@spatialwalk/avatarkit 1.0.0-beta.1 → 1.0.0-beta.100

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (112) hide show
  1. package/CHANGELOG.md +938 -0
  2. package/README.md +821 -208
  3. package/dist/StreamingAudioPlayer-CY6WeP2p.js +643 -0
  4. package/dist/avatar_core_wasm-6656456a.wasm +0 -0
  5. package/dist/avatar_core_wasm-Dci9E9jF.js +2696 -0
  6. package/dist/core/Avatar.d.ts +4 -14
  7. package/dist/core/AvatarController.d.ts +108 -93
  8. package/dist/core/AvatarManager.d.ts +32 -12
  9. package/dist/core/AvatarSDK.d.ts +58 -0
  10. package/dist/core/AvatarView.d.ts +132 -123
  11. package/dist/index-DADGbRoo.js +18392 -0
  12. package/dist/index.d.ts +2 -5
  13. package/dist/index.js +17 -17
  14. package/dist/next.d.ts +2 -0
  15. package/dist/performance/FrameRateMonitor.d.ts +85 -0
  16. package/dist/types/character-settings.d.ts +7 -1
  17. package/dist/types/character.d.ts +42 -16
  18. package/dist/types/index.d.ts +170 -32
  19. package/dist/vite.d.ts +19 -0
  20. package/next.d.ts +3 -0
  21. package/next.js +187 -0
  22. package/package.json +42 -15
  23. package/vite.d.ts +20 -0
  24. package/vite.js +126 -0
  25. package/dist/StreamingAudioPlayer-C2TfYsO8.js +0 -293
  26. package/dist/StreamingAudioPlayer-C2TfYsO8.js.map +0 -1
  27. package/dist/animation/AnimationWebSocketClient.d.ts +0 -50
  28. package/dist/animation/AnimationWebSocketClient.d.ts.map +0 -1
  29. package/dist/animation/utils/eventEmitter.d.ts +0 -13
  30. package/dist/animation/utils/eventEmitter.d.ts.map +0 -1
  31. package/dist/animation/utils/flameConverter.d.ts +0 -26
  32. package/dist/animation/utils/flameConverter.d.ts.map +0 -1
  33. package/dist/audio/AnimationPlayer.d.ts +0 -53
  34. package/dist/audio/AnimationPlayer.d.ts.map +0 -1
  35. package/dist/audio/StreamingAudioPlayer.d.ts +0 -113
  36. package/dist/audio/StreamingAudioPlayer.d.ts.map +0 -1
  37. package/dist/avatar_core_wasm-DmkU6dYn.js +0 -1666
  38. package/dist/avatar_core_wasm-DmkU6dYn.js.map +0 -1
  39. package/dist/avatar_core_wasm.wasm +0 -0
  40. package/dist/config/app-config.d.ts +0 -48
  41. package/dist/config/app-config.d.ts.map +0 -1
  42. package/dist/config/constants.d.ts +0 -13
  43. package/dist/config/constants.d.ts.map +0 -1
  44. package/dist/config/region-config.d.ts +0 -17
  45. package/dist/config/region-config.d.ts.map +0 -1
  46. package/dist/config/sdk-config-loader.d.ts +0 -12
  47. package/dist/config/sdk-config-loader.d.ts.map +0 -1
  48. package/dist/core/Avatar.d.ts.map +0 -1
  49. package/dist/core/AvatarController.d.ts.map +0 -1
  50. package/dist/core/AvatarDownloader.d.ts +0 -100
  51. package/dist/core/AvatarDownloader.d.ts.map +0 -1
  52. package/dist/core/AvatarKit.d.ts +0 -60
  53. package/dist/core/AvatarKit.d.ts.map +0 -1
  54. package/dist/core/AvatarManager.d.ts.map +0 -1
  55. package/dist/core/AvatarView.d.ts.map +0 -1
  56. package/dist/generated/driveningress/v1/driveningress.d.ts +0 -80
  57. package/dist/generated/driveningress/v1/driveningress.d.ts.map +0 -1
  58. package/dist/generated/driveningress/v2/driveningress.d.ts +0 -81
  59. package/dist/generated/driveningress/v2/driveningress.d.ts.map +0 -1
  60. package/dist/generated/google/protobuf/any.d.ts +0 -145
  61. package/dist/generated/google/protobuf/any.d.ts.map +0 -1
  62. package/dist/generated/google/protobuf/struct.d.ts +0 -108
  63. package/dist/generated/google/protobuf/struct.d.ts.map +0 -1
  64. package/dist/generated/google/protobuf/timestamp.d.ts +0 -129
  65. package/dist/generated/google/protobuf/timestamp.d.ts.map +0 -1
  66. package/dist/generated/jsonapi/v1/base.d.ts +0 -140
  67. package/dist/generated/jsonapi/v1/base.d.ts.map +0 -1
  68. package/dist/generated/platform/v1/asset_groups.d.ts +0 -225
  69. package/dist/generated/platform/v1/asset_groups.d.ts.map +0 -1
  70. package/dist/generated/platform/v1/assets.d.ts +0 -149
  71. package/dist/generated/platform/v1/assets.d.ts.map +0 -1
  72. package/dist/generated/platform/v1/character.d.ts +0 -395
  73. package/dist/generated/platform/v1/character.d.ts.map +0 -1
  74. package/dist/generated/platform/v1/redeem.d.ts +0 -22
  75. package/dist/generated/platform/v1/redeem.d.ts.map +0 -1
  76. package/dist/index-DwhR9l52.js +0 -9712
  77. package/dist/index-DwhR9l52.js.map +0 -1
  78. package/dist/index.d.ts.map +0 -1
  79. package/dist/index.js.map +0 -1
  80. package/dist/renderer/RenderSystem.d.ts +0 -77
  81. package/dist/renderer/RenderSystem.d.ts.map +0 -1
  82. package/dist/renderer/covariance.d.ts +0 -13
  83. package/dist/renderer/covariance.d.ts.map +0 -1
  84. package/dist/renderer/renderer.d.ts +0 -8
  85. package/dist/renderer/renderer.d.ts.map +0 -1
  86. package/dist/renderer/sortSplats.d.ts +0 -12
  87. package/dist/renderer/sortSplats.d.ts.map +0 -1
  88. package/dist/renderer/webgl/reorderData.d.ts +0 -14
  89. package/dist/renderer/webgl/reorderData.d.ts.map +0 -1
  90. package/dist/renderer/webgl/webglRenderer.d.ts +0 -66
  91. package/dist/renderer/webgl/webglRenderer.d.ts.map +0 -1
  92. package/dist/renderer/webgpu/webgpuRenderer.d.ts +0 -54
  93. package/dist/renderer/webgpu/webgpuRenderer.d.ts.map +0 -1
  94. package/dist/types/character-settings.d.ts.map +0 -1
  95. package/dist/types/character.d.ts.map +0 -1
  96. package/dist/types/index.d.ts.map +0 -1
  97. package/dist/utils/animation-interpolation.d.ts +0 -17
  98. package/dist/utils/animation-interpolation.d.ts.map +0 -1
  99. package/dist/utils/error-utils.d.ts +0 -27
  100. package/dist/utils/error-utils.d.ts.map +0 -1
  101. package/dist/utils/logger.d.ts +0 -35
  102. package/dist/utils/logger.d.ts.map +0 -1
  103. package/dist/utils/posthog-tracker.d.ts +0 -82
  104. package/dist/utils/posthog-tracker.d.ts.map +0 -1
  105. package/dist/utils/reqId.d.ts +0 -20
  106. package/dist/utils/reqId.d.ts.map +0 -1
  107. package/dist/utils/toast.d.ts +0 -74
  108. package/dist/utils/toast.d.ts.map +0 -1
  109. package/dist/wasm/avatarCoreAdapter.d.ts +0 -188
  110. package/dist/wasm/avatarCoreAdapter.d.ts.map +0 -1
  111. package/dist/wasm/avatarCoreMemory.d.ts +0 -141
  112. package/dist/wasm/avatarCoreMemory.d.ts.map +0 -1
@@ -1,23 +1,13 @@
1
1
  import { CharacterMeta } from '../types';
2
- import { PreloadResult } from './AvatarDownloader';
3
2
  export declare class Avatar {
4
3
  readonly id: string;
5
4
  private characterMeta;
6
5
  private resources;
6
+ /** Local-only field: tracks whether cached model is "standard" or "compressed". */
7
+ _cachedModelType: string;
7
8
  /**
8
- * 构造函数(内部使用)
9
- * @param id 数字人 ID
10
- * @param characterMeta 角色元数据
11
- * @param resources 资源数据
12
- */
13
- constructor(id: string, characterMeta: CharacterMeta, resources: PreloadResult);
14
- /**
15
- * 获取角色元数据(内部使用)
9
+ * Get character metadata
10
+ * @returns Character metadata, including all configuration information (version, resource URLs, camera config, etc.)
16
11
  */
17
12
  getCharacterMeta(): CharacterMeta;
18
- /**
19
- * 获取资源数据(内部使用)
20
- */
21
- getResources(): PreloadResult;
22
13
  }
23
- //# sourceMappingURL=Avatar.d.ts.map
@@ -1,125 +1,140 @@
1
- import { Flame } from '../generated/driveningress/v1/driveningress';
2
1
  import { Avatar } from './Avatar';
3
- import { AnimationPlayer } from '../audio/AnimationPlayer';
4
- import { AvatarState, ConnectionState } from '../types';
2
+ import { ConnectionState, AvatarError, DrivingServiceMode, ConversationState, PostProcessingConfig } from '../types';
3
+ import { FrameRateInfo } from '../performance/FrameRateMonitor';
5
4
  export declare class AvatarController {
6
- protected avatar: Avatar;
7
- protected isConnected: boolean;
8
- protected isMuted: boolean;
9
- protected currentState: AvatarState;
10
- protected animationPlayer: AnimationPlayer | null;
11
- protected currentKeyframes: Flame[];
12
- protected transitionKeyframes: Flame[];
13
- protected currentReqId: string | null;
14
- protected isPlaying: boolean;
15
- private hasSentEnd;
5
+ private networkLayer?;
6
+ private readonly playbackMode;
7
+ private isStartingPlayback;
8
+ private currentConversationId;
9
+ private reqEnd;
16
10
  onConnectionState: ((state: ConnectionState) => void) | null;
17
- onAvatarState: ((state: AvatarState) => void) | null;
18
- onError: ((error: Error) => void) | null;
11
+ onConversationState: ((state: ConversationState) => void) | null;
12
+ onError: ((error: AvatarError) => void) | null;
19
13
  private eventListeners;
20
- private wsClient;
21
- private pendingAudioChunks;
22
- constructor(avatar: Avatar);
23
- /**
24
- * 启动服务
14
+ private readonly frameRateMonitor;
15
+ /** Frame rate monitoring callback. Fires with aggregated metrics from a 2-second sliding window. */
16
+ get onFrameRateInfo(): ((info: FrameRateInfo) => void) | null;
17
+ set onFrameRateInfo(value: ((info: FrameRateInfo) => void) | null);
18
+ /** Whether frame rate monitoring is enabled. Default is false (zero overhead when disabled). */
19
+ get frameRateMonitorEnabled(): boolean;
20
+ set frameRateMonitorEnabled(value: boolean);
21
+ private renderCallback?;
22
+ private characterHandle;
23
+ private characterId;
24
+ private postProcessingConfig;
25
+ private playbackLoopId;
26
+ private playbackLoopGeneration;
27
+ private lastRenderedFrameIndex;
28
+ private keyframesOffset;
29
+ private readonly MAX_KEYFRAMES;
30
+ private readonly KEYFRAMES_CLEANUP_THRESHOLD;
31
+ private lastSyncLogTime;
32
+ private lastOutOfBoundsState;
33
+ private isFallbackMode;
34
+ private frameStarvationEvents;
35
+ private isFrameStarved;
36
+ private playbackStuckCheckState;
37
+ private readonly MAX_AUDIO_TIME_ZERO_COUNT;
38
+ private readonly MAX_AUDIO_TIME_STUCK_COUNT;
39
+ private readonly AUDIO_TIME_STUCK_THRESHOLD;
40
+ private hostModeMetrics;
41
+ private readonly audioBytesPerSecond;
42
+ constructor(avatar: Avatar, options?: {
43
+ playbackMode?: DrivingServiceMode;
44
+ });
45
+ private handleVisibilityChange;
46
+ private shouldReportPlaybackStats;
47
+ private _getDeviceScoreProps;
48
+ /**
49
+ * Get current conversation ID
50
+ * Returns the current conversation ID for the active audio session
51
+ * @returns Current conversation ID, or null if no active session
52
+ */
53
+ getCurrentConversationId(): string | null;
54
+ /**
55
+ * Initialize audio context (must be called in user gesture context)
56
+ *
57
+ * This method must be called before any audio operations (send, yieldAudioData, etc.)
58
+ * to ensure AudioContext is created and initialized in a user gesture context.
59
+ *
60
+ * @example
61
+ * // In user click handler
62
+ * button.addEventListener('click', async () => {
63
+ * await avatarView.controller.initializeAudioContext()
64
+ * // Now you can safely use send() or yieldAudioData()
65
+ * })
66
+ */
67
+ initializeAudioContext(): Promise<void>;
68
+ /**
69
+ * Start service (SDK mode only)
25
70
  */
26
71
  start(): Promise<void>;
27
72
  /**
28
- * 发送音频数据
29
- */
30
- send(audioData: ArrayBuffer, end?: boolean): void;
31
- /**
32
- * 发送文字消息(Animation Only 模式不支持文字输入)
73
+ * Send audio to server (SDK mode only)
74
+ * Also cache to data layer for playback
75
+ * @returns conversationId - Conversation ID for this audio session
33
76
  */
34
- sendText(_text: string): void;
35
- /**
36
- * 打断当前对话
37
- */
38
- interrupt(): void;
77
+ send(audioData: ArrayBuffer, end?: boolean): string | null;
39
78
  /**
40
- * 关闭服务(断开连接)
79
+ * Close service (SDK mode only)
41
80
  */
42
81
  close(): void;
43
82
  /**
44
- * 静音切换
45
- */
46
- get mute(): boolean;
47
- set mute(value: boolean);
48
- /**
49
- * 获取当前状态
50
- */
51
- get state(): AvatarState;
52
- /**
53
- * 获取动画播放器实例
54
- * @internal
55
- */
56
- getAnimationPlayer(): AnimationPlayer | null;
57
- /**
58
- * 提供给视图层读取的过渡关键帧(Idle->Speaking),独立于主序列
83
+ * Send audio data (host mode)
84
+ * Stream additional audio data after playback()
85
+ * @returns conversationId - Conversation ID for this audio session
59
86
  */
60
- protected getTransitionKeyframes(): Flame[];
87
+ yieldAudioData(data: Uint8Array, isLast?: boolean): string | null;
61
88
  /**
62
- * 获取连接状态
89
+ * Send animation keyframes (host mode or SDK mode)
90
+ * Stream additional animation data after playback()
91
+ *
92
+ * Public API: accepts binary data array (protobuf encoded Message array)
93
+ * @param keyframesDataArray - Animation keyframes binary data array (each element is a protobuf encoded Message) or empty array to trigger audio-only mode
94
+ * @param conversationId - Conversation ID (required). If conversationId doesn't match current conversationId, keyframes will be discarded.
95
+ * Use getCurrentConversationId() to get the current conversationId.
96
+ * @returns `true` if the server has sent all animation data for this conversation (end signal received), `false` otherwise.
63
97
  */
64
- get connected(): boolean;
98
+ yieldFramesData(keyframesDataArray: (Uint8Array | ArrayBuffer)[], conversationId: string): boolean;
65
99
  /**
66
- * AvatarView 提供注册内部事件的接口
67
- * @internal
100
+ * Pause playback (can be resumed later)
101
+ * Pause audio playback and stop render loop, but preserve all state (keyframes, audio buffers, etc.)
68
102
  */
69
- setupInternalEventListeners(callbacks: {
70
- onKeyframesUpdate?: (keyframes: Flame[]) => void;
71
- onStartRendering?: () => void;
72
- onStopRendering?: () => void;
73
- }): void;
103
+ pause(): void;
74
104
  /**
75
- * 初始化播放器和客户端
105
+ * Resume playback (from paused state)
106
+ * Resume audio playback and restart render loop
107
+ * Animation will continue from paused frame (because animation time base comes from audio, will auto-sync)
76
108
  */
77
- protected initializePlayers(): Promise<void>;
109
+ resume(): Promise<void>;
78
110
  /**
79
- * 清理播放器和客户端
111
+ * Interrupt current playback
80
112
  */
81
- protected cleanupPlayers(): void;
82
- /**
83
- * 停止播放
84
- */
85
- protected stopPlayback(): void;
86
- /**
87
- * 开始播放音频和动画
88
- */
89
- protected startPlayback(): Promise<void>;
90
- /**
91
- * 注册内部事件监听器(仅供内部使用)
92
- */
93
- private registerEventListener;
94
- /**
95
- * 触发内部事件(仅供内部使用)
96
- */
97
- private emit;
98
- /**
99
- * 处理接收到的消息
100
- */
101
- private handleMessage;
113
+ interrupt(): void;
102
114
  /**
103
- * 处理动画消息(从服务器接收)
115
+ * Clear all data and resources
104
116
  */
105
- private handleAnimationMessage;
117
+ clear(): void;
106
118
  /**
107
- * 开始流式播放(准备播放器、添加音频数据、开始播放动画)
119
+ * Get point cloud count of the current avatar
120
+ * @returns Point cloud count, or null if avatar is not loaded
108
121
  */
109
- private startStreamingPlayback;
122
+ getPointCount(): number | null;
110
123
  /**
111
- * 开始同步播放(用户音频 + 动画)
112
- * 注意:流式模式下,这个方法由 startStreamingPlayback() 调用
124
+ * Set post-processing configuration
125
+ * These parameters will be applied in real-time to animation parameters returned by the server
126
+ * @param config Post-processing configuration, or null to clear
113
127
  */
114
- private startSynchronizedPlayback;
128
+ setPostProcessingConfig(config: PostProcessingConfig | null): void;
115
129
  /**
116
- * PCM 数据转换为 WAV Blob URL
117
- * 注意:流式模式下不再需要此方法,保留用于兼容性
130
+ * Set audio playback volume
131
+ * Note: This only controls the avatar audio player volume, not the system volume
132
+ * @param volume Volume value, range from 0.0 to 1.0 (0.0 = mute, 1.0 = max volume)
118
133
  */
119
- private createAudioBlobURL;
134
+ setVolume(volume: number): void;
120
135
  /**
121
- * 设置 WebSocket 事件监听器
136
+ * Get current audio playback volume
137
+ * @returns Current volume value (0.0 - 1.0)
122
138
  */
123
- private setupWebSocketListeners;
139
+ getVolume(): number;
124
140
  }
125
- //# sourceMappingURL=AvatarController.d.ts.map
@@ -3,24 +3,44 @@ import { Avatar } from './Avatar';
3
3
  export declare class AvatarManager {
4
4
  private static _instance;
5
5
  private avatarDownloader;
6
- private _templateInitialized;
6
+ private avatarCache;
7
+ /** 下载队列:FIFO 顺序 */
8
+ private downloadQueue;
9
+ /** 当前正在执行的任务 */
10
+ private currentTask;
11
+ /** 任务索引:快速查找 id 对应的任务 */
12
+ private taskIndex;
7
13
  /**
8
- * 通过全局单例来访问
14
+ * Access via global singleton
9
15
  */
10
16
  static get shared(): AvatarManager;
11
17
  /**
12
- * 加载数字人
13
- * @param id 数字人 ID
14
- * @param onProgress 进度回调
15
- * @param options 加载选项
18
+ * Load avatar
19
+ * @param id Avatar ID
20
+ * @param onProgress Progress callback
21
+ * @param useCompressedModel Use compressed model resource (~30% of original size, with minor quality degradation). Defaults to false.
16
22
  * @returns Promise<Avatar>
17
23
  */
18
- load(id: string, onProgress?: (progress: LoadProgressInfo) => void, options?: {
19
- enableMonologue?: boolean;
20
- }): Promise<Avatar>;
24
+ load(id: string, onProgress?: (progress: LoadProgressInfo) => void, useCompressedModel?: boolean): Promise<Avatar>;
21
25
  /**
22
- * 清理资源加载器缓存
26
+ * Cancel a pending or running download task
27
+ * @param id Avatar ID to cancel
28
+ * @returns true if task was found and cancelled
23
29
  */
24
- clearCache(): void;
30
+ cancelLoad(id: string): boolean;
31
+ /**
32
+ * Get cached avatar
33
+ * @param id Avatar ID
34
+ * @returns Avatar instance, or undefined if not in cache
35
+ */
36
+ retrieve(id: string): Avatar | undefined;
37
+ /**
38
+ * Clear cached avatar for specified ID
39
+ * @param id Avatar ID
40
+ */
41
+ clear(id: string): void;
42
+ /**
43
+ * Clear all avatar cache and cancel all tasks
44
+ */
45
+ clearAll(): void;
25
46
  }
26
- //# sourceMappingURL=AvatarManager.d.ts.map
@@ -0,0 +1,58 @@
1
+ import { Configuration } from '../types';
2
+ export declare class AvatarSDK {
3
+ private static _initializationState;
4
+ private static _initializingPromise;
5
+ private static _configuration;
6
+ private static readonly _version;
7
+ private static _avatarCore;
8
+ private static _dynamicSdkConfig;
9
+ private static _cachedDeviceScore;
10
+ private static _rendererBackend;
11
+ /**
12
+ * Initialize SDK
13
+ * @param appId Application ID to be included in both HTTP Headers and WebSocket Headers
14
+ * @param configuration Configuration parameters
15
+ */
16
+ static initialize(appId: string, configuration: Configuration): Promise<void>;
17
+ private static _initializeInternal;
18
+ /**
19
+ * Set sessionToken
20
+ * Developer Client -> Developer Server -> AvatarKit Server -> return sessionToken (max 1 hour validity)
21
+ * Include in WebSocket Headers for avatar WebSocket service authentication
22
+ */
23
+ static setSessionToken(token: string): void;
24
+ /**
25
+ * Set userId
26
+ * Optional interface for developers, SDK includes this in telemetry logs
27
+ */
28
+ static setUserId(userId: string): void;
29
+ static get isInitialized(): boolean;
30
+ static get appId(): string | null;
31
+ static get configuration(): Configuration | null;
32
+ static get sessionToken(): string | null;
33
+ static get userId(): string | null;
34
+ static get version(): string;
35
+ /**
36
+ * Cleanup resources
37
+ */
38
+ static cleanup(): void;
39
+ /**
40
+ * Device performance score (CPU + GPU).
41
+ * CPU: matrix multiply throughput in Web Worker (warmup 1s + measure 1s).
42
+ * GPU: WebGPU compute shader throughput (warmup 1s + measure 1s).
43
+ * Returns 0 for GPU if WebGPU is not available.
44
+ */
45
+ static deviceScore(): Promise<{
46
+ cpuScore: number;
47
+ gpuScore: number;
48
+ }>;
49
+ private static readonly CPU_SCORE_THRESHOLD;
50
+ private static readonly GPU_SCORE_THRESHOLD;
51
+ /**
52
+ * Check if the current device can run the avatar.
53
+ * Runs a ~2s benchmark, reports device info and scores to PostHog.
54
+ * Currently always returns true — thresholds will be calibrated from production data.
55
+ */
56
+ static isDeviceSupported(): Promise<boolean>;
57
+ private static _getGPURenderer;
58
+ }
@@ -1,133 +1,52 @@
1
- import { CameraConfig, RenderPerformanceStats } from '../types';
1
+ import { CameraConfig, KeyframeData } from '../types';
2
2
  import { Avatar } from './Avatar';
3
3
  import { AvatarController } from './AvatarController';
4
4
  export declare class AvatarView {
5
- readonly avatarController: AvatarController;
6
- backgroundImage: string | null;
7
- backgroundOpaque: boolean;
5
+ private readonly avatarController;
6
+ private readonly avatar;
7
+ onFirstRendering?: () => void;
8
8
  private canvas;
9
9
  private renderSystem;
10
10
  private isInitialized;
11
11
  private cameraConfig;
12
- private isRealtimePlaying;
12
+ private renderingState;
13
13
  private currentKeyframes;
14
14
  private lastRenderedFrameIndex;
15
- private realtimeStartTime;
16
15
  private lastRealtimeProtoFrame;
17
- private idleResumeIndexPending;
18
16
  private idleAnimationLoopId;
19
17
  private realtimeAnimationLoopId;
20
18
  private resizeObserver;
21
19
  private onWindowResize;
20
+ private frameCount;
21
+ private lastFpsUpdate;
22
+ private currentFPS;
22
23
  private transitionKeyframes;
23
- private isTransitioning;
24
24
  private transitionStartTime;
25
- private readonly transitionDurationMs;
26
- private endToIdleAfterTransition;
25
+ private readonly startTransitionDurationMs;
26
+ private readonly endTransitionDurationMs;
27
27
  private cachedIdleFirstFrame;
28
28
  private idleCurrentFrameIndex;
29
+ private currentPlayingFrame;
30
+ private characterHandle;
31
+ private characterId;
32
+ private isPureRenderingMode;
33
+ private _renderingEnabled;
34
+ private avatarActiveTimer;
35
+ private readonly AVATAR_ACTIVE_INTERVAL;
29
36
  /**
30
- * 对齐两端 Flame 维度:标量统一长度,expression 取最大长度并零填充
37
+ * Constructor
38
+ * Creates a unified AvatarController, internally composes network layer based on configuration
39
+ * @param avatar - Avatar instance
40
+ * @param container - Canvas container element (required)
31
41
  */
32
- private alignFlamePair;
42
+ constructor(avatar: Avatar, container: HTMLElement);
33
43
  /**
34
- * 判断是否为空 Flame(用于跳过 isLast=true 的哨兵帧)
44
+ * Get controller (public interface)
35
45
  */
36
- private isEmptyFlame;
46
+ get controller(): AvatarController;
37
47
  /**
38
- * 生成并对齐过渡帧,确保首尾帧与起止帧完全一致
39
- */
40
- private generateAndAlignTransitionFrames;
41
- /**
42
- * 获取缓存的 Idle 首帧,如果未缓存则获取并缓存
43
- */
44
- private getCachedIdleFirstFrame;
45
- /**
46
- * 构造函数
47
- * 使用 AvatarController(纯动画驱动模式)
48
- */
49
- constructor(avatar: Avatar, canvasContainer?: HTMLElement);
50
- /**
51
- * 创建canvas元素
52
- */
53
- private createCanvas;
54
- /**
55
- * 获取canvas元素(供外部访问)
56
- */
57
- getCanvas(): HTMLCanvasElement;
58
- /**
59
- * 初始化视图系统
60
- */
61
- private initializeView;
62
- /**
63
- * 初始化渲染系统
64
- */
65
- private initializeRenderSystem;
66
- /**
67
- * 获取默认相机配置
68
- */
69
- private getDefaultCameraConfig;
70
- /**
71
- * 根据 PreloadCameraSettings 转换为 CameraConfig
72
- */
73
- private convertPreloadCameraToConfig;
74
- /**
75
- * 渲染第一帧
76
- */
77
- private renderFirstFrame;
78
- /**
79
- * 开始idle动画循环
80
- */
81
- private startIdleAnimationLoop;
82
- /**
83
- * 开始实时对话动画循环
84
- */
85
- private startRealtimeAnimationLoop;
86
- /**
87
- * 停止idle动画循环
88
- */
89
- private stopIdleAnimationLoop;
90
- /**
91
- * 停止实时对话动画循环
92
- */
93
- private stopRealtimeAnimationLoop;
94
- /**
95
- * 停止所有动画循环
96
- */
97
- private stopAllAnimationLoops;
98
- /**
99
- * 渲染实时对话帧
100
- */
101
- private renderRealtimeFrame;
102
- /**
103
- * 设置 AvatarController 事件监听器
104
- */
105
- private setupControllerEventListeners;
106
- /**
107
- * 设置当前关键帧数据
108
- */
109
- private setCurrentKeyframes;
110
- /**
111
- * 开始实时对话渲染
112
- */
113
- private startRealtimeRendering;
114
- /**
115
- * 停止实时对话渲染
116
- */
117
- private stopRealtimeRendering;
118
- /**
119
- * 设置背景图
120
- * 支持开发者来设置渲染数字人背景图
121
- */
122
- setBackgroundImage(imageUrl: string | null): void;
123
- /**
124
- * 设置背景是否不透明
125
- * 支持开发者来设置是否背景不透明
126
- */
127
- setBackgroundOpaque(opaque: boolean): void;
128
- /**
129
- * 清理视图资源
130
- * 关闭 avatarController 并清理所有相关资源
48
+ * Cleanup view resources
49
+ * Closes avatarController and cleans up all related resources
131
50
  */
132
51
  dispose(): void;
133
52
  /**
@@ -139,20 +58,110 @@ export declare class AvatarView {
139
58
  */
140
59
  updateCameraConfig(cameraConfig: CameraConfig): void;
141
60
  /**
142
- * 处理尺寸变化:通知渲染系统更新视口与投影
143
- */
144
- private handleResize;
145
- /**
146
- * 获取渲染性能统计
147
- * @returns 渲染性能统计数据,如果渲染系统未初始化则返回 null
148
- */
149
- getPerformanceStats(): RenderPerformanceStats | null;
150
- /**
151
- * 将 CameraInfo 转换为 CameraConfig
152
- */
153
- /**
154
- * 设置 canvas 的 CSS 背景(与 app 对齐)
155
- */
156
- private setCanvasBackground;
61
+ * Render specified keyframe (pure rendering mode, no audio-animation synchronization)
62
+ * Suitable for scenarios where external application controls audio playback and animation playback
63
+ * @param keyframeData - Keyframe data
64
+ * @param enableIdleRendering - Whether to enable idle loop rendering. true: Enable idle rendering and return immediately (skip this keyframe); false: Disable idle rendering and process keyframe (default)
65
+ */
66
+ renderFlame(keyframeData: KeyframeData, enableIdleRendering?: boolean): Promise<void>;
67
+ generateTransition(options: {
68
+ from?: KeyframeData;
69
+ to?: KeyframeData;
70
+ frameCount: number;
71
+ useLinear?: boolean;
72
+ }): Promise<KeyframeData[]>;
73
+ /**
74
+ * Render a single animation frame from raw protobuf data.
75
+ *
76
+ * Decodes the protobuf Message internally and renders the first keyframe.
77
+ * This is the preferred method for RTC consumers that receive raw animation bytes.
78
+ *
79
+ * @param data - Raw protobuf bytes (a single Message containing ServerResponseAnimation)
80
+ */
81
+ renderFromProtobuf(data: ArrayBuffer | Uint8Array): Promise<void>;
82
+ /**
83
+ * Play a transition from idle to the target frame in the protobuf data,
84
+ * then resolve when the transition is complete.
85
+ *
86
+ * The transition frames are generated and played internally at 25fps.
87
+ * The caller should wait for the returned Promise before pushing streaming frames.
88
+ *
89
+ * @param data - Raw protobuf bytes containing the target frame
90
+ * @param frameCount - Number of transition frames to generate
91
+ * @returns Promise that resolves when the transition playback finishes
92
+ */
93
+ playTransitionFromProtobuf(data: ArrayBuffer | Uint8Array, frameCount: number): Promise<void>;
94
+ /**
95
+ * Play a transition from current animation back to idle,
96
+ * then start the idle animation loop.
97
+ *
98
+ * Generates reverse transition frames from idle→lastFrame, reverses them,
99
+ * plays at 25fps, then starts idle.
100
+ *
101
+ * @param data - Raw protobuf bytes containing the last animation frame
102
+ * @param frameCount - Number of transition frames to generate
103
+ * @returns Promise that resolves when idle animation starts
104
+ */
105
+ playTransitionToIdleFromProtobuf(data: ArrayBuffer | Uint8Array, frameCount: number): Promise<void>;
106
+ /**
107
+ * Start idle animation (stop pure rendering mode, resume idle loop).
108
+ */
109
+ startIdle(): void;
110
+ /**
111
+ * Cancel any in-progress frame sequence playback.
112
+ * Called by renderFromProtobuf when streaming frames arrive during transition.
113
+ */
114
+ cancelFrameSequence(): void;
115
+ /**
116
+ * Pause rendering loop
117
+ *
118
+ * When called:
119
+ * - Rendering loop stops (no GPU/canvas updates)
120
+ * - Audio playback continues normally
121
+ * - Animation state machine continues running
122
+ *
123
+ * Use `resumeRendering()` to resume rendering.
124
+ *
125
+ * @example
126
+ * // Stop rendering to save GPU resources (audio continues)
127
+ * avatarView.pauseRendering()
128
+ */
129
+ pauseRendering(): void;
130
+ /**
131
+ * Resume rendering loop
132
+ *
133
+ * When called:
134
+ * - Rendering loop resumes from current state
135
+ * - If in Idle state, immediately renders current frame to restore display
136
+ *
137
+ * @example
138
+ * // Resume rendering
139
+ * avatarView.resumeRendering()
140
+ */
141
+ resumeRendering(): void;
142
+ /**
143
+ * Check if rendering is currently enabled
144
+ * @returns true if rendering is enabled, false if paused
145
+ */
146
+ isRenderingEnabled(): boolean;
147
+ /**
148
+ * Get or set avatar transform in canvas
149
+ *
150
+ * @example
151
+ * // Get current transform
152
+ * const current = avatarView.avatarTransform
153
+ *
154
+ * // Set transform
155
+ * avatarView.avatarTransform = { x: 0.5, y: 0, scale: 2.0 }
156
+ */
157
+ get avatarTransform(): {
158
+ x: number;
159
+ y: number;
160
+ scale: number;
161
+ };
162
+ set avatarTransform(value: {
163
+ x: number;
164
+ y: number;
165
+ scale: number;
166
+ });
157
167
  }
158
- //# sourceMappingURL=AvatarView.d.ts.map