@splinetool/runtime 0.9.98 → 0.9.101

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package/README.md CHANGED
@@ -72,7 +72,7 @@ const spline = new Application(canvas);
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  spline
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  .load('https://prod.spline.design/6Wq1Q7YGyM-iab9i/scene.splinecode')
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  .then(() => {
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- spline.addEventListener('mousedown', (e) => {
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+ spline.addEventListener('mouseDown', (e) => {
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  if (e.target.name === 'Cube') {
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  console.log('I have been clicked!');
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  }
@@ -154,18 +154,20 @@ spline.load('https://prod.spline.design/6Wq1Q7YGyM-iab9i/scene.splinecode', {
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  You can call all these different methods on the Spline `Application` instance.
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- | Name | Type | Description |
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- | ------------------ | ---------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
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- | `emitEvent` | `(eventName: SplineEventName, nameOrUuid: string) => void` | Triggers a Spline event associated to an object with provided name or uuid in reverse order. Starts from first state to last state. |
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- | `emitEventReverse` | `(eventName: SplineEventName, nameOrUuid: string) => void` | Triggers a Spline event associated to an object with provided name or uuid in reverse order. Starts from last state to first state. |
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- | `findObjectById` | `(uuid: string) => SPEObject` | Searches through scene's children and returns the object with that uuid. |
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- | `findObjectByName` | `(name: string) => SPEObject` | Searches through scene's children and returns the first object with that name. |
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- | `setZoom` | `(zoom: number) => void` | Sets the initial zoom of the scene. |
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- | `setSize` | `(width: number, height:number) => void` | Sets the size of the application and canvas. When called, Spline will stop automatic size updates. |
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+ | Name | Type | Description |
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+ | --------------------- | -------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
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+ | `addEventListener` | `(eventName: SplineEventName, cb: (e: SplineEvent) => void) => void` | Add an event listener for Spline events |
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+ | `removeEventListener` | `(eventName: SplineEventName, cb: (e: SplineEvent) => void) => void` | Remove an event listener for Spline events |
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+ | `emitEvent` | `(eventName: SplineEventName, nameOrUuid: string) => void` | Triggers a Spline event associated to an object with provided name or uuid in reverse order. Starts from first state to last state. |
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+ | `emitEventReverse` | `(eventName: SplineEventName, nameOrUuid: string) => void` | Triggers a Spline event associated to an object with provided name or uuid in reverse order. Starts from last state to first state. |
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+ | `findObjectById` | `(uuid: string) => SPEObject` | Searches through scene's children and returns the object with that uuid. |
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+ | `findObjectByName` | `(name: string) => SPEObject` | Searches through scene's children and returns the first object with that name. |
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+ | `setZoom` | `(zoom: number) => void` | Sets the initial zoom of the scene. |
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+ | `setSize` | `(width: number, height:number) => void` | Sets the size of the application and canvas. When called, Spline will stop automatic size updates. |
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  ### Spline Events
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- These are all the Spline event types that you can pass to the `emitEvent` or `emitEventReverse` function.
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+ These are all the Spline event types that you can pass to the `addEventListener`, `emitEvent` and `emitEventReverse` function.
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  | Name | Description |
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  | ------------ | --------------------------------------------- |