@spatialwalk/avatarkit 1.0.0-beta.4 → 1.0.0-beta.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/CHANGELOG.md +378 -2
  2. package/README.md +261 -283
  3. package/dist/StreamingAudioPlayer-BXytpr5T.js +506 -0
  4. package/dist/animation/AnimationWebSocketClient.d.ts +9 -24
  5. package/dist/animation/utils/eventEmitter.d.ts +0 -4
  6. package/dist/animation/utils/flameConverter.d.ts +3 -11
  7. package/dist/audio/AnimationPlayer.d.ts +4 -32
  8. package/dist/audio/StreamingAudioPlayer.d.ts +12 -75
  9. package/dist/avatar_core_wasm-i0Ocpx6q.js +2693 -0
  10. package/dist/avatar_core_wasm.wasm +0 -0
  11. package/dist/config/app-config.d.ts +1 -6
  12. package/dist/config/constants.d.ts +5 -27
  13. package/dist/config/sdk-config-loader.d.ts +2 -9
  14. package/dist/core/Avatar.d.ts +0 -15
  15. package/dist/core/AvatarController.d.ts +35 -116
  16. package/dist/core/AvatarDownloader.d.ts +0 -95
  17. package/dist/core/AvatarManager.d.ts +10 -18
  18. package/dist/core/AvatarSDK.d.ts +21 -0
  19. package/dist/core/AvatarView.d.ts +24 -110
  20. package/dist/core/NetworkLayer.d.ts +1 -59
  21. package/dist/generated/common/v1/models.d.ts +29 -0
  22. package/dist/generated/driveningress/v1/driveningress.d.ts +1 -12
  23. package/dist/generated/driveningress/v2/driveningress.d.ts +81 -3
  24. package/dist/generated/google/protobuf/struct.d.ts +5 -39
  25. package/dist/generated/google/protobuf/timestamp.d.ts +1 -103
  26. package/dist/index-CRKYjlwp.js +14267 -0
  27. package/dist/index.d.ts +1 -6
  28. package/dist/index.js +17 -18
  29. package/dist/renderer/RenderSystem.d.ts +1 -79
  30. package/dist/renderer/covariance.d.ts +0 -12
  31. package/dist/renderer/renderer.d.ts +6 -2
  32. package/dist/renderer/sortSplats.d.ts +0 -11
  33. package/dist/renderer/webgl/reorderData.d.ts +0 -13
  34. package/dist/renderer/webgl/webglRenderer.d.ts +19 -42
  35. package/dist/renderer/webgpu/webgpuRenderer.d.ts +18 -31
  36. package/dist/types/character-settings.d.ts +0 -5
  37. package/dist/types/character.d.ts +3 -21
  38. package/dist/types/index.d.ts +72 -36
  39. package/dist/utils/animation-interpolation.d.ts +3 -13
  40. package/dist/utils/client-id.d.ts +1 -0
  41. package/dist/utils/conversationId.d.ts +1 -0
  42. package/dist/utils/error-utils.d.ts +1 -25
  43. package/dist/utils/heartbeat-manager.d.ts +18 -0
  44. package/dist/utils/id-manager.d.ts +38 -0
  45. package/dist/utils/logger.d.ts +5 -11
  46. package/dist/utils/posthog-tracker.d.ts +11 -0
  47. package/dist/utils/usage-tracker.d.ts +5 -0
  48. package/dist/vanilla/vite.config.d.ts +2 -0
  49. package/dist/wasm/avatarCoreAdapter.d.ts +11 -97
  50. package/dist/wasm/avatarCoreMemory.d.ts +5 -54
  51. package/package.json +15 -13
  52. package/dist/StreamingAudioPlayer-L87IFoao.js +0 -319
  53. package/dist/StreamingAudioPlayer-L87IFoao.js.map +0 -1
  54. package/dist/animation/AnimationWebSocketClient.d.ts.map +0 -1
  55. package/dist/animation/utils/eventEmitter.d.ts.map +0 -1
  56. package/dist/animation/utils/flameConverter.d.ts.map +0 -1
  57. package/dist/audio/AnimationPlayer.d.ts.map +0 -1
  58. package/dist/audio/StreamingAudioPlayer.d.ts.map +0 -1
  59. package/dist/avatar_core_wasm-D4eEi7Eh.js +0 -1666
  60. package/dist/avatar_core_wasm-D4eEi7Eh.js.map +0 -1
  61. package/dist/config/app-config.d.ts.map +0 -1
  62. package/dist/config/constants.d.ts.map +0 -1
  63. package/dist/config/sdk-config-loader.d.ts.map +0 -1
  64. package/dist/core/Avatar.d.ts.map +0 -1
  65. package/dist/core/AvatarController.d.ts.map +0 -1
  66. package/dist/core/AvatarDownloader.d.ts.map +0 -1
  67. package/dist/core/AvatarKit.d.ts +0 -66
  68. package/dist/core/AvatarKit.d.ts.map +0 -1
  69. package/dist/core/AvatarManager.d.ts.map +0 -1
  70. package/dist/core/AvatarView.d.ts.map +0 -1
  71. package/dist/core/NetworkLayer.d.ts.map +0 -1
  72. package/dist/generated/driveningress/v1/driveningress.d.ts.map +0 -1
  73. package/dist/generated/driveningress/v2/driveningress.d.ts.map +0 -1
  74. package/dist/generated/google/protobuf/struct.d.ts.map +0 -1
  75. package/dist/generated/google/protobuf/timestamp.d.ts.map +0 -1
  76. package/dist/index-BDxVrKwm.js +0 -5942
  77. package/dist/index-BDxVrKwm.js.map +0 -1
  78. package/dist/index.d.ts.map +0 -1
  79. package/dist/index.js.map +0 -1
  80. package/dist/renderer/RenderSystem.d.ts.map +0 -1
  81. package/dist/renderer/covariance.d.ts.map +0 -1
  82. package/dist/renderer/renderer.d.ts.map +0 -1
  83. package/dist/renderer/sortSplats.d.ts.map +0 -1
  84. package/dist/renderer/webgl/reorderData.d.ts.map +0 -1
  85. package/dist/renderer/webgl/webglRenderer.d.ts.map +0 -1
  86. package/dist/renderer/webgpu/webgpuRenderer.d.ts.map +0 -1
  87. package/dist/types/character-settings.d.ts.map +0 -1
  88. package/dist/types/character.d.ts.map +0 -1
  89. package/dist/types/index.d.ts.map +0 -1
  90. package/dist/utils/animation-interpolation.d.ts.map +0 -1
  91. package/dist/utils/cls-tracker.d.ts +0 -17
  92. package/dist/utils/cls-tracker.d.ts.map +0 -1
  93. package/dist/utils/error-utils.d.ts.map +0 -1
  94. package/dist/utils/logger.d.ts.map +0 -1
  95. package/dist/utils/reqId.d.ts +0 -20
  96. package/dist/utils/reqId.d.ts.map +0 -1
  97. package/dist/wasm/avatarCoreAdapter.d.ts.map +0 -1
  98. package/dist/wasm/avatarCoreMemory.d.ts.map +0 -1
package/dist/index.d.ts CHANGED
@@ -1,12 +1,7 @@
1
- /**
2
- * SPAvatar SDK - 统一公开接口
3
- */
4
- export { APP_CONFIG } from './config/app-config';
5
1
  export { Avatar } from './core/Avatar';
6
2
  export { AvatarController } from './core/AvatarController';
7
- export { AvatarKit } from './core/AvatarKit';
3
+ export { AvatarSDK } from './core/AvatarSDK';
8
4
  export { AvatarManager } from './core/AvatarManager';
9
5
  export { AvatarView } from './core/AvatarView';
10
6
  export * from './types';
11
7
  export type { CharacterInfo, FlameInfo } from './wasm/avatarCoreAdapter';
12
- //# sourceMappingURL=index.d.ts.map
package/dist/index.js CHANGED
@@ -1,20 +1,19 @@
1
- import { A as s, b as o, c as e, a as t, d as n, h as A, g as v, f as l, C as c, E as g, L as i, R as M, S as P, i as d, j as u, k as C } from "./index-BDxVrKwm.js";
1
+ import { b, c, f, d, j, g, C, i, D, E, k, h, L, R, S, m } from "./index-CRKYjlwp.js";
2
2
  export {
3
- s as APP_CONFIG,
4
- o as Avatar,
5
- e as AvatarController,
6
- t as AvatarKit,
7
- n as AvatarManager,
8
- A as AvatarPlaybackMode,
9
- v as AvatarState,
10
- l as AvatarView,
11
- c as ConnectionState,
12
- g as Environment,
13
- i as LoadProgress,
14
- M as ResourceType,
15
- P as SPAvatarError,
16
- d as extractResourceUrls,
17
- u as hasMonologue,
18
- C as hasMonologueFromModelInfo
3
+ b as Avatar,
4
+ c as AvatarController,
5
+ f as AvatarManager,
6
+ d as AvatarSDK,
7
+ j as AvatarState,
8
+ g as AvatarView,
9
+ C as ConnectionState,
10
+ i as ConversationState,
11
+ D as DrivingServiceMode,
12
+ E as Environment,
13
+ k as ErrorCode,
14
+ h as LoadProgress,
15
+ L as LogLevel,
16
+ R as ResourceType,
17
+ S as SPAvatarError,
18
+ m as extractResourceUrls
19
19
  };
20
- //# sourceMappingURL=index.js.map
@@ -1,79 +1 @@
1
- import { CameraConfig } from '../types';
2
- import { RenderBackend } from './renderer';
3
- export interface RenderSystemOptions {
4
- canvas: HTMLCanvasElement;
5
- preferBackend?: RenderBackend;
6
- backgroundColor?: [number, number, number, number];
7
- camera?: CameraConfig;
8
- }
9
- export declare class RenderSystem {
10
- private renderer;
11
- private backend;
12
- private canvas;
13
- private options;
14
- private camera;
15
- private viewMatrix;
16
- private projectionMatrix;
17
- private originalPackedData;
18
- renderTime: number;
19
- sortTime: number;
20
- constructor(options: RenderSystemOptions);
21
- /**
22
- * 初始化渲染系统
23
- */
24
- initialize(): Promise<void>;
25
- /**
26
- * 加载已打包的 Splat 数据(零拷贝,GPU 格式)
27
- * 直接接收 WASM 的 packed 数据
28
- *
29
- * @param packedData Float32Array [pos3, color4, cov6] x N 个点
30
- */
31
- loadSplatsFromPackedData(packedData: Float32Array): void;
32
- /**
33
- * 渲染一帧
34
- */
35
- renderFrame(): void;
36
- /**
37
- * 更新相机参数
38
- */
39
- updateCamera(params: Partial<CameraConfig>): void;
40
- /**
41
- * 处理窗口大小变化
42
- */
43
- handleResize(): void;
44
- /**
45
- * 获取当前使用的后端
46
- */
47
- getBackend(): RenderBackend | null;
48
- /**
49
- * 清理资源
50
- */
51
- dispose(): void;
52
- /**
53
- * 检查 WebGPU 支持
54
- */
55
- private checkWebGPUSupport;
56
- /**
57
- * 更新相机长宽比
58
- */
59
- private updateCameraAspect;
60
- /**
61
- * 更新相机矩阵
62
- */
63
- private updateCameraMatrices;
64
- /**
65
- * 获取相机前向向量
66
- */
67
- private getCameraForward;
68
- /**
69
- * 更新透视投影矩阵(复用缓冲区)
70
- */
71
- private updatePerspectiveMatrix;
72
- /**
73
- * 更新视图矩阵(直接更新预分配的缓冲区,避免每帧分配)
74
- * 等价于:inverse(translation) * inverse(rotation) = T^(-1) * R^(-1)
75
- * 其中 T 是平移矩阵,R 是旋转矩阵
76
- */
77
- private updateViewMatrix;
78
- }
79
- //# sourceMappingURL=RenderSystem.d.ts.map
1
+ export {};
@@ -1,13 +1 @@
1
- /**
2
- * 3D 协方差矩阵计算工具
3
- * 用于从缩放和旋转参数计算 Gaussian Splat 的协方差矩阵
4
- */
5
- /**
6
- * 计算 3D 协方差矩阵
7
- *
8
- * @param scale - 缩放向量 [sx, sy, sz]
9
- * @param rotation - 四元数旋转 [qx, qy, qz, qw]
10
- * @returns 3x3 协方差矩阵
11
- */
12
1
  export declare function computeCovariance3D(scale: number[], rotation: number[]): number[][];
13
- //# sourceMappingURL=covariance.d.ts.map
@@ -1,8 +1,12 @@
1
+ export interface Transform {
2
+ x: number;
3
+ y: number;
4
+ scale: number;
5
+ }
1
6
  export interface I3DGSRenderer {
2
7
  initialize: () => Promise<void>;
3
8
  loadSplatsFromPackedData: (packedData: Float32Array, pointCount: number, sortOrder?: Uint32Array) => void;
4
- render: (viewMatrix: Float32Array, projectionMatrix: Float32Array, screenSize: [number, number]) => void;
9
+ render: (viewMatrix: Float32Array, projectionMatrix: Float32Array, screenSize: [number, number], transform?: Transform) => void;
5
10
  dispose: () => void;
6
11
  }
7
12
  export type RenderBackend = 'webgl' | 'webgpu';
8
- //# sourceMappingURL=renderer.d.ts.map
@@ -1,12 +1 @@
1
- /**
2
- * Splat 深度排序(Radix Sort 优化版)
3
- * 使用 11-bit 两轮基数排序,O(n) 时间复杂度
4
- */
5
- /**
6
- * 对 splats 进行深度排序(Radix Sort)
7
- * @param packedData Packed 格式数据 [pos3, color4, cov6] x N
8
- * @param cameraPosition 相机位置
9
- * @param cameraForward 相机前向向量
10
- */
11
1
  export declare function sortSplats(packedData: Float32Array, cameraPosition: [number, number, number], cameraForward: [number, number, number]): Uint32Array;
12
- //# sourceMappingURL=sortSplats.d.ts.map
@@ -1,14 +1 @@
1
- /**
2
- * Packed Data 工具函数
3
- *
4
- * Packed 格式:[pos3, color4, cov6] x N 个点
5
- * 每个点 13 个 float,共 52 bytes
6
- */
7
- /**
8
- * 重新排序 packed 数据(复用缓冲区)
9
- * @param packedData 原始数据 [pos3, color4, cov6] x N
10
- * @param sortOrder 排序索引数组
11
- * @returns 重排序后的数据(复用的缓冲区引用)
12
- */
13
1
  export declare function reorderPackedData(packedData: Float32Array, sortOrder: Uint32Array): Float32Array;
14
- //# sourceMappingURL=reorderData.d.ts.map
@@ -1,4 +1,4 @@
1
- import { I3DGSRenderer } from '../renderer';
1
+ import { I3DGSRenderer, Transform } from '../renderer';
2
2
  export declare class WebGLRenderer implements I3DGSRenderer {
3
3
  private canvas;
4
4
  private backgroundColor;
@@ -12,55 +12,32 @@ export declare class WebGLRenderer implements I3DGSRenderer {
12
12
  private splatCount;
13
13
  private isInitialized;
14
14
  private splatBufferSize;
15
- constructor(canvas: HTMLCanvasElement, backgroundColor?: [number, number, number, number]);
16
- /**
17
- * 初始化 WebGL 渲染器
18
- */
15
+ private framebuffer;
16
+ private renderTexture;
17
+ private depthBuffer;
18
+ private framebufferWidth;
19
+ private framebufferHeight;
20
+ private blitShaderProgram;
21
+ private blitUniformLocations;
22
+ private blitAttributeLocations;
23
+ private blitQuadBuffer;
24
+ private blitVAO;
25
+ constructor(canvas: HTMLCanvasElement, backgroundColor?: [number, number, number, number], alpha?: boolean);
26
+ private alpha;
19
27
  initialize(): Promise<void>;
20
- /**
21
- * 设置着色器位置
22
- */
23
28
  private setupShaderLocations;
24
- /**
25
- * 设置 WebGL 渲染状态
26
- */
27
29
  private setupWebGLState;
28
- /**
29
- * 创建渲染缓冲区
30
- */
31
30
  private createBuffers;
32
- /**
33
- * 创建四边形顶点缓冲区(实例化渲染用)
34
- */
35
31
  private createQuadVertexBuffer;
36
- /**
37
- * 从已打包数据加载(零拷贝,GPU 优化路径)
38
- * 🚀 性能优化版本:直接使用 WASM 输出的 packed 数据
39
- * 🚀 Buffer 复用:避免每帧重新分配,使用 bufferSubData 更新
40
- * @param packedData Float32Array [pos3, color4, cov6] x N 个点
41
- * @param pointCount 点数
42
- * @param _sortOrder WebGL 忽略此参数(已在 RenderSystem 中重排序)
43
- */
44
32
  loadSplatsFromPackedData(packedData: Float32Array, pointCount: number, _sortOrder?: Uint32Array): void;
45
- /**
46
- * 上传数据到 GPU
47
- */
48
33
  private uploadToGPU;
49
- /**
50
- * 设置实例化渲染顶点属性
51
- */
52
34
  private setupVertexAttributes;
53
- /**
54
- * 渲染一帧
55
- */
56
- render(viewMatrix: Float32Array, projectionMatrix: Float32Array, screenSize: [number, number]): void;
57
- /**
58
- * 创建着色器程序
59
- */
35
+ render(viewMatrix: Float32Array, projectionMatrix: Float32Array, screenSize: [number, number], transform?: Transform): void;
60
36
  private createShaderProgram;
61
- /**
62
- * 清理资源
63
- */
37
+ updateBackgroundColor(backgroundColor: [number, number, number, number]): void;
38
+ private render3DGS;
39
+ private createFramebuffer;
40
+ private createBlitShader;
41
+ private blitToScreen;
64
42
  dispose(): void;
65
43
  }
66
- //# sourceMappingURL=webglRenderer.d.ts.map
@@ -1,54 +1,41 @@
1
- import { I3DGSRenderer } from '../renderer';
1
+ import { I3DGSRenderer, Transform } from '../renderer';
2
2
  export declare class WebGPURenderer implements I3DGSRenderer {
3
3
  private canvas;
4
4
  private backgroundColor;
5
5
  private device;
6
6
  private context;
7
7
  private renderPipeline;
8
+ private renderTexturePipeline;
8
9
  private quadVertexBuffer;
9
10
  private uniformBuffer;
10
11
  private uniformBindGroup;
11
12
  private sortIndexBuffer;
12
13
  private splatDataBuffer;
13
14
  private storageBindGroup;
14
- private lastSortOrder;
15
15
  private bindGroupNeedsUpdate;
16
16
  private splatCount;
17
17
  private presentationFormat;
18
- constructor(canvas: HTMLCanvasElement, backgroundColor?: [number, number, number, number]);
19
- /**
20
- * 初始化 WebGPU 渲染器
21
- */
18
+ private alpha;
19
+ private renderTexture;
20
+ private renderTextureView;
21
+ private depthTexture;
22
+ private framebufferWidth;
23
+ private framebufferHeight;
24
+ private blitPipeline;
25
+ private blitUniformBuffer;
26
+ private blitQuadBuffer;
27
+ private blitSampler;
28
+ constructor(canvas: HTMLCanvasElement, backgroundColor?: [number, number, number, number], alpha?: boolean);
22
29
  initialize(): Promise<void>;
23
- /**
24
- * 创建 Uniform Buffer
25
- */
26
30
  private createUniformBuffer;
27
- /**
28
- * 创建四边形顶点缓冲区(实例化渲染用)
29
- */
30
31
  private createQuadVertexBuffer;
31
- /**
32
- * 创建 Render Pipeline
33
- */
34
32
  private createRenderPipeline;
35
- /**
36
- * 从已打包数据加载
37
- * 🚀 间接索引渲染:packedData 是原始数据,sortOrder 是排序索引
38
- * 🚀 完全消除 CPU 重排序开销
39
- */
33
+ private createBlitPipeline;
34
+ private createRenderTexture;
40
35
  loadSplatsFromPackedData(packedData: Float32Array, pointCount: number, sortOrder?: Uint32Array): void;
41
- /**
42
- * 渲染一帧
43
- */
44
- render(viewMatrix: Float32Array, projectionMatrix: Float32Array, screenSize: [number, number]): void;
45
- /**
46
- * 更新 Uniform Buffer
47
- */
36
+ render(viewMatrix: Float32Array, projectionMatrix: Float32Array, screenSize: [number, number], transform?: Transform): void;
37
+ private blitToScreen;
48
38
  private updateUniforms;
49
- /**
50
- * 清理资源
51
- */
39
+ updateBackgroundColor(backgroundColor: [number, number, number, number]): void;
52
40
  dispose(): void;
53
41
  }
54
- //# sourceMappingURL=webgpuRenderer.d.ts.map
@@ -1,7 +1,3 @@
1
- /**
2
- * Character settings type definitions for character templates
3
- * Backend guarantees the schema although it is weakly typed in proto.
4
- */
5
1
  export interface EyelidSettings {
6
2
  auto_eyelid_adjustment: boolean;
7
3
  enabled: boolean;
@@ -20,4 +16,3 @@ export interface CharacterSettings {
20
16
  eyelid: EyelidSettings;
21
17
  camera: CameraSettings;
22
18
  }
23
- //# sourceMappingURL=character-settings.d.ts.map
@@ -1,8 +1,6 @@
1
1
  import { CharacterAsset } from '../generated/driveningress/v2/driveningress';
2
2
  import { CameraSettings, CharacterSettings } from './character-settings';
3
- /**
4
- * 角色元数据
5
- */
3
+
6
4
  export type CharacterMeta = CharacterAsset & {
7
5
  characterSettings?: CharacterSettings;
8
6
  };
@@ -12,28 +10,12 @@ export type PreloadResources<T> = {
12
10
  export type PreloadCameraSettings = PreloadResources<{
13
11
  camera: CameraSettings;
14
12
  }>;
15
- /**
16
- * 资源类型枚举
17
- */
13
+
18
14
  export declare enum ResourceType {
19
15
  CAMERA = "camera",
20
16
  ANIMATION_IDLE = "frameIdle",
21
- ANIMATION_MONO = "frameMono",
22
- AUDIO_MONO = "audioMono",
23
17
  MODEL_SHAPE = "shape",
24
18
  MODEL_GS = "gsStandard"
25
19
  }
26
- /**
27
- * 提取所有资源 URL
28
- */
20
+
29
21
  export declare function extractResourceUrls(meta: CharacterMeta): Record<ResourceType, string | null>;
30
- /**
31
- * 检查角色是否有完整的独白资源
32
- */
33
- export declare function hasMonologue(meta: CharacterMeta): boolean;
34
- /**
35
- * 从 RealtimeCharacter 的 modelInfo JSON 中解析是否有独白
36
- * modelInfo 是一个 JSON 字符串,包含角色的模型信息
37
- */
38
- export declare function hasMonologueFromModelInfo(modelInfo: string): boolean;
39
- //# sourceMappingURL=character.d.ts.map
@@ -1,19 +1,39 @@
1
- /**
2
- * 统一公开类型 & 接口
3
- */
4
1
  export declare enum Environment {
5
2
  cn = "cn",
6
- us = "us",
7
- test = "test"
3
+ intl = "intl"
4
+ }
5
+ export declare enum DrivingServiceMode {
6
+
7
+ sdk = "sdk",
8
+
9
+ host = "host"
10
+ }
11
+ export declare enum LogLevel {
12
+
13
+ off = "off",
14
+
15
+ error = "error",
16
+
17
+ warning = "warning",
18
+
19
+ all = "all"
20
+ }
21
+ export interface AudioFormat {
22
+ readonly channelCount: 1;
23
+ readonly sampleRate: number;
8
24
  }
9
25
  export interface Configuration {
10
26
  readonly environment: Environment;
27
+ readonly drivingServiceMode?: DrivingServiceMode;
28
+ readonly logLevel?: LogLevel;
29
+ readonly audioFormat?: AudioFormat;
30
+ readonly characterApiBaseUrl?: string;
11
31
  }
12
32
  export interface SdkConfigResponse {
13
33
  endpoints: {
14
34
  cn?: string;
35
+ intl?: string;
15
36
  us?: string;
16
- test?: string;
17
37
  };
18
38
  }
19
39
  export declare enum LoadProgress {
@@ -32,14 +52,31 @@ export declare enum ConnectionState {
32
52
  connected = "connected",
33
53
  failed = "failed"
34
54
  }
35
- export declare enum AvatarState {
36
- idle = "idle",// 空闲状态,呈现呼吸态
37
- active = "active",// 活跃中,等待可播放内容
38
- playing = "playing"
55
+ export declare enum ConversationState {
56
+
57
+ idle = "idle",
58
+
59
+ playing = "playing",
60
+
61
+ pausing = "pausing"
62
+ }
63
+ export declare enum ErrorCode {
64
+
65
+ appIDUnrecognized = "appIDUnrecognized",
66
+
67
+ avatarIDUnrecognized = "avatarIDUnrecognized",
68
+
69
+ sessionTokenInvalid = "sessionTokenInvalid",
70
+
71
+ sessionTokenExpired = "sessionTokenExpired",
72
+
73
+ failedToFetchAvatarMetadata = "failedToFetchAvatarMetadata",
74
+
75
+ failedToDownloadAvatarAssets = "failedToDownloadAvatarAssets"
39
76
  }
40
77
  export declare class SPAvatarError extends Error {
41
- code?: string | undefined;
42
- constructor(message: string, code?: string | undefined);
78
+ code?: (string | ErrorCode) | undefined;
79
+ constructor(message: string, code?: (string | ErrorCode) | undefined);
43
80
  }
44
81
  export interface FlatSplatData {
45
82
  positions: Float32Array;
@@ -58,29 +95,28 @@ export interface CameraConfig {
58
95
  up?: [number, number, number];
59
96
  aspect?: number;
60
97
  }
61
- export interface RenderPerformanceStats {
62
- renderTime: number;
63
- sortTime: number;
64
- backend: 'webgpu' | 'webgl' | null;
65
- pointCount?: number;
66
- }
67
- /**
68
- * 播放模式
69
- */
70
- export declare enum AvatarPlaybackMode {
71
- /** 网络模式:通过 WebSocket 发送音频,接收动画数据 */
72
- network = "network",
73
- /** 外部数据模式:外部提供音频和动画数据, SDK 负责同步播放 */
74
- external = "external"
75
- }
76
- /**
77
- * AvatarView 配置选项
78
- */
79
- export interface AvatarViewOptions {
80
- /** 播放模式 */
81
- playbackMode?: AvatarPlaybackMode;
82
- /** Canvas 容器 */
83
- container?: HTMLElement;
98
+
99
+ export interface PostProcessingConfig {
100
+ rotation?: {
101
+ x?: number;
102
+ y?: number;
103
+ z?: number;
104
+ };
105
+ neckPose?: {
106
+ x?: number;
107
+ y?: number;
108
+ z?: number;
109
+ weightX?: number;
110
+ weightY?: number;
111
+ weightZ?: number;
112
+ };
113
+ jawPose?: {
114
+ x?: number;
115
+ y?: number;
116
+ z?: number;
117
+ weight?: number;
118
+ };
119
+ eyeBlink?: number;
120
+ expressionWeight?: number;
84
121
  }
85
122
  export * from './character';
86
- //# sourceMappingURL=index.d.ts.map
@@ -1,17 +1,7 @@
1
1
  import { Flame } from '../generated/driveningress/v1/driveningress';
2
- /**
3
- * Linear interpolation with cosine easing (ease-in-ease-out)
4
- * 0.5 - cos(progress * π) * 0.5
5
- */
2
+
6
3
  export declare function linearLerp(from: Flame, to: Flame, progress: number): Flame;
7
- /**
8
- * Generate transition keyframes between two Flame states
9
- * @param durationMs Transition duration (e.g. 400ms)
10
- * @param fps Frames per second (default 25)
11
- */
4
+
12
5
  export declare function generateTransitionFrames(from: Flame, to: Flame, durationMs: number, fps?: number): Flame[];
13
- /**
14
- * Create a neutral Flame
15
- */
6
+
16
7
  export declare function createNeutralFlame(): Flame;
17
- //# sourceMappingURL=animation-interpolation.d.ts.map
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export declare function generateConversationId(): string;
@@ -1,27 +1,3 @@
1
- /**
2
- * Error Utility Functions
3
- * Provides consistent error handling and formatting across the application
4
- */
5
- /**
6
- * Convert unknown error to a readable error message string
7
- *
8
- * @param err - Unknown error object (could be Error, string, object, etc.)
9
- * @returns Formatted error message string
10
- *
11
- * @example
12
- * try {
13
- * riskyOperation()
14
- * } catch (err) {
15
- * const message = errorToMessage(err)
16
- * logger.error('Operation failed:', message)
17
- * }
18
- */
19
1
  export declare function errorToMessage(err: unknown): string;
20
- /**
21
- * Convert unknown error to a detailed error message with stack trace (for logging)
22
- *
23
- * @param err - Unknown error object
24
- * @returns Detailed error message with stack if available
25
- */
2
+
26
3
  export declare function errorToDetailedMessage(err: unknown): string;
27
- //# sourceMappingURL=error-utils.d.ts.map
@@ -0,0 +1,18 @@
1
+ import { Environment } from '../types';
2
+ declare class HeartbeatManager {
3
+ private heartbeatTimer;
4
+ private visibilityChangeHandler;
5
+ private isInitialized;
6
+ private currentEnvironment;
7
+ private currentAppId;
8
+ private failureCount;
9
+ start(environment: Environment): void;
10
+ stop(): void;
11
+ private startHeartbeatTimer;
12
+ private stopHeartbeatTimer;
13
+ private reportHeartbeat;
14
+ private setupVisibilityListener;
15
+ private removeVisibilityListener;
16
+ }
17
+ export declare const heartbeatManager: HeartbeatManager;
18
+ export {};
@@ -0,0 +1,38 @@
1
+ export interface SdkIds {
2
+ clientId: string;
3
+ userId: string | null;
4
+ appId: string | null;
5
+ sessionToken: string | null;
6
+ connectionId: string | null;
7
+ conversationId: string | null;
8
+ }
9
+ declare class IdManager {
10
+ private ids;
11
+ constructor();
12
+ getClientId(): string;
13
+ setUserId(userId: string | null): void;
14
+ getUserId(): string | null;
15
+ setAppId(appId: string | null): void;
16
+ getAppId(): string | null;
17
+ setSessionToken(token: string | null): void;
18
+ getSessionToken(): string | null;
19
+ generateConnectionId(): string;
20
+ setConnectionId(connectionId: string | null): void;
21
+ getConnectionId(): string | null;
22
+ clearConnectionId(): void;
23
+ generateNewConversationId(): string;
24
+ getConversationId(): string | null;
25
+ setConversationId(conversationId: string | null): void;
26
+ clearConversationId(): void;
27
+ getAllIds(): Readonly<SdkIds>;
28
+ getLogContext(): {
29
+ client_id: string;
30
+ user_id: string;
31
+ app_id: string;
32
+ connection_id?: string;
33
+ conversation_id?: string;
34
+ };
35
+ clear(): void;
36
+ }
37
+ export declare const idManager: IdManager;
38
+ export {};