@splinetool/runtime 2.0.109 → 2.0.111
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/{runtime-bloom-BMK3BRQZ.js → runtime-bloom-LZGMORQW.js} +1 -1
- package/build/runtime-bloom-LZGMORQW.js.br +0 -0
- package/build/runtime-bloom-LZGMORQW.js.gz +0 -0
- package/build/{runtime-brightnessContrast-QK3GERWZ.js → runtime-brightnessContrast-2QANOTU6.js} +1 -1
- package/build/runtime-brightnessContrast-2QANOTU6.js.br +0 -0
- package/build/runtime-brightnessContrast-2QANOTU6.js.gz +0 -0
- package/build/{runtime-chromaticAberration-VDRKHCHP.js → runtime-chromaticAberration-ICZX5EE2.js} +1 -1
- package/build/runtime-chromaticAberration-ICZX5EE2.js.br +0 -0
- package/build/runtime-chromaticAberration-ICZX5EE2.js.gz +0 -0
- package/build/{runtime-chunk-TUDYNPCF.js → runtime-chunk-2HUMYYK7.js} +1 -1
- package/build/runtime-chunk-2HUMYYK7.js.br +0 -0
- package/build/runtime-chunk-2HUMYYK7.js.gz +0 -0
- package/build/runtime-chunk-6KMSULQO.js +1 -0
- package/build/runtime-chunk-6KMSULQO.js.br +0 -0
- package/build/runtime-chunk-6KMSULQO.js.gz +0 -0
- package/build/{runtime-chunk-D34N6HZZ.js → runtime-chunk-6NVC3IWW.js} +1 -1
- package/build/runtime-chunk-6NVC3IWW.js.br +0 -0
- package/build/runtime-chunk-6NVC3IWW.js.gz +0 -0
- package/build/{runtime-chunk-WU2Q7MAU.js → runtime-chunk-6QLGM27B.js} +1 -1
- package/build/runtime-chunk-6QLGM27B.js.br +0 -0
- package/build/runtime-chunk-6QLGM27B.js.gz +0 -0
- package/build/{runtime-chunk-6DIJN5MY.js → runtime-chunk-7TRY6CGZ.js} +1 -1
- package/build/runtime-chunk-7TRY6CGZ.js.br +0 -0
- package/build/runtime-chunk-7TRY6CGZ.js.gz +0 -0
- package/build/{runtime-chunk-GH532H3J.js → runtime-chunk-DPEYXSWS.js} +1 -1
- package/build/runtime-chunk-DPEYXSWS.js.br +0 -0
- package/build/runtime-chunk-DPEYXSWS.js.gz +0 -0
- package/build/{runtime-chunk-KTN6YX6Z.js → runtime-chunk-DW7XV3AZ.js} +1 -1
- package/build/runtime-chunk-DW7XV3AZ.js.br +0 -0
- package/build/runtime-chunk-DW7XV3AZ.js.gz +0 -0
- package/build/{runtime-chunk-DLFN43ZU.js → runtime-chunk-DXZWMR6C.js} +1 -1
- package/build/runtime-chunk-DXZWMR6C.js.br +0 -0
- package/build/runtime-chunk-DXZWMR6C.js.gz +0 -0
- package/build/{runtime-chunk-HYV5TX7C.js → runtime-chunk-E5ILRC2A.js} +1 -1
- package/build/runtime-chunk-E5ILRC2A.js.br +0 -0
- package/build/runtime-chunk-E5ILRC2A.js.gz +0 -0
- package/build/{runtime-chunk-BH4O6NOA.js → runtime-chunk-IAW24WOU.js} +1 -1
- package/build/runtime-chunk-IAW24WOU.js.br +0 -0
- package/build/runtime-chunk-IAW24WOU.js.gz +0 -0
- package/build/{runtime-chunk-XLI32J2H.js → runtime-chunk-IXA2KDU3.js} +1 -1
- package/build/runtime-chunk-IXA2KDU3.js.br +0 -0
- package/build/runtime-chunk-IXA2KDU3.js.gz +0 -0
- package/build/{runtime-chunk-YIKB7VWX.js → runtime-chunk-IYAKCYLB.js} +1 -1
- package/build/runtime-chunk-IYAKCYLB.js.br +0 -0
- package/build/runtime-chunk-IYAKCYLB.js.gz +0 -0
- package/build/{runtime-chunk-SRZDQKED.js → runtime-chunk-JZ5DCIEI.js} +1 -1
- package/build/runtime-chunk-JZ5DCIEI.js.br +0 -0
- package/build/runtime-chunk-JZ5DCIEI.js.gz +0 -0
- package/build/{runtime-chunk-LCZ6BHYE.js → runtime-chunk-K3573LAV.js} +1 -1
- package/build/{runtime-chunk-LCZ6BHYE.js.br → runtime-chunk-K3573LAV.js.br} +0 -0
- package/build/runtime-chunk-K3573LAV.js.gz +0 -0
- package/build/{runtime-chunk-2ZQONK47.js → runtime-chunk-KZKQGWQY.js} +1 -1
- package/build/runtime-chunk-KZKQGWQY.js.br +0 -0
- package/build/runtime-chunk-KZKQGWQY.js.gz +0 -0
- package/build/{runtime-chunk-6Z26OS72.js → runtime-chunk-LRABVW6N.js} +1 -1
- package/build/runtime-chunk-LRABVW6N.js.br +0 -0
- package/build/runtime-chunk-LRABVW6N.js.gz +0 -0
- package/build/{runtime-chunk-DU2V27UF.js → runtime-chunk-M4QW3NEI.js} +1 -1
- package/build/runtime-chunk-M4QW3NEI.js.br +0 -0
- package/build/runtime-chunk-M4QW3NEI.js.gz +0 -0
- package/build/{runtime-chunk-6LKI6D35.js → runtime-chunk-NQZ2R3DT.js} +1 -1
- package/build/runtime-chunk-NQZ2R3DT.js.br +0 -0
- package/build/runtime-chunk-NQZ2R3DT.js.gz +0 -0
- package/build/{runtime-chunk-TA2JI7RW.js → runtime-chunk-OVCUHOM3.js} +1 -1
- package/build/runtime-chunk-OVCUHOM3.js.br +2 -0
- package/build/runtime-chunk-OVCUHOM3.js.gz +0 -0
- package/build/{runtime-chunk-RBRYZEPW.js → runtime-chunk-RMDDSQDR.js} +1 -1
- package/build/runtime-chunk-RMDDSQDR.js.br +0 -0
- package/build/runtime-chunk-RMDDSQDR.js.gz +0 -0
- package/build/{runtime-chunk-D4WGQK4Z.js → runtime-chunk-SBSO4UMN.js} +1 -1
- package/build/runtime-chunk-SBSO4UMN.js.br +0 -0
- package/build/runtime-chunk-SBSO4UMN.js.gz +0 -0
- package/build/{runtime-chunk-AGEBJDSV.js → runtime-chunk-SDONCJER.js} +1 -1
- package/build/runtime-chunk-SDONCJER.js.br +0 -0
- package/build/runtime-chunk-SDONCJER.js.gz +0 -0
- package/build/{runtime-chunk-RZJBACTZ.js → runtime-chunk-TEB7I2O4.js} +1 -1
- package/build/runtime-chunk-TEB7I2O4.js.br +0 -0
- package/build/runtime-chunk-TEB7I2O4.js.gz +0 -0
- package/build/{runtime-chunk-TEVY6CCE.js → runtime-chunk-UXOXNYKE.js} +1 -1
- package/build/runtime-chunk-UXOXNYKE.js.br +0 -0
- package/build/runtime-chunk-UXOXNYKE.js.gz +0 -0
- package/build/{runtime-chunk-4FBSLRLJ.js → runtime-chunk-WI47JNZY.js} +1 -1
- package/build/runtime-chunk-WI47JNZY.js.br +2 -0
- package/build/runtime-chunk-WI47JNZY.js.gz +0 -0
- package/build/{runtime-chunk-L36WHLFX.js → runtime-chunk-WYBXAFUM.js} +1 -1
- package/build/runtime-chunk-WYBXAFUM.js.br +0 -0
- package/build/runtime-chunk-WYBXAFUM.js.gz +0 -0
- package/build/{runtime-chunk-OY272EMK.js → runtime-chunk-ZKZ2R7M4.js} +1 -1
- package/build/runtime-chunk-ZKZ2R7M4.js.br +0 -0
- package/build/runtime-chunk-ZKZ2R7M4.js.gz +0 -0
- package/build/{runtime-classicRuntime-B753TQGE.js → runtime-classicRuntime-YQQDI5IV.js} +1 -1
- package/build/runtime-classicRuntime-YQQDI5IV.js.br +0 -0
- package/build/runtime-classicRuntime-YQQDI5IV.js.gz +0 -0
- package/build/{runtime-cloners-JLBI6MOA.js → runtime-cloners-52ECTXY5.js} +1 -1
- package/build/runtime-cloners-52ECTXY5.js.br +0 -0
- package/build/runtime-cloners-52ECTXY5.js.gz +0 -0
- package/build/{runtime-components-ZXPYVTAK.js → runtime-components-P7SFUQJS.js} +1 -1
- package/build/runtime-components-P7SFUQJS.js.br +0 -0
- package/build/runtime-components-P7SFUQJS.js.gz +0 -0
- package/build/{runtime-createDestroy-AODI5WYL.js → runtime-createDestroy-QJFWGANQ.js} +1 -1
- package/build/runtime-createDestroy-QJFWGANQ.js.br +0 -0
- package/build/runtime-createDestroy-QJFWGANQ.js.gz +0 -0
- package/build/{runtime-depthOfField-CFU3JVDP.js → runtime-depthOfField-6BD3DY2L.js} +1 -1
- package/build/runtime-depthOfField-6BD3DY2L.js.br +0 -0
- package/build/runtime-depthOfField-6BD3DY2L.js.gz +0 -0
- package/build/{runtime-dragDrop-YM56BPFE.js → runtime-dragDrop-AHZYXR6E.js} +1 -1
- package/build/runtime-dragDrop-AHZYXR6E.js.br +0 -0
- package/build/runtime-dragDrop-AHZYXR6E.js.gz +0 -0
- package/build/{runtime-gameControls-7NCEFZMG.js → runtime-gameControls-77DVCJ33.js} +1 -1
- package/build/runtime-gameControls-77DVCJ33.js.br +0 -0
- package/build/runtime-gameControls-77DVCJ33.js.gz +0 -0
- package/build/{runtime-hair-AROMS7BF.js → runtime-hair-BNTV7RLD.js} +1 -1
- package/build/runtime-hair-BNTV7RLD.js.br +3 -0
- package/build/runtime-hair-BNTV7RLD.js.gz +0 -0
- package/build/{runtime-hueSaturation-LP7HPVOT.js → runtime-hueSaturation-GNQQ7AEP.js} +1 -1
- package/build/runtime-hueSaturation-GNQQ7AEP.js.br +0 -0
- package/build/runtime-hueSaturation-GNQQ7AEP.js.gz +0 -0
- package/build/{runtime-mergeStaticGeometries-2KIHB2CC.js → runtime-mergeStaticGeometries-MMI525OG.js} +1 -1
- package/build/runtime-mergeStaticGeometries-MMI525OG.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-MMI525OG.js.gz +0 -0
- package/build/{runtime-miscActions-M5LI3YXI.js → runtime-miscActions-S766R3JN.js} +1 -1
- package/build/runtime-miscActions-S766R3JN.js.br +0 -0
- package/build/runtime-miscActions-S766R3JN.js.gz +0 -0
- package/build/{runtime-mouseHover-PWEPQINH.js → runtime-mouseHover-DDEYDN6N.js} +1 -1
- package/build/runtime-mouseHover-DDEYDN6N.js.br +0 -0
- package/build/runtime-mouseHover-DDEYDN6N.js.gz +0 -0
- package/build/{runtime-noise-IAUGB5EI.js → runtime-noise-WRSD2EO5.js} +1 -1
- package/build/runtime-noise-WRSD2EO5.js.br +0 -0
- package/build/runtime-noise-WRSD2EO5.js.gz +0 -0
- package/build/{runtime-particles-6CLRGI3V.js → runtime-particles-BVILRZ46.js} +1 -1
- package/build/runtime-particles-BVILRZ46.js.br +0 -0
- package/build/runtime-particles-BVILRZ46.js.gz +0 -0
- package/build/{runtime-paths-ISL6QNOX.js → runtime-paths-JD62OWJP.js} +1 -1
- package/build/runtime-paths-JD62OWJP.js.br +0 -0
- package/build/runtime-paths-JD62OWJP.js.gz +0 -0
- package/build/{runtime-pixelation-VMOICSCS.js → runtime-pixelation-GMCR4UT6.js} +1 -1
- package/build/runtime-pixelation-GMCR4UT6.js.br +0 -0
- package/build/runtime-pixelation-GMCR4UT6.js.gz +0 -0
- package/build/{runtime-resize-HFQFJDGC.js → runtime-resize-DAOQWWVS.js} +1 -1
- package/build/runtime-resize-DAOQWWVS.js.br +0 -0
- package/build/runtime-resize-DAOQWWVS.js.gz +0 -0
- package/build/{runtime-sceneTransition-7UM5FWPS.js → runtime-sceneTransition-VQBPARWT.js} +1 -1
- package/build/runtime-sceneTransition-VQBPARWT.js.br +0 -0
- package/build/runtime-sceneTransition-VQBPARWT.js.gz +0 -0
- package/build/{runtime-scroll-G5AWA2IB.js → runtime-scroll-ZJJYJCTP.js} +1 -1
- package/build/runtime-scroll-ZJJYJCTP.js.br +0 -0
- package/build/runtime-scroll-ZJJYJCTP.js.gz +0 -0
- package/build/runtime-shapeBlends-TS3OEM4M.js +1 -0
- package/build/runtime-shapeBlends-TS3OEM4M.js.br +2 -0
- package/build/runtime-shapeBlends-TS3OEM4M.js.gz +0 -0
- package/build/{runtime-text-AOPDRBGT.js → runtime-text-JSWHWVZ3.js} +1 -1
- package/build/runtime-text-JSWHWVZ3.js.br +0 -0
- package/build/runtime-text-JSWHWVZ3.js.gz +0 -0
- package/build/{runtime-textInputs-3MAWKFJY.js → runtime-textInputs-U4IYQBFM.js} +1 -1
- package/build/runtime-textInputs-U4IYQBFM.js.br +0 -0
- package/build/runtime-textInputs-U4IYQBFM.js.gz +0 -0
- package/build/{runtime-timeline-FFDSOLSZ.js → runtime-timeline-JUOPROK7.js} +1 -1
- package/build/runtime-timeline-JUOPROK7.js.br +0 -0
- package/build/runtime-timeline-JUOPROK7.js.gz +0 -0
- package/build/{runtime-tracking-ZY5L6TQJ.js → runtime-tracking-Q6GHLMSO.js} +1 -1
- package/build/runtime-tracking-Q6GHLMSO.js.br +0 -0
- package/build/runtime-tracking-Q6GHLMSO.js.gz +0 -0
- package/build/{runtime-transitions-S52NC5HV.js → runtime-transitions-T437D4JG.js} +1 -1
- package/build/runtime-transitions-T437D4JG.js.br +0 -0
- package/build/runtime-transitions-T437D4JG.js.gz +0 -0
- package/build/{runtime-ui2d-5BIFNVOJ.js → runtime-ui2d-72KNMXGW.js} +1 -1
- package/build/runtime-ui2d-72KNMXGW.js.br +0 -0
- package/build/runtime-ui2d-72KNMXGW.js.gz +0 -0
- package/build/{runtime-vectorShapes-S6ONVNXG.js → runtime-vectorShapes-H63EFDPR.js} +1 -1
- package/build/runtime-vectorShapes-H63EFDPR.js.br +0 -0
- package/build/runtime-vectorShapes-H63EFDPR.js.gz +0 -0
- package/build/{runtime-vignette-ROXYBTCI.js → runtime-vignette-Q6IY7DVD.js} +1 -1
- package/build/runtime-vignette-Q6IY7DVD.js.br +0 -0
- package/build/runtime-vignette-Q6IY7DVD.js.gz +0 -0
- package/build/{runtime-webgpu-GEMKAHSE.js → runtime-webgpu-DYSLWO3H.js} +1 -1
- package/build/runtime-webgpu-DYSLWO3H.js.br +0 -0
- package/build/runtime-webgpu-DYSLWO3H.js.gz +0 -0
- package/build/runtime.cjs +7 -7
- package/build/runtime.js +1 -1
- package/build/runtime.js.br +0 -0
- package/build/runtime.js.gz +0 -0
- package/build/runtime.standalone.js +1 -1
- package/build/runtime.standalone.js.br +0 -0
- package/build/runtime.standalone.js.gz +0 -0
- package/build/runtime.standalone.webgl.js +1 -1
- package/build/runtime.standalone.webgl.js.br +0 -0
- package/build/runtime.standalone.webgl.js.gz +0 -0
- package/build/runtime.standalone.webgpu.js +1 -1
- package/build/runtime.standalone.webgpu.js.br +0 -0
- package/build/runtime.standalone.webgpu.js.gz +0 -0
- package/build/runtime.standalone.webgpu.micro.js +1 -1
- package/build/runtime.standalone.webgpu.micro.js.br +0 -0
- package/build/runtime.standalone.webgpu.micro.js.gz +0 -0
- package/build/runtime.standalone.webgpu.min.js +1 -1
- package/build/runtime.standalone.webgpu.min.js.br +0 -0
- package/build/runtime.standalone.webgpu.min.js.gz +0 -0
- package/package.json +1 -1
- package/build/runtime-bloom-BMK3BRQZ.js.br +0 -0
- package/build/runtime-bloom-BMK3BRQZ.js.gz +0 -0
- package/build/runtime-brightnessContrast-QK3GERWZ.js.br +0 -0
- package/build/runtime-brightnessContrast-QK3GERWZ.js.gz +0 -0
- package/build/runtime-chromaticAberration-VDRKHCHP.js.br +0 -0
- package/build/runtime-chromaticAberration-VDRKHCHP.js.gz +0 -0
- package/build/runtime-chunk-2ZQONK47.js.br +0 -0
- package/build/runtime-chunk-2ZQONK47.js.gz +0 -0
- package/build/runtime-chunk-4FBSLRLJ.js.br +0 -2
- package/build/runtime-chunk-4FBSLRLJ.js.gz +0 -0
- package/build/runtime-chunk-6DIJN5MY.js.br +0 -0
- package/build/runtime-chunk-6DIJN5MY.js.gz +0 -0
- package/build/runtime-chunk-6J7URGNK.js +0 -1
- package/build/runtime-chunk-6J7URGNK.js.br +0 -0
- package/build/runtime-chunk-6J7URGNK.js.gz +0 -0
- package/build/runtime-chunk-6LKI6D35.js.br +0 -0
- package/build/runtime-chunk-6LKI6D35.js.gz +0 -0
- package/build/runtime-chunk-6Z26OS72.js.br +0 -0
- package/build/runtime-chunk-6Z26OS72.js.gz +0 -0
- package/build/runtime-chunk-AGEBJDSV.js.br +0 -0
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- package/build/runtime-chunk-BH4O6NOA.js.br +0 -0
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- package/build/runtime-chunk-GH532H3J.js.br +0 -0
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- package/build/runtime-cloners-JLBI6MOA.js.br +0 -0
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- package/build/runtime-components-ZXPYVTAK.js.br +0 -0
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- package/build/runtime-createDestroy-AODI5WYL.js.br +0 -0
- package/build/runtime-createDestroy-AODI5WYL.js.gz +0 -0
- package/build/runtime-depthOfField-CFU3JVDP.js.br +0 -0
- package/build/runtime-depthOfField-CFU3JVDP.js.gz +0 -0
- package/build/runtime-dragDrop-YM56BPFE.js.br +0 -0
- package/build/runtime-dragDrop-YM56BPFE.js.gz +0 -0
- package/build/runtime-gameControls-7NCEFZMG.js.br +0 -0
- package/build/runtime-gameControls-7NCEFZMG.js.gz +0 -0
- package/build/runtime-hair-AROMS7BF.js.br +0 -1
- package/build/runtime-hair-AROMS7BF.js.gz +0 -0
- package/build/runtime-hueSaturation-LP7HPVOT.js.br +0 -0
- package/build/runtime-hueSaturation-LP7HPVOT.js.gz +0 -0
- package/build/runtime-mergeStaticGeometries-2KIHB2CC.js.br +0 -0
- package/build/runtime-mergeStaticGeometries-2KIHB2CC.js.gz +0 -0
- package/build/runtime-miscActions-M5LI3YXI.js.br +0 -0
- package/build/runtime-miscActions-M5LI3YXI.js.gz +0 -0
- package/build/runtime-mouseHover-PWEPQINH.js.br +0 -0
- package/build/runtime-mouseHover-PWEPQINH.js.gz +0 -0
- package/build/runtime-noise-IAUGB5EI.js.br +0 -0
- package/build/runtime-noise-IAUGB5EI.js.gz +0 -0
- package/build/runtime-particles-6CLRGI3V.js.br +0 -0
- package/build/runtime-particles-6CLRGI3V.js.gz +0 -0
- package/build/runtime-paths-ISL6QNOX.js.br +0 -0
- package/build/runtime-paths-ISL6QNOX.js.gz +0 -0
- package/build/runtime-pixelation-VMOICSCS.js.br +0 -0
- package/build/runtime-pixelation-VMOICSCS.js.gz +0 -0
- package/build/runtime-resize-HFQFJDGC.js.br +0 -0
- package/build/runtime-resize-HFQFJDGC.js.gz +0 -0
- package/build/runtime-sceneTransition-7UM5FWPS.js.br +0 -0
- package/build/runtime-sceneTransition-7UM5FWPS.js.gz +0 -0
- package/build/runtime-scroll-G5AWA2IB.js.br +0 -0
- package/build/runtime-scroll-G5AWA2IB.js.gz +0 -0
- package/build/runtime-shapeBlends-QYHZ7JXU.js +0 -1
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import{a as t}from"./runtime-chunk-SDONCJER.js";import{f as e}from"./runtime-chunk-IAW24WOU.js";import{c as i}from"./runtime-chunk-2HUMYYK7.js";import{i as r}from"./runtime-chunk-7TRY6CGZ.js";import{j as s}from"./runtime-chunk-2PT2WH66.js";import{Hc as n,Pe as o,fd as a,wd as h,xd as c}from"./runtime-chunk-KPOUV3HD.js";var d=class extends o{constructor(){super(),i(this.layers)}setFromCamera(t,e){e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):e.isPerspectiveCamera?(this.ray.origin.set(t.x,t.y,-1).unproject(e),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):console.error("Raycaster: Unsupported camera type.")}intersectVisibleObjects(t,e=!0,i=[]){return t.forEach(t=>{t.visible&&this.intersectObject(t,e,i)}),i}createRaycastLineHelper(){let t=new h({color:65280,linewidth:10}),e=new n(this.ray.origin.x,this.ray.origin.y,this.ray.origin.z),i=new n(this.ray.direction.x,this.ray.direction.y,this.ray.direction.z),r=this.camera.far-this.camera.near,s=(new n).addVectors(e,i.multiplyScalar(r)),o=new a;return o.setFromPoints([e,s]),new c(o,t)}},u=e=>e instanceof t||s(e);function l(t,e){return t.distance-e.distance}function m(t,i,s){if(r(i)&&i.visible){e(i)&&i.raycast(t,s);for(let e of i.children)m(t,e,s)}}function f(t,e,i,r=!1){if(!r&&!i.some(e=>void 0!==y(t,e)))return[];let s=[];return e.children.forEach(e=>m(t,e,s)),s.sort(l),s}function p(t){let e=[];if(t.length){let i=t[0].object;r(i)&&e.push(i);let s=i.parent;for(;s;)u(s)&&e.push(s),s=s.parent}return e}function w(t,e,i,r){let s=t.frame;if(s){let t=e[0]*s.width,n=(1-e[1])*s.height;for(let e of i){let i=e===s.uuid?s:s.find(e);if(i?.intersects(t,n))return r(i),!0}}return!1}function y(t,i){if(e(i)){if(i.visible){let e=[];return i.raycast(t,e),e.length?e[0]:void 0}}else if(u(i))return g(t,i)}function g(t,i){if(r(i)&&i.visible){if(e(i)){let e=[];if(i.raycast(t,e),e.length)return e[0]}for(let e of i.children){let i=g(t,e);if(i)return i}}}var v=class{constructor(t,e,i,r,s,n,o,a){this.renderer=t,this.publish=e,this.scene=i,this.getCamera=r,this.sharedAssets=s,this.requestRender=n,this.isExport=o,this.frame=a,this.raycaster=new d,this._useWindowEvents=!1,this.pointerWorld={x:0,y:0},this.pointerScreen={x:0,y:0},this._useWindowEvents="window"===e.mouseEventTarget,this.domElement=t.domElement,this.eventElement=this._useWindowEvents?window:t.domElement,this._domRect=this.domElement.getBoundingClientRect()}get stopRaycast(){return this.publish.stopRaycast}get page(){return this.scene.activePage}set useWindowEvents(t){this._useWindowEvents=t,this.eventElement=t?window:this.renderer.domElement}get useWindowEvents(){return this._useWindowEvents}set domRect(t){this._domRect=t}get domRect(){return this._domRect}updateRaycaster(t){let{pageX:e,pageY:i}=t.touches?.length>0?t.touches[0]:t;this.pointerWorld=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width*2-1,y:-(e-(i.top+window.scrollY))/i.height*2+1}}(e,i,this._domRect),this.pointerScreen=function(t,e,i){return{x:(t-(i.left+window.scrollX))/i.width,y:1-(e-(i.top+window.scrollY))/i.height}}(e,i,this._domRect),this.raycaster.setFromCamera(this.pointerWorld,this.getCamera())}dispose(){this.scene=void 0,this.sharedAssets=void 0,this.publish=void 0,this.getCamera=void 0,this.requestRender=void 0,this.frame=void 0,this.isExport=void 0}};export{f as a,p as b,w as c,y as d,v as e};
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import{a as e}from"./runtime-chunk-IAW24WOU.js";import{ja as t}from"./runtime-chunk-2HUMYYK7.js";import{h as a}from"./runtime-chunk-7TRY6CGZ.js";import{c as s,e as o,f as r}from"./runtime-chunk-2PT2WH66.js";import{b as i}from"./runtime-chunk-52FUITQN.js";import{Ea as n,w as d}from"./runtime-chunk-NY4SLVL4.js";import{Hc as c}from"./runtime-chunk-KPOUV3HD.js";var l=new c;function u(e,t,s=!1){let o=[],c=a=>{let s=a.data;delete a.states,a.currentState=null,a.reversibleToState=null,a.currentTransitionEvent=null;for(let e of s.states){let t={...e.data};a.states||(a.states={}),a.states[e.id]=i.patch(s,t)}p(e.scene,a,null,t,void 0!==s.events.find(e=>"Follow"===e.data.type||"LookAt"===e.data.type)),f(e)};e.scene.traverse2D(c),e.traverseChildren(i=>{if(s&&(i.rigidBody?.setTranslation(i.position0,!0),i.rigidBody?.setRotation(i.rotation0,!0),i.rigidBody?.setLinvel(l,!0),i.rigidBody?.setAngvel(l,!0)),!a.is(i))return;let u=i.uuid,f=i.data;if(delete i.states,i.uuid===d)return;let m=!1;o.some(t=>e.scene.find(u)?.isDescendantOf(t))?m=!0:!0===f.physics?.fusedBody&&"dynamic"===f.physics.rigidBody&&o.push(u),i.data=f,i.currentState=null,i.reversibleToState=null,i.currentTransitionEvent=null,i.transitionState={settled:!0,state:null};for(let t of f.states){let a={...t.data};!0===e.data.globalPhysics.usePhysics&&f.physics&&("dynamic"===f.physics.rigidBody||m)&&(void 0!==t.data.position&&delete a.position,void 0!==t.data.rotation&&delete a.rotation),i.states||(i.states={}),i.states[t.id]=n.patch(f,a)}p(e.scene,i,null,t,void 0!==f.events.find(e=>"Follow"===e.data.type||"LookAt"===e.data.type)),r(i)&&i.frame&&(i.frame.traverse(e=>c(e)),i.uiCanvas?.applySize())}),f(e),e.frame&&(e.frame.traverse(e=>c(e)),e.uiCanvas?.applySize())}function f(e){e.traverseEntity(t=>{for(let a of t.data.events){let t=[];switch(a.data.type){case"Follow":case"MouseHover":case"Scroll":case"MouseDown":case"MouseUp":case"MousePress":case"KeyUp":case"KeyDown":case"KeyPress":case"Collision":t.push(...a.data.actions);break;case"GameControl":for(let e of Object.values(a.data.gameActions))t.push(...e);break;case"DragDrop":t.push(...a.data.dragDropActions.drag,...a.data.dragDropActions.drop);break;case"Conditional":t.push(...a.data.inActions,...a.data.outActions)}for(let a of t)if("Create"===a.data.type&&"Yes"===a.data.hideBase){let t=e.scene.find(a.data.object);t&&(t.visible=!1)}}})}function p(a,r,i,n,d=!1){if(a.markShadowsDirty(),r instanceof t&&!s(r)&&r.removeInteractionGeometry(n),o(r)?r.changeSelectedState(i,{shared:n},d):r.changeSelectedState(i,{scene:a,shared:n},d),r instanceof t&&r.updateGeometryGroupsIfNeeded(),r instanceof e&&r.updateCameraState(r.dataPatched,{scene:a,shared:n}),!o(r)){if(r.cloner){let e=!1;for(let t of r.cloner.children)t.playModeVisible=void 0,void 0!==t.transformOverride&&(t.transformOverride=void 0,e=!0);e&&a.addPendingUpdateCloner(r),r.cloner.syncInstanceMatrices()}r.updateVisible()}}export{u as a};
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import{a as e}from"./runtime-chunk-TU4KDRKR.js";import{$ as o}from"./runtime-chunk-2HUMYYK7.js";import{Fc as n,Hc as t,Lc as r}from"./runtime-chunk-KPOUV3HD.js";function s(e){return!0===e?.depthPrepass}var i=!0;try{i="0"!==new URLSearchParams(window.location.search).get("dbgdepthprepass")}catch{}function a(e){return i&&e.transparent&&e.depthTest&&!e.wireframe&&!e.shapeBlend&&!function(e){let o=e?.layers;if(!o)return!1;for(let e of o)if("transmission"===e.data.type&&e.data.visible)return!0;return!1}(e.data)}var c={enabled:!1},l=new WeakMap;function u(e){if(!c.enabled)return e;let o=l.get(e);return o||(o={...e,bloom:{...e.bloom,kernelSize:0},depthOfField:{...e.depthOfField,enabled:!1}},l.set(e,o)),o}var f=new WeakSet;function p(e){if(!e.isPointLight&&!e.isSpotLight&&!e.isDirectionalLight)return!1;if(c.enabled){if(!0===e.castShadow)return e.castShadow=!1,f.add(e),!0}else if(f.has(e)&&(f.delete(e),!1===e.castShadow))return e.castShadow=!0,!0;return!1}function h(s,i){switch(s.type){case"cavity":return function(e,o){return{...d(e,o),ridge:e.ridge,valley:e.valley}}(s,i);case"dust":return function(n,t){return{...d(n,t),color:e(n.color,t),coverage:o(n.coverage,t)??.2,softness:o(n.softness,t)??.2,noiseStrength:o(n.noiseStrength,t)??.2,noiseScale:o(n.noiseScale,t)??1}}(s,i);case"fresnel":return function(o,n){let{bias:t,scale:r,intensity:s,factor:i,color:a}=o;return{...d(o,n),color:e(a,n),bias:t,scale:r,intensity:s,factor:i}}(s,i);case"gradient":return function(e,o){let{gradientType:t,smooth:s,colors:i,steps:a,angle:c,offset:l,morph:u}=e;return{...d(e,o),gradientType:t,smooth:s,colors:i.map(e=>new r(e[0],e[1],e[2],e[3])),num:i.length,steps:a,offset:new n(...l.map(e=>"number"==typeof e?e:0)),morph:new n(...u.map(e=>"number"==typeof e?e:0)),angle:c}}(s,i);case"depth":return 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function(e,o){return{...d(e,o),filmThickness:e.filmThickness,movement:e.movement,wavelengths:new t(...e.wavelengths),noiseStrength:e.noiseStrength,noiseScale:e.noiseScale,offset:new t(...e.offset)}}(s,i);case"toon":return function(o,n){return{...d(o,n),positioning:o.positioning,colors:o.colors.map(e=>new r(e[0],e[1],e[2],e[3])),num:o.colors.length,steps:o.steps,source:new t(...o.source),isWorldSpace:o.isWorldSpace,noiseStrength:o.noiseStrength,noiseScale:o.noiseScale,shadowColor:e(o.shadowColor,n),offset:new t(...o.offset)}}(s,i);case"outline":return function(o,n){return{...d(o,n),outlineColor:e(o.outlineColor,n),contourColor:e(o.contourColor,n),outlineWidth:o.outlineWidth,contourWidth:o.contourWidth,outlineThreshold:o.outlineThreshold,contourThreshold:o.contourThreshold,outlineSmoothing:o.outlineSmoothing,contourFrequency:o.contourFrequency,contourDirection:new t(...o.contourDirection),positionalLines:o.positionalLines,compensation:o.compensation}}(s,i);case"transmission":return function(o,n){return{...d(o,n),thickness:o.thickness,ior:o.ior,roughness:o.roughness,attenuationColor:void 0!==o.attenuationColor?e(o.attenuationColor,n):{r:1,g:1,b:1,a:1},attenuationDistance:o.attenuationDistance??0}}(s,i);case"reflection":return function(e,n){return{...d(e,n),blur:o(e.blur,n)??0,thickness:o(e.thickness,n)??.001,steps:o(e.steps,n)??60,stepSize:o(e.stepSize,n)??.005,tracingMode:e.tracingMode,mirror:e.mirror??0}}(s,i);case"pattern":return function(o,t){return{...d(o,t),style:o.style,projection:o.projection,axis:o.axis,blending:o.blending,offset:new n(...o.offset.map(e=>"number"==typeof e?e:0)),colorA:e(o.colorA,t),colorB:e(o.colorB,t),frequency:new n(...o.frequency.map(e=>"number"==typeof e?e:0)),size:o.size,variation:o.variation,smoothness:o.smoothness,zigzag:o.zigzag,rotation:o.rotation,vertical:new n(...o.vertical.map(e=>"number"==typeof e?e:0)),horizontal:new n(...o.horizontal.map(e=>"number"==typeof e?e:0)),sides:o.sides}}(s,i);case"vertexColor":return d(s,i);default:return function(o,n){return{...d(o,n),color:e(o.color,n)}}(s,i)}}function m(e){return{type:e.type}}function d(e,o){let{alpha:n,mode:t,isMask:r}=e,s="string"==typeof n?Number(o.getVariable(n)??100)/100:n;return{...m(e),alpha:s,mode:t,isMask:r}}export{s as a,a as b,c,u as d,p as e,h as f};
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import{a as t}from"./runtime-chunk-D4WGQK4Z.js";import{a as e}from"./runtime-chunk-TA2JI7RW.js";import{ea as i,ja as a}from"./runtime-chunk-TUDYNPCF.js";import{e as n,h as s}from"./runtime-chunk-6DIJN5MY.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,D),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,D),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,D),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,D);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Y=new m,Z=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Y.multiplyMatrices(f,n.matrixWorld).decompose(J,Z,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Z.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Z.x,o[384+4*v+1]=-Z.y,o[384+4*v+2]=-Z.z,o[384+4*v+3]=Z.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||H,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return H&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,W as i,K as j,j as k,nt as l};
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1
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import{a as t}from"./runtime-chunk-SBSO4UMN.js";import{a as e}from"./runtime-chunk-OVCUHOM3.js";import{ea as i,ja as a}from"./runtime-chunk-2HUMYYK7.js";import{e as n,h as s}from"./runtime-chunk-7TRY6CGZ.js";import{a as r}from"./runtime-chunk-2PT2WH66.js";import{$c as o,Aa as l,Fc as h,Gc as p,Hc as d,Ja as c,Lc as f,Ma as u,Nc as v,Qc as m,Se as x,Xc as y,Xd as g,ee as S,fd as b,fe as T,na as P,nc as _,nd as z,pd as w,ye as R}from"./runtime-chunk-KPOUV3HD.js";var O=new b;O.setAttribute("position",new o(new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),3));var L=class extends T{constructor(t){super({...t,depthTest:!1,depthWrite:!1,glslVersion:_,vertexShader:"\n\t\t\t\tprecision highp float;\n\t\t\t\tin vec3 position;\n\t\t\t\tvoid main() {\n\t\t\t\t\tgl_Position = vec4(position, 1);\n\t\t\t\t}\n\t\t\t"})}customProgramCacheKey(){return""}};function k(){return{shapeInput:()=>"\n\t\t\tconst float posRowCoord = 0.1; \n\t\t\tconst float quatRowCoord = 0.3; \n\t\t\tconst float param1RowCoord = 0.5;\n\t\t\tconst float param2RowCoord = 0.7;\n\t\t\tconst float colorRowCoord = 0.9; \n\t\t\tuniform sampler2D shapesDataTexture;\n\t\t\tvec4 shapePos(float iin) { \n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, posRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeQuat(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, quatRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams1(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param1RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeParams2(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, param2RowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t\tvec4 shapeColor(float iin) {\n\t\t\t\tvec4 r = texture(shapesDataTexture, vec2(iin, colorRowCoord));\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",getxyzi:"\n\t\t\t// this code must complement lookup\n\t\t\tfloat xi = mod(gl_FragCoord.x - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat yi = mod(gl_FragCoord.y - 0.5, VOXEL_RESOLUTION);\n\t\t\tfloat zi = floor((gl_FragCoord.x - 0.5) * INV_VOXEL_RESOLUTION) + floor((gl_FragCoord.y - 0.5) * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t",lookup:"\n\t\t\tuniform sampler2D potentialPassTexture;\n\t\t\tuniform sampler2D voxelPassTexture; \n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvec4 look(float xi, float yi, float zi, sampler2D rt) {\n\t\t\t\tvec2 uv = vec2(\n\t\t\t\t\tmod(zi, Z_LAYERS_PER_ROW) + (xi + 0.5) / VOXEL_RESOLUTION,\n\t\t\t\t\tfloor(zi / Z_LAYERS_PER_ROW) + (yi + 0.5) / VOXEL_RESOLUTION\n\t\t\t\t); \n\t\t\t\tuv /= Z_LAYERS_PER_ROW;\n\t\t\t\treturn texture(rt, uv);\n\t\t\t}\n\t\t",getpart:"\n\t\t\tfloat getpart(inout float a, float b) {\n\t\t\t\tfloat t = floor(a/b);\n\t\t\t\tfloat r = a - t*b;\n\t\t\t\ta = t;\n\t\t\t\treturn r;\n\t\t\t}\n\t\t",triTable:new 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a{constructor(t,e,i){super(t,e,i),this.data=e,this.isShapeBlendEntity=!0,this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!1,this._prevShapeData=null,this._prevSpan=-1,this._reach=new Float32Array(96),this._prevReach=new Float32Array(96),this._fieldDirtyFull=!0,this._fieldDirtyMin=new d,this._fieldDirtyMax=new d,this._maxBlendK=0,this._meshSdfBaked=new Map,this._meshSdfWanted=new Map,this._passesRenderer=null,this._npart=-1,this.spatialn=1,this.drawRangeNeedsForceUpdate=!0,this._resolutionLevel=-1,this._authoredResolutionLevel=-1,this.ultraFieldResolution=0,this.resolution=64,this.spatialDivisions=25,this.zLayersPerRow=8,this.basePyramidSize=512,this.pyramidTexture1Width=341,this.pyramidTexture1Height=256,this.pyramidTexture2Width=170,this.pyramidTexture2Height=128,this.numLevels=9,this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=0,this.bboxOffset=0,this.shapesDataTexture={value:void 0},this.spatialscene=new y,this.potentialPassScene=new y,this.voxelPassScene=new y,this._spatialPassRenderTargets=[],this._potentialPassRenderTargets=[],this._voxelPassRenderTargets=[],this._pyramidRenderTargets=[],this.geometry=new b,this.geometry.drawRange.count=0,this.spatialPassUniforms={span:{value:-1},shapesDataTexture:this.shapesDataTexture,npart:{value:this.npart},spatialn:{value:this.spatialn}},this.spatialMesh=new z(O,this.spatialPassMaterial()),this.spatialMesh.frustumCulled=!1,this.spatialscene.add(this.spatialMesh);let a=new w(X.triTable,16,256,u,l);a.needsUpdate=!0;let n=new w(X.numTrisTable,256,1,u,l);n.needsUpdate=!0,this.voxelPassUniforms={potentialPassTexture:{value:void 0},numTrisTable:{value:n}},this.voxelMesh=new z(O,this.voxelPassMaterial()),this.voxelMesh.frustumCulled=!1,this.voxelPassScene.add(this.voxelMesh),this.potentialPassUniforms={shapesDataTexture:this.shapesDataTexture,spatialPassTexture:{value:void 0},npart:{value:this.npart},spatialn:{value:this.spatialn}},this.potentialMesh=new z(O,this.potentialPassMaterial()),this.potentialMesh.frustumCulled=!1,this.potentialPassScene.add(this.potentialMesh),this.marchPassUniforms={triTable:{value:a},potentialPassTexture:{value:void 0},voxelPassTexture:{value:void 0},pyramidTexture1:{value:void 0},pyramidTexture1Size:{value:void 0},pyramidTexture2:{value:void 0},pyramidTexture2Size:{value:void 0}},this.frustumCulled=!1,this.onBeforeShadowPass=t=>{let e=at.call(this);if(0===this.npart)return void(this.geometry.drawRange.count=0);let i=this.material.root;if(i.shadersPatchedForShapeBlend){if(this.customDepthMaterialNeedsUpdate){this.customDepthMaterialNeedsUpdate=!1,this.customDepthMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t\t#include <packing>\n\t\t\t\t\t\tvoid main()\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tgl_FragColor = packDepthToRGBA(gl_FragCoord.z);\n\t\t\t\t\t\t}\n\t\t\t\t\t",uniforms:i.uniforms,defines:this.material.defines}),this.isMeshDepthMaterial=!0,this.customDistanceMaterial=new S({vertexShader:i.vertexShader,fragmentShader:"\n\t\t\t\t\t#include <common>\n\t\t\t\t\t#include <packing>\n\t\t\t\t\tuniform vec3 referencePosition;\n\t\t\t\t\tuniform float nearDistance;\n\t\t\t\t\tuniform float farDistance;\n\t\t\t\t\t\n\t\t\t\t\tvarying vec3 vWPosition;\n\t\t\t\t\tvoid main()\n\t\t\t\t\t{\n\t\t\t\t\t\tfloat dist = length(vWPosition - referencePosition);\n\t\t\t\t\t\tdist = (dist - nearDistance) / (farDistance - nearDistance);\n\t\t\t\t\t\tdist = saturate(dist);\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = packDepthToRGBA( dist );\n\t\t\t\t\t}",uniforms:{nearDistance:{value:0},farDistance:{value:0},referencePosition:{value:new d},opacity:{value:0},...i.uniforms},defines:this.material.defines});let t=this.customDistanceMaterial;t.referencePosition=new d,t.nearDistance=0,t.farDistance=0,t.opacity=1,t.isMeshDistanceMaterial=!0}}else this.patchVertexShaderForShapeBlend(i),i.shadersPatchedForShapeBlend=!0,this.customDepthMaterialNeedsUpdate=!0;this.spatialPassUniforms.npart.value=this.npart,this.spatialPassUniforms.spatialn.value=this.spatialn,this.potentialPassUniforms.npart.value=this.npart,this.potentialPassUniforms.spatialn.value=this.spatialn;let a=this.needsRebuild;if(this.needsRebuild){this.needsRebuild=!1,this.spatialMesh.material.defines.RES=this.resolutionLevel,this.spatialMesh.material.needsUpdate=!0,this.potentialMesh.material.defines.RES=this.resolutionLevel,this.potentialPassUniforms.spatialPassTexture.value=this.spatialPassRenderTarget.texture,this.potentialMesh.material.needsUpdate=!0,this.voxelMesh.material.defines.RES=this.resolutionLevel,this.voxelMesh.material.needsUpdate=!0,this.voxelPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.potentialPassTexture.value=this.potentialPassRenderTarget.texture,this.marchPassUniforms.voxelPassTexture.value=this.voxelPassRenderTarget.textures[0],this.material.defines.RES=this.resolutionLevel,this.material.defines.LEVELS=this.pyramidLevelSizes.length,this.material.defines.LOOP=this.pyramidLevelSizes.length%2==0?this.pyramidLevelSizes.length-3:this.pyramidLevelSizes.length-2,this.material.defines.HALF=this.pyramidLevelSizes.length%2==0?1:0,this.material.needsUpdate=!0;let t=this.pyramidLevelSizes.length%2==0?0:1,e=this.pyramidLevelSizes.length%2==0?1:0;this.marchPassUniforms.pyramidTexture2.value=this.pyramidRenderTarget[t].texture,this.marchPassUniforms.pyramidTexture2Size.value=new h(this.pyramidRenderTarget[t].width,this.pyramidRenderTarget[t].height),this.marchPassUniforms.pyramidTexture1.value=this.pyramidRenderTarget[e].texture,this.marchPassUniforms.pyramidTexture1Size.value=new h(this.pyramidRenderTarget[e].width,this.pyramidRenderTarget[e].height),Object.assign(this.material.uniforms,this.marchPassUniforms)}if(!e&&!a&&!this.drawRangeNeedsForceUpdate&&this._passesRenderer===t)return;this._passesRenderer=t;let n=t.shadowMap.enabled;t.shadowMap.enabled=!1;let s=t.getRenderTarget();t.setRenderTarget(this.spatialPassRenderTarget),t.render(this.spatialscene,U),t.setRenderTarget(this.potentialPassRenderTarget),t.render(this.potentialPassScene,U),t.setRenderTarget(this.voxelPassRenderTarget),t.render(this.voxelPassScene,U),G.streamCompaction.renderPyramid(this.resolutionLevel,this.pyramidLevelSizes,t,this.voxelPassRenderTarget,this.pyramidRenderTarget).then(t=>{this.material.wireframe&&(3*t>this.geometry.attributes.position.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.dispose(),this.geometry=new b,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.geometry.attributes.position=new o(new Float32Array(3*t*2),3)),(3*t>this.geometry.drawRange.count||this.drawRangeNeedsForceUpdate)&&(this.geometry.drawRange.count=3*Math.floor(1.2*t),this.markSceneShadowsDirty()),this.drawRangeNeedsForceUpdate=!1}),t.shadowMap.enabled=n,t.setRenderTarget(s)}}markSceneShadowsDirty(){let t=this.parent;if(null!==t){for(;t.parent;)t=t.parent;t.markShadowsDirty?.()}}set npart(t){t!==this._npart&&(this.drawRangeNeedsForceUpdate=!0,this._npart=t,this.spatialn=Math.ceil(t/96))}get npart(){return this._npart}set resolutionLevel(t){let e=Math.min(q?9:8,Math.max(5,t));if(e===this._authoredResolutionLevel)return;this._authoredResolutionLevel=e,this.ultraFieldResolution=Math.pow(2,e);let i=Math.min(8,e);switch(this._resolutionLevel=i,this.resolution=Math.pow(2,i),this.resolutionLevel){case 5:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192],this.bboxSize=496,this.bboxOffset=-8;break;case 6:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512],this.bboxSize=504,this.bboxOffset=-4;break;case 7:this.pyramidLevelSizes=[1,2,4,6,12,24,48,96,192,384,768,1536],this.bboxSize=508,this.bboxOffset=-2;break;case 8:this.pyramidLevelSizes=[1,2,4,8,16,32,64,128,256,512,1024,2048,4096],this.bboxSize=510,this.bboxOffset=-1}this.pyramidTexture1Width=0,this.pyramidTexture2Width=0,this.pyramidTexture1Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-2],this.pyramidTexture2Height=this.pyramidLevelSizes[this.pyramidLevelSizes.length-3];for(let t=this.pyramidLevelSizes.length-2;t>=0;t--)(this.pyramidLevelSizes.length-2)%2==t%2?this.pyramidTexture1Width+=this.pyramidLevelSizes[t]:this.pyramidTexture2Width+=this.pyramidLevelSizes[t];this.basePyramidSize=this.pyramidLevelSizes[this.pyramidLevelSizes.length-1],this.zLayersPerRow=this.basePyramidSize/this.resolution,this.numLevels=this.pyramidLevelSizes.length-1,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]},this.needsRebuild=!0,this.customDepthMaterialNeedsUpdate=!0}get resolutionLevel(){return this._resolutionLevel}get spatialPassRenderTarget(){let t=this._spatialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.spatialDivisions*this.spatialn,this.spatialDivisions**2,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._spatialPassRenderTargets[this.resolutionLevel]=t),t}get potentialPassRenderTarget(){let t=this._potentialPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),this._potentialPassRenderTargets[this.resolutionLevel]=t),t}get voxelPassRenderTarget(){let t=this._voxelPassRenderTargets[this.resolutionLevel];return t||(t=new v(this.basePyramidSize,this.basePyramidSize,{count:2,stencilBuffer:!1,depthBuffer:!1,generateMipmaps:!1,minFilter:P,magFilter:P}),t.textures[0].format=c,t.textures[0].type=l,t.textures[1].format=u,t.textures[1].type=l,this._voxelPassRenderTargets[this.resolutionLevel]=t),t}get pyramidRenderTarget(){let t=this._pyramidRenderTargets[this.resolutionLevel];return t||(t=[new v(this.pyramidTexture1Width,this.pyramidTexture1Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P}),new v(this.pyramidTexture2Width,this.pyramidTexture2Height,{format:c,type:l,stencilBuffer:!1,depthBuffer:!1,magFilter:P,minFilter:P})],this._pyramidRenderTargets[this.resolutionLevel]=t),t}updateGeometryInteractions(){}updateState(t,e){let i=this.material;super.updateState(t,e),i!==this.material&&(this.needsRebuild=!0),t.geometry&&(this.resolutionLevel=t.geometry.resolutionLevel,this.geometry.userData.parameters={width:this.bboxSize,height:this.bboxSize,depth:this.bboxSize,centerOffset:[this.bboxOffset,this.bboxOffset,this.bboxOffset]}),t.wireframe&&!this.geometry.getAttribute("position")?this.geometry.setAttribute("position",new o(new Float32Array(3*this.geometry.drawRange.count),3)):!t.wireframe&&this.geometry.getAttribute("position")&&this.geometry.deleteAttribute("position")}spatialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tuniform float span;\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\t${X.shapeInput()}\n\n\t\t\tvec3 low, high; \n\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tfloat spatialKey(float lowi) {\n\t\t\t\tfloat t = 0.;\n\t\t\t\tfor (float ii = 23.; ii >= 0.; ii--) {\n\t\t\t\t\tfloat i = ii + lowi;\n\t\t\t\t\tfloat iin = (i + 0.5) / 96.;\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec3 d = shape.xyz;\n\t\t\t\t\tfloat op = shape.w;\n\t\n\t\t\t\t\tt *= 2.;\n\t\t\t\t\tt += (\n\t\t\t\t\t\tlow.x < d.x && d.x < high.x &&\n\t\t\t\t\t\tlow.y < d.y && d.y < high.y &&\n\t\t\t\t\t\tlow.z < d.z && d.z < high.z &&\n\t\t\t\t\t\ti < npart || op == -2. \n\t\t\t\t\t) ? 1. : 0.;\n\t\t\t\t}\n\t\t\t\treturn t;\n\t\t\t}\n\n\t\t\t${X.getpart}\n\n\t\t\tvoid main() { \n\t\t\t\t\n\t\t\t\tvec3 div; \n\t\t\t\t\n\t\t\t\tfloat yz = float(gl_FragCoord.y - 0.5); \n\t\t\t\tdiv.y = getpart(yz, spatialDivisions);\n\t\t\t\tdiv.z = yz; \n\n\t\t\t\tfloat lx = float(gl_FragCoord.x - 0.5); \n\t\t\t\tfloat lowi = getpart(lx, spatialn) * 96.;\n\t\t\t\tdiv.x = lx;\n\n\t\t\t\tlow = div / spatialDivisions * 2. - 1. - span;\n\t\t\t\thigh = (div+1.) / spatialDivisions * 2. - 1. + span;\n\n\t\t\t\t\n\t\t\t\tpc_FragColor.x = spatialKey(lowi);\n\t\t\t\tpc_FragColor.y = spatialKey(lowi+24.);\n\t\t\t\tpc_FragColor.z = spatialKey(lowi+48.);\n\t\t\t\tpc_FragColor.w = spatialKey(lowi+72.);\n\t\t\t}\n\t\t`;return new L({name:"Spatial Pass",fragmentShader:t,uniforms:this.spatialPassUniforms})}potentialPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tout vec4 pc_FragColor;\n\n\t\t\t${X.shapeInput()}\n\t\t\tuniform sampler2D spatialPassTexture;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.;\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tuniform float npart;\n\t\t\tuniform float spatialn;\n\t\t\tconst float spatialDivisions = ${this.spatialDivisions}.;\n\t\t\tconst float spatialDivisions2 = spatialDivisions * spatialDivisions;\n\t\t\tconst float spatialDivisionsSub1 = spatialDivisions - 1.;\n\n\t\t\t${X.getpart}\n\n\t\t\tvec3 packRGBAToVec3(vec4 color) {\n\t\t\t\tuint r = uint(color.r * 255.);\n\t\t\t\tuint g = uint(color.g * 255.);\n\t\t\t\tuint combined = (r << 8) | g; \n\t\t\t\treturn vec3(float(combined) * 0.00001525902, color.b, color.a); \n\t\t\t}\n\n\t\t\tvoid applyQuaternionToVector(in vec4 q, inout vec3 v) {\n\t\t\t\tv += 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);\n\t\t\t}\n\n\t\t\t\n\n\n\n\t\t\t\n\t\t\tfloat smoothOperation(float op, float sdf, float d, float k) {\n\t\t\t \n\t\t\t \n\t\t\t\t\n\n\t\t\t\tfloat signSubtract = clamp(op, -1., 1.);\n\t\t\t\tfloat signIntersection = 2. * (op - signSubtract) + 1.;\n\t\t\t\tfloat h = clamp(\n\t\t\t\t\t0.5 + signSubtract * 0.5 * (sdf - signSubtract * signIntersection * d) / k,\n\t\t\t\t\t0.0,\n\t\t\t\t\t1.0\n\t\t\t\t);\n\t\t\t\treturn mix(sdf, signSubtract * signIntersection * d, h) - \n\t\t\t\t\t\t\t signSubtract * k * h * (1.0 - h);\n\t\t\t}\n\n\t\t\tfloat sdSphere( vec3 p, float s )\n\t\t\t{\n\t\t\t\treturn length(p)-s;\n\t\t\t}\n\n\t\t\tfloat sdEllipsoid( vec3 p, vec3 r )\n\t\t\t{\n\t\t\t\tfloat k0 = length(p/r);\n\t\t\t\tfloat k1 = length(p/(r*r));\n\t\t\t\treturn k0*(k0-1.0)/k1;\n\t\t\t}\n\n\t\t\tfloat sdBox( vec3 p, vec3 b )\n\t\t\t{\n\t\t\t\tvec3 q = abs(p) - b;\n\t\t\t\treturn length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0);\n\t\t\t}\n\n\t\t\tfloat sdTorus( vec3 p, vec2 t )\n\t\t\t{\n\t\t\t\tvec2 q = vec2(length(p.xy)-t.x,p.z);\n\t\t\t\treturn length(q)-t.y;\n\t\t\t}\n\n\t\t\tfloat sdCappedTorus( vec3 p, vec2 sc, float ra, float rb)\n\t\t\t{\n\t\t\t\tp.x = abs(p.x);\n\t\t\t\tfloat k = (sc.y*p.x>sc.x*p.y) ? dot(p.xy,sc) : length(p.xy);\n\t\t\t\treturn sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;\n\t\t\t}\n\n\t\t\tfloat dot2( in vec2 v ) { return dot(v,v); }\n\t\t\tfloat sdCappedCone( vec3 p, float h, float r1, float r2 )\n\t\t\t{\n\t\t\t\tvec2 q = vec2( length(p.xz), p.y );\n\t\t\t\tvec2 k1 = vec2(r2,h);\n\t\t\t\tvec2 k2 = vec2(r2-r1,2.0*h);\n\t\t\t\tvec2 ca = vec2(q.x-min(q.x,(q.y<0.0)?r1:r2), abs(q.y)-h);\n\t\t\t\tvec2 cb = q - k1 + k2*clamp( dot(k1-q,k2)/dot2(k2), 0.0, 1.0 );\n\t\t\t\tfloat s = (cb.x<0.0 && ca.y<0.0) ? -1.0 : 1.0;\n\t\t\t\treturn s*sqrt( min(dot2(ca),dot2(cb)) );\n\t\t\t}\n\n\t\t\tfloat sdCappedCylinder( vec3 p, float h, float r )\n\t\t\t{\n\t\t\t\tvec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);\n\t\t\t\treturn min(max(d.x,d.y),0.0) + length(max(d,0.0));\n\t\t\t}\n\n\t\t\tfloat maxBlend = 0.0;\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tvoid fillSpatialInner(\n\t\t\t\tfloat ii,\n\t\t\t\tfloat activeKey,\n\t\t\t\tvec3 corner,\n\t\t\t\tinout float sdf,\n\t\t\t\tinout float colorDivisor,\n\t\t\t\tinout vec4 trackColor\n\t\t\t) {\n\t\t\t\tfor (float i = 0.; i < 24.; i++) {\n\t\t\t\t\tif (activeKey < 1.) break; \n\t\t\t\t\tactiveKey *= 0.5;\n\t\t\t\t\tif (fract(activeKey) < 0.5) continue;\n\n\t\t\t\t\tfloat iin = (i + ii + 0.5) * ${1/96};\n\t\t\t\t\tvec4 shape = shapePos(iin);\n\t\t\t\t\tvec4 quat = shapeQuat(iin);\n\t\t\t\t\tvec4 params1 = shapeParams1(iin);\n\t\t\t\t\tvec4 params2 = shapeParams2(iin);\n\n\t\t\t\t\tvec3 p = corner - shape.xyz;\n\t\t\t\t\tapplyQuaternionToVector(quat, p);\n\t\t\t\t\tp /= params2.z; // scale\n\t\t\t\t\tfloat d; // d in -1..1 coordinates\n\t\t\t\t\tswitch (int(params1.x)) {\n\t\t\t\t\t\tcase 0: d = sdSphere(p, params1.y); break;\n\t\t\t\t\t\tcase 1: d = sdEllipsoid(p, params1.yzw); break;\n\t\t\t\t\t\tcase 2: d = sdBox(p, params1.yzw); break;\n\t\t\t\t\t\tcase 3: d = sdCappedCylinder(p, params1.y, params1.z); break;\n\t\t\t\t\t\tcase 4: d = sdCappedCone(p, params1.y, params1.z, params1.w); break;\n\t\t\t\t\t\tcase 5: d = sdTorus(p, params1.yz); break;\n\t\t\t\t\t\tcase 6: d = sdCappedTorus(p, params1.yz, params1.w, params2.w); break;\n\t\t\t\t\t\t// Mesh children (type 7) live in a WebGPU-only baked SDF\n\t\t\t\t\t\t// atlas — the GLSL evaluator skips the shape entirely\n\t\t\t\t\t\t// (also closes the latent uninitialized-d default).\n\t\t\t\t\t\tdefault: continue;\n\t\t\t\t\t}\n\t\t\t\t\td -= params2.y; // rounded edge\n\t\t\t\t\td *= params2.z; // scale\n\n\t\t\t\t\tfloat k = params2.x;\n\t\t\t\t\tfloat op = shape.w;\n\n\t\t\t\t\tsdf = smoothOperation(shape.w, sdf, d, k);\n\n\t\t\t\t\tfloat isNegativeOne = step(-1.5, op) * step(op, -0.5); // 1 when op == -1, 0 otherwise\n\t\t\t\t\tfloat colorCull = smoothstep(maxBlend, 0., -d);\n\t\t\t\t\tfloat cullFactor = mix(1.0, colorCull, isNegativeOne);\n\t\t\t\t\ttrackColor *= cullFactor;\n\t\t\t\t\tcolorDivisor *= cullFactor;\n\n\t\t\t\t\tmaxBlend = max(maxBlend, k);\n\n\t\t\t\t\tk += 2. * INV_VOXEL_RESOLUTION; // avoid division by zero, and other color artifacts with very small k\n\t\t\t\t\tfloat nearness = smoothstep(k, 0., d);\n\n\t\t\t\t\tvec4 color = shapeColor(iin);\n\t\t\t\t\tnearness *= float(color.a >= 0.);\n\n\t\t\t\t\tcolorDivisor += nearness;\n\t\t\t\t\ttrackColor += color * nearness;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tvec3 div;\n\t\t\t// compute potential from all spheres; collect +ve and =ve values separately\n\t\t\t// work in blocks of A*4 (=96) spheres, using the bit flags in 4 float channel 'activeKey' values\n\t\t\t// TODO check if extra vec3 output useful, not really used at present\n\t\t\tfloat fillSpatial(vec3 corner, inout vec4 trackColor) {\n\t\t\t\tfloat sdf = 1e3; // hack: initialize to large value\n\t\t\t\tfloat colorDivisor = 0.;\n\t\t\t\t// spatialPassTexture holds x=> lowi, x faster moving and y=> z, y faster moving\n\t\t\t\tfloat divyz = (div.y + div.z * spatialDivisions + 0.5) / (spatialDivisions2);\n\t\t\t\tfor (float ii = 0.; ii < spatialn; ii++) {\n\t\t\t\t\tfloat i = ii * 96.;\n\n\t\t\t\t\tvec4 activeKey = texture(spatialPassTexture, vec2((div.x * spatialn + ii + 0.5)/(spatialn * spatialDivisions), divyz));\n\t\t\t\t\tfillSpatialInner(i, activeKey.x, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+24., activeKey.y, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+48., activeKey.z, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t\tfillSpatialInner(i+72., activeKey.w, corner, sdf, colorDivisor, trackColor);\n\t\t\t\t}\n\n\t\t\t\ttrackColor /= colorDivisor;\n\t\t\t\treturn mix(sdf, 0.0, step(1e20 - 0.1, sdf));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 xyzi = vec3(xi,yi,zi);\n\t\t\t\tvec3 corner = xyzi / VOXEL_RESOLUTION_SUB1 * 2. - 1.; \n\n\t\t\t\tdiv = floor(xyzi / VOXEL_RESOLUTION_SUB1 * spatialDivisionsSub1);\n\n\t\t\t\tvec4 c = vec4(0.);\n\t\t\t\tfloat t = fillSpatial(corner, c);\n\n\t\t\t\tpc_FragColor = vec4(t, packRGBAToVec3(c)); \n\t\t\t}\n\t\t`;return new L({name:"PotentialPass",fragmentShader:t,uniforms:this.potentialPassUniforms})}voxelPassMaterial(){let t=`\n\t\t\tprecision highp float;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tlayout(location = 1) out vec4 numTris;\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float VOXEL_RESOLUTION_SUB1 = VOXEL_RESOLUTION - 1.; \n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\t\t\tuniform sampler2D numTrisTable; \n\n\t\t\tfloat keyi(float f000, float f100, float f010, float f110, float f001, float f101, float f011, float f111) {\n\t\t\t\treturn (float(f000 < 0.) * 1.) +\n\t\t\t\t\t\t\t (float(f100 < 0.) * 2.) +\n\t\t\t\t\t\t\t (float(f010 < 0.) * 8.) +\n\t\t\t\t\t\t\t (float(f110 < 0.) * 4.) +\n\t\t\t\t\t\t\t (float(f001 < 0.) * 16.) +\n\t\t\t\t\t\t\t (float(f101 < 0.) * 32.) +\n\t\t\t\t\t\t\t (float(f011 < 0.) * 128.) +\n\t\t\t\t\t\t\t (float(f111 < 0.) * 64.);\n\t\t\t}\n\n\t\t\t${X.lookup}\n\n\t\t\tvec3 compNormi(float xi, float yi, float zi) {\n\t\t\t\tfloat dx = look(xi + 1., yi, zi, potentialPassTexture).r - look(xi - 1., yi, zi, potentialPassTexture).r;\n\t\t\t\tfloat dy = look(xi, yi + 1., zi, potentialPassTexture).r - look(xi, yi - 1., zi, potentialPassTexture).r;\n\t\t\t\tfloat dz = look(xi, yi, zi + 1., potentialPassTexture).r - look(xi, yi, zi - 1., potentialPassTexture).r;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tif (dx == 0.0 && dy == 0.0 && dz == 0.0) {\n\t\t\t\t\treturn vec3(0.199, 0.299, 0.399);\n\t\t\t\t}\n\t\t\t\treturn normalize(vec3(dx, dy, dz));\n\t\t\t}\n\n\t\t\tvoid main() {\n\t\t\t\t${X.getxyzi} \n\n\t\t\t\tvec3 normal = compNormi(xi, yi, zi); \n\n\t\t\t\tif (xi >= VOXEL_RESOLUTION_SUB1 || yi >= VOXEL_RESOLUTION_SUB1 || zi >= VOXEL_RESOLUTION_SUB1) {\n\t\t\t\t\tpc_FragColor = vec4(normal, 0.);\n\t\t\t\t\tnumTris = vec4(0.);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\n\t\t\t\tfloat\n\t\t\t\t\tf000 = look(xi, yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf100 = look(xi+1., yi, zi, potentialPassTexture).r,\n\t\t\t\t\tf010 = look(xi, yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf110 = look(xi+1., yi+1., zi, potentialPassTexture).r,\n\t\t\t\t\tf001 = look(xi, yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf101 = look(xi+1., yi, zi+1., potentialPassTexture).r,\n\t\t\t\t\tf011 = look(xi, yi+1., zi+1., potentialPassTexture).r,\n\t\t\t\t\tf111 = look(xi+1., yi+1., zi+1., potentialPassTexture).r;\n\t\t\t\tfloat key = keyi(f000, f100, f010, f110, f001, f101, f011, f111);\n\n\t\t\t\tpc_FragColor = vec4(normal, key);\n\n\t\t\t\tnumTris = texture(numTrisTable, vec2((key + 0.5) / 256., 0.5));\n\t\t\t}\n\t\t`;return new L({name:"VoxelPass",fragmentShader:t,uniforms:this.voxelPassUniforms})}patchVertexShaderForShapeBlend(t){let e=`\n\t\t#ifdef SHAPEBLEND \n\t\t\tprecision highp sampler2D;\n\n\t\t\tuniform float isol;\n\n\t\t\tuniform sampler2D triTable; \n\t\t\tuniform sampler2D pyramidTexture1;\n\t\t\tuniform vec2 pyramidTexture1Size;\n\t\t\tuniform sampler2D pyramidTexture2;\n\t\t\tuniform vec2 pyramidTexture2Size;\n\n\t\t\tconst vec2 halfPixelOffset = vec2(0.5, 0.5);\n\n\t\t\tconst vec2 rShift = vec2(0., 1.);\n\t\t\tconst vec2 gShift = vec2(1., 1.);\n\t\t\tconst vec2 bShift = vec2(1., 0.);\n\n\t\t\tconst float res = float(RES);\n\t\t\tconst float VOXEL_RESOLUTION = pow(2., res);\n\t\t\tconst float Z_LAYERS_PER_ROW = ceil(pow(2., res / 2.));\n\t\t\tconst float INV_VOXEL_RESOLUTION = 1.0 / VOXEL_RESOLUTION;\n\n\t\t\tconst float scale_factor = 2.;\n\n\t\t\t#if SHAPEBLEND == 5\n\t\t\t\tconst float levelShiftX[7] = float[7](4., 6., 12., 24., 48., 96., 192.);\n\t\t\t\tconst float scale = 8. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(16.);\n\t\t\t#elif SHAPEBLEND == 7\n\t\t\t\tconst float levelShiftX[10] = float[10](4., 6., 12., 24., 48., 96., 192., 384., 768., 1536.); \n\t\t\t\tconst float scale = 2. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(64.);\n\t\t\t#elif SHAPEBLEND == 8\n\t\t\t\tconst float levelShiftX[11] = float[11](4., 8., 16., 32., 64., 128., 256., 512., 1024., 2048., 4096.);\n\t\t\t\tconst float scale = scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(128.);\n\t\t\t#else\n\t\t\t\tconst float levelShiftX[8] = float[8](4., 8., 16., 32., 64., 128., 256., 512.);\n\t\t\t\tconst float scale = 4. * scale_factor;\n\t\t\t\tconst vec3 originOffset = vec3(32.);\n\t\t\t#endif\n\n\t\t\t${X.lookup}\n\n\t\t\tconst vec3 offsets[24] = vec3[](\n\t\t\t\tvec3(0., 0., 0.), vec3(1., 0., 0.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 1., 0.), vec3(1., 1., 0.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 1., 0.),\n\t\t\t\tvec3(0., 0., 1.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 0., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 1.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 0., 1.), vec3(0., 1., 1.),\n\t\t\t\tvec3(0., 0., 0.), vec3(0., 0., 1.),\n\t\t\t\tvec3(1., 0., 0.), vec3(1., 0., 1.),\n\t\t\t\tvec3(1., 1., 0.), vec3(1., 1., 1.),\n\t\t\t\tvec3(0., 1., 0.), vec3(0., 1., 1.)\n\t\t\t);\n\n\t\t\tvec2 computeShiftedPosition1(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture1Size;\n\t\t\t}\n\n\t\t\tvec2 computeShiftedPosition2(vec2 xy, float levelOriginX) {\n\t\t\t\tvec2 xyShifted = xy;\n\t\t\t\txyShifted.x += levelOriginX;\n\t\t\t\treturn (xyShifted + halfPixelOffset) / pyramidTexture2Size;\n\t\t\t}\n\n\t\t\tvec4 unpackVec3ToRGBA(vec3 vec) {\n\t\t\t\tuint combined = uint(vec.x * 65535.0 + 0.5); \n\t\t\t\tfloat g = float(combined & uint(0xFF)) * 0.00392156862; \n\t\t\t\tfloat r = float((combined >> 8) & uint(0xFF)) * 0.00392156862; \n\t\t\n\t\t\t\treturn vec4(r, g, vec.y, vec.z);\n\t\t\t}\n\n\t\t\tout vec4 marchColor;\n\t\t\t\n\t\t#endif\n\t\t`;t.vertexShader=e+t.vertexShader.replace("#include <project_vertex>","\n\t\t#ifdef SHAPEBLEND\n\t\t\tfloat triIndex = floor(float(gl_VertexID/3));\n\t\t\tfloat vertexIndex = float(gl_VertexID);\n\t\t\t\n\t\t\t\n\t\t\tfloat levelOriginX1 = pyramidTexture1Size.x - 2.;\n\t\t\tfloat levelOriginX2 = pyramidTexture2Size.x - 1.;\n\t\t\tvec2 xy = vec2(0.);\n\t\t\tvec4 lookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\t\t\t\n\t\t\t\n\t\t\tif (triIndex >= lookUp.r) return;\n\t\t\t\n\t\t\t\n\t\t\tfloat start = 0.;\n\t\t\tvec4 triIndexVec = vec4(triIndex);\n\t\t\t\n\t\t\t\n\t\t\tfor (int i = 0; i < LOOP;) {\n\t\t\t\t\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX2 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture1, computeShiftedPosition1(xy, levelOriginX1));\n\t\t\t\ti++;\n\n\t\t\t\tends = lookUp + vec4(start);\n\t\t\t\tstarts = vec4(ends.gba, start);\n\t\t\t\tcheck = vec4(greaterThanEqual(triIndexVec, starts)) * \n\t\t\t\t\t\t\t\t\t\t\tvec4(lessThan(triIndexVec, ends));\n\t\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t\tlevelOriginX1 -= levelShiftX[i];\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tlookUp = texture(pyramidTexture2, computeShiftedPosition2(xy, levelOriginX2));\n\n\t\t\t\ti++;\n\t\t\t}\n\n\t\t\t#if HALF == 1\n\t\t\t\tvec4 ends = lookUp + vec4(start);\n\t\t\t\tvec4 starts = vec4(ends.gba, start);\n\t\t\t\tvec4 check = vec4(greaterThanEqual(triIndexVec, starts)) * vec4(lessThan(triIndexVec, ends));\n\t\t\t\n\t\t\t\t\n\t\t\t\txy *= 2.;\n\t\t\t\txy += check.r * rShift + check.g * gShift + check.b * bShift;\n\t\t\t\n\t\t\t\t\n\t\t\t\tstart = dot(check, starts);\n\t\t\t#endif\n\t\t\t\n\t\t\t\n\t\t\tvec3 gridPos;\n\t\t\tgridPos.x = mod(xy.x, VOXEL_RESOLUTION);\n\t\t\tgridPos.y = mod(xy.y, VOXEL_RESOLUTION);\n\t\t\tgridPos.z = floor(xy.x * INV_VOXEL_RESOLUTION) + \n\t\t\t\t\t\t\t\t\tfloor(xy.y * INV_VOXEL_RESOLUTION) * Z_LAYERS_PER_ROW;\n\t\t\t\n\t\t\t\n\t\t\tvertexIndex -= start * 3.;\n\t\t\tfloat vk = vertexIndex * 0.0625 + 0.03125; \n\t\t\t\n\t\t\t\n\t\t\tvec4 voxel = look(gridPos.x, gridPos.y, gridPos.z, voxelPassTexture);\n\t\t\tfloat key = (voxel.w + 0.5) * 0.00390625; \n\t\t\t\n\t\t\t\n\t\t\tfloat edgeNum = texture(triTable, vec2(vk, key)).x;\n\t\t\tint edgeIndex = int(edgeNum) * 2;\n\t\t\t\n\t\t\t\n\t\t\tvec3 p1 = gridPos + offsets[edgeIndex];\n\t\t\tvec3 p2 = gridPos + offsets[edgeIndex + 1];\n\t\t\t\n\t\t\t\n\t\t\tvec4 potential1 = look(p1.x, p1.y, p1.z, potentialPassTexture);\n\t\t\tvec4 potential2 = look(p2.x, p2.y, p2.z, potentialPassTexture);\n\t\t\t\n\t\t\t\n\t\t\tfloat mu = potential1.r / (potential1.r - potential2.r);\n\n\t\t\tmarchColor = mix(\n\t\t\t\tunpackVec3ToRGBA(potential1.gba),\n\t\t\t\tunpackVec3ToRGBA(potential2.gba),\n\t\t\t\tmu\n\t\t\t);\n\n\t\t\ttransformed = p1 + (p2 - p1) * mu;\n\t\t\ttransformed -= originOffset;\n\t\t\ttransformed *= scale;\n\t\t\tvec4 data1 = look(p1.x, p1.y, p1.z, voxelPassTexture);\n\t\t\tvec4 data2 = look(p2.x, p2.y, p2.z, voxelPassTexture);\n\t\t\tobjectNormal = normalize(mix(data1.xyz, data2.xyz, mu));\n\t\t\ttransformedNormal = normalMatrix * objectNormal;\n\t\t\t#ifndef FLAT_SHADED\n\t\t\t\tvNormal = transformedNormal;\n\t\t\t#endif\n\t\t#endif\n\t\t\n#include <project_vertex>");let i=t.fragmentShader.match(/vec3 diffuseColor[^\n]*\n/);if(!i)return;let a=`\n\t\t#ifdef SHAPEBLEND_C\n\t\t\t#if SHAPEBLEND_C == 1\n\t\t\t\t${i[0].replace(/nodeU0,/g,"marchColor.rgb,").replace(/nodeU\d+(?=,g_uid\d+_calpha\))/g,"marchColor.a")}\n\t\t\t#else\n\t\t\t\t${i[0]}\n\t\t\t#endif\n\t\t#else\n\t\t\t${i[0]}\n\t\t#endif\n\t\t`;t.fragmentShader="in vec4 marchColor;\n"+t.fragmentShader.replace(i[0],a),Object.assign(t.uniforms,this.marchPassUniforms)}initDebugPass(t){console.log("fboToDebug.width",t.width,t.height),this.geometry=new g(t.width,t.height),this.geometry.userData={parameters:{width:4,height:4}};let e={inputTexture:{value:t.textures.length>1?t.textures[1]:t.texture},pyramidTextureSize:{value:void 0}},i=t=>{t.vertexShader="\n\t\t\t\tprecision highp float;\n\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t\t\tvUv = uv;\n\t\t\t\t}\n\t\t\t",t.fragmentShader="\n\t\t\t\tlayout(location = 1) out vec4 gVelocity;\n\n\t\t\t\tprecision highp float;\n\t\t\t\t\n\t\t\t\tuniform sampler2D inputTexture;\n\t\t\t\tvarying vec2 vUv;\n\n\t\t\t\tuniform vec2 pyramidTextureSize;\n\n\t\t\t\tvoid main() {\n\t\t\t\t\t\t\n\t\t\t\t\t\tgl_FragColor = texture(inputTexture, vUv);\n\t\t\t\t\t\tgVelocity = vec4(0.0);\n\t\t\t\t}\n\t\t\t",e.pyramidTextureSize.value=new h(this.pyramidRenderTarget[0].width,this.pyramidRenderTarget[0].height),Object.assign(t.uniforms,e)};this.material.shapeBlendhack=i,this.material.root.shapeBlendhack=i}dispose(){super.dispose(),B()?.release(this)}},j=G;j.streamCompaction=new class{constructor(){this.pyramidPassScene=new y,this.pyramidPassMaterial=new L({name:"PyramidPass"}),this.pyramidPassUniforms={inputTexture:{value:void 0},inputWidth:{value:0},inputHeight:{value:0},inputShiftX:{value:0},outputShiftX:{value:0}},this.pyramidTopLevelReadPixelBuffer=new Float32Array(4),this.pyramidPassMaterial.fragmentShader="\n\t\t\tprecision highp float;\n\t\t\tprecision highp sampler2D;\n\t\t\tlayout(location = 0) out vec4 pc_FragColor;\n\t\t\tuniform sampler2D inputTexture;\n\t\t\tuniform float inputWidth;\n\t\t\tuniform float inputHeight;\n\t\t\tuniform float inputShiftX;\n\t\t\tuniform float outputShiftX;\n\t\t\tconst vec2 half_unit_coord = vec2(0.5);\n\t\t\tconst vec4 one = vec4(1.0);\n\t\t\tvoid main() {\n\t\t\t\tvec2 inputSize = vec2(inputWidth, inputHeight);\n\t\t\t\tvec2 input_pixel_uv = 1. / inputSize;\n\t\t\t\tvec2 coord = gl_FragCoord.xy - half_unit_coord;\n\t\t\t\tcoord.x -= outputShiftX;\n\t\t\t\tcoord = coord * 2. + half_unit_coord;\n\t\t\t\tcoord.x += inputShiftX;\n\n\t\t\t\t\n\t\t\t\tvec2 input_uv = coord / inputSize;\n\t\t\t\tfloat bl = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x += input_pixel_uv.x;\n\t\t\t\tfloat br = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.y += input_pixel_uv.y;\n\t\t\t\tfloat tr = texture(inputTexture, input_uv).r;\n\n\t\t\t\t\n\t\t\t\tinput_uv.x -= input_pixel_uv.x;\n\t\t\t\tfloat tl = texture(inputTexture, input_uv).r;\n\n\t\t\t\tpc_FragColor.a = bl;\n\t\t\t\tpc_FragColor.b = pc_FragColor.a + br;\n\t\t\t\tpc_FragColor.g = pc_FragColor.b + tr;\n\t\t\t\tpc_FragColor.r = pc_FragColor.g + tl; \n\t\t\t}\n\t\t",this.pyramidPassMaterial.uniforms=this.pyramidPassUniforms,this.pyramidPassMaterial.depthTest=!1,this.pyramidPassMaterial.depthWrite=!1;let t=new z(O,this.pyramidPassMaterial);t.frustumCulled=!1,this.pyramidPassScene.add(t)}renderPyramid(t,e,i,a,n){(new x).min.setScalar(0);let s=e.length-1,r=new f;i.getViewport(r),this.pyramidPassUniforms.inputShiftX.value=0,this.pyramidPassUniforms.outputShiftX.value=0;let o=s-1;for(let s=o;s>=0;s--){let r=s%2==o%2?n[0]:n[1],l=s===o?a:s%2==o%2?n[1]:n[0];this.pyramidPassUniforms.inputTexture.value=l.textures.length>1?l.textures[1]:l.texture,this.pyramidPassUniforms.inputWidth.value="width"in l?l.width:1,this.pyramidPassUniforms.inputHeight.value="height"in l?l.height:1,i.setRenderTarget(r);let h=e[s],p=i.getPixelRatio();i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,h/p,h/p),2===s&&t%2!=0&&i.setViewport(this.pyramidPassUniforms.outputShiftX.value/p,0,3/p,3/p),i.render(this.pyramidPassScene,U);let d=this.pyramidPassUniforms.inputShiftX.value;this.pyramidPassUniforms.inputShiftX.value=this.pyramidPassUniforms.outputShiftX.value,this.pyramidPassUniforms.outputShiftX.value=d,s<o&&(this.pyramidPassUniforms.outputShiftX.value+=e[s+1])}i.setViewport(r);let l=e.length%2==0?0:1;return i.readRenderTargetPixelsAsync(n[l],n[l].width-1,0,1,1,this.pyramidTopLevelReadPixelBuffer).then(()=>this.pyramidTopLevelReadPixelBuffer[0])}};var $=new m,Y=new m,Z=new p,Q=new d,J=new d,tt=new p;function et(t,e=0){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}function it(t,e=0){if(!0!==t(this,e)){let i=this.children.length;for(;i--;){let a=this.children[i];n.is(a)&&it.call(a,t,e+1)}}}function at(){if(void 0===this.shapesDataTexture.value){let t=new w(new Float32Array(1920),96,5,c,l);this.shapesDataTexture.value=t}let n=this.shapesDataTexture.value,o=n.image.data,h=0,p=0,d=this.data.geometry.blendRange,f=$.copy(this.matrixWorld).invert(),u=this._npart,v=0;this._meshSdfWanted.clear();let m=null;if(et.call(this,n=>{if(!1===n.visible)return!0;let l;if(n instanceof t)return;if(n instanceof e||r(n))return;l=n instanceof i?n.object:n;let c=n.data?.cloner;if(s.is(n)&&c&&!c.hideBase&&"radial"!==c.type&&!0!==c.disabled||!(l instanceof a))return;let u=l.geometry.userData.parameters,x=u?.shapeBlendNode??l.dataPatched?.geometry?.shapeBlendNode;if(void 0===x)return;if(Y.multiplyMatrices(f,n.matrixWorld).decompose(J,Z,Q),"TorusGeometry"===u?.type&&360!==u.arc){let t=u.arc*Math.PI/180;t/=4,Z.multiply(tt.set(0,0,Math.sin(t),Math.cos(t)))}let y=x.overrideGlobalBlend?x.blendRange:d;y=y/this.bboxSize*2,o[4*v]=(J.x-this.bboxOffset)/this.bboxSize*2,o[4*v+1]=(J.y-this.bboxOffset)/this.bboxSize*2,o[4*v+2]=(J.z-this.bboxOffset)/this.bboxSize*2,o[4*v+3]=0===x.operation?1:2===x.operation?-1:-2,o[384+4*v]=-Z.x,o[384+4*v+1]=-Z.y,o[384+4*v+2]=-Z.z,o[384+4*v+3]=Z.w;let g=new Float32Array(4),S=0,b=y;if("SphereGeometry"===u?.type)u.width===u.height&&u.width===u.depth?g[0]=0:g[0]=1,g[1]=u.width/this.bboxSize,g[2]=u.height/this.bboxSize,g[3]=u.depth/this.bboxSize,b=Math.max(g[1],g[2],g[3])*Q.x+y;else if("CubeGeometry"===u?.type){S=u.cornerRadius;let t=u.width,e=u.height,i=u.depth;g[0]=2,g[1]=(t-2*S)/this.bboxSize,g[2]=(e-2*S)/this.bboxSize,g[3]=(i-2*S)/this.bboxSize,b=Math.sqrt(t**2+e**2+i**2)/this.bboxSize*Q.x+y}else if("CylinderGeometry"===u?.type){S=u.cornerRadius;let t=u.height,e=u.radiusBottom,i=u.radiusTop;if(i>=e){let a=Math.atan2(i-e,t),n=(Math.PI/2-a)/2;i-=S/Math.tan(n),e-=S*Math.tan(n)}else if(e>i){let a=Math.atan2(e-i,t),n=(Math.PI/2-a)/2;i-=S*Math.tan(n),e-=S/Math.tan(n)}g[1]=(u.height-2*S)/this.bboxSize,e===i?(g[0]=3,g[2]=e/this.bboxSize*2):(g[0]=4,g[2]=e/this.bboxSize*2,g[3]=i/this.bboxSize*2),b=(Math.hypot(g[1],Math.max(Math.abs(g[2]),Math.abs(g[3])))+S/this.bboxSize*2)*Q.x+y}else if("TorusGeometry"===u?.type){if(g[0]=5,g[1]=(u.width-u.depth)/this.bboxSize,g[2]=u.depth/this.bboxSize,360!==u.arc){g[0]=6,g[3]=g[1],o[1152+4*v+3]=g[2];let t=2*Math.atan2(g[2]/2,g[1]),e=u.arc*Math.PI/180/2-t;g[1]=Math.sin(e),g[2]=Math.cos(e)}b=u.width*Q.x/this.bboxSize+y}else{let t=l.geometry;(m??(m=new Set)).add(t.uuid);let e=this._meshSdfBaked.get(t.uuid),i=K(t);if((void 0===e||e.posVersion!==i)&&this._meshSdfWanted.set(t.uuid,t),void 0===e)return;g[0]=7,g[1]=e.slot,g[2]=e.boxHalf.x/this.bboxSize*2,g[3]=e.boxHalf.y/this.bboxSize*2,o[1152+4*v+3]=e.boxHalf.z/this.bboxSize*2,b=Math.hypot(e.boxHalf.x,e.boxHalf.y,e.boxHalf.z)/this.bboxSize*2*Q.x+y}o.set(g,768+4*v),h=Math.max(h,b),p=Math.max(p,y),this._reach[v]=b,o[1152+4*v]=y,o[1152+4*v+1]=S/this.bboxSize*2,o[1152+4*v+2]=Q.x;let T,P,_=Array.isArray(l.material)?l.material[0]:l.material,z=_;if(z?.getShapeBlendBaseColor){let t=z.getShapeBlendBaseColor();T=t,P=t.a}else void 0!==_?.uniforms?.nodeU0?(T=_.uniforms.nodeU0.node.value,P=_.uniforms.nodeU1?.value??1):(T={r:1,g:1,b:1},P=1);0!==x.operation&&!x.useColor&&(P=-1),o[1536+4*v]=T.r,o[1536+4*v+1]=T.g,o[1536+4*v+2]=T.b,o[1536+4*v+3]=P,P<1&&1===this.material.defines?.SHAPEBLEND_C&&this.material.setTransparent(!0),v++}),this._meshSdfBaked.size>0){let t=m??new Set;for(let e of this._meshSdfBaked.keys())t.has(e)||this._meshSdfBaked.delete(e)}this.npart=v,this._maxBlendK=p;let x=1.1*h+2/(this.spatialDivisions-1)+4/(this.resolution-1);this.spatialPassUniforms.span.value=x;let y=this._prevShapeData,g=u!==v,S=null===y||this._prevSpan!==x||g,b=S||W,T=this._fieldDirtyMin.set(1/0,1/0,1/0),P=this._fieldDirtyMax.set(-1/0,-1/0,-1/0);if(null!==y){let t=Math.max(v,u);for(let e=0;e<t;e++){let t=!1;for(let i=0;i<5;i++){let a=384*i+4*e;if(o[a]!==y[a]||o[a+1]!==y[a+1]||o[a+2]!==y[a+2]||o[a+3]!==y[a+3]){t=!0;break}}if(!t)continue;if(S=!0,b)break;let i=o[4*e],a=o[4*e+1],n=o[4*e+2],s=y[4*e],r=y[4*e+1],l=y[4*e+2],h=this._reach[e],p=this._prevReach[e];Number.isFinite(i+a+n+h)&&Number.isFinite(s+r+l+p)?(T.x=Math.min(T.x,i-h,s-p),T.y=Math.min(T.y,a-h,r-p),T.z=Math.min(T.z,n-h,l-p),P.x=Math.max(P.x,i+h,s+p),P.y=Math.max(P.y,a+h,r+p),P.z=Math.max(P.z,n+h,l+p)):b=!0}}return W&&(S=!0),this._fieldDirtyFull=b||T.x===1/0,S&&(null===y?this._prevShapeData=new Float32Array(o):y.set(o),this._prevReach.set(this._reach),this._prevSpan=x,n.needsUpdate=!0),S}function nt(t){return at.call(t)}export{k as a,E as b,M as c,F as d,N as e,V as f,B as g,A as h,H as i,K as j,j as k,nt as l};
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import{a as t}from"./runtime-chunk-K3573LAV.js";import{d as e}from"./runtime-chunk-E5ILRC2A.js";import{Uc as s}from"./runtime-chunk-KPOUV3HD.js";var r=class extends(e(s,t)){constructor(t,e,s){super(),this.super_Entity(t,e),this.context=s,this.objectHelper.update()}updateState(t,e){this.updateState_Entity(t,e)}};export{r as a};
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import{v as e}from"./runtime-chunk-6DIJN5MY.js";import{$c as t,Gc as s,Hc as a,Hd as i,Ib as r,Ic as n,Ie as h,Qc as o,Vc as l,Yd as d,Zd as c,md as u,nd as g}from"./runtime-chunk-KPOUV3HD.js";var p=null;function b(e){p=e}function S(){return p}var m=null;function f(e){m=e}function M(){return m}var y=new l;function R(e,t,s){return y.setRGB(e,t,s,r),{r:y.r,g:y.g,b:y.b}}var w=(e,t)=>"number"==typeof e&&Number.isFinite(e)?e:t,x=e=>Array.isArray(e)&&"number"==typeof e[0]&&"number"==typeof e[1]?[e[0],e[1]]:[0,0];function v(e,t,s){let a,i=w(e.angle,0),[r,n]=x(e.offset),[h,o]=x(e.morph),l=e.colors??[],d=e.steps??[],c=Math.min(10,l.length,d.length);if(0===c)return[1,1,1,1];if(1===e.gradientType){let e=3*(t+h)-(t+r)-1,l=3*(s+o)-(s+n)-1;a=Math.hypot(e,l)+i}else if(2===e.gradientType){let e=-1*Math.atan2(t+h-.5+r,s+o-.5+n),l=i/Math.PI/-2+.5*e/Math.PI;a=l-Math.floor(l)}else{let e=.5+h/(0!==t?t:1e-6),l=o/(0!==s?s:1e-6),d=Math.cos(i)*e-Math.sin(i)*l,c=Math.sin(i)*e+Math.cos(i)*l,u=d*d+c*c;a=u>1e-12?(((t-.5+r)/2+d/2)*d+((s-.5+n)/2+c/2)*c)/u:0}let u=l[0][0],g=l[0][1],p=l[0][2],b=l[0][3];for(let t=1;t<c;t++){let s=d[t-1],i=d[t]-s,r=0!==i?Math.min(1,Math.max(0,(a-s)/i)):a>=s?1:0;e.smooth&&(r=r*r*(3-2*r)),u+=(l[t][0]-u)*r,g+=(l[t][1]-g)*r,p+=(l[t][2]-p)*r,b+=(l[t][3]-b)*r}return[u,g,p,b]}function A(e,t){let s=e,a=s?.data?.layers;if(a&&"function"==typeof a.forEach){let e=t,s=[];return a.forEach(t=>{let a=t.data;if(!1===a.visible||!0===a.isMask)return;let i=w(a.alpha,1);if(!(i<=0))if("color"===a.type){let t,r=a.color;"string"==typeof r?t="function"==typeof e?.color?e.color(r):void 0:r&&"number"==typeof r.r&&(t=r),t&&s.push({kind:"color",layer:a,rgb:{...R(t.r,t.g,t.b),a:t.a??1},alpha:i})}else"gradient"===a.type&&s.push({kind:"gradient",layer:a,alpha:i})}),0===s.length?null:(e,t)=>{let a=1,i=1,r=1,n=!0;for(let h of s){let 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i=t.getAttribute("normal"),r=t.getAttribute("uv"),h=t.getAttribute("color"),o=t.getIndex(),l=o?o.count/3:a.count/3;if(l<1)return null;let d=(e,t)=>o?o.getX(3*e+t):3*e+t,c=s?s.elements:null,u=s?(new n).getNormalMatrix(s).elements:null,g=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[0]*t+c[4]*s+c[8]*i+c[12]:t},p=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[1]*t+c[5]*s+c[9]*i+c[13]:s},b=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[2]*t+c[6]*s+c[10]*i+c[14]:i},S=new Float64Array(l),m=0;for(let e=0;e<l;e++){let t=d(e,0),s=d(e,1),a=d(e,2),i=g(t),r=p(t),n=b(t),h=g(s)-i,o=p(s)-r,l=b(s)-n,c=g(a)-i,u=p(a)-r,f=b(a)-n,M=o*f-l*u,y=l*c-h*f,R=h*u-o*c;m+=.5*Math.sqrt(M*M+y*y+R*R),S[e]=m}return m<=0?null:{total:m,sample:(t,s)=>{let a=0,n=l-1;for(;a<n;){let e=a+n>>1;S[e]<t?a=e+1:n=e}let o=a,c=d(o,0),m=d(o,1),f=d(o,2),M=s(),y=s();M+y>1&&(M=1-M,y=1-y);let R,w,x,v=1-M-y,A=g(c)*v+g(m)*M+g(f)*y,j=p(c)*v+p(m)*M+p(f)*y,I=b(c)*v+b(m)*M+b(f)*y;if(i){if(R=i.getX(c)*v+i.getX(m)*M+i.getX(f)*y,w=i.getY(c)*v+i.getY(m)*M+i.getY(f)*y,x=i.getZ(c)*v+i.getZ(m)*M+i.getZ(f)*y,u){let e=u[0]*R+u[3]*w+u[6]*x,t=u[1]*R+u[4]*w+u[7]*x,s=u[2]*R+u[5]*w+u[8]*x;R=e,w=t,x=s}}else{let e=g(c),t=p(c),s=b(c),a=g(m)-e,i=p(m)-t,r=b(m)-s,n=g(f)-e,h=p(f)-t,o=b(f)-s;R=i*o-r*h,w=r*n-a*o,x=a*h-i*n}let H=Math.sqrt(R*R+w*w+x*x)||1,B=1,F=1,W=1;if(h)B=h.getX(c)*v+h.getX(m)*M+h.getX(f)*y,F=h.getY(c)*v+h.getY(m)*M+h.getY(f)*y,W=h.getZ(c)*v+h.getZ(m)*M+h.getZ(f)*y;else if(e.sampleColor){let t=r?r.getX(c)*v+r.getX(m)*M+r.getX(f)*y:.5,s=r?r.getY(c)*v+r.getY(m)*M+r.getY(f)*y:.5,a=e.sampleColor(t,s);a&&(B=a.r,F=a.g,W=a.b)}return{x:A,y:j,z:I,nx:R/H,ny:w/H,nz:x/H,cr:B,cg:F,cb:W}}}}function k(e){let t=Math.min(Math.max(1,Math.floor(e.guideStrands)),I),s=function(e){let t=e>>>0;return()=>{t|=0,t=t+1831565813|0;let e=Math.imul(t^t>>>15,1|t);return e=e+Math.imul(e^e>>>7,61|e)^e,((e^e>>>14)>>>0)/4294967296}}(e.seed??1337),a="object"===e.shape&&e.sampler,i=a?e.samplerRadius??B:B,r=new Float32Array(4*H),n=new Float32Array(H),h=new Float32Array(4*I).fill(1);for(let o=0;o<t;o++){let t=a?e.sampler(s):F(e.shape,s),l=a?t.x:t.x*i,d=a?t.y:t.y*i,c=a?t.z:t.z*i,{nx:u,ny:g,nz:p}=t;h[4*o+0]=t.cr,h[4*o+1]=t.cg,h[4*o+2]=t.cb;let b,S,m,f=32*o,M=(1.8+.8*s())*e.hairLength*i/31,y=.5+1.5*s(),R=(.02+.06*s())*i;Math.abs(g)<.99?(b=-p,S=0,m=u):(b=1,S=0,m=0);let w=Math.sqrt(b*b+S*S+m*m)||1;for(let e=0;e<32;e++){let t=e/31,s=t*t*.4*i,a=R*Math.sin(t*y*Math.PI*2),h=4*(f+e);r[h+0]=l+u*M*e+a*b/w,r[h+1]=d+g*M*e-s+a*S/w,r[h+2]=c+p*M*e+a*m/w,r[h+3]=0===e?0:1,e<31&&(n[f+e]=M)}}return{initialPositions:r,restLengths:n,unitScale:i,rootColors:h}}var C=1/60,O=4,P=new o,L=new s,z=new a,q=new a,Y=class extends e{constructor(e,i,r){super(e,i),this.type="HairSystem",this.isHairSystem=!0,this.simRunning=!1,this.previewRequested=!1,this.playModeActive=!1,this.pendingSimSeconds=0,this.simTime=0,this.resetRequested=!0,this.generation=0,this.settledSimSeconds=0,this.lastMotionFingerprint=0,this.lastBoneQuat=new s,this.lastBonePos=new a,this.hasLastBone=!1,this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,this.classicFallbackWarned=!1,this.regenSnapshot=null,this.context=r,this.data=i,this.geometry.setAttribute("position",new t(new Float32Array(0),3)),this.material=new u({colorWrite:!1,depthWrite:!1}),this.frustumCulled=!1,this.scalpMesh=new g(new d(B,48,32),new u({color:5448477})),this.scalpMesh.name="HairScalp",this.add(this.scalpMesh);let n=new h;n.setAttribute("position",new t(new Float32Array(12),3)),n.setIndex([0,2,1,2,3,1]),n.instanceCount=0,this.ribbonMesh=new g(n,new u({visible:!1})),this.ribbonMesh.name="HairRibbons",this.ribbonMesh.frustumCulled=!1,this.ribbonMesh.visible=!1,this.ribbonMesh.matrixAutoUpdate=!1,this.ribbonMesh.updateMatrixWorld=()=>{this.ribbonMesh.matrixWorld.identity()},this.ribbonMesh.updateWorldMatrix=()=>{this.ribbonMesh.matrixWorld.identity()},this.add(this.ribbonMesh),this.activeGuideStrands=i.guideStrands,this.roots=this.buildRoots(),this.regenSnapshot={guideStrands:i.guideStrands,hairLength:i.hairLength,spreadRadius:i.spreadRadius,headShape:i.headShape,baseObjectId:i.baseObjectId},this.applyScalpState(),this.applyShadowState(),this.syncSimRunning()}update(e){!this.simRunning||(this.pendingSimSeconds=Math.min(this.pendingSimSeconds+e/1e3,4*C*2),this.trackMotionRest(e/1e3))}trackMotionRest(e){this.boneTransform(L,z);let t=this.hasLastBone&&(Math.abs(this.lastBoneQuat.dot(L))<.9999995||this.lastBonePos.distanceToSquared(z)>1e-8),s=this.motionFingerprint(),a=!this.hasLastBone||t||this.resetRequested||s!==this.lastMotionFingerprint||this.data.windStrength>.001;this.lastBoneQuat.copy(L),this.lastBonePos.copy(z),this.lastMotionFingerprint=s,this.hasLastBone=!0,this.settledSimSeconds=a?0:this.settledSimSeconds+e}motionFingerprint(){let e=this.data;return e.gravity+2*e.damping+3*e.localStiffness+4*e.globalStiffness+5*e.globalRange+6*e.stiffnessFalloff+7*e.windStrength+8*e.vspCoefficient+9*e.kink+10*e.kinkFrequency+11*e.clumpStrength+12*e.clumpSize+13*e.clumpTipScale}get isSimulating(){return(this.simRunning||this.resetRequested)&&this.visible}get isMotionSettled(){return this.settledSimSeconds>6}get isVisiblyAnimating(){return this.isSimulating&&!this.isMotionSettled}startPreview(){this.previewRequested=!0,this.syncSimRunning()}stopPreview(){this.previewRequested=!1,this.syncSimRunning()}setPlayMode(e){this.playModeActive=e,e&&this.resetSimulation(),this.syncSimRunning()}resetSimulation(){this.resetRequested=!0,this.pendingSimSeconds=0,this.simTime=0,this.settledSimSeconds=0}warnClassicFallbackOnce(){this.classicFallbackWarned||(this.classicFallbackWarned=!0,console.warn("[spline] Hair System strands require the WebGPU renderer — the WebGL fallback shows only the scalp. 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e=this.data.castShadow??!0,t=this.data.receiveShadow??!0;this.castShadow=e,this.receiveShadow=t,this.scalpMesh.castShadow=e,this.scalpMesh.receiveShadow=t,this.ribbonMesh.castShadow=e,this.ribbonMesh.receiveShadow=t}regenerate(){this.activeGuideStrands=Math.max(1,Math.min(Math.floor(this.data.guideStrands),16384)),this.roots=this.buildRoots(),this.generation++,this.regenSnapshot={guideStrands:this.data.guideStrands,hairLength:this.data.hairLength,spreadRadius:this.data.spreadRadius,headShape:this.data.headShape,baseObjectId:this.data.baseObjectId},this.resetSimulation()}checkDataDrift(){let e=this.data,t=this.regenSnapshot;if(null===t||t.guideStrands!==e.guideStrands||t.hairLength!==e.hairLength||t.spreadRadius!==e.spreadRadius||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId){let s=null===t||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId;this.regenerate(),s&&this.applyScalpState()}this.syncSimRunning(),this.applyShadowState(),this.checkBaseDrift()}buildRoots(){let{headShape:e,baseObjectId:t,guideStrands:s,hairLength:a}=this.data;if(this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,"object"===e&&t){let e=this.context.scene.find(t);if(e){this.baseFoundAtRegen=!0,e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),i=t?function(e){let t=[];for(let s of e){let e=W(s);e&&t.push(e)}if(0===t.length)return null;let s=new Float64Array(t.length),a=0;for(let e=0;e<t.length;e++)a+=t[e].total,s[e]=a;return a<=0?null:e=>{let i=e()*a,r=0,n=t.length-1;for(;r<n;){let e=r+n>>1;s[e]<i?r=e+1:n=e}let h=0===r?i:i-s[r-1];return t[r].sample(h,e)}}(t.sources):null;if(this.baseSourceGeomsAtRegen=t?.sources.map(e=>e.geometry)??[],this.baseSourceHashesAtRegen=t?.hashes??[],this.baseColorHashAtRegen=t?.colorHash??0,t&&i){let r=this.baseWorldScale(e),n=Math.max(t.radius*r,.001);this.baseScaleAtRegen=r;let h=r;return k({shape:"object",guideStrands:s,hairLength:a,sampler:e=>{let t=i(e);return{...t,x:t.x*h,y:t.y*h,z:t.z*h}},samplerRadius:n})}}}return k({shape:"object"===e?"sphere":e,guideStrands:s,hairLength:a})}collectBaseSources(e){let t=[],s=[],a=0,i=0;P.copy(e.matrixWorld).invert();let r=P.clone(),n=h=>{if(!0===h.isHairSystem||h!==e&&!1===h.visible)return;let l=h.geometry;if(!0===h.isMesh&&l&&(l.getAttribute("position")?.count??0)>=3){let n=h===e?void 0:(new o).multiplyMatrices(r,h.matrixWorld),d=Array.isArray(h.material)?h.material[0]:h.material;t.push({geometry:l,matrix:n,sampleColor:A(d,this.context.shared)??void 0}),s.push(Y.matrixHash(n)),i+=function(e,t){let s=e,a=0,i=1,r=e=>{a+=e*i,i+=1},n=s?.data?.layers;if(n&&"function"==typeof n.forEach){let e=t;n.forEach(t=>{let s=t.data;if(!1!==s.visible)if("color"===s.type){let t=s.color,a="string"==typeof t?"function"==typeof e?.color?e.color(t):void 0:t;a&&"number"==typeof a.r&&(r(a.r),r(a.g),r(a.b)),r(w(s.alpha,1))}else if("gradient"===s.type){let e=s;for(let t of e.colors??[])r(t[0]),r(t[1]),r(t[2]),r(t[3]);for(let t of e.steps??[])r(t);r(w(e.angle,0)),r(e.gradientType),r(e.smooth?1:0)}})}else s?.color&&!0===s.color.isColor&&(r(s.color.r),r(s.color.g),r(s.color.b));return a}(d,this.context.shared),null===l.boundingSphere&&l.computeBoundingSphere();let c=l.boundingSphere;if(c){let e=0,t=1;n?(z.copy(c.center).applyMatrix4(n),e=z.length(),t=Y.matrixMaxScale(n)):e=c.center.length(),a=Math.max(a,e+c.radius*t)}}for(let e of h.children)n(e)};return n(e),0===t.length?null:{sources:t,hashes:s,radius:Math.max(a,.001),colorHash:i}}static matrixHash(e){if(!e)return 0;let t=e.elements,s=0;for(let e=0;e<16;e++)s+=t[e]*(e+1);return s}static matrixMaxScale(e){let t=e.elements,s=Math.hypot(t[0],t[1],t[2]),a=Math.hypot(t[4],t[5],t[6]),i=Math.hypot(t[8],t[9],t[10]);return Math.max(s,a,i,1e-6)}baseWorldScale(e){return P.copy(e.matrixWorld).decompose(z,L,q),Math.max(Math.abs(q.x),Math.abs(q.y),Math.abs(q.z),1e-6)}get widthWorldScale(){return"object"===this.data.headShape&&this.data.baseObjectId&&this.baseScaleAtRegen>0?this.baseScaleAtRegen:1}checkBaseDrift(){if("object"!==this.data.headShape||!this.data.baseObjectId)return;let e=this.context.scene.find(this.data.baseObjectId);if(!e)return;if(!this.baseFoundAtRegen)return void this.regenerate();e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),s=t?.sources??[],a=t?.hashes??[],i=this.baseSourceGeomsAtRegen,r=this.baseSourceHashesAtRegen,n=s.length!==i.length;if(!n)for(let e=0;e<s.length;e++)if(s[e].geometry!==i[e]||Math.abs(a[e]-r[e])>1e-4*Math.max(Math.abs(r[e]),1)){n=!0;break}if(!n&&"object"===this.data.hairColorSource&&(t?.colorHash??0)!==this.baseColorHashAtRegen&&(n=!0),!n&&s.length>0){let t=this.baseWorldScale(e);n=Math.abs(t-this.baseScaleAtRegen)>.001*Math.max(this.baseScaleAtRegen,1e-6)}n&&this.regenerate()}applyScalpState(){let e=this.data.headShape,t="object"===e&&null!==this.data.baseObjectId;this.scalpMesh.visible=!t,!t&&(this.scalpMesh.geometry.dispose(),this.scalpMesh.geometry="torus"===e?new c(140,70,24,48):"cylinder"===e?new i(80,80,160,48,1):new d(B,48,32))}boneTransform(e,t){let s=this.matrixWorld;if("object"===this.data.headShape&&this.data.baseObjectId){let e=this.context.scene.find(this.data.baseObjectId)?.matrixWorld;e&&(s=e)}P.copy(s).decompose(t,e,q)}raycast(e,t){if(!this.scalpMesh.visible)return;let s=[];this.scalpMesh.raycast(e,s);for(let e of s)e.object=this,t.push(e)}get shadowBoundsRadius(){let e="torus"===this.data.headShape?2.6:1.5;return this.roots.unitScale*(e+2.6*Math.max(this.data.hairLength,0))}getShadowBoundsCenter(e){return this.boneTransform(L,e),e}updateEntityBoxSize(e,t){let s=this.shadowBoundsRadius;e.set(0,0,0),t.set(s,s,s)}dispose(){super.dispose(),this.scalpMesh.geometry.dispose(),this.scalpMesh.material.dispose(),this.ribbonMesh.geometry.dispose(),this.ribbonMesh.material.dispose?.(),M()?.release(this)}};export{b as a,S as b,f as c,M as d,j as e,I as f,H as g,B as h,C as i,O as j,Y as k};
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|
1
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+
import{v as e}from"./runtime-chunk-7TRY6CGZ.js";import{$c as t,Gc as s,Hc as a,Hd as i,Ib as r,Ic as n,Ie as h,Qc as o,Vc as l,Yd as d,Zd as c,md as u,nd as g}from"./runtime-chunk-KPOUV3HD.js";var p=null;function b(e){p=e}function S(){return p}var m=null;function f(e){m=e}function M(){return m}var y=new l;function R(e,t,s){return y.setRGB(e,t,s,r),{r:y.r,g:y.g,b:y.b}}var w=(e,t)=>"number"==typeof e&&Number.isFinite(e)?e:t,x=e=>Array.isArray(e)&&"number"==typeof e[0]&&"number"==typeof e[1]?[e[0],e[1]]:[0,0];function v(e,t,s){let a,i=w(e.angle,0),[r,n]=x(e.offset),[h,o]=x(e.morph),l=e.colors??[],d=e.steps??[],c=Math.min(10,l.length,d.length);if(0===c)return[1,1,1,1];if(1===e.gradientType){let e=3*(t+h)-(t+r)-1,l=3*(s+o)-(s+n)-1;a=Math.hypot(e,l)+i}else if(2===e.gradientType){let e=-1*Math.atan2(t+h-.5+r,s+o-.5+n),l=i/Math.PI/-2+.5*e/Math.PI;a=l-Math.floor(l)}else{let e=.5+h/(0!==t?t:1e-6),l=o/(0!==s?s:1e-6),d=Math.cos(i)*e-Math.sin(i)*l,c=Math.sin(i)*e+Math.cos(i)*l,u=d*d+c*c;a=u>1e-12?(((t-.5+r)/2+d/2)*d+((s-.5+n)/2+c/2)*c)/u:0}let u=l[0][0],g=l[0][1],p=l[0][2],b=l[0][3];for(let t=1;t<c;t++){let s=d[t-1],i=d[t]-s,r=0!==i?Math.min(1,Math.max(0,(a-s)/i)):a>=s?1:0;e.smooth&&(r=r*r*(3-2*r)),u+=(l[t][0]-u)*r,g+=(l[t][1]-g)*r,p+=(l[t][2]-p)*r,b+=(l[t][3]-b)*r}return[u,g,p,b]}function A(e,t){let s=e,a=s?.data?.layers;if(a&&"function"==typeof a.forEach){let e=t,s=[];return a.forEach(t=>{let a=t.data;if(!1===a.visible||!0===a.isMask)return;let i=w(a.alpha,1);if(!(i<=0))if("color"===a.type){let t,r=a.color;"string"==typeof r?t="function"==typeof e?.color?e.color(r):void 0:r&&"number"==typeof r.r&&(t=r),t&&s.push({kind:"color",layer:a,rgb:{...R(t.r,t.g,t.b),a:t.a??1},alpha:i})}else"gradient"===a.type&&s.push({kind:"gradient",layer:a,alpha:i})}),0===s.length?null:(e,t)=>{let a=1,i=1,r=1,n=!0;for(let h of s){let s,o,l,d;if("color"===h.kind)({r:s,g:o,b:l}=h.rgb),d=h.rgb.a;else{let[a,i,r,n]=v(h.layer,e,t);({r:s,g:o,b:l}=R(a,i,r)),d=n}let c=n?1:Math.min(1,Math.max(0,d*h.alpha));a+=(s-a)*c,i+=(o-i)*c,r+=(l-r)*c,n=!1}return{r:a,g:i,b:r}}}if(s?.color&&!0===s.color.isColor){let{r:e,g:t,b:a}=s.color;return()=>({r:e,g:t,b:a})}return null}var j=32,I=16384,H=32*I,B=100;function F(e,t){if("torus"===e){let e=t()*Math.PI*2,s=t()*Math.PI*2,a=Math.cos(e),i=Math.sin(e),r=Math.cos(s),n=Math.sin(s);return{x:(1.4+.7*r)*a,y:-(1.4+.7*r)*i,z:.7*n,nx:r*a,ny:-r*i,nz:n,cr:1,cg:1,cb:1}}if("cylinder"===e){let e=t()*Math.PI*2,s=Math.cos(e),a=Math.sin(e);return{x:.8*s,y:1.6*(t()-.5),z:.8*a,nx:s,ny:0,nz:a,cr:1,cg:1,cb:1}}let s=t()*Math.PI*2,a=2*t()-1,i=Math.acos(a),r=Math.sin(i)*Math.cos(s),n=Math.cos(i),h=Math.sin(i)*Math.sin(s);return{x:r,y:n,z:h,nx:r,ny:n,nz:h,cr:1,cg:1,cb:1}}function W(e){let{geometry:t,matrix:s}=e,a=t.getAttribute("position");if(!a||a.count<3)return null;let i=t.getAttribute("normal"),r=t.getAttribute("uv"),h=t.getAttribute("color"),o=t.getIndex(),l=o?o.count/3:a.count/3;if(l<1)return null;let d=(e,t)=>o?o.getX(3*e+t):3*e+t,c=s?s.elements:null,u=s?(new n).getNormalMatrix(s).elements:null,g=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[0]*t+c[4]*s+c[8]*i+c[12]:t},p=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[1]*t+c[5]*s+c[9]*i+c[13]:s},b=e=>{let t=a.getX(e),s=a.getY(e),i=a.getZ(e);return c?c[2]*t+c[6]*s+c[10]*i+c[14]:i},S=new Float64Array(l),m=0;for(let e=0;e<l;e++){let t=d(e,0),s=d(e,1),a=d(e,2),i=g(t),r=p(t),n=b(t),h=g(s)-i,o=p(s)-r,l=b(s)-n,c=g(a)-i,u=p(a)-r,f=b(a)-n,M=o*f-l*u,y=l*c-h*f,R=h*u-o*c;m+=.5*Math.sqrt(M*M+y*y+R*R),S[e]=m}return m<=0?null:{total:m,sample:(t,s)=>{let a=0,n=l-1;for(;a<n;){let e=a+n>>1;S[e]<t?a=e+1:n=e}let o=a,c=d(o,0),m=d(o,1),f=d(o,2),M=s(),y=s();M+y>1&&(M=1-M,y=1-y);let R,w,x,v=1-M-y,A=g(c)*v+g(m)*M+g(f)*y,j=p(c)*v+p(m)*M+p(f)*y,I=b(c)*v+b(m)*M+b(f)*y;if(i){if(R=i.getX(c)*v+i.getX(m)*M+i.getX(f)*y,w=i.getY(c)*v+i.getY(m)*M+i.getY(f)*y,x=i.getZ(c)*v+i.getZ(m)*M+i.getZ(f)*y,u){let e=u[0]*R+u[3]*w+u[6]*x,t=u[1]*R+u[4]*w+u[7]*x,s=u[2]*R+u[5]*w+u[8]*x;R=e,w=t,x=s}}else{let e=g(c),t=p(c),s=b(c),a=g(m)-e,i=p(m)-t,r=b(m)-s,n=g(f)-e,h=p(f)-t,o=b(f)-s;R=i*o-r*h,w=r*n-a*o,x=a*h-i*n}let H=Math.sqrt(R*R+w*w+x*x)||1,B=1,F=1,W=1;if(h)B=h.getX(c)*v+h.getX(m)*M+h.getX(f)*y,F=h.getY(c)*v+h.getY(m)*M+h.getY(f)*y,W=h.getZ(c)*v+h.getZ(m)*M+h.getZ(f)*y;else if(e.sampleColor){let t=r?r.getX(c)*v+r.getX(m)*M+r.getX(f)*y:.5,s=r?r.getY(c)*v+r.getY(m)*M+r.getY(f)*y:.5,a=e.sampleColor(t,s);a&&(B=a.r,F=a.g,W=a.b)}return{x:A,y:j,z:I,nx:R/H,ny:w/H,nz:x/H,cr:B,cg:F,cb:W}}}}function k(e){let t=Math.min(Math.max(1,Math.floor(e.guideStrands)),I),s=function(e){let t=e>>>0;return()=>{t|=0,t=t+1831565813|0;let e=Math.imul(t^t>>>15,1|t);return e=e+Math.imul(e^e>>>7,61|e)^e,((e^e>>>14)>>>0)/4294967296}}(e.seed??1337),a="object"===e.shape&&e.sampler,i=a?e.samplerRadius??B:B,r=new Float32Array(4*H),n=new Float32Array(H),h=new Float32Array(4*I).fill(1);for(let o=0;o<t;o++){let t=a?e.sampler(s):F(e.shape,s),l=a?t.x:t.x*i,d=a?t.y:t.y*i,c=a?t.z:t.z*i,{nx:u,ny:g,nz:p}=t;h[4*o+0]=t.cr,h[4*o+1]=t.cg,h[4*o+2]=t.cb;let b,S,m,f=32*o,M=(1.8+.8*s())*e.hairLength*i/31,y=.5+1.5*s(),R=(.02+.06*s())*i;Math.abs(g)<.99?(b=-p,S=0,m=u):(b=1,S=0,m=0);let w=Math.sqrt(b*b+S*S+m*m)||1;for(let e=0;e<32;e++){let t=e/31,s=t*t*.4*i,a=R*Math.sin(t*y*Math.PI*2),h=4*(f+e);r[h+0]=l+u*M*e+a*b/w,r[h+1]=d+g*M*e-s+a*S/w,r[h+2]=c+p*M*e+a*m/w,r[h+3]=0===e?0:1,e<31&&(n[f+e]=M)}}return{initialPositions:r,restLengths:n,unitScale:i,rootColors:h}}var C=1/60,O=4,P=new o,L=new s,z=new a,q=new a,Y=class extends e{constructor(e,i,r){super(e,i),this.type="HairSystem",this.isHairSystem=!0,this.simRunning=!1,this.previewRequested=!1,this.playModeActive=!1,this.pendingSimSeconds=0,this.simTime=0,this.resetRequested=!0,this.generation=0,this.settledSimSeconds=0,this.lastMotionFingerprint=0,this.lastBoneQuat=new s,this.lastBonePos=new a,this.hasLastBone=!1,this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,this.classicFallbackWarned=!1,this.regenSnapshot=null,this.context=r,this.data=i,this.geometry.setAttribute("position",new t(new Float32Array(0),3)),this.material=new u({colorWrite:!1,depthWrite:!1}),this.frustumCulled=!1,this.scalpMesh=new g(new d(B,48,32),new u({color:5448477})),this.scalpMesh.name="HairScalp",this.add(this.scalpMesh);let n=new h;n.setAttribute("position",new t(new Float32Array(12),3)),n.setIndex([0,2,1,2,3,1]),n.instanceCount=0,this.ribbonMesh=new g(n,new u({visible:!1})),this.ribbonMesh.name="HairRibbons",this.ribbonMesh.frustumCulled=!1,this.ribbonMesh.visible=!1,this.ribbonMesh.matrixAutoUpdate=!1,this.ribbonMesh.updateMatrixWorld=()=>{this.ribbonMesh.matrixWorld.identity()},this.ribbonMesh.updateWorldMatrix=()=>{this.ribbonMesh.matrixWorld.identity()},this.add(this.ribbonMesh),this.activeGuideStrands=i.guideStrands,this.roots=this.buildRoots(),this.regenSnapshot={guideStrands:i.guideStrands,hairLength:i.hairLength,spreadRadius:i.spreadRadius,headShape:i.headShape,baseObjectId:i.baseObjectId},this.applyScalpState(),this.applyShadowState(),this.syncSimRunning()}update(e){!this.simRunning||(this.pendingSimSeconds=Math.min(this.pendingSimSeconds+e/1e3,4*C*2),this.trackMotionRest(e/1e3))}trackMotionRest(e){this.boneTransform(L,z);let t=this.hasLastBone&&(Math.abs(this.lastBoneQuat.dot(L))<.9999995||this.lastBonePos.distanceToSquared(z)>1e-8),s=this.motionFingerprint(),a=!this.hasLastBone||t||this.resetRequested||s!==this.lastMotionFingerprint||this.data.windStrength>.001;this.lastBoneQuat.copy(L),this.lastBonePos.copy(z),this.lastMotionFingerprint=s,this.hasLastBone=!0,this.settledSimSeconds=a?0:this.settledSimSeconds+e}motionFingerprint(){let e=this.data;return e.gravity+2*e.damping+3*e.localStiffness+4*e.globalStiffness+5*e.globalRange+6*e.stiffnessFalloff+7*e.windStrength+8*e.vspCoefficient+9*e.kink+10*e.kinkFrequency+11*e.clumpStrength+12*e.clumpSize+13*e.clumpTipScale}get isSimulating(){return(this.simRunning||this.resetRequested)&&this.visible}get isMotionSettled(){return this.settledSimSeconds>6}get isVisiblyAnimating(){return this.isSimulating&&!this.isMotionSettled}startPreview(){this.previewRequested=!0,this.syncSimRunning()}stopPreview(){this.previewRequested=!1,this.syncSimRunning()}setPlayMode(e){this.playModeActive=e,e&&this.resetSimulation(),this.syncSimRunning()}resetSimulation(){this.resetRequested=!0,this.pendingSimSeconds=0,this.simTime=0,this.settledSimSeconds=0}warnClassicFallbackOnce(){this.classicFallbackWarned||(this.classicFallbackWarned=!0,console.warn("[spline] Hair System strands require the WebGPU renderer — the WebGL fallback shows only the scalp. Reload with ?renderer=webgpu in a WebGPU-capable browser."))}syncSimRunning(){this.simRunning=this.playModeActive||this.previewRequested||this.data.autoPlay}updateState(e,t){super.updateState(e,t),this.updateHairState(e)}updateHairState(e){if((void 0!==e.guideStrands||void 0!==e.hairLength||void 0!==e.spreadRadius||void 0!==e.headShape||void 0!==e.baseObjectId)&&this.regenerate(),(void 0!==e.headShape||void 0!==e.baseObjectId)&&this.applyScalpState(),void 0!==e.headColor){let t=this.scalpMesh.material;!0===t.isMeshBasicMaterial&&t.color.setRGB(e.headColor.r,e.headColor.g,e.headColor.b,r)}(void 0!==e.castShadow||void 0!==e.receiveShadow)&&this.applyShadowState(),void 0!==e.autoPlay&&this.syncSimRunning()}applyShadowState(){let e=this.data.castShadow??!0,t=this.data.receiveShadow??!0;this.castShadow=e,this.receiveShadow=t,this.scalpMesh.castShadow=e,this.scalpMesh.receiveShadow=t,this.ribbonMesh.castShadow=e,this.ribbonMesh.receiveShadow=t}regenerate(){this.activeGuideStrands=Math.max(1,Math.min(Math.floor(this.data.guideStrands),16384)),this.roots=this.buildRoots(),this.generation++,this.regenSnapshot={guideStrands:this.data.guideStrands,hairLength:this.data.hairLength,spreadRadius:this.data.spreadRadius,headShape:this.data.headShape,baseObjectId:this.data.baseObjectId},this.resetSimulation()}checkDataDrift(){let e=this.data,t=this.regenSnapshot;if(null===t||t.guideStrands!==e.guideStrands||t.hairLength!==e.hairLength||t.spreadRadius!==e.spreadRadius||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId){let s=null===t||t.headShape!==e.headShape||t.baseObjectId!==e.baseObjectId;this.regenerate(),s&&this.applyScalpState()}this.syncSimRunning(),this.applyShadowState(),this.checkBaseDrift()}buildRoots(){let{headShape:e,baseObjectId:t,guideStrands:s,hairLength:a}=this.data;if(this.baseFoundAtRegen=!1,this.baseSourceGeomsAtRegen=[],this.baseSourceHashesAtRegen=[],this.baseColorHashAtRegen=0,this.baseScaleAtRegen=0,"object"===e&&t){let e=this.context.scene.find(t);if(e){this.baseFoundAtRegen=!0,e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),i=t?function(e){let t=[];for(let s of e){let e=W(s);e&&t.push(e)}if(0===t.length)return null;let s=new Float64Array(t.length),a=0;for(let e=0;e<t.length;e++)a+=t[e].total,s[e]=a;return a<=0?null:e=>{let i=e()*a,r=0,n=t.length-1;for(;r<n;){let e=r+n>>1;s[e]<i?r=e+1:n=e}let h=0===r?i:i-s[r-1];return t[r].sample(h,e)}}(t.sources):null;if(this.baseSourceGeomsAtRegen=t?.sources.map(e=>e.geometry)??[],this.baseSourceHashesAtRegen=t?.hashes??[],this.baseColorHashAtRegen=t?.colorHash??0,t&&i){let r=this.baseWorldScale(e),n=Math.max(t.radius*r,.001);this.baseScaleAtRegen=r;let h=r;return k({shape:"object",guideStrands:s,hairLength:a,sampler:e=>{let t=i(e);return{...t,x:t.x*h,y:t.y*h,z:t.z*h}},samplerRadius:n})}}}return k({shape:"object"===e?"sphere":e,guideStrands:s,hairLength:a})}collectBaseSources(e){let t=[],s=[],a=0,i=0;P.copy(e.matrixWorld).invert();let r=P.clone(),n=h=>{if(!0===h.isHairSystem||h!==e&&!1===h.visible)return;let l=h.geometry;if(!0===h.isMesh&&l&&(l.getAttribute("position")?.count??0)>=3){let n=h===e?void 0:(new o).multiplyMatrices(r,h.matrixWorld),d=Array.isArray(h.material)?h.material[0]:h.material;t.push({geometry:l,matrix:n,sampleColor:A(d,this.context.shared)??void 0}),s.push(Y.matrixHash(n)),i+=function(e,t){let s=e,a=0,i=1,r=e=>{a+=e*i,i+=1},n=s?.data?.layers;if(n&&"function"==typeof n.forEach){let e=t;n.forEach(t=>{let s=t.data;if(!1!==s.visible)if("color"===s.type){let t=s.color,a="string"==typeof t?"function"==typeof e?.color?e.color(t):void 0:t;a&&"number"==typeof a.r&&(r(a.r),r(a.g),r(a.b)),r(w(s.alpha,1))}else if("gradient"===s.type){let e=s;for(let t of e.colors??[])r(t[0]),r(t[1]),r(t[2]),r(t[3]);for(let t of e.steps??[])r(t);r(w(e.angle,0)),r(e.gradientType),r(e.smooth?1:0)}})}else s?.color&&!0===s.color.isColor&&(r(s.color.r),r(s.color.g),r(s.color.b));return a}(d,this.context.shared),null===l.boundingSphere&&l.computeBoundingSphere();let c=l.boundingSphere;if(c){let e=0,t=1;n?(z.copy(c.center).applyMatrix4(n),e=z.length(),t=Y.matrixMaxScale(n)):e=c.center.length(),a=Math.max(a,e+c.radius*t)}}for(let e of h.children)n(e)};return n(e),0===t.length?null:{sources:t,hashes:s,radius:Math.max(a,.001),colorHash:i}}static matrixHash(e){if(!e)return 0;let t=e.elements,s=0;for(let e=0;e<16;e++)s+=t[e]*(e+1);return s}static matrixMaxScale(e){let t=e.elements,s=Math.hypot(t[0],t[1],t[2]),a=Math.hypot(t[4],t[5],t[6]),i=Math.hypot(t[8],t[9],t[10]);return Math.max(s,a,i,1e-6)}baseWorldScale(e){return P.copy(e.matrixWorld).decompose(z,L,q),Math.max(Math.abs(q.x),Math.abs(q.y),Math.abs(q.z),1e-6)}get widthWorldScale(){return"object"===this.data.headShape&&this.data.baseObjectId&&this.baseScaleAtRegen>0?this.baseScaleAtRegen:1}checkBaseDrift(){if("object"!==this.data.headShape||!this.data.baseObjectId)return;let e=this.context.scene.find(this.data.baseObjectId);if(!e)return;if(!this.baseFoundAtRegen)return void this.regenerate();e.updateWorldMatrix(!0,!0);let t=this.collectBaseSources(e),s=t?.sources??[],a=t?.hashes??[],i=this.baseSourceGeomsAtRegen,r=this.baseSourceHashesAtRegen,n=s.length!==i.length;if(!n)for(let e=0;e<s.length;e++)if(s[e].geometry!==i[e]||Math.abs(a[e]-r[e])>1e-4*Math.max(Math.abs(r[e]),1)){n=!0;break}if(!n&&"object"===this.data.hairColorSource&&(t?.colorHash??0)!==this.baseColorHashAtRegen&&(n=!0),!n&&s.length>0){let t=this.baseWorldScale(e);n=Math.abs(t-this.baseScaleAtRegen)>.001*Math.max(this.baseScaleAtRegen,1e-6)}n&&this.regenerate()}applyScalpState(){let e=this.data.headShape,t="object"===e&&null!==this.data.baseObjectId;this.scalpMesh.visible=!t,!t&&(this.scalpMesh.geometry.dispose(),this.scalpMesh.geometry="torus"===e?new c(140,70,24,48):"cylinder"===e?new i(80,80,160,48,1):new d(B,48,32))}boneTransform(e,t){let s=this.matrixWorld;if("object"===this.data.headShape&&this.data.baseObjectId){let e=this.context.scene.find(this.data.baseObjectId)?.matrixWorld;e&&(s=e)}P.copy(s).decompose(t,e,q)}raycast(e,t){if(!this.scalpMesh.visible)return;let s=[];this.scalpMesh.raycast(e,s);for(let e of s)e.object=this,t.push(e)}get shadowBoundsRadius(){let e="torus"===this.data.headShape?2.6:1.5;return this.roots.unitScale*(e+2.6*Math.max(this.data.hairLength,0))}getShadowBoundsCenter(e){return this.boneTransform(L,e),e}updateEntityBoxSize(e,t){let s=this.shadowBoundsRadius;e.set(0,0,0),t.set(s,s,s)}dispose(){super.dispose(),this.scalpMesh.geometry.dispose(),this.scalpMesh.material.dispose(),this.ribbonMesh.geometry.dispose(),this.ribbonMesh.material.dispose?.(),M()?.release(this)}};export{b as a,S as b,f as c,M as d,j as e,I as f,H as g,B as h,C as i,O as j,Y as k};
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super.removeFromParent(),this.instancedMesh?.removeFromParent(),this}dispose(){this.removeFromParent(),this._disposeInstancedMesh(),this._invalidateBoolean()}_invalidateBoolean(){this.object instanceof s&&this.object.onClonerLayoutUpdated()}expandClones(t){if(null===this.parent)this.updateState(this.parameters,t);else{for(let t of this.children)t instanceof i&&t.expand();this._syncInstancedMesh()}}invalidateTransform(t){this.matrixWorldNeedsUpdate=!0}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(t){switch(this._updateCount(t),this.parameters.type){case"radial":this._updateRadial(this.parameters,t);break;case"linear":this._updateLinear(this.parameters,t);break;case"grid":this._updateGrid(this.parameters,t);break;case"toObject":this._updateToObject(this.parameters,t)}for(let t of this.children){let e=t.transformOverride;void 0!==e&&(t.position.fromArray(e.position),t.rotation.fromArray(e.rotation),t.scale.fromArray(e.scale)),t.updateMatrix(),t.hasNonUniformScale&&(t.updateMatrixWorld(),t.updateMatrixWorldRigid())}this._syncInstancedMesh(),this._invalidateBoolean()}get instancingActive(){return void 0!==this.instancedMesh}get insideBoolean(){return null!==this.parent&&"booleanOp"in this.parent}_instancingEligible(){if(!0!==this.parameters.instanced)return!1;let t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||a(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void this._disposeInstancedMesh();let t=this.instancedMesh;if(void 0!==t&&t.capacity<this.children.length&&(this._disposeInstancedMesh(),t=void 0),void 0===t){let e=Math.max(8,Math.ceil(1.5*this.children.length));t=this.instancedMesh=new Y(this.object,e)}t.matrix=this.matrix,t.matrixWorldNeedsUpdate=!0,t.parent!==this.parent&&(t.removeFromParent(),this.parent?.add(t)),this.syncInstanceMatrices()}syncInstanceMatrices(){this._invalidateBoolean();let t=this.instancedMesh;if(void 0===t)return;let e=0;for(let r of this.children)!1!==r.playModeVisible&&(et.copy(r.matrix).multiply(r.pivotMatrix),t.setMatrixAt(e++,et));t.count=e,t.instanceMatrix.needsUpdate=!0,t.boundingSphere=null}_disposeInstancedMesh(){let t=this.instancedMesh;void 0!==t&&(this.instancedMesh=void 0,t.removeFromParent(),t.dispose())}_updateCount(t,e){let r;if(void 0!==e)r=e;else{let e=vt(this.parameters.grid.count,t);r="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else r=0;if(this.children.length!==r)if(this.children.length<r)for(let t=0,e=r-this.children.length;t<e;++t){let t=new i(this.object);t.expand(),this.add(t)}else for(;this.children.length>r;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new Mt(t,e)),this.random}_updateRadial(t,e){let r,i=t.radial,n=i.start*h.DEG2RAD,s=n-i.end*h.DEG2RAD,o=vt(i.rotation,e),a=new p(o[0],o[1],o[2]);switch(i.axis){case"z":r=new d(0,0,1);break;case"y":r=new d(0,1,0);break;default:r=new d(1,0,0)}let c=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,u=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,m=vt(i.scale,e),f=vt(i.position,e),y=vt(c.scale,e),b=vt(c.position,e),g=vt(c.rotation,e),x=s/t.count,v=W(c.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let s=t*(c.freqScale/10)+c.movement,o=null===u?0:u.noise(s,s,s),l=t+1;e.scale.x=m[0]+v(l,P(o,y[0]))||Q,e.scale.y=m[1]+v(l,P(o,y[1]))||Q,e.scale.z=m[2]+v(l,P(o,y[2]))||Q;let h=x*t-n;switch(i.axis){default:case"x":bt.set(0,h,0);break;case"y":bt.set(0,0,h);break;case"z":bt.set(h,0,0)}ut.copy(r).applyQuaternion(gt.setFromEuler(bt)).multiplyScalar(i.radius),e.position.set(ut.x+(f[0]+v(l,P(o,b[0]))),ut.y+(f[1]+v(l,P(o,b[1]))),ut.z+(f[2]+v(l,P(o,b[2]))));let d=v(l,P(o,g[0])),p=v(l,P(o,g[1])),M=v(l,P(o,g[2]));!0===i.alignment?e.rotation.set(bt.x+(a.x+d),bt.y+(a.y+p),bt.z+(a.z+M)):e.rotation.set(a.x+d,a.y+p,a.z+M)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let r=t.linear,i=vt(r.rotation,e),n=vt(r.scale,e),s=vt(r.position,e),o=new p(i[0]??0,i[1]??0,i[2]??0),a=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=vt(a.rotation,e),c=vt(a.scale,e),d=vt(a.position,e),u=!0===this.parameters.randomness&&0!==a.strength?this.getRandom(a):null,m=W(a.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let r=t*(a.freqScale/10)+a.movement,i=null===u?0:u.noise(r,r,r),l=t+1,p=m(l,P(i,h[0])),f=m(l,P(i,h[1])),y=m(l,P(i,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,P(i,c[0]))||Q,e.scale.y=1+(n[1]-1)*t+m(l,P(i,c[1]))||Q,e.scale.z=1+(n[2]-1)*t+m(l,P(i,c[2]))||Q,e.rotation.set(o.x*t+p,o.y*t+f,o.z*t+y),e.position.x=s[0]*t+m(l,P(i,d[0])),e.position.y=s[1]*t+m(l,P(i,d[1])),e.position.z=s[2]*t+m(l,P(i,d[2]))}}_updateGrid(t,e){let r=0,i=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=vt(n.scale,e),o=vt(n.rotation,e),a=vt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,c=W(n.strength,this.parameters.randomness),u=vt(i.count,e),p=vt(i.size,e);if(!0===i.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new d(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let i=0;i<u[1];i++)for(let l=0;l<u[2];l++){let d=this.children[r++];if(!d)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(i+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);d.scale.x=1+c(r,P(u,s[0]))||Q,d.scale.y=1+c(r,P(u,s[1]))||Q,d.scale.z=1+c(r,P(u,s[2]))||Q;let m=c(r,P(u,o[0])),f=c(r,P(u,o[1])),y=c(r,P(u,o[2]));d.rotation.set(m,f,y),d.position.x=p[0]*t-e.x+c(r,P(u,a[0])),d.position.y=p[1]*i-e.y+c(r,P(u,a[1])),d.position.z=p[2]*l-e.z+c(r,P(u,a[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let i=0;i<u[2];i++){let l=this.children[r++];if(!l)continue;let d=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(i+1)*(n.freqScale/10)+n.movement);l.scale.x=1+c(r,P(d,s[0]))||Q,l.scale.y=1+c(r,P(d,s[1]))||Q,l.scale.z=1+c(r,P(d,s[2]))||Q;let u=c(r,P(d,o[0])),m=c(r,P(d,o[1])),f=c(r,P(d,o[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+c(r,P(d,a[0])),l.position.y=-p[1]*e+c(r,P(d,a[1])),l.position.z=-p[2]*i+c(r,P(d,a[2]))}}_updateToObject(r,i){if("toObject"!==r.type)throw new Error;let{toObject:n}=r,s=vt(n.rotation,i),o=vt(n.position,i),a=vt(n.scale,i),h=new p(s[0],s[1],s[2]),c=r.randomnessObject??l.defaultData([1,1,1]).randomnessObject,d=vt(c.rotation,i),u=vt(c.position,i),m=vt(c.scale,i),f=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,y=W(c.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(i,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let g="random"===n.spreadType,v=null;g&&(v=this.getSurfaceSampler(),v.setRandomGenerator((0,x.default)(this.object.uuid+n.seed)));let M=C[n.axis],w=this.children;ot.fromArray(M);let j=this.objectForSample instanceof e;j&&rt.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(dt),ft.set(ot.y,ot.z,ot.x).normalize(),yt.copy(ft).cross(ot).normalize(),nt.makeBasis(ft,ot,yt).invert();for(let[t,e]of w.entries()){let r=t*(c.freqScale/10)+c.movement,i=null===f?0:f.noise(r,r,r),s=t+1,l=y(s,P(i,d[0])),p=y(s,P(i,d[1])),x=y(s,P(i,d[2]));g?v.sample(lt,ht):(b.length&&(lt.fromArray(b[t].pos),ht.fromArray(b[t].norm)),j&<.applyMatrix4(rt)),e.position.copy(lt);let M="normal"===n.align?ht:dt,w=at.fromArray(o);at.x+=y(s,P(i,u[0])),at.y+=y(s,P(i,u[1])),at.z+=y(s,P(i,u[2]));let S=Math.acos(M.dot(ot)),A=ct.crossVectors(ot,M).normalize(),F=tt.makeRotationAxis(A,S);pt.copy(M).cross(this.object.up).normalize(),mt.copy(pt).cross(M).normalize(),it.makeBasis(pt,M,mt),st.multiplyMatrices(it,nt),bt.setFromRotationMatrix(st),w.applyMatrix4(F),e.position.add(w),e.rotation.set(bt.x+h.x+l,bt.y+h.y+p,bt.z+h.z+x),e.scale.set(1+a[0]+y(s,P(i,m[0]))||Q,1+a[1]+y(s,P(i,m[1]))||Q,1+a[2]+y(s,P(i,m[2]))||Q),e.scale.multiply(this.object.scale)}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,r=e.getAttribute("position"),i=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===r&&n.positionVersion===xt(r)&&n.index===i&&n.indexVersion===(null===i?-1:i.version))return n.sampler;let s=new O(t).build();return this.surfaceSamplerCache={geometry:e,position:r,positionVersion:xt(r),index:i,indexVersion:null===i?-1:i.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let r=this.objectForSample instanceof e,i=this.objectForSample.geometry;if(!r&&i){let e=this.surfacePointsCache,r=i.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===i&&e.position===r&&e.positionVersion===xt(r)&&e.index===i.index&&e.indexVersion===(null===i.index?-1:i.index.version))return e.points}let n=new Map,s=(t,e)=>{let r=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),i=n.get(r);i?(i.pos[0]+=t[0],i.pos[1]+=t[1],i.pos[2]+=t[2],i.norm[0]+=e[0],i.norm[1]+=e[1],i.norm[2]+=e[2],i.count+=1):n.set(r,{pos:[...t],norm:[...e],count:1})};if(r){let e=this.objectForSample,r=N[t],i=L[r],n=R[r],o=U[r],a=i(e.subdivPointerNew);for(let t=0;t<=a-1;t++){let r=n(e.subdivPointerNew,t),i=o(e.subdivPointerNew,t);J.fromArray(r).applyMatrix4(e.matrixWorld),X.fromArray(i),s(J.toArray(),X.toArray())}}else(i.index?function(t){let e=[],r=Math.floor(t.index.count/3);for(let i=0;i<r;i++)if(q.fromArray(t.index.array,3*i),E.setFromAttributeAndIndices(t.attributes.position,q.x,q.y,q.z),E.getNormal(G),E.getMidpoint(H),!(isNaN(H.x)||isNaN(H.y)||isNaN(H.z))){let{a:t,b:r,c:i}=E,n=t.toArray(),s=r.toArray(),o=i.toArray(),a=t.distanceTo(r),l=r.distanceTo(i),h=i.distanceTo(t),c=D(n,s),d=D(s,o),u=D(o,n),p=[a,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=E.getMidpoint(H).toArray();m===a&&!f&&(y=[d,u,u],b=c),m===l&&!f&&(y=[c,u,u],b=d),m===h&&!f&&(y=[c,d,d],b=u),f&&(y=[c,d,u]),e.push({vertices:[n,s,o],faceCenters:y,midpoint:b,norm:E.getNormal(G).toArray()})}return e}(i):function(t){let e=[],{position:r}=t.attributes;for(let t=0;t<r.count;t++){E.setFromAttributeAndIndices(r,3*t,3*t+1,3*t+2),E.getNormal(G),E.getMidpoint(H);let i=E.a.toArray(),n=E.b.toArray(),s=E.c.toArray();e.push({vertices:[i,n,s],faceCenters:[D(i,n),D(n,s),D(s,i)],midpoint:H.toArray(),norm:G.toArray()})}return e}(i)).forEach((e,r)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let o=Array.from(n.values());for(let t of o)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!r&&i){let e=i.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:i,position:e,positionVersion:xt(e),index:i.index,indexVersion:null===i.index?-1:i.index.version,points:o}}return o}updateState(t,e){if(this.parameters=o(t),"toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}this.update(e)}get pendingMediaLoad(){return this._pendingMediaLoad}};export{wt as a};
|
|
1
|
+
import{a as t}from"./runtime-chunk-ZKZ2R7M4.js";import{b as e}from"./runtime-chunk-6NVC3IWW.js";import{H as r,ea as i}from"./runtime-chunk-2HUMYYK7.js";import{f as n,v as s}from"./runtime-chunk-7TRY6CGZ.js";import{c as o}from"./runtime-chunk-RTLL6WIB.js";import{c as a}from"./runtime-chunk-2PT2WH66.js";import{L as l}from"./runtime-chunk-NY4SLVL4.js";import{Ec as h,Gc as c,Hc as d,Qc as u,Rc as p,Tc as m,Yc as f,sd as y}from"./runtime-chunk-KPOUV3HD.js";import{a as b,b as g}from"./runtime-chunk-ML3Z74BL.js";var x=g(b((t,e)=>{var r,i;r=t,i=function(){return t.importState=function(e){var r=new t;return r.importState(e),r},t;function t(){return function(t){var e=0,r=0,i=0,n=1;0==t.length&&(t=[+new Date]);var s=function(){var t=4022871197,e=function(e){e=e.toString();for(var r=0;r<e.length;r++){var i=.02519603282416938*(t+=e.charCodeAt(r));i-=t=i>>>0,t=(i*=t)>>>0,t+=4294967296*(i-=t)}return 2.3283064365386963e-10*(t>>>0)};return e.version="Mash 0.9",e}();e=s(" "),r=s(" "),i=s(" ");for(var o=0;o<t.length;o++)(e-=s(t[o]))<0&&(e+=1),(r-=s(t[o]))<0&&(r+=1),(i-=s(t[o]))<0&&(i+=1);s=null;var a=function(){var t=2091639*e+2.3283064365386963e-10*n;return e=r,r=i,i=t-(n=0|t)};return a.next=a,a.uint32=function(){return 4294967296*a()},a.fract53=function(){return a()+11102230246251565e-32*(2097152*a()|0)},a.version="Alea 0.9",a.args=t,a.exportState=function(){return[e,r,i,n]},a.importState=function(t){e=+t[0]||0,r=+t[1]||0,i=+t[2]||0,n=+t[3]||0},a}(Array.prototype.slice.call(arguments))}},"object"==typeof t?e.exports=i():"function"==typeof define&&define.amd?define(i):r.Alea=i()})()),v=.5*(Math.sqrt(3)-1),M=(3-Math.sqrt(3))/6,w=1/3,j=1/6,S=(Math.sqrt(5),Math.sqrt(5),t=>0|Math.floor(t)),A=new Float64Array([1,1,-1,1,1,-1,-1,-1,1,0,-1,0,1,0,-1,0,0,1,0,-1,0,1,0,-1]),F=new Float64Array([1,1,0,-1,1,0,1,-1,0,-1,-1,0,1,0,1,-1,0,1,1,0,-1,-1,0,-1,0,1,1,0,-1,1,0,1,-1,0,-1,-1]);function _(t){let e=new Uint8Array(512);for(let t=0;t<256;t++)e[t]=t;for(let r=0;r<255;r++){let 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r=this.distribution[this.distribution.length-1],i=this.binarySearch(this.randomFunction()*r);return this.sampleFace(i,t,e)}}binarySearch(t){if(!this.distribution)return 0;let e=this.distribution,r=0,i=e.length-1,n=-1;for(;r<=i;){let s=Math.ceil((r+i)/2);if(0===s||e[s-1]<=t&&e[s]>t){n=s;break}t<e[s]?i=s-1:r=s+1}return n}sampleFace(t,e,r){let i=this.randomFunction(),n=this.randomFunction();return i+n>1&&(i=1-i,n=1-n),z.a.fromBufferAttribute(this.positionAttribute,3*t),z.b.fromBufferAttribute(this.positionAttribute,3*t+1),z.c.fromBufferAttribute(this.positionAttribute,3*t+2),e.set(0,0,0).addScaledVector(z.a,i).addScaledVector(z.b,n).addScaledVector(z.c,1-(i+n)),z.getNormal(r),this}},O={x:[1,0,0],"-x":[-1,0,0],y:[0,1,0],"-y":[0,-1,0],z:[0,0,1],"-z":[0,0,-1]},W={polygon_center:0,edge:1,vertex:2},N=(t,e)=>(r,i)=>e&&0!==r&&0!==t?t*i/100:0,P=(t,e)=>{let r=Math.abs(e),i=-1*r;return(t- -1)*(r-i)/2+i},T=new d,V=new d,R=new d,k=new d;function B(t,e){let r=R.fromArray(t),i=k.fromArray(e);V.copy(i).sub(r);let n=V.length();return V.normalize().multiplyScalar(.5*n),T.copy(r).add(V).toArray()}var I,U,D,L,q=new f,E=new d,G=new d,H=new d,$=class extends y{},Y=class extends ${constructor(t,e){super(void 0,void 0,e),this.source=t,this.isClonerInstancedMesh=!0,this.pivotMatrix=new u,this.previousModelViewMatrix=new u,this.copyPreviousMatrix=!0,this.capacity=e,this.count=0,this.matrixAutoUpdate=!1}raycast(t,e){}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),this.matrixWorldNeedsUpdate=!1,t=!0);for(let e of this.children)e.updateMatrixWorld(t)}updateWorldMatrix(t,e){let r=this.parent;if(t&&null!==r&&r.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.multiply(this.pivotMatrix),e)for(let t of this.children)t.updateWorldMatrix(!1,!0)}onAfterRender(t,e,r,i,n,s){this.copyPreviousMatrix&&this.previousModelViewMatrix.copy(this.modelViewMatrix)}get visible(){return!0!==this.source.cloner?.insideBoolean&&(this.source.visible||this.source.dataPatched.visible&&!0===this.source.dataPatched.cloner?.hideBase)}set visible(t){}get castShadow(){return this.source.castShadow}set castShadow(t){}get receiveShadow(){return this.source.receiveShadow}set receiveShadow(t){}get layers(){return this.source.layers}set layers(t){}get geometry(){return this.source.geometry}set geometry(t){}get material(){return this.source.material}set material(t){}get morphTargetInfluences(){return this.source.morphTargetInfluences}set morphTargetInfluences(t){}},Z=t=>.5*(1-Math.cos(t*Math.PI)),K=class{constructor(){this.perlin=new Array(4096)}noise(t,e=0,r=0){if(null==this.perlin){this.perlin=new Array(4096);for(let t=0;t<4096;t++)this.perlin[t]=Math.random()}t<0&&(t=-t),e<0&&(e=-e),r<0&&(r=-r);let i,n,s,o,a,l=Math.floor(t),h=Math.floor(e),c=Math.floor(r),d=t-l,u=e-h,p=r-c,m=0,f=.5;for(let t=0;t<4;t++){let t=l+(h<<4)+(c<<8);i=Z(d),n=Z(u),s=this.perlin[4095&t],s+=i*(this.perlin[t+1&4095]-s),o=this.perlin[t+16&4095],o+=i*(this.perlin[t+16+1&4095]-o),s+=n*(o-s),t+=256,o=this.perlin[4095&t],o+=i*(this.perlin[t+1&4095]-o),a=this.perlin[t+16&4095],a+=i*(this.perlin[t+16+1&4095]-a),o+=n*(a-o),s+=Z(p)*(o-s),m+=s*f,f*=.5,l<<=1,d*=2,h<<=1,u*=2,c<<=1,p*=2,d>=1&&(l++,d--),u>=1&&(h++,u--),p>=1&&(c++,p--)}return m}noiseSeed(t){let e=(()=>{let t,e;return{setSeed(r){e=t=(r??4294967296*Math.random())>>>0},getSeed:()=>t,rand:()=>(e=(1664525*e+1013904223)%4294967296,e/4294967296)}})();e.setSeed(t),this.perlin=new Array(4096);for(let t=0;t<4096;t++)this.perlin[t]=e.rand()}},Q=1e-4,J=new d,X=new d;r.then(t=>{U=[(I=t).get_face_center,I.get_edge_midpoint,I.get_vertex_position],D=[I.get_face_normal,I.get_edge_normal,I.get_vertex_normal],L=[I.face_count,I.edge_count,I.vertex_count]}),new u;var tt=new u,et=new u,rt=new u,it=new u,nt=new u,st=new u,ot=new d,at=new d,lt=new d,ht=new d,ct=new d,dt=new d,ut=new d,pt=new d,mt=new d,ft=new d,yt=new d,bt=new p,gt=new c;function xt(t){return t?t.version??t.data?.version??0:-1}function vt(t,e){return["number"==typeof t?.[0]?t[0]:"string"==typeof t?.[0]&&e?parseFloat(String(e.shared.getVariable(t[0])??"0")):0,"number"==typeof t?.[1]?t[1]:"string"==typeof t?.[1]&&e?parseFloat(String(e.shared.getVariable(t[1])??"0")):0,"number"==typeof t?.[2]?t[2]:"string"==typeof t?.[2]&&e?parseFloat(String(e.shared.getVariable(t[2])??"0")):0]}var Mt=class{constructor(t,e){this.data=t,this.is3D=e,this.perlin=new K,"perlin"===t.noiseType?(this.perlin.noiseSeed(t.seed),this.noise=e?(t,e,r)=>this.perlin.noise(t,e,r):t=>this.perlin.noise(t)):this.noise=e?function(t=Math.random){let e=_(t),r=new Float64Array(e).map(t=>F[t%12*3]),i=new Float64Array(e).map(t=>F[t%12*3+1]),n=new Float64Array(e).map(t=>F[t%12*3+2]);return function(t,s,o){let a,l,h,c,d,u,p,m,f,y,b=(t+s+o)*w,g=S(t+b),x=S(s+b),v=S(o+b),M=(g+x+v)*j,A=t-(g-M),F=s-(x-M),_=o-(v-M);A>=F?F>=_?(d=1,u=0,p=0,m=1,f=1,y=0):A>=_?(d=1,u=0,p=0,m=1,f=0,y=1):(d=0,u=0,p=1,m=1,f=0,y=1):F<_?(d=0,u=0,p=1,m=0,f=1,y=1):A<_?(d=0,u=1,p=0,m=0,f=1,y=1):(d=0,u=1,p=0,m=1,f=1,y=0);let z=A-d+j,C=F-u+j,O=_-p+j,W=A-m+2*j,N=F-f+2*j,P=_-y+2*j,T=A-1+.5,V=F-1+.5,R=_-1+.5,k=255&g,B=255&x,I=255&v,U=.6-A*A-F*F-_*_;if(U<0)a=0;else{let t=k+e[B+e[I]];U*=U,a=U*U*(r[t]*A+i[t]*F+n[t]*_)}let D=.6-z*z-C*C-O*O;if(D<0)l=0;else{let t=k+d+e[B+u+e[I+p]];D*=D,l=D*D*(r[t]*z+i[t]*C+n[t]*O)}let L=.6-W*W-N*N-P*P;if(L<0)h=0;else{let t=k+m+e[B+f+e[I+y]];L*=L,h=L*L*(r[t]*W+i[t]*N+n[t]*P)}let q=.6-T*T-V*V-R*R;if(q<0)c=0;else{let t=k+1+e[B+1+e[I+1]];q*=q,c=q*q*(r[t]*T+i[t]*V+n[t]*R)}return 32*(a+l+h+c)}}((0,x.default)(t.seed)):function(t=Math.random){let e=_(t),r=new Float64Array(e).map(t=>A[t%12*2]),i=new Float64Array(e).map(t=>A[t%12*2+1]);return function(t,n){let s,o,a=0,l=0,h=0,c=(t+n)*v,d=S(t+c),u=S(n+c),p=(d+u)*M,m=t-(d-p),f=n-(u-p);m>f?(s=1,o=0):(s=0,o=1);let y=m-s+M,b=f-o+M,g=m-1+2*M,x=f-1+2*M,w=255&d,j=255&u,A=.5-m*m-f*f;if(A>=0){let t=w+e[j];A*=A,a=A*A*(r[t]*m+i[t]*f)}let F=.5-y*y-b*b;if(F>=0){let t=w+s+e[j+o];F*=F,l=F*F*(r[t]*y+i[t]*b)}let _=.5-g*g-x*x;if(_>=0){let t=w+1+e[j+1];_*=_,h=_*_*(r[t]*g+i[t]*x)}return 70*(a+l+h)}}((0,x.default)(t.seed??""))}},wt=class extends(n(m)){constructor(t,e){super(),this.parameters=e,this.isCloner=!0,this.objectForSample=void 0,this._pendingMediaLoad=!1,this.random=null,this.surfaceSamplerCache=null,this.surfacePointsCache=null,this.object=t}resetOnMove(){this.removeFromParent(),this.parent=null}removeFromParent(){return super.removeFromParent(),this.instancedMesh?.removeFromParent(),this}dispose(){this.removeFromParent(),this._disposeInstancedMesh(),this._invalidateBoolean()}_invalidateBoolean(){this.object instanceof s&&this.object.onClonerLayoutUpdated()}expandClones(t){if(null===this.parent)this.updateState(this.parameters,t);else{for(let t of this.children)t instanceof i&&t.expand();this._syncInstancedMesh()}}invalidateTransform(t){this.matrixWorldNeedsUpdate=!0}onObjUpdateMatrix(){"toObject"!==this.parameters.type&&(this.matrixWorldNeedsUpdate=!0)}update(t){switch(this._updateCount(t),this.parameters.type){case"radial":this._updateRadial(this.parameters,t);break;case"linear":this._updateLinear(this.parameters,t);break;case"grid":this._updateGrid(this.parameters,t);break;case"toObject":this._updateToObject(this.parameters,t)}for(let t of this.children){let e=t.transformOverride;void 0!==e&&(t.position.fromArray(e.position),t.rotation.fromArray(e.rotation),t.scale.fromArray(e.scale)),t.updateMatrix(),t.hasNonUniformScale&&(t.updateMatrixWorld(),t.updateMatrixWorldRigid())}this._syncInstancedMesh(),this._invalidateBoolean()}get instancingActive(){return void 0!==this.instancedMesh}get insideBoolean(){return null!==this.parent&&"booleanOp"in this.parent}_instancingEligible(){if(!0!==this.parameters.instanced)return!1;let t=this.object;return!(t.entityChildrenCount()>0||!0!==t.isMesh||a(t)||!0===t.isDecalObject)}_syncInstancedMesh(){if(!this._instancingEligible())return void this._disposeInstancedMesh();let t=this.instancedMesh;if(void 0!==t&&t.capacity<this.children.length&&(this._disposeInstancedMesh(),t=void 0),void 0===t){let e=Math.max(8,Math.ceil(1.5*this.children.length));t=this.instancedMesh=new Y(this.object,e)}t.matrix=this.matrix,t.matrixWorldNeedsUpdate=!0,t.parent!==this.parent&&(t.removeFromParent(),this.parent?.add(t)),this.syncInstanceMatrices()}syncInstanceMatrices(){this._invalidateBoolean();let t=this.instancedMesh;if(void 0===t)return;let e=0;for(let r of this.children)!1!==r.playModeVisible&&(et.copy(r.matrix).multiply(r.pivotMatrix),t.setMatrixAt(e++,et));t.count=e,t.instanceMatrix.needsUpdate=!0,t.boundingSphere=null}_disposeInstancedMesh(){let t=this.instancedMesh;void 0!==t&&(this.instancedMesh=void 0,t.removeFromParent(),t.dispose())}_updateCount(t,e){let r;if(void 0!==e)r=e;else{let e=vt(this.parameters.grid.count,t);r="grid"===this.parameters.type?Math.round(e[0])*Math.round(e[1])*Math.round(e[2]):this.parameters.count}if("toObject"===this.parameters.type)if(this.parameters.toObject.object){if(void 0===e&&"random"!==this.parameters.toObject.spreadType)return}else r=0;if(this.children.length!==r)if(this.children.length<r)for(let t=0,e=r-this.children.length;t<e;++t){let t=new i(this.object);t.expand(),this.add(t)}else for(;this.children.length>r;){let t=this.children.pop();t.parent=null,t.dispatchEvent({type:"removed"}),this.dispatchEvent({type:"childremoved",child:t})}}getRandom(t,e=!1){return(null===this.random||this.random.data.seed!==t.seed||this.random.data.noiseType!==t.noiseType||this.random.is3D!==e)&&(this.random=new Mt(t,e)),this.random}_updateRadial(t,e){let r,i=t.radial,n=i.start*h.DEG2RAD,s=n-i.end*h.DEG2RAD,o=vt(i.rotation,e),a=new p(o[0],o[1],o[2]);switch(i.axis){case"z":r=new d(0,0,1);break;case"y":r=new d(0,1,0);break;default:r=new d(1,0,0)}let c=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,u=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,m=vt(i.scale,e),f=vt(i.position,e),y=vt(c.scale,e),b=vt(c.position,e),g=vt(c.rotation,e),x=s/t.count,v=N(c.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let s=t*(c.freqScale/10)+c.movement,o=null===u?0:u.noise(s,s,s),l=t+1;e.scale.x=m[0]+v(l,P(o,y[0]))||Q,e.scale.y=m[1]+v(l,P(o,y[1]))||Q,e.scale.z=m[2]+v(l,P(o,y[2]))||Q;let h=x*t-n;switch(i.axis){default:case"x":bt.set(0,h,0);break;case"y":bt.set(0,0,h);break;case"z":bt.set(h,0,0)}ut.copy(r).applyQuaternion(gt.setFromEuler(bt)).multiplyScalar(i.radius),e.position.set(ut.x+(f[0]+v(l,P(o,b[0]))),ut.y+(f[1]+v(l,P(o,b[1]))),ut.z+(f[2]+v(l,P(o,b[2]))));let d=v(l,P(o,g[0])),p=v(l,P(o,g[1])),M=v(l,P(o,g[2]));!0===i.alignment?e.rotation.set(bt.x+(a.x+d),bt.y+(a.y+p),bt.z+(a.z+M)):e.rotation.set(a.x+d,a.y+p,a.z+M)}}_updateLinear(t,e){if("linear"!==t.type)throw new Error;let r=t.linear,i=vt(r.rotation,e),n=vt(r.scale,e),s=vt(r.position,e),o=new p(i[0]??0,i[1]??0,i[2]??0),a=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,h=vt(a.rotation,e),c=vt(a.scale,e),d=vt(a.position,e),u=!0===this.parameters.randomness&&0!==a.strength?this.getRandom(a):null,m=N(a.strength,this.parameters.randomness);for(let[t,e]of this.children.entries()){let r=t*(a.freqScale/10)+a.movement,i=null===u?0:u.noise(r,r,r),l=t+1,p=m(l,P(i,h[0])),f=m(l,P(i,h[1])),y=m(l,P(i,h[2]));e.scale.x=1+(n[0]-1)*t+m(l,P(i,c[0]))||Q,e.scale.y=1+(n[1]-1)*t+m(l,P(i,c[1]))||Q,e.scale.z=1+(n[2]-1)*t+m(l,P(i,c[2]))||Q,e.rotation.set(o.x*t+p,o.y*t+f,o.z*t+y),e.position.x=s[0]*t+m(l,P(i,d[0])),e.position.y=s[1]*t+m(l,P(i,d[1])),e.position.z=s[2]*t+m(l,P(i,d[2]))}}_updateGrid(t,e){let r=0,i=t.grid,n=t.randomnessObject??l.defaultData([1,1,1]).randomnessObject,s=vt(n.scale,e),o=vt(n.rotation,e),a=vt(n.position,e),h=!0===this.parameters.randomness&&0!==n.strength?this.getRandom(n,!0):null,c=N(n.strength,this.parameters.randomness),u=vt(i.count,e),p=vt(i.size,e);if(!0===i.useCenter){let t={x:u[0]%2==0?2:1,y:u[1]%2==0?2:1,z:u[2]%2==0?2:1},e=new d(p[0]*(u[0]-t.x)*.5,p[1]*(u[1]-t.y)*.5,p[2]*(u[2]-t.z)*.5);for(let t=0;t<u[0];t++)for(let i=0;i<u[1];i++)for(let l=0;l<u[2];l++){let d=this.children[r++];if(!d)continue;let u=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(i+1)*(n.freqScale/10)+n.movement,(l+1)*(n.freqScale/10)+n.movement);d.scale.x=1+c(r,P(u,s[0]))||Q,d.scale.y=1+c(r,P(u,s[1]))||Q,d.scale.z=1+c(r,P(u,s[2]))||Q;let m=c(r,P(u,o[0])),f=c(r,P(u,o[1])),y=c(r,P(u,o[2]));d.rotation.set(m,f,y),d.position.x=p[0]*t-e.x+c(r,P(u,a[0])),d.position.y=p[1]*i-e.y+c(r,P(u,a[1])),d.position.z=p[2]*l-e.z+c(r,P(u,a[2]))}}else for(let t=0;t<u[0];t++)for(let e=0;e<u[1];e++)for(let i=0;i<u[2];i++){let l=this.children[r++];if(!l)continue;let d=null===h?0:h.noise((t+1)*(n.freqScale/10)+n.movement,(e+1)*(n.freqScale/10)+n.movement,(i+1)*(n.freqScale/10)+n.movement);l.scale.x=1+c(r,P(d,s[0]))||Q,l.scale.y=1+c(r,P(d,s[1]))||Q,l.scale.z=1+c(r,P(d,s[2]))||Q;let u=c(r,P(d,o[0])),m=c(r,P(d,o[1])),f=c(r,P(d,o[2]));l.rotation.set(u,m,f),l.position.x=p[0]*t+c(r,P(d,a[0])),l.position.y=-p[1]*e+c(r,P(d,a[1])),l.position.z=-p[2]*i+c(r,P(d,a[2]))}}_updateToObject(r,i){if("toObject"!==r.type)throw new Error;let{toObject:n}=r,s=vt(n.rotation,i),o=vt(n.position,i),a=vt(n.scale,i),h=new p(s[0],s[1],s[2]),c=r.randomnessObject??l.defaultData([1,1,1]).randomnessObject,d=vt(c.rotation,i),u=vt(c.position,i),m=vt(c.scale,i),f=!0===this.parameters.randomness&&0!==c.strength?this.getRandom(c):null,y=N(c.strength,this.parameters.randomness);if(!n.object){for(let[,t]of this.children.entries())t.position.set(0,0,0),t.scale.setScalar(1),t.rotation.set(0,0,0);return this.objectForSample=void 0,void this.invalidateSurfaceCaches()}if(!this.objectForSample)return;if(this.objectForSample instanceof t){if(!this.objectForSample.font?.isLoaded||void 0===this.objectForSample.geometry.attributes.position)return void(this._pendingMediaLoad=!0);this._pendingMediaLoad=!1}if(void 0===this.objectForSample.geometry&&this.objectForSample.isAncestorOf(this.object.uuid))return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) seem to be a child/descendant of the object it's being cloned to. Please re-parent it so that they are siblings instead.`);let b=this.getSubdivData();if(b.length>0){let t=Math.round(b.length*n.count/100);this._updateCount(i,t)}else{let t=this.objectForSample.geometry.getAttribute("position");if(!t||isNaN(t.count)||0===t.count)return void console.warn(`Oh no! The object "${this.object.name}" (${this.object.uuid}) cannot be cloned on the surface of "${this.objectForSample.name}" (${this.objectForSample.uuid}) because the latter does not have a valid geometry.`)}this.objectForSample.updateMatrixWorld();let g="random"===n.spreadType,v=null;g&&(v=this.getSurfaceSampler(),v.setRandomGenerator((0,x.default)(this.object.uuid+n.seed)));let M=O[n.axis],w=this.children;ot.fromArray(M);let j=this.objectForSample instanceof e;j&&rt.copy(this.objectForSample.matrixWorld).invert(),"normal"!==n.align&&this.object.getWorldDirection(dt),ft.set(ot.y,ot.z,ot.x).normalize(),yt.copy(ft).cross(ot).normalize(),nt.makeBasis(ft,ot,yt).invert();for(let[t,e]of w.entries()){let r=t*(c.freqScale/10)+c.movement,i=null===f?0:f.noise(r,r,r),s=t+1,l=y(s,P(i,d[0])),p=y(s,P(i,d[1])),x=y(s,P(i,d[2]));g?v.sample(lt,ht):(b.length&&(lt.fromArray(b[t].pos),ht.fromArray(b[t].norm)),j&<.applyMatrix4(rt)),e.position.copy(lt);let M="normal"===n.align?ht:dt,w=at.fromArray(o);at.x+=y(s,P(i,u[0])),at.y+=y(s,P(i,u[1])),at.z+=y(s,P(i,u[2]));let S=Math.acos(M.dot(ot)),A=ct.crossVectors(ot,M).normalize(),F=tt.makeRotationAxis(A,S);pt.copy(M).cross(this.object.up).normalize(),mt.copy(pt).cross(M).normalize(),it.makeBasis(pt,M,mt),st.multiplyMatrices(it,nt),bt.setFromRotationMatrix(st),w.applyMatrix4(F),e.position.add(w),e.rotation.set(bt.x+h.x+l,bt.y+h.y+p,bt.z+h.z+x),e.scale.set(1+a[0]+y(s,P(i,m[0]))||Q,1+a[1]+y(s,P(i,m[1]))||Q,1+a[2]+y(s,P(i,m[2]))||Q),e.scale.multiply(this.object.scale)}}getSurfaceSampler(){let t=this.objectForSample,e=t.geometry,r=e.getAttribute("position"),i=e.index,n=this.surfaceSamplerCache;if(null!==n&&n.geometry===e&&n.position===r&&n.positionVersion===xt(r)&&n.index===i&&n.indexVersion===(null===i?-1:i.version))return n.sampler;let s=new C(t).build();return this.surfaceSamplerCache={geometry:e,position:r,positionVersion:xt(r),index:i,indexVersion:null===i?-1:i.version,sampler:s},s}invalidateSurfaceCaches(){this.surfaceSamplerCache=null,this.surfacePointsCache=null}getSubdivData(){if(!this.objectForSample)return[];let t=this.parameters.toObject.spreadType;if("random"===t)return[];let r=this.objectForSample instanceof e,i=this.objectForSample.geometry;if(!r&&i){let e=this.surfacePointsCache,r=i.getAttribute("position");if(null!==e&&e.spreadType===t&&e.geometry===i&&e.position===r&&e.positionVersion===xt(r)&&e.index===i.index&&e.indexVersion===(null===i.index?-1:i.index.version))return e.points}let n=new Map,s=(t,e)=>{let r=Math.round(1e4*t[0])+"_"+Math.round(1e4*t[1])+"_"+Math.round(1e4*t[2]),i=n.get(r);i?(i.pos[0]+=t[0],i.pos[1]+=t[1],i.pos[2]+=t[2],i.norm[0]+=e[0],i.norm[1]+=e[1],i.norm[2]+=e[2],i.count+=1):n.set(r,{pos:[...t],norm:[...e],count:1})};if(r){let e=this.objectForSample,r=W[t],i=L[r],n=U[r],o=D[r],a=i(e.subdivPointerNew);for(let t=0;t<=a-1;t++){let r=n(e.subdivPointerNew,t),i=o(e.subdivPointerNew,t);J.fromArray(r).applyMatrix4(e.matrixWorld),X.fromArray(i),s(J.toArray(),X.toArray())}}else(i.index?function(t){let e=[],r=Math.floor(t.index.count/3);for(let i=0;i<r;i++)if(E.fromArray(t.index.array,3*i),q.setFromAttributeAndIndices(t.attributes.position,E.x,E.y,E.z),q.getNormal(G),q.getMidpoint(H),!(isNaN(H.x)||isNaN(H.y)||isNaN(H.z))){let{a:t,b:r,c:i}=q,n=t.toArray(),s=r.toArray(),o=i.toArray(),a=t.distanceTo(r),l=r.distanceTo(i),h=i.distanceTo(t),c=B(n,s),d=B(s,o),u=B(o,n),p=[a,l,h],m=Math.max(...p),f=p.filter(t=>Math.round(t)===Math.round(m)).length>1,y=[],b=q.getMidpoint(H).toArray();m===a&&!f&&(y=[d,u,u],b=c),m===l&&!f&&(y=[c,u,u],b=d),m===h&&!f&&(y=[c,d,d],b=u),f&&(y=[c,d,u]),e.push({vertices:[n,s,o],faceCenters:y,midpoint:b,norm:q.getNormal(G).toArray()})}return e}(i):function(t){let e=[],{position:r}=t.attributes;for(let t=0;t<r.count;t++){q.setFromAttributeAndIndices(r,3*t,3*t+1,3*t+2),q.getNormal(G),q.getMidpoint(H);let i=q.a.toArray(),n=q.b.toArray(),s=q.c.toArray();e.push({vertices:[i,n,s],faceCenters:[B(i,n),B(n,s),B(s,i)],midpoint:H.toArray(),norm:G.toArray()})}return e}(i)).forEach((e,r)=>{"polygon_center"===t&&s(e.midpoint,e.norm),"vertex"===t&&(s(e.vertices[0],e.norm),s(e.vertices[1],e.norm),s(e.vertices[2],e.norm)),"edge"===t&&(s(e.faceCenters[0],e.norm),s(e.faceCenters[1],e.norm),s(e.faceCenters[2],e.norm))});let o=Array.from(n.values());for(let t of o)t.pos[0]/=t.count,t.pos[1]/=t.count,t.pos[2]/=t.count,t.norm[0]/=t.count,t.norm[1]/=t.count,t.norm[2]/=t.count;if(!r&&i){let e=i.getAttribute("position");this.surfacePointsCache={spreadType:t,geometry:i,position:e,positionVersion:xt(e),index:i.index,indexVersion:null===i.index?-1:i.index.version,points:o}}return o}updateState(t,e){if(this.parameters=o(t),"toObject"!==this.parameters.type)this.invalidateSurfaceCaches(),(null===this.parent||this.parent!==this.object)&&(this.removeFromParent(),this.object.parent?.add(this),this.matrix=this.object.matrix,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1);else if(null===this.parent||this.parent.uuid!==this.parameters.toObject.object){this.removeFromParent(),this.invalidateSurfaceCaches();let t=e.scene.find(this.parameters.toObject.object);this.objectForSample=t instanceof s?t:void 0,this.matrix=new u,this.matrixWorldNeedsUpdate=!0,this.matrixAutoUpdate=!1,t&&t.add(this)}this.update(e)}get pendingMediaLoad(){return this._pendingMediaLoad}};export{wt as a};
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import{a as t}from"./runtime-chunk-
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import{a as t}from"./runtime-chunk-K3573LAV.js";import{d as e}from"./runtime-chunk-E5ILRC2A.js";import{Uc as s}from"./runtime-chunk-KPOUV3HD.js";var r=class extends(e(s,t)){constructor(t,e){super(),this.super_Entity(t,e),this.objectHelper.update(),"Empty"===this.data.type&&(this.objectHelper.visible=!1)}updateState(t,e){this.updateState_Entity(t,e),"buffer"in t&&1===Object.keys(t).length&&e.scene.reloadSplats()}};export{r as a};
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