@spatialwalk/avatarkit 1.0.0-beta.17 → 1.0.0-beta.18

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- {"version":3,"file":"StreamingAudioPlayer-a8MwHQ3Q.js","sources":["../audio/StreamingAudioPlayer.ts"],"sourcesContent":["/**\n * Streaming Audio Player\n * Implements real-time audio playback using Web Audio API\n * Supports dynamic PCM chunk addition without Workers\n */\n\nimport { APP_CONFIG } from '../config/app-config'\nimport { AvatarKit } from '../core/AvatarKit'\nimport { errorToMessage } from '../utils/error-utils'\nimport { logger } from '../utils/logger'\n\nexport interface StreamingAudioPlayerOptions {\n sampleRate?: number // PCM sample rate (default: APP_CONFIG.audio.sampleRate, backend requires 16kHz)\n channelCount?: number // Number of channels (default: 1)\n debug?: boolean\n}\n\nexport class StreamingAudioPlayer {\n // AudioContext is managed internally\n private audioContext: AudioContext | null = null\n private sampleRate: number\n private channelCount: number\n private debug: boolean\n\n // Session-level state\n private sessionId: string\n private sessionStartTime = 0 // AudioContext time when session started\n private pausedTimeOffset = 0 // Accumulated paused time\n private pausedAt = 0 // Time when paused\n private pausedAudioContextTime = 0 // audioContext.currentTime when paused (for resume calculation)\n private scheduledTime = 0 // Next chunk schedule time in AudioContext time\n\n // Playback state\n private isPlaying = false\n private isPaused = false\n private autoStartEnabled = true // Control whether to auto-start when buffer is ready\n\n // Audio buffer queue\n private audioChunks: Array<{ data: Uint8Array, isLast: boolean }> = []\n private scheduledChunks = 0 // Number of chunks already scheduled\n private activeSources = new Set<AudioBufferSourceNode>()\n\n // Event callbacks\n private onEndedCallback?: () => void\n\n constructor(options?: StreamingAudioPlayerOptions) {\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n this.sampleRate = options?.sampleRate ?? APP_CONFIG.audio.sampleRate\n this.channelCount = options?.channelCount ?? 1\n this.debug = options?.debug ?? false\n }\n\n /**\n * Initialize audio context (create and ensure it's ready)\n */\n async initialize(): Promise<void> {\n if (this.audioContext) {\n return\n }\n\n try {\n // Create AudioContext\n this.audioContext = new AudioContext({\n sampleRate: this.sampleRate,\n })\n\n // Resume context (required for some browsers)\n if (this.audioContext.state === 'suspended') {\n await this.audioContext.resume()\n }\n\n this.log('AudioContext initialized', {\n sessionId: this.sessionId,\n sampleRate: this.audioContext.sampleRate,\n state: this.audioContext.state,\n })\n }\n catch (error) {\n const message = errorToMessage(error)\n AvatarKit.logEvent('activeAudioSessionFailed', 'warning', {\n sessionId: this.sessionId,\n reason: message,\n })\n logger.error('Failed to initialize AudioContext:', message)\n throw error instanceof Error ? error : new Error(message)\n }\n }\n\n /**\n * Add audio chunk (16-bit PCM)\n */\n addChunk(pcmData: Uint8Array, isLast: boolean = false): void {\n if (!this.audioContext) {\n logger.error('AudioContext not initialized')\n return\n }\n\n // Store chunk with metadata\n this.audioChunks.push({ data: pcmData, isLast })\n\n // Track buffer underrun warning\n if (this.isPlaying && this.audioChunks.length === this.scheduledChunks) {\n // Buffer underrun detected - chunks consumed faster than added\n }\n\n this.log(`Added chunk ${this.audioChunks.length}`, {\n size: pcmData.length,\n totalChunks: this.audioChunks.length,\n isLast,\n isPlaying: this.isPlaying,\n scheduledChunks: this.scheduledChunks,\n })\n\n // Auto-start if we have any audio chunks and auto-start is enabled\n if (!this.isPlaying && this.autoStartEnabled && this.audioChunks.length > 0) {\n this.log('[StreamingAudioPlayer] Auto-starting playback from addChunk')\n this.startPlayback()\n }\n // Schedule next chunk if already playing and not paused\n else if (this.isPlaying && !this.isPaused) {\n this.log('[StreamingAudioPlayer] Already playing, scheduling next chunk')\n this.scheduleNextChunk()\n } else {\n this.log('[StreamingAudioPlayer] Not playing and no chunks, waiting for more chunks')\n }\n }\n\n /**\n * Start new session (stop current and start fresh)\n */\n async startNewSession(audioChunks: Array<{ data: Uint8Array, isLast: boolean }>): Promise<void> {\n // Stop current session if playing\n this.stop()\n\n // Generate new session ID to prevent data mixing\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n\n // Reset session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.pausedAudioContextTime = 0\n // Don't set sessionStartTime or scheduledTime here - let startPlayback() set them\n this.log('Starting new session', {\n chunks: audioChunks.length,\n })\n\n // Add audio chunks with their metadata\n for (const chunk of audioChunks) {\n this.addChunk(chunk.data, chunk.isLast)\n }\n }\n\n /**\n * Start playback\n */\n private startPlayback(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot start playback: AudioContext not initialized')\n return\n }\n if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot start playback: Already playing')\n return\n }\n\n this.isPlaying = true\n this.sessionStartTime = this.audioContext.currentTime\n this.scheduledTime = this.sessionStartTime\n\n this.log('[StreamingAudioPlayer] Starting playback', {\n sessionStartTime: this.sessionStartTime,\n bufferedChunks: this.audioChunks.length,\n scheduledChunks: this.scheduledChunks,\n activeSources: this.activeSources.size,\n })\n\n // Schedule all available chunks\n this.scheduleAllChunks()\n }\n\n /**\n * Schedule all pending chunks\n */\n private scheduleAllChunks(): void {\n while (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleNextChunk()\n }\n }\n\n /**\n * Schedule next audio chunk\n */\n private scheduleNextChunk(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: AudioContext not initialized')\n return\n }\n if (!this.isPlaying || this.isPaused) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: Not playing or paused')\n return\n }\n\n const chunkIndex = this.scheduledChunks\n if (chunkIndex >= this.audioChunks.length) {\n this.log(`[StreamingAudioPlayer] No more chunks to schedule (chunkIndex: ${chunkIndex}, totalChunks: ${this.audioChunks.length})`)\n return\n }\n\n const chunk = this.audioChunks[chunkIndex]\n\n // 当音频块为空且不是最后一个块时,跳过调度\n if (chunk.data.length === 0 && !chunk.isLast) {\n this.scheduledChunks++\n return\n }\n\n const pcmData = chunk.data\n const isLast = chunk.isLast\n const audioBuffer = this.pcmToAudioBuffer(pcmData)\n\n if (!audioBuffer) {\n const errorMessage = 'Failed to create AudioBuffer from PCM data'\n logger.error(errorMessage)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'audio_buffer_creation_failed',\n })\n return\n }\n\n try {\n // Create and configure source node\n const source = this.audioContext.createBufferSource()\n source.buffer = audioBuffer\n source.connect(this.audioContext.destination)\n\n // Schedule playback\n source.start(this.scheduledTime)\n\n // Track active source for hard-cancel\n this.activeSources.add(source)\n source.onended = () => {\n // Remove from active list when it ends\n this.activeSources.delete(source)\n\n // Check if this was the last chunk and all sources have ended\n if (isLast && this.activeSources.size === 0) {\n this.log('Last audio chunk ended, marking playback as ended')\n this.markEnded()\n }\n }\n\n // Update scheduled time for next chunk\n this.scheduledTime += audioBuffer.duration\n\n this.scheduledChunks++\n\n this.log(`[StreamingAudioPlayer] Scheduled chunk ${chunkIndex + 1}/${this.audioChunks.length}`, {\n startTime: this.scheduledTime - audioBuffer.duration,\n duration: audioBuffer.duration,\n nextScheduleTime: this.scheduledTime,\n isLast,\n activeSources: this.activeSources.size,\n })\n }\n catch (err) {\n logger.errorWithError('Failed to schedule audio chunk:', err)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'schedule_chunk_failed',\n reason: err instanceof Error ? err.message : String(err),\n })\n }\n }\n\n /**\n * Convert PCM data to AudioBuffer\n * Input: 16-bit PCM (int16), Output: AudioBuffer (float32 [-1, 1])\n */\n private pcmToAudioBuffer(pcmData: Uint8Array): AudioBuffer | null {\n if (!this.audioContext) {\n return null\n }\n\n // Handle empty PCM data (e.g., when isLast is true)\n if (pcmData.length === 0) {\n // For empty chunks (typically the last chunk), create minimal silence\n // Use a very short duration to avoid playback stuttering\n const silenceDuration = 0.01 // 1ms - minimal silence to maintain timing\n const numSamples = Math.floor(this.sampleRate * silenceDuration)\n\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Fill with silence (all zeros)\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n channelData.fill(0) // Fill with silence\n }\n\n return audioBuffer\n }\n\n // Create aligned copy to avoid byte offset issues\n // Int16Array requires byteOffset to be a multiple of 2\n const alignedData = new Uint8Array(pcmData)\n const int16Array = new Int16Array(alignedData.buffer, 0, alignedData.length / 2)\n\n // Calculate number of samples\n const numSamples = int16Array.length / this.channelCount\n\n // Create AudioBuffer\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Convert int16 to float32 [-1, 1]\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n\n for (let i = 0; i < numSamples; i++) {\n const sampleIndex = i * this.channelCount + channel\n // Normalize int16 (-32768 to 32767) to float32 (-1 to 1)\n channelData[i] = int16Array[sampleIndex] / 32768.0\n }\n }\n\n return audioBuffer\n }\n\n /**\n * Get current playback time (seconds)\n */\n getCurrentTime(): number {\n if (!this.audioContext || !this.isPlaying) {\n return 0\n }\n\n if (this.isPaused) {\n return this.pausedAt\n }\n\n // Calculate elapsed time using session start time and paused offset\n const currentAudioTime = this.audioContext.currentTime\n const elapsed = currentAudioTime - this.sessionStartTime - this.pausedTimeOffset\n\n return Math.max(0, elapsed)\n }\n\n /**\n * Pause playback\n */\n pause(): void {\n if (!this.isPlaying || this.isPaused || !this.audioContext) {\n return\n }\n\n // 1. 记录逻辑时间(用于 getCurrentTime 返回固定值)\n this.pausedAt = this.getCurrentTime()\n\n // 2. 记录 AudioContext 时间戳(关键!用于恢复计算)\n this.pausedAudioContextTime = this.audioContext.currentTime\n\n // 3. 设置暂停标志\n this.isPaused = true\n\n // 4. 挂起 AudioContext 以暂停所有活动的音频源\n if (this.audioContext.state === 'running') {\n this.audioContext.suspend().catch((err) => {\n logger.errorWithError('Failed to suspend AudioContext:', err)\n // 如果挂起失败,恢复状态\n this.isPaused = false\n })\n }\n\n this.log('Playback paused', {\n pausedAt: this.pausedAt,\n pausedAudioContextTime: this.pausedAudioContextTime,\n audioContextState: this.audioContext.state,\n })\n }\n\n /**\n * Resume playback\n */\n async resume(): Promise<void> {\n if (!this.isPaused || !this.audioContext || !this.isPlaying) {\n return\n }\n\n // 1. 首先恢复 AudioContext(使 currentTime 继续)\n if (this.audioContext.state === 'suspended') {\n try {\n await this.audioContext.resume()\n }\n catch (err) {\n logger.errorWithError('Failed to resume AudioContext:', err)\n throw err\n }\n }\n\n // 2. 调整 sessionStartTime,使 getCurrentTime() 从 pausedAt 继续\n // 数学推导:\n // 恢复后,我们希望:getCurrentTime() = pausedAt + (currentAudioTime - pausedAudioContextTime)\n // 当前公式:getCurrentTime() = currentAudioTime - sessionStartTime - pausedTimeOffset\n //\n // 令两者相等:\n // pausedAt + (currentAudioTime - pausedAudioContextTime) = currentAudioTime - sessionStartTime - pausedTimeOffset\n // => sessionStartTime = pausedAudioContextTime - pausedAt - pausedTimeOffset\n const currentAudioTime = this.audioContext.currentTime\n this.sessionStartTime = this.pausedAudioContextTime - this.pausedAt - this.pausedTimeOffset\n\n // 3. 清除暂停标志\n this.isPaused = false\n\n // 4. 继续调度未调度的音频块(如果在暂停期间有新数据到达)\n if (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleAllChunks()\n }\n\n this.log('Playback resumed', {\n pausedAt: this.pausedAt,\n pausedAudioContextTime: this.pausedAudioContextTime,\n currentAudioContextTime: currentAudioTime,\n adjustedSessionStartTime: this.sessionStartTime,\n audioContextState: this.audioContext.state,\n })\n }\n\n /**\n * Stop playback\n */\n stop(): void {\n if (!this.audioContext) {\n return\n }\n\n // 如果暂停,先恢复 AudioContext(以便正确停止源)\n if (this.isPaused && this.audioContext.state === 'suspended') {\n this.audioContext.resume().catch(() => {\n // 忽略恢复错误,因为我们要停止播放\n })\n this.isPaused = false\n }\n\n this.isPlaying = false\n this.isPaused = false\n this.sessionStartTime = 0 // Reset session start time\n this.scheduledTime = 0 // Reset scheduled time for next session\n\n // Hard stop all scheduled sources immediately\n for (const source of this.activeSources) {\n source.onended = null\n try {\n source.stop(0)\n }\n catch {}\n try {\n source.disconnect()\n }\n catch {}\n }\n this.activeSources.clear()\n\n // 清理音频块和调度状态,确保下次播放时状态干净\n this.audioChunks = []\n this.scheduledChunks = 0\n\n this.log('[StreamingAudioPlayer] Playback stopped, state reset')\n\n // Note: Individual source nodes will stop automatically\n // We just reset our state\n }\n\n /**\n * Enable or disable auto-start (for delayed start scenarios)\n */\n setAutoStart(enabled: boolean): void {\n this.autoStartEnabled = enabled\n this.log(`Auto-start ${enabled ? 'enabled' : 'disabled'}`)\n }\n\n /**\n * Start playback manually (for delayed start scenarios)\n * This allows starting playback after transition animation completes\n */\n play(): void {\n if (this.isPlaying) {\n return\n }\n // Enable auto-start when manually starting playback\n this.autoStartEnabled = true\n this.startPlayback()\n }\n\n /**\n * Mark playback as ended\n */\n markEnded(): void {\n this.log('Playback ended')\n this.isPlaying = false\n this.onEndedCallback?.()\n }\n\n /**\n * Set ended callback\n */\n onEnded(callback: () => void): void {\n this.onEndedCallback = callback\n }\n\n /**\n * Check if playing\n */\n isPlayingNow(): boolean {\n return this.isPlaying && !this.isPaused\n }\n\n /**\n * Get total duration of buffered audio\n */\n getBufferedDuration(): number {\n if (!this.audioContext) {\n return 0\n }\n\n let totalSamples = 0\n for (const chunk of this.audioChunks) {\n totalSamples += chunk.data.length / 2 / this.channelCount // 16-bit = 2 bytes per sample\n }\n\n return totalSamples / this.sampleRate\n }\n\n /**\n * Get remaining duration (buffered - played) in seconds\n */\n getRemainingDuration(): number {\n const total = this.getBufferedDuration()\n const played = this.getCurrentTime()\n return Math.max(0, total - played)\n }\n\n\n /**\n * Dispose and cleanup\n */\n dispose(): void {\n this.stop()\n\n // Close AudioContext\n if (this.audioContext) {\n this.audioContext.close()\n this.audioContext = null\n }\n\n // Clear session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.pausedAudioContextTime = 0\n this.scheduledTime = 0\n this.onEndedCallback = undefined\n\n this.log('StreamingAudioPlayer disposed')\n }\n\n /**\n * Flush buffered audio\n * - hard: stops all playing sources and clears all chunks\n * - soft (default): clears UNSCHEDULED chunks only\n */\n flush(options?: { hard?: boolean }): void {\n const hard = options?.hard === true\n if (hard) {\n this.stop()\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.log('Flushed (hard)')\n return\n }\n\n // Soft flush: drop unscheduled region\n if (this.scheduledChunks < this.audioChunks.length) {\n this.audioChunks.splice(this.scheduledChunks)\n }\n this.log('Flushed (soft)', { remainingScheduled: this.scheduledChunks })\n }\n\n /**\n * Debug logging\n */\n private log(message: string, data?: unknown): void {\n if (this.debug) {\n logger.log(`[StreamingAudioPlayer] ${message}`, data || '')\n }\n 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let startPlayback() set them\n this.log('Starting new session', {\n chunks: audioChunks.length,\n })\n\n // Add audio chunks with their metadata\n for (const chunk of audioChunks) {\n this.addChunk(chunk.data, chunk.isLast)\n }\n }\n\n /**\n * Start playback\n */\n private startPlayback(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot start playback: AudioContext not initialized')\n return\n }\n if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot start playback: Already playing')\n return\n }\n\n this.isPlaying = true\n this.sessionStartTime = this.audioContext.currentTime\n this.scheduledTime = this.sessionStartTime\n\n this.log('[StreamingAudioPlayer] Starting playback', {\n sessionStartTime: this.sessionStartTime,\n bufferedChunks: this.audioChunks.length,\n scheduledChunks: this.scheduledChunks,\n activeSources: this.activeSources.size,\n })\n\n // Schedule all available chunks\n this.scheduleAllChunks()\n }\n\n /**\n * Schedule all pending chunks\n */\n private scheduleAllChunks(): void {\n while (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleNextChunk()\n }\n }\n\n /**\n * Schedule next audio chunk\n */\n private scheduleNextChunk(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: AudioContext not initialized')\n return\n }\n if (!this.isPlaying || this.isPaused) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: Not playing or paused')\n return\n }\n\n const chunkIndex = this.scheduledChunks\n if (chunkIndex >= this.audioChunks.length) {\n this.log(`[StreamingAudioPlayer] No more chunks to schedule (chunkIndex: ${chunkIndex}, totalChunks: ${this.audioChunks.length})`)\n return\n }\n\n const chunk = this.audioChunks[chunkIndex]\n\n // 当音频块为空且不是最后一个块时,跳过调度\n if (chunk.data.length === 0 && !chunk.isLast) {\n this.scheduledChunks++\n return\n }\n\n const pcmData = chunk.data\n const isLast = chunk.isLast\n const audioBuffer = this.pcmToAudioBuffer(pcmData)\n\n if (!audioBuffer) {\n const errorMessage = 'Failed to create AudioBuffer from PCM data'\n logger.error(errorMessage)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'audio_buffer_creation_failed',\n })\n return\n }\n\n try {\n // Create and configure source node\n const source = this.audioContext.createBufferSource()\n source.buffer = audioBuffer\n source.connect(this.audioContext.destination)\n\n // Schedule playback\n source.start(this.scheduledTime)\n\n // Track active source for hard-cancel\n this.activeSources.add(source)\n source.onended = () => {\n // Remove from active list when it ends\n this.activeSources.delete(source)\n\n // Check if this was the last chunk and all sources have ended\n if (isLast && this.activeSources.size === 0) {\n this.log('Last audio chunk ended, marking playback as ended')\n this.markEnded()\n }\n }\n\n // Update scheduled time for next chunk\n this.scheduledTime += audioBuffer.duration\n\n this.scheduledChunks++\n\n this.log(`[StreamingAudioPlayer] Scheduled chunk ${chunkIndex + 1}/${this.audioChunks.length}`, {\n startTime: this.scheduledTime - audioBuffer.duration,\n duration: audioBuffer.duration,\n nextScheduleTime: this.scheduledTime,\n isLast,\n activeSources: this.activeSources.size,\n })\n }\n catch (err) {\n logger.errorWithError('Failed to schedule audio chunk:', err)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'schedule_chunk_failed',\n reason: err instanceof Error ? err.message : String(err),\n })\n }\n }\n\n /**\n * Convert PCM data to AudioBuffer\n * Input: 16-bit PCM (int16), Output: AudioBuffer (float32 [-1, 1])\n */\n private pcmToAudioBuffer(pcmData: Uint8Array): AudioBuffer | null {\n if (!this.audioContext) {\n return null\n }\n\n // Handle empty PCM data (e.g., when isLast is true)\n if (pcmData.length === 0) {\n // For empty chunks (typically the last chunk), create minimal silence\n // Use a very short duration to avoid playback stuttering\n const silenceDuration = 0.01 // 1ms - minimal silence to maintain timing\n const numSamples = Math.floor(this.sampleRate * silenceDuration)\n\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Fill with silence (all zeros)\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n channelData.fill(0) // Fill with silence\n }\n\n return audioBuffer\n }\n\n // Create aligned copy to avoid byte offset issues\n // Int16Array requires byteOffset to be a multiple of 2\n const alignedData = new Uint8Array(pcmData)\n const int16Array = new Int16Array(alignedData.buffer, 0, alignedData.length / 2)\n\n // Calculate number of samples\n const numSamples = int16Array.length / this.channelCount\n\n // Create AudioBuffer\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Convert int16 to float32 [-1, 1]\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n\n for (let i = 0; i < numSamples; i++) {\n const sampleIndex = i * this.channelCount + channel\n // Normalize int16 (-32768 to 32767) to float32 (-1 to 1)\n channelData[i] = int16Array[sampleIndex] / 32768.0\n }\n }\n\n return audioBuffer\n }\n\n /**\n * Get current playback time (seconds)\n */\n getCurrentTime(): number {\n if (!this.audioContext || !this.isPlaying) {\n return 0\n }\n\n if (this.isPaused) {\n return this.pausedAt\n }\n\n // Calculate elapsed time using session start time and paused offset\n const currentAudioTime = this.audioContext.currentTime\n const elapsed = currentAudioTime - this.sessionStartTime - this.pausedTimeOffset\n\n return Math.max(0, elapsed)\n }\n\n /**\n * Pause playback\n */\n pause(): void {\n if (!this.isPlaying || this.isPaused || !this.audioContext) {\n return\n }\n\n // 1. 记录逻辑时间(用于 getCurrentTime 返回固定值)\n this.pausedAt = this.getCurrentTime()\n\n // 2. 记录 AudioContext 时间戳(关键!用于恢复计算)\n this.pausedAudioContextTime = this.audioContext.currentTime\n\n // 3. 设置暂停标志\n this.isPaused = true\n\n // 4. 挂起 AudioContext 以暂停所有活动的音频源\n if (this.audioContext.state === 'running') {\n this.audioContext.suspend().catch((err) => {\n logger.errorWithError('Failed to suspend AudioContext:', err)\n // 如果挂起失败,恢复状态\n this.isPaused = false\n })\n }\n\n this.log('Playback paused', {\n pausedAt: this.pausedAt,\n pausedAudioContextTime: this.pausedAudioContextTime,\n audioContextState: this.audioContext.state,\n })\n }\n\n /**\n * Resume playback\n */\n async resume(): Promise<void> {\n if (!this.isPaused || !this.audioContext || !this.isPlaying) {\n return\n }\n\n // 1. 首先恢复 AudioContext(使 currentTime 继续)\n if (this.audioContext.state === 'suspended') {\n try {\n await this.audioContext.resume()\n }\n catch (err) {\n logger.errorWithError('Failed to resume AudioContext:', err)\n throw err\n }\n }\n\n // 2. 调整 sessionStartTime,使 getCurrentTime() 从 pausedAt 继续\n // 数学推导:\n // 恢复后,我们希望:getCurrentTime() = pausedAt + (currentAudioTime - pausedAudioContextTime)\n // 当前公式:getCurrentTime() = currentAudioTime - sessionStartTime - pausedTimeOffset\n //\n // 令两者相等:\n // pausedAt + (currentAudioTime - pausedAudioContextTime) = currentAudioTime - sessionStartTime - pausedTimeOffset\n // => sessionStartTime = pausedAudioContextTime - pausedAt - pausedTimeOffset\n const currentAudioTime = this.audioContext.currentTime\n this.sessionStartTime = this.pausedAudioContextTime - this.pausedAt - this.pausedTimeOffset\n\n // 3. 清除暂停标志\n this.isPaused = false\n\n // 4. 继续调度未调度的音频块(如果在暂停期间有新数据到达)\n if (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleAllChunks()\n }\n\n this.log('Playback resumed', {\n pausedAt: this.pausedAt,\n pausedAudioContextTime: this.pausedAudioContextTime,\n currentAudioContextTime: currentAudioTime,\n adjustedSessionStartTime: this.sessionStartTime,\n audioContextState: this.audioContext.state,\n })\n }\n\n /**\n * Stop playback\n */\n stop(): void {\n if (!this.audioContext) {\n return\n }\n\n // 如果暂停,先恢复 AudioContext(以便正确停止源)\n if (this.isPaused && this.audioContext.state === 'suspended') {\n this.audioContext.resume().catch(() => {\n // 忽略恢复错误,因为我们要停止播放\n })\n this.isPaused = false\n }\n\n this.isPlaying = false\n this.isPaused = false\n this.sessionStartTime = 0 // Reset session start time\n this.scheduledTime = 0 // Reset scheduled time for next session\n\n // Hard stop all scheduled sources immediately\n for (const source of this.activeSources) {\n source.onended = null\n try {\n source.stop(0)\n }\n catch {}\n try {\n source.disconnect()\n }\n catch {}\n }\n this.activeSources.clear()\n\n // 清理音频块和调度状态,确保下次播放时状态干净\n this.audioChunks = []\n this.scheduledChunks = 0\n\n this.log('[StreamingAudioPlayer] Playback stopped, state reset')\n\n // Note: Individual source nodes will stop automatically\n // We just reset our state\n }\n\n /**\n * Enable or disable auto-start (for delayed start scenarios)\n */\n setAutoStart(enabled: boolean): void {\n this.autoStartEnabled = enabled\n this.log(`Auto-start ${enabled ? 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@@ -29,13 +29,14 @@ export declare class AnimationWebSocketClient extends EventEmitter {
29
29
  disconnect(): void;
30
30
  /**
31
31
  * 发送音频数据
32
+ * @param conversationId - 会话ID(在 protobuf 协议中映射为 reqId 字段)
32
33
  */
33
- sendAudioData(reqId: string, audioData: ArrayBuffer, end: boolean): boolean;
34
+ sendAudioData(conversationId: string, audioData: ArrayBuffer, end: boolean): boolean;
34
35
  /**
35
- * 生成请求ID
36
- * 使用统一的 ReqID 生成规则:YYYYMMDDHHmmss_nanoid
36
+ * 生成会话ID
37
+ * 使用统一的会话ID生成规则:YYYYMMDDHHmmss_nanoid
37
38
  */
38
- generateReqId(): string;
39
+ generateConversationId(): string;
39
40
  /**
40
41
  * 获取连接状态
41
42
  */
@@ -1 +1 @@
1
- {"version":3,"file":"AnimationWebSocketClient.d.ts","sourceRoot":"","sources":["../../animation/AnimationWebSocketClient.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAWH,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AAEnD,MAAM,WAAW,+BAA+B;IAC9C,KAAK,EAAE,MAAM,CAAA;IACb,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;AAED,qBAAa,wBAAyB,SAAQ,YAAY;IACxD,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,iBAAiB,CAAQ;IACjC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,QAAQ,CAAC,CAAQ;IACzB,OAAO,CAAC,KAAK,CAAC,CAAQ;IAEtB,OAAO,CAAC,EAAE,CAAyB;IACnC,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,iBAAiB,CAAY;IACrC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,sBAAsB,CAAiB;IAC/C,OAAO,CAAC,cAAc,CAAsB;gBAEhC,OAAO,EAAE,+BAA+B;IASpD;;OAEG;IACG,OAAO,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAuCjD;;OAEG;IACH,UAAU,IAAI,IAAI;IAmBlB;;OAEG;IACH,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,GAAG,EAAE,OAAO,GAAG,OAAO;IAqC3E;;;OAGG;IACH,aAAa,IAAI,MAAM;IAIvB;;OAEG;IACH,WAAW,IAAI,OAAO;IAItB;;OAEG;IACH,qBAAqB,IAAI,MAAM;IAM/B,OAAO,CAAC,iBAAiB;IAezB,OAAO,CAAC,gBAAgB;IAoExB,OAAO,CAAC,aAAa;IA2CrB,OAAO,CAAC,iBAAiB;CAmB1B"}
1
+ {"version":3,"file":"AnimationWebSocketClient.d.ts","sourceRoot":"","sources":["../../animation/AnimationWebSocketClient.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAWH,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AAEnD,MAAM,WAAW,+BAA+B;IAC9C,KAAK,EAAE,MAAM,CAAA;IACb,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAC1B,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;AAED,qBAAa,wBAAyB,SAAQ,YAAY;IACxD,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,iBAAiB,CAAQ;IACjC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,QAAQ,CAAC,CAAQ;IACzB,OAAO,CAAC,KAAK,CAAC,CAAQ;IAEtB,OAAO,CAAC,EAAE,CAAyB;IACnC,OAAO,CAAC,kBAAkB,CAAa;IACvC,OAAO,CAAC,iBAAiB,CAAY;IACrC,OAAO,CAAC,YAAY,CAAiB;IACrC,OAAO,CAAC,sBAAsB,CAAiB;IAC/C,OAAO,CAAC,cAAc,CAAsB;gBAEhC,OAAO,EAAE,+BAA+B;IASpD;;OAEG;IACG,OAAO,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAuCjD;;OAEG;IACH,UAAU,IAAI,IAAI;IAmBlB;;;OAGG;IACH,aAAa,CAAC,cAAc,EAAE,MAAM,EAAE,SAAS,EAAE,WAAW,EAAE,GAAG,EAAE,OAAO,GAAG,OAAO;IAqCpF;;;OAGG;IACH,sBAAsB,IAAI,MAAM;IAIhC;;OAEG;IACH,WAAW,IAAI,OAAO;IAItB;;OAEG;IACH,qBAAqB,IAAI,MAAM;IAM/B,OAAO,CAAC,iBAAiB;IAezB,OAAO,CAAC,gBAAgB;IAoExB,OAAO,CAAC,aAAa;IA2CrB,OAAO,CAAC,iBAAiB;CAmB1B"}
@@ -15,7 +15,7 @@ export declare class AvatarController {
15
15
  protected isPlaying: boolean;
16
16
  protected isConnected: boolean;
17
17
  protected currentState: AvatarState;
18
- private currentReqId;
18
+ private currentConversationId;
19
19
  private reqEnd;
20
20
  onConnectionState: ((state: ConnectionState) => void) | null;
21
21
  onAvatarState: ((state: AvatarState) => void) | null;
@@ -35,11 +35,11 @@ export declare class AvatarController {
35
35
  playbackMode?: AvatarPlaybackMode;
36
36
  });
37
37
  /**
38
- * Get current request ID
39
- * Returns the current reqId for the active audio session
40
- * @returns Current reqId, or null if no active session
38
+ * Get current conversation ID
39
+ * Returns the current conversation ID for the active audio session
40
+ * @returns Current conversation ID, or null if no active session
41
41
  */
42
- getCurrentReqId(): string | null;
42
+ getCurrentConversationId(): string | null;
43
43
  /**
44
44
  * Start service (network mode only)
45
45
  */
@@ -47,7 +47,7 @@ export declare class AvatarController {
47
47
  /**
48
48
  * Send audio to server (network mode only)
49
49
  * Also cache to data layer for playback
50
- * @returns reqId - Request ID for this audio session
50
+ * @returns conversationId - Conversation ID for this audio session
51
51
  */
52
52
  send(audioData: ArrayBuffer, end?: boolean): string | null;
53
53
  /**
@@ -56,10 +56,10 @@ export declare class AvatarController {
56
56
  close(): void;
57
57
  /**
58
58
  * Playback existing audio and animation data (external data mode)
59
- * Starts a new conversation by generating a new reqId and interrupting any existing conversation
59
+ * Starts a new conversation by generating a new conversation ID and interrupting any existing conversation
60
60
  * @param initialAudioChunks - Existing audio chunks to playback
61
61
  * @param initialKeyframes - Existing animation keyframes to playback
62
- * @returns reqId - New request ID for this conversation session
62
+ * @returns conversationId - New conversation ID for this conversation session
63
63
  */
64
64
  playback(initialAudioChunks?: Array<{
65
65
  data: Uint8Array;
@@ -68,17 +68,17 @@ export declare class AvatarController {
68
68
  /**
69
69
  * Send audio data (external data mode)
70
70
  * Stream additional audio data after playback()
71
- * @returns reqId - Request ID for this audio session
71
+ * @returns conversationId - Conversation ID for this audio session
72
72
  */
73
73
  yieldAudioData(data: Uint8Array, isLast?: boolean): string | null;
74
74
  /**
75
75
  * Send animation keyframes (external data mode or network mode)
76
76
  * Stream additional animation data after playback()
77
77
  * @param keyframes - Animation keyframes to send
78
- * @param reqId - Request ID (required). If reqId doesn't match current reqId, keyframes will be discarded.
79
- * Use getCurrentReqId() to get the current reqId.
78
+ * @param conversationId - Conversation ID (required). If conversationId doesn't match current conversationId, keyframes will be discarded.
79
+ * Use getCurrentConversationId() to get the current conversationId.
80
80
  */
81
- yieldFramesData(keyframes: Flame[], reqId: string): void;
81
+ yieldFramesData(keyframes: Flame[], conversationId: string): void;
82
82
  /**
83
83
  * Pause playback (can be resumed later)
84
84
  * Pause audio playback and stop render loop, but preserve all state (keyframes, audio buffers, etc.)
@@ -99,25 +99,25 @@ export declare class AvatarController {
99
99
  */
100
100
  clear(): void;
101
101
  /**
102
- * Generate new reqId and log conversation started event
102
+ * Generate new conversation ID and log conversation started event
103
103
  * @private
104
104
  */
105
- private generateAndLogNewReqId;
105
+ private generateAndLogNewConversationId;
106
106
  /**
107
107
  * Clear playback data (keyframes, audio chunks, and playback state)
108
108
  * @private
109
109
  */
110
110
  private clearPlaybackData;
111
111
  /**
112
- * Reset reqId state (for both network and external modes)
112
+ * Reset conversation ID state (for both network and external modes)
113
113
  * @private
114
114
  */
115
- private resetReqIdState;
115
+ private resetConversationIdState;
116
116
  /**
117
- * Get effective reqId (handles both network and external modes)
117
+ * Get effective conversation ID (handles both network and external modes)
118
118
  * @private
119
119
  */
120
- private getEffectiveReqId;
120
+ private getEffectiveConversationId;
121
121
  /**
122
122
  * Start streaming playback (internal implementation)
123
123
  */
@@ -1 +1 @@
1
- {"version":3,"file":"AvatarController.d.ts","sourceRoot":"","sources":["../../core/AvatarController.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,6CAA6C,CAAA;AACxE,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAItC,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAA;AAC1D,OAAO,EAAE,WAAW,EAAE,eAAe,EAAiB,kBAAkB,EAAE,MAAM,UAAU,CAAA;AAM1F,qBAAa,gBAAgB;IAE3B,OAAO,CAAC,YAAY,CAAC,CAAc;IACnC,SAAgB,YAAY,EAAE,kBAAkB,CAAA;IAChD,SAAS,CAAC,MAAM,EAAE,MAAM,CAAA;IAGxB,SAAS,CAAC,eAAe,EAAE,eAAe,GAAG,IAAI,CAAO;IACxD,SAAS,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAK;IACxC,SAAS,CAAC,kBAAkB,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,OAAO,CAAA;KAAE,CAAC,CAAK;IAC/E,SAAS,CAAC,SAAS,UAAQ;IAG3B,SAAS,CAAC,WAAW,UAAQ;IAC7B,SAAS,CAAC,YAAY,EAAE,WAAW,CAAmB;IAGtD,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,MAAM,CAAiB;IAGxB,iBAAiB,EAAE,CAAC,CAAC,KAAK,EAAE,eAAe,KAAK,IAAI,CAAC,GAAG,IAAI,CAAO;IACnE,aAAa,EAAE,CAAC,CAAC,KAAK,EAAE,WAAW,KAAK,IAAI,CAAC,GAAG,IAAI,CAAO;IAC3D,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC,GAAG,IAAI,CAAO;IACtD,OAAO,CAAC,cAAc,CAA+C;IAGrE,OAAO,CAAC,cAAc,CAAC,CAAuD;IAC9E,OAAO,CAAC,0BAA0B,CAAC,CAAY;IAC/C,OAAO,CAAC,eAAe,CAAsB;IAG7C,OAAO,CAAC,cAAc,CAAsB;IAC5C,OAAO,CAAC,sBAAsB,CAAa;IAC3C,OAAO,CAAC,eAAe,CAAI;IAC3B,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAO;IACrC,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAAO;IACnD,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAAM;IAG/C,OAAO,CAAC,eAAe,CAAQ;gBAEnB,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE;QAAE,YAAY,CAAC,EAAE,kBAAkB,CAAA;KAAE;IA4D3E;;;;OAIG;IACH,eAAe,IAAI,MAAM,GAAG,IAAI;IAMhC;;OAEG;IACG,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC;IA8B5B;;;;OAIG;IACH,IAAI,CAAC,SAAS,EAAE,WAAW,EAAE,GAAG,GAAE,OAAe,GAAG,MAAM,GAAG,IAAI;IAoCjE;;OAEG;IACH,KAAK,IAAI,IAAI;IAwBb;;;;;;OAMG;IACG,QAAQ,CACZ,kBAAkB,CAAC,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,OAAO,CAAA;KAAE,CAAC,EACjE,gBAAgB,CAAC,EAAE,KAAK,EAAE,GACzB,OAAO,CAAC,MAAM,CAAC;IA4DlB;;;;OAIG;IACH,cAAc,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,GAAE,OAAe,GAAG,MAAM,GAAG,IAAI;IAsDxE;;;;;;OAMG;IACH,eAAe,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IA6ExD;;;OAGG;IACH,KAAK,IAAI,IAAI;IA2Bb;;;;OAIG;IACG,MAAM,IAAI,OAAO,CAAC,IAAI,CAAC;IA2B7B;;OAEG;IACH,SAAS,IAAI,IAAI;IAqBjB;;OAEG;IACH,KAAK,IAAI,IAAI;IAqCb;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IAU9B;;;OAGG;IACH,OAAO,CAAC,iBAAiB;IAQzB;;;OAGG;IACH,OAAO,CAAC,eAAe;IAYvB;;;OAGG;IACH,OAAO,CAAC,iBAAiB;IA0EzB;;OAEG;YACW,8BAA8B;IA4F5C;;OAEG;IACH,OAAO,CAAC,iBAAiB;IA2GzB;;OAEG;IACH,OAAO,CAAC,gBAAgB;IASxB;;;;;OAKG;IACH,OAAO,CAAC,mBAAmB;IAiB3B;;;OAGG;YACW,sBAAsB;IA6EpC;;;;OAIG;IACH,OAAO,CAAC,wBAAwB;IAwBhC;;OAEG;IACH,SAAS,CAAC,YAAY,IAAI,IAAI;IAa9B;;OAEG;IACH,SAAS,CAAC,cAAc,IAAI,IAAI;IAOhC;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAyB7B;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAO7B;;OAEG;IACH,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI;CAMhD"}
1
+ {"version":3,"file":"AvatarController.d.ts","sourceRoot":"","sources":["../../core/AvatarController.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,6CAA6C,CAAA;AACxE,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAItC,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAA;AAC1D,OAAO,EAAE,WAAW,EAAE,eAAe,EAAiB,kBAAkB,EAAE,MAAM,UAAU,CAAA;AAM1F,qBAAa,gBAAgB;IAE3B,OAAO,CAAC,YAAY,CAAC,CAAc;IACnC,SAAgB,YAAY,EAAE,kBAAkB,CAAA;IAChD,SAAS,CAAC,MAAM,EAAE,MAAM,CAAA;IAGxB,SAAS,CAAC,eAAe,EAAE,eAAe,GAAG,IAAI,CAAO;IACxD,SAAS,CAAC,gBAAgB,EAAE,KAAK,EAAE,CAAK;IACxC,SAAS,CAAC,kBAAkB,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,OAAO,CAAA;KAAE,CAAC,CAAK;IAC/E,SAAS,CAAC,SAAS,UAAQ;IAG3B,SAAS,CAAC,WAAW,UAAQ;IAC7B,SAAS,CAAC,YAAY,EAAE,WAAW,CAAmB;IAGtD,OAAO,CAAC,qBAAqB,CAAsB;IACnD,OAAO,CAAC,MAAM,CAAiB;IAGxB,iBAAiB,EAAE,CAAC,CAAC,KAAK,EAAE,eAAe,KAAK,IAAI,CAAC,GAAG,IAAI,CAAO;IACnE,aAAa,EAAE,CAAC,CAAC,KAAK,EAAE,WAAW,KAAK,IAAI,CAAC,GAAG,IAAI,CAAO;IAC3D,OAAO,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC,GAAG,IAAI,CAAO;IACtD,OAAO,CAAC,cAAc,CAA+C;IAGrE,OAAO,CAAC,cAAc,CAAC,CAAuD;IAC9E,OAAO,CAAC,0BAA0B,CAAC,CAAY;IAC/C,OAAO,CAAC,eAAe,CAAsB;IAG7C,OAAO,CAAC,cAAc,CAAsB;IAC5C,OAAO,CAAC,sBAAsB,CAAa;IAC3C,OAAO,CAAC,eAAe,CAAI;IAC3B,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAO;IACrC,OAAO,CAAC,QAAQ,CAAC,2BAA2B,CAAO;IACnD,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAAM;IAG/C,OAAO,CAAC,eAAe,CAAQ;gBAEnB,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE;QAAE,YAAY,CAAC,EAAE,kBAAkB,CAAA;KAAE;IA4D3E;;;;OAIG;IACH,wBAAwB,IAAI,MAAM,GAAG,IAAI;IAMzC;;OAEG;IACG,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC;IA8B5B;;;;OAIG;IACH,IAAI,CAAC,SAAS,EAAE,WAAW,EAAE,GAAG,GAAE,OAAe,GAAG,MAAM,GAAG,IAAI;IAoCjE;;OAEG;IACH,KAAK,IAAI,IAAI;IAwBb;;;;;;OAMG;IACG,QAAQ,CACZ,kBAAkB,CAAC,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,OAAO,CAAA;KAAE,CAAC,EACjE,gBAAgB,CAAC,EAAE,KAAK,EAAE,GACzB,OAAO,CAAC,MAAM,CAAC;IA4DlB;;;;OAIG;IACH,cAAc,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,GAAE,OAAe,GAAG,MAAM,GAAG,IAAI;IAsDxE;;;;;;OAMG;IACH,eAAe,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE,cAAc,EAAE,MAAM,GAAG,IAAI;IA6EjE;;;OAGG;IACH,KAAK,IAAI,IAAI;IA2Bb;;;;OAIG;IACG,MAAM,IAAI,OAAO,CAAC,IAAI,CAAC;IA2B7B;;OAEG;IACH,SAAS,IAAI,IAAI;IAqBjB;;OAEG;IACH,KAAK,IAAI,IAAI;IAqCb;;;OAGG;IACH,OAAO,CAAC,+BAA+B;IAUvC;;;OAGG;IACH,OAAO,CAAC,iBAAiB;IAQzB;;;OAGG;IACH,OAAO,CAAC,wBAAwB;IAYhC;;;OAGG;IACH,OAAO,CAAC,0BAA0B;IA0ElC;;OAEG;YACW,8BAA8B;IA4F5C;;OAEG;IACH,OAAO,CAAC,iBAAiB;IA2GzB;;OAEG;IACH,OAAO,CAAC,gBAAgB;IASxB;;;;;OAKG;IACH,OAAO,CAAC,mBAAmB;IAiB3B;;;OAGG;YACW,sBAAsB;IA6EpC;;;;OAIG;IACH,OAAO,CAAC,wBAAwB;IAwBhC;;OAEG;IACH,SAAS,CAAC,YAAY,IAAI,IAAI;IAa9B;;OAEG;IACH,SAAS,CAAC,cAAc,IAAI,IAAI;IAOhC;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAyB7B;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAO7B;;OAEG;IACH,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,GAAG,GAAG,IAAI;CAMhD"}
@@ -29,8 +29,6 @@ interface CharacterDataResult {
29
29
  shape: ArrayBuffer;
30
30
  pointCloud: ArrayBuffer;
31
31
  idleAnimation?: ArrayBuffer;
32
- monoAnimation?: ArrayBuffer;
33
- monoAudioUrl?: string;
34
32
  }
35
33
  export interface PreloadResult {
36
34
  templateResources: TemplateResources;
@@ -54,14 +52,12 @@ export declare class AvatarDownloader {
54
52
  * Load character data from CharacterMeta (iOS compatible)
55
53
  */
56
54
  loadCharacterData(characterMeta: CharacterMeta, options?: {
57
- loadMonologue?: boolean;
58
55
  progressCallback?: ProgressCallback | null;
59
56
  }): Promise<CharacterDataResult>;
60
57
  /**
61
58
  * Preload all resources (template + character data + camera info + settings)
62
59
  */
63
60
  preloadResources(characterMeta: CharacterMeta, options?: {
64
- loadMonologue?: boolean;
65
61
  progressCallback?: ProgressCallback | null;
66
62
  }): Promise<PreloadResult>;
67
63
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"AvatarDownloader.d.ts","sourceRoot":"","sources":["../../core/AvatarDownloader.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,qBAAqB,EAAE,MAAM,oBAAoB,CAAA;AAC9E,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAA;AAOpE,UAAU,YAAY;IACpB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;CACjB;AAED,KAAK,gBAAgB,GAAG,CAAC,IAAI,EAAE,YAAY,KAAK,IAAI,CAAA;AAEpD,UAAU,iBAAiB;IACzB,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;CAC3B;AAED,UAAU,cAAc;IACtB,UAAU,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IAChC,aAAa,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IACnC,OAAO,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IAC7B,QAAQ,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;CAC/B;AAED,UAAU,mBAAmB;IAC3B,KAAK,EAAE,WAAW,CAAA;IAClB,UAAU,EAAE,WAAW,CAAA;IACvB,aAAa,CAAC,EAAE,WAAW,CAAA;IAC3B,aAAa,CAAC,EAAE,WAAW,CAAA;IAC3B,YAAY,CAAC,EAAE,MAAM,CAAA;CACtB;AAED,MAAM,WAAW,aAAa;IAC5B,iBAAiB,EAAE,iBAAiB,CAAA;IACpC,aAAa,EAAE,mBAAmB,CAAA;IAClC,qBAAqB,CAAC,EAAE,qBAAqB,CAAA;IAC7C,iBAAiB,CAAC,EAAE,iBAAiB,CAAA;CACtC;AAuED,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,cAAc,CAAQ;gBAElB,cAAc,SAAM;IAIhC;;;OAGG;IACG,qBAAqB,CACzB,cAAc,CAAC,EAAE,cAAc,EAC/B,gBAAgB,GAAE,gBAAgB,GAAG,IAAW,GAC/C,OAAO,CAAC,iBAAiB,CAAC;IAyI7B;;OAEG;IACG,kBAAkB,CAAC,aAAa,EAAE,aAAa,GAAG,OAAO,CAAC,qBAAqB,GAAG,SAAS,CAAC;IAwClG;;OAEG;IACG,iBAAiB,CACrB,aAAa,EAAE,aAAa,EAC5B,OAAO,CAAC,EAAE;QAAE,aAAa,CAAC,EAAE,OAAO,CAAC;QAAC,gBAAgB,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAA;KAAE,GAChF,OAAO,CAAC,mBAAmB,CAAC;IA8G/B;;OAEG;IACG,gBAAgB,CACpB,aAAa,EAAE,aAAa,EAC5B,OAAO,CAAC,EAAE;QACR,aAAa,CAAC,EAAE,OAAO,CAAA;QACvB,gBAAgB,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAA;KAC3C,GACA,OAAO,CAAC,aAAa,CAAC;IAkCzB;;OAEG;IACH,KAAK;IAML;;;OAGG;IACH,OAAO,CAAC,eAAe;IAgDvB;;;;;OAKG;IACG,gBAAgB,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC;CA0BpE"}
1
+ {"version":3,"file":"AvatarDownloader.d.ts","sourceRoot":"","sources":["../../core/AvatarDownloader.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,qBAAqB,EAAE,MAAM,oBAAoB,CAAA;AAC9E,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAA;AAOpE,UAAU,YAAY;IACpB,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;IAChB,MAAM,EAAE,MAAM,CAAA;IACd,KAAK,EAAE,MAAM,CAAA;IACb,QAAQ,EAAE,MAAM,CAAA;CACjB;AAED,KAAK,gBAAgB,GAAG,CAAC,IAAI,EAAE,YAAY,KAAK,IAAI,CAAA;AAEpD,UAAU,iBAAiB;IACzB,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;CAC3B;AAED,UAAU,cAAc;IACtB,UAAU,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IAChC,aAAa,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IACnC,OAAO,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;IAC7B,QAAQ,CAAC,EAAE;QAAE,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAA;CAC/B;AAED,UAAU,mBAAmB;IAC3B,KAAK,EAAE,WAAW,CAAA;IAClB,UAAU,EAAE,WAAW,CAAA;IACvB,aAAa,CAAC,EAAE,WAAW,CAAA;CAC5B;AAED,MAAM,WAAW,aAAa;IAC5B,iBAAiB,EAAE,iBAAiB,CAAA;IACpC,aAAa,EAAE,mBAAmB,CAAA;IAClC,qBAAqB,CAAC,EAAE,qBAAqB,CAAA;IAC7C,iBAAiB,CAAC,EAAE,iBAAiB,CAAA;CACtC;AAuED,qBAAa,gBAAgB;IAC3B,OAAO,CAAC,cAAc,CAAQ;gBAElB,cAAc,SAAM;IAIhC;;;OAGG;IACG,qBAAqB,CACzB,cAAc,CAAC,EAAE,cAAc,EAC/B,gBAAgB,GAAE,gBAAgB,GAAG,IAAW,GAC/C,OAAO,CAAC,iBAAiB,CAAC;IAyI7B;;OAEG;IACG,kBAAkB,CAAC,aAAa,EAAE,aAAa,GAAG,OAAO,CAAC,qBAAqB,GAAG,SAAS,CAAC;IAwClG;;OAEG;IACG,iBAAiB,CACrB,aAAa,EAAE,aAAa,EAC5B,OAAO,CAAC,EAAE;QAAE,gBAAgB,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAA;KAAE,GACvD,OAAO,CAAC,mBAAmB,CAAC;IA6F/B;;OAEG;IACG,gBAAgB,CACpB,aAAa,EAAE,aAAa,EAC5B,OAAO,CAAC,EAAE;QACR,gBAAgB,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAA;KAC3C,GACA,OAAO,CAAC,aAAa,CAAC;IAiCzB;;OAEG;IACH,KAAK;IAML;;;OAGG;IACH,OAAO,CAAC,eAAe;IAgDvB;;;;;OAKG;IACG,gBAAgB,CAAC,WAAW,EAAE,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC;CA0BpE"}
@@ -14,9 +14,7 @@ export declare class AvatarManager {
14
14
  * @param options 加载选项
15
15
  * @returns Promise<Avatar>
16
16
  */
17
- load(id: string, onProgress?: (progress: LoadProgressInfo) => void, options?: {
18
- enableMonologue?: boolean;
19
- }): Promise<Avatar>;
17
+ load(id: string, onProgress?: (progress: LoadProgressInfo) => void): Promise<Avatar>;
20
18
  /**
21
19
  * 清理资源加载器缓存
22
20
  */
@@ -1 +1 @@
1
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