@spatialwalk/avatarkit 1.0.0-beta.1 → 1.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -65,6 +65,10 @@ avatarView.avatarController.send(audioData, true) // end=true 表示立即返回
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  查看 GitHub 仓库中的示例代码了解完整的使用流程。
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+ **示例项目:** [Avatarkit-web-demo](https://github.com/spatialwalk/Avatarkit-web-demo)
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+ 该仓库包含 Vanilla JS、Vue 3 和 React 的完整示例,展示了如何在不同框架中集成和使用 SPAvatarKit SDK。
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+
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  ## 🏗️ 架构概览
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  ### 核心组件
@@ -127,6 +131,8 @@ manager.clearCache()
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  3D 渲染视图,内部自动创建和管理 AvatarController。
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+ **⚠️ 重要限制:** 目前 SDK 只支持同时存在一个 AvatarView 实例。如果需要切换角色,必须先调用 `dispose()` 方法清理当前的 AvatarView,然后再创建新的实例。
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  ```typescript
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  // 创建视图(Canvas 会自动添加到容器中)
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  const avatarView = new AvatarView(avatar: Avatar, container?: HTMLElement)
@@ -141,10 +147,27 @@ avatarView.setBackgroundOpaque(true)
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  // 更新相机配置
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  avatarView.updateCameraConfig(cameraConfig: CameraConfig)
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- // 清理资源
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+ // 清理资源(切换角色前必须调用)
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  avatarView.dispose()
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  ```
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+ **切换角色示例:**
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+
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+ ```typescript
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+ // 切换角色前,必须先清理旧的 AvatarView
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+ if (currentAvatarView) {
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+ currentAvatarView.dispose()
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+ currentAvatarView = null
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+ }
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+
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+ // 加载新角色
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+ const newAvatar = await avatarManager.load('new-character-id')
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+
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+ // 创建新的 AvatarView
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+ currentAvatarView = new AvatarView(newAvatar, container)
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+ await currentAvatarView.avatarController.start()
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+ ```
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+
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  ### AvatarController
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  实时通信控制器,处理 WebSocket 连接和动画数据。
@@ -332,10 +355,15 @@ await avatarView.avatarController.start()
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  // 使用
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  avatarView.avatarController.send(audioData, false)
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- // 清理
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+ // 清理(切换角色前必须调用)
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  avatarView.dispose() // 自动清理所有资源
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  ```
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+ **⚠️ 重要提示:**
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+ - SDK 目前只支持同时存在一个 AvatarView 实例
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+ - 切换角色时,必须先调用 `dispose()` 清理旧的 AvatarView,然后再创建新的实例
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+ - 未正确清理可能导致资源泄漏和渲染错误
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+
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  ### 内存优化
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  - SDK 自动管理 WASM 内存分配
@@ -1,7 +1,7 @@
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  var c = Object.defineProperty;
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  var g = (h, t, e) => t in h ? c(h, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : h[t] = e;
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  var s = (h, t, e) => g(h, typeof t != "symbol" ? t + "" : t, e);
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- import { l as r } from "./index-DwhR9l52.js";
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+ import { l } from "./index-CNhquYUE.js";
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  class k {
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  constructor(t) {
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  // AudioContext is managed internally
@@ -48,7 +48,7 @@ class k {
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  */
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  addChunk(t, e = !1) {
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  if (!this.audioContext) {
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- r.error("AudioContext not initialized");
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+ l.error("AudioContext not initialized");
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  return;
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  }
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  this.audioChunks.push({ data: t, isLast: e }), this.log(`Added chunk ${this.audioChunks.length}`, {
@@ -117,9 +117,9 @@ class k {
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  this.scheduledChunks++;
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  return;
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  }
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- const l = e.data, d = e.isLast, n = this.pcmToAudioBuffer(l);
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+ const r = e.data, d = e.isLast, n = this.pcmToAudioBuffer(r);
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  if (!n) {
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- r.error("Failed to create AudioBuffer from PCM data");
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+ l.error("Failed to create AudioBuffer from PCM data");
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  return;
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  }
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  try {
@@ -135,7 +135,7 @@ class k {
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  activeSources: this.activeSources.length
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  });
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  } catch (i) {
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- r.errorWithError("Failed to schedule audio chunk:", i);
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+ l.errorWithError("Failed to schedule audio chunk:", i);
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  }
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  }
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  /**
@@ -155,7 +155,7 @@ class k {
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  a.getChannelData(o).fill(0);
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  return a;
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  }
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- const e = new Uint8Array(t), l = new Int16Array(e.buffer, 0, e.length / 2), d = l.length / this.channelCount, n = this.audioContext.createBuffer(
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+ const e = new Uint8Array(t), r = new Int16Array(e.buffer, 0, e.length / 2), d = r.length / this.channelCount, n = this.audioContext.createBuffer(
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  this.channelCount,
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  d,
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  this.sampleRate
@@ -164,7 +164,7 @@ class k {
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  const u = n.getChannelData(i);
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  for (let a = 0; a < d; a++) {
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  const o = a * this.channelCount + i;
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- u[a] = l[o] / 32768;
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+ u[a] = r[o] / 32768;
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  }
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  }
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  return n;
@@ -205,12 +205,7 @@ class k {
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  */
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  stop() {
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  if (this.audioContext) {
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- this.log("[StreamingAudioPlayer] Stopping playback", {
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- isPlaying: this.isPlaying,
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- audioChunks: this.audioChunks.length,
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- scheduledChunks: this.scheduledChunks,
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- activeSources: this.activeSources.length
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- }), this.isPlaying = !1, this.isPaused = !1, this.sessionStartTime = 0, this.scheduledTime = 0;
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+ this.isPlaying = !1, this.isPaused = !1, this.sessionStartTime = 0, this.scheduledTime = 0;
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  for (const t of this.activeSources) {
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  t.onended = null;
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  try {
@@ -284,10 +279,10 @@ class k {
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  * Debug logging
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  */
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  log(t, e) {
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- this.debug && r.log(`[StreamingAudioPlayer] ${t}`, e || "");
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+ this.debug && l.log(`[StreamingAudioPlayer] ${t}`, e || "");
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  }
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  }
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  export {
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  k as StreamingAudioPlayer
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  };
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- //# sourceMappingURL=StreamingAudioPlayer-C2TfYsO8.js.map
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+ //# sourceMappingURL=StreamingAudioPlayer-CMEiGwxE.js.map
@@ -1 +1 @@
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- {"version":3,"file":"StreamingAudioPlayer-C2TfYsO8.js","sources":["../audio/StreamingAudioPlayer.ts"],"sourcesContent":["/**\n * Streaming Audio Player\n * Implements real-time audio playback using Web Audio API\n * Supports dynamic PCM chunk addition without Workers\n */\n\nimport { logger } from '../utils/logger'\n\nexport interface StreamingAudioPlayerOptions {\n sampleRate?: number // PCM sample rate (default: 24000, backend returns 24kHz)\n channelCount?: number // Number of channels (default: 1)\n debug?: boolean\n}\n\nexport class StreamingAudioPlayer {\n // AudioContext is managed internally\n private audioContext: AudioContext | null = null\n private sampleRate: number\n private channelCount: number\n private debug: boolean\n\n // Session-level state\n private sessionId: string\n private sessionStartTime = 0 // AudioContext time when session started\n private pausedTimeOffset = 0 // Accumulated paused time\n private pausedAt = 0 // Time when paused\n private scheduledTime = 0 // Next chunk schedule time in AudioContext time\n\n // Playback state\n private isPlaying = false\n private isPaused = false\n\n // Audio buffer queue\n private audioChunks: Array<{ data: Uint8Array, isLast: boolean }> = []\n private scheduledChunks = 0 // Number of chunks already scheduled\n private activeSources: AudioBufferSourceNode[] = []\n\n // Event callbacks\n private onEndedCallback?: () => void\n\n constructor(options?: StreamingAudioPlayerOptions) {\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n this.sampleRate = options?.sampleRate ?? 24000 // Backend returns 24kHz by default\n this.channelCount = options?.channelCount ?? 1\n this.debug = options?.debug ?? false\n }\n\n /**\n * Initialize audio context (create and ensure it's ready)\n */\n async initialize(): Promise<void> {\n if (this.audioContext) {\n return\n }\n\n // Create AudioContext\n this.audioContext = new AudioContext({\n sampleRate: this.sampleRate,\n })\n\n // Resume context (required for some browsers)\n if (this.audioContext.state === 'suspended') {\n await this.audioContext.resume()\n }\n\n this.log('AudioContext initialized', {\n sessionId: this.sessionId,\n sampleRate: this.audioContext.sampleRate,\n state: this.audioContext.state,\n })\n }\n\n /**\n * Add audio chunk (16-bit PCM)\n */\n addChunk(pcmData: Uint8Array, isLast: boolean = false): void {\n if (!this.audioContext) {\n logger.error('AudioContext not initialized')\n return\n }\n\n // Store chunk with metadata\n this.audioChunks.push({ data: pcmData, isLast })\n\n // Track buffer underrun warning\n if (this.isPlaying && this.audioChunks.length === this.scheduledChunks) {\n // Buffer underrun detected - chunks consumed faster than added\n }\n\n this.log(`Added chunk ${this.audioChunks.length}`, {\n size: pcmData.length,\n totalChunks: this.audioChunks.length,\n isLast,\n isPlaying: this.isPlaying,\n scheduledChunks: this.scheduledChunks,\n })\n\n // Auto-start if we have any audio chunks\n if (!this.isPlaying && this.audioChunks.length > 0) {\n this.log('[StreamingAudioPlayer] Auto-starting playback from addChunk')\n this.startPlayback()\n }\n // Schedule next chunk if already playing\n else if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Already playing, scheduling next chunk')\n this.scheduleNextChunk()\n } else {\n this.log('[StreamingAudioPlayer] Not playing and no chunks, waiting for more chunks')\n }\n }\n\n /**\n * Start new session (stop current and start fresh)\n */\n async startNewSession(audioChunks: Array<{ data: Uint8Array, isLast: boolean }>): Promise<void> {\n // Stop current session if playing\n this.stop()\n\n // Generate new session ID to prevent data mixing\n this.sessionId = `session_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`\n\n // Reset session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n // Don't set sessionStartTime or scheduledTime here - let startPlayback() set them\n this.log('Starting new session', {\n chunks: audioChunks.length,\n })\n\n // Add audio chunks with their metadata\n for (const chunk of audioChunks) {\n this.addChunk(chunk.data, chunk.isLast)\n }\n }\n\n /**\n * Start playback\n */\n private startPlayback(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot start playback: AudioContext not initialized')\n return\n }\n if (this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot start playback: Already playing')\n return\n }\n\n this.isPlaying = true\n this.sessionStartTime = this.audioContext.currentTime\n this.scheduledTime = this.sessionStartTime\n\n this.log('[StreamingAudioPlayer] Starting playback', {\n sessionStartTime: this.sessionStartTime,\n bufferedChunks: this.audioChunks.length,\n scheduledChunks: this.scheduledChunks,\n activeSources: this.activeSources.length,\n })\n\n // Schedule all available chunks\n this.scheduleAllChunks()\n }\n\n /**\n * Schedule all pending chunks\n */\n private scheduleAllChunks(): void {\n while (this.scheduledChunks < this.audioChunks.length) {\n this.scheduleNextChunk()\n }\n }\n\n /**\n * Schedule next audio chunk\n */\n private scheduleNextChunk(): void {\n if (!this.audioContext) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: AudioContext not initialized')\n return\n }\n if (!this.isPlaying) {\n this.log('[StreamingAudioPlayer] Cannot schedule chunk: Not playing')\n return\n }\n\n const chunkIndex = this.scheduledChunks\n if (chunkIndex >= this.audioChunks.length) {\n this.log(`[StreamingAudioPlayer] No more chunks to schedule (chunkIndex: ${chunkIndex}, totalChunks: ${this.audioChunks.length})`)\n return\n }\n\n const chunk = this.audioChunks[chunkIndex]\n\n // 当音频块为空且不是最后一个块时,跳过调度\n if (chunk.data.length === 0 && !chunk.isLast) {\n this.scheduledChunks++\n return\n }\n\n const pcmData = chunk.data\n const isLast = chunk.isLast\n const audioBuffer = this.pcmToAudioBuffer(pcmData)\n\n if (!audioBuffer) {\n const errorMessage = 'Failed to create AudioBuffer from PCM data'\n logger.error(errorMessage)\n return\n }\n\n try {\n // Create and configure source node\n const source = this.audioContext.createBufferSource()\n source.buffer = audioBuffer\n source.connect(this.audioContext.destination)\n\n // Schedule playback\n source.start(this.scheduledTime)\n\n // Track active source for hard-cancel\n this.activeSources.push(source)\n source.onended = () => {\n // Remove from active list when it ends\n const idx = this.activeSources.indexOf(source)\n if (idx >= 0)\n this.activeSources.splice(idx, 1)\n\n // Check if this was the last chunk and all sources have ended\n if (isLast && this.activeSources.length === 0) {\n this.log('Last audio chunk ended, marking playback as ended')\n this.markEnded()\n }\n }\n\n // Update scheduled time for next chunk\n this.scheduledTime += audioBuffer.duration\n\n this.scheduledChunks++\n\n this.log(`[StreamingAudioPlayer] Scheduled chunk ${chunkIndex + 1}/${this.audioChunks.length}`, {\n startTime: this.scheduledTime - audioBuffer.duration,\n duration: audioBuffer.duration,\n nextScheduleTime: this.scheduledTime,\n isLast,\n activeSources: this.activeSources.length,\n })\n }\n catch (err) {\n logger.errorWithError('Failed to schedule audio chunk:', err)\n }\n }\n\n /**\n * Convert PCM data to AudioBuffer\n * Input: 16-bit PCM (int16), Output: AudioBuffer (float32 [-1, 1])\n */\n private pcmToAudioBuffer(pcmData: Uint8Array): AudioBuffer | null {\n if (!this.audioContext) {\n return null\n }\n\n // Handle empty PCM data (e.g., when isLast is true)\n if (pcmData.length === 0) {\n // For empty chunks (typically the last chunk), create minimal silence\n // Use a very short duration to avoid playback stuttering\n const silenceDuration = 0.01 // 1ms - minimal silence to maintain timing\n const numSamples = Math.floor(this.sampleRate * silenceDuration)\n\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Fill with silence (all zeros)\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n channelData.fill(0) // Fill with silence\n }\n\n return audioBuffer\n }\n\n // Create aligned copy to avoid byte offset issues\n // Int16Array requires byteOffset to be a multiple of 2\n const alignedData = new Uint8Array(pcmData)\n const int16Array = new Int16Array(alignedData.buffer, 0, alignedData.length / 2)\n\n // Calculate number of samples\n const numSamples = int16Array.length / this.channelCount\n\n // Create AudioBuffer\n const audioBuffer = this.audioContext.createBuffer(\n this.channelCount,\n numSamples,\n this.sampleRate,\n )\n\n // Convert int16 to float32 [-1, 1]\n for (let channel = 0; channel < this.channelCount; channel++) {\n const channelData = audioBuffer.getChannelData(channel)\n\n for (let i = 0; i < numSamples; i++) {\n const sampleIndex = i * this.channelCount + channel\n // Normalize int16 (-32768 to 32767) to float32 (-1 to 1)\n channelData[i] = int16Array[sampleIndex] / 32768.0\n }\n }\n\n return audioBuffer\n }\n\n /**\n * Get current playback time (seconds)\n */\n getCurrentTime(): number {\n if (!this.audioContext || !this.isPlaying) {\n return 0\n }\n\n if (this.isPaused) {\n return this.pausedAt\n }\n\n // Calculate elapsed time using session start time and paused offset\n const currentAudioTime = this.audioContext.currentTime\n const elapsed = currentAudioTime - this.sessionStartTime - this.pausedTimeOffset\n\n return Math.max(0, elapsed)\n }\n\n /**\n * Pause playback\n */\n pause(): void {\n if (!this.isPlaying || this.isPaused) {\n return\n }\n\n this.isPaused = true\n this.pausedAt = this.getCurrentTime()\n\n // Don't suspend AudioContext to maintain time continuity\n // Just mark as paused and stop scheduling new chunks\n this.log('Playback paused', {\n pausedAt: this.pausedAt,\n })\n }\n\n /**\n * Resume playback\n */\n async resume(): Promise<void> {\n if (!this.isPaused || !this.audioContext) {\n return\n }\n\n // Calculate paused duration and add to offset\n const pauseDuration = this.audioContext.currentTime - (this.sessionStartTime + this.pausedAt)\n this.pausedTimeOffset += pauseDuration\n\n this.isPaused = false\n\n this.log('Playback resumed', {\n pauseDuration,\n totalPausedOffset: this.pausedTimeOffset,\n })\n }\n\n /**\n * Stop playback\n */\n stop(): void {\n if (!this.audioContext) {\n return\n }\n\n this.log('[StreamingAudioPlayer] Stopping playback', {\n isPlaying: this.isPlaying,\n audioChunks: this.audioChunks.length,\n scheduledChunks: this.scheduledChunks,\n activeSources: this.activeSources.length,\n })\n\n this.isPlaying = false\n this.isPaused = false\n this.sessionStartTime = 0 // Reset session start time\n this.scheduledTime = 0 // Reset scheduled time for next session\n\n // Hard stop all scheduled sources immediately\n for (const source of this.activeSources) {\n source.onended = null\n try {\n source.stop(0)\n }\n catch {}\n try {\n source.disconnect()\n }\n catch {}\n }\n this.activeSources = []\n\n // 清理音频块和调度状态,确保下次播放时状态干净\n this.audioChunks = []\n this.scheduledChunks = 0\n\n this.log('[StreamingAudioPlayer] Playback stopped, state reset')\n\n // Note: Individual source nodes will stop automatically\n // We just reset our state\n }\n\n /**\n * Mark playback as ended\n */\n markEnded(): void {\n this.log('Playback ended')\n this.isPlaying = false\n this.onEndedCallback?.()\n }\n\n /**\n * Set ended callback\n */\n onEnded(callback: () => void): void {\n this.onEndedCallback = callback\n }\n\n /**\n * Check if playing\n */\n isPlayingNow(): boolean {\n return this.isPlaying && !this.isPaused\n }\n\n /**\n * Get total duration of buffered audio\n */\n getBufferedDuration(): number {\n if (!this.audioContext) {\n return 0\n }\n\n let totalSamples = 0\n for (const chunk of this.audioChunks) {\n totalSamples += chunk.data.length / 2 / this.channelCount // 16-bit = 2 bytes per sample\n }\n\n return totalSamples / this.sampleRate\n }\n\n /**\n * Get remaining duration (buffered - played) in seconds\n */\n getRemainingDuration(): number {\n const total = this.getBufferedDuration()\n const played = this.getCurrentTime()\n return Math.max(0, total - played)\n }\n\n\n /**\n * Dispose and cleanup\n */\n dispose(): void {\n this.stop()\n\n // Close AudioContext\n if (this.audioContext) {\n this.audioContext.close()\n this.audioContext = null\n }\n\n // Clear session state\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedTimeOffset = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.onEndedCallback = undefined\n\n this.log('StreamingAudioPlayer disposed')\n }\n\n /**\n * Flush buffered audio\n * - hard: stops all playing sources and clears all chunks\n * - soft (default): clears UNSCHEDULED chunks only\n */\n flush(options?: { hard?: boolean }): void {\n const hard = options?.hard === true\n if (hard) {\n this.stop()\n this.audioChunks = []\n this.scheduledChunks = 0\n this.sessionStartTime = 0\n this.pausedAt = 0\n this.scheduledTime = 0\n this.log('Flushed (hard)')\n return\n }\n\n // Soft flush: drop unscheduled region\n if (this.scheduledChunks < this.audioChunks.length) {\n this.audioChunks.splice(this.scheduledChunks)\n }\n this.log('Flushed (soft)', { remainingScheduled: this.scheduledChunks })\n }\n\n /**\n * Debug logging\n */\n private log(message: string, data?: unknown): void {\n if (this.debug) {\n logger.log(`[StreamingAudioPlayer] ${message}`, data || '')\n }\n 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@@ -1 +1 @@
1
- {"version":3,"file":"flameConverter.d.ts","sourceRoot":"","sources":["../../../animation/utils/flameConverter.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,gDAAgD,CAAA;AAE3E,MAAM,WAAW,WAAW;IAC1B,YAAY,CAAC,EAAE,MAAM,EAAE,CAAA;IACvB,WAAW,CAAC,EAAE,MAAM,EAAE,CAAA;IACtB,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,WAAW,CAAC,EAAE,MAAM,EAAE,CAAA;IACtB,SAAS,CAAC,EAAE,MAAM,EAAE,CAAA;IACpB,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,EAAE,CAAA;IACpB,MAAM,CAAC,EAAE,MAAM,EAAE,CAAA;IACjB,UAAU,CAAC,EAAE,OAAO,CAAA;CACrB;AAED;;GAEG;AACH,wBAAgB,6BAA6B,CAAC,UAAU,EAAE,KAAK,GAAG,WAAW,CAY5E;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAAC,UAAU,EAAE,WAAW,GAAG,KAAK,CAU5E;AACD;;GAEG;AACH,wBAAgB,uBAAuB,IAAI,KAAK,CAU/C"}
1
+ {"version":3,"file":"flameConverter.d.ts","sourceRoot":"","sources":["../../../animation/utils/flameConverter.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,gDAAgD,CAAA;AAE3E,MAAM,WAAW,WAAW;IAC1B,YAAY,CAAC,EAAE,MAAM,EAAE,CAAA;IACvB,WAAW,CAAC,EAAE,MAAM,EAAE,CAAA;IACtB,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,WAAW,CAAC,EAAE,MAAM,EAAE,CAAA;IACtB,SAAS,CAAC,EAAE,MAAM,EAAE,CAAA;IACpB,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAA;IACnB,SAAS,CAAC,EAAE,MAAM,EAAE,CAAA;IACpB,MAAM,CAAC,EAAE,MAAM,EAAE,CAAA;IACjB,UAAU,CAAC,EAAE,OAAO,CAAA;CACrB;AAED;;GAEG;AACH,wBAAgB,6BAA6B,CAAC,UAAU,EAAE,KAAK,GAAG,WAAW,CAY5E;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAAC,UAAU,EAAE,WAAW,GAAG,KAAK,CAU5E;AAED;;GAEG;AACH,wBAAgB,uBAAuB,IAAI,KAAK,CAU/C"}
@@ -1 +1 @@
1
- {"version":3,"file":"StreamingAudioPlayer.d.ts","sourceRoot":"","sources":["../../audio/StreamingAudioPlayer.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAIH,MAAM,WAAW,2BAA2B;IAC1C,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,KAAK,CAAC,EAAE,OAAO,CAAA;CAChB;AAED,qBAAa,oBAAoB;IAE/B,OAAO,CAAC,YAAY,CAA4B;IAChD,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,KAAK,CAAS;IAGtB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,gBAAgB,CAAI;IAC5B,OAAO,CAAC,gBAAgB,CAAI;IAC5B,OAAO,CAAC,QAAQ,CAAI;IACpB,OAAO,CAAC,aAAa,CAAI;IAGzB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAQ;IAGxB,OAAO,CAAC,WAAW,CAAmD;IACtE,OAAO,CAAC,eAAe,CAAI;IAC3B,OAAO,CAAC,aAAa,CAA8B;IAGnD,OAAO,CAAC,eAAe,CAAC,CAAY;gBAExB,OAAO,CAAC,EAAE,2BAA2B;IAOjD;;OAEG;IACG,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IAsBjC;;OAEG;IACH,QAAQ,CAAC,OAAO,EAAE,UAAU,EAAE,MAAM,GAAE,OAAe,GAAG,IAAI;IAoC5D;;OAEG;IACG,eAAe,CAAC,WAAW,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,OAAO,CAAA;KAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAuB/F;;OAEG;IACH,OAAO,CAAC,aAAa;IAyBrB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAMzB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IA4EzB;;;OAGG;IACH,OAAO,CAAC,gBAAgB;IAwDxB;;OAEG;IACH,cAAc,IAAI,MAAM;IAgBxB;;OAEG;IACH,KAAK,IAAI,IAAI;IAeb;;OAEG;IACG,MAAM,IAAI,OAAO,CAAC,IAAI,CAAC;IAiB7B;;OAEG;IACH,IAAI,IAAI,IAAI;IAyCZ;;OAEG;IACH,SAAS,IAAI,IAAI;IAMjB;;OAEG;IACH,OAAO,CAAC,QAAQ,EAAE,MAAM,IAAI,GAAG,IAAI;IAInC;;OAEG;IACH,YAAY,IAAI,OAAO;IAIvB;;OAEG;IACH,mBAAmB,IAAI,MAAM;IAa7B;;OAEG;IACH,oBAAoB,IAAI,MAAM;IAO9B;;OAEG;IACH,OAAO,IAAI,IAAI;IAqBf;;;;OAIG;IACH,KAAK,CAAC,OAAO,CAAC,EAAE;QAAE,IAAI,CAAC,EAAE,OAAO,CAAA;KAAE,GAAG,IAAI;IAoBzC;;OAEG;IACH,OAAO,CAAC,GAAG;CAKZ"}
1
+ {"version":3,"file":"StreamingAudioPlayer.d.ts","sourceRoot":"","sources":["../../audio/StreamingAudioPlayer.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAIH,MAAM,WAAW,2BAA2B;IAC1C,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,YAAY,CAAC,EAAE,MAAM,CAAA;IACrB,KAAK,CAAC,EAAE,OAAO,CAAA;CAChB;AAED,qBAAa,oBAAoB;IAE/B,OAAO,CAAC,YAAY,CAA4B;IAChD,OAAO,CAAC,UAAU,CAAQ;IAC1B,OAAO,CAAC,YAAY,CAAQ;IAC5B,OAAO,CAAC,KAAK,CAAS;IAGtB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,gBAAgB,CAAI;IAC5B,OAAO,CAAC,gBAAgB,CAAI;IAC5B,OAAO,CAAC,QAAQ,CAAI;IACpB,OAAO,CAAC,aAAa,CAAI;IAGzB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAQ;IAGxB,OAAO,CAAC,WAAW,CAAmD;IACtE,OAAO,CAAC,eAAe,CAAI;IAC3B,OAAO,CAAC,aAAa,CAA8B;IAGnD,OAAO,CAAC,eAAe,CAAC,CAAY;gBAExB,OAAO,CAAC,EAAE,2BAA2B;IAOjD;;OAEG;IACG,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IAsBjC;;OAEG;IACH,QAAQ,CAAC,OAAO,EAAE,UAAU,EAAE,MAAM,GAAE,OAAe,GAAG,IAAI;IAoC5D;;OAEG;IACG,eAAe,CAAC,WAAW,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,OAAO,CAAA;KAAE,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAuB/F;;OAEG;IACH,OAAO,CAAC,aAAa;IAyBrB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAMzB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IA4EzB;;;OAGG;IACH,OAAO,CAAC,gBAAgB;IAwDxB;;OAEG;IACH,cAAc,IAAI,MAAM;IAgBxB;;OAEG;IACH,KAAK,IAAI,IAAI;IAeb;;OAEG;IACG,MAAM,IAAI,OAAO,CAAC,IAAI,CAAC;IAiB7B;;OAEG;IACH,IAAI,IAAI,IAAI;IAkCZ;;OAEG;IACH,SAAS,IAAI,IAAI;IAMjB;;OAEG;IACH,OAAO,CAAC,QAAQ,EAAE,MAAM,IAAI,GAAG,IAAI;IAInC;;OAEG;IACH,YAAY,IAAI,OAAO;IAIvB;;OAEG;IACH,mBAAmB,IAAI,MAAM;IAa7B;;OAEG;IACH,oBAAoB,IAAI,MAAM;IAO9B;;OAEG;IACH,OAAO,IAAI,IAAI;IAqBf;;;;OAIG;IACH,KAAK,CAAC,OAAO,CAAC,EAAE;QAAE,IAAI,CAAC,EAAE,OAAO,CAAA;KAAE,GAAG,IAAI;IAoBzC;;OAEG;IACH,OAAO,CAAC,GAAG;CAKZ"}
@@ -5125,7 +5125,7 @@ const ar = class ar {
5125
5125
  async createAndInitializeStreamingPlayer() {
5126
5126
  if (this.streamingPlayer)
5127
5127
  return;
5128
- const { StreamingAudioPlayer: e } = await import("./StreamingAudioPlayer-C2TfYsO8.js");
5128
+ const { StreamingAudioPlayer: e } = await import("./StreamingAudioPlayer-CMEiGwxE.js");
5129
5129
  this.streamingPlayer = new e({
5130
5130
  sampleRate: 16e3,
5131
5131
  channelCount: 1,
@@ -7309,7 +7309,7 @@ class Bd extends Nd {
7309
7309
  }, this.ws.onerror = (s) => {
7310
7310
  m.errorWithError("[AnimationWebSocketClient] WebSocket error:", s), this.emit("error", new Error("WebSocket error")), !this.isManuallyDisconnected && this.currentRetryCount < this.reconnectAttempts && this.scheduleReconnect();
7311
7311
  }, this.ws.onclose = (s) => {
7312
- this.emit("disconnected", s.reason || "Connection closed"), !this.isManuallyDisconnected && this.currentRetryCount < this.reconnectAttempts && this.scheduleReconnect();
7312
+ m.log("[AnimationWebSocketClient] WebSocket closed:", s.code, s.reason), this.emit("disconnected", s.reason || "Connection closed"), !this.isManuallyDisconnected && this.currentRetryCount < this.reconnectAttempts && this.scheduleReconnect();
7313
7313
  };
7314
7314
  } catch (s) {
7315
7315
  this.isConnecting = !1, n(s);
@@ -9709,4 +9709,4 @@ export {
9709
9709
  rh as i,
9710
9710
  m as l
9711
9711
  };
9712
- //# sourceMappingURL=index-DwhR9l52.js.map
9712
+ //# sourceMappingURL=index-CNhquYUE.js.map