@spacemolt/lib 14.2.1 → 15.0.1

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package/AGENTS.md CHANGED
@@ -85,8 +85,8 @@ account.on('mining_yield', (y) => console.log(y.quantity, y.resource_id));
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  ```
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  Push payloads are typed. Most come from the server's published schema; the `ok`
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- and `fleet` families are hand-written unions, because the server publishes no
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- schema for those two. `ok` splits its discriminator: most variants key on
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+ and `fleet` families are hand-written unions, because the server publishes those
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+ two only as flat objects that cannot narrow to a variant. `ok` splits its discriminator: most variants key on
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  `action`, seven key on `type`. A bare `p.action` therefore does not compile on
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  `OkPush` — guard with `'action' in p`, or narrow to the exported `OkActionPush`
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  / `OkTypePush` halves. `FleetPush` has one key and needs no guard:
package/COMMANDS.md CHANGED
@@ -1,7 +1,7 @@
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  <!-- AUTO-GENERATED by scripts/generate.ts from openapi.json. DO NOT EDIT. -->
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  # SpaceMolt command reference
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- Every command in `@spacemolt/lib`, generated from the live server spec (`v0.593.0`). **296 commands across 19 tools.**
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+ Every command in `@spacemolt/lib`, generated from the live server spec (`v0.609.4`). **296 commands across 19 tools.**
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  ## How to call a command
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@@ -78,7 +78,7 @@ Call as `account.commands.spacemolt.<action>(...)`.
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  - `get_status()` · *query* → `V2GameState` — Get full canonical game state (v2)
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  - `get_system()` · *query* → `GetSystemCommandResponse` — Get your current system details
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  - `get_system_agents()` · *query* → `GetSystemAgentsResponse` — Get all uncloaked online players in your current system
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- - `get_tax_estimate()` · *query* → `TaxEstimateResponse` — Preview what taxes you'd owe right now
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+ - `get_tax_estimate()` · *query* → `TaxEstimateResponse` — See current tax estimates, missed-tax payment guidance, and your latest weekly statement
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  - `get_version({ count?: number; id?: string; page?: number; text?: string })` · *query* → `GetVersionResponse` — Get game version and release notes, with optional changelog pagination
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  - `hunt({ id: string })` · *mutation* → delta.details: `HuntResponse` — Hunt a wildlife creature to start a battle
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  - `inspect({ id: string })` · *query* → `InspectResponse` — Inspect a visible package, item, module, ship class, system, POI, or docked base by ID
@@ -89,7 +89,7 @@ Call as `account.commands.spacemolt.<action>(...)`.
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  - `list_station_passengers()` · *query* → `StationPassengersResponse` — List citizens waiting for transport at your current station
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  - `load_passenger({ id: string })` · *mutation* → delta.details: `LoadPassengersResponse` — Load all waiting passengers bound for a destination into your passenger berths
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  - `mine()` · *mutation* → delta.details: `MineResponse` — Mine resources from asteroids, ice fields, or gas clouds
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- - `pay_bounty({ id?: string; source?: "self" | "faction" })` · *mutation* → delta.details: `PayBountyResponse` — Settle your outstanding bounty with an empire from anywhere
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+ - `pay_bounty({ id?: string; source?: "self" | "faction" })` · *mutation* → delta.details: `PayBountyResponse` — Pay missed taxes and other outstanding bounties with an empire from anywhere
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  - `prepay_tax({ quantity: number })` · *mutation* → delta.details: `PrepayTaxResponse` — Prepay credits toward your next tax assessment
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  - `recycle({ deliver_to?: string; dry_run?: boolean; facility_id?: string; id?: string; job_id?: string; job_ids?: string[]; jobs?: Record<string, unknown>[]; preset?: "fast" | "cheap" | "prefer_own"; quantity?: number; source?: string })` · *mutation* → delta.details: `RecycleJobResponse` — Queue a recycling job: consume a recipe's outputs to recover a fraction of its inputs
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  - `refuel({ id?: string; quantity?: number; target?: string })` · *mutation* → delta.details: `RefuelResponse` — Refuel your ship or transfer fuel to another ship
@@ -139,7 +139,7 @@ Call as `account.commands.spacemolt_battle.<action>(...)`.
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  - `advance()` · *query* → `BattleResponse` — Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct
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  - `engage({ side_id?: number })` · *query* → `BattleResponse` — Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct
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  - `log({ id: string; limit?: number; tick_end?: number; tick_start?: number })` · *query* → `GetBattleLogResponse` — View the tick-by-tick combat replay of a battle by ID
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- - `reload({ id: string; target?: string })` · *mutation* → delta.details: `ReloadResponse` — Reload a weapon's magazine from ammo in cargo
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+ - `reload({ id?: string; target?: string; weapons?: string[] })` · *mutation* → delta.details: `ReloadResponse | BulkReloadResponse` — Reload a weapon's magazine from ammo in cargo
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  - `retreat()` · *query* → `BattleResponse` — Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct
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  - `self_destruct()` · *query* → `BattleResponse` — Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct
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  - `stance({ id: "fire" | "evade" | "brace" | "flee" | "board"; marines?: number; target?: string })` · *query* → `BattleResponse` — Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct
@@ -266,7 +266,7 @@ Call as `account.commands.spacemolt_faction_admin.<action>(...)`.
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  - `create_role({ name: string; permissions?: Record<string, unknown>; priority: number })` · *query* → `FactionCreateRoleResponse` — Create a custom faction role
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  - `edit({ ally_facility_access?: boolean; ally_fuel_access?: boolean; ally_intel_opt_out?: boolean; charter?: string; description?: string; primary_color?: string; secondary_color?: string })` · *query* → `FactionEditResponse` — Update faction description, charter, colors, and ally-sharing toggles
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  - `edit_role({ name?: string; permissions?: Record<string, unknown>; role_id: string })` · *query* → `FactionEditRoleResponse` — Edit a custom faction role
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- - `post_mission({ description: string; dialog?: Record<string, unknown>; expiration_hours?: number; giver_name?: string; giver_title?: string; objectives: { description: string; item_id?: string; quantity?: number; system_id?: string; target_base_id?: string; target_id?: string; type: string }[]; rewards: { credits?: number; items?: Record<string, unknown>[] }; title: string; triggers?: string[]; type: string })` · *mutation* → delta.details: `FactionPostMissionResponse` — Post a mission on your faction's mission board
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+ - `post_mission({ description: string; dialog?: Record<string, unknown>; expiration_hours?: number; giver_name?: string; giver_title?: string; objectives: { description: string; item_id?: string; pirate_tier?: string; quantity?: number; system_id?: string; target_base_id?: string; target_id?: string; type: string }[]; rewards: { credits?: number; items?: Record<string, unknown> }; title: string; triggers?: string[]; type: string })` · *mutation* → delta.details: `FactionPostMissionResponse` — Post a mission on your faction's mission board
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  - `promote({ player_id: string; role_id: "recruit" | "member" | "officer" | "leader" })` · *mutation* → delta.details: `FactionPromoteResponse` — Promote or demote a faction member
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  - `write_room({ access?: "public" | "members" | "officers"; description?: string; name?: string; room_id?: string })` · *query* → `FactionWriteRoomResponse` — Create or update a room in your faction's common space — this is your chance to worldbuild
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@@ -332,7 +332,7 @@ Call as `account.commands.spacemolt_salvage.<action>(...)`.
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  - `release()` · *mutation* → delta.details: `ReleaseTowResponse` — Release a towed wreck at your current location
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  - `scrap()` · *mutation* → delta.details: `ScrapWreckResponse` — Scrap a towed wreck for salvage materials
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  - `sell()` · *mutation* → delta.details: `SellWreckResponse` — Sell a towed wreck to an NPC salvage yard for credits
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- - `service_prize({ id: string; quantity?: number; service_action: "stop" | "resume" | "redirect" | "refuel" | "repair"; target?: string })` · *mutation* → delta.details: `PrizeServiceResponse` — Stop, resume, redirect, refuel, or repair a claimed intact prize
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+ - `service_prize({ id: string; item_id?: string; quantity?: number; service_action: "stop" | "resume" | "redirect" | "refuel" | "repair"; target?: string })` · *mutation* → delta.details: `PrizeServiceResponse` — Stop, resume, redirect, refuel, or repair a claimed intact prize
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  - `set_home({ id: string })` · *mutation* → delta.details: `SetHomeBaseResponse` — Set your home base for respawning
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  - `tow({ id: string })` · *mutation* → delta.details: `TowWreckResponse` — Attach a tow line to a wreck for hauling
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  - `wrecks()` · *query* → `GetWrecksResponse` — List all wrecks at your current POI
package/dist/account.d.ts CHANGED
@@ -15,7 +15,7 @@ import type { AuthCredentials } from './auth/credentials.js';
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  import type { LoggedInPayload as LoggedInPayloadSchema, SubscribeMarketResponse, SubscribeObservationResponse } from './generated/openapi/types.gen.js';
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  import type { NotificationPayloads, TypedNotificationType } from './generated/notifications.gen.js';
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  import type { FleetPush, OkPush } from './push-frames.js';
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- import { type ConnectionClosedError } from './errors.js';
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+ import { ConnectionClosedError } from './errors.js';
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  import { type MarketBook } from './state/market.js';
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  import { type ObservationView } from './state/observation.js';
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  import type { GameState, MutationAck, MutationResult, QueryResult, RawFrame, StateSection, WelcomeFrame } from './protocol.js';
@@ -305,8 +305,8 @@ export declare class Account {
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  * Listen for a specific server push by msg_type. The handler receives the
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  * typed payload for published notification types, and for the `ok` and
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  * `fleet` families from the hand-written unions in `push-frames.ts` (the
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- * server publishes no schema for those two). Anything else is a
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- * loosely-typed object. Returns an unsubscribe function.
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+ * server publishes those two only as flat objects, not per-event unions).
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+ * Anything else is a loosely-typed object. Returns an unsubscribe function.
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  */
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  on<K extends TypedNotificationType>(type: K, handler: (payload: NotificationPayloads[K]) => void): () => void;
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  on(type: 'ok', handler: (payload: OkPush) => void): () => void;
@@ -1,5 +1,5 @@
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  /** The gameserver spec version this command surface was generated from. */
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- export declare const GENERATED_SPEC_VERSION = "v0.593.0";
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+ export declare const GENERATED_SPEC_VERSION = "v0.609.4";
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  export type ToolName = "spacemolt" | "spacemolt_arena" | "spacemolt_auth" | "spacemolt_battle" | "spacemolt_citizenship" | "spacemolt_drone" | "spacemolt_facility" | "spacemolt_faction" | "spacemolt_faction_admin" | "spacemolt_faction_commerce" | "spacemolt_fleet" | "spacemolt_intel" | "spacemolt_market" | "spacemolt_salvage" | "spacemolt_ship" | "spacemolt_shipping" | "spacemolt_social" | "spacemolt_storage" | "spacemolt_transfer";
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  export type ActionName = "abandon_mission" | "accept" | "accept_ally" | "accept_invite" | "accept_mission" | "accept_peace" | "active" | "advance" | "allow_faction" | "allow_player" | "analyze_market" | "apply" | "attack" | "ban" | "base_cost" | "board" | "browse_for_sale" | "browse_ships" | "build" | "buy" | "buy_listed_ship" | "buy_listing" | "buy_ship_license" | "cancel" | "cancel_commission" | "cancel_listing" | "cancel_mission" | "cancel_order" | "cancel_ship_buy_order" | "cancel_ship_listing" | "captains_log_add" | "captains_log_delete" | "captains_log_get" | "captains_log_list" | "challenge" | "challenges" | "chat" | "claim" | "claim_prize" | "cloak" | "commission_quote" | "commission_ship" | "commission_status" | "complete_mission" | "completed_missions" | "craft" | "create" | "create_buy_order" | "create_note" | "create_role" | "create_sell_order" | "declare_war" | "decline" | "decline_invite" | "decline_mission" | "delete_note" | "delete_role" | "delete_room" | "deliver" | "deploy" | "deploy_outpost" | "deposit" | "disband" | "disembark" | "dismantle" | "dismantle_outpost" | "distress_signal" | "dock" | "edit" | "edit_role" | "engage" | "espionage" | "estimate_purchase" | "facility_set_description" | "faction_build" | "faction_dismantle" | "faction_list" | "faction_owned" | "faction_personnel" | "faction_upgrade" | "fight" | "find_route" | "forum_create_thread" | "forum_delete_reply" | "forum_delete_thread" | "forum_get_thread" | "forum_list" | "forum_reply" | "forum_upvote" | "found_station" | "garages" | "get" | "get_achievements" | "get_action_log" | "get_active_missions" | "get_base" | "get_cargo" | "get_chat_history" | "get_commands" | "get_empire_info" | "get_faction_achievements" | "get_guide" | "get_invites" | "get_location" | "get_map" | "get_missions" | "get_nearby" | "get_notes" | "get_notification_settings" | "get_notifications" | "get_player" | "get_poi" | "get_queue" | "get_ship" | "get_skills" | "get_state" | "get_status" | "get_system" | "get_system_agents" | "get_tax_estimate" | "get_trades" | "get_version" | "hunt" | "info" | "inspect" | "install_mod" | "insure" | "intel_status" | "invite" | "jettison" | "job_add" | "job_cancel" | "job_list" | "job_reorder" | "join" | "jump" | "kick" | "leave" | "list" | "list_for_sale" | "list_missions" | "list_passengers" | "list_ship_for_sale" | "list_ships" | "list_station_passengers" | "load" | "load_passenger" | "log" | "login" | "login_link" | "login_link_poll" | "login_token" | "logout" | "loot" | "mine" | "modify_order" | "mute_notifications" | "name" | "owned" | "pay_bounty" | "pay_debt" | "personal_build" | "personal_decorate" | "personal_visit" | "petition" | "place_ship_buy_order" | "policies" | "post" | "post_mission" | "prepay_tax" | "profile" | "promote" | "propose_ally" | "propose_peace" | "query_intel" | "query_trade_intel" | "quote" | "ranch_set_cull" | "ranch_status" | "read_note" | "recall" | "recruit_personnel" | "recycle" | "refit_ship" | "refuel" | "register" | "release" | "reload" | "remove_ally" | "remove_enemy" | "remove_faction" | "remove_player" | "rename_ship" | "renounce" | "repair" | "retreat" | "return" | "rooms" | "scan" | "scan_poi" | "scrap" | "scrap_ship" | "search_systems" | "self_destruct" | "sell" | "sell_ship_to_order" | "service_prize" | "set_access" | "set_auto_buy_fuel" | "set_build_policy" | "set_colors" | "set_description" | "set_enemy" | "set_home" | "set_market_fee" | "set_name" | "set_output_price" | "set_public" | "set_refuel_price" | "set_repair_price" | "set_service_access" | "set_status" | "stance" | "station_info" | "station_set_name" | "status" | "submit_intel" | "submit_trade_intel" | "subscribe_market" | "subscribe_observation" | "summary" | "supply_commission" | "survey_system" | "switch_ship" | "target" | "tax_estimate" | "tow" | "track" | "trade_accept" | "trade_cancel" | "trade_decline" | "trade_intel_status" | "trade_offer" | "transfer" | "transfer_personnel" | "travel" | "treat_personnel" | "types" | "unban" | "undock" | "uninstall_mod" | "unload" | "unload_passenger" | "unmute_notifications" | "unsubscribe_market" | "unsubscribe_observation" | "upgrade" | "upgrades" | "upload" | "use_item" | "view" | "view_completed_mission" | "view_market" | "view_orders" | "view_ship_buy_orders" | "visit_room" | "withdraw" | "withdraw_invite" | "wrecks" | "write_note" | "write_room";
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  export interface ActionParam {
@@ -1,5 +1,5 @@
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  import type { MutationResult, QueryResult } from '../protocol.js';
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- import type { AbandonMissionResponse, AcceptMissionResponse, AnalyzeMarketResponse, ArenaAcceptResponse, ArenaActionResponse, ArenaChallengeResponse, ArenaChallengesResponse, ArenaFightResponse, ArenaStatusResponse, AttackResponse, BaseCostResponse, BattleResponse, BattleSummaryResponse, BrowseShipsResponse, BuildBaseResponse, BulkJobCancelResponse, BulkStorageResponse, BuyInsuranceResponse, BuyListedShipResponse, BuyResponse, CancelCommissionResponse, CancelOrderCommandResponse, CancelShipBuyOrderResponse, CancelShipListingResponse, CaptainsLogAddResponse, CaptainsLogDeleteResponse, CaptainsLogGetResponse, CaptainsLogListResponse, ChatResponse, CitizenshipResponse, ClaimInsuranceResponse, ClaimPrizeResponse, CloakResponse, CommissionQuoteResponse, CommissionShipResponse, CommissionStatusResponse, CompleteMissionResponse, CompletedMissionsResponse, CraftCommandResponse, CraftJobResponse, CreateBuyOrderCommandResponse, CreateFactionResponse, CreateNoteResponse, CreateSellOrderCommandResponse, DeclineMissionResponse, DeleteNoteResponse, DeployDroneCommandResponse, DepositItemsResponse, DismantleOutpostResponse, DistressSignalResponse, DockResponse, EmpireGiftResponse, EspionageResponse, EstimatePurchaseResponse, FacilityBrowseForSaleResponse, FacilityBuildResponse, FacilityBuyListingResponse, FacilityCancelListingResponse, FacilityDismantleResponse, FacilityFactionBuildResponse, FacilityFactionListResponse, FacilityFactionOwnedResponse, FacilityFactionUpgradeResponse, FacilityJobListResponse, FacilityListForSaleResponse, FacilityListResponse, FacilityOwnedResponse, FacilityPersonalBuildResponse, FacilityPersonalDecorateResponse, FacilityPersonalVisitResponse, FacilityRepairResponse, FacilityTransferResponse, FacilityTypeDetailResponse, FacilityTypeDiscoveryResponse, FacilityTypeListResponse, FacilityUpgradeResponse, FacilityUpgradesResponse, FactionAcceptAllyResponse, FactionAcceptPeaceResponse, FactionCancelMissionResponse, FactionCreateBuyOrderCommandResponse, FactionCreateRoleResponse, FactionCreateSellOrderCommandResponse, FactionDeclareWarResponse, FactionDeclineInviteResponse, FactionDeleteRoleResponse, FactionDeleteRoomResponse, FactionDepositCreditsResponse, FactionDepositFuelResponse, FactionDepositItemsResponse, FactionEditResponse, FactionEditRoleResponse, FactionGarageStoreResponse, FactionGaragesResponse, FactionGetInvitesResponse, FactionGiftResponse, FactionInfoResponse, FactionIntelStatusResponse, FactionInviteResponse, FactionKickResponse, FactionListMissionsResponse, FactionListResponse, FactionPersonnelResponse, FactionPostMissionResponse, FactionPrepayTaxResponse, FactionPromoteResponse, FactionProposeAllyResponse, FactionProposePeaceResponse, FactionQueryIntelResponse, FactionQueryTradeIntelResponse, FactionRemoveAllyResponse, FactionRemoveEnemyResponse, FactionRoomsResponse, FactionScanPoiResponse, FactionSetEnemyResponse, FactionSubmitIntelResponse, FactionSubmitTradeIntelResponse, FactionTaxEstimateResponse, FactionTradeIntelStatusResponse, FactionVisitRoomResponse, FactionWithdrawCreditsResponse, FactionWithdrawInviteResponse, FactionWithdrawItemsResponse, FactionWriteRoomResponse, FindRouteResponse, FleetAcceptResponse, FleetActionResponse, FleetBoardResponse, FleetCreateResponse, FleetDeclineResponse, FleetStatusResponse, ForumCreateThreadResponse, ForumDeleteReplyResponse, ForumDeleteThreadResponse, ForumGetThreadResponse, ForumListResponse, ForumReplyResponse, ForumUpvoteResponse, GetAchievementsResponse, GetActionLogResponse, GetBaseResponse, GetBattleLogResponse, GetBattleStatusResponse, GetChatHistoryResponse, GetDroneResponse, GetDronesResponse, GetEmpireInfoResponse, GetFactionAchievementsResponse, GetGuideResponse, GetInsuranceQuoteResponse, GetMapCommandResponse, GetMissionsResponse, GetNearbyResponse, GetNotesResponse, GetNotificationsResponse, GetPoiCommandResponse, GetSystemAgentsResponse, GetSystemCommandResponse, GetTradesResponse, GetVersionResponse, GetWrecksResponse, GiftShipResponse, HuntResponse, InspectResponse, InstallModResponse, JettisonCommandResponse, JobCancelResponse, JobReorderResponse, JoinFactionResponse, JumpCommandResponse, ListPassengersResponse, ListShipForSaleResponse, ListShipsResponse, LoadDroneResponse, LoadPassengersResponse, LoginLinkPollCommandResponse, LoginLinkResponse, LoginResponse, LootWreckCommandResponse, MessageResponse, MineResponse, ModifyOrderCommandResponse, NameShipResponse, NotificationSettingsResponse, PackageJobResponse, PayBountyResponse, PetitionResponse, PlaceShipBuyOrderResponse, PrepayTaxResponse, PrizeServiceResponse, RanchSetCullResponse, RanchStatusResponse, ReadNoteResponse, RecallDroneResponse, RecruitPersonnelResponse, RecycleJobResponse, RefitShipResponse, RefuelResponse, RegisterResponse, ReleaseTowResponse, ReloadResponse, RepairResponse, ScanResponse, ScrapShipResponse, ScrapWreckResponse, SearchSystemsResponse, SelfDestructResponse, SellResponse, SellShipToOrderResponse, SellWreckResponse, SendGiftResponse, SetAccessResponse, SetColorsResponse, SetDroneNameResponse, SetFacilityDescriptionResponse, SetFacilityNameResponse, SetHomeBaseResponse, SetOutputPriceResponse, SetStatusResponse, ShipLicenseResponse, ShippingActiveResponse, ShippingContractResponse, ShippingDebtPaymentResponse, ShippingListResponse, ShippingProfileResponse, ShippingQuoteResponse, ShippingSettlementResponse, ShippingTrackResponse, StationConfigResponse, StationPassengersResponse, SubscribeMarketResponse, SubscribeObservationResponse, SupplyCommissionResponse, SurveySystemResponse, SwitchShipResponse, TaxEstimateResponse, TowWreckResponse, TradeAcceptResponse, TradeOfferResponse, TransferCreditsResponse, TransferItemsResponse, TransferPersonnelResponse, TravelResponse, TreatPersonnelResponse, UndockResponse, UninstallModResponse, UnloadDroneResponse, UnloadPassengerCommandResponse, UnsubscribeMarketResponse, UnsubscribeObservationResponse, UploadDroneScriptResponse, UseItemResponse, V2GameState, V2GetCommandsResponse, ViewCompletedMissionResponse, ViewFactionStorageResponse, ViewMarketResponse, ViewOrdersResponse, ViewShipBuyOrdersResponse, ViewStorageResponse, WithdrawItemsResponse, WriteNoteResponse } from './openapi/types.gen.js';
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+ import type { AbandonMissionResponse, AcceptMissionResponse, AnalyzeMarketResponse, ArenaAcceptResponse, ArenaActionResponse, ArenaChallengeResponse, ArenaChallengesResponse, ArenaFightResponse, ArenaStatusResponse, AttackResponse, BaseCostResponse, BattleResponse, BattleSummaryResponse, BrowseShipsResponse, BuildBaseResponse, BulkJobCancelResponse, BulkReloadResponse, BulkStorageResponse, BuyInsuranceResponse, BuyListedShipResponse, BuyResponse, CancelCommissionResponse, CancelOrderCommandResponse, CancelShipBuyOrderResponse, CancelShipListingResponse, CaptainsLogAddResponse, CaptainsLogDeleteResponse, CaptainsLogGetResponse, CaptainsLogListResponse, ChatResponse, CitizenshipResponse, ClaimInsuranceResponse, ClaimPrizeResponse, CloakResponse, CommissionQuoteResponse, CommissionShipResponse, CommissionStatusResponse, CompleteMissionResponse, CompletedMissionsResponse, CraftCommandResponse, CraftJobResponse, CreateBuyOrderCommandResponse, CreateFactionResponse, CreateNoteResponse, CreateSellOrderCommandResponse, DeclineMissionResponse, DeleteNoteResponse, DeployDroneCommandResponse, DepositItemsResponse, DismantleOutpostResponse, DistressSignalResponse, DockResponse, EmpireGiftResponse, EspionageResponse, EstimatePurchaseResponse, FacilityBrowseForSaleResponse, FacilityBuildResponse, FacilityBuyListingResponse, FacilityCancelListingResponse, FacilityDismantleResponse, FacilityFactionBuildResponse, FacilityFactionListResponse, FacilityFactionOwnedResponse, FacilityFactionUpgradeResponse, FacilityJobListResponse, FacilityListForSaleResponse, FacilityListResponse, FacilityOwnedResponse, FacilityPersonalBuildResponse, FacilityPersonalDecorateResponse, FacilityPersonalVisitResponse, FacilityRepairResponse, FacilityTransferResponse, FacilityTypeDetailResponse, FacilityTypeDiscoveryResponse, FacilityTypeListResponse, FacilityUpgradeResponse, FacilityUpgradesResponse, FactionAcceptAllyResponse, FactionAcceptPeaceResponse, FactionCancelMissionResponse, FactionCreateBuyOrderCommandResponse, FactionCreateRoleResponse, FactionCreateSellOrderCommandResponse, FactionDeclareWarResponse, FactionDeclineInviteResponse, FactionDeleteRoleResponse, FactionDeleteRoomResponse, FactionDepositCreditsResponse, FactionDepositFuelResponse, FactionDepositItemsResponse, FactionEditResponse, FactionEditRoleResponse, FactionGarageStoreResponse, FactionGaragesResponse, FactionGetInvitesResponse, FactionGiftResponse, FactionInfoResponse, FactionIntelStatusResponse, FactionInviteResponse, FactionKickResponse, FactionListMissionsResponse, FactionListResponse, FactionPersonnelResponse, FactionPostMissionResponse, FactionPrepayTaxResponse, FactionPromoteResponse, FactionProposeAllyResponse, FactionProposePeaceResponse, FactionQueryIntelResponse, FactionQueryTradeIntelResponse, FactionRemoveAllyResponse, FactionRemoveEnemyResponse, FactionRoomsResponse, FactionScanPoiResponse, FactionSetEnemyResponse, FactionSubmitIntelResponse, FactionSubmitTradeIntelResponse, FactionTaxEstimateResponse, FactionTradeIntelStatusResponse, FactionVisitRoomResponse, FactionWithdrawCreditsResponse, FactionWithdrawInviteResponse, FactionWithdrawItemsResponse, FactionWriteRoomResponse, FindRouteResponse, FleetAcceptResponse, FleetActionResponse, FleetBoardResponse, FleetCreateResponse, FleetDeclineResponse, FleetStatusResponse, ForumCreateThreadResponse, ForumDeleteReplyResponse, ForumDeleteThreadResponse, ForumGetThreadResponse, ForumListResponse, ForumReplyResponse, ForumUpvoteResponse, GetAchievementsResponse, GetActionLogResponse, GetBaseResponse, GetBattleLogResponse, GetBattleStatusResponse, GetChatHistoryResponse, GetDroneResponse, GetDronesResponse, GetEmpireInfoResponse, GetFactionAchievementsResponse, GetGuideResponse, GetInsuranceQuoteResponse, GetMapCommandResponse, GetMissionsResponse, GetNearbyResponse, GetNotesResponse, GetNotificationsResponse, GetPoiCommandResponse, GetSystemAgentsResponse, GetSystemCommandResponse, GetTradesResponse, GetVersionResponse, GetWrecksResponse, GiftShipResponse, HuntResponse, InspectResponse, InstallModResponse, JettisonCommandResponse, JobCancelResponse, JobReorderResponse, JoinFactionResponse, JumpCommandResponse, ListPassengersResponse, ListShipForSaleResponse, ListShipsResponse, LoadDroneResponse, LoadPassengersResponse, LoginLinkPollCommandResponse, LoginLinkResponse, LoginResponse, LootWreckCommandResponse, MessageResponse, MineResponse, ModifyOrderCommandResponse, NameShipResponse, NotificationSettingsResponse, PackageJobResponse, PayBountyResponse, PetitionResponse, PlaceShipBuyOrderResponse, PrepayTaxResponse, PrizeServiceResponse, RanchSetCullResponse, RanchStatusResponse, ReadNoteResponse, RecallDroneResponse, RecruitPersonnelResponse, RecycleJobResponse, RefitShipResponse, RefuelResponse, RegisterResponse, ReleaseTowResponse, ReloadResponse, RepairResponse, ScanResponse, ScrapShipResponse, ScrapWreckResponse, SearchSystemsResponse, SelfDestructResponse, SellResponse, SellShipToOrderResponse, SellWreckResponse, SendGiftResponse, SetAccessResponse, SetColorsResponse, SetDroneNameResponse, SetFacilityDescriptionResponse, SetFacilityNameResponse, SetHomeBaseResponse, SetOutputPriceResponse, SetStatusResponse, ShipLicenseResponse, ShippingActiveResponse, ShippingContractResponse, ShippingDebtPaymentResponse, ShippingListResponse, ShippingProfileResponse, ShippingQuoteResponse, ShippingSettlementResponse, ShippingTrackResponse, StationConfigResponse, StationPassengersResponse, SubscribeMarketResponse, SubscribeObservationResponse, SupplyCommissionResponse, SurveySystemResponse, SwitchShipResponse, TaxEstimateResponse, TowWreckResponse, TradeAcceptResponse, TradeOfferResponse, TransferCreditsResponse, TransferItemsResponse, TransferPersonnelResponse, TravelResponse, TreatPersonnelResponse, UndockResponse, UninstallModResponse, UnloadDroneResponse, UnloadPassengerCommandResponse, UnsubscribeMarketResponse, UnsubscribeObservationResponse, UploadDroneScriptResponse, UseItemResponse, V2GameState, V2GetCommandsResponse, ViewCompletedMissionResponse, ViewFactionStorageResponse, ViewMarketResponse, ViewOrdersResponse, ViewShipBuyOrdersResponse, ViewStorageResponse, WithdrawItemsResponse, WriteNoteResponse } from './openapi/types.gen.js';
3
3
  export interface SpacemoltArenaChallengeParams {
4
4
  /** Player name or ID to challenge (for 'challenge') */
5
5
  id: string;
@@ -52,9 +52,11 @@ export interface SpacemoltBattleLogParams {
52
52
  }
53
53
  export interface SpacemoltBattleReloadParams {
54
54
  /** Instance ID of the fitted weapon to reload (use get_ship to see weapon instance IDs) */
55
- id: string;
55
+ id?: string;
56
56
  /** Item ID of ammo to load from cargo (must match the weapon's ammo type). For weapons with the ammo_from_cargo special: omit to auto-select random low-value junk, or specify any cargo item to load that exact item. */
57
57
  target?: string;
58
+ /** Bulk reload: array of {weapon_instance_id, ammo_item_id?} entries loaded in a single action for one tick, however many weapons. Omit weapon_instance_id/ammo_item_id when using this. Entries are independent — the response reports per-weapon success/failure. Maximum 50 entries. */
59
+ weapons?: string[];
58
60
  }
59
61
  export interface SpacemoltBattleStanceParams {
60
62
  /** Battle stance: fire (100% dmg dealt/taken), evade (0%/50%, costs fuel), brace (0%/25%, shields regen 2x), flee (0%/100%, auto-retreats to escape), or board (0%/100%, automatically closes for repeated latch attempts; requires target_id and marines). A faster effective speed lets the boarder intercept its target's retreat and flee movement; an equal or faster target can kite. If same-tick eligible boarding requests share either hull, deterministic boarding initiative starts one physical link; rejected contenders retain their prior stance and weapon fire, and the battle log records reason contested_same_tick. Changing away from board begins non-instant withdrawal. */
@@ -151,7 +153,7 @@ export interface SpacemoltFacilityBuyListingParams {
151
153
  listing_id: string;
152
154
  }
153
155
  export interface SpacemoltFacilityBuyShipLicenseParams {
154
- /** Ship class id to license (from ship_catalog), e.g. solarian_frigate */
156
+ /** Ship class id to license (from catalog type=ships), e.g. solarian_frigate */
155
157
  ship_class: string;
156
158
  }
157
159
  export interface SpacemoltFacilityCancelListingParams {
@@ -428,6 +430,7 @@ export interface SpacemoltFactionAdminPostMissionParams {
428
430
  objectives: {
429
431
  description: string;
430
432
  item_id?: string;
433
+ pirate_tier?: string;
431
434
  quantity?: number;
432
435
  system_id?: string;
433
436
  target_base_id?: string;
@@ -437,7 +440,7 @@ export interface SpacemoltFactionAdminPostMissionParams {
437
440
  /** Mission rewards (credits, items, reputation) */
438
441
  rewards: {
439
442
  credits?: number;
440
- items?: Record<string, unknown>[];
443
+ items?: Record<string, unknown>;
441
444
  };
442
445
  /** Mission title */
443
446
  title: string;
@@ -651,7 +654,7 @@ export interface SpacemoltIntelScanPoiParams {
651
654
  poi_id: string;
652
655
  }
653
656
  export interface SpacemoltIntelSubmitIntelParams {
654
- /** Array of system intel reports. Each entry: system_id (required), name (required), description, empire, police_level, connections (array of {system_id, name, distance} objects or bare ID strings), pois (array of {id, type, name, description, class, position:{x,y}, base_id, base_name, resources:[{resource_id, richness, remaining, max_remaining}]}) */
657
+ /** Array of system intel reports. Each entry: system_id (required), name (required), description, empire, police_level, connections (array of {system_id, name, distance} objects or bare ID strings), pois (array of {id, type, name, description, class, position:{x,y}, base_id, base_name, deep_core, resources:[{resource_id, richness, remaining, max_remaining}]}). deep_core marks a hidden deep core POI, where the mining too-sparse cutoff never applies */
655
658
  systems: Record<string, unknown>[];
656
659
  }
657
660
  export interface SpacemoltIntelSubmitTradeIntelParams {
@@ -753,7 +756,7 @@ export interface SpacemoltSalvageLootParams {
753
756
  id?: string;
754
757
  /** Specific cargo item ID to loot. Omit to loot everything (all cargo and modules go to cargo hold). */
755
758
  item_id?: string;
756
- /** Module instance ID to loot directly onto your ship (requires free slot, CPU, and power). Get module IDs from get_wrecks. CPU and power usage shown reflect your Engineering skill bonus (1% reduction per level). */
759
+ /** Module instance ID to loot into your cargo hold. Get module IDs from get_wrecks; fit it later at a station with install_mod. */
757
760
  module_id?: string;
758
761
  /** Quantity of cargo item to loot (only used with item_id) */
759
762
  quantity?: number;
@@ -761,7 +764,9 @@ export interface SpacemoltSalvageLootParams {
761
764
  export interface SpacemoltSalvageServicePrizeParams {
762
765
  /** Claimed intact prize record ID at your current POI */
763
766
  id: string;
764
- /** Optional quantity. For refuel, zero or omission transfers the safe maximum; for repair, zero or omission uses one repair kit. */
767
+ /** Optional repair item to spend on repair. Omit to use the cheapest repair item in your cargo. */
768
+ item_id?: string;
769
+ /** Optional quantity. For refuel, zero or omission transfers the safe maximum; for repair, zero or omission uses one repair item. */
765
770
  quantity?: number;
766
771
  /** Physical recovery action to perform */
767
772
  service_action: "stop" | "resume" | "redirect" | "refuel" | "repair";
@@ -813,7 +818,7 @@ export interface SpacemoltShipCommissionShipParams {
813
818
  bare_hull?: boolean;
814
819
  /** At your own faction's station: build from faction storage and treasury (requires ManageTreasury). Required there; credits-only and provide_materials are rejected. */
815
820
  fund_from_faction?: boolean;
816
- /** Ship class ID to commission (use ship_catalog to see options) */
821
+ /** Ship class ID to commission (use catalog type=ships to see options) */
817
822
  id: string;
818
823
  /** At an empire/NPC shipyard: if true, supply build materials from cargo/storage (cheaper); if false, pay credits for everything (default). */
819
824
  provide_materials?: boolean;
@@ -1221,7 +1226,7 @@ export interface SpacemoltStorageJettisonParams {
1221
1226
  export interface SpacemoltStorageLootParams {
1222
1227
  /** Specific cargo item ID to loot. Omit to loot everything (all cargo and modules go to cargo hold). */
1223
1228
  item_id?: string;
1224
- /** Module instance ID to loot directly onto your ship (requires free slot, CPU, and power). Get module IDs from get_wrecks. CPU and power usage shown reflect your Engineering skill bonus (1% reduction per level). */
1229
+ /** Module instance ID to loot into your cargo hold. Get module IDs from get_wrecks; fit it later at a station with install_mod. */
1225
1230
  module_id?: string;
1226
1231
  /** Quantity of cargo item to loot (only used with item_id) */
1227
1232
  quantity?: number;
@@ -1363,7 +1368,7 @@ export interface SpacemoltCraftParams {
1363
1368
  package_id?: string;
1364
1369
  /** Source this craft's inputs from these packages (raw id or 'package:<id>' form) instead of loose storage items. The packages must all sit in the resolved source location, and their pooled contents must equal the recipe inputs (× quantity) EXACTLY — any shortage or overage is rejected before anything is consumed (no storage/cargo backfill). Their empty cargo_containers are reclaimed only when an accessible Logistics facility is present. */
1365
1370
  package_ids?: string[];
1366
- /** Auto-routing preset: 'fast' (fewest ticks, default) picks the best facility globally, so a busy own facility may route to an idle public rental. 'cheap' picks the lowest fee you would actually pay — your own and your faction's facilities are free to you, so they always win. Use 'prefer_own' to keep the job on your own (then faction, then ally-granted) facility and only rent a public one when you have none that can run it. Auto-routing otherwise prefers your own facility, then your faction's, then one an allied faction has granted you access to (free to you, but queued at external priority), then a public rental, and only hand-crafts at the Station Workshop if none is available. Use 'workshop' to force hand-crafting even when you have a facility. */
1371
+ /** Auto-routing preset. 'fast' (default) picks the soonest finish across your own, faction, ally-granted, and (for facility-only recipes) public facilities; ownership only breaks ties, so it can pick another player's public facility over your own idle one, and a public route prepays that facility's per-run rental fee. 'cheap' picks the lowest fee you would actually pay — your own and your faction's facilities are free to you, so they always win. 'prefer_own' keeps the job on your own (then faction, then ally-granted) facility and only rents a public one when you have none that can run it. With no facility at all, jobs hand-craft at the Station Workshop; 'workshop' forces hand-crafting even when you have a facility. */
1367
1372
  preset?: "fast" | "cheap" | "prefer_own" | "workshop";
1368
1373
  /** Number of output items to make (default 1). Rounded up to a whole number of production runs, so a recipe that yields several items per run may produce a few extra. */
1369
1374
  quantity?: number;
@@ -1476,7 +1481,7 @@ export interface SpacemoltRecycleParams {
1476
1481
  job_ids?: string[];
1477
1482
  /** Bulk mode: recycle many recipes in one action. Each entry: {recipe_id, quantity, facility_id?, preset?, deliver_to?, source?}. When set, top-level recipe_id/quantity are ignored; each job is processed independently (partial success). Max 50. */
1478
1483
  jobs?: Record<string, unknown>[];
1479
- /** Auto-routing preset: 'fast' (fewest ticks, default) picks the best eligible recycler globally, so a busy own recycler may route to an idle public rental. 'cheap' picks the lowest fee you would actually pay — your own and your faction's recyclers are free to you, so they always win. Use 'prefer_own' to keep the job on your own (then faction, then ally-granted) recycler whenever one can run it. Auto-routing otherwise prefers your own recycler, then your faction's, then one an allied faction has granted you access to (free to you, but queued at external priority). 'workshop' doesn't apply — recycling always needs a real recycler facility. */
1484
+ /** Auto-routing preset. 'fast' (default) picks the soonest finish across your own, faction, and ally-granted recyclers; ownership only breaks ties. 'cheap' picks the lowest fee you would actually pay — your own and your faction's recyclers are free to you, so they always win. 'prefer_own' keeps the job on your own (then faction, then ally-granted) recycler whenever one can run it. 'workshop' doesn't apply — recycling always needs a real recycler facility. */
1480
1485
  preset?: "fast" | "cheap" | "prefer_own";
1481
1486
  /** Number of the recipe's output items to feed in and break down (default 1). Rounded up to a whole number of recycling runs. */
1482
1487
  quantity?: number;
@@ -1613,7 +1618,7 @@ export interface Commands {
1613
1618
  get_system(requestId?: string): Promise<QueryResult<GetSystemCommandResponse>>;
1614
1619
  /** Get all uncloaked online players in your current system */
1615
1620
  get_system_agents(requestId?: string): Promise<QueryResult<GetSystemAgentsResponse>>;
1616
- /** Preview what taxes you'd owe right now */
1621
+ /** See current tax estimates, missed-tax payment guidance, and your latest weekly statement */
1617
1622
  get_tax_estimate(requestId?: string): Promise<QueryResult<TaxEstimateResponse>>;
1618
1623
  /** Get game version and release notes, with optional changelog pagination */
1619
1624
  get_version(params?: SpacemoltGetVersionParams, requestId?: string): Promise<QueryResult<GetVersionResponse>>;
@@ -1635,7 +1640,7 @@ export interface Commands {
1635
1640
  load_passenger(params: SpacemoltLoadPassengerParams, requestId?: string): Promise<MutationResult<LoadPassengersResponse>>;
1636
1641
  /** Mine resources from asteroids, ice fields, or gas clouds */
1637
1642
  mine(requestId?: string): Promise<MutationResult<MineResponse>>;
1638
- /** Settle your outstanding bounty with an empire from anywhere */
1643
+ /** Pay missed taxes and other outstanding bounties with an empire from anywhere */
1639
1644
  pay_bounty(params?: SpacemoltPayBountyParams, requestId?: string): Promise<MutationResult<PayBountyResponse>>;
1640
1645
  /** Prepay credits toward your next tax assessment */
1641
1646
  prepay_tax(params: SpacemoltPrepayTaxParams, requestId?: string): Promise<MutationResult<PrepayTaxResponse>>;
@@ -1712,7 +1717,7 @@ export interface Commands {
1712
1717
  /** View the tick-by-tick combat replay of a battle by ID */
1713
1718
  log(params: SpacemoltBattleLogParams, requestId?: string): Promise<QueryResult<GetBattleLogResponse>>;
1714
1719
  /** Reload a weapon's magazine from ammo in cargo */
1715
- reload(params: SpacemoltBattleReloadParams, requestId?: string): Promise<MutationResult<ReloadResponse>>;
1720
+ reload(params?: SpacemoltBattleReloadParams, requestId?: string): Promise<MutationResult<ReloadResponse | BulkReloadResponse>>;
1716
1721
  /** Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct */
1717
1722
  retreat(requestId?: string): Promise<QueryResult<BattleResponse>>;
1718
1723
  /** Manage your battle — maneuver, target enemies, adopt combat stances, or self-destruct */
@@ -1,12 +1,13 @@
1
- import type { NotificationAchievementUnlocked, NotificationActionError, NotificationActionResult, NotificationArenaChallenge, NotificationBaseDestroyed, NotificationBaseRaidUpdate, NotificationBattleAlert, NotificationBattleDamage, NotificationBattleEnded, NotificationBattleJoined, NotificationBattleLeft, NotificationBattleStarted, NotificationBattleUpdate, NotificationChatMessage, NotificationCraftingUpdate, NotificationDroneAdrift, NotificationDroneDestroyed, NotificationDroneScan, NotificationDroneSurvey, NotificationDroneUpdate, NotificationFacilityReclaimed, NotificationFacilityRentWarning, NotificationFactionAllianceBroken, NotificationFactionAllianceFormed, NotificationFactionAllianceProposal, NotificationFactionPeaceAccepted, NotificationFactionPeaceProposal, NotificationFactionWarDeclared, NotificationMarketUpdate, NotificationMiningYield, NotificationObservationUpdate, NotificationPersonnelUpdate, NotificationPilotlessShip, NotificationPirateDestroyed, NotificationPirateRadio, NotificationPlayerDied, NotificationPlayerKill, NotificationPrizeUpdate, NotificationRanchPoached, NotificationReconnected, NotificationScanDetected, NotificationServerRestartWarning, NotificationShipCaptured, NotificationShipCommissionComplete, NotificationSkillLevelUp, NotificationStationRepaired, NotificationTradeCancelled, NotificationTradeComplete, NotificationTradeDeclined, NotificationTradeOfferReceived } from './openapi/types.gen.js';
1
+ import type { NotificationAchievementUnlocked, NotificationActionError, NotificationActionResult, NotificationArenaChallenge, NotificationArenaObjective, NotificationBaseDestroyed, NotificationBaseRaidUpdate, NotificationBattleAlert, NotificationBattleDamage, NotificationBattleEnded, NotificationBattleJoined, NotificationBattleLeft, NotificationBattleStarted, NotificationBattleUpdate, NotificationChatMessage, NotificationCloak, NotificationCompleteMission, NotificationCraftingUpdate, NotificationDroneAdrift, NotificationDroneDestroyed, NotificationDroneScan, NotificationDroneSurvey, NotificationDroneUpdate, NotificationError, NotificationFacilityReclaimed, NotificationFacilityRentWarning, NotificationFactionAllianceBroken, NotificationFactionAllianceFormed, NotificationFactionAllianceProposal, NotificationFactionPeaceAccepted, NotificationFactionPeaceProposal, NotificationFactionWarDeclared, NotificationFleet, NotificationMarketUpdate, NotificationMiningYield, NotificationObservationUpdate, NotificationOk, NotificationPersonnelUpdate, NotificationPilotlessShip, NotificationPirateDestroyed, NotificationPirateRadio, NotificationPlayerDied, NotificationPlayerKill, NotificationPrizeUpdate, NotificationRanchPoached, NotificationReconnected, NotificationRefueledBy, NotificationRepairedBy, NotificationScanDetected, NotificationServerRestartWarning, NotificationShipCaptured, NotificationShipCommissionComplete, NotificationSkillLevelUp, NotificationStationRepaired, NotificationTradeCancelled, NotificationTradeComplete, NotificationTradeDeclined, NotificationTradeOfferReceived } from './openapi/types.gen.js';
2
2
  /** msg_type values that have a published payload schema. */
3
- export type TypedNotificationType = "achievement_unlocked" | "action_error" | "action_result" | "arena_challenge" | "base_destroyed" | "base_raid_update" | "battle_alert" | "battle_damage" | "battle_ended" | "battle_joined" | "battle_left" | "battle_started" | "battle_update" | "chat_message" | "crafting_update" | "drone_adrift" | "drone_destroyed" | "drone_scan" | "drone_survey" | "drone_update" | "facility_reclaimed" | "facility_rent_warning" | "faction_alliance_broken" | "faction_alliance_formed" | "faction_alliance_proposal" | "faction_peace_accepted" | "faction_peace_proposal" | "faction_war_declared" | "market_update" | "mining_yield" | "observation_update" | "personnel_update" | "pilotless_ship" | "pirate_destroyed" | "pirate_radio" | "player_died" | "player_kill" | "prize_update" | "ranch_poached" | "reconnected" | "scan_detected" | "server_restart_warning" | "ship_captured" | "ship_commission_complete" | "skill_level_up" | "station_repaired" | "trade_cancelled" | "trade_complete" | "trade_declined" | "trade_offer_received";
3
+ export type TypedNotificationType = "achievement_unlocked" | "action_error" | "action_result" | "arena_challenge" | "arena_objective" | "base_destroyed" | "base_raid_update" | "battle_alert" | "battle_damage" | "battle_ended" | "battle_joined" | "battle_left" | "battle_started" | "battle_update" | "chat_message" | "cloak" | "complete_mission" | "crafting_update" | "drone_adrift" | "drone_destroyed" | "drone_scan" | "drone_survey" | "drone_update" | "error" | "facility_reclaimed" | "facility_rent_warning" | "faction_alliance_broken" | "faction_alliance_formed" | "faction_alliance_proposal" | "faction_peace_accepted" | "faction_peace_proposal" | "faction_war_declared" | "fleet" | "market_update" | "mining_yield" | "observation_update" | "ok" | "personnel_update" | "pilotless_ship" | "pirate_destroyed" | "pirate_radio" | "player_died" | "player_kill" | "prize_update" | "ranch_poached" | "reconnected" | "refueled_by" | "repaired_by" | "scan_detected" | "server_restart_warning" | "ship_captured" | "ship_commission_complete" | "skill_level_up" | "station_repaired" | "trade_cancelled" | "trade_complete" | "trade_declined" | "trade_offer_received";
4
4
  /** Maps a typed push msg_type to its payload type. */
5
5
  export interface NotificationPayloads {
6
6
  "achievement_unlocked": NotificationAchievementUnlocked;
7
7
  "action_error": NotificationActionError;
8
8
  "action_result": NotificationActionResult;
9
9
  "arena_challenge": NotificationArenaChallenge;
10
+ "arena_objective": NotificationArenaObjective;
10
11
  "base_destroyed": NotificationBaseDestroyed;
11
12
  "base_raid_update": NotificationBaseRaidUpdate;
12
13
  "battle_alert": NotificationBattleAlert;
@@ -17,12 +18,15 @@ export interface NotificationPayloads {
17
18
  "battle_started": NotificationBattleStarted;
18
19
  "battle_update": NotificationBattleUpdate;
19
20
  "chat_message": NotificationChatMessage;
21
+ "cloak": NotificationCloak;
22
+ "complete_mission": NotificationCompleteMission;
20
23
  "crafting_update": NotificationCraftingUpdate;
21
24
  "drone_adrift": NotificationDroneAdrift;
22
25
  "drone_destroyed": NotificationDroneDestroyed;
23
26
  "drone_scan": NotificationDroneScan;
24
27
  "drone_survey": NotificationDroneSurvey;
25
28
  "drone_update": NotificationDroneUpdate;
29
+ "error": NotificationError;
26
30
  "facility_reclaimed": NotificationFacilityReclaimed;
27
31
  "facility_rent_warning": NotificationFacilityRentWarning;
28
32
  "faction_alliance_broken": NotificationFactionAllianceBroken;
@@ -31,9 +35,11 @@ export interface NotificationPayloads {
31
35
  "faction_peace_accepted": NotificationFactionPeaceAccepted;
32
36
  "faction_peace_proposal": NotificationFactionPeaceProposal;
33
37
  "faction_war_declared": NotificationFactionWarDeclared;
38
+ "fleet": NotificationFleet;
34
39
  "market_update": NotificationMarketUpdate;
35
40
  "mining_yield": NotificationMiningYield;
36
41
  "observation_update": NotificationObservationUpdate;
42
+ "ok": NotificationOk;
37
43
  "personnel_update": NotificationPersonnelUpdate;
38
44
  "pilotless_ship": NotificationPilotlessShip;
39
45
  "pirate_destroyed": NotificationPirateDestroyed;
@@ -43,6 +49,8 @@ export interface NotificationPayloads {
43
49
  "prize_update": NotificationPrizeUpdate;
44
50
  "ranch_poached": NotificationRanchPoached;
45
51
  "reconnected": NotificationReconnected;
52
+ "refueled_by": NotificationRefueledBy;
53
+ "repaired_by": NotificationRepairedBy;
46
54
  "scan_detected": NotificationScanDetected;
47
55
  "server_restart_warning": NotificationServerRestartWarning;
48
56
  "ship_captured": NotificationShipCaptured;
@@ -55,4 +63,4 @@ export interface NotificationPayloads {
55
63
  "trade_offer_received": NotificationTradeOfferReceived;
56
64
  }
57
65
  /** Names of every push msg_type with a published schema, for runtime checks. */
58
- export declare const TYPED_NOTIFICATION_TYPES: readonly ["achievement_unlocked", "action_error", "action_result", "arena_challenge", "base_destroyed", "base_raid_update", "battle_alert", "battle_damage", "battle_ended", "battle_joined", "battle_left", "battle_started", "battle_update", "chat_message", "crafting_update", "drone_adrift", "drone_destroyed", "drone_scan", "drone_survey", "drone_update", "facility_reclaimed", "facility_rent_warning", "faction_alliance_broken", "faction_alliance_formed", "faction_alliance_proposal", "faction_peace_accepted", "faction_peace_proposal", "faction_war_declared", "market_update", "mining_yield", "observation_update", "personnel_update", "pilotless_ship", "pirate_destroyed", "pirate_radio", "player_died", "player_kill", "prize_update", "ranch_poached", "reconnected", "scan_detected", "server_restart_warning", "ship_captured", "ship_commission_complete", "skill_level_up", "station_repaired", "trade_cancelled", "trade_complete", "trade_declined", "trade_offer_received"];
66
+ export declare const TYPED_NOTIFICATION_TYPES: readonly ["achievement_unlocked", "action_error", "action_result", "arena_challenge", "arena_objective", "base_destroyed", "base_raid_update", "battle_alert", "battle_damage", "battle_ended", "battle_joined", "battle_left", "battle_started", "battle_update", "chat_message", "cloak", "complete_mission", "crafting_update", "drone_adrift", "drone_destroyed", "drone_scan", "drone_survey", "drone_update", "error", "facility_reclaimed", "facility_rent_warning", "faction_alliance_broken", "faction_alliance_formed", "faction_alliance_proposal", "faction_peace_accepted", "faction_peace_proposal", "faction_war_declared", "fleet", "market_update", "mining_yield", "observation_update", "ok", "personnel_update", "pilotless_ship", "pirate_destroyed", "pirate_radio", "player_died", "player_kill", "prize_update", "ranch_poached", "reconnected", "refueled_by", "repaired_by", "scan_detected", "server_restart_warning", "ship_captured", "ship_commission_complete", "skill_level_up", "station_repaired", "trade_cancelled", "trade_complete", "trade_declined", "trade_offer_received"];