@spatialwalk/avatarkit 1.0.0-beta.66 → 1.0.0-beta.68
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +21 -9
- package/dist/{StreamingAudioPlayer-Dm6v2zbj.js → StreamingAudioPlayer-DrTBMLSq.js} +1 -1
- package/dist/avatar_core_wasm-Dv943JJl.js +1 -1
- package/dist/{index-zj_wtoEC.js → index-CF8Fvg7k.js} +3 -3
- package/dist/index.js +1 -1
- package/package.json +1 -1
- package/vite.js +45 -29
- /package/dist/{avatar_core_wasm.wasm → avatar_core_wasm-e68766db.wasm} +0 -0
package/CHANGELOG.md
CHANGED
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@@ -2,12 +2,29 @@
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All notable changes to this project will be documented in this file.
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## [1.0.0-beta.
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## [1.0.0-beta.68] - 2026-01-17
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### 🐛 Bugfixes
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- **Vite Plugin WASM File Detection** - Fixed Vite plugin not finding WASM files with hash in consuming projects
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- Plugin now reads JS glue file to extract referenced WASM filename (including hash)
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- Ensures correct WASM file is copied to match JS glue file references
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- Prevents 404 errors when WASM files have content-based hashes
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- Fixes issue where `avatar_core_wasm.wasm` was not found after adding hash support
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## [1.0.0-beta.67] - 2026-01-17
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### 🐛 Bugfixes
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- **WASM File Hash Support** - Fixed critical issue where WASM files were not being hashed during SDK build
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- WASM files now automatically get content-based hash (e.g., `avatar_core_wasm-{hash}.wasm`)
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- JS glue files are automatically updated to reference the hashed WASM filename
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- Prevents browser cache issues when WASM files are updated
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- Ensures proper version management and cache invalidation
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### 🔧 Improvements
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- **Build Process** - Enhanced SDK build process to automatically handle WASM file hashing
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- Hash is calculated based on WASM file content (SHA256, first 8 characters)
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- Build logs now show hash generation progress
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- Compatible with existing Vite plugin for consuming projects
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## [1.0.0-beta.65] - 2026-01-14
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@@ -18,11 +35,6 @@ All notable changes to this project will be documented in this file.
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- Reset `currentPlayingFrame` to `null` when entering Idle state
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- Ensures each transition starts from the correct current frame by re-fetching the current state frame when needed
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### 🔧 Improvements
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- **Template Cache Version Update** - Updated template resource cache version from 1.0.0 to 1.0.1 to invalidate old cache after WASM module update
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- Ensures users get updated template resources compatible with the new WASM module
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- Fixes "offset is out of bounds" errors caused by incompatible cached template resources
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## [1.0.0-beta.64] - 2026-01-14
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### ✨ New Features
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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import { A as APP_CONFIG, l as logger, e as errorToMessage, a as logEvent } from "./index-
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import { A as APP_CONFIG, l as logger, e as errorToMessage, a as logEvent } from "./index-CF8Fvg7k.js";
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class StreamingAudioPlayer {
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constructor(options) {
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__publicField(this, "audioContext", null);
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