@splinetool/runtime 0.9.342 → 0.9.344
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/runtime.cjs +26 -26
- package/build/runtime.js +26 -26
- package/package.json +1 -1
- package/runtime.d.ts +52 -2
package/package.json
CHANGED
package/runtime.d.ts
CHANGED
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@@ -19,7 +19,8 @@ declare module '@splinetool/runtime' {
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| 'lookAt'
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| 'follow'
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| 'scroll'
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-
| 'collision'
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+
| 'collision'
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| 'rendered';
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export type SPEObject = {
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name: string;
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@@ -47,10 +48,26 @@ declare module '@splinetool/runtime' {
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export class Application {
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_controls: any;
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renderOnDemand: boolean;
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+
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canvas: HTMLCanvasElement;
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constructor(
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canvas: HTMLCanvasElement,
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-
{
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{
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renderOnDemand,
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}?: {
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/**
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* @deprecated use options.renderMode instead
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*/
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renderOnDemand?: boolean;
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/**
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* Can either be:
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* - `auto` runtime tries to only render when necessary (default).
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* - `manual` only renders when spline.requestRender() is called.
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* - `continuous` continuously render, once per frame.
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*/
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renderMode?: 'auto' | 'manual' | 'continuous';
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}
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);
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/**
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* Loads an exported Spline scene
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@@ -74,6 +91,11 @@ declare module '@splinetool/runtime' {
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* @returns {Object} SPEObject
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*/
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findObjectByName(name: string): SPEObject | undefined;
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/**
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* A flat list of all scene objects
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* @returns {Array.<SPEObject>}
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*/
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getAllObjects(): SPEObject[];
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/**
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* Returns an array of Spline events
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* @returns {Array.<Object>}
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@@ -128,6 +150,12 @@ declare module '@splinetool/runtime' {
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*/
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setBackgroundColor(color: string): void;
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/**
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* Change the event type to global when passing true and local when passing false
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* @param global
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*/
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setGlobalEvents(global:boolean):void;
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/**
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* Manually sets the canvas size to a specific value.
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* When this is called, the canvas will no longer be
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@@ -140,5 +168,27 @@ declare module '@splinetool/runtime' {
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get data(): DocumentData;
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get eventManager(): EventManager;
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get controls(): ControlsManager;
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/**
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* Returns true if spline.stop() was previously called
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*/
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get isStopped(): boolean;
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/**
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* Stop/Pause all rendering controls and events
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*/
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stop(): void;
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/**
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* Play/Resume rendering, controls and events
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*/
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play(): void;
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/**
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* To be used concurrently with spline.renderMode = 'manual
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* When called this function will flag the render to dirty which means that
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* the scene will be rendered on next animation frame. Calling this more than once per frame will not trigger multiple render.
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*/
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requestRender(): void;
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}
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}
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