@splinetool/modelling-wasm 1.12.81 → 1.12.83
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +13 -3
- package/process.d.ts +233 -0
package/package.json
CHANGED
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@@ -1,17 +1,27 @@
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{
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"name": "@splinetool/modelling-wasm",
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-
"version": "1.12.
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"version": "1.12.83",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/splinetool/spline.git",
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"directory": "packages/modelling-wasm"
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},
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"type": "module",
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"sideEffects": false,
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"main": "./build/process.js",
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"types": "./process.d.ts",
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"publishConfig": {
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"registry": "https://registry.npmjs.org",
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"access": "public"
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},
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"files": [
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"build",
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-
"
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"process.d.ts"
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],
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"scripts": {
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"dev": "serve web/",
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-
"build": "rimraf build/* && rimraf tmp/ && make-dir tmp/ && (cd tmp && emcmake cmake -G Ninja -DCMAKE_BUILD_TYPE=Release .. && cmake --build .)"
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"build": "rimraf build/* && rimraf tmp/ && make-dir tmp/ && (cd tmp && emcmake cmake -G Ninja -DCMAKE_BUILD_TYPE=Release .. && cmake --build .)",
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"prepublishOnly": "node ../../scripts/verify-publish-target.mjs"
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},
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"devDependencies": {
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"@types/emscripten": "1.39.6",
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package/process.d.ts
ADDED
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@@ -0,0 +1,233 @@
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/// <reference types="emscripten" />
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import { Matrix } from "spline-data";
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type Vector3Tuple = [number, number, number];
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export type TransformFunc = (
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addr: number,
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id: number,
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pivot: Vector3Tuple,
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mat: Matrix
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) => void;
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export type GetVectorFunc = (addr: number, id: number) => [number, number, number];
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type SetFloat32Array = (
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addr: number,
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id: number,
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value: Float32Array | Float32Array[] | number[]
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) => void;
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export type SingleOpFunc = (addr: number, id: number) => void;
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export type MultiOpFunc = (addr: number, id: number, count: number) => void;
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export type CountFunc = (addr: number) => number;
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export type cppVector<T> = {
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get: (i: number) => T;
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size: () => number;
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}
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export type EdgeSlideRails = {
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ids: cppVector<{ idx: number }>;
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positionsOriginal: cppVector<Vector3Tuple>;
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positionsPos: cppVector<Vector3Tuple>;
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positionsNeg: cppVector<Vector3Tuple>;
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}
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export interface ProcessModule extends EmscriptenModule {
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alloc_subdivision_surface: (
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vertex_data: number,
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num_vertices: number,
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index_data: number,
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num_indices: number,
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vertices_per_face_data: number,
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num_vertices_per_face: number,
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) => number;
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alloc_subdivision_surface2: (
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vertex_data: number,
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num_vertices: number,
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index_data: number,
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num_indices: number,
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vertices_per_face_data: number,
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num_vertices_per_face: number,
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shearScale: Matrix
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) => number;
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free_subdivision_surface(addr: number): void;
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copy_subdivision_surface(addr: number): number;
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should_refine(addr: number, refinement_active: boolean): void;
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get_mesh_data: (
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addr: number,
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level: number,
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phong_angle: number,
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) => number;
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get_mesh_data2: (
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addr: number,
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level: number,
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phong_angle: number,
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matrix: Matrix
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) => number;
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free_mesh_data: (addr: number) => void;
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get_topological_data: (addr: number, level: number) => number;
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get_topological_data2: (addr: number, level: number, shearScaleInv: Matrix) => number;
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free_topological_data: (addr: number) => void;
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find_closest_vertex_on_face(
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addr: number,
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face_id: number,
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x: number,
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y: number,
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z: number
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): { position: Vector3Tuple; vertex: { idx: number } };
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find_closest_edge_on_face(
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addr: number,
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face_id: number,
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x: number,
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y: number,
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z: number
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): { position: [Vector3Tuple, Vector3Tuple]; edge: { idx: number } };
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find_closest_edge_on_face2(
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addr: number,
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face_id: number,
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x: number,
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y: number,
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z: number
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): { position: [Vector3Tuple, Vector3Tuple]; edge: { idx: number } };
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find_shared_edge(
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addr: number,
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vertex_id_1: number,
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vertex_id_2: number
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): { position: [Vector3Tuple, Vector3Tuple]; edge: { idx: number } };
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set_destination_refinement_level(addr: number, level: number): void;
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get_wireframe_data_for_base_level(addr: number): number;
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free_wireframe_data_for_base_level(addr: number): void;
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transform_vertex: TransformFunc;
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transform_edge: TransformFunc;
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transform_face: TransformFunc;
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move_face(
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addr: number,
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face_id: number,
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tx: number,
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ty: number,
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tz: number
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): void;
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get_vertex_position: GetVectorFunc;
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get_face_vertex_positions(addr:number, id:Number): Vector3Tuple[];
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get_edge_vertex_positions(addr:number, id:Number): Vector3Tuple[];
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get_edge_midpoint: GetVectorFunc;
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get_face_center: GetVectorFunc;
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get_vertex_normal: GetVectorFunc;
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get_edge_normal: GetVectorFunc;
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get_face_normal: GetVectorFunc;
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set_vertex_position: SetFloat32Array;
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set_face_vertex_positions: SetFloat32Array;
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set_edge_vertex_positions: SetFloat32Array;
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cache_vertex: SingleOpFunc;
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cache_face: SingleOpFunc;
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cache_edge: SingleOpFunc;
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extrude_faces(
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addr: number,
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indices: number,
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count: number,
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ExtrusionMode: number
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): cppVector<{ idx: number; position: Vector3Tuple }>
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inset_faces(
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addr: number,
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indices: number,
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count: number,
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ExtrusionMode: number,
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distance: number
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): cppVector<{ idx: number; position: Vector3Tuple }>
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inset_apply_offset(addr: number, distance: number): void;
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inset_finished(addr: number): void;
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inset_face(addr: number, id: number): cppVector<{ idx: number }>;
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get_loop_cut_preview_vertices(addr: number, id: number): { positions: cppVector<[number, number, number]>; isCompletedLoop: boolean };
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loop_cut(addr: number, id: number): cppVector<{ idx: number }>;
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get_loop(addr: number, id: number): cppVector<{ idx: number }>;
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get_vertex_extrude_displacements(addr: number, indices: number, count: number): cppVector<{ vertex: { idx: number }; position: Vector3Tuple }>;
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remove_vertices: MultiOpFunc;
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remove_faces: MultiOpFunc;
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remove_edges: MultiOpFunc;
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dissolve_edge: SingleOpFunc;
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dissolve_vertex: SingleOpFunc;
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dissolve_edge_loop: (addr: number, arrayPtr: number, count: number) => void;
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fill_hole: (addr: number, id: number, mode: number) => void;
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is_boundary: (addr: number, id: number) => boolean;
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vertex_count: CountFunc;
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face_count: CountFunc;
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edge_count: CountFunc;
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get_average_neighbor_position: GetVectorFunc;
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get_cached_vertex_position: GetVectorFunc;
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get_vertices_within_sphere(
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addr: number,
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center: Float32Array | Float32Array[] | number[],
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radius: number
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): cppVector<{
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vertex: { idx: number };
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position: Vector3Tuple;
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normal: Vector3Tuple;
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weight: number;
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}>;
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get_ids_within_sphere(
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addr: number,
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mode: number,
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center: Vector3Tuple,
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radius: number
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): cppVector<number>;
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ExtrusionMode: {
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INDIVIDUAL: number;
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REGION: number;
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};
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Level: {
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CONTROL: number;
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REFINED: number;
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};
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SelectionMode: {
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FACES: number;
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EDGES: number;
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VERTICES: number;
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};
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HoleFillingMode : {
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FLAT: number;
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CURVED: number;
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NGON: number;
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}
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get_edge_slide_rails(addr: number, indices: number, count: number): EdgeSlideRails;
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// BVH related function signatures / structs
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225
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build_bvh(addr: number): number[];
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free_bvh(addr: number);
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raycast_bvh(addr: number, origin: Float32Array | Float32Array[] | number[], direction: Float32Array | Float32Array[] | number[], zRange: number): { idx: number; position: Vector3Tuple; };
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refit_bvh(addr: number): number[];
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}
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230
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231
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declare const Module: EmscriptenModuleFactory<ProcessModule>;
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232
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export default Module;
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