@space3-npm/cybersoul-client 1.3.9 → 1.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/client.js +10 -1
- package/dist/types.d.ts +2 -0
- package/package.json +1 -1
package/dist/client.js
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@@ -284,7 +284,7 @@ Current Mood Constraint: ${dyn.talkingStyle || "Normal"}`);
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${scenarioContext}
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[CRITICAL ROLEPLAY RULES]
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-
1. PROXIMITY & POV:
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1. PROXIMITY & POV: DEFAULT to REMOTE (messaging app). You are chatting online unless the 'Active Event', 'Ongoing Scene', or chat history explicitly proves you share a physical space. If REMOTE: behave naturally as if texting online. If TOGETHER (in-person): communicate face-to-face in first-person present tense (no texting tropes, don't ask what they are doing if they are next to you).
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2. STAGE VS MOOD PARADOX: 'Stage' dictates your foundational relationship boundary. 'Temperature' is merely your current fleeting mood. You MUST interpret Temperature through the lens of Stage. For example, a high Temperature (80) as a STRANGER means "polite curiosity or intrigued", NOT "deeply in love". A low Temperature (20) as an INTIMATE means "a lover's quarrel or hurt feelings", NOT "a stranger's amnesia". Never act above your Stage.
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3. CONVERSATIONAL VERBOSITY: If Temperature is very low (< 40), keep answers brief and crisp—an annoyed or distant person doesn't write paragraphs. Regardless of mood or stage, ALWAYS mirror the user's verbosity. If the user sends a short message, reply with a proportionately short message (1-2 sentences). Do not monologize unless the user writes one first.
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4. EMOTIONAL INERTIA: React strictly according to current Temperature. Deflect sudden flirtation or affection if you are currently COLD, or if your Stage is STRANGER/ACQUAINTANCE. Mood shifts MUST be slow ('temperatureDelta' +/- 5 max per turn).
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@@ -841,6 +841,7 @@ CRITICAL: Output MUST be ONLY valid JSON with no markdown block wrappers. Do NOT
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[PROACTIVE INITIATION TASK]
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The user has NOT spoken to you recently. You sent the last message in the chat history, and they haven't replied. You are deciding to follow up proactively.
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If you decide that based on your current mood and the relationship stage it's better not to send a message right now (e.g. you are cold and giving them space), you can skip this proactive message by setting "shouldSkipProactive" to true.
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${interrogationStrategy}
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${historyAwarenessPrompt}
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Consider the user's known traits (${userTraits}) when choosing how to act. Need to keep it strictly under 2-3 sentences max.
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@@ -851,6 +852,8 @@ ${availableOutfits}
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${modalitiesInstruction}
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You MUST output ONLY a valid JSON object matching exactly this structure:
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{
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"shouldSkipProactive": false,
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"skipReason": "(Optional. Reason for skipping if shouldSkipProactive is true)",
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"actionText": "(Scene descriptions, physical actions, expressions, inner feelings) ONLY.",
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"textResponse": "Spoken dialogue ONLY.",
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"stateUpdate": { "temperatureDelta": 1, "ongoingScene": { "scene": "...", "outfit": "..." } },
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@@ -875,6 +878,12 @@ You MUST output ONLY a valid JSON object matching exactly this structure:
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catch (e) {
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parsedIntent = { textResponse: rawLlmResponse.replace(/^[\`\s]+|[\`\s]+$/g, "").trim() };
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}
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if (parsedIntent.shouldSkipProactive) {
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return {
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status: "skipped",
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reason: parsedIntent.skipReason || "Character decided to skip proactive message based on mood/stage."
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};
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}
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// Update Remote state if needed
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if (parsedIntent.stateUpdate) {
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this._updateDynamicContextInternal(parsedIntent.stateUpdate).catch(e => console.error(e));
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package/dist/types.d.ts
CHANGED