@spatialwalk/avatarkit 1.0.0-beta.11 → 1.0.0-beta.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -5,6 +5,31 @@ All notable changes to this project will be documented in this file.
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  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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  and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+ ## [1.0.0-beta.13] - 2025-11-17
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+
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+ ### 🔒 API Improvements
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+ - Reduced console noise by setting default log level to Warning
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+ - Logger now only outputs warnings and errors by default
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+ - Set `VITE_DEBUG_LOG=true` to enable all logs
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+ - Simplified logger configuration using `setGlobalLogLevel(LogLevel.Warning)`
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+
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+ ### 🐛 Bug Fixes
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+ - Fixed SDK config loader warning in non-debug mode
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+ - Config loading failures are now silently handled in production
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+ - Warnings only shown when `VITE_DEBUG_LOG=true`
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+
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+ ---
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+
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+ ## [1.0.0-beta.12] - 2025-11-17
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+
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+ ### 🔒 API Improvements
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+ - Marked performance monitoring APIs as internal
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+ - `RenderPerformanceStats` interface and `getPerformanceStats()` method are now marked with `@internal` tag
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+ - These APIs are not exposed in the public TypeScript definitions
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+ - Reverted performance monitoring implementation to simpler version (only `renderTime` and `sortTime`)
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+
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+ ---
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+
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  ## [1.0.0-beta.11] - 2025-11-17
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  ### 📚 Documentation
package/README.md CHANGED
@@ -110,7 +110,7 @@ The SDK uses a three-layer architecture for clear separation of concerns:
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  1. **Rendering Layer (AvatarView)** - Responsible for 3D rendering only
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  2. **Playback Layer (AvatarController)** - Manages audio/animation synchronization and playback
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- 3. **Network Layer (NetworkLayer)** - Handles WebSocket communication (only in network mode)
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+ 3. **Network Layer** - Handles WebSocket communication (only in network mode, internal implementation)
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  ### Core Components
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@@ -118,8 +118,6 @@ The SDK uses a three-layer architecture for clear separation of concerns:
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  - **AvatarManager** - Character resource loading and management
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  - **AvatarView** - 3D rendering view (rendering layer)
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  - **AvatarController** - Audio/animation playback controller (playback layer)
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- - **NetworkLayer** - WebSocket communication (network layer, automatically composed in network mode)
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- - **AvatarCoreAdapter** - WASM module adapter
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  ### Playback Modes
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@@ -146,11 +144,11 @@ User audio input (16kHz mono PCM16)
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  AvatarController.send()
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- NetworkLayer → WebSocket → Backend processing
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+ WebSocket → Backend processing
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  Backend returns animation data (FLAME keyframes)
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- NetworkLayer → AvatarController → AnimationPlayer
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+ AvatarController → AnimationPlayer
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  FLAME parameters → AvatarCore.computeFrameFlatFromParams() → Splat data
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@@ -316,7 +314,7 @@ if (currentAvatarView.playbackMode === AvatarPlaybackMode.network) {
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  ### AvatarController
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- Audio/animation playback controller (playback layer), manages synchronized playback of audio and animation. Automatically composes `NetworkLayer` in network mode.
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+ Audio/animation playback controller (playback layer), manages synchronized playback of audio and animation. Automatically handles WebSocket communication in network mode.
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  **Two Usage Patterns:**
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@@ -472,57 +470,6 @@ The SDK supports two rendering backends:
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  The rendering system automatically selects the best backend, no manual configuration needed.
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- ## 🔍 Debugging and Monitoring
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- ### Logging System
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- The SDK has a built-in complete logging system, supporting different levels of log output:
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- ```typescript
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- import { logger } from '@spatialwalk/avatarkit'
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-
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- // Set log level
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- logger.setLevel('verbose') // 'basic' | 'verbose'
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-
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- // Manual log output
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- logger.log('Info message')
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- logger.warn('Warning message')
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- logger.error('Error message')
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- ```
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-
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- ### Performance Monitoring
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- The SDK provides performance monitoring interfaces to monitor rendering performance:
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- ```typescript
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- // Get rendering performance statistics
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- const stats = avatarView.getPerformanceStats()
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-
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- if (stats) {
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- console.log(`Render time: ${stats.renderTime.toFixed(2)}ms`)
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- console.log(`Sort time: ${stats.sortTime.toFixed(2)}ms`)
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- console.log(`Rendering backend: ${stats.backend}`)
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-
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- // Calculate frame rate
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- const fps = 1000 / stats.renderTime
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- console.log(`Frame rate: ${fps.toFixed(2)} FPS`)
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- }
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- // Regular performance monitoring
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- setInterval(() => {
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- const stats = avatarView.getPerformanceStats()
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- if (stats) {
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- // Send to monitoring service or display on UI
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- console.log('Performance:', stats)
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- }
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- }, 1000)
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- ```
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-
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- **Performance Statistics Description:**
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- - `renderTime`: Total rendering time (milliseconds), includes sorting and GPU rendering
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- - `sortTime`: Sorting time (milliseconds), uses Radix Sort algorithm to depth-sort point cloud
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- - `backend`: Currently used rendering backend (`'webgpu'` | `'webgl'` | `null`)
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-
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  ## 🚨 Error Handling
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  ### SPAvatarError
@@ -1,7 +1,7 @@
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  var g = Object.defineProperty;
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  var f = (h, t, e) => t in h ? g(h, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : h[t] = e;
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  var i = (h, t, e) => f(h, typeof t != "symbol" ? t + "" : t, e);
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- import { A as C, e as m, a as c, l as r } from "./index-Ck21a9C4.js";
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+ import { A as C, e as m, a as c, l as r } from "./index-Cy9jPcQt.js";
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  class A {
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  constructor(t) {
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  // AudioContext is managed internally
@@ -316,4 +316,4 @@ class A {
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  export {
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  A as StreamingAudioPlayer
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  };
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- //# sourceMappingURL=StreamingAudioPlayer-CLFmPod8.js.map
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+ //# sourceMappingURL=StreamingAudioPlayer-CsVJinsO.js.map
@@ -1 +1 @@
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- {"version":3,"file":"StreamingAudioPlayer-CLFmPod8.js","sources":["../audio/StreamingAudioPlayer.ts"],"sourcesContent":["/**\n * Streaming Audio Player\n * Implements real-time audio playback using Web Audio API\n * Supports dynamic PCM chunk addition without Workers\n */\n\nimport { APP_CONFIG } from '../config/app-config'\nimport { AvatarKit } from '../core/AvatarKit'\nimport { errorToMessage } from '../utils/error-utils'\nimport { logger } from '../utils/logger'\n\nexport interface StreamingAudioPlayerOptions {\n sampleRate?: number // PCM sample rate (default: APP_CONFIG.audio.sampleRate, backend requires 16kHz)\n channelCount?: number // Number of channels (default: 1)\n debug?: boolean\n}\n\nexport class StreamingAudioPlayer {\n // AudioContext is managed internally\n private audioContext: AudioContext | null = null\n private sampleRate: number\n private channelCount: number\n private debug: boolean\n\n // Session-level state\n private sessionId: string\n private sessionStartTime = 0 // AudioContext time when session started\n private pausedTimeOffset = 0 // Accumulated paused time\n private pausedAt = 0 // Time when paused\n private scheduledTime = 0 // Next chunk schedule time in AudioContext time\n\n // Playback state\n private isPlaying = false\n private isPaused = false\n private autoStartEnabled = true // Control whether to auto-start when buffer is ready\n\n // Audio buffer queue\n private audioChunks: Array<{ data: Uint8Array, isLast: boolean }> = []\n private scheduledChunks = 0 // Number of chunks already scheduled\n private activeSources: AudioBufferSourceNode[] = []\n\n // Event callbacks\n private onEndedCallback?: () => void\n\n constructor(options?: StreamingAudioPlayerOptions) {\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n this.sampleRate = options?.sampleRate ?? APP_CONFIG.audio.sampleRate\n this.channelCount = options?.channelCount ?? 1\n this.debug = options?.debug ?? false\n }\n\n /**\n * Initialize audio context (create and ensure it's ready)\n */\n async initialize(): Promise<void> {\n if (this.audioContext) {\n return\n }\n\n try {\n // Create AudioContext\n this.audioContext = new AudioContext({\n sampleRate: this.sampleRate,\n })\n\n // Resume context (required for some browsers)\n if (this.audioContext.state === 'suspended') {\n await this.audioContext.resume()\n }\n\n this.log('AudioContext initialized', {\n sessionId: this.sessionId,\n sampleRate: this.audioContext.sampleRate,\n state: this.audioContext.state,\n })\n }\n catch (error) {\n const message = errorToMessage(error)\n AvatarKit.logEvent('activeAudioSessionFailed', 'warning', {\n sessionId: this.sessionId,\n reason: message,\n })\n logger.error('Failed to initialize AudioContext:', message)\n throw error instanceof Error ? error : new Error(message)\n }\n }\n\n /**\n * Add audio chunk (16-bit PCM)\n */\n addChunk(pcmData: Uint8Array, isLast: boolean = false): void {\n if (!this.audioContext) {\n logger.error('AudioContext not initialized')\n return\n }\n\n // Store chunk with metadata\n this.audioChunks.push({ data: pcmData, isLast })\n\n // Track buffer underrun warning\n if (this.isPlaying && this.audioChunks.length === this.scheduledChunks) {\n // Buffer underrun detected - chunks consumed faster than added\n }\n\n this.log(`Added chunk ${this.audioChunks.length}`, {\n size: pcmData.length,\n totalChunks: this.audioChunks.length,\n isLast,\n isPlaying: this.isPlaying,\n scheduledChunks: this.scheduledChunks,\n })\n\n // Auto-start if we have any audio chunks and auto-start is enabled\n if (!this.isPlaying && this.autoStartEnabled && this.audioChunks.length > 0) {\n this.log('[StreamingAudioPlayer] Auto-starting playback from addChunk')\n this.startPlayback()\n }\n // Schedule next chunk if already playing\n else if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Already playing, scheduling next chunk')\n this.scheduleNextChunk()\n } else {\n this.log('[StreamingAudioPlayer] Not playing and no chunks, waiting for more chunks')\n }\n }\n\n /**\n * Start new session (stop current and start fresh)\n */\n async startNewSession(audioChunks: Array<{ data: Uint8Array, isLast: boolean }>): Promise<void> {\n // Stop current session if playing\n this.stop()\n\n // Generate new session ID to prevent data mixing\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n\n // Reset session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n // Don't set sessionStartTime or scheduledTime here - let startPlayback() set them\n this.log('Starting new session', {\n chunks: audioChunks.length,\n })\n\n // Add audio chunks with their metadata\n for (const chunk of audioChunks) {\n this.addChunk(chunk.data, chunk.isLast)\n }\n }\n\n /**\n * Start playback\n */\n private startPlayback(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot start playback: AudioContext not initialized')\n return\n }\n if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot start playback: Already playing')\n return\n }\n\n this.isPlaying = true\n this.sessionStartTime = this.audioContext.currentTime\n this.scheduledTime = this.sessionStartTime\n\n this.log('[StreamingAudioPlayer] Starting playback', {\n sessionStartTime: this.sessionStartTime,\n bufferedChunks: this.audioChunks.length,\n scheduledChunks: this.scheduledChunks,\n activeSources: this.activeSources.length,\n })\n\n // Schedule all available chunks\n this.scheduleAllChunks()\n }\n\n /**\n * Schedule all pending chunks\n */\n private scheduleAllChunks(): void {\n while (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleNextChunk()\n }\n }\n\n /**\n * Schedule next audio chunk\n */\n private scheduleNextChunk(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: AudioContext not initialized')\n return\n }\n if (!this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: Not playing')\n return\n }\n\n const chunkIndex = this.scheduledChunks\n if (chunkIndex >= this.audioChunks.length) {\n this.log(`[StreamingAudioPlayer] No more chunks to schedule (chunkIndex: ${chunkIndex}, totalChunks: ${this.audioChunks.length})`)\n return\n }\n\n const chunk = this.audioChunks[chunkIndex]\n\n // 当音频块为空且不是最后一个块时,跳过调度\n if (chunk.data.length === 0 && !chunk.isLast) {\n this.scheduledChunks++\n return\n }\n\n const pcmData = chunk.data\n const isLast = chunk.isLast\n const audioBuffer = this.pcmToAudioBuffer(pcmData)\n\n if (!audioBuffer) {\n const errorMessage = 'Failed to create AudioBuffer from PCM data'\n logger.error(errorMessage)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'audio_buffer_creation_failed',\n })\n return\n }\n\n try {\n // Create and configure source node\n const source = this.audioContext.createBufferSource()\n source.buffer = audioBuffer\n source.connect(this.audioContext.destination)\n\n // Schedule playback\n source.start(this.scheduledTime)\n\n // Track active source for hard-cancel\n this.activeSources.push(source)\n source.onended = () => {\n // Remove from active list when it ends\n const idx = this.activeSources.indexOf(source)\n if (idx >= 0)\n this.activeSources.splice(idx, 1)\n\n // Check if this was the last chunk and all sources have ended\n if (isLast && this.activeSources.length === 0) {\n this.log('Last audio chunk ended, marking playback as ended')\n this.markEnded()\n }\n }\n\n // Update scheduled time for next chunk\n this.scheduledTime += audioBuffer.duration\n\n this.scheduledChunks++\n\n this.log(`[StreamingAudioPlayer] Scheduled chunk ${chunkIndex + 1}/${this.audioChunks.length}`, {\n startTime: this.scheduledTime - audioBuffer.duration,\n duration: audioBuffer.duration,\n nextScheduleTime: this.scheduledTime,\n isLast,\n activeSources: this.activeSources.length,\n })\n }\n catch (err) {\n logger.errorWithError('Failed to schedule audio chunk:', err)\n AvatarKit.logEvent('character_player', 'error', {\n sessionId: this.sessionId,\n event: 'schedule_chunk_failed',\n reason: err instanceof Error ? err.message : String(err),\n })\n }\n }\n\n /**\n * Convert PCM data to AudioBuffer\n * Input: 16-bit PCM (int16), Output: AudioBuffer (float32 [-1, 1])\n */\n private pcmToAudioBuffer(pcmData: Uint8Array): AudioBuffer | null {\n if (!this.audioContext) {\n return null\n }\n\n // Handle empty PCM data (e.g., when isLast is true)\n if (pcmData.length === 0) {\n // For empty chunks (typically the last chunk), create minimal silence\n // Use a very short duration to avoid playback stuttering\n const silenceDuration = 0.01 // 1ms - minimal silence to maintain timing\n const numSamples = Math.floor(this.sampleRate * silenceDuration)\n\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Fill with silence (all zeros)\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n channelData.fill(0) // Fill with silence\n }\n\n return audioBuffer\n }\n\n // Create aligned copy to avoid byte offset issues\n // Int16Array requires byteOffset to be a multiple of 2\n const alignedData = new Uint8Array(pcmData)\n const int16Array = new Int16Array(alignedData.buffer, 0, alignedData.length / 2)\n\n // Calculate number of samples\n const numSamples = int16Array.length / this.channelCount\n\n // Create AudioBuffer\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Convert int16 to float32 [-1, 1]\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n\n for (let i = 0; i < numSamples; i++) {\n const sampleIndex = i * this.channelCount + channel\n // Normalize int16 (-32768 to 32767) to float32 (-1 to 1)\n channelData[i] = int16Array[sampleIndex] / 32768.0\n }\n }\n\n return audioBuffer\n }\n\n /**\n * Get current playback time (seconds)\n */\n getCurrentTime(): number {\n if (!this.audioContext || !this.isPlaying) {\n return 0\n }\n\n if (this.isPaused) {\n return this.pausedAt\n }\n\n // Calculate elapsed time using session start time and paused offset\n const currentAudioTime = this.audioContext.currentTime\n const elapsed = currentAudioTime - this.sessionStartTime - this.pausedTimeOffset\n\n return Math.max(0, elapsed)\n }\n\n /**\n * Pause playback\n */\n pause(): void {\n if (!this.isPlaying || this.isPaused) {\n return\n }\n\n this.isPaused = true\n this.pausedAt = this.getCurrentTime()\n\n // Don't suspend AudioContext to maintain time continuity\n // Just mark as paused and stop scheduling new chunks\n this.log('Playback paused', {\n pausedAt: this.pausedAt,\n })\n }\n\n /**\n * Resume playback\n */\n async resume(): Promise<void> {\n if (!this.isPaused || !this.audioContext) {\n return\n }\n\n // Calculate paused duration and add to offset\n const pauseDuration = this.audioContext.currentTime - (this.sessionStartTime + this.pausedAt)\n this.pausedTimeOffset += pauseDuration\n\n this.isPaused = false\n\n this.log('Playback resumed', {\n pauseDuration,\n totalPausedOffset: this.pausedTimeOffset,\n })\n }\n\n /**\n * Stop playback\n */\n stop(): void {\n if (!this.audioContext) {\n return\n }\n\n this.isPlaying = false\n this.isPaused = false\n this.sessionStartTime = 0 // Reset session start time\n this.scheduledTime = 0 // Reset scheduled time for next session\n\n // Hard stop all scheduled sources immediately\n for (const source of this.activeSources) {\n source.onended = null\n try {\n source.stop(0)\n }\n catch {}\n try {\n source.disconnect()\n }\n catch {}\n }\n this.activeSources = []\n\n // 清理音频块和调度状态,确保下次播放时状态干净\n this.audioChunks = []\n this.scheduledChunks = 0\n\n this.log('[StreamingAudioPlayer] Playback stopped, state reset')\n\n // Note: Individual source nodes will stop automatically\n // We just reset our state\n }\n\n /**\n * Enable or disable auto-start (for delayed start scenarios)\n */\n setAutoStart(enabled: boolean): void {\n this.autoStartEnabled = enabled\n this.log(`Auto-start ${enabled ? 'enabled' : 'disabled'}`)\n }\n\n /**\n * Start playback manually (for delayed start scenarios)\n * This allows starting playback after transition animation completes\n */\n play(): void {\n if (this.isPlaying) {\n return\n }\n // Enable auto-start when manually starting playback\n this.autoStartEnabled = true\n this.startPlayback()\n }\n\n /**\n * Mark playback as ended\n */\n markEnded(): void {\n this.log('Playback ended')\n this.isPlaying = false\n this.onEndedCallback?.()\n }\n\n /**\n * Set ended callback\n */\n onEnded(callback: () => void): void {\n this.onEndedCallback = callback\n }\n\n /**\n * Check if playing\n */\n isPlayingNow(): boolean {\n return this.isPlaying && !this.isPaused\n }\n\n /**\n * Get total duration of buffered audio\n */\n getBufferedDuration(): number {\n if (!this.audioContext) {\n return 0\n }\n\n let totalSamples = 0\n for (const chunk of this.audioChunks) {\n totalSamples += chunk.data.length / 2 / this.channelCount // 16-bit = 2 bytes per sample\n }\n\n return totalSamples / this.sampleRate\n }\n\n /**\n * Get remaining duration (buffered - played) in seconds\n */\n getRemainingDuration(): number {\n const total = this.getBufferedDuration()\n const played = this.getCurrentTime()\n return Math.max(0, total - played)\n }\n\n\n /**\n * Dispose and cleanup\n */\n dispose(): void {\n this.stop()\n\n // Close AudioContext\n if (this.audioContext) {\n this.audioContext.close()\n this.audioContext = null\n }\n\n // Clear session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.onEndedCallback = undefined\n\n this.log('StreamingAudioPlayer disposed')\n }\n\n /**\n * Flush buffered audio\n * - hard: stops all playing sources and clears all chunks\n * - soft (default): clears UNSCHEDULED chunks only\n */\n flush(options?: { hard?: boolean }): void {\n const hard = options?.hard === true\n if (hard) {\n this.stop()\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.log('Flushed (hard)')\n return\n }\n\n // Soft flush: drop unscheduled region\n if (this.scheduledChunks < this.audioChunks.length) {\n this.audioChunks.splice(this.scheduledChunks)\n }\n this.log('Flushed (soft)', { remainingScheduled: this.scheduledChunks })\n }\n\n /**\n * Debug logging\n */\n private log(message: string, data?: unknown): void {\n if (this.debug) {\n logger.log(`[StreamingAudioPlayer] ${message}`, data || '')\n }\n 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}\n\n return totalSamples / this.sampleRate\n }\n\n /**\n * Get remaining duration (buffered - played) in seconds\n */\n getRemainingDuration(): number {\n const total = this.getBufferedDuration()\n const played = this.getCurrentTime()\n return Math.max(0, total - played)\n }\n\n\n /**\n * Dispose and cleanup\n */\n dispose(): void {\n this.stop()\n\n // Close AudioContext\n if (this.audioContext) {\n this.audioContext.close()\n this.audioContext = null\n }\n\n // Clear session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.onEndedCallback = undefined\n\n this.log('StreamingAudioPlayer disposed')\n }\n\n /**\n * Flush buffered audio\n * - hard: stops all playing sources and clears all chunks\n * - soft (default): clears UNSCHEDULED chunks only\n */\n flush(options?: { hard?: boolean }): void {\n const hard = options?.hard === true\n if (hard) {\n this.stop()\n 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@@ -1 +1 @@
1
- {"version":3,"file":"sdk-config-loader.d.ts","sourceRoot":"","sources":["../../config/sdk-config-loader.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAIH,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAA;AActC;;;;GAIG;AACH,wBAAsB,cAAc,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,CAAC,CAkEnG;AAED;;GAEG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C"}
1
+ {"version":3,"file":"sdk-config-loader.d.ts","sourceRoot":"","sources":["../../config/sdk-config-loader.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAIH,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAA;AActC;;;;GAIG;AACH,wBAAsB,cAAc,CAAC,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC,CAAC,CAuEnG;AAED;;GAEG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C"}
@@ -1,4 +1,4 @@
1
- import { RenderPerformanceStats, AvatarViewOptions, AvatarPlaybackMode } from '../types';
1
+ import { AvatarViewOptions, AvatarPlaybackMode } from '../types';
2
2
  import { Avatar } from './Avatar';
3
3
  import { AvatarController } from './AvatarController';
4
4
  export declare class AvatarView {
@@ -150,10 +150,5 @@ export declare class AvatarView {
150
150
  * 处理尺寸变化:通知渲染系统更新视口与投影
151
151
  */
152
152
  private handleResize;
153
- /**
154
- * 获取渲染性能统计
155
- * @returns 渲染性能统计数据,如果渲染系统未初始化则返回 null
156
- */
157
- getPerformanceStats(): RenderPerformanceStats | null;
158
153
  }
159
154
  //# sourceMappingURL=AvatarView.d.ts.map
@@ -1 +1 @@
1
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1
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@@ -1,59 +1,8 @@
1
- import { AvatarController } from './AvatarController';
2
- export declare class NetworkLayer {
3
- private wsClient;
4
- private dataController;
5
- private currentReqId;
6
- private hasSentEnd;
7
- private readonly audioBytesPerSecond;
8
- private audioMetrics;
9
- constructor(dataController: AvatarController);
10
- /**
11
- * 连接服务
12
- */
13
- connect(characterId: string): Promise<void>;
14
- /**
15
- * 发送音频数据到服务器
16
- */
17
- sendAudioData(audioData: ArrayBuffer, isLast: boolean): void;
18
- /**
19
- * 断开连接
20
- */
21
- disconnect(): void;
22
- /**
23
- * 获取当前请求ID
24
- */
25
- getCurrentReqId(): string | null;
26
- /**
27
- * 重置请求ID(用于打断后清理)
28
- */
29
- resetReqId(): void;
30
- /**
31
- * 设置 WebSocket 事件监听器
32
- */
33
- private setupWebSocketListeners;
34
- /**
35
- * 处理接收到的消息
36
- */
37
- private handleMessage;
38
- /**
39
- * 处理动画消息
40
- */
41
- private handleAnimationMessage;
42
- /**
43
- * 处理错误消息
44
- */
45
- private handleErrorMessage;
46
- /**
47
- * 创建音频指标
48
- */
49
- private createAudioMetrics;
50
- /**
51
- * 重置音频指标
52
- */
53
- private resetAudioMetrics;
54
- /**
55
- * 上报音频指标
56
- */
57
- private reportAudioMetrics;
58
- }
1
+ /**
2
+ * NetworkLayer - Network communication layer
3
+ * Responsible for WebSocket connections, protocol handling, and data retrieval
4
+ * Automatically calls AvatarController (playback layer) interfaces after obtaining data
5
+ * @internal Not part of public API
6
+ */
7
+ export {};
59
8
  //# sourceMappingURL=NetworkLayer.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"NetworkLayer.d.ts","sourceRoot":"","sources":["../../core/NetworkLayer.ts"],"names":[],"mappings":"AAAA;;;;;GAKG"}