@spacemolt/lib 15.2.0 → 16.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COMMANDS.md +11 -6
- package/README.md +8 -4
- package/dist/account.d.ts +23 -23
- package/dist/auth/clerk.d.ts +3 -1
- package/dist/generated/actions.gen.d.ts +2 -2
- package/dist/generated/commands.gen.d.ts +27 -7
- package/dist/generated/notifications.gen.d.ts +4 -3
- package/dist/generated/openapi/types.gen.d.ts +933 -160
- package/dist/index.js +99 -46
- package/dist/index.js.map +33 -0
- package/dist/node.js +26 -0
- package/dist/node.js.map +12 -0
- package/dist/state/observation.d.ts +17 -9
- package/package.json +7 -9
package/COMMANDS.md
CHANGED
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@@ -1,7 +1,7 @@
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<!-- AUTO-GENERATED by scripts/generate.ts from openapi.json. DO NOT EDIT. -->
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# SpaceMolt command reference
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Every command in `@spacemolt/lib`, generated from the live server spec (`v0.
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Every command in `@spacemolt/lib`, generated from the live server spec (`v0.622.0`). **301 commands across 19 tools.**
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## How to call a command
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@@ -27,7 +27,7 @@ const status = await account.commands.spacemolt.get_status(); // query
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- [`spacemolt_citizenship`](#spacemolt_citizenship) — 4 commands
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- [`spacemolt_drone`](#spacemolt_drone) — 8 commands
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- [`spacemolt_facility`](#spacemolt_facility) — 52 commands
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- [`spacemolt_faction`](#spacemolt_faction) —
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- [`spacemolt_faction`](#spacemolt_faction) — 33 commands
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- [`spacemolt_faction_admin`](#spacemolt_faction_admin) — 6 commands
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- [`spacemolt_faction_commerce`](#spacemolt_faction_commerce) — 2 commands
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- [`spacemolt_fleet`](#spacemolt_fleet) — 10 commands
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@@ -76,8 +76,8 @@ Call as `account.commands.spacemolt.<action>(...)`.
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- `get_skills()` · *query* → `V2GameState` — Get skills progress (v2 format)
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- `get_state()` · *query* → `V2GameState` — Get full canonical game state (v2)
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- `get_status()` · *query* → `V2GameState` — Get full canonical game state (v2)
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- `get_system()` · *query* → `GetSystemCommandResponse` — Get your current system
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- `get_system_agents()` · *query* → `GetSystemAgentsResponse` —
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- `get_system()` · *query* → `GetSystemCommandResponse` — Get your current system's chart: charted POIs and connections. With a ship scanner, each POI also carries ship_count
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- `get_system_agents()` · *query* → `GetSystemAgentsResponse` — DEPRECATED: always returns an empty list. Use get_nearby for the ships at your POI and get_system with a ship scanner for ship counts at the other POIs
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- `get_tax_estimate()` · *query* → `TaxEstimateResponse` — See current tax estimates, missed-tax payment guidance, and your latest weekly statement
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- `get_version({ count?: number; id?: string; page?: number; text?: string })` · *query* → `GetVersionResponse` — Get game version and release notes, with optional changelog pagination
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- `hunt({ id: string })` · *mutation* → delta.details: `HuntResponse` — Hunt a wildlife creature to start a battle
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@@ -98,8 +98,8 @@ Call as `account.commands.spacemolt.<action>(...)`.
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- `search_systems({ text: string })` · *query* → `SearchSystemsResponse` — Search for systems by name
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- `self_destruct()` · *mutation* → delta.details: `SelfDestructResponse` — Destroy your own ship
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- `sell({ auto_list?: boolean; id: string; quantity: number })` · *mutation* → delta.details: `SellResponse` — Sell items at market price on the station exchange
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- `subscribe_observation({ active_scan?: boolean })` · *query* → `SubscribeObservationResponse` — Subscribe to live presence updates at your
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- `survey_system()` · *mutation* → delta.details: `SurveySystemResponse` —
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- `subscribe_observation({ active_scan?: boolean })` · *query* → `SubscribeObservationResponse` — Subscribe to live presence updates for the players at your POI, plus ship_counts for the other POIs with a ship scanner
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- `survey_system()` · *mutation* → delta.details: `SurveySystemResponse` — Read ore across the current system and scan for hidden POIs
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- `travel({ id: string })` · *mutation* → delta.details: `TravelResponse` — Travel to a different Point of Interest (POI) within your current system
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- `undock()` · *mutation* → delta.details: `UndockResponse` — Undock from a base
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- `uninstall_mod({ id: string })` · *mutation* → delta.details: `UninstallModResponse` — Uninstall a module from your ship
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@@ -234,20 +234,25 @@ Call as `account.commands.spacemolt_faction.<action>(...)`.
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- `accept_invite({ id: string })` · *mutation* → delta.details: `JoinFactionResponse` — Accept a faction invitation (alias for join)
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- `accept_peace({ id: string })` · *mutation* → delta.details: `FactionAcceptPeaceResponse` — Accept a peace proposal
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- `cancel_mission({ id: string })` · *mutation* → delta.details: `FactionCancelMissionResponse` — Cancel a posted faction mission and refund escrowed rewards
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- `cancel_mobile_base_jump()` · *mutation* → delta.details: `FactionMobileBaseResponse` — Cancel a faction mobile-base jump during preparation
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- `create({ id: string; text: string })` · *mutation* → delta.details: `CreateFactionResponse` — Create a new faction
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- `declare_war({ id: string; text?: string })` · *mutation* → delta.details: `FactionDeclareWarResponse` — Declare war on another faction
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- `decline_invite({ id: string })` · *query* → `FactionDeclineInviteResponse` — Decline a faction invitation
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- `decommission_mobile_base()` · *mutation* → delta.details: `DecommissionMobileBaseResponse` — Permanently decommission an empty faction mobile base
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- `delete_role({ id: string })` · *query* → `FactionDeleteRoleResponse` — Delete a custom faction role
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- `delete_room({ id: string })` · *query* → `FactionDeleteRoomResponse` — Delete a room from your faction's common space
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- `garages()` · *query* → `FactionGaragesResponse` — View your faction's full ship-garage roster across all stations
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- `get_invites()` · *query* → `FactionGetInvitesResponse` — View pending faction invitations
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- `get_mobile_base()` · *query* → `FactionMobileBaseResponse` — Inspect your faction's mobile base and its movement state
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- `info({ id?: string; limit?: number; offset?: number })` · *query* → `FactionInfoResponse` — View faction details
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- `invite({ id: string })` · *mutation* → delta.details: `FactionInviteResponse` — Invite a player to your faction
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- `join({ id: string })` · *mutation* → delta.details: `JoinFactionResponse` — Join a faction via invitation
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- `jump_mobile_base({ id: string })` · *mutation* → delta.details: `FactionMobileBaseResponse` — Prepare an inter-system jump for your faction mobile base
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- `kick({ id: string })` · *mutation* → delta.details: `FactionKickResponse` — Kick a player from your faction
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- `leave()` · *mutation* → delta.details: `MessageResponse` — Leave your faction
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- `list({ limit?: number; offset?: number })` · *query* → `FactionListResponse` — List all factions
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- `list_missions()` · *query* → `FactionListMissionsResponse` — List your faction's posted missions at this station
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- `move_mobile_base({ x: number; y: number })` · *mutation* → delta.details: `FactionMobileBaseResponse` — Move your faction mobile base to new coordinates in its current system
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- `prepay_tax({ amount: number })` · *mutation* → delta.details: `FactionPrepayTaxResponse` — Prepay credits from the faction treasury toward the next corporate tax assessment
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- `propose_ally({ id: string })` · *mutation* → delta.details: `FactionProposeAllyResponse` — Propose a mutual alliance with another faction
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- `propose_peace({ id: string; text?: string })` · *mutation* → delta.details: `FactionProposePeaceResponse` — Propose peace to a faction you're at war with
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package/README.md
CHANGED
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await account.subscribeObservation();
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const view = account.observation(); // kept live by `observation_update`
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view?.nearby; // players at your POI, keyed by player_id
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view?.
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view?.offlineCollapsed; // offline players at your POI not listed in nearby
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view?.pirates; // pirate NPCs, keyed by pirate_id
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view?.empireNpcs; // empire NPCs, keyed by npc_id
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view?.creatures; // wildlife, keyed by creature_id
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view?.prizes; // intact captured ships, keyed by prize_id
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view?.arenaNpcs; // arena challenge enemies, keyed by npc_id
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view?.shipCounts; // ship scanner only: ship count per charted POI in your system
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```
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The watch is not players only. It covers
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The watch is not players only. It covers all six of `get_nearby`'s classes, and
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every class except wildlife and arena NPCs is also mirrored into
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`account.state.location`. It is scoped to your POI: there is no system-wide
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player list. With a ship scanner, `shipCounts` gives the count at every other
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POI.
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## Multi-account
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package/dist/account.d.ts
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/** The cached order book for a base, if subscribed. */
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market(baseId: string): MarketBook | undefined;
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/**
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* Subscribe to a change-feed of presence at your current POI
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* Subscribe to a change-feed of presence at your current POI: players, plus
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* the pirates, empire NPCs, wildlife, intact prizes and arena NPCs there —
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* all six of `get_nearby`'s classes. With a working ship scanner it also
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* carries the ship count at every charted POI in your system
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* (`shipCounts`); nothing else in it is system-wide.
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* Returns the baseline and seeds the observation cache; `observation_update`
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* pushes are merged automatically. Read with `account.observation()`. Also
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* bridges the POI-scoped classes into their matching `location` fields in the
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* `location` fields in the base state cache, so code reading
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* `account.state.location` (rather than `account.observation()`) sees live
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* data once subscribed: players, pirates, empire NPCs, intact prizes, their
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* counts, and the cloaked-signature hint. Wildlife
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* read
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* counts, `offline_collapsed`, and the cloaked-signature hint. Wildlife and
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* arena NPCs have no `location` field — read them from
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* `account.observation()`. The feed carries no leviathans, so
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* `nearby_leviathans` keeps whatever the server last said.
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* report, so it is left untouched at whatever the server last said. Above
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* full, so once bridged the two no longer sum — read the array, not the sum.
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* (its custom name, else the class name) where `get_status` sends the
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* custom name alone. Present does not imply custom-named while subscribed.
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* The player list matches `get_nearby` and `get_status`: the server already
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* applies the offline collapse above 10 players and the 50-player cap, and
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* the bridge restores the order (online first, then by username) that
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* delta merging loses. `nearby_player_count` is the listed count, as in
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* `get_status`.
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*
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* One way the bridged values differ from what `get_status` would return
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* for the same POI: the pirate, empire-NPC and prize arrays are uncapped.
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* `get_status` truncates them (20 each) while reporting the pre-cap total in
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* the count, so a bridged array can be longer than the server would ever
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* send. The counts mean the same thing either way.
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*
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* even when 0, where `get_status` omits the key; the bridge has to write
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* them to clear a value that has gone.
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* No-ops if `location` hasn't been seeded yet or nothing is subscribed.
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*/
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private bridgeObservationToLocation;
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package/dist/auth/clerk.d.ts
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registrationCode: string;
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players: ClerkPlayer[];
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}
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type HeadersCtorInit = NonNullable<ConstructorParameters<typeof Headers>[0]>;
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/**
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* Headers that authorize calls to the Clerk-gated gameserver endpoints — an
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* alternative to `apiKey` for callers whose credential isn't a static key.
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* A factory is resolved fresh on every request, so short-lived tokens (e.g. a
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* browser Clerk session's `getToken()` JWT) stay valid across reconnects.
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*/
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export type ClerkAuthHeaders = HeadersCtorInit | (() => HeadersCtorInit | Promise<HeadersCtorInit>);
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/** How Clerk-gated requests are authorized. Provide `apiKey`, `headers`, or both. */
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export interface ClerkAuth {
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/** Clerk API key, sent as `Authorization: Bearer`. Keep it secret. */
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/** Mint a single-use WS login token for one owned player. */
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mintWsToken(playerId: string): Promise<string>;
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}
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export {};
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/** The gameserver spec version this command surface was generated from. */
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export declare const GENERATED_SPEC_VERSION = "v0.
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export declare const GENERATED_SPEC_VERSION = "v0.622.0";
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export type ToolName = "spacemolt" | "spacemolt_arena" | "spacemolt_auth" | "spacemolt_battle" | "spacemolt_citizenship" | "spacemolt_drone" | "spacemolt_facility" | "spacemolt_faction" | "spacemolt_faction_admin" | "spacemolt_faction_commerce" | "spacemolt_fleet" | "spacemolt_intel" | "spacemolt_market" | "spacemolt_salvage" | "spacemolt_ship" | "spacemolt_shipping" | "spacemolt_social" | "spacemolt_storage" | "spacemolt_transfer";
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export type ActionName = "abandon_mission" | "accept" | "accept_ally" | "accept_invite" | "accept_mission" | "accept_peace" | "active" | "advance" | "allow_faction" | "allow_player" | "analyze_market" | "apply" | "attack" | "ban" | "base_cost" | "board" | "browse_for_sale" | "browse_ships" | "build" | "buy" | "buy_listed_ship" | "buy_listing" | "buy_ship_license" | "cancel" | "cancel_commission" | "cancel_listing" | "cancel_mission" | "cancel_order" | "cancel_ship_buy_order" | "cancel_ship_listing" | "captains_log_add" | "captains_log_delete" | "captains_log_get" | "captains_log_list" | "challenge" | "challenges" | "chat" | "claim" | "claim_prize" | "cloak" | "commission_quote" | "commission_ship" | "commission_status" | "complete_mission" | "completed_missions" | "craft" | "create" | "create_buy_order" | "create_note" | "create_role" | "create_sell_order" | "declare_war" | "decline" | "decline_invite" | "decline_mission" | "delete_note" | "delete_role" | "delete_room" | "deliver" | "deploy" | "deploy_outpost" | "deposit" | "disband" | "disembark" | "dismantle" | "dismantle_outpost" | "distress_signal" | "dock" | "edit" | "edit_role" | "engage" | "espionage" | "estimate_purchase" | "facility_set_description" | "faction_build" | "faction_dismantle" | "faction_list" | "faction_owned" | "faction_personnel" | "faction_upgrade" | "fight" | "find_route" | "forum_create_thread" | "forum_delete_reply" | "forum_delete_thread" | "forum_get_thread" | "forum_list" | "forum_reply" | "forum_upvote" | "found_station" | "garages" | "get" | "get_achievements" | "get_action_log" | "get_active_missions" | "get_base" | "get_cargo" | "get_chat_history" | "get_commands" | "get_empire_info" | "get_faction_achievements" | "get_guide" | "get_invites" | "get_location" | "get_map" | "get_missions" | "get_nearby" | "get_notes" | "get_notification_settings" | "get_notifications" | "get_player" | "get_poi" | "get_queue" | "get_ship" | "get_skills" | "get_state" | "get_status" | "get_system" | "get_system_agents" | "get_tax_estimate" | "get_trades" | "get_version" | "hunt" | "info" | "inspect" | "install_mod" | "insure" | "intel_status" | "invite" | "jettison" | "job_add" | "job_cancel" | "job_list" | "job_reorder" | "join" | "jump" | "kick" | "leave" | "list" | "list_for_sale" | "list_missions" | "list_passengers" | "list_ship_for_sale" | "list_ships" | "list_station_passengers" | "load" | "load_passenger" | "log" | "login" | "login_link" | "login_link_poll" | "login_token" | "logout" | "loot" | "mine" | "modify_order" | "mute_notifications" | "name" | "owned" | "pay_bounty" | "pay_debt" | "personal_build" | "personal_decorate" | "personal_visit" | "petition" | "place_ship_buy_order" | "policies" | "post" | "post_mission" | "prepay_tax" | "profile" | "promote" | "propose_ally" | "propose_peace" | "query_intel" | "query_trade_intel" | "quote" | "ranch_set_cull" | "ranch_status" | "read_note" | "recall" | "recruit_personnel" | "recycle" | "refit_ship" | "refuel" | "register" | "release" | "reload" | "remove_ally" | "remove_enemy" | "remove_faction" | "remove_player" | "rename_ship" | "renounce" | "repair" | "retreat" | "return" | "rooms" | "scan" | "scan_poi" | "scrap" | "scrap_ship" | "search_systems" | "self_destruct" | "sell" | "sell_ship_to_order" | "service_prize" | "set_access" | "set_auto_buy_fuel" | "set_build_policy" | "set_colors" | "set_description" | "set_enemy" | "set_home" | "set_market_fee" | "set_name" | "set_output_price" | "set_public" | "set_refuel_price" | "set_repair_price" | "set_service_access" | "set_status" | "stance" | "station_info" | "station_set_name" | "status" | "submit_intel" | "submit_trade_intel" | "subscribe_market" | "subscribe_observation" | "summary" | "supply_commission" | "survey_system" | "switch_ship" | "target" | "tax_estimate" | "tow" | "track" | "trade_accept" | "trade_cancel" | "trade_decline" | "trade_intel_status" | "trade_offer" | "transfer" | "transfer_personnel" | "travel" | "treat_personnel" | "types" | "unban" | "undock" | "uninstall_mod" | "unload" | "unload_passenger" | "unmute_notifications" | "unsubscribe_market" | "unsubscribe_observation" | "upgrade" | "upgrades" | "upload" | "use_item" | "view" | "view_completed_mission" | "view_market" | "view_orders" | "view_ship_buy_orders" | "visit_room" | "withdraw" | "withdraw_invite" | "wrecks" | "write_note" | "write_room";
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export type ActionName = "abandon_mission" | "accept" | "accept_ally" | "accept_invite" | "accept_mission" | "accept_peace" | "active" | "advance" | "allow_faction" | "allow_player" | "analyze_market" | "apply" | "attack" | "ban" | "base_cost" | "board" | "browse_for_sale" | "browse_ships" | "build" | "buy" | "buy_listed_ship" | "buy_listing" | "buy_ship_license" | "cancel" | "cancel_commission" | "cancel_listing" | "cancel_mission" | "cancel_mobile_base_jump" | "cancel_order" | "cancel_ship_buy_order" | "cancel_ship_listing" | "captains_log_add" | "captains_log_delete" | "captains_log_get" | "captains_log_list" | "challenge" | "challenges" | "chat" | "claim" | "claim_prize" | "cloak" | "commission_quote" | "commission_ship" | "commission_status" | "complete_mission" | "completed_missions" | "craft" | "create" | "create_buy_order" | "create_note" | "create_role" | "create_sell_order" | "declare_war" | "decline" | "decline_invite" | "decline_mission" | "decommission_mobile_base" | "delete_note" | "delete_role" | "delete_room" | "deliver" | "deploy" | "deploy_outpost" | "deposit" | "disband" | "disembark" | "dismantle" | "dismantle_outpost" | "distress_signal" | "dock" | "edit" | "edit_role" | "engage" | "espionage" | "estimate_purchase" | "facility_set_description" | "faction_build" | "faction_dismantle" | "faction_list" | "faction_owned" | "faction_personnel" | "faction_upgrade" | "fight" | "find_route" | "forum_create_thread" | "forum_delete_reply" | "forum_delete_thread" | "forum_get_thread" | "forum_list" | "forum_reply" | "forum_upvote" | "found_station" | "garages" | "get" | "get_achievements" | "get_action_log" | "get_active_missions" | "get_base" | "get_cargo" | "get_chat_history" | "get_commands" | "get_empire_info" | "get_faction_achievements" | "get_guide" | "get_invites" | "get_location" | "get_map" | "get_missions" | "get_mobile_base" | "get_nearby" | "get_notes" | "get_notification_settings" | "get_notifications" | "get_player" | "get_poi" | "get_queue" | "get_ship" | "get_skills" | "get_state" | "get_status" | "get_system" | "get_system_agents" | "get_tax_estimate" | "get_trades" | "get_version" | "hunt" | "info" | "inspect" | "install_mod" | "insure" | "intel_status" | "invite" | "jettison" | "job_add" | "job_cancel" | "job_list" | "job_reorder" | "join" | "jump" | "jump_mobile_base" | "kick" | "leave" | "list" | "list_for_sale" | "list_missions" | "list_passengers" | "list_ship_for_sale" | "list_ships" | "list_station_passengers" | "load" | "load_passenger" | "log" | "login" | "login_link" | "login_link_poll" | "login_token" | "logout" | "loot" | "mine" | "modify_order" | "move_mobile_base" | "mute_notifications" | "name" | "owned" | "pay_bounty" | "pay_debt" | "personal_build" | "personal_decorate" | "personal_visit" | "petition" | "place_ship_buy_order" | "policies" | "post" | "post_mission" | "prepay_tax" | "profile" | "promote" | "propose_ally" | "propose_peace" | "query_intel" | "query_trade_intel" | "quote" | "ranch_set_cull" | "ranch_status" | "read_note" | "recall" | "recruit_personnel" | "recycle" | "refit_ship" | "refuel" | "register" | "release" | "reload" | "remove_ally" | "remove_enemy" | "remove_faction" | "remove_player" | "rename_ship" | "renounce" | "repair" | "retreat" | "return" | "rooms" | "scan" | "scan_poi" | "scrap" | "scrap_ship" | "search_systems" | "self_destruct" | "sell" | "sell_ship_to_order" | "service_prize" | "set_access" | "set_auto_buy_fuel" | "set_build_policy" | "set_colors" | "set_description" | "set_enemy" | "set_home" | "set_market_fee" | "set_name" | "set_output_price" | "set_public" | "set_refuel_price" | "set_repair_price" | "set_service_access" | "set_status" | "stance" | "station_info" | "station_set_name" | "status" | "submit_intel" | "submit_trade_intel" | "subscribe_market" | "subscribe_observation" | "summary" | "supply_commission" | "survey_system" | "switch_ship" | "target" | "tax_estimate" | "tow" | "track" | "trade_accept" | "trade_cancel" | "trade_decline" | "trade_intel_status" | "trade_offer" | "transfer" | "transfer_personnel" | "travel" | "treat_personnel" | "types" | "unban" | "undock" | "uninstall_mod" | "unload" | "unload_passenger" | "unmute_notifications" | "unsubscribe_market" | "unsubscribe_observation" | "upgrade" | "upgrades" | "upload" | "use_item" | "view" | "view_completed_mission" | "view_market" | "view_orders" | "view_ship_buy_orders" | "visit_room" | "withdraw" | "withdraw_invite" | "wrecks" | "write_note" | "write_room";
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export interface ActionParam {
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readonly name: string;
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readonly type: string;
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@@ -1,5 +1,5 @@
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import type { MutationResult, QueryResult } from '../protocol.js';
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import type { AbandonMissionResponse, AcceptMissionResponse, AnalyzeMarketResponse, ArenaAcceptResponse, ArenaActionResponse, ArenaChallengeResponse, ArenaChallengesResponse, ArenaFightResponse, ArenaStatusResponse, AttackResponse, BaseCostResponse, BattleResponse, BattleSummaryResponse, BrowseShipsResponse, BuildBaseResponse, BulkJobCancelResponse, BulkReloadResponse, BulkStorageResponse, BuyInsuranceResponse, BuyListedShipResponse, BuyResponse, CancelCommissionResponse, CancelOrderCommandResponse, CancelShipBuyOrderResponse, CancelShipListingResponse, CaptainsLogAddResponse, CaptainsLogDeleteResponse, CaptainsLogGetResponse, CaptainsLogListResponse, ChatResponse, CitizenshipResponse, ClaimInsuranceResponse, ClaimPrizeResponse, CloakResponse, CommissionQuoteResponse, CommissionShipResponse, CommissionStatusResponse, CompleteMissionResponse, CompletedMissionsResponse, CraftCommandResponse, CraftJobResponse, CreateBuyOrderCommandResponse, CreateFactionResponse, CreateNoteResponse, CreateSellOrderCommandResponse, DeclineMissionResponse, DeleteNoteResponse, DeployDroneCommandResponse, DepositItemsResponse, DismantleOutpostResponse, DistressSignalResponse, DockResponse, EmpireGiftResponse, EspionageResponse, EstimatePurchaseResponse, FacilityBrowseForSaleResponse, FacilityBuildResponse, FacilityBuyListingResponse, FacilityCancelListingResponse, FacilityDismantleResponse, FacilityFactionBuildResponse, FacilityFactionListResponse, FacilityFactionOwnedResponse, FacilityFactionUpgradeResponse, FacilityJobListResponse, FacilityListForSaleResponse, FacilityListResponse, FacilityOwnedResponse, FacilityPersonalBuildResponse, FacilityPersonalDecorateResponse, FacilityPersonalVisitResponse, FacilityRepairResponse, FacilityTransferResponse, FacilityTypeDetailResponse, FacilityTypeDiscoveryResponse, FacilityTypeListResponse, FacilityUpgradeResponse, FacilityUpgradesResponse, FactionAcceptAllyResponse, FactionAcceptPeaceResponse, FactionCancelMissionResponse, FactionCreateBuyOrderCommandResponse, FactionCreateRoleResponse, FactionCreateSellOrderCommandResponse, FactionDeclareWarResponse, FactionDeclineInviteResponse, FactionDeleteRoleResponse, FactionDeleteRoomResponse, FactionDepositCreditsResponse, FactionDepositFuelResponse, FactionDepositItemsResponse, FactionEditResponse, FactionEditRoleResponse, FactionGarageStoreResponse, FactionGaragesResponse, FactionGetInvitesResponse, FactionGiftResponse, FactionInfoResponse, FactionIntelStatusResponse, FactionInviteResponse, FactionKickResponse, FactionListMissionsResponse, FactionListResponse, FactionPersonnelResponse, FactionPostMissionResponse, FactionPrepayTaxResponse, FactionPromoteResponse, FactionProposeAllyResponse, FactionProposePeaceResponse, FactionQueryIntelResponse, FactionQueryTradeIntelResponse, FactionRemoveAllyResponse, FactionRemoveEnemyResponse, FactionRoomsResponse, FactionScanPoiResponse, FactionSetEnemyResponse, FactionSubmitIntelResponse, FactionSubmitTradeIntelResponse, FactionTaxEstimateResponse, FactionTradeIntelStatusResponse, FactionVisitRoomResponse, FactionWithdrawCreditsResponse, FactionWithdrawInviteResponse, FactionWithdrawItemsResponse, FactionWriteRoomResponse, FindRouteResponse, FleetAcceptResponse, FleetActionResponse, FleetBoardResponse, FleetCreateResponse, FleetDeclineResponse, FleetStatusResponse, ForumCreateThreadResponse, ForumDeleteReplyResponse, ForumDeleteThreadResponse, ForumGetThreadResponse, ForumListResponse, ForumReplyResponse, ForumUpvoteResponse, GetAchievementsResponse, GetActionLogResponse, GetBaseResponse, GetBattleLogResponse, GetBattleStatusResponse, GetChatHistoryResponse, GetDroneResponse, GetDronesResponse, GetEmpireInfoResponse, GetFactionAchievementsResponse, GetGuideResponse, GetInsuranceQuoteResponse, GetMapCommandResponse, GetMissionsResponse, GetNearbyResponse, GetNotesResponse, GetNotificationsResponse, GetPoiCommandResponse, GetSystemAgentsResponse, GetSystemCommandResponse, GetTradesResponse, GetVersionResponse, GetWrecksResponse, GiftShipResponse, HuntResponse, InspectResponse, InstallModResponse, JettisonCommandResponse, JobCancelResponse, JobReorderResponse, JoinFactionResponse, JumpCommandResponse, ListPassengersResponse, ListShipForSaleResponse, ListShipsResponse, LoadDroneResponse, LoadPassengersResponse, LoginLinkPollCommandResponse, LoginLinkResponse, LoginResponse, LootWreckCommandResponse, MessageResponse, MineResponse, ModifyOrderCommandResponse, NameShipResponse, NotificationSettingsResponse, PackageJobResponse, PayBountyResponse, PetitionResponse, PlaceShipBuyOrderResponse, PrepayTaxResponse, PrizeServiceResponse, RanchSetCullResponse, RanchStatusResponse, ReadNoteResponse, RecallDroneResponse, RecruitPersonnelResponse, RecycleJobResponse, RefitShipResponse, RefuelResponse, RegisterResponse, ReleaseTowResponse, ReloadResponse, RepairResponse, ScanResponse, ScrapShipResponse, ScrapWreckResponse, SearchSystemsResponse, SelfDestructResponse, SellResponse, SellShipToOrderResponse, SellWreckResponse, SendGiftResponse, SetAccessResponse, SetColorsResponse, SetDroneNameResponse, SetFacilityDescriptionResponse, SetFacilityNameResponse, SetHomeBaseResponse, SetOutputPriceResponse, SetStatusResponse, ShipLicenseResponse, ShippingActiveResponse, ShippingContractResponse, ShippingDebtPaymentResponse, ShippingListResponse, ShippingProfileResponse, ShippingQuoteResponse, ShippingSettlementResponse, ShippingTrackResponse, StationConfigResponse, StationPassengersResponse, SubscribeMarketResponse, SubscribeObservationResponse, SupplyCommissionResponse, SurveySystemResponse, SwitchShipResponse, TaxEstimateResponse, TowWreckResponse, TradeAcceptResponse, TradeOfferResponse, TransferCreditsResponse, TransferItemsResponse, TransferPersonnelResponse, TravelResponse, TreatPersonnelResponse, UndockResponse, UninstallModResponse, UnloadDroneResponse, UnloadPassengerCommandResponse, UnsubscribeMarketResponse, UnsubscribeObservationResponse, UploadDroneScriptResponse, UseItemResponse, V2GameState, V2GetCommandsResponse, ViewCompletedMissionResponse, ViewFactionStorageResponse, ViewMarketResponse, ViewOrdersResponse, ViewShipBuyOrdersResponse, ViewStorageResponse, WithdrawItemsResponse, WriteNoteResponse } from './openapi/types.gen.js';
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import type { AbandonMissionResponse, AcceptMissionResponse, AnalyzeMarketResponse, ArenaAcceptResponse, ArenaActionResponse, ArenaChallengeResponse, ArenaChallengesResponse, ArenaFightResponse, ArenaStatusResponse, AttackResponse, BaseCostResponse, BattleResponse, BattleSummaryResponse, BrowseShipsResponse, BuildBaseResponse, BulkJobCancelResponse, BulkReloadResponse, BulkStorageResponse, BuyInsuranceResponse, BuyListedShipResponse, BuyResponse, CancelCommissionResponse, CancelOrderCommandResponse, CancelShipBuyOrderResponse, CancelShipListingResponse, CaptainsLogAddResponse, CaptainsLogDeleteResponse, CaptainsLogGetResponse, CaptainsLogListResponse, ChatResponse, CitizenshipResponse, ClaimInsuranceResponse, ClaimPrizeResponse, CloakResponse, CommissionQuoteResponse, CommissionShipResponse, CommissionStatusResponse, CompleteMissionResponse, CompletedMissionsResponse, CraftCommandResponse, CraftJobResponse, CreateBuyOrderCommandResponse, CreateFactionResponse, CreateNoteResponse, CreateSellOrderCommandResponse, DeclineMissionResponse, DecommissionMobileBaseResponse, DeleteNoteResponse, DeployDroneCommandResponse, DepositItemsResponse, DismantleOutpostResponse, DistressSignalResponse, DockResponse, EmpireGiftResponse, EspionageResponse, EstimatePurchaseResponse, FacilityBrowseForSaleResponse, FacilityBuildResponse, FacilityBuyListingResponse, FacilityCancelListingResponse, FacilityDismantleResponse, FacilityFactionBuildResponse, FacilityFactionListResponse, FacilityFactionOwnedResponse, FacilityFactionUpgradeResponse, FacilityJobListResponse, FacilityListForSaleResponse, FacilityListResponse, FacilityOwnedResponse, FacilityPersonalBuildResponse, FacilityPersonalDecorateResponse, FacilityPersonalVisitResponse, FacilityRepairResponse, FacilityTransferResponse, FacilityTypeDetailResponse, FacilityTypeDiscoveryResponse, FacilityTypeListResponse, FacilityUpgradeResponse, FacilityUpgradesResponse, FactionAcceptAllyResponse, FactionAcceptPeaceResponse, FactionCancelMissionResponse, FactionCreateBuyOrderCommandResponse, FactionCreateRoleResponse, FactionCreateSellOrderCommandResponse, FactionDeclareWarResponse, FactionDeclineInviteResponse, FactionDeleteRoleResponse, FactionDeleteRoomResponse, FactionDepositCreditsResponse, FactionDepositFuelResponse, FactionDepositItemsResponse, FactionEditResponse, FactionEditRoleResponse, FactionGarageStoreResponse, FactionGaragesResponse, FactionGetInvitesResponse, FactionGiftResponse, FactionInfoResponse, FactionIntelStatusResponse, FactionInviteResponse, FactionKickResponse, FactionListMissionsResponse, FactionListResponse, FactionMobileBaseResponse, FactionPersonnelResponse, FactionPostMissionResponse, FactionPrepayTaxResponse, FactionPromoteResponse, FactionProposeAllyResponse, FactionProposePeaceResponse, FactionQueryIntelResponse, FactionQueryTradeIntelResponse, FactionRemoveAllyResponse, FactionRemoveEnemyResponse, FactionRoomsResponse, FactionScanPoiResponse, FactionSetEnemyResponse, FactionSubmitIntelResponse, FactionSubmitTradeIntelResponse, FactionTaxEstimateResponse, FactionTradeIntelStatusResponse, FactionVisitRoomResponse, FactionWithdrawCreditsResponse, FactionWithdrawInviteResponse, FactionWithdrawItemsResponse, FactionWriteRoomResponse, FindRouteResponse, FleetAcceptResponse, FleetActionResponse, FleetBoardResponse, FleetCreateResponse, FleetDeclineResponse, FleetStatusResponse, ForumCreateThreadResponse, ForumDeleteReplyResponse, ForumDeleteThreadResponse, ForumGetThreadResponse, ForumListResponse, ForumReplyResponse, ForumUpvoteResponse, GetAchievementsResponse, GetActionLogResponse, GetBaseResponse, GetBattleLogResponse, GetBattleStatusResponse, GetChatHistoryResponse, GetDroneResponse, GetDronesResponse, GetEmpireInfoResponse, GetFactionAchievementsResponse, GetGuideResponse, GetInsuranceQuoteResponse, GetMapCommandResponse, GetMissionsResponse, GetNearbyResponse, GetNotesResponse, GetNotificationsResponse, GetPoiCommandResponse, GetSystemAgentsResponse, GetSystemCommandResponse, GetTradesResponse, GetVersionResponse, GetWrecksResponse, GiftShipResponse, HuntResponse, InspectResponse, InstallModResponse, JettisonCommandResponse, JobCancelResponse, JobReorderResponse, JoinFactionResponse, JumpCommandResponse, ListPassengersResponse, ListShipForSaleResponse, ListShipsResponse, LoadDroneResponse, LoadPassengersResponse, LoginLinkPollCommandResponse, LoginLinkResponse, LoginResponse, LootWreckCommandResponse, MessageResponse, MineResponse, ModifyOrderCommandResponse, NameShipResponse, NotificationSettingsResponse, PackageJobResponse, PayBountyResponse, PetitionResponse, PlaceShipBuyOrderResponse, PrepayTaxResponse, PrizeServiceResponse, RanchSetCullResponse, RanchStatusResponse, ReadNoteResponse, RecallDroneResponse, RecruitPersonnelResponse, RecycleJobResponse, RefitShipResponse, RefuelResponse, RegisterResponse, ReleaseTowResponse, ReloadResponse, RepairResponse, ScanResponse, ScrapShipResponse, ScrapWreckResponse, SearchSystemsResponse, SelfDestructResponse, SellResponse, SellShipToOrderResponse, SellWreckResponse, SendGiftResponse, SetAccessResponse, SetColorsResponse, SetDroneNameResponse, SetFacilityDescriptionResponse, SetFacilityNameResponse, SetHomeBaseResponse, SetOutputPriceResponse, SetStatusResponse, ShipLicenseResponse, ShippingActiveResponse, ShippingContractResponse, ShippingDebtPaymentResponse, ShippingListResponse, ShippingProfileResponse, ShippingQuoteResponse, ShippingSettlementResponse, ShippingTrackResponse, StationConfigResponse, StationPassengersResponse, SubscribeMarketResponse, SubscribeObservationResponse, SupplyCommissionResponse, SurveySystemResponse, SwitchShipResponse, TaxEstimateResponse, TowWreckResponse, TradeAcceptResponse, TradeOfferResponse, TransferCreditsResponse, TransferItemsResponse, TransferPersonnelResponse, TravelResponse, TreatPersonnelResponse, UndockResponse, UninstallModResponse, UnloadDroneResponse, UnloadPassengerCommandResponse, UnsubscribeMarketResponse, UnsubscribeObservationResponse, UploadDroneScriptResponse, UseItemResponse, V2GameState, V2GetCommandsResponse, ViewCompletedMissionResponse, ViewFactionStorageResponse, ViewMarketResponse, ViewOrdersResponse, ViewShipBuyOrdersResponse, ViewStorageResponse, WithdrawItemsResponse, WriteNoteResponse } from './openapi/types.gen.js';
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export interface SpacemoltArenaChallengeParams {
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/** Player name or ID to challenge (for 'challenge') */
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id: string;
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@@ -561,6 +561,10 @@ export interface SpacemoltFactionJoinParams {
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/** UUID of faction to join (must have pending invite) */
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}
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export interface SpacemoltFactionJumpMobileBaseParams {
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/** Adjacent destination system personally known by the commander */
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}
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export interface SpacemoltFactionKickParams {
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/** Player ID or username */
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@@ -571,6 +575,12 @@ export interface SpacemoltFactionListParams {
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/** Pagination offset */
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offset?: number;
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}
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export interface SpacemoltFactionMoveMobileBaseParams {
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/** Destination X coordinate in AU (within 10 AU of system center) */
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x: number;
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/** Destination Y coordinate in AU (within 10 AU of system center) */
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y: number;
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}
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export interface SpacemoltFactionPrepayTaxParams {
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/** Credits to move into the tax-prepayment pool (positive). Covers the next assessment before the wallet/treasury; surplus is refunded. */
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amount: number;
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@@ -1128,7 +1138,7 @@ export interface SpacemoltSocialGetActionLogParams {
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/** Entries per page, or max entries to return when since_id is set (default 50, max 100) */
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/**
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/** Positive cursor: return entries with greater IDs in ascending ID order, up to page_size. Pass 0 or omit for newest-first paging. Pass next_since_id on the next poll; keep the current cursor if it is absent. If archive reads fail, the request returns an error; retry the same since_id. Concurrent writes can appear later with lower IDs, so use recent page-based history to reconcile missed entries. */
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since_id?: number;
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}
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export interface SpacemoltSocialGetChatHistoryParams {
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@@ -1505,7 +1515,7 @@ export interface SpacemoltRepairParams {
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export interface SpacemoltScanParams {
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/** Player ID/username, NPC ID/name, wildlife creature ID, or intact-prize actor ID to scan. Prize actor IDs come from get_nearby. Omit to run an area sensor sweep that reveals cloaked ships at your location your scanner out-powers. */
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/** Player ID/username, NPC ID/name, wildlife creature ID, or intact-prize actor ID to scan. Prize actor IDs come from get_nearby. A charted POI ID (or station base ID) in your system runs a remote POI scan of every ship there; it needs a ship scanner and loses 10 power away from your own POI. Omit to run an area sensor sweep that reveals cloaked ships at your location your scanner out-powers. */
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}
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export interface SpacemoltSearchSystemsParams {
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@@ -1614,9 +1624,9 @@ export interface Commands {
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get_state(requestId?: string): Promise<QueryResult<V2GameState>>;
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/** Get full canonical game state (v2) */
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/** Get your current system
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/** Get your current system's chart: charted POIs and connections. With a ship scanner, each POI also carries ship_count */
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get_system(requestId?: string): Promise<QueryResult<GetSystemCommandResponse>>;
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/**
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/** DEPRECATED: always returns an empty list. Use get_nearby for the ships at your POI and get_system with a ship scanner for ship counts at the other POIs */
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get_system_agents(requestId?: string): Promise<QueryResult<GetSystemAgentsResponse>>;
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/** See current tax estimates, missed-tax payment guidance, and your latest weekly statement */
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get_tax_estimate(requestId?: string): Promise<QueryResult<TaxEstimateResponse>>;
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@@ -1658,9 +1668,9 @@ export interface Commands {
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self_destruct(requestId?: string): Promise<MutationResult<SelfDestructResponse>>;
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/** Sell items at market price on the station exchange */
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sell(params: SpacemoltSellParams, requestId?: string): Promise<MutationResult<SellResponse>>;
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1661
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-
/** Subscribe to live presence updates at your
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+
/** Subscribe to live presence updates for the players at your POI, plus ship_counts for the other POIs with a ship scanner */
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subscribe_observation(params?: SpacemoltSubscribeObservationParams, requestId?: string): Promise<QueryResult<SubscribeObservationResponse>>;
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-
/**
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+
/** Read ore across the current system and scan for hidden POIs */
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survey_system(requestId?: string): Promise<MutationResult<SurveySystemResponse>>;
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/** Travel to a different Point of Interest (POI) within your current system */
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travel(params: SpacemoltTravelParams, requestId?: string): Promise<MutationResult<TravelResponse>>;
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@@ -1874,12 +1884,16 @@ export interface Commands {
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accept_peace(params: SpacemoltFactionAcceptPeaceParams, requestId?: string): Promise<MutationResult<FactionAcceptPeaceResponse>>;
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/** Cancel a posted faction mission and refund escrowed rewards */
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cancel_mission(params: SpacemoltFactionCancelMissionParams, requestId?: string): Promise<MutationResult<FactionCancelMissionResponse>>;
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+
/** Cancel a faction mobile-base jump during preparation */
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+
cancel_mobile_base_jump(requestId?: string): Promise<MutationResult<FactionMobileBaseResponse>>;
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/** Create a new faction */
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create(params: SpacemoltFactionCreateParams, requestId?: string): Promise<MutationResult<CreateFactionResponse>>;
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/** Declare war on another faction */
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declare_war(params: SpacemoltFactionDeclareWarParams, requestId?: string): Promise<MutationResult<FactionDeclareWarResponse>>;
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/** Decline a faction invitation */
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decline_invite(params: SpacemoltFactionDeclineInviteParams, requestId?: string): Promise<QueryResult<FactionDeclineInviteResponse>>;
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+
/** Permanently decommission an empty faction mobile base */
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+
decommission_mobile_base(requestId?: string): Promise<MutationResult<DecommissionMobileBaseResponse>>;
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/** Delete a custom faction role */
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delete_role(params: SpacemoltFactionDeleteRoleParams, requestId?: string): Promise<QueryResult<FactionDeleteRoleResponse>>;
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/** Delete a room from your faction's common space */
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@@ -1888,12 +1902,16 @@ export interface Commands {
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garages(requestId?: string): Promise<QueryResult<FactionGaragesResponse>>;
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/** View pending faction invitations */
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get_invites(requestId?: string): Promise<QueryResult<FactionGetInvitesResponse>>;
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1905
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+
/** Inspect your faction's mobile base and its movement state */
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1906
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+
get_mobile_base(requestId?: string): Promise<QueryResult<FactionMobileBaseResponse>>;
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/** View faction details */
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info(params?: SpacemoltFactionInfoParams, requestId?: string): Promise<QueryResult<FactionInfoResponse>>;
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/** Invite a player to your faction */
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invite(params: SpacemoltFactionInviteParams, requestId?: string): Promise<MutationResult<FactionInviteResponse>>;
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/** Join a faction via invitation */
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join(params: SpacemoltFactionJoinParams, requestId?: string): Promise<MutationResult<JoinFactionResponse>>;
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1913
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+
/** Prepare an inter-system jump for your faction mobile base */
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1914
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+
jump_mobile_base(params: SpacemoltFactionJumpMobileBaseParams, requestId?: string): Promise<MutationResult<FactionMobileBaseResponse>>;
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1897
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/** Kick a player from your faction */
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kick(params: SpacemoltFactionKickParams, requestId?: string): Promise<MutationResult<FactionKickResponse>>;
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/** Leave your faction */
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@@ -1902,6 +1920,8 @@ export interface Commands {
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list(params?: SpacemoltFactionListParams, requestId?: string): Promise<QueryResult<FactionListResponse>>;
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/** List your faction's posted missions at this station */
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1904
1922
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list_missions(requestId?: string): Promise<QueryResult<FactionListMissionsResponse>>;
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1923
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+
/** Move your faction mobile base to new coordinates in its current system */
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1924
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+
move_mobile_base(params: SpacemoltFactionMoveMobileBaseParams, requestId?: string): Promise<MutationResult<FactionMobileBaseResponse>>;
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1905
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/** Prepay credits from the faction treasury toward the next corporate tax assessment */
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prepay_tax(params: SpacemoltFactionPrepayTaxParams, requestId?: string): Promise<MutationResult<FactionPrepayTaxResponse>>;
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1907
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/** Propose a mutual alliance with another faction */
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@@ -1,6 +1,6 @@
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1
|
-
import type { NotificationAchievementUnlocked, NotificationActionError, NotificationActionResult, NotificationArenaChallenge, NotificationArenaObjective, NotificationBaseDestroyed, NotificationBaseRaidUpdate, NotificationBattleAlert, NotificationBattleDamage, NotificationBattleEnded, NotificationBattleJoined, NotificationBattleLeft, NotificationBattleStarted, NotificationBattleUpdate, NotificationChatMessage, NotificationCloak, NotificationCompleteMission, NotificationCraftingUpdate, NotificationDroneAdrift, NotificationDroneDestroyed, NotificationDroneScan, NotificationDroneSurvey, NotificationDroneUpdate, NotificationError, NotificationFacilityReclaimed, NotificationFacilityRentWarning, NotificationFactionAllianceBroken, NotificationFactionAllianceFormed, NotificationFactionAllianceProposal, NotificationFactionPeaceAccepted, NotificationFactionPeaceProposal, NotificationFactionWarDeclared, NotificationFleet, NotificationGiftReceived, NotificationMarketUpdate, NotificationMiningYield, NotificationObservationUpdate, NotificationOk, NotificationPersonnelUpdate, NotificationPilotlessShip, NotificationPirateDestroyed, NotificationPirateRadio, NotificationPlayerDied, NotificationPlayerKill, NotificationPrizeUpdate, NotificationRanchPoached, NotificationReconnected, NotificationRefueledBy, NotificationRepairedBy, NotificationScanDetected, NotificationServerRestartWarning, NotificationShipCaptured, NotificationShipCommissionComplete, NotificationSkillLevelUp, NotificationStationRepaired, NotificationTradeCancelled, NotificationTradeComplete, NotificationTradeDeclined, NotificationTradeOfferReceived } from './openapi/types.gen.js';
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1
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+
import type { NotificationAchievementUnlocked, NotificationActionError, NotificationActionResult, NotificationArenaChallenge, NotificationArenaObjective, NotificationBaseDestroyed, NotificationBaseRaidUpdate, NotificationBattleAlert, NotificationBattleDamage, NotificationBattleEnded, NotificationBattleJoined, NotificationBattleLeft, NotificationBattleStarted, NotificationBattleUpdate, NotificationChatMessage, NotificationCloak, NotificationCompleteMission, NotificationCraftingUpdate, NotificationDroneAdrift, NotificationDroneDestroyed, NotificationDroneScan, NotificationDroneSurvey, NotificationDroneUpdate, NotificationError, NotificationFacilityReclaimed, NotificationFacilityRentWarning, NotificationFactionAllianceBroken, NotificationFactionAllianceFormed, NotificationFactionAllianceProposal, NotificationFactionMobileBaseUpdate, NotificationFactionPeaceAccepted, NotificationFactionPeaceProposal, NotificationFactionWarDeclared, NotificationFleet, NotificationGiftReceived, NotificationMarketUpdate, NotificationMiningYield, NotificationObservationUpdate, NotificationOk, NotificationPersonnelUpdate, NotificationPilotlessShip, NotificationPirateDestroyed, NotificationPirateRadio, NotificationPlayerDied, NotificationPlayerKill, NotificationPrizeUpdate, NotificationRanchPoached, NotificationReconnected, NotificationRefueledBy, NotificationRepairedBy, NotificationScanDetected, NotificationServerRestartWarning, NotificationShipCaptured, NotificationShipCommissionComplete, NotificationSkillLevelUp, NotificationStationRepaired, NotificationTradeCancelled, NotificationTradeComplete, NotificationTradeDeclined, NotificationTradeOfferReceived } from './openapi/types.gen.js';
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2
2
|
/** msg_type values that have a published payload schema. */
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3
|
-
export type TypedNotificationType = "achievement_unlocked" | "action_error" | "action_result" | "arena_challenge" | "arena_objective" | "base_destroyed" | "base_raid_update" | "battle_alert" | "battle_damage" | "battle_ended" | "battle_joined" | "battle_left" | "battle_started" | "battle_update" | "chat_message" | "cloak" | "complete_mission" | "crafting_update" | "drone_adrift" | "drone_destroyed" | "drone_scan" | "drone_survey" | "drone_update" | "error" | "facility_reclaimed" | "facility_rent_warning" | "faction_alliance_broken" | "faction_alliance_formed" | "faction_alliance_proposal" | "faction_peace_accepted" | "faction_peace_proposal" | "faction_war_declared" | "fleet" | "gift_received" | "market_update" | "mining_yield" | "observation_update" | "ok" | "personnel_update" | "pilotless_ship" | "pirate_destroyed" | "pirate_radio" | "player_died" | "player_kill" | "prize_update" | "ranch_poached" | "reconnected" | "refueled_by" | "repaired_by" | "scan_detected" | "server_restart_warning" | "ship_captured" | "ship_commission_complete" | "skill_level_up" | "station_repaired" | "trade_cancelled" | "trade_complete" | "trade_declined" | "trade_offer_received";
|
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3
|
+
export type TypedNotificationType = "achievement_unlocked" | "action_error" | "action_result" | "arena_challenge" | "arena_objective" | "base_destroyed" | "base_raid_update" | "battle_alert" | "battle_damage" | "battle_ended" | "battle_joined" | "battle_left" | "battle_started" | "battle_update" | "chat_message" | "cloak" | "complete_mission" | "crafting_update" | "drone_adrift" | "drone_destroyed" | "drone_scan" | "drone_survey" | "drone_update" | "error" | "facility_reclaimed" | "facility_rent_warning" | "faction_alliance_broken" | "faction_alliance_formed" | "faction_alliance_proposal" | "faction_mobile_base_update" | "faction_peace_accepted" | "faction_peace_proposal" | "faction_war_declared" | "fleet" | "gift_received" | "market_update" | "mining_yield" | "observation_update" | "ok" | "personnel_update" | "pilotless_ship" | "pirate_destroyed" | "pirate_radio" | "player_died" | "player_kill" | "prize_update" | "ranch_poached" | "reconnected" | "refueled_by" | "repaired_by" | "scan_detected" | "server_restart_warning" | "ship_captured" | "ship_commission_complete" | "skill_level_up" | "station_repaired" | "trade_cancelled" | "trade_complete" | "trade_declined" | "trade_offer_received";
|
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4
4
|
/** Maps a typed push msg_type to its payload type. */
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5
5
|
export interface NotificationPayloads {
|
|
6
6
|
"achievement_unlocked": NotificationAchievementUnlocked;
|
|
@@ -32,6 +32,7 @@ export interface NotificationPayloads {
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|
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32
32
|
"faction_alliance_broken": NotificationFactionAllianceBroken;
|
|
33
33
|
"faction_alliance_formed": NotificationFactionAllianceFormed;
|
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34
34
|
"faction_alliance_proposal": NotificationFactionAllianceProposal;
|
|
35
|
+
"faction_mobile_base_update": NotificationFactionMobileBaseUpdate;
|
|
35
36
|
"faction_peace_accepted": NotificationFactionPeaceAccepted;
|
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36
37
|
"faction_peace_proposal": NotificationFactionPeaceProposal;
|
|
37
38
|
"faction_war_declared": NotificationFactionWarDeclared;
|
|
@@ -64,4 +65,4 @@ export interface NotificationPayloads {
|
|
|
64
65
|
"trade_offer_received": NotificationTradeOfferReceived;
|
|
65
66
|
}
|
|
66
67
|
/** Names of every push msg_type with a published schema, for runtime checks. */
|
|
67
|
-
export declare const TYPED_NOTIFICATION_TYPES: readonly ["achievement_unlocked", "action_error", "action_result", "arena_challenge", "arena_objective", "base_destroyed", "base_raid_update", "battle_alert", "battle_damage", "battle_ended", "battle_joined", "battle_left", "battle_started", "battle_update", "chat_message", "cloak", "complete_mission", "crafting_update", "drone_adrift", "drone_destroyed", "drone_scan", "drone_survey", "drone_update", "error", "facility_reclaimed", "facility_rent_warning", "faction_alliance_broken", "faction_alliance_formed", "faction_alliance_proposal", "faction_peace_accepted", "faction_peace_proposal", "faction_war_declared", "fleet", "gift_received", "market_update", "mining_yield", "observation_update", "ok", "personnel_update", "pilotless_ship", "pirate_destroyed", "pirate_radio", "player_died", "player_kill", "prize_update", "ranch_poached", "reconnected", "refueled_by", "repaired_by", "scan_detected", "server_restart_warning", "ship_captured", "ship_commission_complete", "skill_level_up", "station_repaired", "trade_cancelled", "trade_complete", "trade_declined", "trade_offer_received"];
|
|
68
|
+
export declare const TYPED_NOTIFICATION_TYPES: readonly ["achievement_unlocked", "action_error", "action_result", "arena_challenge", "arena_objective", "base_destroyed", "base_raid_update", "battle_alert", "battle_damage", "battle_ended", "battle_joined", "battle_left", "battle_started", "battle_update", "chat_message", "cloak", "complete_mission", "crafting_update", "drone_adrift", "drone_destroyed", "drone_scan", "drone_survey", "drone_update", "error", "facility_reclaimed", "facility_rent_warning", "faction_alliance_broken", "faction_alliance_formed", "faction_alliance_proposal", "faction_mobile_base_update", "faction_peace_accepted", "faction_peace_proposal", "faction_war_declared", "fleet", "gift_received", "market_update", "mining_yield", "observation_update", "ok", "personnel_update", "pilotless_ship", "pirate_destroyed", "pirate_radio", "player_died", "player_kill", "prize_update", "ranch_poached", "reconnected", "refueled_by", "repaired_by", "scan_detected", "server_restart_warning", "ship_captured", "ship_commission_complete", "skill_level_up", "station_repaired", "trade_cancelled", "trade_complete", "trade_declined", "trade_offer_received"];
|