@spatialwalk/avatarkit 1.0.0-beta.56 → 1.0.0-beta.58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -2,6 +2,21 @@
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  All notable changes to this project will be documented in this file.
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+ ## [1.0.0-beta.58] - 2026-01-12
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+
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+ ### ✨ New Features
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+ - **Transition Duration Control API** - Added `setTransitionDuration(isStart: boolean, durationMs: number)` method to `AvatarView` to configure transition animation durations:
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+ - `isStart: true` configures the start transition duration (Idle -> Speaking), default 400ms
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+ - `isStart: false` configures the end transition duration (Speaking -> Idle), default 1600ms
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+ - Allows external applications to customize transition animation timing
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+
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+ ## [1.0.0-beta.57] - 2026-01-09
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+
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+ ### 🐛 Bugfixes
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+ - **Idle Animation Jiggle Fix** - Fixed issue where idle animation would "jiggle" before transitioning to speaking when external audio and animation data were sent. The `handleInterrupt()` method now correctly skips processing when already in `Idle` state, preventing unnecessary idle loop restarts.
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+
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+ ## [1.0.0-beta.56] - 2026-01-09
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+
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  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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  and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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@@ -1,7 +1,7 @@
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  var __defProp = Object.defineProperty;
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  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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  var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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- import { A as APP_CONFIG, e as errorToMessage, l as logEvent, a as logger } from "./index-C4RgEOS1.js";
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+ import { A as APP_CONFIG, e as errorToMessage, l as logEvent, a as logger } from "./index-wQJM-Vug.js";
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  class StreamingAudioPlayer {
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  constructor(options) {
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  __publicField(this, "audioContext", null);
@@ -21,7 +21,8 @@ export declare class AvatarView {
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  private currentFPS;
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  private transitionKeyframes;
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  private transitionStartTime;
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- private readonly transitionDurationMs;
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+ private startTransitionDurationMs;
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+ private endTransitionDurationMs;
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  private cachedIdleFirstFrame;
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  private idleCurrentFrameIndex;
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  private characterHandle;
@@ -56,6 +57,7 @@ export declare class AvatarView {
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  private startRealtimeRendering;
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  private stopRealtimeRendering;
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  dispose(): void;
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+ setTransitionDuration(isStart: boolean, durationMs: number): void;
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  private rerenderCurrentFrameWithNewCamera;
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  private handleResize;
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  get transform(): {
@@ -7639,7 +7639,7 @@ const _AnimationPlayer = class _AnimationPlayer {
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  if (this.streamingPlayer) {
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  return;
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  }
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- const { StreamingAudioPlayer } = await import("./StreamingAudioPlayer-BL5cZ22i.js");
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+ const { StreamingAudioPlayer } = await import("./StreamingAudioPlayer-Cka1VDtX.js");
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  const { AvatarSDK: AvatarSDK2 } = await Promise.resolve().then(() => AvatarSDK$1);
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  const audioFormat = AvatarSDK2.getAudioFormat();
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  this.streamingPlayer = new StreamingAudioPlayer({
@@ -9062,7 +9062,7 @@ class AvatarSDK {
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  }
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  __publicField(AvatarSDK, "_isInitialized", false);
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  __publicField(AvatarSDK, "_configuration", null);
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- __publicField(AvatarSDK, "_version", "1.0.0-beta.56");
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+ __publicField(AvatarSDK, "_version", "1.0.0-beta.58");
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  __publicField(AvatarSDK, "_avatarCore", null);
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  __publicField(AvatarSDK, "_dynamicSdkConfig", null);
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  const AvatarSDK$1 = Object.freeze(Object.defineProperty({
@@ -13936,31 +13936,82 @@ function lerpArrays(from, to2, progress) {
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  }
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  return result2;
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  }
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- function linearLerp(from, to2, progress) {
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- const easedProgress = 0.5 - Math.cos(progress * Math.PI) * 0.5;
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+ const clamp01 = (x2) => Math.max(0, Math.min(1, x2));
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+ function createBezierEasing(x1, y1, x2, y2) {
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+ const cx = 3 * x1;
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+ const bx = 3 * (x2 - x1) - cx;
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+ const ax = 1 - cx - bx;
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+ const cy = 3 * y1;
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+ const by = 3 * (y2 - y1) - cy;
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+ const ay = 1 - cy - by;
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+ const sampleCurveX = (t2) => ((ax * t2 + bx) * t2 + cx) * t2;
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+ const sampleCurveY = (t2) => ((ay * t2 + by) * t2 + cy) * t2;
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+ const sampleCurveDerivativeX = (t2) => (3 * ax * t2 + 2 * bx) * t2 + cx;
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+ const solveCurveX = (x3) => {
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+ let t2 = x3;
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+ for (let i2 = 0; i2 < 8; i2++) {
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+ const error = sampleCurveX(t2) - x3;
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+ if (Math.abs(error) < 1e-6) break;
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+ const d2 = sampleCurveDerivativeX(t2);
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+ if (Math.abs(d2) < 1e-6) break;
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+ t2 -= error / d2;
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+ }
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+ return t2;
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+ };
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+ return (x3) => {
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+ if (x3 <= 0) return 0;
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+ if (x3 >= 1) return 1;
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+ return sampleCurveY(solveCurveX(x3));
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+ };
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+ }
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+ const BEZIER_CURVES = {
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+ jaw: createBezierEasing(0.2, 0.8, 0.3, 1),
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+ expression: createBezierEasing(0.4, 0, 0.2, 1),
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+ eye: createBezierEasing(0.3, 0, 0.1, 1),
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+ neck: createBezierEasing(0.1, 0.2, 0.2, 1),
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+ global: createBezierEasing(0.42, 0, 0.58, 1)
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+ };
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+ const TIME_SCALE = {
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+ jaw: 2.5,
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+ expression: 1.6,
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+ eye: 1.3,
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+ neck: 1,
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+ global: 1
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+ };
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+ function bezierLerp(from, to2, progress) {
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+ const getT = (key) => {
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+ const scaledProgress = clamp01(progress * TIME_SCALE[key]);
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+ return BEZIER_CURVES[key](scaledProgress);
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+ };
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  return {
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- translation: lerpArrays(from.translation || [0, 0, 0], to2.translation || [0, 0, 0], easedProgress),
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- rotation: lerpArrays(from.rotation || [0, 0, 0], to2.rotation || [0, 0, 0], easedProgress),
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- neckPose: lerpArrays(from.neckPose || [0, 0, 0], to2.neckPose || [0, 0, 0], easedProgress),
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- jawPose: lerpArrays(from.jawPose || [0, 0, 0], to2.jawPose || [0, 0, 0], easedProgress),
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- eyePose: lerpArrays(from.eyePose || [0, 0, 0, 0, 0, 0], to2.eyePose || [0, 0, 0, 0, 0, 0], easedProgress),
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+ translation: lerpArrays(from.translation || [0, 0, 0], to2.translation || [0, 0, 0], getT("global")),
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+ rotation: lerpArrays(from.rotation || [0, 0, 0], to2.rotation || [0, 0, 0], getT("global")),
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+ neckPose: lerpArrays(from.neckPose || [0, 0, 0], to2.neckPose || [0, 0, 0], getT("neck")),
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+ jawPose: lerpArrays(from.jawPose || [0, 0, 0], to2.jawPose || [0, 0, 0], getT("jaw")),
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+ eyePose: lerpArrays(from.eyePose || [0, 0, 0, 0, 0, 0], to2.eyePose || [0, 0, 0, 0, 0, 0], getT("eye")),
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  eyeLid: (() => {
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  const fromEyelid = from.eyeLid;
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  const toEyelid = to2.eyeLid;
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- if (fromEyelid && fromEyelid.length > 0 && toEyelid && toEyelid.length > 0)
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- return lerpArrays(fromEyelid, toEyelid, easedProgress);
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+ if ((fromEyelid == null ? void 0 : fromEyelid.length) && (toEyelid == null ? void 0 : toEyelid.length))
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+ return lerpArrays(fromEyelid, toEyelid, getT("eye"));
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  return fromEyelid || toEyelid || [];
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  })(),
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- expression: lerpArrays(from.expression || [], to2.expression || [], easedProgress)
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+ expression: lerpArrays(from.expression || [], to2.expression || [], getT("expression"))
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  };
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  }
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  function generateTransitionFrames(from, to2, durationMs, fps = 25) {
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  const steps = Math.max(1, Math.floor(durationMs / 1e3 * fps));
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  const frames = Array.from({ length: steps });
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+ if (steps === 1) {
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+ frames[0] = to2;
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+ return frames;
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+ }
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  for (let i2 = 0; i2 < steps; i2++) {
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  const progress = i2 / (steps - 1);
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- frames[i2] = linearLerp(from, to2, progress);
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+ frames[i2] = bezierLerp(from, to2, progress);
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  }
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+ frames[0] = from;
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+ frames[frames.length - 1] = to2;
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  return frames;
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  }
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  class AvatarView {
@@ -13985,7 +14036,8 @@ class AvatarView {
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  __publicField(this, "currentFPS", 0);
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  __publicField(this, "transitionKeyframes", []);
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  __publicField(this, "transitionStartTime", 0);
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- __publicField(this, "transitionDurationMs", 400);
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+ __publicField(this, "startTransitionDurationMs", 400);
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+ __publicField(this, "endTransitionDurationMs", 1600);
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  __publicField(this, "cachedIdleFirstFrame", null);
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  __publicField(this, "idleCurrentFrameIndex", 0);
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  __publicField(this, "characterHandle", null);
@@ -14039,12 +14091,12 @@ class AvatarView {
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  toFixed.expression = ensureLen(toFixed.expression, exprLen);
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  return { from: fromFixed, to: toFixed };
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  }
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- generateAndAlignTransitionFrames(from, to2) {
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+ generateAndAlignTransitionFrames(from, to2, durationMs) {
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  const aligned = this.alignFlamePair(from, to2);
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  let keyframes = generateTransitionFrames(
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  aligned.from,
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  aligned.to,
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- this.transitionDurationMs,
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+ durationMs,
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  APP_CONFIG.animation.fps
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  );
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  if (keyframes.length < 2) {
@@ -14394,7 +14446,8 @@ class AvatarView {
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  return;
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  }
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  const elapsed = performance.now() - this.transitionStartTime;
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- const progress = Math.min(1, Math.max(0, elapsed / this.transitionDurationMs));
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+ const currentTransitionDurationMs = state === "transitioningToSpeaking" ? this.startTransitionDurationMs : this.endTransitionDurationMs;
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+ const progress = Math.min(1, Math.max(0, elapsed / currentTransitionDurationMs));
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  const steps = this.transitionKeyframes.length;
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  const idx = Math.min(steps - 1, Math.floor(progress * (steps - 1)));
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  const currentFrame = this.transitionKeyframes[idx];
@@ -14420,7 +14473,7 @@ class AvatarView {
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  return;
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  }
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  }
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- if (state === "transitioningToSpeaking" && this.transitionStartTime > 0 && this.transitionKeyframes.length > 0 && elapsed >= this.transitionDurationMs + 100) {
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+ if (state === "transitioningToSpeaking" && this.transitionStartTime > 0 && this.transitionKeyframes.length > 0 && elapsed >= this.startTransitionDurationMs + 100) {
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  this.setState("speaking");
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  this.transitionKeyframes = [];
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  this.avatarController.onTransitionComplete();
@@ -14500,6 +14553,9 @@ class AvatarView {
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  }
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  handleInterrupt() {
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  const state = this.renderingState;
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+ if (state === "idle") {
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+ return;
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+ }
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  if (state === "transitioningToIdle") {
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  return;
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  }
@@ -14547,7 +14603,7 @@ class AvatarView {
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  await this.getCachedIdleFirstFrame();
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  const firstSpeaking = keyframes[0];
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  const firstSpeakingWithPostProcessing = this.avatarController.applyPostProcessingToFlame(firstSpeaking);
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- this.transitionKeyframes = this.generateAndAlignTransitionFrames(idleFrameProto, firstSpeakingWithPostProcessing);
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+ this.transitionKeyframes = this.generateAndAlignTransitionFrames(idleFrameProto, firstSpeakingWithPostProcessing, this.startTransitionDurationMs);
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  this.transitionStartTime = performance.now();
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  if (this.transitionKeyframes.length === 0) {
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  this.setState("speaking");
@@ -14600,7 +14656,7 @@ class AvatarView {
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  const lastSpeaking = this.avatarController.applyPostProcessingToFlame(lastSpeakingRaw);
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  const idleFirstProto = await this.getCachedIdleFirstFrame();
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  if (idleFirstProto) {
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- this.transitionKeyframes = this.generateAndAlignTransitionFrames(lastSpeaking, idleFirstProto);
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+ this.transitionKeyframes = this.generateAndAlignTransitionFrames(lastSpeaking, idleFirstProto, this.endTransitionDurationMs);
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  this.transitionStartTime = performance.now();
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  if (this.transitionKeyframes.length > 0 && this.renderingState === "transitioningToIdle") {
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  if (APP_CONFIG.debug)
@@ -14664,6 +14720,22 @@ class AvatarView {
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  if (APP_CONFIG.debug)
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  logger.log("[AvatarView] Avatar view disposed successfully");
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  }
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+ setTransitionDuration(isStart, durationMs) {
14724
+ if (durationMs <= 0) {
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+ throw new Error("Transition duration must be a positive number");
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+ }
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+ if (isStart) {
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+ this.startTransitionDurationMs = durationMs;
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+ if (APP_CONFIG.debug) {
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+ logger.log("[AvatarView] Start transition duration updated:", durationMs);
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+ }
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+ } else {
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+ this.endTransitionDurationMs = durationMs;
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+ if (APP_CONFIG.debug) {
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+ logger.log("[AvatarView] End transition duration updated:", durationMs);
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+ }
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+ }
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+ }
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  getCameraConfig() {
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  return this.cameraConfig;
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  }
package/dist/index.js CHANGED
@@ -1,4 +1,4 @@
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- import { b, c, f, d, j, g, C, i, D, E, k, h, L, R, S, m } from "./index-C4RgEOS1.js";
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+ import { b, c, f, d, j, g, C, i, D, E, k, h, L, R, S, m } from "./index-wQJM-Vug.js";
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  export {
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  b as Avatar,
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  c as AvatarController,
@@ -1,4 +1,12 @@
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  import { Flame } from '../generated/driveningress/v1/driveningress';
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+ export interface TransitionConfig {
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+ duration: number;
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+ delay: number;
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+ easing: (t: number) => number;
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+ }
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+ export declare const TRANSITION_LAYERS: Record<string, TransitionConfig>;
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+
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+ export declare function bezierLerp(from: Flame, to: Flame, progress: number): Flame;
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  export declare function linearLerp(from: Flame, to: Flame, progress: number): Flame;
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package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@spatialwalk/avatarkit",
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  "type": "module",
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- "version": "1.0.0-beta.56",
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+ "version": "1.0.0-beta.58",
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  "packageManager": "pnpm@10.18.2",
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  "description": "SPAvatar SDK - 3D Gaussian Splatting Avatar Rendering SDK",
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  "author": "SPAvatar Team",