@spiffcommerce/preview 4.1.0-alpha.0 → 4.1.0-alpha.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +20 -2
- package/dist/index.esm.js +239 -202
- package/dist/index.umd.js +1 -1
- package/package.json +1 -1
package/dist/index.d.mts
CHANGED
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@@ -1,11 +1,11 @@
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1
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import { Engine } from '@babylonjs/core/Engines/engine';
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2
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import { ISceneLoaderProgressEvent } from '@babylonjs/core/Loading/sceneLoader';
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3
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+
import { Vector3, Quaternion } from '@babylonjs/core/Maths/math.vector';
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import { Scene } from '@babylonjs/core/scene';
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import { Mesh } from '@babylonjs/core/Meshes/mesh';
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import { AutoRotationBehavior } from '@babylonjs/core/Behaviors/Cameras/autoRotationBehavior';
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import { FramingBehavior } from '@babylonjs/core/Behaviors/Cameras/framingBehavior';
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import { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
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8
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-
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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import { Color4 } from '@babylonjs/core/Maths/math.color';
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/**
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@@ -528,7 +528,6 @@ type CameraAnimation = {
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readonly latDeg: number;
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/**
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* An optional target for the camera to focus on in the scene.
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531
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-
* This should be provided as left handed coordinates. They will be converted internally.
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*/
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readonly target?: {
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readonly x: number;
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@@ -1101,6 +1100,25 @@ declare class SpiffCommerce3DPreviewService implements ThreeDPreviewService {
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getGlowLayerManager(): GlowLayerManager;
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modelUnloaded(modelContainer: ModelContainer): void;
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private triggerModelLoadEvent;
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1103
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/**
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* Rotates a transform around the origin.
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* @param transform The transform to rotate. All values are optional and default to standard identity values.
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* @param axis The axis to rotate around. Defaults to the Y axis.
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* @param angle The angle to rotate by. Defaults to PI (180 degrees);
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*/
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rotateAroundOrigin(transform: {
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position?: Vector;
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rotation?: Vector;
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scale?: Vector;
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}, axis?: Vector, angle?: number): {
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position: Vector;
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rotation: Vector;
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scale: Vector;
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};
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vecToQuat(rotation: Vector): Quaternion;
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quatToVec(quat: Quaternion): Vector;
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1120
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private toBabylonVector3;
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private fromBabylonVector3;
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private handleMaterialProgressCallback;
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private handleModelProgressCallback;
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/**
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