@spawnco/sdk-types 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +2 -19
- package/dist/index.d.ts +2 -19
- package/package.json +1 -1
- package/src/v1.ts +6 -20
package/dist/index.d.mts
CHANGED
@@ -11,24 +11,7 @@ interface SpawnClientSDK__V1 {
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upgradeGuest(): Promise<void>;
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};
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room: {
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14
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-
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gameMode?: string;
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-
maxWait?: number;
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-
}): Promise<Room>;
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-
create(options?: {
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visibility?: RoomVisibility;
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maxPlayers?: number;
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gameMode?: string;
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password?: string;
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}): Promise<Room>;
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join(roomId: string): Promise<Room>;
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browse(options?: {
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gameMode?: string;
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visibility?: Exclude<RoomVisibility, "private">;
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notFull?: boolean;
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}): Promise<RoomInfo[]>;
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list(): Promise<RoomInfo[]>;
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continue(roomId: string): Promise<Room>;
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+
connect(): Promise<Room>;
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};
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economy: {
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balance(): Promise<{
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@@ -124,7 +107,7 @@ interface Item {
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id: string;
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data?: Record<string, any>;
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}
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-
type SpawnClientSDK__V0 = Pick<SpawnClientSDK__V1, "user" | "room">;
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+
type SpawnClientSDK__V0 = Pick<SpawnClientSDK__V1, "user" | "ready" | "room">;
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type SpawnServerSDK__V0 = Pick<SpawnServerSDK__V1, "room">;
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export type { Item, Room, RoomInfo, RoomVisibility, SpawnClientSDK__V0, SpawnClientSDK__V1, SpawnServerSDK__V0, SpawnServerSDK__V1, User };
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package/dist/index.d.ts
CHANGED
@@ -11,24 +11,7 @@ interface SpawnClientSDK__V1 {
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upgradeGuest(): Promise<void>;
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};
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room: {
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-
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gameMode?: string;
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maxWait?: number;
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}): Promise<Room>;
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create(options?: {
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visibility?: RoomVisibility;
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maxPlayers?: number;
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gameMode?: string;
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password?: string;
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}): Promise<Room>;
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join(roomId: string): Promise<Room>;
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browse(options?: {
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gameMode?: string;
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visibility?: Exclude<RoomVisibility, "private">;
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notFull?: boolean;
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}): Promise<RoomInfo[]>;
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list(): Promise<RoomInfo[]>;
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continue(roomId: string): Promise<Room>;
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+
connect(): Promise<Room>;
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};
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economy: {
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balance(): Promise<{
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@@ -124,7 +107,7 @@ interface Item {
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id: string;
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data?: Record<string, any>;
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}
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-
type SpawnClientSDK__V0 = Pick<SpawnClientSDK__V1, "user" | "room">;
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+
type SpawnClientSDK__V0 = Pick<SpawnClientSDK__V1, "user" | "ready" | "room">;
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type SpawnServerSDK__V0 = Pick<SpawnServerSDK__V1, "room">;
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export type { Item, Room, RoomInfo, RoomVisibility, SpawnClientSDK__V0, SpawnClientSDK__V1, SpawnServerSDK__V0, SpawnServerSDK__V1, User };
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package/package.json
CHANGED
package/src/v1.ts
CHANGED
@@ -15,25 +15,8 @@ export interface SpawnClientSDK__V1 {
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};
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room: {
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create(options?: {
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visibility?: RoomVisibility;
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maxPlayers?: number;
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gameMode?: string;
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password?: string;
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}): Promise<Room>;
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-
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join(roomId: string): Promise<Room>;
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-
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browse(options?: {
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gameMode?: string;
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visibility?: Exclude<RoomVisibility, "private">;
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notFull?: boolean;
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}): Promise<RoomInfo[]>;
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-
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list(): Promise<RoomInfo[]>; // My active rooms in this game
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continue(roomId: string): Promise<Room>;
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// only one room per game for v1
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connect(): Promise<Room>;
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};
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economy: {
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@@ -156,5 +139,8 @@ export interface Item {
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// v0 sdk types for testing
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export type SpawnClientSDK__V0 = Pick<
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export type SpawnClientSDK__V0 = Pick<
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SpawnClientSDK__V1,
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"user" | "ready" | "room"
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>;
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export type SpawnServerSDK__V0 = Pick<SpawnServerSDK__V1, "room">;
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