@spiffcommerce/preview 5.3.14-0 → 5.4.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +19 -7
- package/dist/index.esm.js +205 -222
- package/dist/index.umd.js +1 -1
- package/package.json +4 -4
package/dist/index.d.mts
CHANGED
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@@ -7,6 +7,7 @@ import { FramingBehavior } from '@babylonjs/core/Behaviors/Cameras/framingBehavi
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7
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import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
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import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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import { Color4 } from '@babylonjs/core/Maths/math.color';
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10
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+
import { AssetContainer } from '@babylonjs/core/assetContainer';
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/**
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* Defines the different behaviors supported by the camera system
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@@ -499,12 +500,6 @@ type PreviewOptions = {
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* @returns A canvas to be used for rendering.
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*/
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readonly createCanvas?: () => HTMLCanvasElement;
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/**
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* A custom function that will be used to load models. Useful if you want to pre-load models or load them from disk.
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* @param src The source of the model to load.
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* @returns A promise which resolves to an ArrayBufferView of the model file.
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*/
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readonly loadModel?: (src: string) => Promise<ArrayBuffer>;
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};
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/**
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* Defines an animation to be played on a product.
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@@ -1159,4 +1154,21 @@ declare const REFLECTION_PROBE_RESOLUTION = 128;
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type PowerOfTwoNumber = 128 | 256 | 512 | 1024 | 2048 | 4096 | 8192;
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declare const renderingPipelineDefaults: RenderingPipelineConfiguration;
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-
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/**
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* A map of string to AssetContainer where the string represents
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1159
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* a resource URL for a GLB file and the AssetContainer represents the loaded
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* GL resources ready to use in a scene.
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*/
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declare const assetCache: Map<string, AssetContainer | Promise<AssetContainer>>;
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/**
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* This function wraps Babylon SceneLoader functionality and caches any
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* existing loaded AssetContainers for future use. This ensures that we
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* never have to hit browser cache and that all GL resources associated to a given URL
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* are already loaded and ready to be applied to the scene.
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* @param src The source to load from.
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* @param scene The scene the container should be added to.
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* @param progressHandler A handler to track progress of loading.
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*/
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declare function getAssetContainer(src: string, scene: Scene, progressHandler?: (event: ISceneLoaderProgressEvent) => void): Promise<AssetContainer>;
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export { AntiAliasingPipelineConfiguration, Asset, BloomPipelineConfiguration, CameraAnimation, CameraPose, ChromaticAberrationPipelineConfiguration, Color4Configuration, ColorCurvesConfiguration, DepthOfFieldPipelineConfiguration, EngineContext, GrainPipelineConfiguration, LoadProgressEventData, MaterialEffectMode, MaterialHandle, MaterialResource, MiscPipelineConfiguration, ModelAnimation, ModelContainer, ModelDetails, ModelLoadEventData, PowerOfTwoNumber, PreviewOptions, PreviewServicePlugin, ProductCameraRig, REFLECTION_PROBE_RESOLUTION, RenderableContext, RenderableContextService, RenderingConfiguration, RenderingPipelineConfiguration, SharpenPipelineConfiguration, SpiffCommerce3DPreviewService, ThreeDPreviewService, Vector, VignettePipelineConfiguration, assetCache, getAssetContainer, renderingPipelineDefaults };
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