@spatialwalk/avatarkit 1.0.0-beta.23 → 1.0.0-beta.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +18 -8
- package/dist/{StreamingAudioPlayer-PkzxBP93.js → StreamingAudioPlayer-BWRB8VI8.js} +5 -5
- package/dist/StreamingAudioPlayer-BWRB8VI8.js.map +1 -0
- package/dist/animation/AnimationWebSocketClient.d.ts +2 -2
- package/dist/animation/AnimationWebSocketClient.d.ts.map +1 -1
- package/dist/config/sdk-config-loader.d.ts.map +1 -1
- package/dist/core/AvatarController.d.ts +0 -1
- package/dist/core/AvatarController.d.ts.map +1 -1
- package/dist/core/AvatarDownloader.d.ts +2 -2
- package/dist/core/AvatarDownloader.d.ts.map +1 -1
- package/dist/core/AvatarKit.d.ts +0 -4
- package/dist/core/AvatarKit.d.ts.map +1 -1
- package/dist/core/AvatarManager.d.ts.map +1 -1
- package/dist/core/AvatarView.d.ts.map +1 -1
- package/dist/{index-DYf1u8L7.js → index-Bebn1P_5.js} +1877 -1690
- package/dist/index-Bebn1P_5.js.map +1 -0
- package/dist/index.js +1 -1
- package/dist/types/index.d.ts +1 -0
- package/dist/types/index.d.ts.map +1 -1
- package/dist/utils/client-id.d.ts +7 -0
- package/dist/utils/client-id.d.ts.map +1 -0
- package/dist/utils/cls-tracker.d.ts +18 -2
- package/dist/utils/cls-tracker.d.ts.map +1 -1
- package/dist/utils/heartbeat-manager.d.ts +44 -0
- package/dist/utils/heartbeat-manager.d.ts.map +1 -0
- package/dist/utils/id-manager.d.ts +60 -0
- package/dist/utils/id-manager.d.ts.map +1 -0
- package/dist/utils/usage-tracker.d.ts +21 -0
- package/dist/utils/usage-tracker.d.ts.map +1 -0
- package/dist/vanilla/vite.config.d.ts.map +1 -1
- package/package.json +1 -1
- package/dist/StreamingAudioPlayer-PkzxBP93.js.map +0 -1
- package/dist/index-DYf1u8L7.js.map +0 -1
package/dist/index.js
CHANGED
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@@ -1,4 +1,4 @@
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import { b as t, c as e,
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import { b as t, c as e, d as s, f as o, i as n, g as v, C as i, h as A, D as c, E as S, L as g, R as C, S as d, j as l } from "./index-Bebn1P_5.js";
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export {
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t as Avatar,
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e as AvatarController,
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package/dist/types/index.d.ts
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../types/index.ts"],"names":[],"mappings":"AAAA;;GAEG;AAGH,oBAAY,WAAW;IACrB,EAAE,OAAO;IACT,IAAI,SAAS;IACb,IAAI,SAAS;CACd;AAGD,oBAAY,kBAAkB;IAC5B,iBAAiB;IACjB,GAAG,QAAQ;IACX,cAAc;IACd,IAAI,SAAS;CACd;AAGD,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,WAAW,EAAE,WAAW,CAAA;IACjC,qBAAqB;IACrB,QAAQ,CAAC,kBAAkB,CAAC,EAAE,kBAAkB,CAAA;CACjD;AAGD,MAAM,WAAW,iBAAiB;IAChC,SAAS,EAAE;QACT,EAAE,CAAC,EAAE,MAAM,CAAA;QACX,IAAI,CAAC,EAAE,MAAM,CAAA;QACb,IAAI,CAAC,EAAE,MAAM,CAAA;KACd,CAAA;CACF;AAGD,oBAAY,YAAY;IACtB,WAAW,gBAAgB;IAC3B,SAAS,cAAc;IACvB,MAAM,WAAW;CAClB;AAED,MAAM,WAAW,gBAAgB;IAC/B,IAAI,EAAE,YAAY,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,KAAK,CAAC,EAAE,KAAK,CAAA;CACd;AAGD,oBAAY,eAAe;IACzB,YAAY,iBAAiB;IAC7B,UAAU,eAAe;IACzB,SAAS,cAAc;IACvB,MAAM,WAAW;CAClB;AAGD,oBAAY,iBAAiB;IAC3B,UAAU;IACV,IAAI,SAAS;IACb,UAAU;IACV,OAAO,YAAY;CACpB;AAcD,qBAAa,aAAc,SAAQ,KAAK;IACF,IAAI,CAAC,EAAE,MAAM;gBAArC,OAAO,EAAE,MAAM,EAAS,IAAI,CAAC,EAAE,MAAM,YAAA;CAIlD;AAID,MAAM,WAAW,aAAa;IAC5B,SAAS,EAAE,YAAY,CAAA;IACvB,MAAM,EAAE,YAAY,CAAA;IACpB,SAAS,EAAE,YAAY,CAAA;IACvB,MAAM,EAAE,YAAY,CAAA;IACpB,SAAS,EAAE,YAAY,CAAA;IACvB,UAAU,EAAE,MAAM,CAAA;CACnB;AAED,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,GAAG,EAAE,MAAM,CAAA;IACX,IAAI,EAAE,MAAM,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAC7B,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB;AAiBD,cAAc,aAAa,CAAA"}
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../types/index.ts"],"names":[],"mappings":"AAAA;;GAEG;AAGH,oBAAY,WAAW;IACrB,EAAE,OAAO;IACT,IAAI,SAAS;IACb,IAAI,SAAS;CACd;AAGD,oBAAY,kBAAkB;IAC5B,iBAAiB;IACjB,GAAG,QAAQ;IACX,cAAc;IACd,IAAI,SAAS;CACd;AAGD,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,WAAW,EAAE,WAAW,CAAA;IACjC,qBAAqB;IACrB,QAAQ,CAAC,kBAAkB,CAAC,EAAE,kBAAkB,CAAA;CACjD;AAGD,MAAM,WAAW,iBAAiB;IAChC,SAAS,EAAE;QACT,EAAE,CAAC,EAAE,MAAM,CAAA;QACX,IAAI,CAAC,EAAE,MAAM,CAAA;QACb,EAAE,CAAC,EAAE,MAAM,CAAA;QACX,IAAI,CAAC,EAAE,MAAM,CAAA;KACd,CAAA;CACF;AAGD,oBAAY,YAAY;IACtB,WAAW,gBAAgB;IAC3B,SAAS,cAAc;IACvB,MAAM,WAAW;CAClB;AAED,MAAM,WAAW,gBAAgB;IAC/B,IAAI,EAAE,YAAY,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,KAAK,CAAC,EAAE,KAAK,CAAA;CACd;AAGD,oBAAY,eAAe;IACzB,YAAY,iBAAiB;IAC7B,UAAU,eAAe;IACzB,SAAS,cAAc;IACvB,MAAM,WAAW;CAClB;AAGD,oBAAY,iBAAiB;IAC3B,UAAU;IACV,IAAI,SAAS;IACb,UAAU;IACV,OAAO,YAAY;CACpB;AAcD,qBAAa,aAAc,SAAQ,KAAK;IACF,IAAI,CAAC,EAAE,MAAM;gBAArC,OAAO,EAAE,MAAM,EAAS,IAAI,CAAC,EAAE,MAAM,YAAA;CAIlD;AAID,MAAM,WAAW,aAAa;IAC5B,SAAS,EAAE,YAAY,CAAA;IACvB,MAAM,EAAE,YAAY,CAAA;IACpB,SAAS,EAAE,YAAY,CAAA;IACvB,MAAM,EAAE,YAAY,CAAA;IACpB,SAAS,EAAE,YAAY,CAAA;IACvB,UAAU,EAAE,MAAM,CAAA;CACnB;AAED,MAAM,WAAW,YAAY;IAC3B,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAChC,GAAG,EAAE,MAAM,CAAA;IACX,IAAI,EAAE,MAAM,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAC7B,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB;AAiBD,cAAc,aAAa,CAAA"}
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{"version":3,"file":"client-id.d.ts","sourceRoot":"","sources":["../../utils/client-id.ts"],"names":[],"mappings":"AAAA;;;;GAIG"}
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import { Environment } from '../types';
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/**
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* 初始化 CLS
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* 初始化 CLS(需要传入环境信息和 SDK 版本)
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*/
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export declare function initializeCLS(environment: Environment): void;
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export declare function initializeCLS(environment: Environment, version: string): void;
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/**
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* 使用 sendBeacon 同步发送关键日志(用于页面关闭时)
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* @param event 事件名称
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* @param level 日志级别
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* @param contents 日志内容
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* @returns 是否发送成功
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*/
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export declare function sendEventViaBeacon(event: string, level?: 'debug' | 'info' | 'warning' | 'error', contents?: Record<string, unknown>): boolean;
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/**
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* 上报日志到 CLS
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* @param event 事件名称
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* 清理 CLS(刷新剩余日志并停止定时器)
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export declare function cleanupCLS(): void;
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/**
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* 统一的 Telemetry 日志接口
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* 用于 SDK 内部上报日志到 CLS
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* @param event 事件名称
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* @param level 日志级别
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* @param contents 日志内容
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*/
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export declare function logEvent(event: string, level?: 'debug' | 'info' | 'warning' | 'error', contents?: Record<string, unknown>): void;
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//# sourceMappingURL=cls-tracker.d.ts.map
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{"version":3,"file":"cls-tracker.d.ts","sourceRoot":"","sources":["../../utils/cls-tracker.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAGH,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAA;
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{"version":3,"file":"cls-tracker.d.ts","sourceRoot":"","sources":["../../utils/cls-tracker.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAGH,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAA;AAmBtC;;GAEG;AACH,wBAAgB,aAAa,CAAC,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CA6B7E;AAoHD;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,MAAM,EACb,KAAK,GAAE,OAAO,GAAG,MAAM,GAAG,SAAS,GAAG,OAAgB,EACtD,QAAQ,GAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAM,GACrC,OAAO,CA+ET;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CACxB,KAAK,EAAE,MAAM,EACb,KAAK,GAAE,OAAO,GAAG,MAAM,GAAG,SAAS,GAAG,OAAgB,EACtD,QAAQ,GAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAM,GACrC,IAAI,CAqDN;AAED;;GAEG;AACH,wBAAgB,UAAU,IAAI,IAAI,CASjC;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,MAAM,EACb,KAAK,GAAE,OAAO,GAAG,MAAM,GAAG,SAAS,GAAG,OAAgB,EACtD,QAAQ,GAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAM,GACrC,IAAI,CAqBN"}
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import { Environment } from '../types';
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declare class HeartbeatManager {
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private heartbeatTimer;
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private visibilityChangeHandler;
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private isInitialized;
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private currentEnvironment;
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private currentAppId;
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/**
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* 启动心跳管理器
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*/
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start(environment: Environment): void;
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/**
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* 停止心跳管理器
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*/
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stop(): void;
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/**
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* 启动心跳定时器(每2分钟上报一次)
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* @private
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*/
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private startHeartbeatTimer;
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/**
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* 停止心跳定时器
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* @private
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*/
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private stopHeartbeatTimer;
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/**
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* 上报心跳事件
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* @private
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*/
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private reportHeartbeat;
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/**
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* 设置页面可见性监听器(用于页面重新可见时立即上报心跳)
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* @private
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*/
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private setupVisibilityListener;
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/**
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* 移除页面可见性监听器
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* @private
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*/
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private removeVisibilityListener;
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}
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export declare const heartbeatManager: HeartbeatManager;
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export {};
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//# sourceMappingURL=heartbeat-manager.d.ts.map
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{"version":3,"file":"heartbeat-manager.d.ts","sourceRoot":"","sources":["../../utils/heartbeat-manager.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAKH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,UAAU,CAAA;AAE3C,cAAM,gBAAgB;IACpB,OAAO,CAAC,cAAc,CAAsB;IAC5C,OAAO,CAAC,uBAAuB,CAA4B;IAC3D,OAAO,CAAC,aAAa,CAAQ;IAC7B,OAAO,CAAC,kBAAkB,CAA2B;IACrD,OAAO,CAAC,YAAY,CAAsB;IAE1C;;OAEG;IACH,KAAK,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI;IAkBrC;;OAEG;IACH,IAAI,IAAI,IAAI;IAkBZ;;;OAGG;IACH,OAAO,CAAC,mBAAmB;IAgB3B;;;OAGG;IACH,OAAO,CAAC,kBAAkB;IAO1B;;;OAGG;IACH,OAAO,CAAC,eAAe;IAQvB;;;OAGG;IACH,OAAO,CAAC,uBAAuB;IAoB/B;;;OAGG;IACH,OAAO,CAAC,wBAAwB;CAQjC;AAGD,eAAO,MAAM,gBAAgB,kBAAyB,CAAA"}
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/**
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* ID 管理器
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* 统一管理 SDK 中所有类型的 ID
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* @internal
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*/
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/**
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* ID 类型定义
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*/
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export interface SdkIds {
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clientId: string;
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userId: string | null;
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appId: string | null;
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sessionToken: string | null;
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connectionId: string | null;
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conversationId: string | null;
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}
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declare class IdManager {
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private ids;
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constructor();
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getClientId(): string;
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setUserId(userId: string | null): void;
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getUserId(): string | null;
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setAppId(appId: string | null): void;
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getAppId(): string | null;
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setSessionToken(token: string | null): void;
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getSessionToken(): string | null;
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/**
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* 生成新的 connectionId(用于 WebSocket 连接)
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*/
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generateConnectionId(): string;
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getConnectionId(): string | null;
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clearConnectionId(): void;
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/**
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* 生成新的 conversationId(用于每次对话)
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*/
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generateNewConversationId(): string;
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getConversationId(): string | null;
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setConversationId(conversationId: string | null): void;
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clearConversationId(): void;
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/**
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* 获取所有 ID(用于日志上报)
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*/
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getAllIds(): Readonly<SdkIds>;
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/**
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* 获取公共日志参数(包含所有必要的 ID)
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*/
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getLogContext(): {
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client_id: string;
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user_id: string;
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connection_id?: string;
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conversation_id?: string;
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};
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/**
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* 清理所有 ID(用于测试或重置)
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*/
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clear(): void;
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}
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export declare const idManager: IdManager;
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export {};
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//# sourceMappingURL=id-manager.d.ts.map
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{"version":3,"file":"StreamingAudioPlayer-PkzxBP93.js","sources":["../audio/StreamingAudioPlayer.ts"],"sourcesContent":["/**\n * Streaming Audio Player\n * Implements real-time audio playback using Web Audio API\n * Supports dynamic PCM chunk addition without Workers\n */\n\nimport { APP_CONFIG } from '../config/app-config'\nimport { AvatarKit } from '../core/AvatarKit'\nimport { errorToMessage } from '../utils/error-utils'\nimport { logger } from '../utils/logger'\n\nexport interface StreamingAudioPlayerOptions {\n sampleRate?: number // PCM sample rate (default: APP_CONFIG.audio.sampleRate, backend requires 16kHz)\n channelCount?: number // Number of channels (default: 1)\n debug?: boolean\n}\n\nexport class StreamingAudioPlayer {\n // AudioContext is managed internally\n private audioContext: AudioContext | null = null\n private sampleRate: number\n private channelCount: number\n private debug: boolean\n\n // Session-level state\n private sessionId: string\n private sessionStartTime = 0 // AudioContext time when session started\n private pausedTimeOffset = 0 // Accumulated paused time\n private pausedAt = 0 // Time when paused\n private pausedAudioContextTime = 0 // audioContext.currentTime when paused (for resume calculation)\n private scheduledTime = 0 // Next chunk schedule time in AudioContext time\n\n // Playback state\n private isPlaying = false\n private isPaused = false\n private autoStartEnabled = true // Control whether to auto-start when buffer is ready\n\n // Audio buffer queue\n private audioChunks: Array<{ data: Uint8Array, isLast: boolean }> = []\n private scheduledChunks = 0 // Number of chunks already scheduled\n private activeSources = new Set<AudioBufferSourceNode>()\n\n // Volume control\n private gainNode: GainNode | null = null\n private volume: number = 1.0 // Default volume 1.0 (0.0 - 1.0)\n\n // Event callbacks\n private onEndedCallback?: () => void\n\n constructor(options?: StreamingAudioPlayerOptions) {\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n this.sampleRate = options?.sampleRate ?? APP_CONFIG.audio.sampleRate\n this.channelCount = options?.channelCount ?? 1\n this.debug = options?.debug ?? false\n }\n\n /**\n * Initialize audio context (create and ensure it's ready)\n */\n async initialize(): Promise<void> {\n if (this.audioContext) {\n return\n }\n\n try {\n // Create AudioContext\n this.audioContext = new AudioContext({\n sampleRate: this.sampleRate,\n })\n\n // Create GainNode for volume control\n this.gainNode = this.audioContext.createGain()\n this.gainNode.gain.value = this.volume\n this.gainNode.connect(this.audioContext.destination)\n\n // Resume context (required for some browsers)\n if (this.audioContext.state === 'suspended') {\n await this.audioContext.resume()\n }\n\n this.log('AudioContext initialized', {\n sessionId: this.sessionId,\n sampleRate: this.audioContext.sampleRate,\n state: this.audioContext.state,\n })\n }\n catch (error) {\n const message = errorToMessage(error)\n AvatarKit.logEvent('activeAudioSessionFailed', 'warning', {\n sessionId: this.sessionId,\n reason: message,\n })\n logger.error('Failed to initialize AudioContext:', message)\n throw error instanceof Error ? error : new Error(message)\n }\n }\n\n /**\n * Add audio chunk (16-bit PCM)\n */\n addChunk(pcmData: Uint8Array, isLast: boolean = false): void {\n if (!this.audioContext) {\n logger.error('AudioContext not initialized')\n return\n }\n\n // Store chunk with metadata\n this.audioChunks.push({ data: pcmData, isLast })\n\n // Track buffer underrun warning\n if (this.isPlaying && this.audioChunks.length === this.scheduledChunks) {\n // Buffer underrun detected - chunks consumed faster than added\n }\n\n this.log(`Added chunk ${this.audioChunks.length}`, {\n size: pcmData.length,\n totalChunks: this.audioChunks.length,\n isLast,\n isPlaying: this.isPlaying,\n scheduledChunks: this.scheduledChunks,\n })\n\n // Auto-start if we have any audio chunks and auto-start is enabled\n if (!this.isPlaying && this.autoStartEnabled && this.audioChunks.length > 0) {\n this.log('[StreamingAudioPlayer] Auto-starting playback from addChunk')\n this.startPlayback()\n }\n // Schedule next chunk if already playing and not paused\n else if (this.isPlaying && !this.isPaused) {\n this.log('[StreamingAudioPlayer] Already playing, scheduling next chunk')\n this.scheduleNextChunk()\n } else {\n this.log('[StreamingAudioPlayer] Not playing and no chunks, waiting for more chunks')\n }\n }\n\n /**\n * Start new session (stop current and start fresh)\n */\n async startNewSession(audioChunks: Array<{ data: Uint8Array, isLast: boolean }>): Promise<void> {\n // Stop current session if playing\n this.stop()\n\n // Generate new session ID to prevent data mixing\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n\n // Reset session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.pausedAudioContextTime = 0\n // Don't set sessionStartTime or scheduledTime here - let startPlayback() set them\n this.log('Starting new session', {\n chunks: audioChunks.length,\n })\n\n // Add audio chunks with their metadata\n for (const chunk of audioChunks) {\n this.addChunk(chunk.data, chunk.isLast)\n }\n }\n\n /**\n * Start playback\n */\n private startPlayback(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot start playback: AudioContext not initialized')\n return\n }\n if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot start playback: Already playing')\n return\n }\n\n this.isPlaying = true\n this.sessionStartTime = this.audioContext.currentTime\n this.scheduledTime = this.sessionStartTime\n\n this.log('[StreamingAudioPlayer] Starting playback', {\n sessionStartTime: this.sessionStartTime,\n bufferedChunks: this.audioChunks.length,\n scheduledChunks: this.scheduledChunks,\n activeSources: this.activeSources.size,\n })\n\n // Schedule all available chunks\n this.scheduleAllChunks()\n }\n\n /**\n * Schedule all pending chunks\n */\n private scheduleAllChunks(): void {\n while (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleNextChunk()\n }\n }\n\n /**\n * Schedule next audio chunk\n */\n private scheduleNextChunk(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: AudioContext not initialized')\n return\n }\n if (!this.isPlaying || this.isPaused) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: Not playing or paused')\n return\n }\n\n const chunkIndex = this.scheduledChunks\n if (chunkIndex >= this.audioChunks.length) {\n this.log(`[StreamingAudioPlayer] No more chunks to schedule (chunkIndex: ${chunkIndex}, totalChunks: ${this.audioChunks.length})`)\n return\n }\n\n const chunk = this.audioChunks[chunkIndex]\n\n // 当音频块为空且不是最后一个块时,跳过调度\n if (chunk.data.length === 0 && !chunk.isLast) {\n this.scheduledChunks++\n return\n }\n\n const pcmData = chunk.data\n const isLast = chunk.isLast\n const audioBuffer = this.pcmToAudioBuffer(pcmData)\n\n if (!audioBuffer) {\n const errorMessage = 'Failed to create AudioBuffer from PCM data'\n logger.error(errorMessage)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'audio_buffer_creation_failed',\n })\n return\n }\n\n try {\n // Create and configure source node\n const source = this.audioContext.createBufferSource()\n source.buffer = audioBuffer\n // Connect through gainNode for volume control\n source.connect(this.gainNode!)\n\n // Schedule playback\n source.start(this.scheduledTime)\n\n // Track active source for hard-cancel\n this.activeSources.add(source)\n source.onended = () => {\n // Remove from active list when it ends\n this.activeSources.delete(source)\n\n // Check if this was the last chunk and all sources have ended\n if (isLast && this.activeSources.size === 0) {\n this.log('Last audio chunk ended, marking playback as ended')\n this.markEnded()\n }\n }\n\n // Update scheduled time for next chunk\n this.scheduledTime += audioBuffer.duration\n\n this.scheduledChunks++\n\n this.log(`[StreamingAudioPlayer] Scheduled chunk ${chunkIndex + 1}/${this.audioChunks.length}`, {\n startTime: this.scheduledTime - audioBuffer.duration,\n duration: audioBuffer.duration,\n nextScheduleTime: this.scheduledTime,\n isLast,\n activeSources: this.activeSources.size,\n })\n }\n catch (err) {\n logger.errorWithError('Failed to schedule audio chunk:', err)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'schedule_chunk_failed',\n reason: err instanceof Error ? err.message : String(err),\n })\n }\n }\n\n /**\n * Convert PCM data to AudioBuffer\n * Input: 16-bit PCM (int16), Output: AudioBuffer (float32 [-1, 1])\n */\n private pcmToAudioBuffer(pcmData: Uint8Array): AudioBuffer | null {\n if (!this.audioContext) {\n return null\n }\n\n // Handle empty PCM data (e.g., when isLast is true)\n if (pcmData.length === 0) {\n // For empty chunks (typically the last chunk), create minimal silence\n // Use a very short duration to avoid playback stuttering\n const silenceDuration = 0.01 // 1ms - minimal silence to maintain timing\n const numSamples = Math.floor(this.sampleRate * silenceDuration)\n\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Fill with silence (all zeros)\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n channelData.fill(0) // Fill with silence\n }\n\n return audioBuffer\n }\n\n // Create aligned copy to avoid byte offset issues\n // Int16Array requires byteOffset to be a multiple of 2\n const alignedData = new Uint8Array(pcmData)\n const int16Array = new Int16Array(alignedData.buffer, 0, alignedData.length / 2)\n\n // Calculate number of samples\n const numSamples = int16Array.length / this.channelCount\n\n // Create AudioBuffer\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Convert int16 to float32 [-1, 1]\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n\n for (let i = 0; i < numSamples; i++) {\n const sampleIndex = i * this.channelCount + channel\n // Normalize int16 (-32768 to 32767) to float32 (-1 to 1)\n channelData[i] = int16Array[sampleIndex] / 32768.0\n }\n }\n\n return audioBuffer\n }\n\n /**\n * Get current playback time (seconds)\n */\n getCurrentTime(): number {\n if (!this.audioContext || !this.isPlaying) {\n return 0\n }\n\n if (this.isPaused) {\n return this.pausedAt\n }\n\n // Calculate elapsed time using session start time and paused offset\n const currentAudioTime = this.audioContext.currentTime\n const elapsed = currentAudioTime - this.sessionStartTime - this.pausedTimeOffset\n\n return Math.max(0, elapsed)\n }\n\n /**\n * Pause playback\n */\n pause(): void {\n if (!this.isPlaying || this.isPaused || !this.audioContext) {\n return\n }\n\n // 1. 记录逻辑时间(用于 getCurrentTime 返回固定值)\n this.pausedAt = this.getCurrentTime()\n\n // 2. 记录 AudioContext 时间戳(关键!用于恢复计算)\n this.pausedAudioContextTime = this.audioContext.currentTime\n\n // 3. 设置暂停标志\n this.isPaused = true\n\n // 4. 挂起 AudioContext 以暂停所有活动的音频源\n if (this.audioContext.state === 'running') {\n this.audioContext.suspend().catch((err) => {\n logger.errorWithError('Failed to suspend AudioContext:', err)\n // 如果挂起失败,恢复状态\n this.isPaused = false\n })\n }\n\n this.log('Playback paused', {\n pausedAt: this.pausedAt,\n pausedAudioContextTime: this.pausedAudioContextTime,\n audioContextState: this.audioContext.state,\n })\n }\n\n /**\n * Resume playback\n */\n async resume(): Promise<void> {\n if (!this.isPaused || !this.audioContext || !this.isPlaying) {\n return\n }\n\n // 1. 首先恢复 AudioContext(使 currentTime 继续)\n if (this.audioContext.state === 'suspended') {\n try {\n await this.audioContext.resume()\n }\n catch (err) {\n logger.errorWithError('Failed to resume AudioContext:', err)\n throw err\n }\n }\n\n // 2. 调整 sessionStartTime,使 getCurrentTime() 从 pausedAt 继续\n // 数学推导:\n // 恢复后,我们希望:getCurrentTime() = pausedAt + (currentAudioTime - pausedAudioContextTime)\n // 当前公式:getCurrentTime() = currentAudioTime - sessionStartTime - pausedTimeOffset\n //\n // 令两者相等:\n // pausedAt + (currentAudioTime - pausedAudioContextTime) = currentAudioTime - sessionStartTime - pausedTimeOffset\n // => sessionStartTime = pausedAudioContextTime - pausedAt - pausedTimeOffset\n const currentAudioTime = this.audioContext.currentTime\n this.sessionStartTime = this.pausedAudioContextTime - this.pausedAt - this.pausedTimeOffset\n\n // 3. 清除暂停标志\n this.isPaused = false\n\n // 4. 继续调度未调度的音频块(如果在暂停期间有新数据到达)\n if (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleAllChunks()\n }\n\n this.log('Playback resumed', {\n pausedAt: this.pausedAt,\n pausedAudioContextTime: this.pausedAudioContextTime,\n currentAudioContextTime: currentAudioTime,\n adjustedSessionStartTime: this.sessionStartTime,\n audioContextState: this.audioContext.state,\n })\n }\n\n /**\n * Stop playback\n */\n stop(): void {\n if (!this.audioContext) {\n return\n }\n\n // 如果暂停,先恢复 AudioContext(以便正确停止源)\n if (this.isPaused && this.audioContext.state === 'suspended') {\n this.audioContext.resume().catch(() => {\n // 忽略恢复错误,因为我们要停止播放\n })\n this.isPaused = false\n }\n\n this.isPlaying = false\n this.isPaused = false\n this.sessionStartTime = 0 // Reset session start time\n this.scheduledTime = 0 // Reset scheduled time for next session\n\n // Hard stop all scheduled sources immediately\n for (const source of this.activeSources) {\n source.onended = null\n try {\n source.stop(0)\n }\n catch {}\n try {\n source.disconnect()\n }\n catch {}\n }\n this.activeSources.clear()\n\n // 清理音频块和调度状态,确保下次播放时状态干净\n this.audioChunks = []\n this.scheduledChunks = 0\n\n this.log('[StreamingAudioPlayer] Playback stopped, state reset')\n\n // Note: Individual source nodes will stop automatically\n // We just reset our state\n }\n\n /**\n * Enable or disable auto-start (for delayed start scenarios)\n */\n setAutoStart(enabled: boolean): void {\n this.autoStartEnabled = enabled\n this.log(`Auto-start ${enabled ? 'enabled' : 'disabled'}`)\n }\n\n /**\n * Start playback manually (for delayed start scenarios)\n * This allows starting playback after transition animation completes\n */\n play(): void {\n if (this.isPlaying) {\n return\n }\n // Enable auto-start when manually starting playback\n this.autoStartEnabled = true\n this.startPlayback()\n }\n\n /**\n * Mark playback as ended\n */\n markEnded(): void {\n this.log('Playback ended')\n this.isPlaying = false\n this.onEndedCallback?.()\n }\n\n /**\n * Set ended callback\n */\n onEnded(callback: () => void): void {\n this.onEndedCallback = callback\n }\n\n /**\n * Check if playing\n */\n isPlayingNow(): boolean {\n return this.isPlaying && !this.isPaused\n }\n\n /**\n * Get total duration of buffered audio\n */\n getBufferedDuration(): number {\n if (!this.audioContext) {\n return 0\n }\n\n let totalSamples = 0\n for (const chunk of this.audioChunks) {\n totalSamples += chunk.data.length / 2 / this.channelCount // 16-bit = 2 bytes per sample\n }\n\n return totalSamples / this.sampleRate\n }\n\n /**\n * Get remaining duration (buffered - played) in seconds\n */\n getRemainingDuration(): number {\n const total = this.getBufferedDuration()\n const played = this.getCurrentTime()\n return Math.max(0, total - played)\n }\n\n\n /**\n * Dispose and cleanup\n */\n dispose(): void {\n this.stop()\n\n // Close AudioContext\n if (this.audioContext) {\n this.audioContext.close()\n this.audioContext = null\n this.gainNode = null\n }\n\n // Clear session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.pausedAudioContextTime = 0\n this.scheduledTime = 0\n this.onEndedCallback = undefined\n\n this.log('StreamingAudioPlayer disposed')\n }\n\n /**\n * Flush buffered audio\n * - hard: stops all playing sources and clears all chunks\n * - soft (default): clears UNSCHEDULED chunks only\n */\n flush(options?: { hard?: boolean }): void {\n const hard = options?.hard === true\n if (hard) {\n this.stop()\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.log('Flushed (hard)')\n return\n }\n\n // Soft flush: drop unscheduled region\n if (this.scheduledChunks < this.audioChunks.length) {\n this.audioChunks.splice(this.scheduledChunks)\n }\n this.log('Flushed (soft)', { remainingScheduled: this.scheduledChunks })\n }\n\n /**\n * 设置音量 (0.0 - 1.0)\n * 注意:这仅控制数字人音频播放器的音量,不影响系统音量\n * @param volume 音量值,范围 0.0 到 1.0(0.0 为静音,1.0 为最大音量)\n */\n setVolume(volume: number): void {\n if (volume < 0 || volume > 1) {\n logger.warn(`[StreamingAudioPlayer] Volume out of range: ${volume}, clamping to [0, 1]`)\n volume = Math.max(0, Math.min(1, volume))\n }\n\n this.volume = volume\n if (this.gainNode) {\n this.gainNode.gain.value = volume\n }\n }\n\n /**\n * 获取当前音量\n * @returns 当前音量值 (0.0 - 1.0)\n */\n getVolume(): number {\n return this.volume\n }\n\n /**\n * Debug logging\n */\n private log(message: string, data?: unknown): void {\n if (this.debug) {\n logger.log(`[StreamingAudioPlayer] ${message}`, data || '')\n }\n 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