@splinetool/runtime 0.9.65 → 0.9.68

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package/README.md CHANGED
@@ -49,11 +49,11 @@ const app = new Application(canvas);
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  app
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  .load('https://prod.spline.design/2qM3cW5Cx15m3cJ7/scene.splinecode')
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  .then(() => {
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- const obj = spline.findObjectByName('my object');
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+ const obj = spline.findObjectByName('Rectangle');
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  // or
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  // const obj = spline.findObjectById('8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');
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- console.log(obj); // Spline Object => { name: 'my object', id: '8E8C2DDD-18B6-4C54-861D-7ED2519DE20E', position: {}, ... }
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+ console.log(obj); // Spline Object => { name: 'Rectangle', id: '8E8C2DDD-18B6-4C54-861D-7ED2519DE20E', position: {}, ... }
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  // move the object in 3D space
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  obj.position.x += 10;
@@ -73,8 +73,8 @@ app
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  .load('https://prod.spline.design/2qM3cW5Cx15m3cJ7/scene.splinecode')
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  .then(() => {
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  app.addEventListener('mousedown', (e) => {
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- if (e.target.name === 'my object') {
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- // doSomething();
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+ if (e.target.name === 'Rectangle') {
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+ console.log('I have been clicked!');
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  }
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  });
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  });
@@ -86,7 +86,7 @@ You can find a list of all of the Spline Event listeners in the [API](#api) sect
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  You can trigger any animation Event you set in the Events panel in the Spline Editor.
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- You can use the `emitEvent` function, passing the [event type](#spline-events) and the ID of your object.
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+ You can use the `emitEvent` function, passing the [event type](#spline-events) and the name or ID of your object.
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  _(You can get the ID of the object in the `Develop` pane of the right sidebar)._
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@@ -98,7 +98,7 @@ const app = new Application(canvas);
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  app
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  .load('https://prod.spline.design/2qM3cW5Cx15m3cJ7/scene.splinecode')
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  .then(() => {
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- app.emitEvent('mouseHover', '8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');
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+ app.emitEvent('mouseHover', 'Rectangle');
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  });
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  ```
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@@ -112,7 +112,7 @@ const app = new Application(canvas);
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  app
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  .load('https://prod.spline.design/2qM3cW5Cx15m3cJ7/scene.splinecode')
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  .then(() => {
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- const obj = spline.findObjectByName('my object');
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+ const obj = spline.findObjectByName('Rectangle');
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  objectToAnimate.emitEvent('mouseHover');
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  });
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  ```
@@ -125,14 +125,14 @@ You can find a list of all of the Spline Events you can pass to the `emitEvent`
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  You can call all these different methods on the Spline `Application` instance.
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- | Name | Type | Description |
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- | ------------------ | ---------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------- |
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- | `emitEvent` | `(eventName: SplineEventName, uuid: string) => void` | Triggers a Spline event associated to an object with provided uuid in reverse order. Starts from first state to last state. |
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- | `emitEventReverse` | `(eventName: SplineEventName, uuid: string) => void` | Triggers a Spline event associated to an object with provided uuid in reverse order. Starts from last state to first state. |
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- | `findObjectById` | `(uuid: string) => SPEObject` | Searches through scene's children and returns the object with that uuid. |
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- | `findObjectByName` | `(name: string) => SPEObject` | Searches through scene's children and returns the first object with that name. |
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- | `setZoom` | `(zoom: number) => void` | Sets the initial zoom of the scene. |
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- | `setSize` | `(width: number, height:number) => void` | Sets the size of the application and canvas. When called, Spline will stop automatic size updates. |
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+ | Name | Type | Description |
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+ | ------------------ | ---------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
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+ | `emitEvent` | `(eventName: SplineEventName, nameOrUuid: string) => void` | Triggers a Spline event associated to an object with provided name or uuid in reverse order. Starts from first state to last state. |
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+ | `emitEventReverse` | `(eventName: SplineEventName, nameOrUuid: string) => void` | Triggers a Spline event associated to an object with provided name or uuid in reverse order. Starts from last state to first state. |
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+ | `findObjectById` | `(uuid: string) => SPEObject` | Searches through scene's children and returns the object with that uuid. |
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+ | `findObjectByName` | `(name: string) => SPEObject` | Searches through scene's children and returns the first object with that name. |
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+ | `setZoom` | `(zoom: number) => void` | Sets the initial zoom of the scene. |
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+ | `setSize` | `(width: number, height:number) => void` | Sets the size of the application and canvas. When called, Spline will stop automatic size updates. |
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  ### Spline Events
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