@spawnco/sdk-types 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,128 @@
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+ /**
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+ * Spawn Game SDK v1
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+ *
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+ * Current modules: user, room, economy, inventory, storage
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+ * Future modules: friends, achievements, chat, ai, leaderboards, tournaments
6
+ */
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+ interface SpawnClientSDK__V1 {
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+ ready(): Promise<void>;
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+ user: {
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+ me(): Promise<User>;
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+ upgradeGuest(): Promise<void>;
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+ };
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+ room: {
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+ quick(options?: {
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+ gameMode?: string;
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+ maxWait?: number;
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+ }): Promise<Room>;
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+ create(options?: {
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+ visibility?: RoomVisibility;
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+ maxPlayers?: number;
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+ gameMode?: string;
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+ password?: string;
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+ }): Promise<Room>;
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+ join(roomId: string): Promise<Room>;
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+ browse(options?: {
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+ gameMode?: string;
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+ visibility?: Exclude<RoomVisibility, "private">;
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+ notFull?: boolean;
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+ }): Promise<RoomInfo[]>;
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+ list(): Promise<RoomInfo[]>;
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+ continue(roomId: string): Promise<Room>;
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+ };
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+ economy: {
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+ balance(): Promise<{
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+ amount: number;
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+ }>;
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+ purchase(options: {
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+ sku: string;
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+ price: number;
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+ description: string;
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+ data?: Record<string, any>;
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+ }): Promise<{
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+ success: boolean;
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+ token?: string;
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+ }>;
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+ on(event: "update", handler: (balance: number) => void): void;
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+ };
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+ inventory: {
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+ currencies: {
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+ get(): Promise<Record<string, number>>;
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+ on(event: "update", handler: (balances: Record<string, number>) => void): void;
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+ };
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+ items: {
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+ list(): Promise<Item[]>;
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+ on(event: "update", handler: (items: Item[]) => void): void;
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+ };
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+ };
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+ storage: {
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+ user: {
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+ get(key: string): Promise<any>;
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+ set(key: string, value: any): Promise<void>;
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+ };
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+ };
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+ }
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+ interface SpawnServerSDK__V1 {
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+ room: {
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+ broadcast(type: string, data: any, exclude?: string[]): void;
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+ kick(userId: string): void;
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+ };
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+ economy: {
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+ redeemPurchase(token: string): Promise<{
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+ success: boolean;
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+ sku: string;
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+ data?: Record<string, any>;
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+ userId: string;
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+ }>;
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+ };
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+ inventory: {
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+ currencies: {
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+ credit(userId: string, currency: string, amount: number): Promise<void>;
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+ debit(userId: string, currency: string, amount: number): Promise<boolean>;
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+ exchange(userId: string, tx: {
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+ debit: Record<string, number>;
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+ credit: Record<string, number>;
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+ }): Promise<boolean>;
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+ };
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+ items: {
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+ grant(userId: string, items: Item[]): Promise<void>;
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+ consume(userId: string, itemId: string): Promise<boolean>;
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+ };
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+ };
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+ storage: {
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+ room: {
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+ get(key: string): Promise<any>;
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+ set(key: string, value: any): Promise<void>;
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+ };
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+ };
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+ }
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+ type RoomVisibility = "public" | "private" | "friends";
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+ interface User {
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+ id: string;
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+ username: string;
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+ avatarUrl?: string;
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+ isGuest: boolean;
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+ }
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+ interface Room {
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+ id: string;
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+ send(type: string, data: any): void;
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+ on(event: string, handler: (data: any) => void): void;
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+ on(event: "disconnect", handler: () => void): void;
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+ leave(): void;
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+ }
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+ interface RoomInfo {
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+ roomId: string;
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+ gameMode?: string;
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+ visibility: RoomVisibility;
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+ playerCount: number;
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+ maxPlayers: number;
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+ isFull: boolean;
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+ lastActive: Date;
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+ activeFriends: User[];
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+ }
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+ interface Item {
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+ id: string;
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+ data?: Record<string, any>;
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+ }
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+
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+ export type { Item, Room, RoomInfo, RoomVisibility, SpawnClientSDK__V1, SpawnServerSDK__V1, User };
package/dist/index.d.ts CHANGED
@@ -1,2 +1,128 @@
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- export * from './v1';
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- //# sourceMappingURL=index.d.ts.map
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+ /**
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+ * Spawn Game SDK v1
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+ *
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+ * Current modules: user, room, economy, inventory, storage
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+ * Future modules: friends, achievements, chat, ai, leaderboards, tournaments
6
+ */
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+ interface SpawnClientSDK__V1 {
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+ ready(): Promise<void>;
9
+ user: {
10
+ me(): Promise<User>;
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+ upgradeGuest(): Promise<void>;
12
+ };
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+ room: {
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+ quick(options?: {
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+ gameMode?: string;
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+ maxWait?: number;
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+ }): Promise<Room>;
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+ create(options?: {
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+ visibility?: RoomVisibility;
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+ maxPlayers?: number;
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+ gameMode?: string;
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+ password?: string;
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+ }): Promise<Room>;
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+ join(roomId: string): Promise<Room>;
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+ browse(options?: {
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+ gameMode?: string;
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+ visibility?: Exclude<RoomVisibility, "private">;
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+ notFull?: boolean;
29
+ }): Promise<RoomInfo[]>;
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+ list(): Promise<RoomInfo[]>;
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+ continue(roomId: string): Promise<Room>;
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+ };
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+ economy: {
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+ balance(): Promise<{
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+ amount: number;
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+ }>;
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+ purchase(options: {
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+ sku: string;
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+ price: number;
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+ description: string;
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+ data?: Record<string, any>;
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+ }): Promise<{
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+ success: boolean;
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+ token?: string;
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+ }>;
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+ on(event: "update", handler: (balance: number) => void): void;
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+ };
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+ inventory: {
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+ currencies: {
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+ get(): Promise<Record<string, number>>;
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+ on(event: "update", handler: (balances: Record<string, number>) => void): void;
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+ };
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+ items: {
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+ list(): Promise<Item[]>;
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+ on(event: "update", handler: (items: Item[]) => void): void;
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+ };
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+ };
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+ storage: {
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+ user: {
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+ get(key: string): Promise<any>;
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+ set(key: string, value: any): Promise<void>;
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+ };
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+ };
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+ }
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+ interface SpawnServerSDK__V1 {
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+ room: {
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+ broadcast(type: string, data: any, exclude?: string[]): void;
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+ kick(userId: string): void;
69
+ };
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+ economy: {
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+ redeemPurchase(token: string): Promise<{
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+ success: boolean;
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+ sku: string;
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+ data?: Record<string, any>;
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+ userId: string;
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+ }>;
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+ };
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+ inventory: {
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+ currencies: {
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+ credit(userId: string, currency: string, amount: number): Promise<void>;
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+ debit(userId: string, currency: string, amount: number): Promise<boolean>;
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+ exchange(userId: string, tx: {
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+ debit: Record<string, number>;
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+ credit: Record<string, number>;
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+ }): Promise<boolean>;
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+ };
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+ items: {
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+ grant(userId: string, items: Item[]): Promise<void>;
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+ consume(userId: string, itemId: string): Promise<boolean>;
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+ };
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+ };
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+ storage: {
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+ room: {
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+ get(key: string): Promise<any>;
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+ set(key: string, value: any): Promise<void>;
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+ };
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+ };
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+ }
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+ type RoomVisibility = "public" | "private" | "friends";
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+ interface User {
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+ id: string;
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+ username: string;
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+ avatarUrl?: string;
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+ isGuest: boolean;
105
+ }
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+ interface Room {
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+ id: string;
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+ send(type: string, data: any): void;
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+ on(event: string, handler: (data: any) => void): void;
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+ on(event: "disconnect", handler: () => void): void;
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+ leave(): void;
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+ }
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+ interface RoomInfo {
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+ roomId: string;
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+ gameMode?: string;
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+ visibility: RoomVisibility;
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+ playerCount: number;
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+ maxPlayers: number;
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+ isFull: boolean;
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+ lastActive: Date;
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+ activeFriends: User[];
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+ }
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+ interface Item {
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+ id: string;
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+ data?: Record<string, any>;
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+ }
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+
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+ export type { Item, Room, RoomInfo, RoomVisibility, SpawnClientSDK__V1, SpawnServerSDK__V1, User };
package/dist/index.js CHANGED
@@ -1 +1,19 @@
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- export * from './v1';
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+ "use strict";
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __copyProps = (to, from, except, desc) => {
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+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
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+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+
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+ // src/index.ts
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+ var index_exports = {};
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+ module.exports = __toCommonJS(index_exports);
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+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../src/index.ts"],"sourcesContent":["export * from './v1';"],"mappings":";;;;;;;;;;;;;;;;AAAA;AAAA;","names":[]}
package/dist/index.mjs CHANGED
@@ -1 +1 @@
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- export * from './v1.js';
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+ //# sourceMappingURL=index.mjs.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "@spawnco/sdk-types",
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- "version": "0.0.1",
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+ "version": "0.0.2",
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  "description": "TypeScript type definitions for Spawn SDK",
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5
  "main": "./dist/index.js",
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  "module": "./dist/index.mjs",
@@ -35,4 +35,4 @@
35
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  "publishConfig": {
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  "access": "public"
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  }
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- }
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+ }
package/src/v1.ts CHANGED
@@ -1,158 +1,155 @@
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- // Common types
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- type Scope = "global" | `room:${string}` | `user:${string}`;
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- type Cost = { readUnits?: number; writeUnits?: number; usd?: number };
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- type Item = { id: string; data: unknown };
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- type Balance = Record<string, number>;
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-
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- interface User {
1
+ /**
2
+ * Spawn Game SDK v1
3
+ *
4
+ * Current modules: user, room, economy, inventory, storage
5
+ * Future modules: friends, achievements, chat, ai, leaderboards, tournaments
6
+ */
7
+
8
+ // Client SDK - available in browser
9
+ export interface SpawnClientSDK__V1 {
10
+ ready(): Promise<void>;
11
+
12
+ user: {
13
+ me(): Promise<User>;
14
+ upgradeGuest(): Promise<void>;
15
+ };
16
+
17
+ room: {
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+ quick(options?: { gameMode?: string; maxWait?: number }): Promise<Room>;
19
+
20
+ create(options?: {
21
+ visibility?: RoomVisibility;
22
+ maxPlayers?: number;
23
+ gameMode?: string;
24
+ password?: string;
25
+ }): Promise<Room>;
26
+
27
+ join(roomId: string): Promise<Room>;
28
+
29
+ browse(options?: {
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+ gameMode?: string;
31
+ visibility?: Exclude<RoomVisibility, "private">;
32
+ notFull?: boolean;
33
+ }): Promise<RoomInfo[]>;
34
+
35
+ list(): Promise<RoomInfo[]>; // My active rooms in this game
36
+ continue(roomId: string): Promise<Room>;
37
+ };
38
+
39
+ economy: {
40
+ balance(): Promise<{ amount: number }>;
41
+
42
+ purchase(options: {
43
+ sku: string;
44
+ price: number;
45
+ description: string;
46
+ data?: Record<string, any>;
47
+ }): Promise<{
48
+ success: boolean;
49
+ token?: string; // Contains signed purchase details
50
+ }>;
51
+
52
+ on(event: "update", handler: (balance: number) => void): void;
53
+ };
54
+
55
+ inventory: {
56
+ currencies: {
57
+ get(): Promise<Record<string, number>>;
58
+ on(
59
+ event: "update",
60
+ handler: (balances: Record<string, number>) => void
61
+ ): void;
62
+ };
63
+
64
+ items: {
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+ list(): Promise<Item[]>;
66
+ on(event: "update", handler: (items: Item[]) => void): void;
67
+ };
68
+ };
69
+
70
+ storage: {
71
+ user: {
72
+ get(key: string): Promise<any>;
73
+ set(key: string, value: any): Promise<void>;
74
+ };
75
+ };
76
+ }
77
+
78
+ // Server SDK - available in Durable Objects
79
+ export interface SpawnServerSDK__V1 {
80
+ room: {
81
+ broadcast(type: string, data: any, exclude?: string[]): void;
82
+ kick(userId: string): void;
83
+ };
84
+
85
+ economy: {
86
+ // Redeem a purchase token from client
87
+ redeemPurchase(token: string): Promise<{
88
+ success: boolean;
89
+ sku: string;
90
+ data?: Record<string, any>;
91
+ userId: string;
92
+ }>;
93
+ };
94
+
95
+ inventory: {
96
+ // Game currencies only (not SBX)
97
+ currencies: {
98
+ credit(userId: string, currency: string, amount: number): Promise<void>;
99
+ debit(userId: string, currency: string, amount: number): Promise<boolean>;
100
+ exchange(
101
+ userId: string,
102
+ tx: {
103
+ debit: Record<string, number>;
104
+ credit: Record<string, number>;
105
+ }
106
+ ): Promise<boolean>;
107
+ };
108
+
109
+ items: {
110
+ grant(userId: string, items: Item[]): Promise<void>;
111
+ consume(userId: string, itemId: string): Promise<boolean>;
112
+ };
113
+ };
114
+
115
+ storage: {
116
+ room: {
117
+ get(key: string): Promise<any>;
118
+ set(key: string, value: any): Promise<void>;
119
+ };
120
+ };
121
+ }
122
+
123
+ // Supporting types
124
+ export type RoomVisibility = "public" | "private" | "friends";
125
+
126
+ export interface User {
8
127
  id: string;
9
128
  username: string;
10
- avatarURL: string;
129
+ avatarUrl?: string;
11
130
  isGuest: boolean;
12
131
  }
13
132
 
14
- // User module
15
- interface UserModule {
16
- me(): Promise<User>;
17
- upgradeGuest(): Promise<User>; // prompts sign-in
18
- }
19
-
20
- // Storage module
21
- interface StorageKV {
22
- get<T = unknown>(
23
- key: string,
24
- opts?: { scope?: Scope }
25
- ): Promise<{ value: T | null; rev?: string }>;
26
- put<T = unknown>(
27
- key: string,
28
- value: T,
29
- opts?: { scope?: Scope; rev?: string }
30
- ): Promise<{ rev: string; cost: Cost }>;
31
- del(
32
- key: string,
33
- opts?: { scope?: Scope; rev?: string }
34
- ): Promise<{ cost: Cost }>;
35
- }
36
-
37
- interface StorageObj {
38
- get<T = unknown>(
39
- key: string,
40
- opts?: { scope?: Scope }
41
- ): Promise<{ value: T | null; rev?: string }>;
42
- set<T = unknown>(
43
- key: string,
44
- value: T,
45
- opts?: { scope?: Scope; rev?: string }
46
- ): Promise<{ rev: string; cost: Cost }>;
47
- del(
48
- key: string,
49
- opts?: { scope?: Scope; rev?: string }
50
- ): Promise<{ cost: Cost }>;
51
- }
52
-
53
- interface StorageLedger {
54
- append<T>(
55
- stream: string,
56
- data: T
57
- ): Promise<{
58
- id: string;
59
- ts: number;
60
- data: T;
61
- cost: Cost;
62
- }>;
63
- query<T>(
64
- stream: string,
65
- cursor?: string,
66
- limit?: number
67
- ): Promise<{
68
- entries: { id: string; ts: number; data: T }[];
69
- next?: string;
70
- cost: Cost;
71
- }>;
72
- }
73
-
74
- interface StorageModule {
75
- kv: StorageKV;
76
- obj: StorageObj;
77
- ledger: StorageLedger;
78
- }
79
-
80
- // Room module
81
- interface RoomInstance {
133
+ export interface Room {
82
134
  id: string;
83
- state(): any;
84
- broadcast<T>(type: string, payload: T): void;
85
- on<T = any>(type: string, cb: (payload: T, peerId: string) => void): void;
86
- unsubscribe<T = any>(
87
- type: string,
88
- cb: (payload: T, peerId: string) => void
89
- ): void;
135
+ send(type: string, data: any): void;
136
+ on(event: string, handler: (data: any) => void): void;
137
+ on(event: "disconnect", handler: () => void): void;
90
138
  leave(): void;
91
139
  }
92
140
 
93
- interface RoomModule {
94
- quick(): Promise<RoomInstance>;
95
- create(opts?: { maxPlayers?: number; meta?: any }): Promise<string>;
96
- join(roomId: string): Promise<RoomInstance>;
97
- }
98
-
99
- // Economy module
100
- interface EconomyModule {
101
- catalog(): Promise<{ id: string; priceSBX: number; meta?: any }[]>;
102
- buy(itemId: string): Promise<{ ok: boolean; receipt: string }>;
103
- balance(kind?: "sbx" | "usd"): Promise<number>;
141
+ export interface RoomInfo {
142
+ roomId: string;
143
+ gameMode?: string;
144
+ visibility: RoomVisibility;
145
+ playerCount: number;
146
+ maxPlayers: number;
147
+ isFull: boolean;
148
+ lastActive: Date;
149
+ activeFriends: User[]; // User IDs of friends in the room
104
150
  }
105
151
 
106
- // Inventory module
107
- interface InventoryState {
108
- items: Item[];
109
- balances: Balance;
110
- rev: string;
111
- }
112
-
113
- interface InventoryModule {
114
- list(): Promise<InventoryState>;
115
- claim(dropId: string, opts?: { rev?: string }): Promise<InventoryState>;
116
- on(event: "update", cb: (diff: Partial<InventoryState>) => void): void;
117
- }
118
-
119
- // Client SDK interface
120
- export interface SpawnClientSDK__V1 {
121
- user: UserModule;
122
- storage: StorageModule;
123
- room: RoomModule;
124
- economy: EconomyModule;
125
- inventory: InventoryModule;
126
- // Reserved for future use
127
- ai?: never;
128
- auction?: never;
129
- }
130
-
131
- export interface SpawnClientSDK__V0 {
132
- ready: () => Promise<boolean>;
133
- user: UserModule;
134
- }
135
-
136
- // Worker interface
137
- interface WorkerInventory {
138
- applyDiff(
139
- userId: string,
140
- diff: {
141
- addItems?: Item[];
142
- removeItems?: string[];
143
- incBalance?: Balance;
144
- }
145
- ): Promise<void>;
146
- }
147
-
148
- interface WorkerEconomy {
149
- creditSBX(userId: string, amount: number): Promise<void>;
150
- grant(userId: string, itemOrCoins: string | number): Promise<void>;
151
- }
152
-
153
- export interface SpawnServerSDK__V1 {
154
- storage: StorageModule;
155
- room: RoomModule;
156
- inventory: WorkerInventory;
157
- economy: WorkerEconomy;
152
+ export interface Item {
153
+ id: string;
154
+ data?: Record<string, any>;
158
155
  }
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,MAAM,CAAC"}
package/dist/v1.d.ts DELETED
@@ -1,157 +0,0 @@
1
- type Scope = "global" | `room:${string}` | `user:${string}`;
2
- type Cost = {
3
- readUnits?: number;
4
- writeUnits?: number;
5
- usd?: number;
6
- };
7
- type Item = {
8
- id: string;
9
- data: unknown;
10
- };
11
- type Balance = Record<string, number>;
12
- interface User {
13
- id: string;
14
- username: string;
15
- avatarURL: string;
16
- isGuest: boolean;
17
- }
18
- interface UserModule {
19
- me(): Promise<User>;
20
- upgradeGuest(): Promise<User>;
21
- }
22
- interface StorageKV {
23
- get<T = unknown>(key: string, opts?: {
24
- scope?: Scope;
25
- }): Promise<{
26
- value: T | null;
27
- rev?: string;
28
- }>;
29
- put<T = unknown>(key: string, value: T, opts?: {
30
- scope?: Scope;
31
- rev?: string;
32
- }): Promise<{
33
- rev: string;
34
- cost: Cost;
35
- }>;
36
- del(key: string, opts?: {
37
- scope?: Scope;
38
- rev?: string;
39
- }): Promise<{
40
- cost: Cost;
41
- }>;
42
- }
43
- interface StorageObj {
44
- get<T = unknown>(key: string, opts?: {
45
- scope?: Scope;
46
- }): Promise<{
47
- value: T | null;
48
- rev?: string;
49
- }>;
50
- set<T = unknown>(key: string, value: T, opts?: {
51
- scope?: Scope;
52
- rev?: string;
53
- }): Promise<{
54
- rev: string;
55
- cost: Cost;
56
- }>;
57
- del(key: string, opts?: {
58
- scope?: Scope;
59
- rev?: string;
60
- }): Promise<{
61
- cost: Cost;
62
- }>;
63
- }
64
- interface StorageLedger {
65
- append<T>(stream: string, data: T): Promise<{
66
- id: string;
67
- ts: number;
68
- data: T;
69
- cost: Cost;
70
- }>;
71
- query<T>(stream: string, cursor?: string, limit?: number): Promise<{
72
- entries: {
73
- id: string;
74
- ts: number;
75
- data: T;
76
- }[];
77
- next?: string;
78
- cost: Cost;
79
- }>;
80
- }
81
- interface StorageModule {
82
- kv: StorageKV;
83
- obj: StorageObj;
84
- ledger: StorageLedger;
85
- }
86
- interface RoomInstance {
87
- id: string;
88
- state(): any;
89
- broadcast<T>(type: string, payload: T): void;
90
- on<T = any>(type: string, cb: (payload: T, peerId: string) => void): void;
91
- unsubscribe<T = any>(type: string, cb: (payload: T, peerId: string) => void): void;
92
- leave(): void;
93
- }
94
- interface RoomModule {
95
- quick(): Promise<RoomInstance>;
96
- create(opts?: {
97
- maxPlayers?: number;
98
- meta?: any;
99
- }): Promise<string>;
100
- join(roomId: string): Promise<RoomInstance>;
101
- }
102
- interface EconomyModule {
103
- catalog(): Promise<{
104
- id: string;
105
- priceSBX: number;
106
- meta?: any;
107
- }[]>;
108
- buy(itemId: string): Promise<{
109
- ok: boolean;
110
- receipt: string;
111
- }>;
112
- balance(kind?: "sbx" | "usd"): Promise<number>;
113
- }
114
- interface InventoryState {
115
- items: Item[];
116
- balances: Balance;
117
- rev: string;
118
- }
119
- interface InventoryModule {
120
- list(): Promise<InventoryState>;
121
- claim(dropId: string, opts?: {
122
- rev?: string;
123
- }): Promise<InventoryState>;
124
- on(event: "update", cb: (diff: Partial<InventoryState>) => void): void;
125
- }
126
- export interface SpawnClientSDK__V1 {
127
- user: UserModule;
128
- storage: StorageModule;
129
- room: RoomModule;
130
- economy: EconomyModule;
131
- inventory: InventoryModule;
132
- ai?: never;
133
- auction?: never;
134
- }
135
- export interface SpawnClientSDK__V0 {
136
- ready: () => Promise<boolean>;
137
- user: UserModule;
138
- }
139
- interface WorkerInventory {
140
- applyDiff(userId: string, diff: {
141
- addItems?: Item[];
142
- removeItems?: string[];
143
- incBalance?: Balance;
144
- }): Promise<void>;
145
- }
146
- interface WorkerEconomy {
147
- creditSBX(userId: string, amount: number): Promise<void>;
148
- grant(userId: string, itemOrCoins: string | number): Promise<void>;
149
- }
150
- export interface SpawnServerSDK__V1 {
151
- storage: StorageModule;
152
- room: RoomModule;
153
- inventory: WorkerInventory;
154
- economy: WorkerEconomy;
155
- }
156
- export {};
157
- //# sourceMappingURL=v1.d.ts.map
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package/dist/v1.js DELETED
@@ -1 +0,0 @@
1
- export {};