@splinetool/runtime 0.6.13 → 0.6.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/runtime.js +3236 -387
- package/package.json +6 -4
- package/runtime.d.ts +109 -0
package/package.json
CHANGED
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@@ -1,10 +1,12 @@
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{
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"name": "@splinetool/runtime",
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-
"version": "0.6.
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+
"version": "0.6.17",
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"main": "build/runtime.js",
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"files": [
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-
"build"
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6
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"build",
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7
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"runtime.d.ts"
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],
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"types": "./runtime.d.ts",
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"scripts": {
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"start": "cross-env NODE_ENV=development node --experimental-json-modules ./esbuild.mjs",
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"build": "cross-env NODE_ENV=production node --experimental-json-modules ./esbuild.mjs",
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@@ -23,7 +25,7 @@
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"prettier": "^2.3.2",
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"raw-loader": "^4.0.2",
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"source-map-explorer": "^2.5.2",
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-
"spe": "
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"spe": "workspace:*",
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"three": "0.131.3",
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"typescript": "^4.1.3"
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},
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@@ -42,4 +44,4 @@
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"dependencies": {
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"on-change": "^4.0.0"
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}
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}
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}
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package/runtime.d.ts
ADDED
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@@ -0,0 +1,109 @@
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declare module '@splinetool/runtime' {
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export type SplineEvent = {
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target: {
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name: string;
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id: string;
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};
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};
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export type SplineEventName =
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| 'mouseDown'
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| 'mouseUp'
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| 'mouseHover'
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| 'keyDown'
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| 'keyUp'
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| 'start'
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| 'lookAt'
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| 'follow';
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export type SPEObject = {
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name: string;
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uuid: string;
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visible: boolean;
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intensity: number;
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position: { x: number; y: number; z: number };
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rotation: { x: number; y: number; z: number };
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scale: { x: number; y: number; z: number };
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/**
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* Triggers a Spline event.
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* Starts from firt state to last state.
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* @param {string} eventName String that matches Spline event's name
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* @param {string} uuid String to match to the object's uuid
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*/
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emitEvent: (eventName: SplineEventName) => void;
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/**
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* Triggers a Spline event in reverse order.
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* Starts from last state to first state.
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* @param {string} eventName String that matches Spline event's name
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*/
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emitEventReverse: (eventName: SplineEventName) => void;
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};
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export class Application {
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autoRender: boolean;
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canvas: HTMLCanvasElement;
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constructor(
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canvas: HTMLCanvasElement,
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{ autoRender }: { autoRender: true }
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);
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load(path: string): Promise<void>;
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start(json: any): Promise<void>;
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/**
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* Searches through scene's children and returns the object with that uuid
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* @param uuid String to match to the object's uuid
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* @returns SPEObject
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*/
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findObjectById(uuid: string): SPEObject | undefined;
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/**
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* Searches through scene's children and returns the first object with that name
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* @param {string} name
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* @returns {Object} SPEObject
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*/
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findObjectByName(name: string): SPEObject | undefined;
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/**
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* Returns an array of Spline events
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* @returns {Array.<Object>}
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*/
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getSplineEvents(): {
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[key: string]: {
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[key: string]: CustomEvent<any>;
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};
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};
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/**
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* Triggers a Spline event associated to an object with provided uuid.
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* Starts from first state to last state.
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* @param {string} eventName String that matches Spline event's name
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* @param {string} uuid
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*/
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emitEvent(eventName: SplineEventName, uuid: string): void;
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/**
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* Triggers a Spline event associated to an object with provided uuid in reverse order.
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* Starts from last state to first state.
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* @param {string} eventName String that matches Spline event's name
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* @param {string} uuid
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*/
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emitEventReverse(eventName: SplineEventName, uuid: string): void;
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/**
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* Add an event listener for Spline events
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* @param {string} eventName String that matches Spline event's name
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* @param {function} cb A callback function with Spline event as parameter
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*/
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addEventListener(
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eventName: SplineEventName,
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cb: (e: SplineEvent) => void
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): void;
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/**
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* Removes the event listener for a Spline event with the same name and callback
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* @param {string} eventName String that matches Spline event's name
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* @param {function} cb A callback function with Spline event as parameter
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*/
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removeEventListener(
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eventName: SplineEventName,
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cb: (e: SplineEvent) => void
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): void;
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/**
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* Deactivates runtime
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*/
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unmount(): void;
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}
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}
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