@speridlabs/visus 0.3.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.umd.js +63 -59
- package/dist/react.es.js +525 -516
- package/package.json +1 -1
- package/dist/main.d.ts +0 -320
- package/dist/main.es.js +0 -1301
package/dist/main.umd.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
(function(
|
|
2
|
-
Please include <script src="https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.min.js"><\/script> before loading visus/main.umd.js`);function j(B){const t=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(B){for(const r in B)if(r!=="default"){const e=Object.getOwnPropertyDescriptor(B,r);Object.defineProperty(t,r,e.get?e:{enumerable:!0,get:()=>B[r]})}}return t.default=B,Object.freeze(t)}const o=j(_);class X{constructor(){f(this,"min",new o.Vector3(1/0,1/0,1/0));f(this,"max",new o.Vector3(-1/0,-1/0,-1/0));f(this,"center",new o.Vector3);f(this,"halfExtents",new o.Vector3)}reset(){this.min.set(1/0,1/0,1/0),this.max.set(-1/0,-1/0,-1/0),this.center.set(0,0,0),this.halfExtents.set(0,0,0)}expandByPoint(t){this.min.x=Math.min(this.min.x,t.x),this.min.y=Math.min(this.min.y,t.y),this.min.z=Math.min(this.min.z,t.z),this.max.x=Math.max(this.max.x,t.x),this.max.y=Math.max(this.max.y,t.y),this.max.z=Math.max(this.max.z,t.z),this.updateDerived()}expandByBox(t){this.min.x=Math.min(this.min.x,t.min.x),this.min.y=Math.min(this.min.y,t.min.y),this.min.z=Math.min(this.min.z,t.min.z),this.max.x=Math.max(this.max.x,t.max.x),this.max.y=Math.max(this.max.y,t.max.y),this.max.z=Math.max(this.max.z,t.max.z),this.updateDerived()}updateDerived(){this.center.addVectors(this.min,this.max).multiplyScalar(.5),this.halfExtents.subVectors(this.max,this.min).multiplyScalar(.5)}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}toBox3(){return new o.Box3().set(this.min,this.max)}clone(){const t=new X;return t.min.copy(this.min),t.max.copy(this.max),t.center.copy(this.center),t.halfExtents.copy(this.halfExtents),t}}class it{constructor(t=0){f(this,"numSplats",0);f(this,"positions");f(this,"rotations");f(this,"scales");f(this,"colors");f(this,"opacities");f(this,"centers");f(this,"boundingBox",new X);this.numSplats=t,this.allocateBuffers(t)}allocateBuffers(t){this.positions=new Float32Array(t*3),this.rotations=new Float32Array(t*4),this.scales=new Float32Array(t*3),this.colors=new Float32Array(t*3),this.opacities=new Float32Array(t),this.centers=new Float32Array(t*3)}setSplat(t,r,e,n,s,i){if(t>=this.numSplats)throw new Error(`Splat index out of bounds: ${t} >= ${this.numSplats}`);const a=t*3,c=t*4,h=t*3,v=t*3;this.positions[a]=r.x,this.positions[a+1]=r.y,this.positions[a+2]=r.z,this.rotations[c]=e.x,this.rotations[c+1]=e.y,this.rotations[c+2]=e.z,this.rotations[c+3]=e.w,this.scales[h]=n.x,this.scales[h+1]=n.y,this.scales[h+2]=n.z,this.colors[v]=s.r,this.colors[v+1]=s.g,this.colors[v+2]=s.b,this.opacities[t]=i,this.centers[a]=r.x,this.centers[a+1]=r.y,this.centers[a+2]=r.z}getSplat(t){if(t>=this.numSplats)throw new Error(`Splat index out of bounds: ${t} >= ${this.numSplats}`);const r=t*3,e=t*4,n=t*3,s=t*3;return{position:new o.Vector3(this.positions[r],this.positions[r+1],this.positions[r+2]),rotation:new o.Quaternion(this.rotations[e],this.rotations[e+1],this.rotations[e+2],this.rotations[e+3]),scale:new o.Vector3(Math.exp(this.scales[n]),Math.exp(this.scales[n+1]),Math.exp(this.scales[n+2])),color:new o.Color(this.colors[s],this.colors[s+1],this.colors[s+2]),opacity:this.opacities[t]}}calculateBoundingBox(){this.boundingBox.reset();const t=new o.Vector3;for(let r=0;r<this.numSplats;r++){const e=r*3;t.set(this.positions[e],this.positions[e+1],this.positions[e+2]),this.boundingBox.expandByPoint(t)}return this.boundingBox}createDebugGeometry(){const t=new o.BufferGeometry;t.setAttribute("position",new o.BufferAttribute(this.positions,3));const r=new Float32Array(this.numSplats*3),e=new o.Quaternion,n=new o.Euler;for(let s=0;s<this.numSplats;s++){const i=s*4,a=s*3;e.set(this.rotations[i],this.rotations[i+1],this.rotations[i+2],this.rotations[i+3]),n.setFromQuaternion(e),r[a]=n.x,r[a+1]=n.y,r[a+2]=n.z}return t.setAttribute("rotation",new o.BufferAttribute(r,3)),t.setAttribute("scale",new o.BufferAttribute(this.scales,3)),t.setAttribute("color",new o.BufferAttribute(this.colors,3)),t.setAttribute("opacity",new o.BufferAttribute(this.opacities,1)),t}}class at extends o.EventDispatcher{constructor(){super();f(this,"worker");f(this,"centers",null);f(this,"orderTexture",null);f(this,"chunks",null);f(this,"lastCameraPosition",new o.Vector3);f(this,"lastCameraDirection",new o.Vector3);const r=this.createWorkerCode(),e=new Blob([r],{type:"application/javascript"});this.worker=new Worker(URL.createObjectURL(e)),this.worker.onmessage=this.onWorkerMessage.bind(this)}onWorkerMessage(r){if(!this.orderTexture||!this.orderTexture.image)return console.error("SplatSorter: Order texture not initialized!");const{order:e,count:n}=r.data,s=this.orderTexture.image.data;if(!(s instanceof Uint32Array))return console.error("SplatSorter: Order texture data is not a Uint32Array!");s.set(new Uint32Array(e)),this.orderTexture.needsUpdate=!0;const i=s.buffer.slice(0),a={order:i};this.worker.postMessage(a,[i]),this.dispatchEvent({type:"updated",count:n})}init(r,e,n){if(!r||!(r.image.data instanceof Uint32Array))throw new Error("SplatSorter: Invalid orderTexture provided. Must be DataTexture with Uint32Array data.");if(!e||e.length%3!==0)throw new Error("SplatSorter: Invalid centers array provided. Length must be multiple of 3.");if(r.image.data.length<e.length/3)throw new Error("SplatSorter: orderTexture data buffer is smaller than the number of splats.");const s=e.length/3;this.orderTexture=r,this.centers=e.slice();const i=this.orderTexture.image.data;for(let g=0;g<s;g++)i[g]=g;this.orderTexture.needsUpdate=!0;const a=i.buffer.slice(0),c=this.centers.buffer.slice(0),h={order:a,centers:c},v=[a,c];if(n){this.chunks=n.slice();const g=this.chunks.buffer.slice(0);h.chunks=g,v.push(g)}this.worker.postMessage(h,v)}setMapping(r){if(!this.centers)return console.warn("SplatSorter: Cannot set mapping before initialization.");let e;const n=[];if(!r){const c=this.centers.buffer.slice(0);return e={centers:c,mapping:null},n.push(c),this.worker.postMessage(e,n)}const s=new Float32Array(r.length*3);for(let c=0;c<r.length;c++){const h=r[c];if(h*3+2>=this.centers.length){console.warn(`SplatSorter: Mapping index ${h} out of bounds.`);continue}const v=h*3,g=c*3;s[g+0]=this.centers[v+0],s[g+1]=this.centers[v+1],s[g+2]=this.centers[v+2]}const i=s.buffer.slice(0),a=r.buffer.slice(0);e={centers:i,mapping:a},n.push(i,a),this.worker.postMessage(e,n)}setCamera(r,e){const n=this.lastCameraPosition.distanceToSquared(r)>1e-7,s=this.lastCameraDirection.dot(e)<.9999;if(!n&&!s)return;this.lastCameraPosition.copy(r),this.lastCameraDirection.copy(e);const i={cameraPosition:{x:r.x,y:r.y,z:r.z},cameraDirection:{x:e.x,y:e.y,z:e.z}};this.worker.postMessage(i)}dispose(){this.worker&&this.worker.terminate(),this.orderTexture=null,this.centers=null,this.chunks=null}createWorkerCode(){return`(${(function(){let e=null,n=null,s=null,i=null,a=null,c=null,h=!1;const v={x:0,y:0,z:0},g={x:0,y:0,z:0},p={x:0,y:0,z:0},u={x:0,y:0,z:0};let l=null,b=null;const A=32,q=new Array(A).fill(0),W=new Array(A).fill(0),R=new Array(A).fill(0),H=(V,z,D)=>{for(;V<=z;){const M=z+V>>1,m=D(M);if(m>0)V=M+1;else if(m<0)z=M-1;else return M}return~V},N=()=>{if(!e||!n||!a||!c)return;if(n.length===0){const y={order:e.buffer,count:0};self.postMessage(y,[e.buffer]),e=null;return}const V=a.x,z=a.y,D=a.z,M=c.x,m=c.y,F=c.z,O=1e-4,P=Math.abs(V-v.x)>O||Math.abs(z-v.y)>O||Math.abs(D-v.z)>O,x=Math.abs(M-g.x)>O||Math.abs(m-g.y)>O||Math.abs(F-g.z)>O;if(!h&&!P&&!x)return;h=!1,v.x=V,v.y=z,v.z=D,g.x=M,g.y=m,g.z=F;let d=1/0,S=-1/0;for(let y=0;y<8;++y){const k=y&1?p.x:u.x,E=y&2?p.y:u.y,w=y&4?p.z:u.z,U=k*M+E*m+w*F;d=Math.min(d,U),S=Math.max(S,U)}const T=n.length/3,Y=S-d,I=(1<<Math.max(10,Math.min(20,Math.ceil(Math.log2(T/4)))))+1;if((!l||l.length!==T)&&(l=new Uint32Array(T)),!b||b.length!==I?b=new Uint32Array(I):b.fill(0),Y<1e-7){for(let y=0;y<T;++y)l[y]=0;b[0]=T}else if(s&&s.length>0){const y=s.length/6;q.fill(0);for(let w=0;w<y;++w){const U=w*6,J=s[U+0],K=s[U+1],tt=s[U+2],G=s[U+3],Z=J*M+K*m+tt*F-d,et=Z-G,Q=Z+G,nt=Math.max(0,Math.floor(et*A/Y)),ot=Math.min(A,Math.ceil(Q*A/Y));for(let $=nt;$<ot;++$)q[$]++}let k=0;for(let w=0;w<A;++w)k+=q[w];R[0]=0,W[0]=0;for(let w=1;w<A;++w)R[w-1]=q[w-1]/k*I>>>0,W[w]=W[w-1]+R[w-1];R[A-1]=q[A-1]/k*I>>>0;const E=Y/A;for(let w=0;w<T;++w){const U=w*3,J=n[U+0],K=n[U+1],tt=n[U+2],G=J*M+K*m+tt*F,et=(S-G)/E,Q=Math.max(0,Math.min(A-1,Math.floor(et))),nt=et-Q,ot=W[Q]+R[Q]*nt>>>0,$=Math.min(ot,I-1);l[w]=$,b[$]++}}else{const y=(I-1)/Y;for(let k=0;k<T;++k){const E=k*3,w=n[E+0],U=n[E+1],J=n[E+2],K=w*M+U*m+J*F,G=(S-K)*y>>>0,Z=Math.min(G,I-1);l[k]=Z,b[Z]++}}for(let y=1;y<I;y++)b[y]+=b[y-1];for(let y=T-1;y>=0;y--){const k=l[y],E=--b[k];e[E]=i?i[y]:y}const wt=V*M+z*m+D*F,ut=y=>{if(!e)return-1/0;const k=e[y],E=k;if(!n||E*3+2>=n.length)return-1/0;const w=E*3;return n[w]*M+n[w+1]*m+n[w+2]*F-wt};let dt=T;if(T>0&&ut(T-1)<0){const y=H(0,T-1,ut);dt=y<0?~y:y}const bt={order:e.buffer,count:dt};self.postMessage(bt,[e.buffer]),e=null};self.onmessage=V=>{const z=V.data;z.order&&(e=new Uint32Array(z.order));let D=!1;if(z.centers&&(n=new Float32Array(z.centers),D=!0,h=!0),Object.prototype.hasOwnProperty.call(z,"mapping")&&(i=z.mapping?new Uint32Array(z.mapping):null,h=!0),z.chunks){if(s=new Float32Array(z.chunks),s.length>0&&s[3]>0)for(let M=0;M<s.length/6;++M){const m=M*6,F=s[m+0],O=s[m+1],P=s[m+2],x=s[m+3],d=s[m+4],S=s[m+5];s[m+0]=(F+x)*.5,s[m+1]=(O+d)*.5,s[m+2]=(P+S)*.5,s[m+3]=Math.sqrt((x-F)**2+(d-O)**2+(S-P)**2)*.5}h=!0}if(D&&n&&n.length>0){p.x=u.x=n[0],p.y=u.y=n[1],p.z=u.z=n[2];for(let M=1;M<n.length/3;M++){const m=M*3;p.x=Math.min(p.x,n[m+0]),u.x=Math.max(u.x,n[m+0]),p.y=Math.min(p.y,n[m+1]),u.y=Math.max(u.y,n[m+1]),p.z=Math.min(p.z,n[m+2]),u.z=Math.max(u.z,n[m+2])}}else D&&n&&n.length===0&&(p.x=u.x=p.y=u.y=p.z=u.z=0);z.cameraPosition&&(a=z.cameraPosition),z.cameraDirection&&(c=z.cameraDirection),N()}}).toString()})();`}}const ft=(B,t)=>{const r=Math.max(0,Math.min(65535,Math.round((B+1)/2*65535))),e=Math.max(0,Math.min(65535,Math.round((t+1)/2*65535)));return r<<16|e},pt=new ArrayBuffer(4),ct=new DataView(pt),mt=B=>(ct.setUint32(0,B,!0),ct.getFloat32(0,!0));class lt{constructor(t){f(this,"transformA");f(this,"transformB");f(this,"colorTexture");f(this,"orderTexture");f(this,"textureWidth");f(this,"textureHeight");const r=t.numSplats;this.textureWidth=Math.ceil(Math.sqrt(r)),this.textureHeight=Math.ceil(r/this.textureWidth),this.transformA=this.createTransformATexture(t),this.transformB=this.createTransformBTexture(t),this.colorTexture=this.createColorTexture(t),this.orderTexture=this.createOrderTexture(r)}createTransformATexture(t){const r=t.numSplats,e=new Float32Array(this.textureWidth*this.textureHeight*4);for(let s=0;s<r;s++){const i=s*4,a=s*3,c=s*4;e[i]=t.positions[a],e[i+1]=t.positions[a+1],e[i+2]=t.positions[a+2];const h=t.rotations[c+1],v=t.rotations[c+2],g=ft(h,v);e[i+3]=mt(g)}const n=new o.DataTexture(e,this.textureWidth,this.textureHeight,o.RGBAFormat,o.FloatType);return n.needsUpdate=!0,n.magFilter=o.NearestFilter,n.minFilter=o.NearestFilter,n}createTransformBTexture(t){const r=t.numSplats,e=new Float32Array(this.textureWidth*this.textureHeight*4);for(let s=0;s<r;s++){const i=s*4,a=s*3,c=s*4;e[i]=t.scales[a],e[i+1]=t.scales[a+1],e[i+2]=t.scales[a+2],e[i+3]=t.rotations[c]}const n=new o.DataTexture(e,this.textureWidth,this.textureHeight,o.RGBAFormat,o.FloatType);return n.needsUpdate=!0,n.magFilter=o.NearestFilter,n.minFilter=o.NearestFilter,n}createColorTexture(t){const r=t.numSplats,e=new Float32Array(this.textureWidth*this.textureHeight*4);for(let s=0;s<r;s++){const i=s*4,a=s*3;e[i]=t.colors[a],e[i+1]=t.colors[a+1],e[i+2]=t.colors[a+2],e[i+3]=t.opacities[s]}const n=new o.DataTexture(e,this.textureWidth,this.textureHeight,o.RGBAFormat,o.FloatType);return n.needsUpdate=!0,n}createOrderTexture(t){const r=new Uint32Array(this.textureWidth*this.textureHeight);for(let n=0;n<t;n++)r[n]=n;const e=new o.DataTexture(r,this.textureWidth,this.textureHeight,o.RedIntegerFormat,o.UnsignedIntType);return e.needsUpdate=!0,e}dispose(){this.transformA.dispose(),this.transformB.dispose(),this.colorTexture.dispose(),this.orderTexture.dispose()}}const xt=`
|
|
1
|
+
(function(A,P){typeof exports=="object"&&typeof module<"u"?P(exports,require("three")):typeof define=="function"&&define.amd?define(["exports","three"],P):(A=typeof globalThis<"u"?globalThis:A||self,P(A.Visus={},A.THREE))})(this,function(A,P){"use strict";var St=Object.defineProperty;var Ct=(A,P,L)=>P in A?St(A,P,{enumerable:!0,configurable:!0,writable:!0,value:L}):A[P]=L;var f=(A,P,L)=>Ct(A,typeof P!="symbol"?P+"":P,L);if(typeof THREE>"u")throw new Error(`Visus UMD build requires Three.js as a global "THREE".
|
|
2
|
+
Please include <script src="https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.min.js"><\/script> before loading visus/main.umd.js`);function L(T){const t=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(T){for(const s in T)if(s!=="default"){const e=Object.getOwnPropertyDescriptor(T,s);Object.defineProperty(t,s,e.get?e:{enumerable:!0,get:()=>T[s]})}}return t.default=T,Object.freeze(t)}const i=L(P);class Q{constructor(){f(this,"min",new i.Vector3(1/0,1/0,1/0));f(this,"max",new i.Vector3(-1/0,-1/0,-1/0));f(this,"center",new i.Vector3);f(this,"halfExtents",new i.Vector3)}reset(){this.min.set(1/0,1/0,1/0),this.max.set(-1/0,-1/0,-1/0),this.center.set(0,0,0),this.halfExtents.set(0,0,0)}expandByPoint(t){this.min.x=Math.min(this.min.x,t.x),this.min.y=Math.min(this.min.y,t.y),this.min.z=Math.min(this.min.z,t.z),this.max.x=Math.max(this.max.x,t.x),this.max.y=Math.max(this.max.y,t.y),this.max.z=Math.max(this.max.z,t.z),this.updateDerived()}expandByBox(t){this.min.x=Math.min(this.min.x,t.min.x),this.min.y=Math.min(this.min.y,t.min.y),this.min.z=Math.min(this.min.z,t.min.z),this.max.x=Math.max(this.max.x,t.max.x),this.max.y=Math.max(this.max.y,t.max.y),this.max.z=Math.max(this.max.z,t.max.z),this.updateDerived()}updateDerived(){this.center.addVectors(this.min,this.max).multiplyScalar(.5),this.halfExtents.subVectors(this.max,this.min).multiplyScalar(.5)}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}toBox3(){return new i.Box3().set(this.min,this.max)}clone(){const t=new Q;return t.min.copy(this.min),t.max.copy(this.max),t.center.copy(this.center),t.halfExtents.copy(this.halfExtents),t}}class it{constructor(t=0){f(this,"numSplats",0);f(this,"positions");f(this,"rotations");f(this,"scales");f(this,"colors");f(this,"opacities");f(this,"centers");f(this,"boundingBox",new Q);this.numSplats=t,this.allocateBuffers(t)}allocateBuffers(t){this.positions=new Float32Array(t*3),this.rotations=new Float32Array(t*4),this.scales=new Float32Array(t*3),this.colors=new Float32Array(t*3),this.opacities=new Float32Array(t),this.centers=new Float32Array(t*3)}setSplat(t,s,e,r,n,o){if(t>=this.numSplats)throw new Error(`Splat index out of bounds: ${t} >= ${this.numSplats}`);const a=t*3,c=t*4,h=t*3,v=t*3;this.positions[a]=s.x,this.positions[a+1]=s.y,this.positions[a+2]=s.z,this.rotations[c]=e.x,this.rotations[c+1]=e.y,this.rotations[c+2]=e.z,this.rotations[c+3]=e.w,this.scales[h]=r.x,this.scales[h+1]=r.y,this.scales[h+2]=r.z,this.colors[v]=n.r,this.colors[v+1]=n.g,this.colors[v+2]=n.b,this.opacities[t]=o,this.centers[a]=s.x,this.centers[a+1]=s.y,this.centers[a+2]=s.z}getSplat(t){if(t>=this.numSplats)throw new Error(`Splat index out of bounds: ${t} >= ${this.numSplats}`);const s=t*3,e=t*4,r=t*3,n=t*3;return{position:new i.Vector3(this.positions[s],this.positions[s+1],this.positions[s+2]),rotation:new i.Quaternion(this.rotations[e],this.rotations[e+1],this.rotations[e+2],this.rotations[e+3]),scale:new i.Vector3(Math.exp(this.scales[r]),Math.exp(this.scales[r+1]),Math.exp(this.scales[r+2])),color:new i.Color(this.colors[n],this.colors[n+1],this.colors[n+2]),opacity:this.opacities[t]}}calculateBoundingBox(){this.boundingBox.reset();const t=new i.Vector3;for(let s=0;s<this.numSplats;s++){const e=s*3;t.set(this.positions[e],this.positions[e+1],this.positions[e+2]),this.boundingBox.expandByPoint(t)}return this.boundingBox}createDebugGeometry(){const t=new i.BufferGeometry;t.setAttribute("position",new i.BufferAttribute(this.positions,3));const s=new Float32Array(this.numSplats*3),e=new i.Quaternion,r=new i.Euler;for(let n=0;n<this.numSplats;n++){const o=n*4,a=n*3;e.set(this.rotations[o],this.rotations[o+1],this.rotations[o+2],this.rotations[o+3]),r.setFromQuaternion(e),s[a]=r.x,s[a+1]=r.y,s[a+2]=r.z}return t.setAttribute("rotation",new i.BufferAttribute(s,3)),t.setAttribute("scale",new i.BufferAttribute(this.scales,3)),t.setAttribute("color",new i.BufferAttribute(this.colors,3)),t.setAttribute("opacity",new i.BufferAttribute(this.opacities,1)),t}}class at extends i.EventDispatcher{constructor(){super();f(this,"worker");f(this,"centers",null);f(this,"orderTexture",null);f(this,"chunks",null);f(this,"lastCameraPosition",new i.Vector3);f(this,"lastCameraDirection",new i.Vector3);const s=this.createWorkerCode(),e=new Blob([s],{type:"application/javascript"});this.worker=new Worker(URL.createObjectURL(e)),this.worker.onmessage=this.onWorkerMessage.bind(this)}onWorkerMessage(s){if(!this.orderTexture||!this.orderTexture.image)return console.error("SplatSorter: Order texture not initialized!");const{order:e,count:r}=s.data,n=this.orderTexture.image.data;if(!(n instanceof Uint32Array))return console.error("SplatSorter: Order texture data is not a Uint32Array!");n.set(new Uint32Array(e)),this.orderTexture.needsUpdate=!0;const o=n.buffer.slice(0),a={order:o};this.worker.postMessage(a,[o]),this.dispatchEvent({type:"updated",count:r})}init(s,e,r){if(!s||!(s.image.data instanceof Uint32Array))throw new Error("SplatSorter: Invalid orderTexture provided. Must be DataTexture with Uint32Array data.");if(!e||e.length%3!==0)throw new Error("SplatSorter: Invalid centers array provided. Length must be multiple of 3.");if(s.image.data.length<e.length/3)throw new Error("SplatSorter: orderTexture data buffer is smaller than the number of splats.");const n=e.length/3;this.orderTexture=s,this.centers=e.slice();const o=this.orderTexture.image.data;for(let g=0;g<n;g++)o[g]=g;this.orderTexture.needsUpdate=!0;const a=o.buffer.slice(0),c=this.centers.buffer.slice(0),h={order:a,centers:c},v=[a,c];if(r){this.chunks=r.slice();const g=this.chunks.buffer.slice(0);h.chunks=g,v.push(g)}this.worker.postMessage(h,v)}setMapping(s){if(!this.centers)return console.warn("SplatSorter: Cannot set mapping before initialization.");let e;const r=[];if(!s){const c=this.centers.buffer.slice(0);return e={centers:c,mapping:null},r.push(c),this.worker.postMessage(e,r)}const n=new Float32Array(s.length*3);for(let c=0;c<s.length;c++){const h=s[c];if(h*3+2>=this.centers.length){console.warn(`SplatSorter: Mapping index ${h} out of bounds.`);continue}const v=h*3,g=c*3;n[g+0]=this.centers[v+0],n[g+1]=this.centers[v+1],n[g+2]=this.centers[v+2]}const o=n.buffer.slice(0),a=s.buffer.slice(0);e={centers:o,mapping:a},r.push(o,a),this.worker.postMessage(e,r)}setCamera(s,e){const r=this.lastCameraPosition.distanceToSquared(s)>1e-7,n=this.lastCameraDirection.dot(e)<.9999;if(!r&&!n)return;this.lastCameraPosition.copy(s),this.lastCameraDirection.copy(e);const o={cameraPosition:{x:s.x,y:s.y,z:s.z},cameraDirection:{x:e.x,y:e.y,z:e.z}};this.worker.postMessage(o)}dispose(){this.worker&&this.worker.terminate(),this.orderTexture=null,this.centers=null,this.chunks=null}createWorkerCode(){return`(${(function(){let e=null,r=null,n=null,o=null,a=null,c=null,h=!1;const v={x:0,y:0,z:0},g={x:0,y:0,z:0},p={x:0,y:0,z:0},u={x:0,y:0,z:0};let l=null,b=null;const k=32,q=new Array(k).fill(0),W=new Array(k).fill(0),R=new Array(k).fill(0),H=(_,C,D)=>{for(;_<=C;){const M=C+_>>1,m=D(M);if(m>0)_=M+1;else if(m<0)C=M-1;else return M}return~_},N=()=>{if(!e||!r||!a||!c)return;if(r.length===0){const y={order:e.buffer,count:0};self.postMessage(y,[e.buffer]),e=null;return}const _=a.x,C=a.y,D=a.z,M=c.x,m=c.y,S=c.z,U=1e-4,E=Math.abs(_-v.x)>U||Math.abs(C-v.y)>U||Math.abs(D-v.z)>U,x=Math.abs(M-g.x)>U||Math.abs(m-g.y)>U||Math.abs(S-g.z)>U;if(!h&&!E&&!x)return;h=!1,v.x=_,v.y=C,v.z=D,g.x=M,g.y=m,g.z=S;let d=1/0,z=-1/0;for(let y=0;y<8;++y){const F=y&1?p.x:u.x,O=y&2?p.y:u.y,w=y&4?p.z:u.z,V=F*M+O*m+w*S;d=Math.min(d,V),z=Math.max(z,V)}const B=r.length/3,Y=z-d,I=(1<<Math.max(10,Math.min(20,Math.ceil(Math.log2(B/4)))))+1;if((!l||l.length!==B)&&(l=new Uint32Array(B)),!b||b.length!==I?b=new Uint32Array(I):b.fill(0),Y<1e-7){for(let y=0;y<B;++y)l[y]=0;b[0]=B}else if(n&&n.length>0){const y=n.length/6;q.fill(0);for(let w=0;w<y;++w){const V=w*6,$=n[V+0],J=n[V+1],tt=n[V+2],X=n[V+3],Z=$*M+J*m+tt*S-d,et=Z-X,K=Z+X,st=Math.max(0,Math.floor(et*k/Y)),ot=Math.min(k,Math.ceil(K*k/Y));for(let G=st;G<ot;++G)q[G]++}let F=0;for(let w=0;w<k;++w)F+=q[w];R[0]=0,W[0]=0;for(let w=1;w<k;++w)R[w-1]=q[w-1]/F*I>>>0,W[w]=W[w-1]+R[w-1];R[k-1]=q[k-1]/F*I>>>0;const O=Y/k;for(let w=0;w<B;++w){const V=w*3,$=r[V+0],J=r[V+1],tt=r[V+2],X=$*M+J*m+tt*S,et=(z-X)/O,K=Math.max(0,Math.min(k-1,Math.floor(et))),st=et-K,ot=W[K]+R[K]*st>>>0,G=Math.min(ot,I-1);l[w]=G,b[G]++}}else{const y=(I-1)/Y;for(let F=0;F<B;++F){const O=F*3,w=r[O+0],V=r[O+1],$=r[O+2],J=w*M+V*m+$*S,X=(z-J)*y>>>0,Z=Math.min(X,I-1);l[F]=Z,b[Z]++}}for(let y=1;y<I;y++)b[y]+=b[y-1];for(let y=B-1;y>=0;y--){const F=l[y],O=--b[F];e[O]=o?o[y]:y}const bt=_*M+C*m+D*S,dt=y=>{if(!e)return-1/0;const F=e[y],O=F;if(!r||O*3+2>=r.length)return-1/0;const w=O*3;return r[w]*M+r[w+1]*m+r[w+2]*S-bt};let ft=B;if(B>0&&dt(B-1)<0){const y=H(0,B-1,dt);ft=y<0?~y:y}const Mt={order:e.buffer,count:ft};self.postMessage(Mt,[e.buffer]),e=null};self.onmessage=_=>{const C=_.data;C.order&&(e=new Uint32Array(C.order));let D=!1;if(C.centers&&(r=new Float32Array(C.centers),D=!0,h=!0),Object.prototype.hasOwnProperty.call(C,"mapping")&&(o=C.mapping?new Uint32Array(C.mapping):null,h=!0),C.chunks){if(n=new Float32Array(C.chunks),n.length>0&&n[3]>0)for(let M=0;M<n.length/6;++M){const m=M*6,S=n[m+0],U=n[m+1],E=n[m+2],x=n[m+3],d=n[m+4],z=n[m+5];n[m+0]=(S+x)*.5,n[m+1]=(U+d)*.5,n[m+2]=(E+z)*.5,n[m+3]=Math.sqrt((x-S)**2+(d-U)**2+(z-E)**2)*.5}h=!0}if(D&&r&&r.length>0){p.x=u.x=r[0],p.y=u.y=r[1],p.z=u.z=r[2];for(let M=1;M<r.length/3;M++){const m=M*3;p.x=Math.min(p.x,r[m+0]),u.x=Math.max(u.x,r[m+0]),p.y=Math.min(p.y,r[m+1]),u.y=Math.max(u.y,r[m+1]),p.z=Math.min(p.z,r[m+2]),u.z=Math.max(u.z,r[m+2])}}else D&&r&&r.length===0&&(p.x=u.x=p.y=u.y=p.z=u.z=0);C.cameraPosition&&(a=C.cameraPosition),C.cameraDirection&&(c=C.cameraDirection),N()}}).toString()})();`}}const pt=(T,t)=>{const s=ct(T),e=ct(t);return s|e<<16};function ct(T){const t=new Float32Array([T]),e=new Int32Array(t.buffer)[0];let r=e>>16&32768,n=e>>12&2047;const o=e>>23&255;return o<103?r:o>142?(r|=31744,r|=(o===255?0:1)&&e&8388607,r):o<113?(n|=2048,r|=(n>>114-o)+(n>>113-o&1),r):(r|=o-112<<10|n>>1,r+=n&1,r)}const mt=new ArrayBuffer(4),lt=new DataView(mt),xt=T=>(lt.setUint32(0,T,!0),lt.getFloat32(0,!0));class ht{constructor(t){f(this,"transformA");f(this,"transformB");f(this,"colorTexture");f(this,"orderTexture");f(this,"textureWidth");f(this,"textureHeight");const s=t.numSplats;this.textureWidth=Math.ceil(Math.sqrt(s)),this.textureHeight=Math.ceil(s/this.textureWidth),this.transformA=this.createTransformATexture(t),this.transformB=this.createTransformBTexture(t),this.colorTexture=this.createColorTexture(t),this.orderTexture=this.createOrderTexture(s)}createTransformATexture(t){const s=t.numSplats,e=new Float32Array(this.textureWidth*this.textureHeight*4);for(let n=0;n<s;n++){const o=n*4,a=n*3,c=n*4;e[o]=t.positions[a],e[o+1]=t.positions[a+1],e[o+2]=t.positions[a+2];const h=t.rotations[c+0],v=t.rotations[c+1],g=pt(h,v);e[o+3]=xt(g)}const r=new i.DataTexture(e,this.textureWidth,this.textureHeight,i.RGBAFormat,i.FloatType);return r.needsUpdate=!0,r.magFilter=i.NearestFilter,r.minFilter=i.NearestFilter,r}createTransformBTexture(t){const s=t.numSplats,e=new Float32Array(this.textureWidth*this.textureHeight*4);for(let n=0;n<s;n++){const o=n*4,a=n*3,c=n*4;e[o]=t.scales[a],e[o+1]=t.scales[a+1],e[o+2]=t.scales[a+2],e[o+3]=t.rotations[c+2]}const r=new i.DataTexture(e,this.textureWidth,this.textureHeight,i.RGBAFormat,i.FloatType);return r.needsUpdate=!0,r.magFilter=i.NearestFilter,r.minFilter=i.NearestFilter,r}createColorTexture(t){const s=t.numSplats,e=new Float32Array(this.textureWidth*this.textureHeight*4);for(let n=0;n<s;n++){const o=n*4,a=n*3;e[o]=t.colors[a],e[o+1]=t.colors[a+1],e[o+2]=t.colors[a+2],e[o+3]=t.opacities[n]}const r=new i.DataTexture(e,this.textureWidth,this.textureHeight,i.RGBAFormat,i.FloatType);return r.needsUpdate=!0,r}createOrderTexture(t){const s=new Uint32Array(this.textureWidth*this.textureHeight);for(let r=0;r<t;r++)s[r]=r;const e=new i.DataTexture(s,this.textureWidth,this.textureHeight,i.RedIntegerFormat,i.UnsignedIntType);return e.needsUpdate=!0,e}dispose(){this.transformA.dispose(),this.transformB.dispose(),this.colorTexture.dispose(),this.orderTexture.dispose()}}const yt=`
|
|
3
3
|
precision highp float;
|
|
4
4
|
precision highp int;
|
|
5
5
|
precision highp usampler2D;
|
|
@@ -35,61 +35,53 @@ varying vec2 vUv; // For gaussian calculation in fragment shader
|
|
|
35
35
|
|
|
36
36
|
// --- Helper Functions ---
|
|
37
37
|
|
|
38
|
-
//
|
|
39
|
-
vec2 unpackHalf2x16FromFloat(float packedFloat) {
|
|
40
|
-
uint packedUInt = floatBitsToUint(packedFloat);
|
|
41
|
-
uint y_bits = packedUInt >> 16;
|
|
42
|
-
uint z_bits = packedUInt & uint(0xFFFF);
|
|
43
|
-
|
|
44
|
-
// NOTE: This assumes packing used "packNormalizedFloatToUint16Pair"
|
|
45
|
-
// which maps [-1, 1] to [0, 65535]. Adjust if packing method changes.
|
|
46
|
-
float y = (float(y_bits) / 65535.0) * 2.0 - 1.0;
|
|
47
|
-
float z = (float(z_bits) / 65535.0) * 2.0 - 1.0;
|
|
48
|
-
return vec2(y, z);
|
|
49
|
-
}
|
|
38
|
+
// Use GLSL built-in unpackHalf2x16 for proper half-float unpacking
|
|
50
39
|
|
|
51
|
-
// Reconstruct quaternion from packed components (
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
float
|
|
40
|
+
// Reconstruct quaternion from packed components (xy_packed, z)
|
|
41
|
+
// Returns (w,x,y,z) format for quatToMat3 compatibility
|
|
42
|
+
vec4 unpackRotation(float xy_packed, float z) {
|
|
43
|
+
vec2 xy = unpackHalf2x16(floatBitsToUint(xy_packed));
|
|
44
|
+
float x = xy.x;
|
|
45
|
+
float y = xy.y;
|
|
56
46
|
float w_squared = 1.0 - x*x - y*y - z*z;
|
|
57
|
-
float w = (w_squared < 0.0) ? 0.0 : sqrt(w_squared);
|
|
58
|
-
return vec4(x, y, z
|
|
47
|
+
float w = (w_squared < 0.0) ? 0.0 : sqrt(w_squared);
|
|
48
|
+
return vec4(w, x, y, z); // Return (w,x,y,z)
|
|
59
49
|
}
|
|
60
50
|
|
|
61
51
|
// Convert quaternion to 3x3 rotation matrix
|
|
62
|
-
mat3 quatToMat3(vec4
|
|
63
|
-
|
|
64
|
-
float
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
float
|
|
52
|
+
mat3 quatToMat3(vec4 R) {
|
|
53
|
+
vec4 R2 = R + R;
|
|
54
|
+
float X = R2.x * R.w;
|
|
55
|
+
vec4 Y = R2.y * R;
|
|
56
|
+
vec4 Z = R2.z * R;
|
|
57
|
+
float W = R2.w * R.w;
|
|
68
58
|
|
|
69
59
|
return mat3(
|
|
70
|
-
1.0 -
|
|
71
|
-
|
|
72
|
-
|
|
60
|
+
1.0 - Z.z - W,
|
|
61
|
+
Y.z + X,
|
|
62
|
+
Y.w - Z.x,
|
|
63
|
+
Y.z - X,
|
|
64
|
+
1.0 - Y.y - W,
|
|
65
|
+
Z.w + Y.x,
|
|
66
|
+
Y.w + Z.x,
|
|
67
|
+
Z.w - Y.x,
|
|
68
|
+
1.0 - Y.y - Z.z
|
|
73
69
|
);
|
|
74
70
|
}
|
|
75
71
|
|
|
76
|
-
// Calculate model-space covariance components
|
|
72
|
+
// Calculate model-space covariance components
|
|
77
73
|
void getModelCovariance(vec3 scale, vec4 rotation, out vec3 covA, out vec3 covB) {
|
|
78
|
-
mat3
|
|
79
|
-
|
|
80
|
-
//
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
);
|
|
88
|
-
|
|
89
|
-
// Now compute Vrk = M * transpose(M)
|
|
90
|
-
// Vrk[i][j] = dot(M[i], M[j]) where M[i] is the i-th row vector of M.
|
|
91
|
-
covA = vec3(dot(M[0], M[0]), dot(M[0], M[1]), dot(M[0], M[2])); // Vrk[0][0], Vrk[0][1], Vrk[0][2]
|
|
92
|
-
covB = vec3(dot(M[1], M[1]), dot(M[1], M[2]), dot(M[2], M[2])); // Vrk[1][1], Vrk[1][2], Vrk[2][2]
|
|
74
|
+
mat3 rot = quatToMat3(rotation);
|
|
75
|
+
|
|
76
|
+
// M = S * R (scale COLUMNS, then transpose)
|
|
77
|
+
mat3 M = transpose(mat3(
|
|
78
|
+
scale.x * rot[0], // scale.x * column 0
|
|
79
|
+
scale.y * rot[1], // scale.y * column 1
|
|
80
|
+
scale.z * rot[2] // scale.z * column 2
|
|
81
|
+
));
|
|
82
|
+
|
|
83
|
+
covA = vec3(dot(M[0], M[0]), dot(M[0], M[1]), dot(M[0], M[2]));
|
|
84
|
+
covB = vec3(dot(M[1], M[1]), dot(M[1], M[2]), dot(M[2], M[2]));
|
|
93
85
|
}
|
|
94
86
|
|
|
95
87
|
// --- Main Function ---
|
|
@@ -118,7 +110,7 @@ void main(void) {
|
|
|
118
110
|
|
|
119
111
|
vec3 splatPosition = texTransformA.xyz;
|
|
120
112
|
vec3 splatLogScale = texTransformB.xyz; // Assume stored as log scale
|
|
121
|
-
vec4 splatRotation = unpackRotation(texTransformA.w, texTransformB.w); // Unpack rot
|
|
113
|
+
vec4 splatRotation = unpackRotation(texTransformA.w, texTransformB.w); // Unpack rot xy, z
|
|
122
114
|
vec3 splatColor = texColor.rgb;
|
|
123
115
|
float splatOpacity = texColor.a;
|
|
124
116
|
|
|
@@ -211,6 +203,10 @@ void main(void) {
|
|
|
211
203
|
float l1 = sqrt(lambda1) * scaleFactor; // scaleX
|
|
212
204
|
float l2 = sqrt(lambda2) * scaleFactor; // scaleY
|
|
213
205
|
|
|
206
|
+
float vmin = min(512.0, min(viewport.x, viewport.y));
|
|
207
|
+
l1 = min(l1, 2.0 * vmin);
|
|
208
|
+
l2 = min(l2, 2.0 * vmin);
|
|
209
|
+
|
|
214
210
|
// Early out tiny splats
|
|
215
211
|
if (l1 < 2.0 && l2 < 2.0) { // Check if smaller than ~2 pixel
|
|
216
212
|
gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
|
|
@@ -221,14 +217,15 @@ void main(void) {
|
|
|
221
217
|
vec2 v1_scaled = l1 * v1_eigen;
|
|
222
218
|
vec2 v2_scaled = l2 * v2_eigen;
|
|
223
219
|
|
|
224
|
-
// --- FRUSTUM CHECK
|
|
220
|
+
// --- FRUSTUM CHECK (laxo, estilo PlayCanvas) ---
|
|
225
221
|
|
|
226
|
-
vec2
|
|
222
|
+
vec2 c = centerClip.ww / viewport; // pixel to clip
|
|
223
|
+
float r = max(l1, l2); // radius in pixels
|
|
227
224
|
|
|
228
|
-
//
|
|
229
|
-
if (any(greaterThan(abs(centerClip.xy)
|
|
230
|
-
|
|
231
|
-
|
|
225
|
+
// Remove if the center - radius is already out of -w..w
|
|
226
|
+
if (any(greaterThan(abs(centerClip.xy) - vec2(r) * c, centerClip.ww))) {
|
|
227
|
+
gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
|
|
228
|
+
return;
|
|
232
229
|
}
|
|
233
230
|
|
|
234
231
|
// --- END FRUSTUM CHECK ---
|
|
@@ -244,7 +241,6 @@ void main(void) {
|
|
|
244
241
|
// Apply clip to the corner offset *before* calculating screen space offset
|
|
245
242
|
vec2 clippedCornerOffset = cornerOffset * clip;
|
|
246
243
|
vec2 screenOffsetPixels = clippedCornerOffset.x * v1_scaled + clippedCornerOffset.y * v2_scaled;
|
|
247
|
-
//vec2 screenOffsetPixels = vec2(clippedCornerOffset.x, clippedCornerOffset.y);
|
|
248
244
|
|
|
249
245
|
// Convert pixel offset to clip space offset
|
|
250
246
|
vec2 clipOffset = screenOffsetPixels * (centerClip.w / viewport);
|
|
@@ -258,12 +254,20 @@ void main(void) {
|
|
|
258
254
|
vColor = vec4(splatColor, splatOpacity);
|
|
259
255
|
vUv = clippedCornerOffset;
|
|
260
256
|
}
|
|
261
|
-
`,
|
|
257
|
+
`,gt=`
|
|
262
258
|
precision highp float;
|
|
263
259
|
|
|
264
260
|
varying vec4 vColor; // Color and opacity passed from vertex shader
|
|
265
261
|
varying vec2 vUv; // Quad UV coordinates (-1 to 1) passed from vertex shader
|
|
266
262
|
|
|
263
|
+
// Fast approximate e^x based on https://nic.schraudolph.org/pubs/Schraudolph99.pdf
|
|
264
|
+
const float EXP_A = 12102203.0; // ≈ 2^23 / ln(2)
|
|
265
|
+
const int EXP_BC_RMS = 1064866808; // (127 << 23) - 60801 * 8
|
|
266
|
+
float fastExp(float x) {
|
|
267
|
+
int i = int(EXP_A * x) + EXP_BC_RMS;
|
|
268
|
+
return intBitsToFloat(i);
|
|
269
|
+
}
|
|
270
|
+
|
|
267
271
|
void main(void) {
|
|
268
272
|
|
|
269
273
|
float distSq = dot(vUv, vUv); // Calculate squared distance from center (in the quad's coordinate system)
|
|
@@ -273,14 +277,14 @@ void main(void) {
|
|
|
273
277
|
// The factor 4.0 corresponds to the original implementation's scaling.
|
|
274
278
|
// factor = 1 / (2 * sigma^2), where sigma controls the spread.
|
|
275
279
|
// Using 4.0 implies sigma^2 = 1/8.
|
|
276
|
-
float alpha =
|
|
280
|
+
float alpha = fastExp(-distSq * 4.0) * vColor.a;
|
|
277
281
|
|
|
278
282
|
if (alpha < 1.0 / 255.0) discard; // Discard fragments with very low alpha
|
|
279
283
|
|
|
280
284
|
// Premultiply color by alpha (required for correct blending)
|
|
281
285
|
gl_FragColor = vec4(vColor.rgb * alpha, alpha);
|
|
282
286
|
}
|
|
283
|
-
`;class
|
|
287
|
+
`;class ut extends i.ShaderMaterial{constructor(t={}){const s={transformA:{value:null},transformB:{value:null},splatColor:{value:null},splatOrder:{value:null},viewport:{value:new i.Vector2(1,1)},numSplats:{value:0}};super({vertexShader:yt,fragmentShader:gt,uniforms:s,transparent:!0,blending:i.CustomBlending,blendSrc:i.OneFactor,blendDst:i.OneMinusSrcAlphaFactor,blendSrcAlpha:i.OneFactor,blendDstAlpha:i.OneMinusSrcAlphaFactor,blendEquation:i.AddEquation,blendEquationAlpha:i.AddEquation,depthTest:!0,depthWrite:!1,side:i.DoubleSide,alphaTest:t.alphaTest!==void 0?t.alphaTest:0,toneMapped:t.toneMapped!==void 0?t.toneMapped:!1}),t.alphaHash&&(this.alphaHash=!0,this.depthWrite=!0,this.blending=i.NoBlending)}updateViewport(t,s){this.uniforms.viewport.value.set(t,s)}setTransformA(t){this.uniforms.transformA.value=t}setTransformB(t){this.uniforms.transformB.value=t}setColorTexture(t){this.uniforms.splatColor.value=t}setOrderTexture(t){this.uniforms.splatOrder.value=t}setNumSplats(t){this.uniforms.numSplats.value=t}}const j=class j extends i.Mesh{constructor(s,e={}){const r=new ut(e),n=j.createInstancedGeometry(s.numSplats,j.INSTANCE_SIZE);super(n,r);f(this,"sorter");f(this,"splatData");f(this,"options");f(this,"textureManager");f(this,"material");f(this,"geometry");f(this,"lastCameraPositionLocal",new i.Vector3);f(this,"lastCameraDirectionLocal",new i.Vector3);f(this,"invModelMatrix",new i.Matrix4);this.geometry=n,this.material=r,this.splatData=s,this.frustumCulled=!1,this.options={autoSort:!0,...e},this.textureManager=new ht(s),this.sorter=new at;let o=this.createChunks()||void 0;o===null&&console.warn("Visus: Could not create sorter chunks, bounding box might be invalid."),o=void 0,this.sorter.init(this.textureManager.orderTexture,this.splatData.centers,o??void 0),this.sorter.addEventListener("updated",a=>{const c=a.count;this.geometry.instanceCount=Math.ceil(c/j.INSTANCE_SIZE),this.material.setNumSplats(c)}),this.material.setTransformA(this.textureManager.transformA),this.material.setTransformB(this.textureManager.transformB),this.material.setColorTexture(this.textureManager.colorTexture),this.material.setOrderTexture(this.textureManager.orderTexture),this.material.setNumSplats(0),this.geometry.boundingBox=s.boundingBox.toBox3(),this.geometry.boundingSphere=new i.Sphere,this.geometry.boundingBox.getBoundingSphere(this.geometry.boundingSphere)}static createInstancedGeometry(s,e){const r=Math.ceil(s/e),n=new i.BufferGeometry,o=new Float32Array([-1,-1,0,1,-1,0,1,1,0,-1,1,0]),a=new Uint16Array([0,1,2,0,2,3]),c=new Float32Array(4*3*e);for(let p=0;p<e;p++){const u=p*4*3;for(let l=0;l<4;l++)c[u+l*3+0]=o[l*3+0],c[u+l*3+1]=o[l*3+1],c[u+l*3+2]=p}const h=new Uint32Array(6*e);for(let p=0;p<e;p++){const u=p*6,l=p*4;h[u+0]=a[0]+l,h[u+1]=a[1]+l,h[u+2]=a[2]+l,h[u+3]=a[3]+l,h[u+4]=a[4]+l,h[u+5]=a[5]+l}n.setAttribute("position",new i.BufferAttribute(c,3)),n.setIndex(new i.BufferAttribute(h,1));const v=new i.InstancedBufferGeometry;v.index=n.index,v.setAttribute("position",n.getAttribute("position"));const g=new Uint32Array(r);for(let p=0;p<r;p++)g[p]=p*e;return v.setAttribute("splatInstanceIndex",new i.InstancedBufferAttribute(g,1,!1)),v.instanceCount=0,v}createChunks(){const s=this.splatData.boundingBox;return s.min.x===1/0||s.max.x===-1/0?null:new Float32Array([s.min.x,s.min.y,s.min.z,s.max.x,s.max.y,s.max.z])}updateViewport(s,e){this.material.updateViewport(s,e)}sort(s){const e=new i.Vector3,r=new i.Vector3;s.getWorldPosition(e),s.getWorldDirection(r),this.invModelMatrix.copy(this.matrixWorld).invert();const n=e.applyMatrix4(this.invModelMatrix),o=r.transformDirection(this.invModelMatrix),a=this.lastCameraPositionLocal.distanceToSquared(n)>1e-6,c=this.lastCameraDirectionLocal.dot(o)<.999;this.options.autoSort&&(a||c)&&(this.lastCameraPositionLocal.copy(n),this.lastCameraDirectionLocal.copy(o),this.sorter.setCamera(n,o))}onBeforeRender(s,e,r){this.sort(r);const n=s.getSize(new i.Vector2);let{width:o,height:a}=n;const c=s.xr;if(c.enabled&&c.isPresenting){const h=c.getCamera().cameras[0].view;h&&(o=h.width,a=h.height)}this.updateViewport(o,a)}dispose(){this.sorter.dispose(),this.geometry.dispose(),this.material.dispose(),this.textureManager.dispose()}};f(j,"INSTANCE_SIZE",128);let rt=j;class vt extends i.Loader{load(t,s,e,r){const n=new i.FileLoader(this.manager);n.setResponseType("arraybuffer"),n.setRequestHeader(this.requestHeader),n.setPath(this.path),n.setWithCredentials(this.withCredentials),n.load(t,o=>{try{if(s){const a=this.parse(o);s(a)}}catch(a){r?r(a):console.error(a),this.manager.itemError(t)}},e,r)}loadAsync(t,s){return new Promise((e,r)=>{const n=new i.FileLoader(this.manager);n.setResponseType("arraybuffer"),n.setRequestHeader(this.requestHeader),n.setPath(this.path),n.setWithCredentials(this.withCredentials),n.load(t,o=>{try{const a=this.parse(o);e(a)}catch(a){r(a),this.manager.itemError(t)}},s,o=>{r(o),this.manager.itemError(t)})})}parse(t){const s=new TextDecoder,e=new Uint8Array(t),r=[112,108,121,10],n=`
|
|
284
288
|
end_header
|
|
285
|
-
`;for(let x=0;x<
|
|
286
|
-
`),h=[];let v=null;for(let x=1;x<c.length;x++){const d=c[x].trim();if(d===""||d==="end_header")continue;const
|
|
289
|
+
`;for(let x=0;x<r.length;x++)if(e[x]!==r[x])throw new Error("Invalid PLY file: Missing magic bytes");let o=0;for(let x=0;x<e.length-n.length;x++){let d=!0;for(let z=0;z<n.length;z++)if(e[x+z]!==n.charCodeAt(z)){d=!1;break}if(d){o=x+n.length;break}}if(o===0)throw new Error("Invalid PLY file: Could not find end of header");const c=s.decode(e.slice(0,o)).split(`
|
|
290
|
+
`),h=[];let v=null;for(let x=1;x<c.length;x++){const d=c[x].trim();if(d===""||d==="end_header")continue;const z=d.split(" ");switch(z[0]){case"format":v=z[1];break;case"element":h.push({name:z[1],count:parseInt(z[2],10),properties:[]});break;case"property":if(h.length===0)throw new Error("Invalid PLY file: Property without element");h[h.length-1].properties.push({type:z[1],name:z[2],storage:null});break}}if(v!=="binary_little_endian")throw new Error(`Unsupported PLY format: ${v}`);const g=h.find(x=>x.name==="vertex");if(!g)throw new Error("Invalid PLY file: No vertex element found");const p=new it(g.count),u=new DataView(t);let l=o;const b=x=>g.properties.findIndex(d=>d.name===x),k=b("x"),q=b("y"),W=b("z"),R=[b("rot_0"),b("rot_1"),b("rot_2"),b("rot_3")],H=[b("scale_0"),b("scale_1"),b("scale_2")],N=[b("f_dc_0"),b("f_dc_1"),b("f_dc_2")],_=b("opacity");if([k,q,W,...R,...H,...N,_].some(x=>x===-1))throw new Error("Invalid PLY file: Missing required properties");const D=.28209479177387814,M=x=>{if(x>0)return 1/(1+Math.exp(-x));const d=Math.exp(x);return d/(1+d)},m=new i.Vector3,S=new i.Quaternion,U=new i.Vector3,E=new i.Color;for(let x=0;x<g.count;x++){const d=[];for(let B=0;B<g.properties.length;B++){const nt=g.properties[B].type;let I;switch(nt){case"char":I=u.getInt8(l),l+=1;break;case"uchar":I=u.getUint8(l),l+=1;break;case"short":I=u.getInt16(l,!0),l+=2;break;case"ushort":I=u.getUint16(l,!0),l+=2;break;case"int":I=u.getInt32(l,!0),l+=4;break;case"uint":I=u.getUint32(l,!0),l+=4;break;case"float":I=u.getFloat32(l,!0),l+=4;break;case"double":I=u.getFloat64(l,!0),l+=8;break;default:throw new Error(`Unsupported property type: ${nt}`)}d.push(I)}m.set(d[k],d[q],d[W]),S.set(d[R[1]],d[R[2]],d[R[3]],d[R[0]]).normalize(),S.w<0&&(S.x=-S.x,S.y=-S.y,S.z=-S.z,S.w=-S.w),U.set(d[H[0]],d[H[1]],d[H[2]]),E.set(.5+d[N[0]]*D,.5+d[N[1]]*D,.5+d[N[2]]*D),E.r=Math.max(0,Math.min(1,E.r)),E.g=Math.max(0,Math.min(1,E.g)),E.b=Math.max(0,Math.min(1,E.b));const z=M(d[_]);p.setSplat(x,m,S,U,E,z)}return p.calculateBoundingBox(),p}}const wt="0.3.0";A.BoundingBox=Q,A.PlyLoader=vt,A.SplatData=it,A.SplatMaterial=ut,A.SplatMesh=rt,A.SplatSorter=at,A.TextureManager=ht,A.VERSION=wt,Object.defineProperty(A,Symbol.toStringTag,{value:"Module"})});
|