@splinetool/runtime 2.0.124 → 2.0.126

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/build/{runtime-bloom-DVFHBWOB.js → runtime-bloom-UOEV3MMB.js} +1 -1
  2. package/build/runtime-bloom-UOEV3MMB.js.br +0 -0
  3. package/build/runtime-bloom-UOEV3MMB.js.gz +0 -0
  4. package/build/{runtime-brightnessContrast-HWFQFRLA.js → runtime-brightnessContrast-RQLW4BKD.js} +1 -1
  5. package/build/runtime-brightnessContrast-RQLW4BKD.js.br +0 -0
  6. package/build/runtime-brightnessContrast-RQLW4BKD.js.gz +0 -0
  7. package/build/{runtime-chromaticAberration-FZKTQ4IM.js → runtime-chromaticAberration-YEYZORFR.js} +1 -1
  8. package/build/runtime-chromaticAberration-YEYZORFR.js.br +0 -0
  9. package/build/runtime-chromaticAberration-YEYZORFR.js.gz +0 -0
  10. package/build/{runtime-chunk-SPZI3GXK.js → runtime-chunk-4FDKTMSW.js} +1 -1
  11. package/build/runtime-chunk-4FDKTMSW.js.br +0 -0
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  13. package/build/{runtime-chunk-EO3MYP4F.js → runtime-chunk-4KXAEKWI.js} +1 -1
  14. package/build/{runtime-chunk-EO3MYP4F.js.br → runtime-chunk-4KXAEKWI.js.br} +0 -0
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  16. package/build/{runtime-chunk-XSRLFWNM.js → runtime-chunk-4RC24EVO.js} +1 -1
  17. package/build/runtime-chunk-4RC24EVO.js.br +4 -0
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  19. package/build/{runtime-chunk-MB67H2FU.js → runtime-chunk-54HMZG3U.js} +1 -1
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  25. package/build/{runtime-chunk-PMIN6YLE.js → runtime-chunk-6TVLKXVR.js} +1 -1
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  28. package/build/{runtime-chunk-VRSEKOAY.js → runtime-chunk-7NVCRSKM.js} +1 -1
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  31. package/build/{runtime-chunk-572KWUWI.js → runtime-chunk-BNQT6UFC.js} +1 -1
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  34. package/build/{runtime-chunk-IIF6BGTE.js → runtime-chunk-BRPOGQHP.js} +1 -1
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  37. package/build/{runtime-chunk-52XHS3BX.js → runtime-chunk-BVEVJFQY.js} +1 -1
  38. package/build/runtime-chunk-BVEVJFQY.js.br +0 -0
  39. package/build/runtime-chunk-BVEVJFQY.js.gz +0 -0
  40. package/build/{runtime-chunk-RA5UBNOL.js → runtime-chunk-CJNNTVE6.js} +1 -1
  41. package/build/runtime-chunk-CJNNTVE6.js.br +0 -0
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  43. package/build/{runtime-chunk-CPSGTRIU.js → runtime-chunk-DLTX3AIZ.js} +1 -1
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  46. package/build/{runtime-chunk-ED2A7PP4.js → runtime-chunk-EHRVZLO7.js} +1 -1
  47. package/build/runtime-chunk-EHRVZLO7.js.br +0 -0
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  49. package/build/{runtime-chunk-GD7NQHRN.js → runtime-chunk-FNTDC6RW.js} +1 -1
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  52. package/build/{runtime-chunk-6MTJKHSU.js → runtime-chunk-GCRSHPHM.js} +1 -1
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  55. package/build/{runtime-chunk-WUWFEW2T.js → runtime-chunk-LKFAXRAK.js} +1 -1
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  58. package/build/{runtime-chunk-CXDAMTG7.js → runtime-chunk-MK2EBOR7.js} +1 -1
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  61. package/build/{runtime-chunk-RO7ZJXF7.js → runtime-chunk-RVA52QBZ.js} +1 -1
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  67. package/build/{runtime-chunk-BX43KXFS.js → runtime-chunk-S6R2IFEX.js} +1 -1
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  73. package/build/{runtime-chunk-L2OWHEXV.js → runtime-chunk-VDW5X3GA.js} +1 -1
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  76. package/build/{runtime-chunk-PYFOBRYQ.js → runtime-chunk-VQ2WDXZG.js} +1 -1
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  79. package/build/{runtime-chunk-52L5HXRS.js → runtime-chunk-VQLNL3KM.js} +1 -1
  80. package/build/{runtime-chunk-52L5HXRS.js.br → runtime-chunk-VQLNL3KM.js.br} +0 -0
  81. package/build/runtime-chunk-VQLNL3KM.js.gz +0 -0
  82. package/build/{runtime-chunk-UU4RVNYR.js → runtime-chunk-WB75PWDF.js} +1 -1
  83. package/build/runtime-chunk-WB75PWDF.js.br +0 -0
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  85. package/build/{runtime-chunk-WHPDVM2L.js → runtime-chunk-Y3XCNULX.js} +1 -1
  86. package/build/runtime-chunk-Y3XCNULX.js.br +0 -0
  87. package/build/runtime-chunk-Y3XCNULX.js.gz +0 -0
  88. package/build/{runtime-chunk-WJLC6EDK.js → runtime-chunk-YDBTZWVT.js} +1 -1
  89. package/build/runtime-chunk-YDBTZWVT.js.br +0 -0
  90. package/build/runtime-chunk-YDBTZWVT.js.gz +0 -0
  91. package/build/{runtime-classicRuntime-CRJSSD2G.js → runtime-classicRuntime-WPWIQWQH.js} +1 -1
  92. package/build/runtime-classicRuntime-WPWIQWQH.js.br +0 -0
  93. package/build/runtime-classicRuntime-WPWIQWQH.js.gz +0 -0
  94. package/build/{runtime-cloners-ROR7LHR7.js → runtime-cloners-Y2XX63K7.js} +1 -1
  95. package/build/runtime-cloners-Y2XX63K7.js.br +0 -0
  96. package/build/runtime-cloners-Y2XX63K7.js.gz +0 -0
  97. package/build/{runtime-components-IAJWOMNX.js → runtime-components-7Q7DRNWE.js} +1 -1
  98. package/build/runtime-components-7Q7DRNWE.js.br +0 -0
  99. package/build/runtime-components-7Q7DRNWE.js.gz +0 -0
  100. package/build/{runtime-createDestroy-SGGSOQV7.js → runtime-createDestroy-DU4RN7PI.js} +1 -1
  101. package/build/runtime-createDestroy-DU4RN7PI.js.br +0 -0
  102. package/build/runtime-createDestroy-DU4RN7PI.js.gz +0 -0
  103. package/build/{runtime-depthOfField-IVXPS6WV.js → runtime-depthOfField-JKR2XGA5.js} +1 -1
  104. package/build/runtime-depthOfField-JKR2XGA5.js.br +0 -0
  105. package/build/runtime-depthOfField-JKR2XGA5.js.gz +0 -0
  106. package/build/{runtime-dragDrop-DIUK5RQB.js → runtime-dragDrop-S45N2CNQ.js} +1 -1
  107. package/build/runtime-dragDrop-S45N2CNQ.js.br +0 -0
  108. package/build/runtime-dragDrop-S45N2CNQ.js.gz +0 -0
  109. package/build/{runtime-gameControls-ERBN7JSZ.js → runtime-gameControls-KFLEUJUS.js} +1 -1
  110. package/build/runtime-gameControls-KFLEUJUS.js.br +0 -0
  111. package/build/runtime-gameControls-KFLEUJUS.js.gz +0 -0
  112. package/build/{runtime-hair-NTZJH4B3.js → runtime-hair-LIAFRAGK.js} +1 -1
  113. package/build/runtime-hair-LIAFRAGK.js.br +0 -0
  114. package/build/runtime-hair-LIAFRAGK.js.gz +0 -0
  115. package/build/{runtime-hueSaturation-HZ26MFR3.js → runtime-hueSaturation-5DHKUCNR.js} +1 -1
  116. package/build/runtime-hueSaturation-5DHKUCNR.js.br +0 -0
  117. package/build/runtime-hueSaturation-5DHKUCNR.js.gz +0 -0
  118. package/build/{runtime-mergeStaticGeometries-NDVF7F46.js → runtime-mergeStaticGeometries-HI46ADK4.js} +1 -1
  119. package/build/runtime-mergeStaticGeometries-HI46ADK4.js.br +0 -0
  120. package/build/runtime-mergeStaticGeometries-HI46ADK4.js.gz +0 -0
  121. package/build/{runtime-miscActions-MKTPF55J.js → runtime-miscActions-KVPCLKF2.js} +1 -1
  122. package/build/runtime-miscActions-KVPCLKF2.js.br +0 -0
  123. package/build/runtime-miscActions-KVPCLKF2.js.gz +0 -0
  124. package/build/{runtime-mouseHover-XGXNPWN7.js → runtime-mouseHover-TXYVDZQO.js} +1 -1
  125. package/build/runtime-mouseHover-TXYVDZQO.js.br +0 -0
  126. package/build/runtime-mouseHover-TXYVDZQO.js.gz +0 -0
  127. package/build/{runtime-noise-YI5BGDQU.js → runtime-noise-L5IGJ4G3.js} +1 -1
  128. package/build/runtime-noise-L5IGJ4G3.js.br +0 -0
  129. package/build/runtime-noise-L5IGJ4G3.js.gz +0 -0
  130. package/build/{runtime-particles-VTCPE34Q.js → runtime-particles-GRH6GXG7.js} +1 -1
  131. package/build/runtime-particles-GRH6GXG7.js.br +0 -0
  132. package/build/runtime-particles-GRH6GXG7.js.gz +0 -0
  133. package/build/{runtime-paths-ISVKTEHJ.js → runtime-paths-5RRLL77N.js} +1 -1
  134. package/build/runtime-paths-5RRLL77N.js.br +0 -0
  135. package/build/runtime-paths-5RRLL77N.js.gz +0 -0
  136. package/build/{runtime-pixelation-GMNCU7I2.js → runtime-pixelation-KQELNU4K.js} +1 -1
  137. package/build/runtime-pixelation-KQELNU4K.js.br +0 -0
  138. package/build/runtime-pixelation-KQELNU4K.js.gz +0 -0
  139. package/build/{runtime-resize-CRHU2LAU.js → runtime-resize-BRXK5DEA.js} +1 -1
  140. package/build/runtime-resize-BRXK5DEA.js.br +0 -0
  141. package/build/runtime-resize-BRXK5DEA.js.gz +0 -0
  142. package/build/{runtime-sceneTransition-VMOABRTP.js → runtime-sceneTransition-KOXG4T2C.js} +1 -1
  143. package/build/runtime-sceneTransition-KOXG4T2C.js.br +0 -0
  144. package/build/runtime-sceneTransition-KOXG4T2C.js.gz +0 -0
  145. package/build/{runtime-scroll-F6ODKLM2.js → runtime-scroll-YGAIPTJO.js} +1 -1
  146. package/build/runtime-scroll-YGAIPTJO.js.br +0 -0
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  148. package/build/runtime-shapeBlends-H4F47PB7.js +1 -0
  149. package/build/runtime-shapeBlends-H4F47PB7.js.br +0 -0
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  151. package/build/{runtime-text-6NEG7VQF.js → runtime-text-TME5MXY5.js} +1 -1
  152. package/build/runtime-text-TME5MXY5.js.br +0 -0
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  154. package/build/{runtime-textInputs-IFCQP2QS.js → runtime-textInputs-LEVMC27L.js} +1 -1
  155. package/build/runtime-textInputs-LEVMC27L.js.br +0 -0
  156. package/build/runtime-textInputs-LEVMC27L.js.gz +0 -0
  157. package/build/{runtime-timeline-2XHFP5P3.js → runtime-timeline-COORJG5N.js} +1 -1
  158. package/build/runtime-timeline-COORJG5N.js.br +0 -0
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  160. package/build/{runtime-tracking-IQCNEVYG.js → runtime-tracking-2Z3MWYPD.js} +1 -1
  161. package/build/runtime-tracking-2Z3MWYPD.js.br +0 -0
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  163. package/build/{runtime-transitions-NIQOYHZD.js → runtime-transitions-OWYLPJOM.js} +1 -1
  164. package/build/runtime-transitions-OWYLPJOM.js.br +0 -0
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  166. package/build/{runtime-ui2d-QCINIFZV.js → runtime-ui2d-EGUSY4AJ.js} +1 -1
  167. package/build/runtime-ui2d-EGUSY4AJ.js.br +0 -0
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  169. package/build/{runtime-vectorShapes-KO5RAHCG.js → runtime-vectorShapes-DQKC4BUD.js} +1 -1
  170. package/build/runtime-vectorShapes-DQKC4BUD.js.br +0 -0
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  172. package/build/{runtime-vignette-5U3YPYM4.js → runtime-vignette-SXFLVUM7.js} +1 -1
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  175. package/build/{runtime-webgpu-UZJHW7R7.js → runtime-webgpu-T4EAL3FZ.js} +1 -1
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  178. package/build/runtime.cjs +7 -7
  179. package/build/runtime.js +1 -1
  180. package/build/runtime.js.br +0 -0
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  182. package/build/runtime.standalone.js +1 -1
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  185. package/build/runtime.standalone.webgl.js +1 -1
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  194. package/build/runtime.standalone.webgpu.min.js +1 -1
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  197. package/package.json +1 -1
  198. package/build/runtime-bloom-DVFHBWOB.js.br +0 -0
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@@ -1 +1 @@
1
- import{f as e}from"./runtime-chunk-WJLC6EDK.js";var t=class{constructor(t,n){this.enabled=!1,this.effect=new t(n),Object.defineProperty(this,"opacity",{enumerable:!0,set(e){this.effect.blendMode.opacity.value=e},get(){return this.effect.blendMode.opacity.value}}),Object.defineProperty(this,"blendFunction",{enumerable:!0,set(e){this.effect.blendMode.setBlendFunction(Number(e))},get(){return this.effect.blendMode.blendFunction}}),this.blendFunction=e.NORMAL}dispose(){this.effect.dispose()}};export{t as a};
1
+ import{f as e}from"./runtime-chunk-YDBTZWVT.js";var t=class{constructor(t,n){this.enabled=!1,this.effect=new t(n),Object.defineProperty(this,"opacity",{enumerable:!0,set(e){this.effect.blendMode.opacity.value=e},get(){return this.effect.blendMode.opacity.value}}),Object.defineProperty(this,"blendFunction",{enumerable:!0,set(e){this.effect.blendMode.setBlendFunction(Number(e))},get(){return this.effect.blendMode.blendFunction}}),this.blendFunction=e.NORMAL}dispose(){this.effect.dispose()}};export{t as a};
@@ -0,0 +1 @@
1
+ � Ĥ9���JZ���;��K������ͭ��K��$ (�l�������iBK�1L�u�Dס]/+#�'��*��sZ/���~�~r=��QL�P��L�v�}�Q謉؅t�e�VEl;#�ѣ�.�F���f�=N��y�!4|;GA��$�2��}��� �{� �~��ՠo�!������rK"%�s3���8�u�����<;r��![d�f�A�.#
@@ -1 +1 @@
1
- import{a as e,b as i}from"./runtime-chunk-IIF6BGTE.js";import{J as t,K as s,na as o}from"./runtime-chunk-PMIN6YLE.js";import{v as r}from"./runtime-chunk-HO57WDLD.js";import{Hc as a,Zc as d,ed as h}from"./runtime-chunk-KPOUV3HD.js";var n=new d,u=new a;function l(e){let i=!1;return e.scene.objects.traverse((e,t)=>{"Mesh"===t.type&&"SubdivGeometry"===t.geometry.type&&(i=!0)}),i}var m=class extends o{constructor(e,i,t){super(e,i,t),this.data=i,this.smoothShading=!0,this.skipReactionUpdate=!1,this.shearCompensationIsActive=!1}chooseGeoemtryCache(e){return this.dataPatched.flatShading?e.geometryCache:e.geometryCache2}get subdivPointerNew(){return void 0!==this.localGeometry?this.subdivPointer:this.geometry.ensureSubdivPointer()}get originalGeometryNew(){return void 0!==this.localGeometry?this.originalGeometry:this.geometry.originalGeometry}get phongAngle(){return this.data.geometry.phongAngle??45}updateEntityBoxSize(e,i){let t=this.geometry.userData.parameters;e.copy(this.originalGeometryNew.boundingSphere.center),i.set(t.width,t.height,t.depth??0).multiplyScalar(.5)}createGeometryByControls(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry?.uuid,{originalGeometry:r,subdividedGeometry:a,subdivPointer:d}=t.build(s,this.subdivPointer,this.smoothShading,this.shearScale);this.subdivPointer=d,void 0!==r&&(this.originalGeometry?.dispose(),this.originalGeometry=r),void 0!==a&&(this.subdividedGeometry?.dispose(),this.subdividedGeometry=a??void 0),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),o&&(this.localGeometry.uuid=o)}updateState(e,i){if(super.updateState(e,i),void 0!==e.flatShading){let t=this.material;this.material=Array.isArray(t)?t.map(e=>e.getFlavor(!1,e.side,e.wireframe)):t.getFlavor(!1,t.side,t.wireframe),this.smoothShading=!e.flatShading,this.createGeometryDelayed(i)}}updateMesh(e=!1,i=!1,s=!1){i&&this.subdividedGeometry||t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1,this.originalGeometry,e?this.shearScaleInv:void 0,s),this.subdividedGeometry&&t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1,this.subdividedGeometry,e?this.shearScaleInv:void 0)}updateTopology(){let s=this.localGeometry?.uuid;this.originalGeometry.dispose(),this.originalGeometry=t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1),this.subdividedGeometry&&(this.subdividedGeometry.dispose(),this.subdividedGeometry=t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1)),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),s&&(this.localGeometry.uuid=s)}raycast(e,i){let t=this.localGeometry;this.localGeometry=this.originalGeometryNew,r.prototype.raycast.call(this,e,i),this.localGeometry=t}activateShearCompensation(){this.shearCompensationIsActive=!0,this.matrixWorld.copy(this.matrixWorldRigid)}deactivateShearCompensation(){this.shearCompensationIsActive=!1,this.updateMatrixWorld(!0)}updateMatrixWorld(e){!0!==this.shearCompensationIsActive&&super.updateMatrixWorld(e)}updateWorldMatrix(e,i){!0!==this.shearCompensationIsActive&&super.updateWorldMatrix(e,i)}calcBoundingBox(){let e=this.originalGeometry;null===e.boundingSphere&&(e.boundingSphere=new h,this.subdividedGeometry&&(this.subdividedGeometry.boundingSphere=e.boundingSphere));let i=e.attributes.position,t=e.boundingSphere.center;n.setFromBufferAttribute(i),n.getCenter(t),e.boundingSphere.radius=t.distanceTo(n.max),isNaN(e.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this),n.getSize(u),u.divide(this.scale);let s={width:u.x,height:u.y,depth:u.z};return this.geometry.userData.parameters=s,s}updateBoundingSphere(e){let i=this.originalGeometry;n.min.set(e[0],e[2],e[4]),n.max.set(e[1],e[3],e[5]),n.min.applyMatrix4(this.shearScaleInv),n.max.applyMatrix4(this.shearScaleInv),null===i.boundingSphere&&(i.boundingSphere=new h);let t=i.boundingSphere.center;n.getCenter(t),i.boundingSphere.radius=t.distanceTo(n.max)}freeSubdivPointer(){this.subdivPointer&&(t.freeSubdivPointer(this.subdivPointer),this.subdivPointer=0),this.localGeometry=void 0,this.originalGeometry?.dispose(),this.subdividedGeometry?.dispose()}dispose(){super.dispose(),this.freeSubdivPointer()}updateSubdivisionLevel(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry,r=o?.uuid,a=o?.userData.parameters,d=s.subdivisions>0?t.buildRefined(this.subdivPointer,s.subdivisions,this.smoothShading?s.phongAngle??35:-1):null;this.subdividedGeometry?.dispose(),this.subdividedGeometry=d??void 0,this.subdividedGeometry&&this.originalGeometry.boundingSphere&&(this.subdividedGeometry.boundingSphere=this.originalGeometry.boundingSphere),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),void 0!==a&&(this.localGeometry.userData.parameters=a),r&&(this.localGeometry.uuid=r)}updateByPatchedOpGeometry(e,i,t){super.updateByPatchedOpGeometry(e,i,t),this.localGeometry&&(0===e.type&&0===e.path.length&&s(e.props)&&this.subdivPointer?this.updateSubdivisionLevel(i):this.createGeometryByControls(i))}};export{l as a,m as b};
1
+ import{a as e,b as i}from"./runtime-chunk-BRPOGQHP.js";import{J as t,K as s,na as o}from"./runtime-chunk-6TVLKXVR.js";import{v as r}from"./runtime-chunk-57CRHDCH.js";import{Hc as a,Zc as d,ed as h}from"./runtime-chunk-KPOUV3HD.js";var n=new d,u=new a;function l(e){let i=!1;return e.scene.objects.traverse((e,t)=>{"Mesh"===t.type&&"SubdivGeometry"===t.geometry.type&&(i=!0)}),i}var m=class extends o{constructor(e,i,t){super(e,i,t),this.data=i,this.smoothShading=!0,this.skipReactionUpdate=!1,this.shearCompensationIsActive=!1}chooseGeoemtryCache(e){return this.dataPatched.flatShading?e.geometryCache:e.geometryCache2}get subdivPointerNew(){return void 0!==this.localGeometry?this.subdivPointer:this.geometry.ensureSubdivPointer()}get originalGeometryNew(){return void 0!==this.localGeometry?this.originalGeometry:this.geometry.originalGeometry}get phongAngle(){return this.data.geometry.phongAngle??45}updateEntityBoxSize(e,i){let t=this.geometry.userData.parameters;e.copy(this.originalGeometryNew.boundingSphere.center),i.set(t.width,t.height,t.depth??0).multiplyScalar(.5)}createGeometryByControls(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry?.uuid,{originalGeometry:r,subdividedGeometry:a,subdivPointer:d}=t.build(s,this.subdivPointer,this.smoothShading,this.shearScale);this.subdivPointer=d,void 0!==r&&(this.originalGeometry?.dispose(),this.originalGeometry=r),void 0!==a&&(this.subdividedGeometry?.dispose(),this.subdividedGeometry=a??void 0),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),o&&(this.localGeometry.uuid=o)}updateState(e,i){if(super.updateState(e,i),void 0!==e.flatShading){let t=this.material;this.material=Array.isArray(t)?t.map(e=>e.getFlavor(!1,e.side,e.wireframe)):t.getFlavor(!1,t.side,t.wireframe),this.smoothShading=!e.flatShading,this.createGeometryDelayed(i)}}updateMesh(e=!1,i=!1,s=!1){i&&this.subdividedGeometry||t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1,this.originalGeometry,e?this.shearScaleInv:void 0,s),this.subdividedGeometry&&t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1,this.subdividedGeometry,e?this.shearScaleInv:void 0)}updateTopology(){let s=this.localGeometry?.uuid;this.originalGeometry.dispose(),this.originalGeometry=t.buildLevel(this.subdivPointer,!0,this.smoothShading?this.phongAngle:-1),this.subdividedGeometry&&(this.subdividedGeometry.dispose(),this.subdividedGeometry=t.buildLevel(this.subdivPointer,!1,this.smoothShading?this.phongAngle:-1)),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),this.calcBoundingBox(),s&&(this.localGeometry.uuid=s)}raycast(e,i){let t=this.localGeometry;this.localGeometry=this.originalGeometryNew,r.prototype.raycast.call(this,e,i),this.localGeometry=t}activateShearCompensation(){this.shearCompensationIsActive=!0,this.matrixWorld.copy(this.matrixWorldRigid)}deactivateShearCompensation(){this.shearCompensationIsActive=!1,this.updateMatrixWorld(!0)}updateMatrixWorld(e){!0!==this.shearCompensationIsActive&&super.updateMatrixWorld(e)}updateWorldMatrix(e,i){!0!==this.shearCompensationIsActive&&super.updateWorldMatrix(e,i)}calcBoundingBox(){let e=this.originalGeometry;null===e.boundingSphere&&(e.boundingSphere=new h,this.subdividedGeometry&&(this.subdividedGeometry.boundingSphere=e.boundingSphere));let i=e.attributes.position,t=e.boundingSphere.center;n.setFromBufferAttribute(i),n.getCenter(t),e.boundingSphere.radius=t.distanceTo(n.max),isNaN(e.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this),n.getSize(u),u.divide(this.scale);let s={width:u.x,height:u.y,depth:u.z};return this.geometry.userData.parameters=s,s}updateBoundingSphere(e){let i=this.originalGeometry;n.min.set(e[0],e[2],e[4]),n.max.set(e[1],e[3],e[5]),n.min.applyMatrix4(this.shearScaleInv),n.max.applyMatrix4(this.shearScaleInv),null===i.boundingSphere&&(i.boundingSphere=new h);let t=i.boundingSphere.center;n.getCenter(t),i.boundingSphere.radius=t.distanceTo(n.max)}freeSubdivPointer(){this.subdivPointer&&(t.freeSubdivPointer(this.subdivPointer),this.subdivPointer=0),this.localGeometry=void 0,this.originalGeometry?.dispose(),this.subdividedGeometry?.dispose()}dispose(){super.dispose(),this.freeSubdivPointer()}updateSubdivisionLevel(s){if(!0===this.skipReactionUpdate)return;let o=this.localGeometry,r=o?.uuid,a=o?.userData.parameters,d=s.subdivisions>0?t.buildRefined(this.subdivPointer,s.subdivisions,this.smoothShading?s.phongAngle??35:-1):null;this.subdividedGeometry?.dispose(),this.subdividedGeometry=d??void 0,this.subdividedGeometry&&this.originalGeometry.boundingSphere&&(this.subdividedGeometry.boundingSphere=this.originalGeometry.boundingSphere),this.localGeometry=this.subdividedGeometry??this.originalGeometry,e(this),i(this),void 0!==a&&(this.localGeometry.userData.parameters=a),r&&(this.localGeometry.uuid=r)}updateByPatchedOpGeometry(e,i,t){super.updateByPatchedOpGeometry(e,i,t),this.localGeometry&&(0===e.type&&0===e.path.length&&s(e.props)&&this.subdivPointer?this.updateSubdivisionLevel(i):this.createGeometryByControls(i))}};export{l as a,m as b};
@@ -1 +1 @@
1
- import{h as e,na as t}from"./runtime-chunk-PMIN6YLE.js";import{$c as r,Ec as a,Hc as o,dd as n}from"./runtime-chunk-KPOUV3HD.js";function i(r){if(Array.isArray(r.material)){for(let e of r.material)if(0===e.getLayersOfType("outline").length)return}else if(!e(r.material)||0===r.material.getLayersOfType("outline").length)return;r instanceof t&&r.is2DAndNoDepth?function(e){if(e.geometry.attributes.extrudeNormals||!e.geometry.attributes.position)return;let t=e.geometry.attributes.position.array,r=new Float32Array(t.length),a=new o;for(let e=0;e<t.length;e+=3)a.set(t[e],t[e+1],t[e+2]).normalize(),r[e]=a.x,r[e+1]=a.y,r[e+2]=a.z;e.geometry.setAttribute("extrudeNormal",new n(r,3))}(r):function(e){if(e.geometry.attributes.extrudeNormal||!e.geometry.attributes.position||!e.geometry.attributes.normal)return;let t=new Map,r=e.geometry.attributes,a=r.position.array,i=r.normal.array,l=new Float32Array(a.length);for(let e=0;e<a.length;e+=3){let r=`${a[e]}_${a[e+1]}_${a[e+2]}`,n=new o(i[e],i[e+1],i[e+2]);t.has(r)?t.get(r)?.normals.push(n):t.set(r,{normals:[n],result:new o})}t.forEach((e,t)=>{for(let t of e.normals)e.result.add(t);e.result.divideScalar(e.normals.length)});for(let e=0;e<a.length;e+=3){let r=`${a[e]}_${a[e+1]}_${a[e+2]}`,o=t.get(r)?.result;o&&(l[e]=o.x,l[e+1]=o.y,l[e+2]=o.z)}e.geometry.setAttribute("extrudeNormal",new n(l,3))}(r)}function l(e){return Math.min(2047,Math.max(1,Math.round(2048*e)))/2048}function s(e){if(!e.geometry.attributes.position)return;let t=e.geometry.attributes,o=t.position.array,n=t.randomColor;if(void 0!==n&&3*n.count===o.length)return;let i=new Float32Array(o.length),s=parseInt(e.uuid.replace(/\D/g,"")),u=[l(a.seededRandom(s)),l(a.seededRandom(s+1e4)),l(a.seededRandom(s+2e4))];for(let e=0;e<o.length;e++)i[e]=u[e%3];e.geometry.setAttribute("randomColor",new r(i,3))}export{i as a,s as b};
1
+ import{h as e,na as t}from"./runtime-chunk-6TVLKXVR.js";import{$c as r,Ec as a,Hc as o,dd as n}from"./runtime-chunk-KPOUV3HD.js";function i(r){if(Array.isArray(r.material)){for(let e of r.material)if(0===e.getLayersOfType("outline").length)return}else if(!e(r.material)||0===r.material.getLayersOfType("outline").length)return;r instanceof t&&r.is2DAndNoDepth?function(e){if(e.geometry.attributes.extrudeNormals||!e.geometry.attributes.position)return;let t=e.geometry.attributes.position.array,r=new Float32Array(t.length),a=new o;for(let e=0;e<t.length;e+=3)a.set(t[e],t[e+1],t[e+2]).normalize(),r[e]=a.x,r[e+1]=a.y,r[e+2]=a.z;e.geometry.setAttribute("extrudeNormal",new n(r,3))}(r):function(e){if(e.geometry.attributes.extrudeNormal||!e.geometry.attributes.position||!e.geometry.attributes.normal)return;let t=new Map,r=e.geometry.attributes,a=r.position.array,i=r.normal.array,l=new Float32Array(a.length);for(let e=0;e<a.length;e+=3){let r=`${a[e]}_${a[e+1]}_${a[e+2]}`,n=new o(i[e],i[e+1],i[e+2]);t.has(r)?t.get(r)?.normals.push(n):t.set(r,{normals:[n],result:new o})}t.forEach((e,t)=>{for(let t of e.normals)e.result.add(t);e.result.divideScalar(e.normals.length)});for(let e=0;e<a.length;e+=3){let r=`${a[e]}_${a[e+1]}_${a[e+2]}`,o=t.get(r)?.result;o&&(l[e]=o.x,l[e+1]=o.y,l[e+2]=o.z)}e.geometry.setAttribute("extrudeNormal",new n(l,3))}(r)}function l(e){return Math.min(2047,Math.max(1,Math.round(2048*e)))/2048}function s(e){if(!e.geometry.attributes.position)return;let t=e.geometry.attributes,o=t.position.array,n=t.randomColor;if(void 0!==n&&3*n.count===o.length)return;let i=new Float32Array(o.length),s=parseInt(e.uuid.replace(/\D/g,"")),u=[l(a.seededRandom(s)),l(a.seededRandom(s+1e4)),l(a.seededRandom(s+2e4))];for(let e=0;e<o.length;e++)i[e]=u[e%3];e.geometry.setAttribute("randomColor",new r(i,3))}export{i as a,s as b};
@@ -1 +1 @@
1
- import{f as s}from"./runtime-chunk-RA5UBNOL.js";import{a as t,b as i}from"./runtime-chunk-ED2A7PP4.js";import{Be as a,Hc as o,Vc as e,Ve as h,Ye as r,Zc as d}from"./runtime-chunk-KPOUV3HD.js";var n=class extends(t(h)){constructor(s,t=15,i=6710886){super(s,t,i),this.object=s,this.name=`PointLightHelper: ${s.uuid}`}raycast(s,t){i(this.object,n.geometryHelper,s,t)}},p=class extends(s(a,n)){constructor(s,t,i){super(),this.super_Entity(s,t),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let a=this.shadow.camera;a.fov=90,a.aspect=1,a.near=100,a.far=2500;let h=new o(-a.far+this.position.x,-a.far+this.position.y,-a.far+this.position.z),n=new o(a.far+this.position.x,a.far+this.position.y,a.far+this.position.z),p=new d(h,n),c=new r(p,new e(16755200));c.visible=!1,this.gizmos.shadowmap=c,this.update()}update(){if(this.shadow&&(this.shadow.camera.updateProjectionMatrix(),this.gizmos))for(let s in this.gizmos){let t=this.gizmos[s];if(t instanceof r){let s=this.shadow.camera,i=new o(-s.far+this.position.x,-s.far+this.position.y,-s.far+this.position.z),a=new o(s.far+this.position.x,s.far+this.position.y,s.far+this.position.z);t.box.set(i,a),t.updateMatrixWorld(!0)}}}updateMatrixWorld(s){super.updateMatrixWorld(s),this.objectHelper&&this.objectHelper.update()}updateState(s,t){this.updateState_Light(s,t),void 0!==s.distance&&(this.distance=s.distance),void 0!==s.decay&&(this.decay=s.decay),void 0!==s.shadowRadius&&(this.shadow.radius=s.shadowRadius),void 0!==s.shadowResolution&&(this.shadow.mapSize.set(s.shadowResolution,s.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a};
1
+ import{f as s}from"./runtime-chunk-CJNNTVE6.js";import{a as t,b as i}from"./runtime-chunk-EHRVZLO7.js";import{Be as a,Hc as o,Vc as e,Ve as h,Ye as r,Zc as d}from"./runtime-chunk-KPOUV3HD.js";var n=class extends(t(h)){constructor(s,t=15,i=6710886){super(s,t,i),this.object=s,this.name=`PointLightHelper: ${s.uuid}`}raycast(s,t){i(this.object,n.geometryHelper,s,t)}},p=class extends(s(a,n)){constructor(s,t,i){super(),this.super_Entity(s,t),this.castShadow=!0,this.shadow.mapSize.width=1024,this.shadow.mapSize.height=1024,this.shadow.normalBias=1,this.layers.enable(3);let a=this.shadow.camera;a.fov=90,a.aspect=1,a.near=100,a.far=2500;let h=new o(-a.far+this.position.x,-a.far+this.position.y,-a.far+this.position.z),n=new o(a.far+this.position.x,a.far+this.position.y,a.far+this.position.z),p=new d(h,n),c=new r(p,new e(16755200));c.visible=!1,this.gizmos.shadowmap=c,this.update()}update(){if(this.shadow&&(this.shadow.camera.updateProjectionMatrix(),this.gizmos))for(let s in this.gizmos){let t=this.gizmos[s];if(t instanceof r){let s=this.shadow.camera,i=new o(-s.far+this.position.x,-s.far+this.position.y,-s.far+this.position.z),a=new o(s.far+this.position.x,s.far+this.position.y,s.far+this.position.z);t.box.set(i,a),t.updateMatrixWorld(!0)}}}updateMatrixWorld(s){super.updateMatrixWorld(s),this.objectHelper&&this.objectHelper.update()}updateState(s,t){this.updateState_Light(s,t),void 0!==s.distance&&(this.distance=s.distance),void 0!==s.decay&&(this.decay=s.decay),void 0!==s.shadowRadius&&(this.shadow.radius=s.shadowRadius),void 0!==s.shadowResolution&&(this.shadow.mapSize.set(s.shadowResolution,s.shadowResolution),this.shadow.map&&(this.shadow.map.dispose(),this.shadow.map=null))}};export{p as a};
@@ -1 +1 @@
1
- import{a as e,b as t}from"./runtime-chunk-IIF6BGTE.js";import{a as r,b as i,c as s,d as o}from"./runtime-chunk-ED2A7PP4.js";import{ma as a}from"./runtime-chunk-PMIN6YLE.js";import{h as n,o as h,p,q as c,r as m,s as d,t as l,v as u}from"./runtime-chunk-HO57WDLD.js";import{f}from"./runtime-chunk-RTLL6WIB.js";import{i as g}from"./runtime-chunk-2PT2WH66.js";import{Aa as y,K as v}from"./runtime-chunk-CSILWFMF.js";import{Ce as C,Gc as b,Hc as T,Qc as j,Tc as w,Vc as P,dd as M,fd as x,wd as O,we as S,yd as A,ye as _,ze as F}from"./runtime-chunk-KPOUV3HD.js";var D=new T,W=new _,V=class extends A{constructor(e){let t=new x,r=new O({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],o={},a=new P(15711266),n=new P(15711266),h=new P(2857471);function p(e,t,r){c(e,r),c(t,r)}function c(e,t){i.push(0,0,0),s.push(t.r,t.g,t.b),void 0===o[e]&&(o[e]=[]),o[e].push(i.length/3-1)}p("n1","n2",a),p("n2","n4",a),p("n4","n3",a),p("n3","n1",a),p("f1","f2",a),p("f2","f4",a),p("f4","f3",a),p("f3","f1",a),p("n1","f1",a),p("n2","f2",a),p("n3","f3",a),p("n4","f4",a),p("p","n1",n),p("p","n2",n),p("p","n3",n),p("p","n4",n),p("u1","u2",h),p("u2","u3",h),p("u3","u1",h),t.setAttribute("position",new M(i,3)),t.setAttribute("color",new M(s,3)),super(t,r),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){let e=this.geometry,t=this.pointMap;W.projectionMatrixInverse.elements=[.5112609807824982,-0,-0,-0,-0,.41421356237309503,-0,-0,-0,-0,-0,-.099999,-0,-0,-1.0000000000000002,.100001];let r=.8;U("n1",t,e,W,-1,-1,r),U("n2",t,e,W,1,-1,r),U("n3",t,e,W,-1,1,r),U("n4",t,e,W,1,1,r);let i=r;U("f1",t,e,W,-1,-1,i),U("f2",t,e,W,1,-1,i),U("f3",t,e,W,-1,1,i),U("f4",t,e,W,1,1,i);let s=i;U("u1",t,e,W,.35,1.1,s),U("u2",t,e,W,-.35,1.1,s),U("u3",t,e,W,0,1.55,s),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}};function U(e,t,r,i,s,o,a){D.set(s,o,a).unproject(i);let n=t[e];if(void 0!==n){let e=r.getAttribute("position");for(let t=0,r=n.length;t<r;t++)e.setXYZ(n[t],D.x,D.y,D.z)}}var I=class extends(r(V)){constructor(e){super(e),this.object=e,this.name=`CombinedCameraHelper: ${e.uuid}`}updateMatrixWorld(e){super.updateMatrixWorld(e),this.updateTarget()}updateTarget(){let e=this.object.getTarget();this.updateWorldMatrix(!0,!1),this.worldToLocal(e)}raycast(e,t){i(this.object,this.geometry,e,t,!0)}};function L(e){return 1-Math.pow(1-e,3)}var z=new T,B=new T,E=new b,H=new T,k=new T,R=new T,q=class extends(o(_,I)){constructor(e="",t={...y.defaultData,name:""}){super(),this._cameraType="OrthographicCamera",this.targetOffset=v.DefaultTargetOffset,this.isUpVectorFlipped=!1,this.angleOffsetFromUp=0,this.wasMovedByUser=!1,this.wasMovedBySwitchCameraAction=!1,this._createdAt=typeof performance<"u"?performance.now():0,this._tickProjectionTransition=()=>{let e=this._projectionTransition;if(void 0===e)return;if(this.disposed)return void this._endProjectionTransition();e.raf=requestAnimationFrame(this._tickProjectionTransition);let t=q.projectionTransitionRequestRender??e.requestRender;this.updateProjectionMatrix(),t?.()},this.super_Entity(e,t),this.previousProjectionMatrix=new j,this.matrixAutoUpdate=!0,this.width=window.innerWidth,this.height=window.innerHeight;let r=this.width,i=this.height;this.orthoCamera=new C(-.5*r,.5*r,.5*i,-.5*i,-5e4,1e4),this.perspCamera=new F(45,r/i,50,1e4),this.left=this.orthoCamera.left,this.right=this.orthoCamera.right,this.top=this.orthoCamera.top,this.bottom=this.orthoCamera.bottom,this.far=this.orthoCamera.far,this.view=this.orthoCamera.view,this.aspect=this.perspCamera.aspect,this.focus=this.perspCamera.focus,this.filmGauge=this.perspCamera.filmGauge,this.filmOffset=this.perspCamera.filmOffset,this.objectHelper.update()}static withoutProjectionTransition(e){let t=q.projectionTransitionsEnabled;q.projectionTransitionsEnabled=!1;try{return e()}finally{q.projectionTransitionsEnabled=t}}get isPerspectiveCamera(){return"PerspectiveCamera"===this.cameraType}get isOrthographicCamera(){return!this.isPerspectiveCamera}get cameraType(){return this._cameraType}set fov(e){this.perspCamera.fov=e}get fov(){return this.perspCamera.fov}setNear(e,t){"PerspectiveCamera"===e?this.perspCamera.near=t:this.orthoCamera.near=t}setZoom(e,t){t>=0&&("PerspectiveCamera"===e?this.perspCamera.zoom=t:this.orthoCamera.zoom=t)}set cameraType(e){"PerspectiveCamera"===e?this.toPerspective():"OrthographicCamera"===e&&this.toOrthographic()}get near(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.near:this.orthoCamera.near}set near(e){"PerspectiveCamera"===this._cameraType?this.perspCamera.near=e:this.orthoCamera.near=e}get zoom(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.zoom:this.orthoCamera.zoom}set zoom(e){e>=0&&("PerspectiveCamera"===this._cameraType?this.perspCamera.zoom=e:this.orthoCamera.zoom=e)}lookAt(e,t,r){"number"==typeof e&&(e=new T(e,t,r)),super.lookAt(e),this.getWorldPosition(z),this.targetOffset=z.distanceTo(e)}getTarget(e=new T){return this.getWorldDirection(B),this.getWorldPosition(z),B.multiplyScalar(this.targetOffset),e.copy(z).add(B),e}getDistanceToTarget(){let e=this.getTarget();return this.getWorldPosition(z),z.distanceTo(e)}updateUp(){this.getWorldQuaternion(E),H.set(0,0,1).applyQuaternion(E),k.copy(w.DEFAULT_UP),this.isUpVectorFlipped&&k.negate(),k.applyQuaternion(E),R.copy(w.DEFAULT_UP).projectOnPlane(H),this.angleOffsetFromUp=R.angleTo(k),this.angleOffsetFromUp*=R.cross(k).dot(H)>=0?1:-1}updateTransformState(e,t){let r=super.updateTransformState(e,t);return void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateUp(),r}getViewFrontToObject(e){let t=e.getWorldPosition(new T),r=e.getWorldDirection(new T).multiplyScalar(this.targetOffset);return{position:t.clone().add(r),target:t}}getViewToTarget(e){let t=this.getWorldDirection(new T).multiplyScalar(this.targetOffset);return{position:e.clone().sub(t),target:e}}getViewToObject(e){let t=new T;return e.getWorldPosition(t),this.getViewToTarget(t)}setViewplaneSize(e,t,r=!1){if(this.aspect=e/t,r){let r=e>t?this.aspect:1,i=e>t?1:this.aspect;this.left=-395*r,this.right=395*r,this.top=1/i*395,this.bottom=1/i*-395}else this.left=.5*-e,this.right=.5*e,this.top=.5*t,this.bottom=.5*-t;this.updateProjectionMatrix()}copyViewPlaneSize(e){this.aspect=e.aspect,this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.updateProjectionMatrix()}toOrthographic(){this.orthoCamera.left=this.left,this.orthoCamera.right=this.right,this.orthoCamera.top=this.top,this.orthoCamera.bottom=this.bottom,this.orthoCamera.view=this.view,this.orthoCamera.far=this.far,this.orthoCamera.updateProjectionMatrix(),this.projectionMatrix=this.orthoCamera.projectionMatrix,this.projectionMatrixInverse=this.orthoCamera.projectionMatrixInverse,this._cameraType="OrthographicCamera",this._applyProjectionTransition(),this.objectHelper&&this.objectHelper.update()}toPerspective(){this.perspCamera.aspect=this.aspect,this.perspCamera.fov=this.fov,this.perspCamera.view=this.view,this.perspCamera.far=this.far,this.perspCamera.updateProjectionMatrix(),this.projectionMatrix=this.perspCamera.projectionMatrix,this.projectionMatrixInverse=this.perspCamera.projectionMatrixInverse,this._cameraType="PerspectiveCamera",this._applyProjectionTransition(),this.objectHelper&&this.objectHelper.update()}get isProjectionTransitioning(){return void 0!==this._projectionTransition}get projectionTransitionProgress(){let e=this._projectionTransition;if(void 0===e)return 1;let t=(performance.now()-e.start)/e.duration;return t>=1?1:t<=0?0:L(t)}get _activeSubCamera(){return"PerspectiveCamera"===this._cameraType?this.perspCamera:this.orthoCamera}_canAnimateProjection(){return q.projectionTransitionsEnabled&&"function"==typeof requestAnimationFrame&&typeof performance<"u"&&performance.now()-this._createdAt>=q.projectionTransitionMinAgeMs}_beginProjectionTransition(e){let t=this._projectionTransition;void 0===t&&(t={from:new j,blend:new j,blendInverse:new j,start:0,duration:q.projectionTransitionDuration,referenceDepth:1,raf:0,requestRender:e},this._projectionTransition=t),t.from.copy(this.projectionMatrix),t.start=performance.now(),t.duration=q.projectionTransitionDuration,t.referenceDepth=Number.isFinite(this.targetOffset)?Math.max(1,this.targetOffset):1,e&&(t.requestRender=e),0!==t.raf&&cancelAnimationFrame(t.raf),t.raf=requestAnimationFrame(this._tickProjectionTransition)}_applyProjectionTransition(){let e=this._projectionTransition;if(void 0===e)return;let t=(performance.now()-e.start)/e.duration;if(t>=1)return void this._endProjectionTransition();let r=L(t),i=e.from.elements,s=this._activeSubCamera.projectionMatrix.elements,o=e.blend.elements,a=e.referenceDepth,n=Math.max(1e-6,i[15]-i[11]*a),h=r*n/(r*n+(1-r)*Math.max(1e-6,s[15]-s[11]*a));for(let e=0;e<16;e++)o[e]=i[e]+(s[e]-i[e])*h;e.blendInverse.copy(e.blend).invert(),this.projectionMatrix=e.blend,this.projectionMatrixInverse=e.blendInverse}_endProjectionTransition(){let e=this._projectionTransition;if(void 0===e)return;0!==e.raf&&cancelAnimationFrame(e.raf),this._projectionTransition=void 0;let t=this._activeSubCamera;this.projectionMatrix=t.projectionMatrix,this.projectionMatrixInverse=t.projectionMatrixInverse}_syncProjectionTransition(e){let t=e._projectionTransition;if(void 0===t)return void(void 0!==this._projectionTransition&&this._endProjectionTransition());let r=this._projectionTransition;void 0===r?(r={from:new j,blend:new j,blendInverse:new j,start:0,duration:1,referenceDepth:1,raf:0,requestRender:void 0},this._projectionTransition=r):0!==r.raf&&(cancelAnimationFrame(r.raf),r.raf=0),r.requestRender=void 0,r.from.copy(t.from),r.start=t.start,r.duration=t.duration,r.referenceDepth=t.referenceDepth,this._applyProjectionTransition()}setFocalLength(e){this.perspCamera.setFocalLength(e),this.toPerspective()}getFocalLength(){return this.perspCamera.getFocalLength()}getEffectiveFOV(){return this.perspCamera.getEffectiveFOV()}getFilmWidth(){return this.perspCamera.getFilmWidth()}getFilmHeight(){return this.perspCamera.getFilmHeight()}setViewOffset(e,t,r,i,s,o){"PerspectiveCamera"===this._cameraType?this.perspCamera.setViewOffset(e,t,r,i,s,o):this.orthoCamera.setViewOffset(e,t,r,i,s,o),this._applyProjectionTransition()}clearViewOffset(){"PerspectiveCamera"===this._cameraType?(this.perspCamera.clearViewOffset(),this.toPerspective()):(this.orthoCamera.clearViewOffset(),this.toOrthographic())}copyHistory(){this.previousProjectionMatrix&&this.previousProjectionMatrix.copy(this.projectionMatrix)}updateProjectionMatrix(){"PerspectiveCamera"===this._cameraType?this.toPerspective():"OrthographicCamera"===this._cameraType&&this.toOrthographic()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}copy(e,t){return super.copy(e,t),this.parent=e.parent,this.orthoCamera.copy(e.orthoCamera),this.perspCamera.copy(e.perspCamera),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.far=e.far,this.view=null===e.view?null:Object.assign({},e.view),this._cameraType=e._cameraType,this.aspect=e.aspect,this.fov=e.fov,this.focus=e.focus,this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this.targetOffset=v.sanitizeTargetOffset(e.targetOffset),this.updateProjectionMatrix(),this._syncProjectionTransition(e),this}toCameraState(e=[]){let t={type:this.cameraType,far:this.far,orthographic:{near:this.orthoCamera.near,zoom:this.orthoCamera.zoom},perspective:{near:this.perspCamera.near,fov:this.perspCamera.fov,zoom:this.perspCamera.zoom},up:this.up.toArray(),targetOffset:this.targetOffset,isUpVectorFlipped:this.isUpVectorFlipped};return f(t,e)}updateCameraSubtype(e,t){let r="perspective"===e?"PerspectiveCamera":"OrthographicCamera";void 0!==t.zoom&&this.setZoom(r,t.zoom),void 0!==t.near&&this.setNear(r,t.near),void 0!==t.fov&&"PerspectiveCamera"===r&&(this.fov=t.fov)}updateState(e,t){this.updateCameraState(e,t)}updateCameraState(e,t){this.updateState_Entity(e,t),void 0!==e.far&&(this.far=e.far),void 0!==e.orthographic&&this.updateCameraSubtype("orthographic",e.orthographic),void 0!==e.perspective&&this.updateCameraSubtype("perspective",e.perspective),void 0!==e.type&&(e.type!==this._cameraType&&this._canAnimateProjection()&&this._beginProjectionTransition(t?.shared.requestRender),this.cameraType=e.type),void 0!==e.up&&this.up.fromArray(e.up.map(e=>"number"==typeof e?e:0)),void 0!==e.targetOffset&&(this.targetOffset=v.sanitizeTargetOffset(e.targetOffset)),void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateProjectionMatrix()}updateByPatchedOp(e,t,r){super.updateByPatchedOp(e,t,r),1===e.path.length&&0===e.type&&this.updateCameraSubtype(e.path[0],e.props)}toState(e){return{...super.toState(e),...this.toCameraState(e),type:this.cameraType}}},G=q;G.projectionTransitionsEnabled=!1,G.projectionTransitionDuration=350,G.projectionTransitionMinAgeMs=1e3;var N=new j,Q=new j,Z=new j,K=new j,Y=new j;function X(e){let t=!1;return e.scene.objects.traverse((e,r)=>{"BooleanGeometry"===r.geometry?.type&&(t=!0)}),t}function $(e,t){let r=e.cloner;return void 0!==r&&r.parent===t?r:void 0}var J=new Float32Array(0);function ee(e,t,r,i){let s=16*(t.children.length+1);J.length<s&&(J=new Float32Array(s));let o=0,a=e=>{e.toArray(J,16*o),o++},n=!0!==t.parameters.hideBase;n&&a(i),Z.copy(e.matrix);for(let e of t.children)!g(e)||!1===e.playModeVisible||(K.copy(e.matrix).multiply(e.pivotMatrix),Y.multiplyMatrices(Z,K),(!n||!Y.equals(i))&&a(Y));try{return 0===o?0:l(r,J.subarray(0,16*o))}finally{d(r)}}var te=class extends a{constructor(e,t,r){super(e,t),this.data=t,this.meshSetAddresses=[],this.needsTransformForDownstream=!1,this.geometry=new x,this.onAfterRender=(e,t,r,i,s,o)=>{super.onAfterRender(e,t,r,i,s,o),this.recomputeBoolean()},this.geometry.userData.parameters={width:0,height:0,depth:0}}get booleanOp(){return this.data.geometry.operation}get phongAngle(){return this.data.geometry.phongAngle??45}get isLOD(){return this.recomputeBoolean(),!1}updateByPatchedOp(e,t,r){super.updateByPatchedOp(e,t,r),1===e.path.length&&"geometry"===e.path[0]&&0===e.type&&void 0!==e.props.operation&&(this.freeBooleanPointer(),this.resetBBoxNeedsUpdate())}freeBooleanPointer(){super.freeBooleanPointer(),this.geometry.dispose()}recomputeBoolean(r,i=!0){if(-1!==this.booleanMeshSetAddress&&!r)return;for(let e=0;e<this.children.length;e++){let t=this.children[e];t instanceof te&&!0===t.dataPatched.visible&&t.recomputeBoolean(!0===r,i)}this.meshSetAddresses=[];for(let e=0;e<this.children.length;e++){let t=this.children[e];if(t instanceof u&&!0===t.dataPatched.visible&&t.geometry.attributes.position?.count>0&&t.geometry.drawRange.count>0&&0!==t.booleanMeshSetAddress){N.copy(t.matrix).multiply(t.pivotMatrix);try{let e=$(t,this);if(-1===t.booleanMeshSetAddress){if((t.geometry.index??t.geometry.getAttribute("position")).count/3<15e5){let s=h(t.geometry,!0===r,i);t.booleanMeshSetAddress=void 0===e||-1===s?s:ee(t,e,s,N)}if(-1===t.booleanMeshSetAddress)return;void 0===e&&m(t.booleanMeshSetAddress,N),t.booleanMatrixInvOld.copy(N).invert(),t.booleanWasTransformed=!1}else t instanceof te&&!0===t.needsTransformForDownstream?(void 0===e?m(t.booleanMeshSetAddress,N):t.booleanMeshSetAddress=ee(t,e,t.booleanMeshSetAddress,N),t.needsTransformForDownstream=!1):!0===t.booleanWasTransformed&&(m(t.booleanMeshSetAddress,Q.multiplyMatrices(N,t.booleanMatrixInvOld)),t.booleanMatrixInvOld.copy(N).invert(),t.booleanWasTransformed=!1)}catch(e){console.error(e),t.booleanMeshSetAddress=0,t.geometry.userData.booleanOperationDidFail=!0;continue}if(0===t.booleanMeshSetAddress)continue;this.meshSetAddresses.push(t.booleanMeshSetAddress),t.geometry.userData.booleanOperationDidFail=!1}}if(0===this.meshSetAddresses.length){if(0!==this.geometry.getAttribute("position")?.array.length){let e=this.geometry;e.dispose(),this.geometry=new x,this.geometry.userData=e.userData,this.geometry.boundingSphere=e.boundingSphere,this.geometry.setAttribute("position",new M([],3))}return void this.geometry.setDrawRange(0,0)}if(!0===r)return c(this.meshSetAddresses,this.booleanOp);let s=this.geometry;s.dispose(),this.geometry=new x,this.geometry.userData=s.userData,this.geometry.boundingSphere=s.boundingSphere;try{this.booleanMeshSetAddress=p(this.meshSetAddresses,this.booleanOp,this.geometry,this.phongAngle)}catch(e){this.booleanMeshSetAddress=0,this.geometry.userData.booleanOperationDidFail=!0,console.error(e)}this.booleanMatrixInvOld.copy(this.matrix).invert(),this.needsTransformForDownstream=!0,e(this),t(this)}dispose(){super.dispose(),this.geometry.dispose()}},re=new WeakSet;function ie(e){return e.isPointLight?1:(e.isSpotLight,3)}function se(e){return e.isDirectionalLight?0:e.isSpotLight?1:2}var oe,ae=[];function ne(e){ae.length=0,e.traverseVisible(e=>{(function(e){let t=e;return!0===t.isPointLight||!0===t.isSpotLight||!0===t.isDirectionalLight})(e)&&(!0===e.castShadow||re.has(e))&&ae.push(e)});let t=!1;if(0===ae.length)return t;ae.sort((e,t)=>se(e)-se(t)||e.id-t.id);let r=12;for(let e of ae){let i=ie(e);i<=r?(r-=i,re.delete(e)&&(e.castShadow=!0,t=!0)):!0===e.castShadow&&(e.castShadow=!1,re.add(e))}return ae.length=0,t}(oe||(oe={})).is=function(e){return n.is(e)&&e instanceof S};var he=(e,t)=>class extends(o(e,t)){updateState_Light(e,t){if(this.updateState_Entity(e,t),void 0!==e.color&&(this.color=t.shared.color(e.color)),void 0!==e.intensity&&(this.intensity=e.intensity*Math.PI),void 0!==e.depth){let t=this.shadow;t.camera.far=e.depth,t.needsUpdate=!0}void 0!==e.shadows&&(function(e){re.delete(e)}(this),this.castShadow=e.shadows)}},pe=e=>e instanceof u,ce=e=>null!==e&&e instanceof te,me=e=>s.is(e);export{G as a,X as b,te as c,ne as d,oe as e,he as f,pe as g,ce as h,me as i};
1
+ import{a as e,b as t}from"./runtime-chunk-BRPOGQHP.js";import{a as r,b as i,c as s,d as o}from"./runtime-chunk-EHRVZLO7.js";import{ma as a}from"./runtime-chunk-6TVLKXVR.js";import{h as n,o as h,p,q as c,r as m,s as d,t as l,v as u}from"./runtime-chunk-57CRHDCH.js";import{f}from"./runtime-chunk-RTLL6WIB.js";import{i as g}from"./runtime-chunk-2PT2WH66.js";import{Aa as y,K as v}from"./runtime-chunk-CSILWFMF.js";import{Ce as C,Gc as b,Hc as T,Qc as j,Tc as w,Vc as P,dd as M,fd as x,wd as O,we as S,yd as A,ye as _,ze as F}from"./runtime-chunk-KPOUV3HD.js";var D=new T,V=new _,W=class extends A{constructor(e){let t=new x,r=new O({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],s=[],o={},a=new P(15711266),n=new P(15711266),h=new P(2857471);function p(e,t,r){c(e,r),c(t,r)}function c(e,t){i.push(0,0,0),s.push(t.r,t.g,t.b),void 0===o[e]&&(o[e]=[]),o[e].push(i.length/3-1)}p("n1","n2",a),p("n2","n4",a),p("n4","n3",a),p("n3","n1",a),p("f1","f2",a),p("f2","f4",a),p("f4","f3",a),p("f3","f1",a),p("n1","f1",a),p("n2","f2",a),p("n3","f3",a),p("n4","f4",a),p("p","n1",n),p("p","n2",n),p("p","n3",n),p("p","n4",n),p("u1","u2",h),p("u2","u3",h),p("u3","u1",h),t.setAttribute("position",new M(i,3)),t.setAttribute("color",new M(s,3)),super(t,r),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){let e=this.geometry,t=this.pointMap;V.projectionMatrixInverse.elements=[.5112609807824982,-0,-0,-0,-0,.41421356237309503,-0,-0,-0,-0,-0,-.099999,-0,-0,-1.0000000000000002,.100001];let r=.8;U("n1",t,e,V,-1,-1,r),U("n2",t,e,V,1,-1,r),U("n3",t,e,V,-1,1,r),U("n4",t,e,V,1,1,r);let i=r;U("f1",t,e,V,-1,-1,i),U("f2",t,e,V,1,-1,i),U("f3",t,e,V,-1,1,i),U("f4",t,e,V,1,1,i);let s=i;U("u1",t,e,V,.35,1.1,s),U("u2",t,e,V,-.35,1.1,s),U("u3",t,e,V,0,1.55,s),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}};function U(e,t,r,i,s,o,a){D.set(s,o,a).unproject(i);let n=t[e];if(void 0!==n){let e=r.getAttribute("position");for(let t=0,r=n.length;t<r;t++)e.setXYZ(n[t],D.x,D.y,D.z)}}var I=class extends(r(W)){constructor(e){super(e),this.object=e,this.name=`CombinedCameraHelper: ${e.uuid}`}updateMatrixWorld(e){super.updateMatrixWorld(e),this.updateTarget()}updateTarget(){let e=this.object.getTarget();this.updateWorldMatrix(!0,!1),this.worldToLocal(e)}raycast(e,t){i(this.object,this.geometry,e,t,!0)}};function L(e){return 1-Math.pow(1-e,3)}var z=new T,B=new T,H=new b,R=new T,k=new T,E=new T,q=class extends(o(_,I)){constructor(e="",t={...y.defaultData,name:""}){super(),this._cameraType="OrthographicCamera",this.targetOffset=v.DefaultTargetOffset,this.isUpVectorFlipped=!1,this.angleOffsetFromUp=0,this.wasMovedByUser=!1,this.wasMovedBySwitchCameraAction=!1,this._createdAt=typeof performance<"u"?performance.now():0,this._tickProjectionTransition=()=>{let e=this._projectionTransition;if(void 0===e)return;if(this.disposed)return void this._endProjectionTransition();e.raf=requestAnimationFrame(this._tickProjectionTransition);let t=q.projectionTransitionRequestRender??e.requestRender;this.updateProjectionMatrix(),t?.()},this.super_Entity(e,t),this.previousProjectionMatrix=new j,this.matrixAutoUpdate=!0,this.width=window.innerWidth,this.height=window.innerHeight;let r=this.width,i=this.height;this.orthoCamera=new C(-.5*r,.5*r,.5*i,-.5*i,-5e4,1e4),this.perspCamera=new F(45,r/i,50,1e4),this.left=this.orthoCamera.left,this.right=this.orthoCamera.right,this.top=this.orthoCamera.top,this.bottom=this.orthoCamera.bottom,this.far=this.orthoCamera.far,this.view=this.orthoCamera.view,this.aspect=this.perspCamera.aspect,this.focus=this.perspCamera.focus,this.filmGauge=this.perspCamera.filmGauge,this.filmOffset=this.perspCamera.filmOffset,this.objectHelper.update()}static withoutProjectionTransition(e){let t=q.projectionTransitionsEnabled;q.projectionTransitionsEnabled=!1;try{return e()}finally{q.projectionTransitionsEnabled=t}}get isPerspectiveCamera(){return"PerspectiveCamera"===this.cameraType}get isOrthographicCamera(){return!this.isPerspectiveCamera}get cameraType(){return this._cameraType}set fov(e){this.perspCamera.fov=e}get fov(){return this.perspCamera.fov}setNear(e,t){"PerspectiveCamera"===e?this.perspCamera.near=t:this.orthoCamera.near=t}setZoom(e,t){t>=0&&("PerspectiveCamera"===e?this.perspCamera.zoom=t:this.orthoCamera.zoom=t)}set cameraType(e){"PerspectiveCamera"===e?this.toPerspective():"OrthographicCamera"===e&&this.toOrthographic()}get near(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.near:this.orthoCamera.near}set near(e){"PerspectiveCamera"===this._cameraType?this.perspCamera.near=e:this.orthoCamera.near=e}get zoom(){return"PerspectiveCamera"===this._cameraType?this.perspCamera.zoom:this.orthoCamera.zoom}set zoom(e){e>=0&&("PerspectiveCamera"===this._cameraType?this.perspCamera.zoom=e:this.orthoCamera.zoom=e)}lookAt(e,t,r){"number"==typeof e&&(e=new T(e,t,r)),super.lookAt(e),this.getWorldPosition(z),this.targetOffset=z.distanceTo(e)}getTarget(e=new T){return this.getWorldDirection(B),this.getWorldPosition(z),B.multiplyScalar(this.targetOffset),e.copy(z).add(B),e}getDistanceToTarget(){let e=this.getTarget();return this.getWorldPosition(z),z.distanceTo(e)}updateUp(){this.getWorldQuaternion(H),R.set(0,0,1).applyQuaternion(H),k.copy(w.DEFAULT_UP),this.isUpVectorFlipped&&k.negate(),k.applyQuaternion(H),E.copy(w.DEFAULT_UP).projectOnPlane(R),this.angleOffsetFromUp=E.angleTo(k),this.angleOffsetFromUp*=E.cross(k).dot(R)>=0?1:-1}updateTransformState(e,t){let r=super.updateTransformState(e,t);return void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateUp(),r}getViewFrontToObject(e){let t=e.getWorldPosition(new T),r=e.getWorldDirection(new T).multiplyScalar(this.targetOffset);return{position:t.clone().add(r),target:t}}getViewToTarget(e){let t=this.getWorldDirection(new T).multiplyScalar(this.targetOffset);return{position:e.clone().sub(t),target:e}}getViewToObject(e){let t=new T;return e.getWorldPosition(t),this.getViewToTarget(t)}setViewplaneSize(e,t,r=!1){if(this.aspect=e/t,r){let r=e>t?this.aspect:1,i=e>t?1:this.aspect;this.left=-395*r,this.right=395*r,this.top=1/i*395,this.bottom=1/i*-395}else this.left=.5*-e,this.right=.5*e,this.top=.5*t,this.bottom=.5*-t;this.updateProjectionMatrix()}copyViewPlaneSize(e){this.aspect=e.aspect,this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.updateProjectionMatrix()}toOrthographic(){this.orthoCamera.left=this.left,this.orthoCamera.right=this.right,this.orthoCamera.top=this.top,this.orthoCamera.bottom=this.bottom,this.orthoCamera.view=this.view,this.orthoCamera.far=this.far,this.orthoCamera.updateProjectionMatrix(),this.projectionMatrix=this.orthoCamera.projectionMatrix,this.projectionMatrixInverse=this.orthoCamera.projectionMatrixInverse,this._cameraType="OrthographicCamera",this._applyProjectionTransition(),this.objectHelper&&this.objectHelper.update()}toPerspective(){this.perspCamera.aspect=this.aspect,this.perspCamera.fov=this.fov,this.perspCamera.view=this.view,this.perspCamera.far=this.far,this.perspCamera.updateProjectionMatrix(),this.projectionMatrix=this.perspCamera.projectionMatrix,this.projectionMatrixInverse=this.perspCamera.projectionMatrixInverse,this._cameraType="PerspectiveCamera",this._applyProjectionTransition(),this.objectHelper&&this.objectHelper.update()}get isProjectionTransitioning(){return void 0!==this._projectionTransition}get projectionTransitionProgress(){let e=this._projectionTransition;if(void 0===e)return 1;let t=(performance.now()-e.start)/e.duration;return t>=1?1:t<=0?0:L(t)}get _activeSubCamera(){return"PerspectiveCamera"===this._cameraType?this.perspCamera:this.orthoCamera}_canAnimateProjection(){return q.projectionTransitionsEnabled&&"function"==typeof requestAnimationFrame&&typeof performance<"u"&&performance.now()-this._createdAt>=q.projectionTransitionMinAgeMs}_beginProjectionTransition(e){let t=this._projectionTransition;void 0===t&&(t={from:new j,blend:new j,blendInverse:new j,start:0,duration:q.projectionTransitionDuration,referenceDepth:1,raf:0,requestRender:e},this._projectionTransition=t),t.from.copy(this.projectionMatrix),t.start=performance.now(),t.duration=q.projectionTransitionDuration,t.referenceDepth=Number.isFinite(this.targetOffset)?Math.max(1,this.targetOffset):1,e&&(t.requestRender=e),0!==t.raf&&cancelAnimationFrame(t.raf),t.raf=requestAnimationFrame(this._tickProjectionTransition)}_applyProjectionTransition(){let e=this._projectionTransition;if(void 0===e)return;let t=(performance.now()-e.start)/e.duration;if(t>=1)return void this._endProjectionTransition();let r=L(t),i=e.from.elements,s=this._activeSubCamera.projectionMatrix.elements,o=e.blend.elements,a=e.referenceDepth,n=Math.max(1e-6,i[15]-i[11]*a),h=r*n/(r*n+(1-r)*Math.max(1e-6,s[15]-s[11]*a));for(let e=0;e<16;e++)o[e]=i[e]+(s[e]-i[e])*h;e.blendInverse.copy(e.blend).invert(),this.projectionMatrix=e.blend,this.projectionMatrixInverse=e.blendInverse}_endProjectionTransition(){let e=this._projectionTransition;if(void 0===e)return;0!==e.raf&&cancelAnimationFrame(e.raf),this._projectionTransition=void 0;let t=this._activeSubCamera;this.projectionMatrix=t.projectionMatrix,this.projectionMatrixInverse=t.projectionMatrixInverse}_syncProjectionTransition(e){let t=e._projectionTransition;if(void 0===t)return void(void 0!==this._projectionTransition&&this._endProjectionTransition());let r=this._projectionTransition;void 0===r?(r={from:new j,blend:new j,blendInverse:new j,start:0,duration:1,referenceDepth:1,raf:0,requestRender:void 0},this._projectionTransition=r):0!==r.raf&&(cancelAnimationFrame(r.raf),r.raf=0),r.requestRender=void 0,r.from.copy(t.from),r.start=t.start,r.duration=t.duration,r.referenceDepth=t.referenceDepth,this._applyProjectionTransition()}setFocalLength(e){this.perspCamera.setFocalLength(e),this.toPerspective()}getFocalLength(){return this.perspCamera.getFocalLength()}getEffectiveFOV(){return this.perspCamera.getEffectiveFOV()}getFilmWidth(){return this.perspCamera.getFilmWidth()}getFilmHeight(){return this.perspCamera.getFilmHeight()}setViewOffset(e,t,r,i,s,o){"PerspectiveCamera"===this._cameraType?this.perspCamera.setViewOffset(e,t,r,i,s,o):this.orthoCamera.setViewOffset(e,t,r,i,s,o),this._applyProjectionTransition()}clearViewOffset(){"PerspectiveCamera"===this._cameraType?(this.perspCamera.clearViewOffset(),this.toPerspective()):(this.orthoCamera.clearViewOffset(),this.toOrthographic())}copyHistory(){this.previousProjectionMatrix&&this.previousProjectionMatrix.copy(this.projectionMatrix)}updateProjectionMatrix(){"PerspectiveCamera"===this._cameraType?this.toPerspective():"OrthographicCamera"===this._cameraType&&this.toOrthographic()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}copy(e,t){return super.copy(e,t),this.parent=e.parent,this.orthoCamera.copy(e.orthoCamera),this.perspCamera.copy(e.perspCamera),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.far=e.far,this.view=null===e.view?null:Object.assign({},e.view),this._cameraType=e._cameraType,this.aspect=e.aspect,this.fov=e.fov,this.focus=e.focus,this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this.targetOffset=v.sanitizeTargetOffset(e.targetOffset),this.updateProjectionMatrix(),this._syncProjectionTransition(e),this}toCameraState(e=[]){let t={type:this.cameraType,far:this.far,orthographic:{near:this.orthoCamera.near,zoom:this.orthoCamera.zoom},perspective:{near:this.perspCamera.near,fov:this.perspCamera.fov,zoom:this.perspCamera.zoom},up:this.up.toArray(),targetOffset:this.targetOffset,isUpVectorFlipped:this.isUpVectorFlipped};return f(t,e)}updateCameraSubtype(e,t){let r="perspective"===e?"PerspectiveCamera":"OrthographicCamera";void 0!==t.zoom&&this.setZoom(r,t.zoom),void 0!==t.near&&this.setNear(r,t.near),void 0!==t.fov&&"PerspectiveCamera"===r&&(this.fov=t.fov)}updateState(e,t){this.updateCameraState(e,t)}updateCameraState(e,t){this.updateState_Entity(e,t),void 0!==e.far&&(this.far=e.far),void 0!==e.orthographic&&this.updateCameraSubtype("orthographic",e.orthographic),void 0!==e.perspective&&this.updateCameraSubtype("perspective",e.perspective),void 0!==e.type&&(e.type!==this._cameraType&&this._canAnimateProjection()&&this._beginProjectionTransition(t?.shared.requestRender),this.cameraType=e.type),void 0!==e.up&&this.up.fromArray(e.up.map(e=>"number"==typeof e?e:0)),void 0!==e.targetOffset&&(this.targetOffset=v.sanitizeTargetOffset(e.targetOffset)),void 0!==e.isUpVectorFlipped&&(this.isUpVectorFlipped=e.isUpVectorFlipped),this.updateProjectionMatrix()}updateByPatchedOp(e,t,r){super.updateByPatchedOp(e,t,r),1===e.path.length&&0===e.type&&this.updateCameraSubtype(e.path[0],e.props)}toState(e){return{...super.toState(e),...this.toCameraState(e),type:this.cameraType}}},G=q;G.projectionTransitionsEnabled=!1,G.projectionTransitionDuration=350,G.projectionTransitionMinAgeMs=1e3;var Q=new j,N=new j,Z=new j,K=new j,X=new j;function Y(e){let t=!1;return e.scene.objects.traverse((e,r)=>{"BooleanGeometry"===r.geometry?.type&&(t=!0)}),t}function $(e,t){let r=e.cloner;return void 0!==r&&r.parent===t?r:void 0}var J=new Float32Array(0);function ee(e,t,r,i){let s=16*(t.children.length+1);J.length<s&&(J=new Float32Array(s));let o=0,a=e=>{e.toArray(J,16*o),o++},n=!0!==t.parameters.hideBase;n&&a(i),Z.copy(e.matrix);for(let e of t.children)!g(e)||!1===e.playModeVisible||(K.copy(e.matrix).multiply(e.pivotMatrix),X.multiplyMatrices(Z,K),(!n||!X.equals(i))&&a(X));try{return 0===o?0:l(r,J.subarray(0,16*o))}finally{d(r)}}var te=class extends a{constructor(e,t,r){super(e,t),this.data=t,this.meshSetAddresses=[],this.needsTransformForDownstream=!1,this.geometry=new x,this.onAfterRender=(e,t,r,i,s,o)=>{super.onAfterRender(e,t,r,i,s,o),this.recomputeBoolean()},this.geometry.userData.parameters={width:0,height:0,depth:0}}get booleanOp(){return this.data.geometry.operation}get phongAngle(){return this.data.geometry.phongAngle??45}get isLOD(){return this.recomputeBoolean(),!1}updateByPatchedOp(e,t,r){super.updateByPatchedOp(e,t,r),1===e.path.length&&"geometry"===e.path[0]&&0===e.type&&void 0!==e.props.operation&&(this.freeBooleanPointer(),this.resetBBoxNeedsUpdate())}freeBooleanPointer(){super.freeBooleanPointer(),this.geometry.dispose()}recomputeBoolean(r,i=!0){if(-1!==this.booleanMeshSetAddress&&!r)return;for(let e=0;e<this.children.length;e++){let t=this.children[e];t instanceof te&&!0===t.dataPatched.visible&&t.recomputeBoolean(!0===r,i)}this.meshSetAddresses=[];for(let e=0;e<this.children.length;e++){let t=this.children[e];if(t instanceof u&&!0===t.dataPatched.visible&&t.geometry.attributes.position?.count>0&&t.geometry.drawRange.count>0&&0!==t.booleanMeshSetAddress){Q.copy(t.matrix).multiply(t.pivotMatrix);try{let e=$(t,this);if(-1===t.booleanMeshSetAddress){if((t.geometry.index??t.geometry.getAttribute("position")).count/3<15e5){let s=h(t.geometry,!0===r,i);t.booleanMeshSetAddress=void 0===e||-1===s?s:ee(t,e,s,Q)}if(-1===t.booleanMeshSetAddress)return;void 0===e&&m(t.booleanMeshSetAddress,Q),t.booleanMatrixInvOld.copy(Q).invert(),t.booleanWasTransformed=!1}else t instanceof te&&!0===t.needsTransformForDownstream?(void 0===e?m(t.booleanMeshSetAddress,Q):t.booleanMeshSetAddress=ee(t,e,t.booleanMeshSetAddress,Q),t.needsTransformForDownstream=!1):!0===t.booleanWasTransformed&&(m(t.booleanMeshSetAddress,N.multiplyMatrices(Q,t.booleanMatrixInvOld)),t.booleanMatrixInvOld.copy(Q).invert(),t.booleanWasTransformed=!1)}catch(e){console.error(e),t.booleanMeshSetAddress=0,t.geometry.userData.booleanOperationDidFail=!0;continue}if(0===t.booleanMeshSetAddress)continue;this.meshSetAddresses.push(t.booleanMeshSetAddress),t.geometry.userData.booleanOperationDidFail=!1}}if(0===this.meshSetAddresses.length){if(0!==this.geometry.getAttribute("position")?.array.length){let e=this.geometry;e.dispose(),this.geometry=new x,this.geometry.userData=e.userData,this.geometry.boundingSphere=e.boundingSphere,this.geometry.setAttribute("position",new M([],3))}return void this.geometry.setDrawRange(0,0)}if(!0===r)return c(this.meshSetAddresses,this.booleanOp);let s=this.geometry;s.dispose(),this.geometry=new x,this.geometry.userData=s.userData,this.geometry.boundingSphere=s.boundingSphere;try{this.booleanMeshSetAddress=p(this.meshSetAddresses,this.booleanOp,this.geometry,this.phongAngle)}catch(e){this.booleanMeshSetAddress=0,this.geometry.userData.booleanOperationDidFail=!0,console.error(e)}this.booleanMatrixInvOld.copy(this.matrix).invert(),this.needsTransformForDownstream=!0,e(this),t(this)}dispose(){super.dispose(),this.geometry.dispose()}},re=new WeakSet;function ie(e){return e.isPointLight?1:(e.isSpotLight,3)}function se(e){return e.isDirectionalLight?0:e.isSpotLight?1:2}var oe,ae=[];function ne(e){ae.length=0,e.traverseVisible(e=>{(function(e){let t=e;return!0===t.isPointLight||!0===t.isSpotLight||!0===t.isDirectionalLight})(e)&&(!0===e.castShadow||re.has(e))&&ae.push(e)});let t=!1;if(0===ae.length)return t;ae.sort((e,t)=>se(e)-se(t)||e.id-t.id);let r=12;for(let e of ae){let i=ie(e);i<=r?(r-=i,re.delete(e)&&(e.castShadow=!0,t=!0)):!0===e.castShadow&&(e.castShadow=!1,re.add(e))}return ae.length=0,t}(oe||(oe={})).is=function(e){return n.is(e)&&e instanceof S};var he=(e,t)=>class extends(o(e,t)){updateState_Light(e,t){if(this.updateState_Entity(e,t),void 0!==e.color&&(this.color=t.shared.color(e.color)),void 0!==e.intensity&&(this.intensity=e.intensity*Math.PI),void 0!==e.depth){let t=this.shadow;t.camera.far=e.depth,t.needsUpdate=!0}void 0!==e.shadows&&(function(e){re.delete(e)}(this),this.castShadow=e.shadows)}},pe=e=>e instanceof u,ce=e=>null!==e&&e instanceof te,me=e=>s.is(e);export{G as a,Y as b,te as c,ne as d,oe as e,he as f,pe as g,ce as h,me as i};
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-52L5HXRS.js";import{b as e}from"./runtime-chunk-572KWUWI.js";import{H as i,ia as r}from"./runtime-chunk-PMIN6YLE.js";import{f as n,v as s}from"./runtime-chunk-HO57WDLD.js";import{c as o}from"./runtime-chunk-RTLL6WIB.js";import{c as a}from"./runtime-chunk-2PT2WH66.js";import{L as l}from"./runtime-chunk-CSILWFMF.js";import{Ec as h,Gc as c,Hc as d,Qc as u,Rc as p,Tc as m,Yc as f,sd as y}from"./runtime-chunk-KPOUV3HD.js";import{a as b,b as x}from"./runtime-chunk-ML3Z74BL.js";var g=x(b((t,e)=>{var i,r;i=t,r=function(){return t.importState=function(e){var i=new t;return i.importState(e),i},t;function t(){return function(t){var e=0,i=0,r=0,n=1;0==t.length&&(t=[+new Date]);var s=function(){var t=4022871197,e=function(e){e=e.toString();for(var i=0;i<e.length;i++){var r=.02519603282416938*(t+=e.charCodeAt(i));r-=t=r>>>0,t=(r*=t)>>>0,t+=4294967296*(r-=t)}return 2.3283064365386963e-10*(t>>>0)};return e.version="Mash 0.9",e}();e=s(" "),i=s(" "),r=s(" ");for(var o=0;o<t.length;o++)(e-=s(t[o]))<0&&(e+=1),(i-=s(t[o]))<0&&(i+=1),(r-=s(t[o]))<0&&(r+=1);s=null;var a=function(){var t=2091639*e+2.3283064365386963e-10*n;return e=i,i=r,r=t-(n=0|t)};return a.next=a,a.uint32=function(){return 4294967296*a()},a.fract53=function(){return a()+11102230246251565e-32*(2097152*a()|0)},a.version="Alea 0.9",a.args=t,a.exportState=function(){return[e,i,r,n]},a.importState=function(t){e=+t[0]||0,i=+t[1]||0,r=+t[2]||0,n=+t[3]||0},a}(Array.prototype.slice.call(arguments))}},"object"==typeof t?e.exports=r():"function"==typeof define&&define.amd?define(r):i.Alea=r()})()),v=.5*(Math.sqrt(3)-1),M=(3-Math.sqrt(3))/6,w=1/3,j=1/6,A=(Math.sqrt(5),Math.sqrt(5),t=>0|Math.floor(t)),S=new Float64Array([1,1,-1,1,1,-1,-1,-1,1,0,-1,0,1,0,-1,0,0,1,0,-1,0,1,0,-1]),F=new Float64Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]);function _(t){let e=new Uint8Array(512);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){let 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i=this.distribution[this.distribution.length-1],r=this.binarySearch(this.randomFunction()*i);return this.sampleFace(r,t,e)}}binarySearch(t){if(!this.distribution)return 0;let e=this.distribution,i=0,r=e.length-1,n=-1;for(;i<=r;){let s=Math.ceil((i+r)/2);if(0===s||e[s-1]<=t&&e[s]>t){n=s;break}t<e[s]?r=s-1:i=s+1}return n}sampleFace(t,e,i){let r=this.randomFunction(),n=this.randomFunction();return r+n>1&&(r=1-r,n=1-n),C.a.fromBufferAttribute(this.positionAttribute,3*t),C.b.fromBufferAttribute(this.positionAttribute,3*t+1),C.c.fromBufferAttribute(this.positionAttribute,3*t+2),e.set(0,0,0).addScaledVector(C.a,r).addScaledVector(C.b,n).addScaledVector(C.c,1-(r+n)),C.getNormal(i),this}},z={x:[1,0,0],"-x":[-1,0,0],y:[0,1,0],"-y":[0,-1,0],z:[0,0,1],"-z":[0,0,-1]},O={polygon_center:0,edge:1,vertex:2},N=(t,e)=>(i,r)=>e&&0!==i&&0!==t?t*r/100:0,P=(t,e)=>{let i=Math.abs(e),r=-1*i;return(t- -1)*(i-r)/2+r},T=new d,U=new d,B=new d,I=new d;function k(t,e){let 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i=this.parent;if(t&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),e)for(let t of this.children)t.updateWorldMatrix(!1,!0)}onAfterRender(t,e,i,r,n,s){this.copyPreviousMatrix&&this.previousModelViewMatrix.copy(this.modelViewMatrix)}get visible(){return!0!==this.source.cloner?.insideBoolean&&(this.source.visible||this.source.dataPatched.visible&&!0===this.source.dataPatched.cloner?.hideBase)}set visible(t){}get castShadow(){return this.source.castShadow}set castShadow(t){}get receiveShadow(){return this.source.receiveShadow}set receiveShadow(t){}get layers(){return this.source.layers}set layers(t){}get geometry(){return this.source.geometry}set geometry(t){}get material(){return this.source.material}set material(t){}get morphTargetInfluences(){return this.source.morphTargetInfluences}set 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super.removeFromParent(),this.instancedMesh?.removeFromParent(),this}dispose(){this.removeFromParent(),this._disposeInstancedMesh(),this._invalidateBoolean(),this._syncEnclosingCopies(!0)}createCopy(){return new jt(this)}_syncEnclosingCopies(t){!t&&this.parent!==this.object.parent||this.object.traverseEntityAncestors(e=>{let i=e.cloner;void 0===i||null===i.parent||(t&&i.expandCopies(),i.invalidateTransform(this.object))})}_invalidateBoolean(){this.object instanceof s&&this.object.onClonerLayoutUpdated()}expandClones(t){null===this.parent?this.updateState(this.parameters,t):this.expandCopies()}expandCopies(){for(let t of this.children)t instanceof r&&t.expand();this._syncInstancedMesh()}invalidateTransform(t){this.matrixWorldNeedsUpdate=!0}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(t){this._syncEnclosingCopies(this._layout(t))}_layout(t){let e=this.children.length;switch(this._updateCount(t),this.parameters.type){case"radial":this._updateRadial(this.parameters,t);break;case"linear":this._updateLinear(this.parameters,t);break;case"grid":this._updateGrid(this.parameters,t);break;case"toObject":this._updateToObject(this.parameters,t)}for(let t of this.children){let e=t.transformOverride;void 0!==e&&(t.position.fromArray(e.position),t.rotation.fromArray(e.rotation),t.scale.fromArray(e.scale)),t.updateMatrix(),t.hasNonUniformScale&&(t.updateMatrixWorld(),t.updateMatrixWorldRigid())}return this._syncInstancedMesh(),this._invalidateBoolean(),this.children.length!==e}get instancingActive(){return void 0!==this.instancedMesh}get insideBoolean(){return null!==this.parent&&"booleanOp"in this.parent}_instancingEligible(){if(!0!==this.parameters.instanced)return!1;let t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||a(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void 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e=vt(this.parameters.grid.count,t);i="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else i=0;if(this.children.length!==i)if(this.children.length<i)for(let t=0,e=i-this.children.length;t<e;++t){let t=new r(this.object);t.expand(),this.add(t)}else for(;this.children.length>i;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new Mt(t,e)),this.random}_updateRadial(t,e){let i,r=t.radial,n=r.start*h.DEG2RAD,s=n-r.end*h.DEG2RAD,o=vt(r.rotation,e),a=new p(o[0],o[1],o[2]);switch(r.axis){case"z":i=new d(0,0,1);break;case"y":i=new d(0,1,0);break;default:i=new d(1,0,0)}let c=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,u=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,m=vt(r.scale,e),f=vt(r.position,e),y=vt(c.scale,e),b=vt(c.position,e),x=vt(c.rotation,e),g=s/t.count,v=N(c.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let s=t*(c.freqScale/10)+c.movement,o=null===u?0:u.noise(s,s,s),l=t+1;e.scale.x=m[0]+v(l,P(o,y[0]))||X,e.scale.y=m[1]+v(l,P(o,y[1]))||X,e.scale.z=m[2]+v(l,P(o,y[2]))||X;let h=g*t-n;switch(r.axis){default:case"x":bt.set(0,h,0);break;case"y":bt.set(0,0,h);break;case"z":bt.set(h,0,0)}ut.copy(i).applyQuaternion(xt.setFromEuler(bt)).multiplyScalar(r.radius),e.position.set(ut.x+(f[0]+v(l,P(o,b[0]))),ut.y+(f[1]+v(l,P(o,b[1]))),ut.z+(f[2]+v(l,P(o,b[2]))));let d=v(l,P(o,x[0])),p=v(l,P(o,x[1])),M=v(l,P(o,x[2]));!0===r.alignment?e.rotation.set(bt.x+(a.x+d),bt.y+(a.y+p),bt.z+(a.z+M)):e.rotation.set(a.x+d,a.y+p,a.z+M)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let i=t.linear,r=vt(i.rotation,e),n=vt(i.scale,e),s=vt(i.position,e),o=new p(r[0]??0,r[1]??0,r[2]??0),a=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=vt(a.rotation,e),c=vt(a.scale,e),d=vt(a.position,e),u=!0===this.parameters.randomness&&0!==a.strength?this.getRandom(a):null,m=N(a.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let i=t*(a.freqScale/10)+a.movement,r=null===u?0:u.noise(i,i,i),l=t+1,p=m(l,P(r,h[0])),f=m(l,P(r,h[1])),y=m(l,P(r,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,P(r,c[0]))||X,e.scale.y=1+(n[1]-1)*t+m(l,P(r,c[1]))||X,e.scale.z=1+(n[2]-1)*t+m(l,P(r,c[2]))||X,e.rotation.set(o.x*t+p,o.y*t+f,o.z*t+y),e.position.x=s[0]*t+m(l,P(r,d[0])),e.position.y=s[1]*t+m(l,P(r,d[1])),e.position.z=s[2]*t+m(l,P(r,d[2]))}}_updateGrid(t,e){let i=0,r=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=vt(n.scale,e),o=vt(n.rotation,e),a=vt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,c=N(n.strength,this.parameters.randomness),u=vt(r.count,e),p=vt(r.size,e);if(!0===r.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new d(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let r=0;r<u[1];r++)for(let l=0;l<u[2];l++){let d=this.children[i++];if(!d)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);d.scale.x=1+c(i,P(u,s[0]))||X,d.scale.y=1+c(i,P(u,s[1]))||X,d.scale.z=1+c(i,P(u,s[2]))||X;let m=c(i,P(u,o[0])),f=c(i,P(u,o[1])),y=c(i,P(u,o[2]));d.rotation.set(m,f,y),d.position.x=p[0]*t-e.x+c(i,P(u,a[0])),d.position.y=p[1]*r-e.y+c(i,P(u,a[1])),d.position.z=p[2]*l-e.z+c(i,P(u,a[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let r=0;r<u[2];r++){let l=this.children[i++];if(!l)continue;let d=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement);l.scale.x=1+c(i,P(d,s[0]))||X,l.scale.y=1+c(i,P(d,s[1]))||X,l.scale.z=1+c(i,P(d,s[2]))||X;let u=c(i,P(d,o[0])),m=c(i,P(d,o[1])),f=c(i,P(d,o[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+c(i,P(d,a[0])),l.position.y=-p[1]*e+c(i,P(d,a[1])),l.position.z=-p[2]*r+c(i,P(d,a[2]))}}_updateToObject(i,r){if("toObject"!==i.type)throw new Error;let{toObject:n}=i,s=vt(n.rotation,r),o=vt(n.position,r),a=vt(n.scale,r),h=new p(s[0],s[1],s[2]),c=i.randomnessObject??l.defaultData([1,1,1]).randomnessObject,d=vt(c.rotation,r),u=vt(c.position,r),m=vt(c.scale,r),f=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,y=N(c.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(r,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let x="random"===n.spreadType,v=null;x&&(v=this.getSurfaceSampler(),v.setRandomGenerator((0,g.default)(this.object.uuid+n.seed)));let M=z[n.axis],w=this.children;ot.fromArray(M);let j=this.objectForSample instanceof e;j&&it.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(dt),ft.set(ot.y,ot.z,ot.x).normalize(),yt.copy(ft).cross(ot).normalize(),nt.makeBasis(ft,ot,yt).invert();for(let[t,e]of w.entries()){let i=t*(c.freqScale/10)+c.movement,r=null===f?0:f.noise(i,i,i),s=t+1,l=y(s,P(r,d[0])),p=y(s,P(r,d[1])),g=y(s,P(r,d[2]));x?v.sample(lt,ht):(b.length&&(lt.fromArray(b[t].pos),ht.fromArray(b[t].norm)),j&&lt.applyMatrix4(it)),e.position.copy(lt);let M="normal"===n.align?ht:dt,w=at.fromArray(o);at.x+=y(s,P(r,u[0])),at.y+=y(s,P(r,u[1])),at.z+=y(s,P(r,u[2]));let A=Math.acos(M.dot(ot)),S=ct.crossVectors(ot,M).normalize(),F=tt.makeRotationAxis(S,A);pt.copy(M).cross(this.object.up).normalize(),mt.copy(pt).cross(M).normalize(),rt.makeBasis(pt,M,mt),st.multiplyMatrices(rt,nt),bt.setFromRotationMatrix(st),w.applyMatrix4(F),e.position.add(w),e.rotation.set(bt.x+h.x+l,bt.y+h.y+p,bt.z+h.z+g),e.scale.set(1+a[0]+y(s,P(r,m[0]))||X,1+a[1]+y(s,P(r,m[1]))||X,1+a[2]+y(s,P(r,m[2]))||X),e.scale.multiply(this.object.scale)}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,i=e.getAttribute("position"),r=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===i&&n.positionVersion===gt(i)&&n.index===r&&n.indexVersion===(null===r?-1:r.version))return n.sampler;let s=new W(t).build();return this.surfaceSamplerCache={geometry:e,position:i,positionVersion:gt(i),index:r,indexVersion:null===r?-1:r.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let i=this.objectForSample instanceof e,r=this.objectForSample.geometry;if(!i&&r){let e=this.surfacePointsCache,i=r.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===r&&e.position===i&&e.positionVersion===gt(i)&&e.index===r.index&&e.indexVersion===(null===r.index?-1:r.index.version))return e.points}let n=new Map,s=(t,e)=>{let i=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),r=n.get(i);r?(r.pos[0]+=t[0],r.pos[1]+=t[1],r.pos[2]+=t[2],r.norm[0]+=e[0],r.norm[1]+=e[1],r.norm[2]+=e[2],r.count+=1):n.set(i,{pos:[...t],norm:[...e],count:1})};if(i){let e=this.objectForSample,i=O[t],r=D[i],n=R[i],o=V[i],a=r(e.subdivPointerNew);for(let t=0;t<=a-1;t++){let i=n(e.subdivPointerNew,t),r=o(e.subdivPointerNew,t);Z.fromArray(i).applyMatrix4(e.matrixWorld),J.fromArray(r),s(Z.toArray(),J.toArray())}}else(r.index?function(t){let e=[],i=Math.floor(t.index.count/3);for(let r=0;r<i;r++)if(q.fromArray(t.index.array,3*r),L.setFromAttributeAndIndices(t.attributes.position,q.x,q.y,q.z),L.getNormal(G),L.getMidpoint(H),!(isNaN(H.x)||isNaN(H.y)||isNaN(H.z))){let{a:t,b:i,c:r}=L,n=t.toArray(),s=i.toArray(),o=r.toArray(),a=t.distanceTo(i),l=i.distanceTo(r),h=r.distanceTo(t),c=k(n,s),d=k(s,o),u=k(o,n),p=[a,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=L.getMidpoint(H).toArray();m===a&&!f&&(y=[d,u,u],b=c),m===l&&!f&&(y=[c,u,u],b=d),m===h&&!f&&(y=[c,d,d],b=u),f&&(y=[c,d,u]),e.push({vertices:[n,s,o],faceCenters:y,midpoint:b,norm:L.getNormal(G).toArray()})}return e}(r):function(t){let e=[],{position:i}=t.attributes;for(let t=0;t<i.count;t++){L.setFromAttributeAndIndices(i,3*t,3*t+1,3*t+2),L.getNormal(G),L.getMidpoint(H);let r=L.a.toArray(),n=L.b.toArray(),s=L.c.toArray();e.push({vertices:[r,n,s],faceCenters:[k(r,n),k(n,s),k(s,r)],midpoint:H.toArray(),norm:G.toArray()})}return e}(r)).forEach((e,i)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let o=Array.from(n.values());for(let t of o)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!i&&r){let e=r.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:r,position:e,positionVersion:gt(e),index:r.index,indexVersion:null===r.index?-1:r.index.version,points:o}}return o}updateState(t,e){this.parameters=o(t);let{parent:i,matrix:r}=this;if("toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}let n=this._layout(e);this._syncEnclosingCopies(n||this.parent!==i||this.matrix!==r)}get pendingMediaLoad(){return this._pendingMediaLoad}},jt=class extends wt{constructor(t){super(t.object,t.parameters),this.source=t,this.matrixAutoUpdate=!1}get insideBoolean(){return this.source.insideBoolean}expand(){this.matrix=this.source.matrix,this.matrixWorldNeedsUpdate=!0;let t=0;for(let e of this.source.children){if(!(e instanceof r))continue;let i=this.children[t];void 0===i&&(i=new r(this.object),this.add(i)),i.matrix=e.matrix,i.matrixWorldNeedsUpdate=!0,i.expand(),t+=1}for(;this.children.length>t;)this.remove(this.children[t])}};export{wt as a};
1
+ import{a as t}from"./runtime-chunk-VQLNL3KM.js";import{b as e}from"./runtime-chunk-BNQT6UFC.js";import{H as i,ia as r}from"./runtime-chunk-6TVLKXVR.js";import{f as n,v as s}from"./runtime-chunk-57CRHDCH.js";import{c as o}from"./runtime-chunk-RTLL6WIB.js";import{c as a}from"./runtime-chunk-2PT2WH66.js";import{L as l}from"./runtime-chunk-CSILWFMF.js";import{Ec as h,Gc as c,Hc as d,Qc as u,Rc as p,Tc as m,Yc as f,sd as y}from"./runtime-chunk-KPOUV3HD.js";import{a as b,b as x}from"./runtime-chunk-ML3Z74BL.js";var g=x(b((t,e)=>{var i,r;i=t,r=function(){return t.importState=function(e){var i=new t;return i.importState(e),i},t;function t(){return function(t){var e=0,i=0,r=0,n=1;0==t.length&&(t=[+new Date]);var s=function(){var t=4022871197,e=function(e){e=e.toString();for(var i=0;i<e.length;i++){var r=.02519603282416938*(t+=e.charCodeAt(i));r-=t=r>>>0,t=(r*=t)>>>0,t+=4294967296*(r-=t)}return 2.3283064365386963e-10*(t>>>0)};return e.version="Mash 0.9",e}();e=s(" "),i=s(" "),r=s(" ");for(var o=0;o<t.length;o++)(e-=s(t[o]))<0&&(e+=1),(i-=s(t[o]))<0&&(i+=1),(r-=s(t[o]))<0&&(r+=1);s=null;var a=function(){var t=2091639*e+2.3283064365386963e-10*n;return e=i,i=r,r=t-(n=0|t)};return a.next=a,a.uint32=function(){return 4294967296*a()},a.fract53=function(){return a()+11102230246251565e-32*(2097152*a()|0)},a.version="Alea 0.9",a.args=t,a.exportState=function(){return[e,i,r,n]},a.importState=function(t){e=+t[0]||0,i=+t[1]||0,r=+t[2]||0,n=+t[3]||0},a}(Array.prototype.slice.call(arguments))}},"object"==typeof t?e.exports=r():"function"==typeof define&&define.amd?define(r):i.Alea=r()})()),v=.5*(Math.sqrt(3)-1),M=(3-Math.sqrt(3))/6,w=1/3,j=1/6,A=(Math.sqrt(5),Math.sqrt(5),t=>0|Math.floor(t)),S=new Float64Array([1,1,-1,1,1,-1,-1,-1,1,0,-1,0,1,0,-1,0,0,1,0,-1,0,1,0,-1]),F=new Float64Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]);function _(t){let e=new Uint8Array(512);for(let t=0;t<256;t++)e[t]=t;for(let i=0;i<255;i++){let r=i+~~(t()*(256-i)),n=e[i];e[i]=e[r],e[r]=n}for(let t=256;t<512;t++)e[t]=e[t-256];return e}var C=new f,z=class{constructor(t){this.weightAttribute=null;let e=t.geometry;if(!e.isBufferGeometry||3!==e.attributes.position.itemSize)throw new Error("THREE.MeshSurfaceSampler: Requires BufferGeometry triangle mesh.");e.index&&(e=e.toNonIndexed()),this.geometry=e,this.randomFunction=Math.random,this.positionAttribute=this.geometry.getAttribute("position"),this.distribution=null}build(){let t=this.positionAttribute,e=new Float32Array(t.count/3);for(let i=0;i<t.count;i+=3){let r=1;C.a.fromBufferAttribute(t,i),C.b.fromBufferAttribute(t,i+1),C.c.fromBufferAttribute(t,i+2),r*=C.getArea(),e[i/3]=r}this.distribution=new Float32Array(t.count/3);let i=0;for(let t=0;t<e.length;t++)i+=e[t],this.distribution[t]=i;return this}setRandomGenerator(t){return this.randomFunction=t,this}sample(t,e){if(this.distribution){let i=this.distribution[this.distribution.length-1],r=this.binarySearch(this.randomFunction()*i);return this.sampleFace(r,t,e)}}binarySearch(t){if(!this.distribution)return 0;let e=this.distribution,i=0,r=e.length-1,n=-1;for(;i<=r;){let s=Math.ceil((i+r)/2);if(0===s||e[s-1]<=t&&e[s]>t){n=s;break}t<e[s]?r=s-1:i=s+1}return n}sampleFace(t,e,i){let r=this.randomFunction(),n=this.randomFunction();return r+n>1&&(r=1-r,n=1-n),C.a.fromBufferAttribute(this.positionAttribute,3*t),C.b.fromBufferAttribute(this.positionAttribute,3*t+1),C.c.fromBufferAttribute(this.positionAttribute,3*t+2),e.set(0,0,0).addScaledVector(C.a,r).addScaledVector(C.b,n).addScaledVector(C.c,1-(r+n)),C.getNormal(i),this}},W={x:[1,0,0],"-x":[-1,0,0],y:[0,1,0],"-y":[0,-1,0],z:[0,0,1],"-z":[0,0,-1]},O={polygon_center:0,edge:1,vertex:2},N=(t,e)=>(i,r)=>e&&0!==i&&0!==t?t*r/100:0,T=(t,e)=>{let i=Math.abs(e),r=-1*i;return(t- -1)*(i-r)/2+r},P=new d,V=new d,B=new d,U=new d;function R(t,e){let i=B.fromArray(t),r=U.fromArray(e);V.copy(r).sub(i);let n=V.length();return V.normalize().multiplyScalar(.5*n),P.copy(i).add(V).toArray()}var k,E,I,L,D=new f,q=new d,G=new d,H=new d,$=class extends y{},Q=class extends ${constructor(t,e){super(void 0,void 0,e),this.source=t,this.isClonerInstancedMesh=!0,this.pivotMatrix=new u,this.previousModelViewMatrix=new u,this.copyPreviousMatrix=!0,this.capacity=e,this.count=0,this.matrixAutoUpdate=!1}raycast(t,e){}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(let e of this.children)e.updateMatrixWorld(t)}updateWorldMatrix(t,e){let i=this.parent;if(t&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),e)for(let t of this.children)t.updateWorldMatrix(!1,!0)}onAfterRender(t,e,i,r,n,s){this.copyPreviousMatrix&&this.previousModelViewMatrix.copy(this.modelViewMatrix)}get visible(){return!0!==this.source.cloner?.insideBoolean&&(this.source.visible||this.source.dataPatched.visible&&!0===this.source.dataPatched.cloner?.hideBase)}set visible(t){}get castShadow(){return this.source.castShadow}set castShadow(t){}get receiveShadow(){return this.source.receiveShadow}set receiveShadow(t){}get layers(){return this.source.layers}set layers(t){}get geometry(){return this.source.geometry}set geometry(t){}get material(){return this.source.material}set material(t){}get morphTargetInfluences(){return this.source.morphTargetInfluences}set morphTargetInfluences(t){}},K=t=>.5*(1-Math.cos(t*Math.PI)),X=class{constructor(){this.perlin=new Array(4096)}noise(t,e=0,i=0){if(null==this.perlin){this.perlin=new Array(4096);for(let t=0;t<4096;t++)this.perlin[t]=Math.random()}t<0&&(t=-t),e<0&&(e=-e),i<0&&(i=-i);let r,n,s,o,a,l=Math.floor(t),h=Math.floor(e),c=Math.floor(i),d=t-l,u=e-h,p=i-c,m=0,f=.5;for(let t=0;t<4;t++){let t=l+(h<<4)+(c<<8);r=K(d),n=K(u),s=this.perlin[4095&t],s+=r*(this.perlin[t+1&4095]-s),o=this.perlin[t+16&4095],o+=r*(this.perlin[t+16+1&4095]-o),s+=n*(o-s),t+=256,o=this.perlin[4095&t],o+=r*(this.perlin[t+1&4095]-o),a=this.perlin[t+16&4095],a+=r*(this.perlin[t+16+1&4095]-a),o+=n*(a-o),s+=K(p)*(o-s),m+=s*f,f*=.5,l<<=1,d*=2,h<<=1,u*=2,c<<=1,p*=2,d>=1&&(l++,d--),u>=1&&(h++,u--),p>=1&&(c++,p--)}return m}noiseSeed(t){let e=(()=>{let t,e;return{setSeed(i){e=t=(i??4294967296*Math.random())>>>0},getSeed:()=>t,rand:()=>(e=(1664525*e+1013904223)%4294967296,e/4294967296)}})();e.setSeed(t),this.perlin=new Array(4096);for(let t=0;t<4096;t++)this.perlin[t]=e.rand()}},Y=1e-4,Z=new d,J=new d;i.then(t=>{E=[(k=t).get_face_center,k.get_edge_midpoint,k.get_vertex_position],I=[k.get_face_normal,k.get_edge_normal,k.get_vertex_normal],L=[k.face_count,k.edge_count,k.vertex_count]}),new u;var tt=new u,et=new u,it=new u,rt=new u,nt=new u,st=new u,ot=new d,at=new d,lt=new d,ht=new d,ct=new d,dt=new d,ut=new d,pt=new d,mt=new d,ft=new d,yt=new d,bt=new p,xt=new c;function gt(t){return t?t.version??t.data?.version??0:-1}function vt(t,e){return["number"==typeof t?.[0]?t[0]:"string"==typeof t?.[0]&&e?parseFloat(String(e.shared.getVariable(t[0])??"0")):0,"number"==typeof t?.[1]?t[1]:"string"==typeof t?.[1]&&e?parseFloat(String(e.shared.getVariable(t[1])??"0")):0,"number"==typeof t?.[2]?t[2]:"string"==typeof t?.[2]&&e?parseFloat(String(e.shared.getVariable(t[2])??"0")):0]}var Mt=class{constructor(t,e){this.data=t,this.is3D=e,this.perlin=new X,"perlin"===t.noiseType?(this.perlin.noiseSeed(t.seed),this.noise=e?(t,e,i)=>this.perlin.noise(t,e,i):t=>this.perlin.noise(t)):this.noise=e?function(t=Math.random){let e=_(t),i=new Float64Array(e).map(t=>F[t%12*3]),r=new Float64Array(e).map(t=>F[t%12*3+1]),n=new Float64Array(e).map(t=>F[t%12*3+2]);return function(t,s,o){let a,l,h,c,d,u,p,m,f,y,b=(t+s+o)*w,x=A(t+b),g=A(s+b),v=A(o+b),M=(x+g+v)*j,S=t-(x-M),F=s-(g-M),_=o-(v-M);S>=F?F>=_?(d=1,u=0,p=0,m=1,f=1,y=0):S>=_?(d=1,u=0,p=0,m=1,f=0,y=1):(d=0,u=0,p=1,m=1,f=0,y=1):F<_?(d=0,u=0,p=1,m=0,f=1,y=1):S<_?(d=0,u=1,p=0,m=0,f=1,y=1):(d=0,u=1,p=0,m=1,f=1,y=0);let C=S-d+j,z=F-u+j,W=_-p+j,O=S-m+2*j,N=F-f+2*j,T=_-y+2*j,P=S-1+.5,V=F-1+.5,B=_-1+.5,U=255&x,R=255&g,k=255&v,E=.6-S*S-F*F-_*_;if(E<0)a=0;else{let t=U+e[R+e[k]];E*=E,a=E*E*(i[t]*S+r[t]*F+n[t]*_)}let I=.6-C*C-z*z-W*W;if(I<0)l=0;else{let t=U+d+e[R+u+e[k+p]];I*=I,l=I*I*(i[t]*C+r[t]*z+n[t]*W)}let L=.6-O*O-N*N-T*T;if(L<0)h=0;else{let t=U+m+e[R+f+e[k+y]];L*=L,h=L*L*(i[t]*O+r[t]*N+n[t]*T)}let D=.6-P*P-V*V-B*B;if(D<0)c=0;else{let t=U+1+e[R+1+e[k+1]];D*=D,c=D*D*(i[t]*P+r[t]*V+n[t]*B)}return 32*(a+l+h+c)}}((0,g.default)(t.seed)):function(t=Math.random){let e=_(t),i=new Float64Array(e).map(t=>S[t%12*2]),r=new Float64Array(e).map(t=>S[t%12*2+1]);return function(t,n){let s,o,a=0,l=0,h=0,c=(t+n)*v,d=A(t+c),u=A(n+c),p=(d+u)*M,m=t-(d-p),f=n-(u-p);m>f?(s=1,o=0):(s=0,o=1);let y=m-s+M,b=f-o+M,x=m-1+2*M,g=f-1+2*M,w=255&d,j=255&u,S=.5-m*m-f*f;if(S>=0){let t=w+e[j];S*=S,a=S*S*(i[t]*m+r[t]*f)}let F=.5-y*y-b*b;if(F>=0){let t=w+s+e[j+o];F*=F,l=F*F*(i[t]*y+r[t]*b)}let _=.5-x*x-g*g;if(_>=0){let t=w+1+e[j+1];_*=_,h=_*_*(i[t]*x+r[t]*g)}return 70*(a+l+h)}}((0,g.default)(t.seed??""))}},wt=class extends(n(m)){constructor(t,e){super(),this.parameters=e,this.isCloner=!0,this.objectForSample=void 0,this._pendingMediaLoad=!1,this.random=null,this.surfaceSamplerCache=null,this.surfacePointsCache=null,this.object=t}resetOnMove(){this.removeFromParent(),this.parent=null}removeFromParent(){return super.removeFromParent(),this.instancedMesh?.removeFromParent(),this}dispose(){this.removeFromParent(),this._disposeInstancedMesh(),this._invalidateBoolean(),this._syncEnclosingCopies(!0)}createCopy(){return new jt(this)}_syncEnclosingCopies(t){!t&&this.parent!==this.object.parent||this.object.traverseEntityAncestors(e=>{let i=e.cloner;void 0===i||null===i.parent||(t&&i.expandCopies(),i.invalidateTransform(this.object))})}_invalidateBoolean(){this.object instanceof s&&this.object.onClonerLayoutUpdated()}expandClones(t){null===this.parent?this.updateState(this.parameters,t):this.expandCopies()}expandCopies(){for(let t of this.children)t instanceof r&&t.expand();this._syncInstancedMesh()}invalidateTransform(t){this.matrixWorldNeedsUpdate=!0}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(t){this._syncEnclosingCopies(this._layout(t))}_layout(t){let e=this.children.length;switch(this._updateCount(t),this.parameters.type){case"radial":this._updateRadial(this.parameters,t);break;case"linear":this._updateLinear(this.parameters,t);break;case"grid":this._updateGrid(this.parameters,t);break;case"toObject":this._updateToObject(this.parameters,t)}for(let t of this.children){let e=t.transformOverride;void 0!==e&&(t.position.fromArray(e.position),t.rotation.fromArray(e.rotation),t.scale.fromArray(e.scale)),t.updateMatrix(),t.hasNonUniformScale&&(t.updateMatrixWorld(),t.updateMatrixWorldRigid())}return this._syncInstancedMesh(),this._invalidateBoolean(),this.children.length!==e}get instancingActive(){return void 0!==this.instancedMesh}get insideBoolean(){return null!==this.parent&&"booleanOp"in this.parent}_instancingEligible(){if(!0!==this.parameters.instanced)return!1;let t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||a(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void this._disposeInstancedMesh();let t=this.instancedMesh;if(void 0!==t&&t.capacity<this.children.length&&(this._disposeInstancedMesh(),t=void 0),void 0===t){let e=Math.max(8,Math.ceil(1.5*this.children.length));t=this.instancedMesh=new Q(this.object,e)}t.matrix=this.matrix,t.matrixWorldNeedsUpdate=!0,t.parent!==this.parent&&(t.removeFromParent(),this.parent?.add(t)),this.syncInstanceMatrices()}syncInstanceMatrices(){this._invalidateBoolean();let t=this.instancedMesh;if(void 0===t)return;let e=0;for(let i of this.children)!1!==i.playModeVisible&&(et.copy(i.matrix).multiply(i.pivotMatrix),t.setMatrixAt(e++,et));t.count=e,t.instanceMatrix.needsUpdate=!0,t.boundingSphere=null}_disposeInstancedMesh(){let t=this.instancedMesh;void 0!==t&&(this.instancedMesh=void 0,t.removeFromParent(),t.dispose())}_updateCount(t,e){let i;if(void 0!==e)i=e;else{let e=vt(this.parameters.grid.count,t);i="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else i=0;if(this.children.length!==i)if(this.children.length<i)for(let t=0,e=i-this.children.length;t<e;++t){let t=new r(this.object);t.expand(),this.add(t)}else for(;this.children.length>i;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new Mt(t,e)),this.random}_updateRadial(t,e){let i,r=t.radial,n=r.start*h.DEG2RAD,s=n-r.end*h.DEG2RAD,o=vt(r.rotation,e),a=new p(o[0],o[1],o[2]);switch(r.axis){case"z":i=new d(0,0,1);break;case"y":i=new d(0,1,0);break;default:i=new d(1,0,0)}let c=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,u=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,m=vt(r.scale,e),f=vt(r.position,e),y=vt(c.scale,e),b=vt(c.position,e),x=vt(c.rotation,e),g=s/t.count,v=N(c.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let s=t*(c.freqScale/10)+c.movement,o=null===u?0:u.noise(s,s,s),l=t+1;e.scale.x=m[0]+v(l,T(o,y[0]))||Y,e.scale.y=m[1]+v(l,T(o,y[1]))||Y,e.scale.z=m[2]+v(l,T(o,y[2]))||Y;let h=g*t-n;switch(r.axis){default:case"x":bt.set(0,h,0);break;case"y":bt.set(0,0,h);break;case"z":bt.set(h,0,0)}ut.copy(i).applyQuaternion(xt.setFromEuler(bt)).multiplyScalar(r.radius),e.position.set(ut.x+(f[0]+v(l,T(o,b[0]))),ut.y+(f[1]+v(l,T(o,b[1]))),ut.z+(f[2]+v(l,T(o,b[2]))));let d=v(l,T(o,x[0])),p=v(l,T(o,x[1])),M=v(l,T(o,x[2]));!0===r.alignment?e.rotation.set(bt.x+(a.x+d),bt.y+(a.y+p),bt.z+(a.z+M)):e.rotation.set(a.x+d,a.y+p,a.z+M)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let i=t.linear,r=vt(i.rotation,e),n=vt(i.scale,e),s=vt(i.position,e),o=new p(r[0]??0,r[1]??0,r[2]??0),a=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=vt(a.rotation,e),c=vt(a.scale,e),d=vt(a.position,e),u=!0===this.parameters.randomness&&0!==a.strength?this.getRandom(a):null,m=N(a.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let i=t*(a.freqScale/10)+a.movement,r=null===u?0:u.noise(i,i,i),l=t+1,p=m(l,T(r,h[0])),f=m(l,T(r,h[1])),y=m(l,T(r,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,T(r,c[0]))||Y,e.scale.y=1+(n[1]-1)*t+m(l,T(r,c[1]))||Y,e.scale.z=1+(n[2]-1)*t+m(l,T(r,c[2]))||Y,e.rotation.set(o.x*t+p,o.y*t+f,o.z*t+y),e.position.x=s[0]*t+m(l,T(r,d[0])),e.position.y=s[1]*t+m(l,T(r,d[1])),e.position.z=s[2]*t+m(l,T(r,d[2]))}}_updateGrid(t,e){let i=0,r=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=vt(n.scale,e),o=vt(n.rotation,e),a=vt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,c=N(n.strength,this.parameters.randomness),u=vt(r.count,e),p=vt(r.size,e);if(!0===r.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new d(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let r=0;r<u[1];r++)for(let l=0;l<u[2];l++){let d=this.children[i++];if(!d)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);d.scale.x=1+c(i,T(u,s[0]))||Y,d.scale.y=1+c(i,T(u,s[1]))||Y,d.scale.z=1+c(i,T(u,s[2]))||Y;let m=c(i,T(u,o[0])),f=c(i,T(u,o[1])),y=c(i,T(u,o[2]));d.rotation.set(m,f,y),d.position.x=p[0]*t-e.x+c(i,T(u,a[0])),d.position.y=p[1]*r-e.y+c(i,T(u,a[1])),d.position.z=p[2]*l-e.z+c(i,T(u,a[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let r=0;r<u[2];r++){let l=this.children[i++];if(!l)continue;let d=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(r+1)*(n.freqScale/10)+n.movement);l.scale.x=1+c(i,T(d,s[0]))||Y,l.scale.y=1+c(i,T(d,s[1]))||Y,l.scale.z=1+c(i,T(d,s[2]))||Y;let u=c(i,T(d,o[0])),m=c(i,T(d,o[1])),f=c(i,T(d,o[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+c(i,T(d,a[0])),l.position.y=-p[1]*e+c(i,T(d,a[1])),l.position.z=-p[2]*r+c(i,T(d,a[2]))}}_updateToObject(i,r){if("toObject"!==i.type)throw new Error;let{toObject:n}=i,s=vt(n.rotation,r),o=vt(n.position,r),a=vt(n.scale,r),h=new p(s[0],s[1],s[2]),c=i.randomnessObject??l.defaultData([1,1,1]).randomnessObject,d=vt(c.rotation,r),u=vt(c.position,r),m=vt(c.scale,r),f=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,y=N(c.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(r,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let x="random"===n.spreadType,v=null;x&&(v=this.getSurfaceSampler(),v.setRandomGenerator((0,g.default)(this.object.uuid+n.seed)));let M=W[n.axis],w=this.children;ot.fromArray(M);let j=this.objectForSample instanceof e;j&&it.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(dt),ft.set(ot.y,ot.z,ot.x).normalize(),yt.copy(ft).cross(ot).normalize(),nt.makeBasis(ft,ot,yt).invert();for(let[t,e]of w.entries()){let i=t*(c.freqScale/10)+c.movement,r=null===f?0:f.noise(i,i,i),s=t+1,l=y(s,T(r,d[0])),p=y(s,T(r,d[1])),g=y(s,T(r,d[2]));x?v.sample(lt,ht):(b.length&&(lt.fromArray(b[t].pos),ht.fromArray(b[t].norm)),j&&lt.applyMatrix4(it)),e.position.copy(lt);let M="normal"===n.align?ht:dt,w=at.fromArray(o);at.x+=y(s,T(r,u[0])),at.y+=y(s,T(r,u[1])),at.z+=y(s,T(r,u[2]));let A=Math.acos(M.dot(ot)),S=ct.crossVectors(ot,M).normalize(),F=tt.makeRotationAxis(S,A);pt.copy(M).cross(this.object.up).normalize(),mt.copy(pt).cross(M).normalize(),rt.makeBasis(pt,M,mt),st.multiplyMatrices(rt,nt),bt.setFromRotationMatrix(st),w.applyMatrix4(F),e.position.add(w),e.rotation.set(bt.x+h.x+l,bt.y+h.y+p,bt.z+h.z+g),e.scale.set(1+a[0]+y(s,T(r,m[0]))||Y,1+a[1]+y(s,T(r,m[1]))||Y,1+a[2]+y(s,T(r,m[2]))||Y),e.scale.multiply(this.object.scale)}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,i=e.getAttribute("position"),r=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===i&&n.positionVersion===gt(i)&&n.index===r&&n.indexVersion===(null===r?-1:r.version))return n.sampler;let s=new z(t).build();return this.surfaceSamplerCache={geometry:e,position:i,positionVersion:gt(i),index:r,indexVersion:null===r?-1:r.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let i=this.objectForSample instanceof e,r=this.objectForSample.geometry;if(!i&&r){let e=this.surfacePointsCache,i=r.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===r&&e.position===i&&e.positionVersion===gt(i)&&e.index===r.index&&e.indexVersion===(null===r.index?-1:r.index.version))return e.points}let n=new Map,s=(t,e)=>{let i=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),r=n.get(i);r?(r.pos[0]+=t[0],r.pos[1]+=t[1],r.pos[2]+=t[2],r.norm[0]+=e[0],r.norm[1]+=e[1],r.norm[2]+=e[2],r.count+=1):n.set(i,{pos:[...t],norm:[...e],count:1})};if(i){let e=this.objectForSample,i=O[t],r=L[i],n=E[i],o=I[i],a=r(e.subdivPointerNew);for(let t=0;t<=a-1;t++){let i=n(e.subdivPointerNew,t),r=o(e.subdivPointerNew,t);Z.fromArray(i).applyMatrix4(e.matrixWorld),J.fromArray(r),s(Z.toArray(),J.toArray())}}else(r.index?function(t){let e=[],i=Math.floor(t.index.count/3);for(let r=0;r<i;r++)if(q.fromArray(t.index.array,3*r),D.setFromAttributeAndIndices(t.attributes.position,q.x,q.y,q.z),D.getNormal(G),D.getMidpoint(H),!(isNaN(H.x)||isNaN(H.y)||isNaN(H.z))){let{a:t,b:i,c:r}=D,n=t.toArray(),s=i.toArray(),o=r.toArray(),a=t.distanceTo(i),l=i.distanceTo(r),h=r.distanceTo(t),c=R(n,s),d=R(s,o),u=R(o,n),p=[a,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=D.getMidpoint(H).toArray();m===a&&!f&&(y=[d,u,u],b=c),m===l&&!f&&(y=[c,u,u],b=d),m===h&&!f&&(y=[c,d,d],b=u),f&&(y=[c,d,u]),e.push({vertices:[n,s,o],faceCenters:y,midpoint:b,norm:D.getNormal(G).toArray()})}return e}(r):function(t){let e=[],{position:i}=t.attributes;for(let t=0;t<i.count;t++){D.setFromAttributeAndIndices(i,3*t,3*t+1,3*t+2),D.getNormal(G),D.getMidpoint(H);let r=D.a.toArray(),n=D.b.toArray(),s=D.c.toArray();e.push({vertices:[r,n,s],faceCenters:[R(r,n),R(n,s),R(s,r)],midpoint:H.toArray(),norm:G.toArray()})}return e}(r)).forEach((e,i)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let o=Array.from(n.values());for(let t of o)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!i&&r){let e=r.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:r,position:e,positionVersion:gt(e),index:r.index,indexVersion:null===r.index?-1:r.index.version,points:o}}return o}updateState(t,e){this.parameters=o(t);let{parent:i,matrix:r}=this;if("toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}let n=this._layout(e);this._syncEnclosingCopies(n||this.parent!==i||this.matrix!==r)}get pendingMediaLoad(){return this._pendingMediaLoad}},jt=class extends wt{constructor(t){super(t.object,t.parameters),this.source=t,this.matrixAutoUpdate=!1}get insideBoolean(){return this.source.insideBoolean}expand(){this.matrix=this.source.matrix,this.matrixWorldNeedsUpdate=!0;let t=0;for(let e of this.source.children){if(!(e instanceof r))continue;let i=this.children[t];void 0===i&&(i=new r(this.object),this.add(i)),i.matrix=e.matrix,i.matrixWorldNeedsUpdate=!0,i.expand(),t+=1}for(;this.children.length>t;)this.remove(this.children[t])}};export{wt as a};
@@ -1 +1 @@
1
- import{j as e}from"./runtime-chunk-HO57WDLD.js";import{Gd as t,Hc as r,Qc as i,Ye as n,ed as a,ld as o}from"./runtime-chunk-KPOUV3HD.js";var s;(s||(s={})).is=e=>"objectHelper"in e;var l=(r,i)=>class extends(e(r)){constructor(){super(...arguments),this.objectHelper=new i(this),this.gizmos={}}get geometryHelper(){return i.geometryHelper}raycast(e,t){this.objectHelper.raycast(e,t)}showGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!0)}}updateEntityBoxSize(e,r){this.objectHelper.visible&&this.geometryHelper instanceof t?(e.setScalar(0),r.set(this.geometryHelper.parameters.width,this.geometryHelper.parameters.height,this.geometryHelper.parameters.height).multiplyScalar(.5)):super.updateEntityBoxSize(e,r)}hideGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!1)}}},c=e=>{var r;return(r=class extends e{}).geometryHelper=new t(30,30,30),r},p=new o,u=new a,m=new i,f=(e,t,i,n,a=!1,o=e)=>{let s=t,l=o.matrixWorld;if(null===s.boundingSphere&&s.computeBoundingSphere(),u.copy(s.boundingSphere),u.applyMatrix4(l),!1===i.ray.intersectsSphere(u)||(m.copy(l).invert(),p.copy(i.ray).applyMatrix4(m),null!==s.boundingBox&&!1===p.intersectsBox(s.boundingBox)))return;let c,f,h,d,g,y,x=s.index,b=s.attributes.position,w=s.drawRange;if(!1===a){for(g=Math.max(0,w.start),y=Math.min(x.count,w.start+w.count);g<y;g+=3)if(f=x.getX(g),h=x.getX(g+1),d=x.getX(g+2),c=H(e,i,p,b,f,h,d),c)return c.faceIndex=Math.floor(g/3),void n.push(c)}else{let t=s.attributes.position,a=new r,l=new r,c=new r,u=new r,m=2,f=1/((o.scale.x+o.scale.y+o.scale.z)/3),h=f*f;for(let r=Math.max(0,w.start),s=Math.min(t.count,w.start+w.count)-1;r<s;r+=m){if(a.fromBufferAttribute(t,r),l.fromBufferAttribute(t,r+1),p.distanceSqToSegment(a,l,u,c)>h)continue;u.applyMatrix4(o.matrixWorld);let s=i.ray.origin.distanceTo(u);s<i.near||s>i.far||n.push({distance:s,point:c.clone().applyMatrix4(o.matrixWorld),object:e})}}function H(e,t,i,n,a,o,s){let l=new r,c=new r,p=new r,u=new r,m=new r;if(l.fromBufferAttribute(n,a),c.fromBufferAttribute(n,o),p.fromBufferAttribute(n,s),null===i.intersectTriangle(l,c,p,!1,u))return null;m.copy(u),m.applyMatrix4(e.matrixWorld);let f=t.ray.origin.distanceTo(m);return f<t.near||f>t.far?null:{faceIndex:1,distance:f,point:m.clone(),object:e}}};export{c as a,f as b,s as c,l as d};
1
+ import{j as e}from"./runtime-chunk-57CRHDCH.js";import{Gd as t,Hc as r,Qc as i,Ye as n,ed as a,ld as o}from"./runtime-chunk-KPOUV3HD.js";var s;(s||(s={})).is=e=>"objectHelper"in e;var l=(r,i)=>class extends(e(r)){constructor(){super(...arguments),this.objectHelper=new i(this),this.gizmos={}}get geometryHelper(){return i.geometryHelper}raycast(e,t){this.objectHelper.raycast(e,t)}showGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!0)}}updateEntityBoxSize(e,r){this.objectHelper.visible&&this.geometryHelper instanceof t?(e.setScalar(0),r.set(this.geometryHelper.parameters.width,this.geometryHelper.parameters.height,this.geometryHelper.parameters.height).multiplyScalar(.5)):super.updateEntityBoxSize(e,r)}hideGizmos(){for(let e in this.gizmos){let t=this.gizmos[e];t instanceof n&&(t.visible=!1)}}},c=e=>{var r;return(r=class extends e{}).geometryHelper=new t(30,30,30),r},p=new o,u=new a,m=new i,f=(e,t,i,n,a=!1,o=e)=>{let s=t,l=o.matrixWorld;if(null===s.boundingSphere&&s.computeBoundingSphere(),u.copy(s.boundingSphere),u.applyMatrix4(l),!1===i.ray.intersectsSphere(u)||(m.copy(l).invert(),p.copy(i.ray).applyMatrix4(m),null!==s.boundingBox&&!1===p.intersectsBox(s.boundingBox)))return;let c,f,h,d,g,y,x=s.index,b=s.attributes.position,w=s.drawRange;if(!1===a){for(g=Math.max(0,w.start),y=Math.min(x.count,w.start+w.count);g<y;g+=3)if(f=x.getX(g),h=x.getX(g+1),d=x.getX(g+2),c=H(e,i,p,b,f,h,d),c)return c.faceIndex=Math.floor(g/3),void n.push(c)}else{let t=s.attributes.position,a=new r,l=new r,c=new r,u=new r,m=2,f=1/((o.scale.x+o.scale.y+o.scale.z)/3),h=f*f;for(let r=Math.max(0,w.start),s=Math.min(t.count,w.start+w.count)-1;r<s;r+=m){if(a.fromBufferAttribute(t,r),l.fromBufferAttribute(t,r+1),p.distanceSqToSegment(a,l,u,c)>h)continue;u.applyMatrix4(o.matrixWorld);let s=i.ray.origin.distanceTo(u);s<i.near||s>i.far||n.push({distance:s,point:c.clone().applyMatrix4(o.matrixWorld),object:e})}}function H(e,t,i,n,a,o,s){let l=new r,c=new r,p=new r,u=new r,m=new r;if(l.fromBufferAttribute(n,a),c.fromBufferAttribute(n,o),p.fromBufferAttribute(n,s),null===i.intersectTriangle(l,c,p,!1,u))return null;m.copy(u),m.applyMatrix4(e.matrixWorld);let f=t.ray.origin.distanceTo(m);return f<t.near||f>t.far?null:{faceIndex:1,distance:f,point:m.clone(),object:e}}};export{c as a,f as b,s as c,l as d};
@@ -1 +1 @@
1
- import{a as t}from"./runtime-chunk-CPSGTRIU.js";import{a as e}from"./runtime-chunk-XSRLFWNM.js";import{ia as i,na as a}from"./runtime-chunk-PMIN6YLE.js";import{e as n,h as s}from"./runtime-chunk-HO57WDLD.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Y=new m,Z=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Y.multiplyMatrices(f,n.matrixWorld).decompose(J,Z,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Z.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Z.x,o[384+4*v+1]=-Z.y,o[384+4*v+2]=-Z.z,o[384+4*v+3]=Z.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,W as i,K as j,j as k,nt as l};
1
+ import{a as t}from"./runtime-chunk-DLTX3AIZ.js";import{a as e}from"./runtime-chunk-4RC24EVO.js";import{ia as i,na as a}from"./runtime-chunk-6TVLKXVR.js";import{e as n,h as s}from"./runtime-chunk-57CRHDCH.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Z=new m,Y=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Z.multiplyMatrices(f,n.matrixWorld).decompose(J,Y,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Y.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Y.x,o[384+4*v+1]=-Y.y,o[384+4*v+2]=-Y.z,o[384+4*v+3]=Y.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||W,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return W&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,I as e,V as f,B as g,A as h,H as i,K as j,j as k,nt as l};