@spatialwalk/avatarkit 1.0.0-beta.10 → 1.0.0-beta.101

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/CHANGELOG.md +771 -4
  2. package/README.md +676 -365
  3. package/dist/StreamingAudioPlayer-BULgPjpe.js +643 -0
  4. package/dist/avatar_core_wasm-CQbUl6zN.js +2696 -0
  5. package/dist/avatar_core_wasm-bd762669.wasm +0 -0
  6. package/dist/core/Avatar.d.ts +5 -7
  7. package/dist/core/AvatarController.d.ts +99 -60
  8. package/dist/core/AvatarManager.d.ts +32 -12
  9. package/dist/core/AvatarSDK.d.ts +58 -0
  10. package/dist/core/AvatarView.d.ts +136 -128
  11. package/dist/index-C0A1HA8M.js +18427 -0
  12. package/dist/index.d.ts +2 -4
  13. package/dist/index.js +17 -17
  14. package/dist/next.d.ts +2 -0
  15. package/dist/performance/FrameRateMonitor.d.ts +85 -0
  16. package/dist/types/character-settings.d.ts +7 -1
  17. package/dist/types/character.d.ts +42 -16
  18. package/dist/types/index.d.ts +165 -45
  19. package/dist/vite.d.ts +19 -0
  20. package/next.d.ts +3 -0
  21. package/next.js +187 -0
  22. package/package.json +38 -8
  23. package/vite.d.ts +20 -0
  24. package/vite.js +126 -0
  25. package/dist/StreamingAudioPlayer-Bq2-bQiT.js +0 -319
  26. package/dist/StreamingAudioPlayer-Bq2-bQiT.js.map +0 -1
  27. package/dist/animation/AnimationWebSocketClient.d.ts +0 -50
  28. package/dist/animation/AnimationWebSocketClient.d.ts.map +0 -1
  29. package/dist/animation/utils/eventEmitter.d.ts +0 -13
  30. package/dist/animation/utils/eventEmitter.d.ts.map +0 -1
  31. package/dist/animation/utils/flameConverter.d.ts +0 -26
  32. package/dist/animation/utils/flameConverter.d.ts.map +0 -1
  33. package/dist/audio/AnimationPlayer.d.ts +0 -57
  34. package/dist/audio/AnimationPlayer.d.ts.map +0 -1
  35. package/dist/audio/StreamingAudioPlayer.d.ts +0 -123
  36. package/dist/audio/StreamingAudioPlayer.d.ts.map +0 -1
  37. package/dist/avatar_core_wasm-D4eEi7Eh.js +0 -1666
  38. package/dist/avatar_core_wasm-D4eEi7Eh.js.map +0 -1
  39. package/dist/avatar_core_wasm.wasm +0 -0
  40. package/dist/config/app-config.d.ts +0 -44
  41. package/dist/config/app-config.d.ts.map +0 -1
  42. package/dist/config/constants.d.ts +0 -29
  43. package/dist/config/constants.d.ts.map +0 -1
  44. package/dist/config/sdk-config-loader.d.ts +0 -12
  45. package/dist/config/sdk-config-loader.d.ts.map +0 -1
  46. package/dist/core/Avatar.d.ts.map +0 -1
  47. package/dist/core/AvatarController.d.ts.map +0 -1
  48. package/dist/core/AvatarDownloader.d.ts +0 -95
  49. package/dist/core/AvatarDownloader.d.ts.map +0 -1
  50. package/dist/core/AvatarKit.d.ts +0 -48
  51. package/dist/core/AvatarKit.d.ts.map +0 -1
  52. package/dist/core/AvatarManager.d.ts.map +0 -1
  53. package/dist/core/AvatarView.d.ts.map +0 -1
  54. package/dist/core/NetworkLayer.d.ts +0 -59
  55. package/dist/core/NetworkLayer.d.ts.map +0 -1
  56. package/dist/generated/driveningress/v1/driveningress.d.ts +0 -80
  57. package/dist/generated/driveningress/v1/driveningress.d.ts.map +0 -1
  58. package/dist/generated/driveningress/v2/driveningress.d.ts +0 -81
  59. package/dist/generated/driveningress/v2/driveningress.d.ts.map +0 -1
  60. package/dist/generated/google/protobuf/struct.d.ts +0 -108
  61. package/dist/generated/google/protobuf/struct.d.ts.map +0 -1
  62. package/dist/generated/google/protobuf/timestamp.d.ts +0 -129
  63. package/dist/generated/google/protobuf/timestamp.d.ts.map +0 -1
  64. package/dist/index-bQnEVIkT.js +0 -5999
  65. package/dist/index-bQnEVIkT.js.map +0 -1
  66. package/dist/index.d.ts.map +0 -1
  67. package/dist/index.js.map +0 -1
  68. package/dist/renderer/RenderSystem.d.ts +0 -79
  69. package/dist/renderer/RenderSystem.d.ts.map +0 -1
  70. package/dist/renderer/covariance.d.ts +0 -13
  71. package/dist/renderer/covariance.d.ts.map +0 -1
  72. package/dist/renderer/renderer.d.ts +0 -8
  73. package/dist/renderer/renderer.d.ts.map +0 -1
  74. package/dist/renderer/sortSplats.d.ts +0 -12
  75. package/dist/renderer/sortSplats.d.ts.map +0 -1
  76. package/dist/renderer/webgl/reorderData.d.ts +0 -14
  77. package/dist/renderer/webgl/reorderData.d.ts.map +0 -1
  78. package/dist/renderer/webgl/webglRenderer.d.ts +0 -66
  79. package/dist/renderer/webgl/webglRenderer.d.ts.map +0 -1
  80. package/dist/renderer/webgpu/webgpuRenderer.d.ts +0 -54
  81. package/dist/renderer/webgpu/webgpuRenderer.d.ts.map +0 -1
  82. package/dist/types/character-settings.d.ts.map +0 -1
  83. package/dist/types/character.d.ts.map +0 -1
  84. package/dist/types/index.d.ts.map +0 -1
  85. package/dist/utils/animation-interpolation.d.ts +0 -17
  86. package/dist/utils/animation-interpolation.d.ts.map +0 -1
  87. package/dist/utils/cls-tracker.d.ts +0 -17
  88. package/dist/utils/cls-tracker.d.ts.map +0 -1
  89. package/dist/utils/error-utils.d.ts +0 -27
  90. package/dist/utils/error-utils.d.ts.map +0 -1
  91. package/dist/utils/logger.d.ts +0 -35
  92. package/dist/utils/logger.d.ts.map +0 -1
  93. package/dist/utils/reqId.d.ts +0 -20
  94. package/dist/utils/reqId.d.ts.map +0 -1
  95. package/dist/wasm/avatarCoreAdapter.d.ts +0 -188
  96. package/dist/wasm/avatarCoreAdapter.d.ts.map +0 -1
  97. package/dist/wasm/avatarCoreMemory.d.ts +0 -141
  98. package/dist/wasm/avatarCoreMemory.d.ts.map +0 -1
@@ -1,15 +1,13 @@
1
1
  import { CharacterMeta } from '../types';
2
- import { PreloadResult } from './AvatarDownloader';
3
2
  export declare class Avatar {
4
3
  readonly id: string;
5
4
  private characterMeta;
6
5
  private resources;
6
+ /** Local-only field: tracks whether cached model is "standard" or "compressed". */
7
+ _cachedModelType: string;
7
8
  /**
8
- * 构造函数(内部使用)
9
- * @param id 数字人 ID
10
- * @param characterMeta 角色元数据
11
- * @param resources 资源数据
9
+ * Get character metadata
10
+ * @returns Character metadata, including all configuration information (version, resource URLs, camera config, etc.)
12
11
  */
13
- constructor(id: string, characterMeta: CharacterMeta, resources: PreloadResult);
12
+ getCharacterMeta(): CharacterMeta;
14
13
  }
15
- //# sourceMappingURL=Avatar.d.ts.map
@@ -1,101 +1,140 @@
1
- import { Flame } from '../generated/driveningress/v1/driveningress';
2
1
  import { Avatar } from './Avatar';
3
- import { AnimationPlayer } from '../audio/AnimationPlayer';
4
- import { AvatarState, ConnectionState, AvatarPlaybackMode } from '../types';
2
+ import { ConnectionState, AvatarError, DrivingServiceMode, ConversationState, PostProcessingConfig } from '../types';
3
+ import { FrameRateInfo } from '../performance/FrameRateMonitor';
5
4
  export declare class AvatarController {
6
5
  private networkLayer?;
7
- readonly playbackMode: AvatarPlaybackMode;
8
- protected avatar: Avatar;
9
- protected animationPlayer: AnimationPlayer | null;
10
- protected currentKeyframes: Flame[];
11
- protected pendingAudioChunks: Array<{
12
- data: Uint8Array;
13
- isLast: boolean;
14
- }>;
15
- protected isPlaying: boolean;
16
- protected isConnected: boolean;
17
- protected currentState: AvatarState;
6
+ private readonly playbackMode;
7
+ private isStartingPlayback;
8
+ private currentConversationId;
9
+ private reqEnd;
18
10
  onConnectionState: ((state: ConnectionState) => void) | null;
19
- onAvatarState: ((state: AvatarState) => void) | null;
20
- onError: ((error: Error) => void) | null;
11
+ onConversationState: ((state: ConversationState) => void) | null;
12
+ onError: ((error: AvatarError) => void) | null;
21
13
  private eventListeners;
14
+ private readonly frameRateMonitor;
15
+ /** Frame rate monitoring callback. Fires with aggregated metrics from a 2-second sliding window. */
16
+ get onFrameRateInfo(): ((info: FrameRateInfo) => void) | null;
17
+ set onFrameRateInfo(value: ((info: FrameRateInfo) => void) | null);
18
+ /** Whether frame rate monitoring is enabled. Default is false (zero overhead when disabled). */
19
+ get frameRateMonitorEnabled(): boolean;
20
+ set frameRateMonitorEnabled(value: boolean);
22
21
  private renderCallback?;
23
- private transitionCompleteCallback?;
22
+ private characterHandle;
23
+ private characterId;
24
+ private postProcessingConfig;
24
25
  private playbackLoopId;
26
+ private playbackLoopGeneration;
25
27
  private lastRenderedFrameIndex;
28
+ private keyframesOffset;
29
+ private readonly MAX_KEYFRAMES;
30
+ private readonly KEYFRAMES_CLEANUP_THRESHOLD;
31
+ private lastSyncLogTime;
32
+ private lastOutOfBoundsState;
33
+ private isFallbackMode;
34
+ private frameStarvationEvents;
35
+ private isFrameStarved;
36
+ private playbackStuckCheckState;
37
+ private readonly MAX_AUDIO_TIME_ZERO_COUNT;
38
+ private readonly MAX_AUDIO_TIME_STUCK_COUNT;
39
+ private readonly AUDIO_TIME_STUCK_THRESHOLD;
40
+ private hostModeMetrics;
41
+ private readonly audioBytesPerSecond;
26
42
  constructor(avatar: Avatar, options?: {
27
- playbackMode?: AvatarPlaybackMode;
43
+ playbackMode?: DrivingServiceMode;
28
44
  });
45
+ private handleVisibilityChange;
46
+ private shouldReportPlaybackStats;
47
+ private _getDeviceScoreProps;
29
48
  /**
30
- * 启动服务(仅网络模式)
49
+ * Get current conversation ID
50
+ * Returns the current conversation ID for the active audio session
51
+ * @returns Current conversation ID, or null if no active session
31
52
  */
32
- start(): Promise<void>;
53
+ getCurrentConversationId(): string | null;
33
54
  /**
34
- * 发送音频到服务器(仅网络模式)
35
- * 同时缓存到数据层用于播放
55
+ * Initialize audio context (must be called in user gesture context)
56
+ *
57
+ * This method must be called before any audio operations (send, yieldAudioData, etc.)
58
+ * to ensure AudioContext is created and initialized in a user gesture context.
59
+ *
60
+ * @example
61
+ * // In user click handler
62
+ * button.addEventListener('click', async () => {
63
+ * await avatarView.controller.initializeAudioContext()
64
+ * // Now you can safely use send() or yieldAudioData()
65
+ * })
36
66
  */
37
- send(audioData: ArrayBuffer, end?: boolean): void;
67
+ initializeAudioContext(): Promise<void>;
38
68
  /**
39
- * 关闭服务(仅网络模式)
69
+ * Start service (SDK mode only)
40
70
  */
41
- close(): void;
42
- /**
43
- * 开始播放(外部数据模式)
44
- * 必须先调用此方法,传入初始数据开始播放
45
- */
46
- play(initialAudioChunks?: Array<{
47
- data: Uint8Array;
48
- isLast: boolean;
49
- }>, initialKeyframes?: Flame[]): Promise<void>;
71
+ start(): Promise<void>;
50
72
  /**
51
- * 发送音频数据(外部数据模式)
52
- * play() 之后流式添加剩余音频数据
73
+ * Send audio to server (SDK mode only)
74
+ * Also cache to data layer for playback
75
+ * @returns conversationId - Conversation ID for this audio session
53
76
  */
54
- sendAudioChunk(data: Uint8Array, isLast?: boolean): void;
77
+ send(audioData: ArrayBuffer, end?: boolean): string | null;
55
78
  /**
56
- * 发送动画关键帧(外部数据模式或网络模式)
57
- * 在 play() 之后流式添加剩余动画数据
79
+ * Close service (SDK mode only)
58
80
  */
59
- sendKeyframes(keyframes: Flame[]): void;
81
+ close(): void;
60
82
  /**
61
- * 打断当前播放
83
+ * Send audio data (host mode)
84
+ * Stream additional audio data after playback()
85
+ * @returns conversationId - Conversation ID for this audio session
62
86
  */
63
- interrupt(): void;
87
+ yieldAudioData(data: Uint8Array, isLast?: boolean): string | null;
64
88
  /**
65
- * 清理所有数据和资源
89
+ * Send animation keyframes (host mode or SDK mode)
90
+ * Stream additional animation data after playback()
91
+ *
92
+ * Public API: accepts binary data array (protobuf encoded Message array)
93
+ * @param keyframesDataArray - Animation keyframes binary data array (each element is a protobuf encoded Message) or empty array to trigger audio-only mode
94
+ * @param conversationId - Conversation ID (required). If conversationId doesn't match current conversationId, keyframes will be discarded.
95
+ * Use getCurrentConversationId() to get the current conversationId.
96
+ * @returns `true` if the server has sent all animation data for this conversation (end signal received), `false` otherwise.
66
97
  */
67
- clear(): void;
98
+ yieldFramesData(keyframesDataArray: (Uint8Array | ArrayBuffer)[], conversationId: string): boolean;
68
99
  /**
69
- * 开始流式播放(内部实现)
100
+ * Pause playback (can be resumed later)
101
+ * Pause audio playback and stop render loop, but preserve all state (keyframes, audio buffers, etc.)
70
102
  */
71
- private startStreamingPlaybackInternal;
103
+ pause(): void;
72
104
  /**
73
- * 播放循环:根据音频时间计算动画帧,通知渲染层渲染
105
+ * Resume playback (from paused state)
106
+ * Resume audio playback and restart render loop
107
+ * Animation will continue from paused frame (because animation time base comes from audio, will auto-sync)
74
108
  */
75
- private startPlaybackLoop;
109
+ resume(): Promise<void>;
76
110
  /**
77
- * 停止播放循环
111
+ * Interrupt current playback
78
112
  */
79
- private stopPlaybackLoop;
113
+ interrupt(): void;
80
114
  /**
81
- * 停止播放
115
+ * Clear all data and resources
82
116
  */
83
- protected stopPlayback(): void;
117
+ clear(): void;
84
118
  /**
85
- * 清理播放器
119
+ * Get point cloud count of the current avatar
120
+ * @returns Point cloud count, or null if avatar is not loaded
86
121
  */
87
- protected cleanupPlayers(): void;
122
+ getPointCount(): number | null;
88
123
  /**
89
- * 添加音频块到缓冲区
124
+ * Set post-processing configuration
125
+ * These parameters will be applied in real-time to animation parameters returned by the server
126
+ * @param config Post-processing configuration, or null to clear
90
127
  */
91
- private addAudioChunkToBuffer;
128
+ setPostProcessingConfig(config: PostProcessingConfig | null): void;
92
129
  /**
93
- * 事件系统
130
+ * Set audio playback volume
131
+ * Note: This only controls the avatar audio player volume, not the system volume
132
+ * @param volume Volume value, range from 0.0 to 1.0 (0.0 = mute, 1.0 = max volume)
94
133
  */
95
- private registerEventListener;
134
+ setVolume(volume: number): void;
96
135
  /**
97
- * 触发事件
136
+ * Get current audio playback volume
137
+ * @returns Current volume value (0.0 - 1.0)
98
138
  */
99
- protected emit(event: string, data?: any): void;
139
+ getVolume(): number;
100
140
  }
101
- //# sourceMappingURL=AvatarController.d.ts.map
@@ -3,24 +3,44 @@ import { Avatar } from './Avatar';
3
3
  export declare class AvatarManager {
4
4
  private static _instance;
5
5
  private avatarDownloader;
6
- private _templateInitialized;
6
+ private avatarCache;
7
+ /** 下载队列:FIFO 顺序 */
8
+ private downloadQueue;
9
+ /** 当前正在执行的任务 */
10
+ private currentTask;
11
+ /** 任务索引:快速查找 id 对应的任务 */
12
+ private taskIndex;
7
13
  /**
8
- * 通过全局单例来访问
14
+ * Access via global singleton
9
15
  */
10
16
  static get shared(): AvatarManager;
11
17
  /**
12
- * 加载数字人
13
- * @param id 数字人 ID
14
- * @param onProgress 进度回调
15
- * @param options 加载选项
18
+ * Load avatar
19
+ * @param id Avatar ID
20
+ * @param onProgress Progress callback
21
+ * @param useCompressedModel Use compressed model resource (~30% of original size, with minor quality degradation). Defaults to false.
16
22
  * @returns Promise<Avatar>
17
23
  */
18
- load(id: string, onProgress?: (progress: LoadProgressInfo) => void, options?: {
19
- enableMonologue?: boolean;
20
- }): Promise<Avatar>;
24
+ load(id: string, onProgress?: (progress: LoadProgressInfo) => void, useCompressedModel?: boolean): Promise<Avatar>;
21
25
  /**
22
- * 清理资源加载器缓存
26
+ * Cancel a pending or running download task
27
+ * @param id Avatar ID to cancel
28
+ * @returns true if task was found and cancelled
23
29
  */
24
- clearCache(): void;
30
+ cancelLoad(id: string): boolean;
31
+ /**
32
+ * Get cached avatar
33
+ * @param id Avatar ID
34
+ * @returns Avatar instance, or undefined if not in cache
35
+ */
36
+ retrieve(id: string): Avatar | undefined;
37
+ /**
38
+ * Clear cached avatar for specified ID
39
+ * @param id Avatar ID
40
+ */
41
+ clear(id: string): void;
42
+ /**
43
+ * Clear all avatar cache and cancel all tasks
44
+ */
45
+ clearAll(): void;
25
46
  }
26
- //# sourceMappingURL=AvatarManager.d.ts.map
@@ -0,0 +1,58 @@
1
+ import { Configuration } from '../types';
2
+ export declare class AvatarSDK {
3
+ private static _initializationState;
4
+ private static _initializingPromise;
5
+ private static _configuration;
6
+ private static readonly _version;
7
+ private static _avatarCore;
8
+ private static _dynamicSdkConfig;
9
+ private static _cachedDeviceScore;
10
+ private static _rendererBackend;
11
+ /**
12
+ * Initialize SDK
13
+ * @param appId Application ID to be included in both HTTP Headers and WebSocket Headers
14
+ * @param configuration Configuration parameters
15
+ */
16
+ static initialize(appId: string, configuration: Configuration): Promise<void>;
17
+ private static _initializeInternal;
18
+ /**
19
+ * Set sessionToken
20
+ * Developer Client -> Developer Server -> AvatarKit Server -> return sessionToken (max 1 hour validity)
21
+ * Include in WebSocket Headers for avatar WebSocket service authentication
22
+ */
23
+ static setSessionToken(token: string): void;
24
+ /**
25
+ * Set userId
26
+ * Optional interface for developers, SDK includes this in telemetry logs
27
+ */
28
+ static setUserId(userId: string): void;
29
+ static get isInitialized(): boolean;
30
+ static get appId(): string | null;
31
+ static get configuration(): Configuration | null;
32
+ static get sessionToken(): string | null;
33
+ static get userId(): string | null;
34
+ static get version(): string;
35
+ /**
36
+ * Cleanup resources
37
+ */
38
+ static cleanup(): void;
39
+ /**
40
+ * Device performance score (CPU + GPU).
41
+ * CPU: matrix multiply throughput in Web Worker (warmup 1s + measure 1s).
42
+ * GPU: WebGPU compute shader throughput (warmup 1s + measure 1s).
43
+ * Returns 0 for GPU if WebGPU is not available.
44
+ */
45
+ static deviceScore(): Promise<{
46
+ cpuScore: number;
47
+ gpuScore: number;
48
+ }>;
49
+ private static readonly CPU_SCORE_THRESHOLD;
50
+ private static readonly GPU_SCORE_THRESHOLD;
51
+ /**
52
+ * Check if the current device can run the avatar.
53
+ * Runs a ~2s benchmark, reports device info and scores to PostHog.
54
+ * Currently always returns true — thresholds will be calibrated from production data.
55
+ */
56
+ static isDeviceSupported(): Promise<boolean>;
57
+ private static _getGPURenderer;
58
+ }
@@ -1,10 +1,10 @@
1
- import { RenderPerformanceStats, AvatarViewOptions, AvatarPlaybackMode } from '../types';
1
+ import { CameraConfig, KeyframeData } from '../types';
2
2
  import { Avatar } from './Avatar';
3
3
  import { AvatarController } from './AvatarController';
4
4
  export declare class AvatarView {
5
5
  private readonly avatarController;
6
- readonly playbackMode: AvatarPlaybackMode;
7
6
  private readonly avatar;
7
+ onFirstRendering?: () => void;
8
8
  private canvas;
9
9
  private renderSystem;
10
10
  private isInitialized;
@@ -17,143 +17,151 @@ export declare class AvatarView {
17
17
  private realtimeAnimationLoopId;
18
18
  private resizeObserver;
19
19
  private onWindowResize;
20
+ private frameCount;
21
+ private lastFpsUpdate;
22
+ private currentFPS;
20
23
  private transitionKeyframes;
21
24
  private transitionStartTime;
22
- private readonly transitionDurationMs;
25
+ private readonly startTransitionDurationMs;
26
+ private readonly endTransitionDurationMs;
23
27
  private cachedIdleFirstFrame;
24
28
  private idleCurrentFrameIndex;
29
+ private currentPlayingFrame;
30
+ private characterHandle;
31
+ private characterId;
32
+ private isPureRenderingMode;
33
+ private _renderingEnabled;
34
+ private avatarActiveTimer;
35
+ private readonly AVATAR_ACTIVE_INTERVAL;
25
36
  /**
26
- * 对齐两端 Flame 维度:标量统一长度,expression 取最大长度并零填充
37
+ * Constructor
38
+ * Creates a unified AvatarController, internally composes network layer based on configuration
39
+ * @param avatar - Avatar instance
40
+ * @param container - Canvas container element (required)
27
41
  */
28
- private alignFlamePair;
42
+ constructor(avatar: Avatar, container: HTMLElement);
29
43
  /**
30
- * 判断是否为空 Flame(用于跳过 isLast=true 的哨兵帧)
31
- */
32
- private isEmptyFlame;
33
- /**
34
- * 生成并对齐过渡帧,确保首尾帧与起止帧完全一致
35
- */
36
- private generateAndAlignTransitionFrames;
37
- /**
38
- * 获取缓存的 Idle 首帧,如果未缓存则获取并缓存
39
- */
40
- private getCachedIdleFirstFrame;
41
- /**
42
- * 构造函数
43
- * 创建统一的 AvatarController,内部根据配置自动组合网络层
44
- */
45
- constructor(avatar: Avatar, options?: AvatarViewOptions);
46
- /**
47
- * 获取控制器(公共接口)
44
+ * Get controller (public interface)
48
45
  */
49
46
  get controller(): AvatarController;
50
47
  /**
51
- * 创建canvas元素
52
- */
53
- private createCanvas;
54
- /**
55
- * 初始化视图系统
56
- */
57
- private initializeView;
58
- /**
59
- * 初始化渲染系统
60
- */
61
- private initializeRenderSystem;
62
- /**
63
- * 获取默认相机配置
64
- */
65
- private getDefaultCameraConfig;
66
- /**
67
- * 根据资源解析最终的相机配置,优先使用角色设置,其次 camera.json
68
- */
69
- private resolveCameraConfig;
70
- /**
71
- * 从角色设置中推导相机配置
72
- */
73
- private deriveCameraConfigFromSettings;
74
- /**
75
- * 渲染第一帧
76
- */
77
- private renderFirstFrame;
78
- /**
79
- * 开始idle动画循环
80
- */
81
- private startIdleAnimationLoop;
82
- /**
83
- * 开始实时对话动画循环
84
- */
85
- private startRealtimeAnimationLoop;
86
- /**
87
- * 停止idle动画循环
88
- */
89
- private stopIdleAnimationLoop;
90
- /**
91
- * 停止实时对话动画循环
92
- */
93
- private stopRealtimeAnimationLoop;
94
- /**
95
- * 停止所有动画循环
96
- */
97
- private stopAllAnimationLoops;
98
- /**
99
- * 渲染实时帧(由播放层回调调用)
100
- */
101
- private renderRealtimeFrame;
102
- /**
103
- * 过渡完成回调(通知播放层启动音频)
104
- */
105
- private onTransitionComplete;
106
- /**
107
- * 状态转换方法
108
- * 统一管理状态转换,确保状态一致性
109
- */
110
- private setState;
111
- /**
112
- * 检查是否在实时播放状态(Speaking 或过渡到 Speaking)
113
- */
114
- private get isRealtimePlaying();
115
- /**
116
- * 检查是否在过渡中
117
- */
118
- private get isTransitioning();
119
- /**
120
- * 检查过渡结束后是否回到 Idle
121
- */
122
- private get endToIdleAfterTransition();
123
- /**
124
- * 处理打断
125
- * 打断时应该生成过渡动画,而不是直接跳回 Idle
126
- */
127
- private handleInterrupt;
128
- /**
129
- * 设置 AvatarController 事件监听器
130
- */
131
- private setupControllerEventListeners;
132
- /**
133
- * 准备实时渲染(生成 Idle -> Speaking 过渡)
134
- */
135
- private prepareRealtimeRendering;
136
- /**
137
- * 开始实时渲染循环
138
- */
139
- private startRealtimeRendering;
140
- /**
141
- * 停止实时对话渲染
142
- */
143
- private stopRealtimeRendering;
144
- /**
145
- * 清理视图资源
146
- * 关闭 avatarController 并清理所有相关资源
48
+ * Cleanup view resources
49
+ * Closes avatarController and cleans up all related resources
147
50
  */
148
51
  dispose(): void;
149
52
  /**
150
- * 处理尺寸变化:通知渲染系统更新视口与投影
151
- */
152
- private handleResize;
153
- /**
154
- * 获取渲染性能统计
155
- * @returns 渲染性能统计数据,如果渲染系统未初始化则返回 null
156
- */
157
- getPerformanceStats(): RenderPerformanceStats | null;
53
+ * 获取相机配置
54
+ */
55
+ getCameraConfig(): CameraConfig | null;
56
+ /**
57
+ * 更新相机配置
58
+ */
59
+ updateCameraConfig(cameraConfig: CameraConfig): void;
60
+ /**
61
+ * Render specified keyframe (pure rendering mode, no audio-animation synchronization)
62
+ * Suitable for scenarios where external application controls audio playback and animation playback
63
+ * @param keyframeData - Keyframe data
64
+ * @param enableIdleRendering - Whether to enable idle loop rendering. true: Enable idle rendering and return immediately (skip this keyframe); false: Disable idle rendering and process keyframe (default)
65
+ */
66
+ renderFlame(keyframeData: KeyframeData, enableIdleRendering?: boolean): Promise<void>;
67
+ generateTransition(options: {
68
+ from?: KeyframeData;
69
+ to?: KeyframeData;
70
+ frameCount: number;
71
+ useLinear?: boolean;
72
+ }): Promise<KeyframeData[]>;
73
+ /**
74
+ * Render a single animation frame from raw protobuf data.
75
+ *
76
+ * Decodes the protobuf Message internally and renders the first keyframe.
77
+ * This is the preferred method for RTC consumers that receive raw animation bytes.
78
+ *
79
+ * @param data - Raw protobuf bytes (a single Message containing ServerResponseAnimation)
80
+ */
81
+ renderFromProtobuf(data: ArrayBuffer | Uint8Array): Promise<void>;
82
+ /**
83
+ * Play a transition from idle to the target frame in the protobuf data,
84
+ * then resolve when the transition is complete.
85
+ *
86
+ * The transition frames are generated and played internally at 25fps.
87
+ * The caller should wait for the returned Promise before pushing streaming frames.
88
+ *
89
+ * @param data - Raw protobuf bytes containing the target frame
90
+ * @param frameCount - Number of transition frames to generate
91
+ * @returns Promise that resolves when the transition playback finishes
92
+ */
93
+ playTransitionFromProtobuf(data: ArrayBuffer | Uint8Array, frameCount: number): Promise<void>;
94
+ /**
95
+ * Play a transition from current animation back to idle,
96
+ * then start the idle animation loop.
97
+ *
98
+ * Generates reverse transition frames from idle→lastFrame, reverses them,
99
+ * plays at 25fps, then starts idle.
100
+ *
101
+ * @param data - Raw protobuf bytes containing the last animation frame
102
+ * @param frameCount - Number of transition frames to generate
103
+ * @returns Promise that resolves when idle animation starts
104
+ */
105
+ playTransitionToIdleFromProtobuf(data: ArrayBuffer | Uint8Array, frameCount: number): Promise<void>;
106
+ /**
107
+ * Start idle animation (stop pure rendering mode, resume idle loop).
108
+ */
109
+ startIdle(): void;
110
+ /**
111
+ * Cancel any in-progress frame sequence playback.
112
+ * Called by renderFromProtobuf when streaming frames arrive during transition.
113
+ */
114
+ cancelFrameSequence(): void;
115
+ /**
116
+ * Pause rendering loop
117
+ *
118
+ * When called:
119
+ * - Rendering loop stops (no GPU/canvas updates)
120
+ * - Audio playback continues normally
121
+ * - Animation state machine continues running
122
+ *
123
+ * Use `resumeRendering()` to resume rendering.
124
+ *
125
+ * @example
126
+ * // Stop rendering to save GPU resources (audio continues)
127
+ * avatarView.pauseRendering()
128
+ */
129
+ pauseRendering(): void;
130
+ /**
131
+ * Resume rendering loop
132
+ *
133
+ * When called:
134
+ * - Rendering loop resumes from current state
135
+ * - If in Idle state, immediately renders current frame to restore display
136
+ *
137
+ * @example
138
+ * // Resume rendering
139
+ * avatarView.resumeRendering()
140
+ */
141
+ resumeRendering(): void;
142
+ /**
143
+ * Check if rendering is currently enabled
144
+ * @returns true if rendering is enabled, false if paused
145
+ */
146
+ isRenderingEnabled(): boolean;
147
+ /**
148
+ * Get or set avatar transform in canvas
149
+ *
150
+ * @example
151
+ * // Get current transform
152
+ * const current = avatarView.avatarTransform
153
+ *
154
+ * // Set transform
155
+ * avatarView.avatarTransform = { x: 0.5, y: 0, scale: 2.0 }
156
+ */
157
+ get avatarTransform(): {
158
+ x: number;
159
+ y: number;
160
+ scale: number;
161
+ };
162
+ set avatarTransform(value: {
163
+ x: number;
164
+ y: number;
165
+ scale: number;
166
+ });
158
167
  }
159
- //# sourceMappingURL=AvatarView.d.ts.map