@sparkjsdev/spark 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +212 -0
- package/dist/assets/worker-DQiiPuma.js.map +1 -0
- package/dist/assets/worker-DnqMl73p.js.map +1 -0
- package/dist/spark.cjs.js +12696 -0
- package/dist/spark.cjs.js.map +1 -0
- package/dist/spark.cjs.min.js +1086 -0
- package/dist/spark.cjs.min.js.map +1 -0
- package/dist/spark.module.js +12679 -0
- package/dist/spark.module.js.map +1 -0
- package/dist/spark.module.min.js +10048 -0
- package/dist/spark.module.min.js.map +1 -0
- package/dist/types/ForgeRenderer.d.ts +136 -0
- package/dist/types/ForgeViewpoint.d.ts +83 -0
- package/dist/types/PackedSplats.d.ts +87 -0
- package/dist/types/Readback.d.ts +50 -0
- package/dist/types/RgbaArray.d.ts +44 -0
- package/dist/types/SplatAccumulator.d.ts +27 -0
- package/dist/types/SplatEdit.d.ts +94 -0
- package/dist/types/SplatGenerator.d.ts +61 -0
- package/dist/types/SplatGeometry.d.ts +7 -0
- package/dist/types/SplatLoader.d.ts +80 -0
- package/dist/types/SplatMesh.d.ts +85 -0
- package/dist/types/SplatSkinning.d.ts +29 -0
- package/dist/types/antisplat.d.ts +5 -0
- package/dist/types/controls.d.ts +114 -0
- package/dist/types/defines.d.ts +17 -0
- package/dist/types/dyno/base.d.ts +174 -0
- package/dist/types/dyno/control.d.ts +6 -0
- package/dist/types/dyno/convert.d.ts +190 -0
- package/dist/types/dyno/logic.d.ts +103 -0
- package/dist/types/dyno/math.d.ts +214 -0
- package/dist/types/dyno/mathTypes.d.ts +47 -0
- package/dist/types/dyno/output.d.ts +25 -0
- package/dist/types/dyno/program.d.ts +30 -0
- package/dist/types/dyno/splats.d.ts +156 -0
- package/dist/types/dyno/texture.d.ts +50 -0
- package/dist/types/dyno/transform.d.ts +59 -0
- package/dist/types/dyno/trig.d.ts +94 -0
- package/dist/types/dyno/types.d.ts +62 -0
- package/dist/types/dyno/uniforms.d.ts +374 -0
- package/dist/types/dyno/util.d.ts +139 -0
- package/dist/types/dyno/value.d.ts +32 -0
- package/dist/types/dyno/vecmat.d.ts +226 -0
- package/dist/types/dyno.d.ts +16 -0
- package/dist/types/generators/snow.d.ts +65 -0
- package/dist/types/generators/static.d.ts +9 -0
- package/dist/types/generators.d.ts +2 -0
- package/dist/types/hands.d.ts +95 -0
- package/dist/types/index.d.ts +20 -0
- package/dist/types/ksplat.d.ts +6 -0
- package/dist/types/ply.d.ts +31 -0
- package/dist/types/shaders.d.ts +1 -0
- package/dist/types/splatConstructors.d.ts +46 -0
- package/dist/types/splatWorker.d.ts +20 -0
- package/dist/types/spz.d.ts +50 -0
- package/dist/types/utils.d.ts +150 -0
- package/dist/types/vrButton.d.ts +6 -0
- package/dist/types/worker.d.ts +1 -0
- package/package.json +63 -0
package/LICENSE
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The MIT License
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Copyright © 2025 WORLD LABS TECHNOLOGIES, INC.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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package/README.md
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<p align="center">
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<h3 align="center">An advanced 3D Gaussian Splatting renderer for THREE.js</h3>
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<div align="center">
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[Features](#features) -
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[Getting Started](#getting-started) -
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<a href="https://www.forge.dev/">Documentation</a> -
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<a href="https://www.forge.dev/">FAQ</a>
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</div>
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</p>
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<div align="center">
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[](https://github.com/forge-gfx/forge/blob/main/LICENSE)
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[](https://www.npmjs.com/package/forge)
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</div>
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<p>
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<a href="https://www.forge.dev" target="_blank">
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<picture>
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</picture>
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</a>
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## Features
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- Integrates with THREE.js rendering pipeline to fuse splat and mesh-based objects
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- Portable: Works across almost all devices, targeting 98%+ WebGL2 support
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- Renders fast even on low-powered mobile devices
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- Render multiple splat objects together with correct sorting
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- Most major splat file formats supported including .PLY (also compressed), .SPZ, .SPLAT, .KSPLAT
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- Render multiple viewpoints simultaneously
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- Fully dynamic: each splat can be transformed and edited for animation
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- Real-time splat color editing, displacement, and skeletal animation
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- Shader graph system to dynamically create/edit splats on the GPU
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Check out all the [examples](https://forge.dev/examples/)
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## Getting Started
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### Copy Code
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Copy the following code into an `index.html` file.
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```html
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<style> body {margin: 0;} </style>
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
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"@worldlabsai/forge": "https://forge.dev/releases/forge/0.1.0/forge.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three";
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import { SplatMesh } from "@worldlabsai/forge";
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement)
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const splatURL = "https://forge.dev/assets/splats/butterfly.spz";
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const butterfly = new SplatMesh({ url: splatURL });
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butterfly.quaternion.set(1, 0, 0, 0);
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butterfly.position.set(0, 0, -3);
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scene.add(butterfly);
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renderer.setAnimationLoop(function animate(time) {
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renderer.render(scene, camera);
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butterfly.rotation.y += 0.01;
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});
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</script>
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```
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### Web Editor
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Remix the [glitch starter template](https://glitch.com/edit/#!/forge-dev)
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### CDN
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```html
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.174.0/three.module.js",
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"forge": "https://forge.dev/releases/forge/0.1.0/forge.module.js"
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}
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}
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</script>
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```
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### NPM
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```shell
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npm install @forge-dev/forge
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```
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## Run Examples locally
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Install [Rust](https://www.rust-lang.org/tools/install) if it's not already installed in your machine.
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Next, build Forge by running:
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```
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npm install
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npm run build
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```
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This will first build the Rust Wasm component (can be invoked via `npm run build:wasm`), then Forge itself (`npm run build`).
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The examples fetch assets from a remote URL. This step is optional, but offline development and faster loading times are possible if you download and cache the assets files locally with the following command:
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```
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npm run assets:download
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```
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Once you've built Forge and optionally downloaded the assets, you can now run the examples:
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```
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npm start
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```
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This will run a dev server by default at [http://localhost:8080/](http://localhost:8080/). Check the console log output to see if yours is served on a different port.
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## Develop and contribute to the project
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### Build troubleshooting
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First try cleaning all the build files and re-building everything:
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```
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npm run clean
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npm install
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npm run build
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```
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There's no versioning system for assets. If you need to re-download a specific file you can delete that asset file individually or download all assets from scratch:
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```
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npm run assets:clean
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npm run assets:download
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```
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### Ignore dist directory during development
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To ignore the dist directory and prevent accidental commits and merge conflicts
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```
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git update-index --assume-unchanged dist/*
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```
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To revert and be able to commit into to the dist directory again:
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```
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git update-index --no-assume-unchanged dist/*
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```
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To list ignored files in case of need to troubleshoot
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```
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git ls-files -v | grep '^[a-z]' | cut -c3-
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```
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### Build docs and site
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Install [Mkdocs Material](https://squidfunk.github.io/mkdocs-material/)
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```
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pip install mkdocs-material
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```
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If you hit an `externally managed environment` error on macOS and if you installed python via `brew` try:
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```
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brew install mkdocs-material
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```
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Edit markdown in `/docs` directory
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```
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npm run docs
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```
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### Build Forge website
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Build the static site and docs in a `site` directory.
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```
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npm run site:build
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```
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You can run any static server in the `site` directory but for convenience you can run
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```
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npm run site:serve
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```
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### Deploy Forge website
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The following command will generate a static site from the `docs` directory and push it to the [repo](https://github.com/forge-gfx/forge-gfx.github.io) that hosts the site via `gh-pages`
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```
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npm run site:deploy
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```
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### Compress splats
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To compress a splat to [spz](https://scaniverse.com/spz) run
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`npm run assets:compress <file or URL to ply>`
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