@spatialwalk/avatarkit 1.0.0-beta.8 → 1.0.0-beta.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -5,36 +5,38 @@ All notable changes to this project will be documented in this file.
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  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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  and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+ ## [1.0.0-beta.9] - 2025-11-15
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+
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+ ### 🐛 Bug Fixes
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+ - Fixed memory leaks when disposing AvatarView instances
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+ - Improved resource cleanup to prevent memory leaks when switching or disposing avatar instances
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+ - Properly clears all callbacks, event listeners, and large data buffers on disposal
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+
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+ ---
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+
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  ## [1.0.0-beta.8] - 2025-11-14
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  ### 🐛 Bug Fixes
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  - Fixed audio-animation synchronization issue after normal playback completion
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- - Added state cleanup when playback ends normally (previously only cleaned up on interrupt)
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- - Clears `currentKeyframes`, `pendingAudioChunks`, and `lastRenderedFrameIndex` on playback end
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- - Resets `reqId` in network mode to prevent state residue affecting next conversation
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- - Ensures consistent state cleanup behavior between normal completion and interruption
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+ - Playback state is now properly cleaned up when audio finishes normally, preventing synchronization issues in subsequent conversations
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  ---
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  ## [1.0.0-beta.7] - 2025-11-14
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  ### 🔄 Refactoring
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- - Refactored rendering state management using state machine pattern
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- - Replaced multiple boolean flags (`isRealtimePlaying`, `isTransitioning`, `endToIdleAfterTransition`) with a single `RenderingState` enum
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- - Unified state transitions through `setState()` method
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- - Simplified state checks and reduced code complexity
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- - Improved maintainability and clarity of state transitions
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+ - Improved rendering state management for better stability and maintainability
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  ### 🐛 Bug Fixes
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  - Fixed interrupt not generating transition animation when interrupting during playback
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- - Fixed transition animation being regenerated and reset when `sendKeyframes()` is called after `play()` in external data mode
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+ - Fixed transition animation being regenerated and reset in external data mode when sending keyframes after playback starts
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  ---
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  ## [1.0.0-beta.6] - 2025-11-14
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  ### 🐛 Bug Fixes
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- - Fixed transition animation being regenerated and reset when `sendKeyframes()` is called after `play()` in external data mode, causing the transition to play twice
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+ - Fixed transition animation being regenerated and reset in external data mode when sending keyframes after playback starts, causing the transition to play twice
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  ---
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@@ -1,7 +1,7 @@
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  var g = Object.defineProperty;
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  var f = (h, t, e) => t in h ? g(h, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : h[t] = e;
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  var i = (h, t, e) => f(h, typeof t != "symbol" ? t + "" : t, e);
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- import { A as C, e as m, a as c, l as r } from "./index-B-JbfZD-.js";
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+ import { A as C, e as m, a as c, l as r } from "./index-8jCKHF1q.js";
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  class A {
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  constructor(t) {
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  // AudioContext is managed internally
@@ -316,4 +316,4 @@ class A {
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  export {
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  A as StreamingAudioPlayer
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  };
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- //# sourceMappingURL=StreamingAudioPlayer-fSZLLTe1.js.map
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+ //# sourceMappingURL=StreamingAudioPlayer-LW0pGK-E.js.map
@@ -1 +1 @@
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- {"version":3,"file":"StreamingAudioPlayer-fSZLLTe1.js","sources":["../audio/StreamingAudioPlayer.ts"],"sourcesContent":["/**\n * Streaming Audio Player\n * Implements real-time audio playback using Web Audio API\n * Supports dynamic PCM chunk addition without Workers\n */\n\nimport { APP_CONFIG } from '../config/app-config'\nimport { AvatarKit } from '../core/AvatarKit'\nimport { errorToMessage } from '../utils/error-utils'\nimport { logger } from '../utils/logger'\n\nexport interface StreamingAudioPlayerOptions {\n sampleRate?: number // PCM sample rate (default: APP_CONFIG.audio.sampleRate, backend requires 16kHz)\n channelCount?: number // Number of channels (default: 1)\n debug?: boolean\n}\n\nexport class StreamingAudioPlayer {\n // AudioContext is managed internally\n private audioContext: AudioContext | null = null\n private sampleRate: number\n private channelCount: number\n private debug: boolean\n\n // Session-level state\n private sessionId: string\n private sessionStartTime = 0 // AudioContext time when session started\n private pausedTimeOffset = 0 // Accumulated paused time\n private pausedAt = 0 // Time when paused\n private scheduledTime = 0 // Next chunk schedule time in AudioContext time\n\n // Playback state\n private isPlaying = false\n private isPaused = false\n private autoStartEnabled = true // Control whether to auto-start when buffer is ready\n\n // Audio buffer queue\n private audioChunks: Array<{ data: Uint8Array, isLast: boolean }> = []\n private scheduledChunks = 0 // Number of chunks already scheduled\n private activeSources: AudioBufferSourceNode[] = []\n\n // Event callbacks\n private onEndedCallback?: () => void\n\n constructor(options?: StreamingAudioPlayerOptions) {\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n this.sampleRate = options?.sampleRate ?? APP_CONFIG.audio.sampleRate\n this.channelCount = options?.channelCount ?? 1\n this.debug = options?.debug ?? false\n }\n\n /**\n * Initialize audio context (create and ensure it's ready)\n */\n async initialize(): Promise<void> {\n if (this.audioContext) {\n return\n }\n\n try {\n // Create AudioContext\n this.audioContext = new AudioContext({\n sampleRate: this.sampleRate,\n })\n\n // Resume context (required for some browsers)\n if (this.audioContext.state === 'suspended') {\n await this.audioContext.resume()\n }\n\n this.log('AudioContext initialized', {\n sessionId: this.sessionId,\n sampleRate: this.audioContext.sampleRate,\n state: this.audioContext.state,\n })\n }\n catch (error) {\n const message = errorToMessage(error)\n AvatarKit.logEvent('activeAudioSessionFailed', 'warning', {\n sessionId: this.sessionId,\n reason: message,\n })\n logger.error('Failed to initialize AudioContext:', message)\n throw error instanceof Error ? error : new Error(message)\n }\n }\n\n /**\n * Add audio chunk (16-bit PCM)\n */\n addChunk(pcmData: Uint8Array, isLast: boolean = false): void {\n if (!this.audioContext) {\n logger.error('AudioContext not initialized')\n return\n }\n\n // Store chunk with metadata\n this.audioChunks.push({ data: pcmData, isLast })\n\n // Track buffer underrun warning\n if (this.isPlaying && this.audioChunks.length === this.scheduledChunks) {\n // Buffer underrun detected - chunks consumed faster than added\n }\n\n this.log(`Added chunk ${this.audioChunks.length}`, {\n size: pcmData.length,\n totalChunks: this.audioChunks.length,\n isLast,\n isPlaying: this.isPlaying,\n scheduledChunks: this.scheduledChunks,\n })\n\n // Auto-start if we have any audio chunks and auto-start is enabled\n if (!this.isPlaying && this.autoStartEnabled && this.audioChunks.length > 0) {\n this.log('[StreamingAudioPlayer] Auto-starting playback from addChunk')\n this.startPlayback()\n }\n // Schedule next chunk if already playing\n else if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Already playing, scheduling next chunk')\n this.scheduleNextChunk()\n } else {\n this.log('[StreamingAudioPlayer] Not playing and no chunks, waiting for more chunks')\n }\n }\n\n /**\n * Start new session (stop current and start fresh)\n */\n async startNewSession(audioChunks: Array<{ data: Uint8Array, isLast: boolean }>): Promise<void> {\n // Stop current session if playing\n this.stop()\n\n // Generate new session ID to prevent data mixing\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n\n // Reset session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n // Don't set sessionStartTime or scheduledTime here - let startPlayback() set them\n this.log('Starting new session', {\n chunks: audioChunks.length,\n })\n\n // Add audio chunks with their metadata\n for (const chunk of audioChunks) {\n this.addChunk(chunk.data, chunk.isLast)\n }\n }\n\n /**\n * Start playback\n */\n private startPlayback(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot start playback: AudioContext not initialized')\n return\n }\n if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot start playback: Already playing')\n return\n }\n\n this.isPlaying = true\n this.sessionStartTime = this.audioContext.currentTime\n this.scheduledTime = this.sessionStartTime\n\n this.log('[StreamingAudioPlayer] Starting playback', {\n sessionStartTime: this.sessionStartTime,\n bufferedChunks: this.audioChunks.length,\n scheduledChunks: this.scheduledChunks,\n activeSources: this.activeSources.length,\n })\n\n // Schedule all available chunks\n this.scheduleAllChunks()\n }\n\n /**\n * Schedule all pending chunks\n */\n private scheduleAllChunks(): void {\n while (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleNextChunk()\n }\n }\n\n /**\n * Schedule next audio chunk\n */\n private scheduleNextChunk(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: AudioContext not initialized')\n return\n }\n if (!this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: Not playing')\n return\n }\n\n const chunkIndex = this.scheduledChunks\n if (chunkIndex >= this.audioChunks.length) {\n this.log(`[StreamingAudioPlayer] No more chunks to schedule (chunkIndex: ${chunkIndex}, totalChunks: ${this.audioChunks.length})`)\n return\n }\n\n const chunk = this.audioChunks[chunkIndex]\n\n // 当音频块为空且不是最后一个块时,跳过调度\n if (chunk.data.length === 0 && !chunk.isLast) {\n this.scheduledChunks++\n return\n }\n\n const pcmData = chunk.data\n const isLast = chunk.isLast\n const audioBuffer = this.pcmToAudioBuffer(pcmData)\n\n if (!audioBuffer) {\n const errorMessage = 'Failed to create AudioBuffer from PCM data'\n logger.error(errorMessage)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'audio_buffer_creation_failed',\n })\n return\n }\n\n try {\n // Create and configure source node\n const source = this.audioContext.createBufferSource()\n source.buffer = audioBuffer\n source.connect(this.audioContext.destination)\n\n // Schedule playback\n source.start(this.scheduledTime)\n\n // Track active source for hard-cancel\n this.activeSources.push(source)\n source.onended = () => {\n // Remove from active list when it ends\n const idx = this.activeSources.indexOf(source)\n if (idx >= 0)\n this.activeSources.splice(idx, 1)\n\n // Check if this was the last chunk and all sources have ended\n if (isLast && this.activeSources.length === 0) {\n this.log('Last audio chunk ended, marking playback as ended')\n this.markEnded()\n }\n }\n\n // Update scheduled time for next chunk\n this.scheduledTime += audioBuffer.duration\n\n this.scheduledChunks++\n\n this.log(`[StreamingAudioPlayer] Scheduled chunk ${chunkIndex + 1}/${this.audioChunks.length}`, {\n startTime: this.scheduledTime - audioBuffer.duration,\n duration: audioBuffer.duration,\n nextScheduleTime: this.scheduledTime,\n isLast,\n activeSources: this.activeSources.length,\n })\n }\n catch (err) {\n logger.errorWithError('Failed to schedule audio chunk:', err)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'schedule_chunk_failed',\n reason: err instanceof Error ? err.message : String(err),\n })\n }\n }\n\n /**\n * Convert PCM data to AudioBuffer\n * Input: 16-bit PCM (int16), Output: AudioBuffer (float32 [-1, 1])\n */\n private pcmToAudioBuffer(pcmData: Uint8Array): AudioBuffer | null {\n if (!this.audioContext) {\n return null\n }\n\n // Handle empty PCM data (e.g., when isLast is true)\n if (pcmData.length === 0) {\n // For empty chunks (typically the last chunk), create minimal silence\n // Use a very short duration to avoid playback stuttering\n const silenceDuration = 0.01 // 1ms - minimal silence to maintain timing\n const numSamples = Math.floor(this.sampleRate * silenceDuration)\n\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Fill with silence (all zeros)\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n channelData.fill(0) // Fill with silence\n }\n\n return audioBuffer\n }\n\n // Create aligned copy to avoid byte offset issues\n // Int16Array requires byteOffset to be a multiple of 2\n const alignedData = new Uint8Array(pcmData)\n const int16Array = new Int16Array(alignedData.buffer, 0, alignedData.length / 2)\n\n // Calculate number of samples\n const numSamples = int16Array.length / this.channelCount\n\n // Create AudioBuffer\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Convert int16 to float32 [-1, 1]\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n\n for (let i = 0; i < numSamples; i++) {\n const sampleIndex = i * this.channelCount + channel\n // Normalize int16 (-32768 to 32767) to float32 (-1 to 1)\n channelData[i] = int16Array[sampleIndex] / 32768.0\n }\n }\n\n return audioBuffer\n }\n\n /**\n * Get current playback time (seconds)\n */\n getCurrentTime(): number {\n if (!this.audioContext || !this.isPlaying) {\n return 0\n }\n\n if (this.isPaused) {\n return this.pausedAt\n }\n\n // Calculate elapsed time using session start time and paused offset\n const currentAudioTime = this.audioContext.currentTime\n const elapsed = currentAudioTime - this.sessionStartTime - this.pausedTimeOffset\n\n return Math.max(0, elapsed)\n }\n\n /**\n * Pause playback\n */\n pause(): void {\n if (!this.isPlaying || this.isPaused) {\n return\n }\n\n this.isPaused = true\n this.pausedAt = this.getCurrentTime()\n\n // Don't suspend AudioContext to maintain time continuity\n // Just mark as paused and stop scheduling new chunks\n this.log('Playback paused', {\n pausedAt: this.pausedAt,\n })\n }\n\n /**\n * Resume playback\n */\n async resume(): Promise<void> {\n if (!this.isPaused || !this.audioContext) {\n return\n }\n\n // Calculate paused duration and add to offset\n const pauseDuration = this.audioContext.currentTime - (this.sessionStartTime + this.pausedAt)\n this.pausedTimeOffset += pauseDuration\n\n this.isPaused = false\n\n this.log('Playback resumed', {\n pauseDuration,\n totalPausedOffset: this.pausedTimeOffset,\n })\n }\n\n /**\n * Stop playback\n */\n stop(): void {\n if (!this.audioContext) {\n return\n }\n\n this.isPlaying = false\n this.isPaused = false\n this.sessionStartTime = 0 // Reset session start time\n this.scheduledTime = 0 // Reset scheduled time for next session\n\n // Hard stop all scheduled sources immediately\n for (const source of this.activeSources) {\n source.onended = null\n try {\n source.stop(0)\n }\n catch {}\n try {\n source.disconnect()\n }\n catch {}\n }\n this.activeSources = []\n\n // 清理音频块和调度状态,确保下次播放时状态干净\n this.audioChunks = []\n this.scheduledChunks = 0\n\n this.log('[StreamingAudioPlayer] Playback stopped, state reset')\n\n // Note: Individual source nodes will stop automatically\n // We just reset our state\n }\n\n /**\n * Enable or disable auto-start (for delayed start scenarios)\n */\n setAutoStart(enabled: boolean): void {\n this.autoStartEnabled = enabled\n this.log(`Auto-start ${enabled ? 'enabled' : 'disabled'}`)\n }\n\n /**\n * Start playback manually (for delayed start scenarios)\n * This allows starting playback after transition animation completes\n */\n play(): void {\n if (this.isPlaying) {\n return\n }\n // Enable auto-start when manually starting playback\n this.autoStartEnabled = true\n this.startPlayback()\n }\n\n /**\n * Mark playback as ended\n */\n markEnded(): void {\n this.log('Playback ended')\n this.isPlaying = false\n this.onEndedCallback?.()\n }\n\n /**\n * Set ended callback\n */\n onEnded(callback: () => void): void {\n this.onEndedCallback = callback\n }\n\n /**\n * Check if playing\n */\n isPlayingNow(): boolean {\n return this.isPlaying && !this.isPaused\n }\n\n /**\n * Get total duration of buffered audio\n */\n getBufferedDuration(): number {\n if (!this.audioContext) {\n return 0\n }\n\n let totalSamples = 0\n for (const chunk of this.audioChunks) {\n totalSamples += chunk.data.length / 2 / this.channelCount // 16-bit = 2 bytes per sample\n }\n\n return totalSamples / this.sampleRate\n }\n\n /**\n * Get remaining duration (buffered - played) in seconds\n */\n getRemainingDuration(): number {\n const total = this.getBufferedDuration()\n const played = this.getCurrentTime()\n return Math.max(0, total - played)\n }\n\n\n /**\n * Dispose and cleanup\n */\n dispose(): void {\n this.stop()\n\n // Close AudioContext\n if (this.audioContext) {\n this.audioContext.close()\n this.audioContext = null\n }\n\n // Clear session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.onEndedCallback = undefined\n\n this.log('StreamingAudioPlayer disposed')\n }\n\n /**\n * Flush buffered audio\n * - hard: stops all playing sources and clears all chunks\n * - soft (default): clears UNSCHEDULED chunks only\n */\n flush(options?: { hard?: boolean }): void {\n const hard = options?.hard === true\n if (hard) {\n this.stop()\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.log('Flushed (hard)')\n return\n }\n\n // Soft flush: drop unscheduled region\n if (this.scheduledChunks < this.audioChunks.length) {\n this.audioChunks.splice(this.scheduledChunks)\n }\n this.log('Flushed (soft)', { remainingScheduled: this.scheduledChunks })\n }\n\n /**\n * Debug logging\n */\n private log(message: string, data?: unknown): void {\n if (this.debug) {\n logger.log(`[StreamingAudioPlayer] ${message}`, data || '')\n }\n 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}\n\n return totalSamples / this.sampleRate\n }\n\n /**\n * Get remaining duration (buffered - played) in seconds\n */\n getRemainingDuration(): number {\n const total = this.getBufferedDuration()\n const played = this.getCurrentTime()\n return Math.max(0, total - played)\n }\n\n\n /**\n * Dispose and cleanup\n */\n dispose(): void {\n this.stop()\n\n // Close AudioContext\n if (this.audioContext) {\n this.audioContext.close()\n this.audioContext = null\n }\n\n // Clear session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.onEndedCallback = undefined\n\n this.log('StreamingAudioPlayer disposed')\n }\n\n /**\n * Flush buffered audio\n * - hard: stops all playing sources and clears all chunks\n * - soft (default): clears UNSCHEDULED chunks only\n */\n flush(options?: { hard?: boolean }): void {\n const hard = options?.hard === true\n if (hard) {\n this.stop()\n 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@@ -1 +1 @@
1
- {"version":3,"file":"AnimationWebSocketClient.d.ts","sourceRoot":"","sources":["../../animation/AnimationWebSocketClient.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAWH,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AAEnD,MAAM,WAAW,+BAA+B;IAC9C,KAAK,EAAE,MAAM,CAAA;IACb,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;CAClB;AAED,qBAAa,wBAAyB,SAAQ,YAAY;IACxD,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,iBAAiB,CAAQ;IACjC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,QAAQ,CAAC,CAAQ;IAEzB,OAAO,CAAC,EAAE,CAAyB;IACnC,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,iBAAiB,CAAY;IACrC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,sBAAsB,CAAiB;IAC/C,OAAO,CAAC,cAAc,CAAsB;gBAEhC,OAAO,EAAE,+BAA+B;IAQpD;;OAEG;IACG,OAAO,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAuCjD;;OAEG;IACH,UAAU,IAAI,IAAI;IAgBlB;;OAEG;IACH,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,GAAG,EAAE,OAAO,GAAG,OAAO;IAqC3E;;;OAGG;IACH,aAAa,IAAI,MAAM;IAIvB;;OAEG;IACH,WAAW,IAAI,OAAO;IAItB;;OAEG;IACH,qBAAqB,IAAI,MAAM;IAM/B,OAAO,CAAC,iBAAiB;IAWzB,OAAO,CAAC,gBAAgB;IAoExB,OAAO,CAAC,aAAa;IA2CrB,OAAO,CAAC,iBAAiB;CAmB1B"}
1
+ {"version":3,"file":"AnimationWebSocketClient.d.ts","sourceRoot":"","sources":["../../animation/AnimationWebSocketClient.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAWH,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AAEnD,MAAM,WAAW,+BAA+B;IAC9C,KAAK,EAAE,MAAM,CAAA;IACb,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;CAClB;AAED,qBAAa,wBAAyB,SAAQ,YAAY;IACxD,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,iBAAiB,CAAQ;IACjC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,QAAQ,CAAC,CAAQ;IAEzB,OAAO,CAAC,EAAE,CAAyB;IACnC,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,iBAAiB,CAAY;IACrC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,sBAAsB,CAAiB;IAC/C,OAAO,CAAC,cAAc,CAAsB;gBAEhC,OAAO,EAAE,+BAA+B;IAQpD;;OAEG;IACG,OAAO,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAuCjD;;OAEG;IACH,UAAU,IAAI,IAAI;IAmBlB;;OAEG;IACH,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,GAAG,EAAE,OAAO,GAAG,OAAO;IAqC3E;;;OAGG;IACH,aAAa,IAAI,MAAM;IAIvB;;OAEG;IACH,WAAW,IAAI,OAAO;IAItB;;OAEG;IACH,qBAAqB,IAAI,MAAM;IAM/B,OAAO,CAAC,iBAAiB;IAWzB,OAAO,CAAC,gBAAgB;IAoExB,OAAO,CAAC,aAAa;IA2CrB,OAAO,CAAC,iBAAiB;CAmB1B"}
@@ -90,6 +90,11 @@ export declare class AvatarController {
90
90
  * 清理所有数据和资源
91
91
  */
92
92
  clear(): void;
93
+ /**
94
+ * 销毁控制器,清理所有回调避免内存泄漏
95
+ * 应该在 AvatarView.dispose() 时调用
96
+ */
97
+ dispose(): void;
93
98
  /**
94
99
  * 开始流式播放(内部方法,由 NetworkLayer 或 play() 调用)
95
100
  */
@@ -1 +1 @@
1
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- {"version":3,"file":"NetworkLayer.d.ts","sourceRoot":"","sources":["../../core/NetworkLayer.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAGH,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AAsB1D,qBAAa,YAAY;IACvB,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,cAAc,CAAkB;IACxC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAkC;IACtE,OAAO,CAAC,YAAY,CAA0C;gBAElD,cAAc,EAAE,gBAAgB;IAgB5C;;OAEG;IACG,OAAO,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAIjD;;OAEG;IACH,aAAa,CAAC,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI;IAyE5D;;OAEG;IACH,UAAU,IAAI,IAAI;IAMlB;;OAEG;IACH,eAAe,IAAI,MAAM,GAAG,IAAI;IAIhC;;OAEG;IACH,UAAU,IAAI,IAAI;IAMlB;;OAEG;IACH,OAAO,CAAC,uBAAuB;IA2C/B;;OAEG;IACH,OAAO,CAAC,aAAa;IAwBrB;;OAEG;IACH,OAAO,CAAC,sBAAsB;IAiD9B;;OAEG;IACH,OAAO,CAAC,kBAAkB;IA4C1B;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAY1B;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAIzB;;OAEG;IACH,OAAO,CAAC,kBAAkB;CAc3B"}
1
+ {"version":3,"file":"NetworkLayer.d.ts","sourceRoot":"","sources":["../../core/NetworkLayer.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAGH,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AAsB1D,qBAAa,YAAY;IACvB,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,cAAc,CAAkB;IACxC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAkC;IACtE,OAAO,CAAC,YAAY,CAA0C;gBAElD,cAAc,EAAE,gBAAgB;IAgB5C;;OAEG;IACG,OAAO,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAIjD;;OAEG;IACH,aAAa,CAAC,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI;IAyE5D;;OAEG;IACH,UAAU,IAAI,IAAI;IAQlB;;OAEG;IACH,eAAe,IAAI,MAAM,GAAG,IAAI;IAIhC;;OAEG;IACH,UAAU,IAAI,IAAI;IAMlB;;OAEG;IACH,OAAO,CAAC,uBAAuB;IA2C/B;;OAEG;IACH,OAAO,CAAC,aAAa;IAwBrB;;OAEG;IACH,OAAO,CAAC,sBAAsB;IAiD9B;;OAEG;IACH,OAAO,CAAC,kBAAkB;IA4C1B;;OAEG;IACH,OAAO,CAAC,kBAAkB;IAY1B;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAIzB;;OAEG;IACH,OAAO,CAAC,kBAAkB;CAc3B"}
@@ -1960,7 +1960,7 @@ class b {
1960
1960
  h[a](`[Telemetry] ${e}`, i);
1961
1961
  }
1962
1962
  }
1963
- d(b, "_isInitialized", !1), d(b, "_configuration", null), d(b, "_sessionToken", null), d(b, "_userId", null), d(b, "_version", "1.0.0-beta.8"), d(b, "_avatarCore", null), d(b, "_dynamicSdkConfig", null), d(b, "_logLevels", {
1963
+ d(b, "_isInitialized", !1), d(b, "_configuration", null), d(b, "_sessionToken", null), d(b, "_userId", null), d(b, "_version", "1.0.0-beta.9"), d(b, "_avatarCore", null), d(b, "_dynamicSdkConfig", null), d(b, "_logLevels", {
1964
1964
  debug: "log",
1965
1965
  info: "log",
1966
1966
  warning: "warn",
@@ -2029,7 +2029,7 @@ const Ce = class Ce {
2029
2029
  async createAndInitializeStreamingPlayer() {
2030
2030
  if (this.streamingPlayer)
2031
2031
  return;
2032
- const { StreamingAudioPlayer: e } = await import("./StreamingAudioPlayer-fSZLLTe1.js");
2032
+ const { StreamingAudioPlayer: e } = await import("./StreamingAudioPlayer-LW0pGK-E.js");
2033
2033
  this.streamingPlayer = new e({
2034
2034
  sampleRate: k.audio.sampleRate,
2035
2035
  channelCount: 1,
@@ -3210,7 +3210,7 @@ class yi extends wi {
3210
3210
  * 断开连接
3211
3211
  */
3212
3212
  disconnect() {
3213
- this.ws && (this.ws.close(1e3, "Normal closure"), this.ws = null), this.currentRetryCount = 0, this.isConnecting = !1, this.isManuallyDisconnected = !0, this.reconnectTimer && (clearTimeout(this.reconnectTimer), this.reconnectTimer = null), h.log("[AnimationWebSocketClient] Disconnected");
3213
+ this.ws && (this.ws.close(1e3, "Normal closure"), this.ws = null), this.removeAllListeners(), this.currentRetryCount = 0, this.isConnecting = !1, this.isManuallyDisconnected = !0, this.reconnectTimer && (clearTimeout(this.reconnectTimer), this.reconnectTimer = null), h.log("[AnimationWebSocketClient] Disconnected");
3214
3214
  }
3215
3215
  /**
3216
3216
  * 发送音频数据
@@ -3386,7 +3386,7 @@ class Ai {
3386
3386
  * 断开连接
3387
3387
  */
3388
3388
  disconnect() {
3389
- this.wsClient.disconnect(), this.currentReqId = null, this.hasSentEnd = !1;
3389
+ this.wsClient.removeAllListeners(), this.wsClient.disconnect(), this.currentReqId = null, this.hasSentEnd = !1;
3390
3390
  }
3391
3391
  /**
3392
3392
  * 获取当前请求ID
@@ -3702,6 +3702,13 @@ class Si {
3702
3702
  var e, t;
3703
3703
  this.isPlaying && this.stopPlayback(), (e = this.networkLayer) == null || e.disconnect(), this.cleanupPlayers(), this.currentKeyframes = [], this.pendingAudioChunks = [], this.isConnected = !1, (t = this.onAvatarState) == null || t.call(this, Z.idle);
3704
3704
  }
3705
+ /**
3706
+ * 销毁控制器,清理所有回调避免内存泄漏
3707
+ * 应该在 AvatarView.dispose() 时调用
3708
+ */
3709
+ dispose() {
3710
+ this.onConnectionState = null, this.onAvatarState = null, this.onError = null, this.renderCallback = void 0, this.transitionCompleteCallback = void 0, this.eventListeners.clear();
3711
+ }
3705
3712
  // ========== 内部方法(供 NetworkLayer 和 AvatarView 使用)==========
3706
3713
  /**
3707
3714
  * 开始流式播放(内部方法,由 NetworkLayer 或 play() 调用)
@@ -4696,7 +4703,7 @@ class Ii {
4696
4703
  t && typeof t.loseContext == "function" && t.loseContext();
4697
4704
  } catch {
4698
4705
  }
4699
- this.isInitialized = !1;
4706
+ this.gl = null, this.isInitialized = !1;
4700
4707
  }
4701
4708
  }
4702
4709
  const ki = `/**
@@ -5335,7 +5342,7 @@ class Fi {
5335
5342
  */
5336
5343
  dispose() {
5337
5344
  var e;
5338
- (e = this.renderer) == null || e.dispose(), this.renderer = null;
5345
+ (e = this.renderer) == null || e.dispose(), this.renderer = null, this.originalPackedData = null;
5339
5346
  }
5340
5347
  // ========== 私有方法 ==========
5341
5348
  /**
@@ -5959,10 +5966,10 @@ class Ni {
5959
5966
  k.debug && h.log("[AvatarView] Disposing avatar view..."), b.logEvent("character_view", "info", {
5960
5967
  characterId: this.avatar.id,
5961
5968
  event: "disposed"
5962
- }), this.avatarController && this.avatarController.clear(), this.stopAllAnimationLoops(), this.setState(
5969
+ }), this.avatarController && (this.avatarController.clear(), this.avatarController.dispose()), this.stopAllAnimationLoops(), this.setState(
5963
5970
  "idle"
5964
5971
  /* Idle */
5965
- );
5972
+ ), this.cachedIdleFirstFrame = null, this.idleCurrentFrameIndex = 0;
5966
5973
  const e = b.getAvatarCore();
5967
5974
  if (e)
5968
5975
  try {
@@ -6023,4 +6030,4 @@ export {
6023
6030
  Oi as k,
6024
6031
  h as l
6025
6032
  };
6026
- //# sourceMappingURL=index-B-JbfZD-.js.map
6033
+ //# sourceMappingURL=index-8jCKHF1q.js.map