@spatialwalk/avatarkit 1.0.0-beta.5 → 1.0.0-beta.6

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package/CHANGELOG.md CHANGED
@@ -5,6 +5,13 @@ All notable changes to this project will be documented in this file.
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  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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  and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+ ## [1.0.0-beta.6] - 2025-11-14
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+
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+ ### 🐛 Bug Fixes
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+ - Fixed transition animation being regenerated and reset when `sendKeyframes()` is called after `play()` in external data mode, causing the transition to play twice
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+
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+ ---
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+
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  ## [1.0.0-beta.5] - 2025-11-14
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  ### 🐛 Bug Fixes
@@ -1,7 +1,7 @@
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  var g = Object.defineProperty;
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  var f = (h, t, e) => t in h ? g(h, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : h[t] = e;
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  var i = (h, t, e) => f(h, typeof t != "symbol" ? t + "" : t, e);
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- import { A as C, e as m, a as c, l as r } from "./index-bbc7bE-q.js";
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+ import { A as C, e as m, a as c, l as r } from "./index-CX8f1bzw.js";
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  class A {
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  constructor(t) {
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  // AudioContext is managed internally
@@ -316,4 +316,4 @@ class A {
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  export {
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  A as StreamingAudioPlayer
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  };
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- //# sourceMappingURL=StreamingAudioPlayer-8Dz_aHCW.js.map
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+ //# sourceMappingURL=StreamingAudioPlayer-BKTD97fl.js.map
@@ -1 +1 @@
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- {"version":3,"file":"StreamingAudioPlayer-8Dz_aHCW.js","sources":["../audio/StreamingAudioPlayer.ts"],"sourcesContent":["/**\n * Streaming Audio Player\n * Implements real-time audio playback using Web Audio API\n * Supports dynamic PCM chunk addition without Workers\n */\n\nimport { APP_CONFIG } from '../config/app-config'\nimport { AvatarKit } from '../core/AvatarKit'\nimport { errorToMessage } from '../utils/error-utils'\nimport { logger } from '../utils/logger'\n\nexport interface StreamingAudioPlayerOptions {\n sampleRate?: number // PCM sample rate (default: APP_CONFIG.audio.sampleRate, backend requires 16kHz)\n channelCount?: number // Number of channels (default: 1)\n debug?: boolean\n}\n\nexport class StreamingAudioPlayer {\n // AudioContext is managed internally\n private audioContext: AudioContext | null = null\n private sampleRate: number\n private channelCount: number\n private debug: boolean\n\n // Session-level state\n private sessionId: string\n private sessionStartTime = 0 // AudioContext time when session started\n private pausedTimeOffset = 0 // Accumulated paused time\n private pausedAt = 0 // Time when paused\n private scheduledTime = 0 // Next chunk schedule time in AudioContext time\n\n // Playback state\n private isPlaying = false\n private isPaused = false\n private autoStartEnabled = true // Control whether to auto-start when buffer is ready\n\n // Audio buffer queue\n private audioChunks: Array<{ data: Uint8Array, isLast: boolean }> = []\n private scheduledChunks = 0 // Number of chunks already scheduled\n private activeSources: AudioBufferSourceNode[] = []\n\n // Event callbacks\n private onEndedCallback?: () => void\n\n constructor(options?: StreamingAudioPlayerOptions) {\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n this.sampleRate = options?.sampleRate ?? APP_CONFIG.audio.sampleRate\n this.channelCount = options?.channelCount ?? 1\n this.debug = options?.debug ?? false\n }\n\n /**\n * Initialize audio context (create and ensure it's ready)\n */\n async initialize(): Promise<void> {\n if (this.audioContext) {\n return\n }\n\n try {\n // Create AudioContext\n this.audioContext = new AudioContext({\n sampleRate: this.sampleRate,\n })\n\n // Resume context (required for some browsers)\n if (this.audioContext.state === 'suspended') {\n await this.audioContext.resume()\n }\n\n this.log('AudioContext initialized', {\n sessionId: this.sessionId,\n sampleRate: this.audioContext.sampleRate,\n state: this.audioContext.state,\n })\n }\n catch (error) {\n const message = errorToMessage(error)\n AvatarKit.logEvent('activeAudioSessionFailed', 'warning', {\n sessionId: this.sessionId,\n reason: message,\n })\n logger.error('Failed to initialize AudioContext:', message)\n throw error instanceof Error ? error : new Error(message)\n }\n }\n\n /**\n * Add audio chunk (16-bit PCM)\n */\n addChunk(pcmData: Uint8Array, isLast: boolean = false): void {\n if (!this.audioContext) {\n logger.error('AudioContext not initialized')\n return\n }\n\n // Store chunk with metadata\n this.audioChunks.push({ data: pcmData, isLast })\n\n // Track buffer underrun warning\n if (this.isPlaying && this.audioChunks.length === this.scheduledChunks) {\n // Buffer underrun detected - chunks consumed faster than added\n }\n\n this.log(`Added chunk ${this.audioChunks.length}`, {\n size: pcmData.length,\n totalChunks: this.audioChunks.length,\n isLast,\n isPlaying: this.isPlaying,\n scheduledChunks: this.scheduledChunks,\n })\n\n // Auto-start if we have any audio chunks and auto-start is enabled\n if (!this.isPlaying && this.autoStartEnabled && this.audioChunks.length > 0) {\n this.log('[StreamingAudioPlayer] Auto-starting playback from addChunk')\n this.startPlayback()\n }\n // Schedule next chunk if already playing\n else if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Already playing, scheduling next chunk')\n this.scheduleNextChunk()\n } else {\n this.log('[StreamingAudioPlayer] Not playing and no chunks, waiting for more chunks')\n }\n }\n\n /**\n * Start new session (stop current and start fresh)\n */\n async startNewSession(audioChunks: Array<{ data: Uint8Array, isLast: boolean }>): Promise<void> {\n // Stop current session if playing\n this.stop()\n\n // Generate new session ID to prevent data mixing\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n\n // Reset session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n // Don't set sessionStartTime or scheduledTime here - let startPlayback() set them\n this.log('Starting new session', {\n chunks: audioChunks.length,\n })\n\n // Add audio chunks with their metadata\n for (const chunk of audioChunks) {\n this.addChunk(chunk.data, chunk.isLast)\n }\n }\n\n /**\n * Start playback\n */\n private startPlayback(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot start playback: AudioContext not initialized')\n return\n }\n if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot start playback: Already playing')\n return\n }\n\n this.isPlaying = true\n this.sessionStartTime = this.audioContext.currentTime\n this.scheduledTime = this.sessionStartTime\n\n this.log('[StreamingAudioPlayer] Starting playback', {\n sessionStartTime: this.sessionStartTime,\n bufferedChunks: this.audioChunks.length,\n scheduledChunks: this.scheduledChunks,\n activeSources: this.activeSources.length,\n })\n\n // Schedule all available chunks\n this.scheduleAllChunks()\n }\n\n /**\n * Schedule all pending chunks\n */\n private scheduleAllChunks(): void {\n while (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleNextChunk()\n }\n }\n\n /**\n * Schedule next audio chunk\n */\n private scheduleNextChunk(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: AudioContext not initialized')\n return\n }\n if (!this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: Not playing')\n return\n }\n\n const chunkIndex = this.scheduledChunks\n if (chunkIndex >= this.audioChunks.length) {\n this.log(`[StreamingAudioPlayer] No more chunks to schedule (chunkIndex: ${chunkIndex}, totalChunks: ${this.audioChunks.length})`)\n return\n }\n\n const chunk = this.audioChunks[chunkIndex]\n\n // 当音频块为空且不是最后一个块时,跳过调度\n if (chunk.data.length === 0 && !chunk.isLast) {\n this.scheduledChunks++\n return\n }\n\n const pcmData = chunk.data\n const isLast = chunk.isLast\n const audioBuffer = this.pcmToAudioBuffer(pcmData)\n\n if (!audioBuffer) {\n const errorMessage = 'Failed to create AudioBuffer from PCM data'\n logger.error(errorMessage)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'audio_buffer_creation_failed',\n })\n return\n }\n\n try {\n // Create and configure source node\n const source = this.audioContext.createBufferSource()\n source.buffer = audioBuffer\n source.connect(this.audioContext.destination)\n\n // Schedule playback\n source.start(this.scheduledTime)\n\n // Track active source for hard-cancel\n this.activeSources.push(source)\n source.onended = () => {\n // Remove from active list when it ends\n const idx = this.activeSources.indexOf(source)\n if (idx >= 0)\n this.activeSources.splice(idx, 1)\n\n // Check if this was the last chunk and all sources have ended\n if (isLast && this.activeSources.length === 0) {\n this.log('Last audio chunk ended, marking playback as ended')\n this.markEnded()\n }\n }\n\n // Update scheduled time for next chunk\n this.scheduledTime += audioBuffer.duration\n\n this.scheduledChunks++\n\n this.log(`[StreamingAudioPlayer] Scheduled chunk ${chunkIndex + 1}/${this.audioChunks.length}`, {\n startTime: this.scheduledTime - audioBuffer.duration,\n duration: audioBuffer.duration,\n nextScheduleTime: this.scheduledTime,\n isLast,\n activeSources: this.activeSources.length,\n })\n }\n catch (err) {\n logger.errorWithError('Failed to schedule audio chunk:', err)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'schedule_chunk_failed',\n reason: err instanceof Error ? err.message : String(err),\n })\n }\n }\n\n /**\n * Convert PCM data to AudioBuffer\n * Input: 16-bit PCM (int16), Output: AudioBuffer (float32 [-1, 1])\n */\n private pcmToAudioBuffer(pcmData: Uint8Array): AudioBuffer | null {\n if (!this.audioContext) {\n return null\n }\n\n // Handle empty PCM data (e.g., when isLast is true)\n if (pcmData.length === 0) {\n // For empty chunks (typically the last chunk), create minimal silence\n // Use a very short duration to avoid playback stuttering\n const silenceDuration = 0.01 // 1ms - minimal silence to maintain timing\n const numSamples = Math.floor(this.sampleRate * silenceDuration)\n\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Fill with silence (all zeros)\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n channelData.fill(0) // Fill with silence\n }\n\n return audioBuffer\n }\n\n // Create aligned copy to avoid byte offset issues\n // Int16Array requires byteOffset to be a multiple of 2\n const alignedData = new Uint8Array(pcmData)\n const int16Array = new Int16Array(alignedData.buffer, 0, alignedData.length / 2)\n\n // Calculate number of samples\n const numSamples = int16Array.length / this.channelCount\n\n // Create AudioBuffer\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Convert int16 to float32 [-1, 1]\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n\n for (let i = 0; i < numSamples; i++) {\n const sampleIndex = i * this.channelCount + channel\n // Normalize int16 (-32768 to 32767) to float32 (-1 to 1)\n channelData[i] = int16Array[sampleIndex] / 32768.0\n }\n }\n\n return audioBuffer\n }\n\n /**\n * Get current playback time (seconds)\n */\n getCurrentTime(): number {\n if (!this.audioContext || !this.isPlaying) {\n return 0\n }\n\n if (this.isPaused) {\n return this.pausedAt\n }\n\n // Calculate elapsed time using session start time and paused offset\n const currentAudioTime = this.audioContext.currentTime\n const elapsed = currentAudioTime - this.sessionStartTime - this.pausedTimeOffset\n\n return Math.max(0, elapsed)\n }\n\n /**\n * Pause playback\n */\n pause(): void {\n if (!this.isPlaying || this.isPaused) {\n return\n }\n\n this.isPaused = true\n this.pausedAt = this.getCurrentTime()\n\n // Don't suspend AudioContext to maintain time continuity\n // Just mark as paused and stop scheduling new chunks\n this.log('Playback paused', {\n pausedAt: this.pausedAt,\n })\n }\n\n /**\n * Resume playback\n */\n async resume(): Promise<void> {\n if (!this.isPaused || !this.audioContext) {\n return\n }\n\n // Calculate paused duration and add to offset\n const pauseDuration = this.audioContext.currentTime - (this.sessionStartTime + this.pausedAt)\n this.pausedTimeOffset += pauseDuration\n\n this.isPaused = false\n\n this.log('Playback resumed', {\n pauseDuration,\n totalPausedOffset: this.pausedTimeOffset,\n })\n }\n\n /**\n * Stop playback\n */\n stop(): void {\n if (!this.audioContext) {\n return\n }\n\n this.isPlaying = false\n this.isPaused = false\n this.sessionStartTime = 0 // Reset session start time\n this.scheduledTime = 0 // Reset scheduled time for next session\n\n // Hard stop all scheduled sources immediately\n for (const source of this.activeSources) {\n source.onended = null\n try {\n source.stop(0)\n }\n catch {}\n try {\n source.disconnect()\n }\n catch {}\n }\n this.activeSources = []\n\n // 清理音频块和调度状态,确保下次播放时状态干净\n this.audioChunks = []\n this.scheduledChunks = 0\n\n this.log('[StreamingAudioPlayer] Playback stopped, state reset')\n\n // Note: Individual source nodes will stop automatically\n // We just reset our state\n }\n\n /**\n * Enable or disable auto-start (for delayed start scenarios)\n */\n setAutoStart(enabled: boolean): void {\n this.autoStartEnabled = enabled\n this.log(`Auto-start ${enabled ? 'enabled' : 'disabled'}`)\n }\n\n /**\n * Start playback manually (for delayed start scenarios)\n * This allows starting playback after transition animation completes\n */\n play(): void {\n if (this.isPlaying) {\n return\n }\n // Enable auto-start when manually starting playback\n this.autoStartEnabled = true\n this.startPlayback()\n }\n\n /**\n * Mark playback as ended\n */\n markEnded(): void {\n this.log('Playback ended')\n this.isPlaying = false\n this.onEndedCallback?.()\n }\n\n /**\n * Set ended callback\n */\n onEnded(callback: () => void): void {\n this.onEndedCallback = callback\n }\n\n /**\n * Check if playing\n */\n isPlayingNow(): boolean {\n return this.isPlaying && !this.isPaused\n }\n\n /**\n * Get total duration of buffered audio\n */\n getBufferedDuration(): number {\n if (!this.audioContext) {\n return 0\n }\n\n let totalSamples = 0\n for (const chunk of this.audioChunks) {\n totalSamples += chunk.data.length / 2 / this.channelCount // 16-bit = 2 bytes per sample\n }\n\n return totalSamples / this.sampleRate\n }\n\n /**\n * Get remaining duration (buffered - played) in seconds\n */\n getRemainingDuration(): number {\n const total = this.getBufferedDuration()\n const played = this.getCurrentTime()\n return Math.max(0, total - played)\n }\n\n\n /**\n * Dispose and cleanup\n */\n dispose(): void {\n this.stop()\n\n // Close AudioContext\n if (this.audioContext) {\n this.audioContext.close()\n this.audioContext = null\n }\n\n // Clear session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.onEndedCallback = undefined\n\n this.log('StreamingAudioPlayer disposed')\n }\n\n /**\n * Flush buffered audio\n * - hard: stops all playing sources and clears all chunks\n * - soft (default): clears UNSCHEDULED chunks only\n */\n flush(options?: { hard?: boolean }): void {\n const hard = options?.hard === true\n if (hard) {\n this.stop()\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.log('Flushed (hard)')\n return\n }\n\n // Soft flush: drop unscheduled region\n if (this.scheduledChunks < this.audioChunks.length) {\n this.audioChunks.splice(this.scheduledChunks)\n }\n this.log('Flushed (soft)', { remainingScheduled: this.scheduledChunks })\n }\n\n /**\n * Debug logging\n */\n private log(message: string, data?: unknown): void {\n if (this.debug) {\n logger.log(`[StreamingAudioPlayer] ${message}`, data || '')\n }\n 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}\n\n return totalSamples / this.sampleRate\n }\n\n /**\n * Get remaining duration (buffered - played) in seconds\n */\n getRemainingDuration(): number {\n const total = this.getBufferedDuration()\n const played = this.getCurrentTime()\n return Math.max(0, total - played)\n }\n\n\n /**\n * Dispose and cleanup\n */\n dispose(): void {\n this.stop()\n\n // Close AudioContext\n if (this.audioContext) {\n this.audioContext.close()\n this.audioContext = null\n }\n\n // Clear session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.onEndedCallback = undefined\n\n this.log('StreamingAudioPlayer disposed')\n }\n\n /**\n * Flush buffered audio\n * - hard: stops all playing sources and clears all chunks\n * - soft (default): clears UNSCHEDULED chunks only\n */\n flush(options?: { hard?: boolean }): void {\n const hard = options?.hard === true\n if (hard) {\n this.stop()\n 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@@ -1 +1 @@
1
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1
+ {"version":3,"file":"AvatarView.d.ts","sourceRoot":"","sources":["../../core/AvatarView.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAGH,OAAO,KAAK,EAAE,YAAY,EAAE,sBAAsB,EAAE,iBAAiB,EAAE,MAAM,UAAU,CAAA;AACvF,OAAO,EAAE,kBAAkB,EAAE,MAAM,UAAU,CAAA;AAI7C,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAQtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AAErD,qBAAa,UAAU;IACrB,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAkB;IACnD,SAAgB,YAAY,EAAE,kBAAkB,CAAA;IAChD,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAQ;IAG/B,OAAO,CAAC,MAAM,CAAmB;IACjC,OAAO,CAAC,YAAY,CAA4B;IAChD,OAAO,CAAC,aAAa,CAAiB;IACtC,OAAO,CAAC,YAAY,CAA4B;IAGhD,OAAO,CAAC,iBAAiB,CAAiB;IAC1C,OAAO,CAAC,gBAAgB,CAAc;IACtC,OAAO,CAAC,sBAAsB,CAAa;IAC3C,OAAO,CAAC,sBAAsB,CAAqB;IACnD,OAAO,CAAC,sBAAsB,CAAsB;IAGpD,OAAO,CAAC,mBAAmB,CAAsB;IACjD,OAAO,CAAC,uBAAuB,CAAsB;IACrD,OAAO,CAAC,cAAc,CAA8B;IACpD,OAAO,CAAC,cAAc,CAA4B;IAGlD,OAAO,CAAC,mBAAmB,CAAc;IACzC,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,mBAAmB,CAAY;IACvC,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAAc;IACnD,OAAO,CAAC,wBAAwB,CAAiB;IACjD,OAAO,CAAC,oBAAoB,CAAqB;IACjD,OAAO,CAAC,qBAAqB,CAAY;IAEzC;;OAEG;IACH,OAAO,CAAC,cAAc;IA8BtB;;OAEG;IACH,OAAO,CAAC,YAAY;IAepB;;OAEG;IACH,OAAO,CAAC,gCAAgC;IAoBxC;;OAEG;YACW,uBAAuB;IAgBrC;;;OAGG;gBAED,MAAM,EAAE,MAAM,EACd,OAAO,CAAC,EAAE,iBAAiB;IAgC7B;;OAEG;IACH,IAAI,UAAU,IAAI,gBAAgB,CAEjC;IAED;;OAEG;IACH,OAAO,CAAC,YAAY;IAqEpB;;OAEG;IACH,SAAS,IAAI,iBAAiB;IAI9B;;OAEG;YACW,cAAc;IAmD5B;;OAEG;YACW,sBAAsB;IAwBpC;;OAEG;IACH,OAAO,CAAC,sBAAsB;IAK9B;;OAEG;IACH,OAAO,CAAC,mBAAmB;IAgB3B;;OAEG;IACH,OAAO,CAAC,8BAA8B;IA2EtC;;OAEG;YACW,gBAAgB;IAsC9B;;OAEG;IACH,OAAO,CAAC,sBAAsB;IAsE9B;;OAEG;IACH,OAAO,CAAC,0BAA0B;IA8ElC;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAS7B;;OAEG;IACH,OAAO,CAAC,yBAAyB;IASjC;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAK7B;;OAEG;IACH,OAAO,CAAC,mBAAmB;IAgB3B;;OAEG;IACH,OAAO,CAAC,oBAAoB;IAM5B;;OAEG;IACH,OAAO,CAAC,eAAe;IASvB;;OAEG;IACH,OAAO,CAAC,6BAA6B;IAqBrC;;OAEG;YACW,wBAAwB;IA4CtC;;OAEG;IACH,OAAO,CAAC,sBAAsB;IAY9B;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAuC7B;;;OAGG;IACH,OAAO,IAAI,IAAI;IAsDf;;OAEG;IACH,eAAe,IAAI,YAAY,GAAG,IAAI;IAItC;;OAEG;IACH,kBAAkB,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI;IAapD;;OAEG;IACH,OAAO,CAAC,YAAY;IAMpB;;;OAGG;IACH,mBAAmB,IAAI,sBAAsB,GAAG,IAAI;CAarD"}
@@ -1960,7 +1960,7 @@ class S {
1960
1960
  h[a](`[Telemetry] ${e}`, i);
1961
1961
  }
1962
1962
  }
1963
- d(S, "_isInitialized", !1), d(S, "_configuration", null), d(S, "_sessionToken", null), d(S, "_userId", null), d(S, "_version", "1.0.0-beta.5"), d(S, "_avatarCore", null), d(S, "_dynamicSdkConfig", null), d(S, "_logLevels", {
1963
+ d(S, "_isInitialized", !1), d(S, "_configuration", null), d(S, "_sessionToken", null), d(S, "_userId", null), d(S, "_version", "1.0.0-beta.6"), d(S, "_avatarCore", null), d(S, "_dynamicSdkConfig", null), d(S, "_logLevels", {
1964
1964
  debug: "log",
1965
1965
  info: "log",
1966
1966
  warning: "warn",
@@ -2029,7 +2029,7 @@ const Ce = class Ce {
2029
2029
  async createAndInitializeStreamingPlayer() {
2030
2030
  if (this.streamingPlayer)
2031
2031
  return;
2032
- const { StreamingAudioPlayer: e } = await import("./StreamingAudioPlayer-8Dz_aHCW.js");
2032
+ const { StreamingAudioPlayer: e } = await import("./StreamingAudioPlayer-BKTD97fl.js");
2033
2033
  this.streamingPlayer = new e({
2034
2034
  sampleRate: I.audio.sampleRate,
2035
2035
  channelCount: 1,
@@ -5827,6 +5827,10 @@ class Ni {
5827
5827
  * 准备实时渲染(生成 Idle -> Speaking 过渡)
5828
5828
  */
5829
5829
  async prepareRealtimeRendering(e) {
5830
+ if (this.isTransitioning || this.isRealtimePlaying && this.currentKeyframes.length > 0) {
5831
+ this.currentKeyframes = e;
5832
+ return;
5833
+ }
5830
5834
  this.stopIdleAnimationLoop(), this.isRealtimePlaying = !0, this.currentKeyframes = e, this.lastRenderedFrameIndex = -1;
5831
5835
  try {
5832
5836
  const t = S.getAvatarCore();
@@ -5939,4 +5943,4 @@ export {
5939
5943
  Oi as k,
5940
5944
  h as l
5941
5945
  };
5942
- //# sourceMappingURL=index-bbc7bE-q.js.map
5946
+ //# sourceMappingURL=index-CX8f1bzw.js.map