@splinetool/runtime 0.9.83 → 0.9.86
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- package/README.md +29 -0
- package/build/runtime.cjs +2 -2
- package/build/runtime.js +2 -2
- package/package.json +1 -1
package/README.md
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@@ -119,6 +119,35 @@ spline
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You can find a list of all of the Spline Events you can pass to the `emitEvent` function in the [Spline Events](#spline-events) section.
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### Preloading your scene
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You might want to start the loading of `.splinecode` file before your code is loaded. It's possible using a [HTML preload Link tag](https://developer.mozilla.org/en-US/docs/Web/HTML/Link_types/preload). Doing so will only save a little time by ensuring the spline file loading starts before your scripts are done loading. Since internally the `.splinecode` file will be loaded through a `fetch` call, you can do it like this :
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```HTML
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<html>
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<head>
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<!--
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add a preload link tag
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with the scene your want to preload
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at the end of your <head>
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It needs to use the fetch preload type
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-->
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<link rel="preload" href="https://prod.spline.design/6Wq1Q7YGyM-iab9i/scene.splinecode" as="fetch"
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</head>
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```
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```js
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/*
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When loading the Application, use the second
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param of the load function to make sure the browser
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will use the preloaded file and not make another request
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*/
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spline.load('https://prod.spline.design/6Wq1Q7YGyM-iab9i/scene.splinecode', {
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credentials: 'include',
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mode: 'no-cors',
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});
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```
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## API
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### Spline Application Methods
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