@source-crafter/xzor-runtime 0.1.16 → 0.1.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/model.js.map CHANGED
@@ -3,10 +3,10 @@
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  "sources": ["../../../runtime/entity-set.ts", "../../../runtime/fine.ts", "../../../runtime/model.ts"],
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  "sourcesContent": [
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  "// A tracked list of models: the items keep their own state, and the set keeps the list it started\n// from, so it can put it back. On a tracked field it tells its model when it is mutated, without\n// touching the model's own state. `set[i] = x` and `set.length = n` are not observed; the methods\n// below are. `map`, `filter` and `slice` give plain arrays. A set assigned to two models notifies\n// only the last one. `new EntitySet(n)` (holes) is not supported: use `EntitySet.track`. Its membership is\n// tracked like a field: `view` and `for...of` report a read, every mutation above notifies those readers.\n\nimport { $notify, Model, State } from \"./model\";\n\nexport class EntitySet<T extends Model> extends Array<T> {\n static override get [Symbol.species](): ArrayConstructor {\n return Array;\n }\n\n /** Builds a set from server data: `Array.of` and `Array.from` keep their own meaning. */\n static track<T extends Model>(type: new (data?: object) => T, items?: Iterable<object>): EntitySet<T> {\n const set = new EntitySet<T>();\n if (items) for (const item of items) Array.prototype.push.call(set, new type(item));\n return set;\n }\n\n // The items the list held before its first mutation: references only, taken lazily.\n #original: T[] | undefined;\n #owner: Model | undefined;\n #index = 0;\n /** Renders and fine bindings that read the membership, as the model tracker's deps. */\n #subs: object[] | undefined;\n\n /** @internal The model this set belongs to, and the index of the field holding it. */\n $own(owner: Model, index: number): void {\n this.#owner = owner;\n this.#index = index;\n }\n\n /** @internal */\n $watch(dep: object): void {\n const subs = (this.#subs ??= []);\n (dep as { slot: number }).slot = subs.length;\n subs.push(dep);\n }\n\n /** @internal */\n $unwatch(dep: object): void {\n const subs = this.#subs;\n if (subs === undefined || subs.length === 0) return;\n const last = subs.pop() as { slot: number };\n if (last !== dep) {\n const slot = (dep as { slot: number }).slot;\n subs[slot] = last;\n last.slot = slot;\n }\n }\n\n override [Symbol.iterator](): ArrayIterator<T> {\n Model.$reader?.(this as unknown as Model, 0);\n return super[Symbol.iterator]();\n }\n\n /** The items to show: everything but the deleted ones. */\n get view(): T[] {\n Model.$reader?.(this as unknown as Model, 0);\n return this.filter((item) => !item.hasState(State.Deleted));\n }\n\n get hasChanges(): boolean {\n Model.$reader?.(this as unknown as Model, 0);\n if (this.#moved()) return true;\n for (let i = 0; i < this.length; i++) if (this[i]!.hasChanges) return true;\n return false;\n }\n\n get hasErrors(): boolean {\n Model.$reader?.(this as unknown as Model, 0);\n for (let i = 0; i < this.length; i++) if (this[i]!.hasErrors) return true;\n return false;\n }\n\n /** What to send to the server: only the items that changed, each as its own `changes`. */\n get changes(): Record<string, unknown>[] {\n const result: Record<string, unknown>[] = [];\n for (let i = 0; i < this.length; i++) {\n const changes = this[i]!.changes;\n if (changes) result.push(changes);\n }\n return result;\n }\n\n /** Added items leave the set, the others are marked Deleted; a Detached one is left alone. */\n delete(...items: T[]): this {\n let touched = false;\n for (const item of items) {\n if (item.hasState(State.Added)) {\n const at = this.indexOf(item);\n if (at >= 0) {\n this.#snapshot();\n super.splice(at, 1);\n touched = true;\n }\n } else if (!item.hasState(State.Detached)) {\n item.markDeleted();\n touched = true;\n }\n }\n if (touched) this.#notify();\n return this;\n }\n\n revertChanges(): this {\n const original = this.#original;\n let touched = original !== undefined;\n if (original !== undefined) {\n this.#original = undefined;\n super.splice(0, this.length, ...original);\n }\n for (let i = 0; i < this.length; i++)\n if (this[i]!.hasChanges) {\n this[i]!.revertChanges();\n touched = true;\n }\n if (touched) this.#notify();\n return this;\n }\n\n /**\n * Takes the list the server confirmed: a `null` at an index drops that item, as do the deleted ones.\n * Items past the end of a shorter server list are left exactly as they are.\n */\n confirmChanges(items?: readonly (object | null)[]): this {\n let touched = this.#original !== undefined;\n const length = this.length;\n const limit = items ? Math.min(items.length, length) : length;\n let w = 0;\n for (let r = 0; r < length; r++) {\n const item = this[r]!;\n if (r < limit) {\n const confirmed = items?.[r];\n if (confirmed === null || item.hasState(State.Deleted)) continue;\n item.confirmChanges(confirmed);\n }\n this[w++] = item;\n }\n if (w !== length) {\n this.length = w;\n touched = true;\n }\n this.#original = undefined;\n if (touched) this.#notify();\n return this;\n }\n\n override push(...items: T[]): number;\n override push(item?: T): number {\n const count = arguments.length;\n if (count !== 0) {\n this.#snapshot();\n if (count === 1) super.push(item!);\n else super.push(...(Array.prototype.slice.call(arguments) as T[]));\n this.#notify();\n }\n return this.length;\n }\n\n override unshift(...items: T[]): number {\n if (items.length !== 0) {\n this.#snapshot();\n super.unshift(...items);\n this.#notify();\n }\n return this.length;\n }\n\n override pop(): T | undefined {\n if (this.length === 0) return undefined;\n this.#snapshot();\n const item = super.pop();\n this.#notify();\n return item;\n }\n\n override shift(): T | undefined {\n if (this.length === 0) return undefined;\n this.#snapshot();\n const item = super.shift();\n this.#notify();\n return item;\n }\n\n override splice(start: number, deleteCount?: number, ...items: T[]): T[] {\n if (items.length === 0) {\n const length = this.length;\n const from = start < 0 ? Math.max(length + start, 0) : Math.min(start, length);\n if (from >= length || (deleteCount !== undefined && deleteCount <= 0)) return [];\n }\n this.#snapshot();\n const removed =\n deleteCount === undefined && items.length === 0 ? super.splice(start) : super.splice(start, deleteCount!, ...items);\n this.#notify();\n return removed;\n }\n\n override sort(compare?: (a: T, b: T) => number): this {\n this.#snapshot();\n super.sort(compare);\n this.#notify();\n return this;\n }\n\n override reverse(): T[] {\n this.#snapshot();\n super.reverse();\n this.#notify();\n return this;\n }\n\n #snapshot(): void {\n this.#original ??= this.slice();\n }\n\n #moved(): boolean {\n const original = this.#original;\n if (original === undefined) return false;\n if (original.length !== this.length) return true;\n for (let i = 0; i < original.length; i++) if (original[i] !== this[i]) return true;\n return false;\n }\n\n #notify(): void {\n this.#owner?.$touched(this.#index);\n const subs = this.#subs;\n if (subs !== undefined) for (let i = 0; i < subs.length; i++) $notify(subs[i]!, 0);\n }\n}\n",
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- "// Fine components (`@fine`): no render pass. A fine component builds its DOM once, and each dynamic expression\n// is a binding: it collects the tracked fields it reads while it runs, and re-runs through the model queue (once\n// per microtask) when one of them changes. A binding is its own dep for the first source it reads.\n\nimport { $inSvg as inSvg, $isFragment, $leave as leave, ComponentBase, disposeIsland, FINE, patchIsland, setFineHooks, SVG, type FineRoot, type IApplication, type RenderTreeBuilder, type VNode } from \"./index\";\nimport { $flush, $keyName, $notify, Model } from \"./model\";\n\nconst TEXT = 0;\nconst ATTR = 1;\nconst REGION = 2;\nconst LIST = 3;\n/** A virtual-DOM subtree (child components, slots, `@cascade`, routes, markup values), patched on change. */\nconst ISLAND = 4;\n/** A loop run in place whose passes keep their rows by key (`Keyed`). */\nconst KEYED = 5;\n/** Runs `read` for what it does (`@await`'s request): never re-run after handlers, so never loose. */\nconst EFFECT = 6;\n/** A cached getter (value in `data`): a change to what it read marks it stale; it recomputes when read. Always QUEUED, so never queued. */\nconst MEMO = 7;\nconst KIND = 7;\n/** The tracker has it queued; `at` reads 0 then, else -1. */\nconst QUEUED = 8;\n/** `model` is a map of deps: the binding read more than one source. */\nconst MANY = 16;\nconst DEAD = 32;\n/** In its component's `loose` list: its last run read nothing tracked. */\nconst LOOSE = 64;\n/** A row's binding: `read` is shared by the list's rows and takes the row's item (`data.item`). */\nconst ITEM = 128;\n/** An ATTR binding from `@attr:` on an enclosing element: disposing it takes its value back off (`data` is `Owned`). */\nconst OWNED = 256;\n/** A MEMO's value is current. */\nconst FRESH = 512;\n\n// Same bits as the model tracker: fields from the 30th share bit 30, `state` (-1) has bit 31.\nconst bitOf = (index: number): number => (index === -1 ? 1 << 31 : index < 30 ? 1 << index : 1 << 30);\n\ntype Source = { $watch(dep: object): void; $unwatch(dep: object): void };\ntype Dep = { model: Source; owner: Binding; mask: number; slot: number };\n/** Where the fine component was mounted: what an island needs to mount components. */\ntype Ctx = { owner: ComponentBase; app: IApplication | undefined; scope: unknown; loose: Binding[] };\n/** Where bindings are chained: a fine root, a region or a list row. */\ntype Holder = { bindings: unknown; ctx: Ctx };\ntype Region = { bindings: Binding | undefined; ctx: Ctx; start: Comment; item: unknown };\n/** A row's shared reads, from the list: `(item, x) => value`; a handler's gives the handler. */\ntype Reads = readonly ((item: any, x?: any) => any)[];\ntype Row = { bindings: Binding | undefined; ctx: Ctx; head: Node; tail: Node; item: unknown; reads: Reads | undefined };\ntype Island = { ctx: Ctx; tree: VNode[]; build: (b: RenderTreeBuilder) => void };\ntype Build = (parent: Node) => void;\ntype ListState = { build: (parent: Node, item: any) => void; ctx: Ctx; rows: Map<unknown, Row>; order: Row[]; reads: Reads | undefined; empty: Build | undefined; key: ((item: any) => unknown) | undefined };\n/** One pass of a keyed loop: its key and the loop variables it saw; a node to build its row into, or `undefined` to keep it. */\ntype Pass = (key: unknown, values: readonly unknown[]) => Node | undefined;\ntype Keyed = { ctx: Ctx; rows: Map<unknown, Row>; order: Row[]; empty: Build | undefined };\n/** A component's cached getters by `fine.memo` index, created when a second binding reads them. */\nconst MEMOS = Symbol(\"xzor.fine.memos\");\n/** The key of the row an empty list's else builds. */\nconst EMPTY = Symbol(\"xzor.fine.empty\");\n\n/** The element type of tag `K`. */\nexport type El<K extends string> = K extends keyof HTMLElementTagNameMap ? HTMLElementTagNameMap[K] : HTMLElement;\n\nlet collecting: Binding | undefined;\nlet holder: Holder | undefined;\n\nfunction collect(source: Source, index: number): void {\n collectBits(source, bitOf(index));\n}\n\nfunction collectBits(source: Source, bit: number): void {\n const b = collecting!;\n const own = b.model;\n if (own === source) {\n b.mask |= bit;\n return;\n }\n if (own === undefined) {\n b.model = source;\n b.mask = bit;\n source.$watch(b);\n return;\n }\n let deps: Map<Source, Dep>;\n if ((b.flags & MANY) !== 0) deps = own as Map<Source, Dep>;\n else {\n // The first source moves to a plain dep too, so the map holds one shape.\n const first: Dep = { model: own as Source, owner: b, mask: b.mask, slot: 0 };\n (own as Source).$unwatch(b);\n (own as Source).$watch(first);\n b.model = deps = new Map([[own as Source, first]]);\n b.flags |= MANY;\n }\n let dep = deps.get(source);\n if (dep === undefined) {\n dep = { model: source, owner: b, mask: 0, slot: 0 };\n source.$watch(dep);\n deps.set(source, dep);\n }\n dep.mask |= bit;\n}\n\n/** One dynamic part of a fine component. 8 fields, so one 80-byte JSC cell. */\nclass Binding {\n model: Source | Map<Source, Dep> | undefined = undefined;\n mask = 0;\n slot = 0;\n next: Binding | undefined = undefined;\n\n constructor(\n public flags: number,\n /** TEXT: its Text; ATTR: its element; REGION, LIST and ISLAND: the comment that ends them. */\n public node: Node,\n /** TEXT and ATTR: the value; REGION: builds into its argument; LIST: the items; ISLAND: patches it. */\n public read: (a?: any, b?: any) => unknown,\n /** TEXT: its holder; ATTR: the attribute (ITEM: its row); REGION: its `Region`; LIST: its `ListState`; ISLAND: its `Island`. */\n public data: any,\n ) {}\n\n // The model queue reads these; prototype accessors cost no field.\n get owner(): Binding {\n return this;\n }\n get component(): Binding {\n return this;\n }\n get renders(): number {\n return 0;\n }\n get at(): number {\n return (this.flags & (QUEUED | DEAD)) !== 0 ? 0 : -1;\n }\n set at(value: number) {\n if ((this.flags & DEAD) !== 0) return;\n // Stale as soon as what it read changes, so no binding re-run in the same flush reads the old value.\n if ((this.flags & KIND) === MEMO) {\n if (value >= 0) this.flags &= ~FRESH;\n return;\n }\n this.flags = value < 0 ? this.flags & ~QUEUED : this.flags | QUEUED;\n }\n\n /** @internal A cached getter's value: computed again when stale, and its reads passed on to the reader. */\n $memo(): unknown {\n if ((this.flags & FRESH) === 0) {\n this.data = this.#run();\n // What reads nothing tracked has nothing to tell it about changes: computed on every read.\n if (this.model !== undefined && (this.flags & DEAD) === 0) this.flags |= FRESH;\n }\n if (collecting !== undefined) {\n const own = this.model;\n if ((this.flags & MANY) === 0) {\n if (own !== undefined) collectBits(own as Source, this.mask);\n } else for (const dep of (own as Map<Source, Dep>).values()) collectBits(dep.model, dep.mask);\n }\n return this.data;\n }\n\n #reset(): void {\n this.mask = 0;\n if ((this.flags & MANY) !== 0) for (const dep of (this.model as Map<Source, Dep>).values()) dep.mask = 0;\n }\n\n // Drops the sources the last run did not read again.\n #sweep(): void {\n const own = this.model;\n if (own === undefined) return this.#loose();\n if ((this.flags & MANY) === 0) {\n if (this.mask === 0) {\n (own as Source).$unwatch(this);\n this.model = undefined;\n this.#loose();\n }\n return;\n }\n const deps = own as Map<Source, Dep>;\n for (const [source, dep] of deps)\n if (dep.mask === 0) {\n source.$unwatch(dep);\n deps.delete(source);\n }\n if (deps.size === 0) {\n this.model = undefined;\n this.flags &= ~MANY;\n this.#loose();\n }\n }\n\n // Nothing tracked tells it about changes: its component re-runs it after each of its handlers.\n #loose(): void {\n if ((this.flags & (LOOSE | DEAD)) !== 0 || (this.flags & KIND) >= EFFECT || holder === undefined) return;\n this.flags |= LOOSE;\n holder.ctx.loose.push(this);\n }\n\n #run(parent?: Node): unknown {\n const prev = collecting;\n const reader = Model.$reader;\n collecting = this;\n Model.$reader = collect as unknown as typeof Model.$reader;\n this.#reset();\n try {\n return (this.flags & ITEM) !== 0 ? this.read(this.data.item, parent) : this.read(parent);\n } finally {\n collecting = prev;\n Model.$reader = reader;\n this.#sweep();\n }\n }\n\n stateHasChanged(): void {\n const flags = this.flags;\n if ((flags & DEAD) !== 0) return;\n switch (flags & KIND) {\n case TEXT: {\n const value = this.#run();\n if ($isFragment(value)) return this.#becomeIsland();\n const text = textOf(value);\n const node = this.node as Text;\n if (node.data !== text) node.data = text;\n return;\n }\n case ATTR:\n if ((flags & OWNED) !== 0) return ownAttr(this.node as Element, this.data as Owned, this.#run());\n return setAttr(this.node as Element, (flags & ITEM) !== 0 ? (this.read as unknown as Named).$n : this.data, this.#run());\n case REGION: {\n const region = this.data as Region;\n disposeAll(region);\n const end = this.node;\n const parent = end.parentNode!;\n // A leaving element stays where it was: the new content goes after it.\n for (let node = region.start.nextSibling!; node !== end; ) {\n const next = node.nextSibling!;\n leave(node);\n node = next;\n }\n const frag = document.createDocumentFragment();\n within(region, () => this.#run(frag));\n parent.insertBefore(frag, end);\n return;\n }\n case LIST:\n return reconcile(this, this.#run() as Iterable<unknown>);\n case KEYED: {\n const keyed = this.data as Keyed;\n keyed.order = this.#run() as Row[];\n return;\n }\n case ISLAND:\n case EFFECT:\n this.#run();\n return;\n case MEMO:\n return;\n }\n }\n\n // `@expr` gave markup: from now on it renders through the virtual DOM, whatever it gives.\n #becomeIsland(): void {\n const read = this.read;\n const h = this.data as Holder & { item?: unknown };\n const value = (this.flags & ITEM) !== 0 ? () => read(h.item) : read;\n const text = this.node;\n const end = text.parentNode!.insertBefore(document.createComment(\"\"), text.nextSibling);\n text.parentNode!.removeChild(text);\n this.node = end;\n this.flags = (this.flags & ~(KIND | ITEM)) | ISLAND;\n island(this, h.ctx, (b) => {\n const v = value();\n if ($isFragment(v)) (v as (b: RenderTreeBuilder) => void)(b);\n else b.addContent(v);\n });\n this.stateHasChanged();\n }\n\n dispose(): void {\n if ((this.flags & DEAD) !== 0) return;\n const kind = this.flags & KIND;\n if (kind === REGION) disposeAll(this.data as Region);\n else if (kind === LIST || kind === KEYED) for (const row of (this.data as ListState | Keyed).order) disposeAll(row);\n else if (kind === ISLAND) {\n disposeIsland((this.data as Island).tree);\n (this.data as Island).tree = [];\n } else if ((this.flags & OWNED) !== 0) undoAttr(this.node as Element, this.data as Owned);\n this.#reset();\n this.#sweep();\n this.flags = DEAD;\n }\n}\n\n/** Makes `b` patch a virtual-DOM island built by `build`, before its end comment. */\nfunction island(b: Binding, ctx: Ctx, build: (b: RenderTreeBuilder) => void): void {\n const state: Island = { ctx, tree: [], build };\n b.data = state;\n b.read = () => {\n state.tree = patchIsland(ctx.owner, ctx.app, ctx.scope, b.node, state.tree, build);\n };\n}\n\n/** Re-runs the component's bindings that read nothing tracked; drops the dead ones and those that now track. */\nfunction refreshLoose(ctx: Ctx): void {\n const loose = ctx.loose;\n for (let i = 0; i < loose.length; ) {\n const b = loose[i]!;\n if ((b.flags & DEAD) !== 0 || b.model !== undefined) {\n b.flags &= ~LOOSE;\n loose[i] = loose[loose.length - 1]!;\n loose.pop();\n continue;\n }\n b.stateHasChanged();\n i++;\n }\n}\n\n// Like a render after a vdom handler, what the handler changed shows before it returns.\nfunction afterHandler(ctx: Ctx, result: unknown): void {\n $flush();\n refreshLoose(ctx);\n if (result instanceof Promise) void result.then(() => refreshLoose(ctx));\n}\n\n// Runs `run` with no binding collecting, so what it reads subscribes nothing (`@once`).\nfunction untracked<T>(run: () => T): T {\n const prev = collecting;\n const reader = Model.$reader;\n collecting = undefined;\n Model.$reader = undefined;\n try {\n return run();\n } finally {\n collecting = prev;\n Model.$reader = reader;\n }\n}\n\nfunction within(h: Holder, run: () => void): void {\n const prev = holder;\n holder = h;\n try {\n run();\n } finally {\n holder = prev;\n }\n}\n\nfunction track(b: Binding): void {\n const h = holder!;\n b.next = h.bindings as Binding | undefined;\n h.bindings = b;\n b.stateHasChanged();\n}\n\nfunction disposeAll(h: Holder): void {\n for (let b = h.bindings as Binding | undefined; b !== undefined; b = b.next) b.dispose();\n h.bindings = undefined;\n}\n\n/** Re-runs every binding under `h`, rows included: what `stateHasChanged` does for changes nothing tracks. */\nfunction refreshAll(h: Holder): void {\n for (let b = h.bindings as Binding | undefined; b !== undefined; b = b.next) {\n b.stateHasChanged();\n const kind = b.flags & KIND;\n if (kind === LIST || kind === KEYED) for (const row of (b.data as ListState | Keyed).order) refreshAll(row);\n }\n}\n\nconst textOf = (value: unknown): string => (value === null || value === undefined || value === false ? \"\" : String(value));\n\n/** `null`, `undefined` and `false` remove it, `true` sets it empty; `value` and `checked` follow onto the property. */\nfunction setAttr(el: Element, name: string, value: unknown): void {\n // `aria-*` states are the strings \"true\" and \"false\": a boolean writes its name, never removes it.\n if (typeof value === \"boolean\" && name.startsWith(\"aria-\")) value = String(value);\n // `class:name` toggles one class and leaves the element's others.\n if (name.startsWith(\"class:\")) return void el.classList.toggle(name.slice(6), !!value);\n // `--name`: a custom property from a component's `<style>`; reading first skips a costly same-value write.\n if (name.charCodeAt(0) === 45 && name.charCodeAt(1) === 45) {\n const style = (el as HTMLElement).style;\n const text = value === null || value === undefined || value === false ? \"\" : String(value);\n if (style.getPropertyValue(name) === text) return;\n if (text === \"\") style.removeProperty(name);\n else style.setProperty(name, text);\n return;\n }\n if (value === null || value === undefined || value === false) {\n if (el.hasAttribute(name)) el.removeAttribute(name);\n if (name === \"checked\" && \"checked\" in el) (el as HTMLInputElement).checked = false;\n return;\n }\n const text = value === true ? \"\" : String(value);\n if (el.getAttribute(name) !== text) el.setAttribute(name, text);\n if (name === \"value\" && \"value\" in el && (el as HTMLInputElement).value !== text) (el as HTMLInputElement).value = text;\n else if (name === \"checked\" && \"checked\" in el) (el as HTMLInputElement).checked = true;\n}\n\n/** `class` adds the tokens the element lacks; other names keep the element's value to restore. */\ntype Owned = { name: string; text: string | undefined; prev: string | null | undefined; added: string[] };\n\n// ponytail: two `@attr:class` adding one token share it, so the first undone removes it for both.\nfunction ownAttr(el: Element, s: Owned, value: unknown): void {\n if (s.name !== \"class\") {\n if (s.prev === undefined) s.prev = el.getAttribute(s.name);\n return setAttr(el, s.name, value);\n }\n const text = value === null || value === undefined || value === false || value === true ? \"\" : String(value);\n if (text === s.text) return;\n s.text = text;\n for (const t of s.added) el.classList.remove(t);\n s.added = [];\n for (const t of text.split(/\\s+/))\n if (t !== \"\" && !el.classList.contains(t)) {\n el.classList.add(t);\n s.added.push(t);\n }\n}\n\nfunction undoAttr(el: Element, s: Owned): void {\n if (s.name === \"class\") for (const t of s.added) el.classList.remove(t);\n else if (s.prev !== undefined) setAttr(el, s.name, s.prev);\n}\n\nfunction removeRange(head: Node, tail: Node): void {\n for (let node = head; ; ) {\n const next = node.nextSibling;\n leave(node);\n if (node === tail) return;\n node = next!;\n }\n}\n\n/** A row built by `build` (given the item), its nodes in a fragment until `place` puts them. */\nfunction newRow(ctx: Ctx, item: unknown, reads: Reads | undefined, build: (parent: Node, item: any) => void): Row {\n const frag = document.createDocumentFragment();\n const row: Row = { bindings: undefined, ctx, head: frag, tail: frag, item, reads };\n within(row, () => build(frag, item));\n seal(row, frag);\n return row;\n}\n\n// ponytail: a fragment per row, not one per run: in happy-dom a shared one costs heap and saves no time; recheck in a real browser.\n/** Gives `row` its fragment's nodes; at least one, so it always has a place. */\nfunction seal(row: Row, frag: DocumentFragment): void {\n if (frag.firstChild === null) frag.appendChild(document.createComment(\"\"));\n row.head = frag.firstChild!;\n row.tail = frag.lastChild!;\n}\n\nfunction dropRow(row: Row): void {\n disposeAll(row);\n removeRange(row.head, row.tail);\n}\n\n// Kept rows keep their nodes and bindings, and only move when out of place; new ones come out of their fragment.\nfunction place(end: Node, old: Row[], order: Row[]): void {\n const parent = end.parentNode!;\n let cursor: Node = end;\n for (const row of old)\n if (row.head.parentNode === parent) {\n cursor = row.head;\n break;\n }\n for (const row of order) {\n if (row.head !== cursor) {\n for (let node = row.head; ; ) {\n const after = node.nextSibling!;\n parent.insertBefore(node, cursor);\n if (node === row.tail) break;\n node = after;\n }\n } else cursor = row.tail.nextSibling!;\n }\n}\n\nconst duplicate = (key: unknown): Error => new Error(`xzor: duplicate @key ${String(key)}`);\n\n// Rows are matched by key (the list's, the models' `@Key`, else the item itself); a key whose item changed is rebuilt.\n// ponytail: a rebuilt row loses its nodes; patching it needs every row binding to read through `row.item`.\nfunction reconcile(list: Binding, items: Iterable<unknown>): void {\n const state = list.data as ListState;\n const rows = state.rows;\n let next = Array.isArray(items) ? (items as unknown[]) : [...items];\n if (next.length === 0 && state.empty !== undefined) next = [EMPTY];\n const named = state.key === undefined ? $keyName(next[0]) : undefined;\n const keyOf = state.key ?? (named === undefined ? undefined : (item: any) => item[named]);\n let keys = next;\n if (keyOf === undefined) {\n const keep = new Set(next);\n for (const [item, row] of rows)\n if (!keep.has(item)) {\n dropRow(row);\n rows.delete(item);\n }\n } else {\n const at = new Map<unknown, unknown>();\n keys = next.map((item) => (item === EMPTY ? EMPTY : keyOf(item)));\n for (let i = 0; i < next.length; i++) {\n if (at.has(keys[i])) throw duplicate(keys[i]);\n at.set(keys[i], next[i]);\n }\n for (const [key, row] of rows)\n if (!at.has(key) || at.get(key) !== row.item) {\n dropRow(row);\n rows.delete(key);\n }\n }\n const order: Row[] = [];\n for (let i = 0; i < next.length; i++) {\n const item = next[i];\n let row = rows.get(keys[i]);\n if (row === undefined) {\n row = item === EMPTY ? newRow(state.ctx, item, undefined, state.empty!) : newRow(state.ctx, item, state.reads, state.build);\n rows.set(keys[i], row);\n }\n order.push(row);\n }\n place(list.node, state.order, order);\n state.order = order;\n}\n\nfunction sameValues(a: readonly unknown[], b: readonly unknown[]): boolean {\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) if (!Object.is(a[i], b[i])) return false;\n return true;\n}\n\n// Runs the loop: a pass that saw the same values as its key's row keeps it; else the generated code builds the\n// row there and then, while the loop's state is the pass's own, into the node `pass` returns.\nfunction runKeyed(s: Keyed, end: Node, run: (pass: Pass) => void): Row[] {\n const order: Row[] = [];\n const seen = new Set<unknown>();\n const outer = holder;\n let building: Row | undefined;\n const finish = (): void => {\n if (building === undefined) return;\n seal(building, building.head as DocumentFragment);\n building = undefined;\n holder = outer;\n };\n try {\n run((key, values) => {\n finish();\n if (seen.has(key)) throw duplicate(key);\n seen.add(key);\n let row = s.rows.get(key);\n if (row !== undefined && !sameValues(row.item as unknown[], values)) {\n dropRow(row);\n row = undefined;\n }\n if (row !== undefined) {\n order.push(row);\n return undefined;\n }\n const frag = document.createDocumentFragment();\n row = { bindings: undefined, ctx: s.ctx, head: frag, tail: frag, item: values, reads: undefined };\n s.rows.set(key, row);\n order.push(row);\n building = row;\n holder = row;\n return frag;\n });\n finish();\n } finally {\n holder = outer;\n }\n if (order.length === 0 && s.empty !== undefined) {\n let row = s.rows.get(EMPTY);\n if (row === undefined) s.rows.set(EMPTY, (row = newRow(s.ctx, EMPTY, undefined, s.empty)));\n order.push(row);\n seen.add(EMPTY);\n }\n for (const [key, row] of s.rows)\n if (!seen.has(key)) {\n dropRow(row);\n s.rows.delete(key);\n }\n place(end, s.order, order);\n return order;\n}\n\ntype Named = { $n: string };\n\n/** A template node: text (`\"\"` is a binding's place), `null` a comment (an anchor), or `[tag, attrs | 0, ...children]`. */\ntype Spec = string | null | readonly [string, 0 | readonly string[], ...unknown[]];\n\nfunction make(spec: Spec, svg = false): Node {\n if (spec === null) return document.createComment(\"\");\n if (typeof spec === \"string\") return document.createTextNode(spec);\n const tag = spec[0];\n const el = svg || tag === \"svg\" ? document.createElementNS(SVG, tag) : document.createElement(tag);\n const attrs = spec[1];\n if (attrs !== 0) for (let i = 0; i < attrs.length; i += 2) el.setAttribute(attrs[i]!, attrs[i + 1]!);\n const inner = inSvg(el);\n for (let i = 2; i < spec.length; i++) el.appendChild(make(spec[i] as Spec, inner));\n return el;\n}\n\n// Events that bubble go through one listener on the document: an element only holds its handler and holder.\nconst DELEGATED = new Set([\"beforeinput\", \"click\", \"dblclick\", \"contextmenu\", \"focusin\", \"focusout\", \"input\", \"keydown\", \"keyup\", \"mousedown\", \"mousemove\", \"mouseout\", \"mouseover\", \"mouseup\", \"pointerdown\", \"pointermove\", \"pointerout\", \"pointerover\", \"pointerup\", \"touchend\", \"touchmove\", \"touchstart\"]);\n// Symbols, so another copy of the runtime on the page (another bundle) never runs this one's handlers.\nconst keys = new Map<string, symbol>();\nconst HOLDER = Symbol(\"xzor.fine.holder\");\n\nfunction keyOf(type: string): symbol {\n let key = keys.get(type);\n if (key === undefined) {\n keys.set(type, (key = Symbol(type)));\n document.addEventListener(type, dispatch);\n // The capture phase sees events that do not bubble (dispatched by code) on their way to their target.\n document.addEventListener(type, dispatchAtTarget, true);\n }\n return key;\n}\n\ntype Target = Node & Record<symbol, any>;\n\n// Runs `node`'s handler; whether the event stopped.\nfunction fire(node: Target, e: Event): boolean {\n const handler = node[keys.get(e.type)!];\n if (handler === undefined) return false;\n const h = node[HOLDER] as Holder & Partial<Row>;\n Object.defineProperty(e, \"currentTarget\", { configurable: true, value: node });\n afterHandler(h.ctx, h.reads !== undefined ? handler(h.item)(e) : handler(e));\n return e.cancelBubble;\n}\n\n/** Calls the handlers from the target up, as bubbling would; a row's handler comes from its item. */\nfunction dispatch(e: Event): void {\n for (let node = e.target as Target | null; node !== null && !fire(node, e); node = node.parentNode as Target | null);\n}\n\nfunction dispatchAtTarget(e: Event): void {\n if (!e.bubbles && e.target !== null) fire(e.target as Target, e);\n}\n\nfunction on(el: Element, event: string, handler: (e: any) => unknown, h: Holder): void {\n if (DELEGATED.has(event)) {\n const target = el as unknown as Record<symbol, unknown>;\n target[keyOf(event)] = handler;\n target[HOLDER] = h;\n } else el.addEventListener(event, (e) => afterHandler(h.ctx, handler(e)));\n}\n\nfunction region(start: Comment, end: Comment, build: (a?: any, b?: any) => unknown, item: unknown, flags: number): void {\n const region: Region = { bindings: undefined, ctx: holder!.ctx, start, item };\n track(new Binding(REGION | flags, end, build, region));\n}\n\nfunction list(end: Comment, items: () => Iterable<unknown>, reads: Reads | undefined, build: (parent: Node, item: any) => void, empty?: Build, key?: (item: any) => unknown): void {\n const state: ListState = { build, ctx: holder!.ctx, rows: new Map(), order: [], reads, empty, key };\n track(new Binding(LIST, end, items, state));\n}\n\nconst anchor = (parent: Node): Comment => parent.appendChild(document.createComment(\"\"));\n\n/**\n * What generated `@fine` code calls. A run of nodes is a `template` clone; the `...At` calls bind the nodes it\n * has in place, and the `...Item` ones bind a row's nodes to a read its list shares (`reads[i]`, given the item).\n * The others append the node they bind to `parent`.\n */\nexport const fine = {\n /**\n * Builds the nodes of `specs` (a fragment unless they are one element). The first call builds them directly:\n * a component used once keeps no copy. From the second on, calls clone a copy built then.\n */\n template(specs: readonly unknown[]): () => Node {\n let node: Node | undefined;\n let used = false;\n const build = (): Node => {\n const first = specs[0];\n if (specs.length === 1 && Array.isArray(first)) return make(first as unknown as Spec);\n const frag = document.createDocumentFragment();\n for (const spec of specs) frag.appendChild(make(spec as Spec));\n return frag;\n };\n return () => {\n if (node !== undefined) return node.cloneNode(true);\n if (!used) {\n used = true;\n return build();\n }\n node = build();\n return node.cloneNode(true);\n };\n },\n\n el<K extends string>(parent: Node, tag: K): El<K> {\n return parent.appendChild(inSvg(parent) ? document.createElementNS(SVG, tag) : document.createElement(tag)) as El<K>;\n },\n\n /** A handler; afterwards the component re-runs its bindings that read nothing tracked. */\n on(el: Element, event: string, handler: (e: any) => unknown): void {\n const h = holder!;\n // The dispatcher asks a row with shared reads for the handler of its item.\n on(el, event, (h as Partial<Row>).reads !== undefined && DELEGATED.has(event) ? () => handler : handler, h);\n },\n\n /** A row's handler: `reads[i](item)` gives it. */\n onItem(el: Element, event: string, i: number): void {\n const row = holder as Row;\n const read = row.reads![i]!;\n if (DELEGATED.has(event)) on(el, event, read, row);\n else el.addEventListener(event, (e) => afterHandler(row.ctx, read(row.item)(e)));\n },\n\n /** Static text. */\n t(parent: Node, text: string): void {\n parent.appendChild(document.createTextNode(text));\n },\n\n /** Text that follows `read()`; markup (a `RenderFragment`) renders as markup. */\n text(parent: Node, read: () => unknown): void {\n fine.textAt(parent.appendChild(document.createTextNode(\"\")), read);\n },\n\n textAt(node: Text, read: () => unknown): void {\n track(new Binding(TEXT, node, read, holder!));\n },\n\n textItem(node: Text, i: number): void {\n const row = holder as Row;\n track(new Binding(TEXT | ITEM, node, row.reads![i]!, row));\n },\n\n /** Attribute `name` of `el` that follows `read()`; `false`/`null`/`undefined` remove it. */\n attr(el: Element, name: string, read: () => unknown): void {\n track(new Binding(ATTR, el, read, name));\n },\n\n attrItem(el: Element, name: string, i: number): void {\n const row = holder as Row;\n const read = row.reads![i]! as Reads[number] & Named;\n read.$n = name;\n track(new Binding(ATTR | ITEM, el, read, row));\n },\n\n /** `@attr:name` on the enclosing `el`, taken back off when the region or row holding it goes. */\n attrOf(el: Element, name: string, read: () => unknown): void {\n track(new Binding(ATTR | OWNED, el, read, { name, text: undefined, prev: undefined, added: [] } satisfies Owned));\n },\n\n /** `@if`, `@switch`, a `@for` that is not a plain list, `@{ }`: rebuilt whenever what `build` read changes. */\n region(parent: Node, build: Build): void {\n region(anchor(parent), anchor(parent), build, undefined, 0);\n },\n\n /** A region between `end` and the comment before it. */\n regionAt(end: Comment, build: Build): void {\n region(end.previousSibling as Comment, end, build, undefined, 0);\n },\n\n /** `@once(expr)`: `read()` once, untracked, into `node`. */\n textOnce(node: Text, read: () => unknown): void {\n node.data = textOf(untracked(read));\n },\n\n /** `@once { }`: `build` once, untracked, before `end`; its values are set, not bound. */\n onceAt(end: Comment, build: Build): void {\n const frag = document.createDocumentFragment();\n untracked(() => build(frag));\n end.parentNode!.insertBefore(frag, end);\n },\n\n /** An attribute set once, inside `@once`. */\n set(el: Element, name: string, value: unknown): void {\n setAttr(el, name, value);\n },\n\n /** Text set once, inside `@once`. */\n setText(node: Text, value: unknown): void {\n node.data = textOf(value);\n },\n\n /** A comment appended to `parent`: where a lone list, keyed loop or island goes. */\n anchor,\n\n /**\n * Caches the getters `names` of `cls` per instance: computed once per change of what they read, whoever\n * reads them. One that reads nothing tracked is computed on every read; `@Volatile` getters are left out.\n */\n memo(cls: Function, names: readonly string[]): void {\n const proto = cls.prototype as object;\n names.forEach((name, i) => {\n const desc = Object.getOwnPropertyDescriptor(proto, name);\n const get = desc?.get;\n if (get === undefined) return;\n const reader = Symbol(name);\n Object.defineProperty(proto, name, {\n ...desc,\n get(this: Record<symbol, unknown>) {\n const memo = (this[MEMOS] as (Binding | undefined)[] | undefined)?.[i];\n if (memo !== undefined) return memo.$memo();\n // A cache pays off from a second reader: outside bindings, or for its one reader, it runs as written.\n const by = collecting;\n if (by === undefined) return get.call(this);\n const first = this[reader] as Binding | undefined;\n if (first === undefined || first === by || (first.flags & DEAD) !== 0) {\n this[reader] = by;\n return get.call(this);\n }\n this[reader] = undefined;\n const b = new Binding(MEMO | QUEUED, null as unknown as Node, () => get.call(this), undefined);\n ((this[MEMOS] ??= []) as (Binding | undefined)[])[i] = b;\n return b.$memo();\n },\n });\n });\n },\n\n /**\n * `@await (read()) { pending } then (v) { } catch (e) { }` between `end` and the comment before it. `read`\n * runs again when what it reads changes, and a promise it replaced is ignored when it settles; the arms re-run\n * on their own reads like a region's. A rejection without `catch` is reported.\n */\n awaitAt<R>(end: Comment, read: () => R, pending: Build | undefined, then: ((parent: Node, value: Awaited<R>) => void) | undefined, fail: ((parent: Node, error: unknown) => void) | undefined): void {\n const state = { phase: 0, value: undefined as unknown, seq: 0 };\n const view = new Binding(REGION, end, (p: Node) => {\n if (state.phase === 0) pending?.(p);\n else if (state.phase === 1) then?.(p, state.value as Awaited<R>);\n else fail?.(p, state.value);\n }, { bindings: undefined, ctx: holder!.ctx, start: end.previousSibling as Comment, item: undefined } satisfies Region);\n const show = (phase: number, value: unknown): void => {\n if ((view.flags & DEAD) !== 0) return;\n state.phase = phase;\n state.value = value;\n view.stateHasChanged();\n };\n track(view);\n track(new Binding(EFFECT, end, () => {\n const result = read();\n const seq = ++state.seq;\n if (typeof (result as PromiseLike<unknown> | null)?.then !== \"function\") return show(1, result);\n if (state.phase !== 0) show(0, undefined);\n (result as PromiseLike<unknown>).then(\n (value) => seq === state.seq && show(1, value),\n (error) => {\n if (seq !== state.seq) return;\n show(2, error);\n if (fail === undefined) queueMicrotask(() => { throw error; });\n },\n );\n }, undefined));\n },\n\n /** Two comments appended to `parent`, for a lone region; the end one. */\n anchors(parent: Node): Comment {\n anchor(parent);\n return anchor(parent);\n },\n\n /** A row's region: `reads[i](item, parent)` builds it. */\n regionItem(end: Comment, i: number): void {\n const row = holder as Row;\n region(end.previousSibling as Comment, end, row.reads![i]!, row.item, ITEM);\n },\n\n /** `@for (const item of items)`: one row per item, matched by identity; a row is built once. */\n list<T>(parent: Node, items: () => Iterable<T>, build: (parent: Node, item: T) => void): void {\n list(anchor(parent), items, undefined, build);\n },\n\n /** A list before `end`; its rows' bindings use `reads`, shared by the rows. `empty` builds its `else`; `key` matches rows. */\n listAt<T>(end: Comment, items: () => Iterable<T>, reads: readonly ((item: T, x?: any) => any)[], build: (parent: Node, item: T) => void, empty?: Build, key?: (item: T) => unknown): void {\n list(end, items, reads, build, empty, key);\n },\n\n /** A loop before `end` run in place: `run` calls `pass` once per pass; `empty` builds its `else`. */\n keyedAt(end: Comment, run: (pass: Pass) => void, empty?: Build): void {\n const state: Keyed = { ctx: holder!.ctx, rows: new Map(), order: [], empty };\n track(new Binding(KEYED, end, () => runKeyed(state, end, run), state));\n },\n\n /** Child components, slots, `@cascade`, routes: virtual-DOM builder calls, patched when what they read changes. */\n island(parent: Node, build: (b: RenderTreeBuilder) => void): void {\n fine.islandAt(anchor(parent), build);\n },\n\n islandAt(end: Comment, build: (b: RenderTreeBuilder) => void): void {\n const b = new Binding(ISLAND, end, noop, undefined);\n island(b, holder!.ctx, build);\n track(b);\n },\n};\n\nconst noop = (): void => {};\n\nconst FIELDS = Symbol(\"xzor.fine.fields\");\n\n/**\n * Base of `@fine` components. The bundle turns their fields into tracked ones, as it does a model's, so a\n * handler that writes a field updates what reads it. `stateHasChanged()` re-runs every binding.\n */\nexport abstract class FineComponent extends ComponentBase {\n #subs: object[] | undefined;\n\n /** @internal What tracked getters report to; the bundle emits `FineComponent.$reader?.(this, i)`. */\n static get $reader(): ((source: object, index: number) => void) | undefined {\n return Model.$reader as ((source: object, index: number) => void) | undefined;\n }\n\n static same(a: unknown, b: unknown): boolean {\n return Model.same(a, b);\n }\n\n /** @internal Records a class's tracked fields after its base's; returns where they start. */\n static $define(cls: Function, names: string[]): number {\n const counts = cls as unknown as Record<symbol, number | undefined>;\n const at = counts[FIELDS] ?? 0;\n counts[FIELDS] = at + names.length;\n return at;\n }\n\n /** @internal */\n $watch(dep: object): void {\n const subs = (this.#subs ??= []);\n (dep as Dep).slot = subs.length;\n subs.push(dep);\n }\n\n /** @internal */\n $unwatch(dep: object): void {\n const subs = this.#subs;\n if (subs === undefined || subs.length === 0) return;\n const last = subs.pop() as Dep;\n if (last !== dep) {\n subs[(dep as Dep).slot] = last;\n last.slot = (dep as Dep).slot;\n }\n }\n\n /** @internal What a tracked setter reports once it stored a different value. */\n protected $changed(index: number, _previous: unknown): void {\n const subs = this.#subs;\n if (subs !== undefined) for (let i = 0; i < subs.length; i++) $notify(subs[i]!, index);\n }\n}\n\n(FineComponent.prototype as unknown as Record<symbol, boolean>)[FINE] = true;\n\nconst CTX = Symbol(\"xzor.fine.ctx\");\n\nsetFineHooks({\n create(build: Build, owner: ComponentBase, app: IApplication | undefined, scope: unknown): FineRoot {\n const frag = document.createDocumentFragment();\n const start = frag.appendChild(document.createComment(\"\"));\n const ctx: Ctx = { owner, app, scope, loose: [] };\n (owner as unknown as Record<symbol, Ctx>)[CTX] = ctx;\n const root: FineRoot & Holder = { bindings: undefined, ctx, start, end: start };\n // Reads outside a binding subscribe nothing: a fine component is never re-rendered by what it reads.\n const reader = Model.$reader;\n Model.$reader = undefined;\n try {\n within(root, () => build(frag));\n } finally {\n Model.$reader = reader;\n }\n root.end = frag.appendChild(document.createComment(\"\"));\n return root;\n },\n refresh(root) {\n // A whole-component pass recomputes the cached getters too: what changed may be untracked.\n const memos = ((root as FineRoot & Holder).ctx.owner as unknown as Record<symbol, (Binding | undefined)[] | undefined>)[MEMOS];\n if (memos !== undefined) for (const m of memos) if (m !== undefined) m.flags &= ~FRESH;\n refreshAll(root as FineRoot & Holder);\n },\n dispose(root) {\n const memos = ((root as FineRoot & Holder).ctx.owner as unknown as Record<symbol, (Binding | undefined)[] | undefined>)[MEMOS];\n if (memos !== undefined) for (const m of memos) m?.dispose();\n disposeAll(root as FineRoot & Holder);\n },\n handled(owner: ComponentBase, result: unknown): void {\n const ctx = (owner as unknown as Record<symbol, Ctx | undefined>)[CTX];\n if (ctx !== undefined) afterHandler(ctx, result);\n },\n});\n",
7
- "// xzor models: plain classes whose fields track their own changes, revert and confirm them, and\n// notify listeners as an `EventTarget`. A tracked field is a `#private` slot plus a getter and a\n// setter on the prototype — what the bundle generates from a plain field, and what writing one by\n// hand looks like:\n//\n// class Worker extends Model { constructor(data?: object) { super(data); this.assign(data); }\n// #hours = 0; get hours() { Model.$reader?.(this, 0); return this.#hours; }\n// set hours(v: number) { const p = this.#hours; if (Model.same(p, v)) return; this.#hours = v; this.$changed(0, p); }\n// static { Model.$define(this, [\"hours\"]); } }\n//\n// Importing this module also makes the components that read a model re-render when it changes.\n// `same`/`isLike` and `changes` walk plain object graphs: cyclic ones are not supported.\n\nimport { setRenderObserver, type ComponentBase } from \"./index\";\n\nexport { EntitySet } from \"./entity-set\";\nexport { FineComponent, fine, type El } from \"./fine\";\n\nexport enum State {\n /** Created on the client and never sent. */\n Detached = 1,\n Unchanged = 2,\n Added = 4,\n Deleted = 8,\n Modified = 16,\n}\n\nconst Changed = State.Added | State.Deleted | State.Modified;\n\nexport class ModelChangeEvent extends Event {\n readonly property: string;\n readonly value: unknown;\n readonly previous: unknown;\n /** @internal The property's position in the class's tracked fields, when the model itself raised the event. */\n readonly index: number | undefined;\n\n constructor(property: string, value: unknown, previous: unknown, index?: number) {\n super(\"change\");\n this.property = property;\n this.value = value;\n this.previous = previous;\n this.index = index;\n }\n}\n\n/** What one class tracks; a subclass's fields come after its base's, so an index never moves. */\ntype Meta = {\n names: string[];\n tracked: Set<string>;\n persisted: string[];\n ignored: Set<string>;\n validators: [string, Validator[]][];\n serialized?: string[];\n /** `@Key`: the member lists match rows by. */\n key?: string;\n};\n\n/** `true` when the value is valid, otherwise the message. */\nexport type Validator = (value: any, model?: any) => true | string;\n\n/** One registration, kept only for `change` and `state` so a model knows whether it is watched. */\ntype Watch = {\n type: string;\n callback: EventListenerOrEventListenerObject;\n capture: boolean;\n wrapped?: EventListener;\n};\n\n/** The \"field\" index a read or a change of `state` reports. */\nconst stateIndex = -1;\n\n/** Key of the model's state: not an own property, so it never shows in `Object.keys` or a spread. */\nexport const StateKey = Symbol(\"xzor.state\");\n\nconst meta = Symbol(\"xzor.model.meta\");\nconst empty: Meta = { names: [], tracked: new Set(), persisted: [], ignored: new Set(), validators: [], serialized: [] };\n\n// A class's member decorators all run before its `$define`, which takes these over.\nlet pendingPersist: string[] | undefined;\nlet pendingIgnored: string[] | undefined;\nlet pendingKey: string | undefined;\nlet pendingValidators: [string, Validator[]][] | undefined;\n\n// Writes made by `assign`, `revertChanges` and `confirmChanges` are not changes.\nlet silent = 0;\n\nfunction metaOf(model: Model): Meta {\n return (model.constructor as unknown as Record<symbol, Meta | undefined>)[meta] ?? empty;\n}\n\n/** The tracked fields and the persisted getters that are not ignored, in declaration order. */\nfunction serialized(of: Meta): string[] {\n return (of.serialized ??= of.names.concat(of.persisted).filter((name) => !of.ignored.has(name)));\n}\n\nfunction captureOf(options: AddEventListenerOptions | EventListenerOptions | boolean | undefined): boolean {\n return typeof options === \"object\" && options !== null ? options.capture === true : options === true;\n}\n\nexport abstract class Model extends EventTarget {\n /** @internal Set only while a component renders, so a tracked getter can report what it read. */\n static $reader: ((model: Model, index: number) => void) | undefined;\n\n #state: State;\n #originals: Record<string, unknown> | undefined;\n #watched: Watch[] | undefined;\n #subs: Dep[] | undefined;\n\n constructor(data?: object) {\n super();\n const state = (data as { $$?: State } | undefined)?.$$;\n this.#state = state ?? (data ? State.Unchanged : State.Detached);\n }\n\n /** @internal Records the tracked fields of a class, after the ones it inherits; returns where they start. */\n static $define(cls: Function, names: string[]): number {\n const base = (cls as unknown as Record<symbol, Meta | undefined>)[meta];\n const all = base ? base.names.concat(names) : names;\n const own: Meta = {\n names: all,\n tracked: new Set(all),\n persisted: base ? base.persisted.slice() : [],\n ignored: new Set(base?.ignored),\n validators: base ? base.validators.map(([name, list]) => [name, list.slice()]) : [],\n key: pendingKey ?? base?.key,\n };\n pendingKey = undefined;\n if (pendingValidators) {\n for (const [name, list] of pendingValidators) {\n const known = own.validators.find((entry) => entry[0] === name);\n if (known) known[1].push(...list);\n else own.validators.push([name, list]);\n }\n pendingValidators = undefined;\n }\n if (pendingPersist) {\n for (const name of pendingPersist) own.persisted.push(name);\n pendingPersist = undefined;\n }\n if (pendingIgnored) {\n for (const name of pendingIgnored) own.ignored.add(name);\n pendingIgnored = undefined;\n }\n Object.defineProperty(cls, meta, { value: own });\n return base ? base.names.length : 0;\n }\n\n /** Values a tracked field considers the same: dates by time, arrays and plain objects deeply, models by identity. */\n static same(a: unknown, b: unknown): boolean {\n if (Object.is(a, b)) return true;\n if (a === null || b === null || typeof a !== \"object\" || typeof b !== \"object\") return false;\n if (a instanceof Date || b instanceof Date)\n return a instanceof Date && b instanceof Date && a.getTime() === b.getTime();\n if (a instanceof Model || b instanceof Model || \"$own\" in a || \"$own\" in b) return false;\n if (Array.isArray(a) || Array.isArray(b)) {\n if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false;\n return a.every((value, i) => Model.same(value, b[i]));\n }\n const left = a as Record<string, unknown>;\n const right = b as Record<string, unknown>;\n const names = Object.keys(left);\n if (names.length !== Object.keys(right).length) return false;\n return names.every((name) => Model.same(left[name], right[name]));\n }\n\n get [StateKey](): State {\n Model.$reader?.(this, stateIndex);\n return this.#state;\n }\n\n set [StateKey](value: State) {\n if (value === this.#state) return;\n this.#state = value;\n const subs = this.#subs;\n if (subs !== undefined) for (let i = 0; i < subs.length; i++) changed(subs[i]!, stateIndex);\n if (!this.#listens(\"state\")) return;\n const depth = silent;\n silent = 0;\n try {\n this.dispatchEvent(new Event(\"state\"));\n } finally {\n silent = depth;\n }\n }\n\n hasState(flags: number): boolean {\n Model.$reader?.(this, stateIndex);\n return (this.#state & flags) !== 0;\n }\n\n get hasChanges(): boolean {\n Model.$reader?.(this, stateIndex);\n if ((this.#state & Changed) !== 0) return true;\n for (const name of metaOf(this).names)\n if (valueHasChanges((this as unknown as Record<string, unknown>)[name])) return true;\n return false;\n }\n\n /** False while Detached or Deleted; otherwise whether a validator fails here or in a nested model or set. */\n get hasErrors(): boolean {\n Model.$reader?.(this, stateIndex);\n if ((this.#state & (State.Detached | State.Deleted)) !== 0) return false;\n const own = metaOf(this);\n const values = this as unknown as Record<string, unknown>;\n for (let i = 0; i < own.validators.length; i++) {\n const [name, list] = own.validators[i]!;\n for (const validate of list) if (typeof validate(values[name], this) === \"string\") return true;\n }\n for (const name of own.names) if (valueHasErrors(values[name])) return true;\n return false;\n }\n\n /** The failures of every validated field, but only once this model changed: a fresh one shows none. */\n get errors(): Record<string, string[]> {\n const result = Object.create(null) as Record<string, string[]>;\n Model.$reader?.(this, stateIndex);\n if ((this.#state & (State.Detached | State.Deleted)) !== 0) return result;\n if (this.#originals === undefined && (this.#state & (State.Added | State.Modified)) === 0) return result;\n const values = this as unknown as Record<string, unknown>;\n const validators = metaOf(this).validators;\n for (let i = 0; i < validators.length; i++) {\n const [name, list] = validators[i]!;\n const messages = (result[name] = [] as string[]);\n for (const validate of list) {\n const message = validate(values[name], this);\n if (typeof message === \"string\") messages.push(message);\n }\n }\n return result;\n }\n\n get hasValidChanges(): boolean {\n return this.hasChanges && !this.hasErrors;\n }\n\n /** What to send to the server: every primitive plus the nested models and sets that changed, or `null`. */\n get changes(): Record<string, unknown> | null {\n if (!this.hasChanges) return null;\n const values = this as unknown as Record<string, unknown>;\n const result: Record<string, unknown> = { $$: this.#state };\n for (const name of serialized(metaOf(this))) {\n const value = values[name];\n if (isSerializable(value)) result[name] = changesOf(value);\n }\n return result;\n }\n\n toJSON(): Record<string, unknown> {\n const values = this as unknown as Record<string, unknown>;\n const result: Record<string, unknown> = { $$: this.#state };\n for (const name of serialized(metaOf(this))) result[name] = values[name];\n return result;\n }\n\n revertChanges(): this {\n const own = metaOf(this);\n const originals = this.#originals;\n const values = this as unknown as Record<string, unknown>;\n if (originals) {\n this.#originals = undefined;\n silent++;\n try {\n for (const name in originals) {\n const previous = values[name];\n const value = originals[name];\n values[name] = value;\n this.#emit(name, value, previous);\n }\n } finally {\n silent--;\n }\n }\n for (const name of own.names) revertValue(values[name]);\n if ((this.#state & State.Added) !== 0) this[StateKey] = State.Detached;\n else if ((this.#state & (State.Deleted | State.Modified)) !== 0) this[StateKey] = State.Unchanged;\n return this;\n }\n\n /** Takes the values the server confirmed as the new originals; nested models and sets confirm theirs. */\n confirmChanges(values?: object): this {\n const own = metaOf(this);\n const data = values as Record<string, unknown> | undefined;\n const target = this as unknown as Record<string, unknown>;\n this.#originals = undefined;\n silent++;\n try {\n for (const name of own.names) {\n const current = target[name] as { confirmChanges?: (values?: object) => unknown } | null;\n const given = data !== undefined && Object.hasOwn(data, name);\n if (current !== null && typeof current === \"object\" && typeof current.confirmChanges === \"function\") {\n current.confirmChanges(given ? (data![name] as object) : undefined);\n } else if (given) {\n const value = data![name];\n if (Model.same(current, value)) continue;\n target[name] = value;\n this.#emit(name, value, current);\n }\n }\n } finally {\n silent--;\n }\n if ((this.#state & (State.Added | State.Modified)) !== 0) this[StateKey] = State.Unchanged;\n return this;\n }\n\n markAdded(): this {\n this[StateKey] = State.Added;\n return this;\n }\n\n markModified(): this {\n if ((this.#state & State.Added) === 0) this[StateKey] = State.Modified;\n return this;\n }\n\n markUnchanged(): this {\n this[StateKey] = State.Unchanged;\n return this;\n }\n\n markDeleted(): this {\n if ((this.#state & State.Detached) === 0) this[StateKey] = State.Deleted;\n return this;\n }\n\n /**\n * Writes construction data without tracking it, taking only the tracked fields of the class.\n * A base constructor may call it before a subclass's fields exist: those are skipped, and the\n * subclass's own `assign` sets them.\n */\n protected assign(data?: object): this {\n const names = metaOf(this).names;\n const target = this as unknown as Record<string, unknown>;\n if (data) {\n const tracked = metaOf(this).tracked;\n const source = data as Record<string, unknown>;\n if (source[\"$$\"] != null) this.#state = source[\"$$\"] as State;\n silent++;\n try {\n for (const name in source)\n if (tracked.has(name))\n try {\n target[name] = source[name];\n } catch (error) {\n if (!(error instanceof TypeError)) throw error; // a subclass slot, not installed yet\n }\n } finally {\n silent--;\n }\n }\n // Reading the fields back must not subscribe a component that is rendering.\n const reader = Model.$reader;\n Model.$reader = undefined;\n try {\n for (let i = 0; i < names.length; i++)\n try {\n attach(target[names[i]!], this, i);\n } catch (error) {\n if (!(error instanceof TypeError)) throw error;\n }\n } finally {\n Model.$reader = reader;\n }\n return this;\n }\n\n override addEventListener(\n type: string,\n callback: EventListenerOrEventListenerObject | null,\n options?: AddEventListenerOptions | boolean,\n ): void {\n if (!callback || (type !== \"change\" && type !== \"state\")) {\n super.addEventListener(type, callback, options);\n return;\n }\n const settings = typeof options === \"object\" && options !== null ? options : undefined;\n if (settings?.signal?.aborted) return;\n const capture = captureOf(options);\n const watched = (this.#watched ??= []);\n for (const known of watched)\n if (known.type === type && known.callback === callback && known.capture === capture) return;\n const watch: Watch = { type, callback, capture };\n watched.push(watch);\n if (settings?.once)\n watch.wrapped = (event) => {\n this.#forget(watch);\n if (typeof callback === \"function\") callback.call(this, event);\n else callback.handleEvent(event);\n };\n super.addEventListener(type, watch.wrapped ?? callback, options);\n settings?.signal?.addEventListener(\"abort\", () => this.#forget(watch), { once: true });\n }\n\n override removeEventListener(\n type: string,\n callback: EventListenerOrEventListenerObject | null,\n options?: EventListenerOptions | boolean,\n ): void {\n let target = callback;\n const watched = this.#watched;\n if (callback && watched) {\n const capture = captureOf(options);\n for (let i = 0; i < watched.length; i++) {\n const watch = watched[i]!;\n if (watch.type === type && watch.callback === callback && watch.capture === capture) {\n watched.splice(i, 1);\n target = watch.wrapped ?? callback;\n break;\n }\n }\n }\n super.removeEventListener(type, target, options);\n }\n\n /** @internal What a tracked setter reports once it has stored a different value. */\n protected $changed(index: number, previous: unknown): void {\n if (silent !== 0) return;\n const name = metaOf(this).names[index]!;\n const originals = (this.#originals ??= Object.create(null) as Record<string, unknown>);\n if (!(name in originals)) originals[name] = previous;\n if ((this.#state & State.Detached) !== 0) this[StateKey] = State.Added;\n else if ((this.#state & State.Unchanged) !== 0) this[StateKey] = State.Modified;\n // The event needs the value, but a write made during a render must not subscribe the renderer.\n const reader = Model.$reader;\n Model.$reader = undefined;\n const value = (this as unknown as Record<string, unknown>)[name];\n Model.$reader = reader;\n attach(value, this, index);\n this.#emit(name, value, previous, index);\n }\n\n /** @internal A set on a tracked field was mutated: it keeps its own state, the model only tells its listeners. */\n $touched(index: number): void {\n const name = metaOf(this).names[index]!;\n const reader = Model.$reader;\n Model.$reader = undefined;\n const value = (this as unknown as Record<string, unknown>)[name];\n Model.$reader = reader;\n this.#emit(name, value, value, index);\n }\n\n // Listeners run outside silent mode, so their own writes are tracked.\n #emit(name: string, value: unknown, previous: unknown, index?: number): void {\n if (!this.#hasListener(\"change\")) {\n // Only rendering components watch: notify them without building an event.\n const subs = this.#subs;\n if (subs === undefined || subs.length === 0) return;\n const at = index ?? metaOf(this).names.indexOf(name);\n for (let i = 0; i < subs.length; i++) changed(subs[i]!, at);\n return;\n }\n const depth = silent;\n silent = 0;\n try {\n this.dispatchEvent(new ModelChangeEvent(name, value, previous, index));\n } finally {\n silent = depth;\n }\n }\n\n /** @internal Subscribes a rendering component's dep to this model's changes. */\n $watch(dep: Dep): void {\n const subs = (this.#subs ??= []);\n dep.slot = subs.length;\n subs.push(dep);\n }\n\n /** @internal Drops a dep by swapping the last one into its slot. */\n $unwatch(dep: Dep): void {\n const subs = this.#subs;\n if (subs === undefined || subs.length === 0) return;\n const last = subs.pop()!;\n if (last !== dep) {\n subs[dep.slot] = last;\n last.slot = dep.slot;\n }\n }\n\n // Components are notified here, not as listeners, so a subscription costs no listener record.\n override dispatchEvent(event: Event): boolean {\n const subs = this.#subs;\n if (subs !== undefined && subs.length !== 0 && event.type === \"change\") {\n const e = event as ModelChangeEvent;\n const index = e.index ?? metaOf(this).names.indexOf(e.property);\n if (index >= 0) for (let i = 0; i < subs.length; i++) changed(subs[i]!, index);\n }\n return super.dispatchEvent(event);\n }\n\n // A model nobody watches never allocates an event.\n #listens(type: string): boolean {\n if (type === \"change\" && this.#subs !== undefined && this.#subs.length !== 0) return true;\n return this.#hasListener(type);\n }\n\n #hasListener(type: string): boolean {\n const watched = this.#watched;\n if (watched === undefined) return false;\n for (let i = 0; i < watched.length; i++) if (watched[i]!.type === type) return true;\n return false;\n }\n\n #forget(watch: Watch): void {\n const watched = this.#watched;\n if (!watched) return;\n const i = watched.indexOf(watch);\n if (i >= 0) watched.splice(i, 1);\n }\n}\n\n/** Serializes a computed getter with the model's own fields. */\nexport function Persist<T extends Model, V>(_getter: () => V, context: ClassGetterDecoratorContext<T, V>): void {\n (pendingPersist ??= []).push(context.name as string);\n}\n\n/** Checks the field with these validators; several `@Validate` on one field add up. */\nexport function Validate(\n ...validators: Validator[]\n): (_member: unknown, context: ClassGetterDecoratorContext | ClassFieldDecoratorContext) => void {\n return (_member, context) => {\n (pendingValidators ??= []).push([context.name as string, validators]);\n };\n}\n\n/** Keeps a member out of `changes` and `toJSON`. */\nexport function Ignore(\n _member: unknown,\n context: ClassGetterDecoratorContext | ClassFieldDecoratorContext,\n): void {\n (pendingIgnored ??= []).push(context.name as string);\n}\n\n/** Leaves a field plain: the bundle does not turn it into a tracked field. */\nexport function Untracked(_value: undefined, _context: ClassFieldDecoratorContext): void {}\n\n/** The model's identity: `@for` matches a list's rows by it, so a refetched model keeps its row's place. */\nexport function Key(_member: unknown, context: ClassGetterDecoratorContext | ClassFieldDecoratorContext): void {\n pendingKey = context.name as string;\n}\n\n/** @internal The `@Key` member of `item`'s class, if it is a model with one. */\nexport function $keyName(item: unknown): string | undefined {\n return item instanceof Model ? metaOf(item).key : undefined;\n}\n\n/** @see Model.same */\nexport function isLike(a: unknown, b: unknown): boolean {\n return Model.same(a, b);\n}\n\n// A set on a tracked field learns which model and property hold it.\nfunction attach(value: unknown, owner: Model, index: number): void {\n if (value !== null && typeof value === \"object\") {\n const set = value as { $own?: (owner: Model, index: number) => void };\n if (typeof set.$own === \"function\") set.$own(owner, index);\n }\n}\n\n// Models and sets answer `hasChanges`, `changes`, `revertChanges` and `confirmChanges` themselves.\nfunction valueHasChanges(value: unknown): boolean {\n if (value === null || typeof value !== \"object\" || value instanceof Date) return false;\n const changes = (value as { hasChanges?: unknown }).hasChanges;\n if (typeof changes === \"boolean\") return changes;\n if (Array.isArray(value)) return value.some(valueHasChanges);\n return Object.values(value).some(valueHasChanges);\n}\n\nfunction valueHasErrors(value: unknown): boolean {\n if (value === null || typeof value !== \"object\" || value instanceof Date) return false;\n const errors = (value as { hasErrors?: unknown }).hasErrors;\n if (typeof errors === \"boolean\") return errors;\n if (Array.isArray(value)) return value.some(valueHasErrors);\n return Object.values(value).some(valueHasErrors);\n}\n\nfunction isSerializable(value: unknown): boolean {\n if (value === null) return true;\n const type = typeof value;\n if (type === \"string\" || type === \"number\" || type === \"boolean\") return true;\n return value instanceof Date || valueHasChanges(value);\n}\n\nfunction changesOf(value: unknown): unknown {\n if (value === null || typeof value !== \"object\" || value instanceof Date) return value;\n const owner = value as { hasChanges?: unknown; changes?: unknown };\n if (typeof owner.hasChanges === \"boolean\") return owner.changes;\n if (Array.isArray(value)) return value.filter(valueHasChanges).map(changesOf);\n const result: Record<string, unknown> = {};\n for (const [name, nested] of Object.entries(value)) if (isSerializable(nested)) result[name] = changesOf(nested);\n return result;\n}\n\nfunction revertValue(value: unknown): void {\n if (value === null || typeof value !== \"object\") return;\n const owner = value as { hasChanges?: unknown; revertChanges?: () => void };\n if (typeof owner.revertChanges === \"function\") {\n if (owner.hasChanges) owner.revertChanges();\n } else if (Array.isArray(value)) value.forEach(revertValue);\n}\n\nexport const required = (value: any): true | string =>\n value !== undefined && value !== null && (typeof value !== \"string\" || value.trim() !== \"\") ? true : \"Field is required\";\n\n// The original e-mail pattern, minus `.` inside domain labels so it cannot backtrack exponentially.\nconst emailTest = /^((([a-z]|\\d|[!#$%&'*+\\-\\/=?^_`{|}~]|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])+(\\.([a-z]|\\d|[!#$%&'*+\\-\\/=?^_`{|}~]|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])+)*)|((\\x22)(((([\\x20\\x09])*(\\x0d\\x0a))?([\\x20\\x09])+)?(([\\x01-\\x08\\x0b\\x0c\\x0e-\\x1f\\x7f]|\\x21|[\\x23-\\x5b]|[\\x5d-\\x7e]|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])|(\\\\([\\x01-\\x09\\x0b\\x0c\\x0d-\\x7f]|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF]))))*((([\\x20\\x09])*(\\x0d\\x0a))?([\\x20\\x09])+)?(\\x22)))@((([a-z]|\\d|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])|(([a-z]|\\d|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])([a-z]|\\d|-|_|~|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])*([a-z]|\\d|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])))\\.)+(([a-z]|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])|(([a-z]|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])([a-z]|\\d|-|_|~|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])*([a-z]|[\\u00A0-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFEF])))\\.?$/i;\n\nexport const email: Validator = (value) =>\n (value ?? \"\").length <= 254 && emailTest.test(value ?? \"\") ? true : \"Field should be a valid e-mail\";\n\n// Written so each digit has one way to match, to avoid backtracking.\nconst phoneTest = /^(\\+\\s?)?((?<!\\+.*)\\(\\+?\\d+([\\s\\-.]?\\d+)?\\)|\\d)(?:\\d|[\\s\\-.]\\d|[\\s\\-.]?\\(\\d+(?:[\\s\\-.]?\\d+)?\\))*(\\s?(x|ext\\.?)\\s?\\d+)?$/i;\n\n/** A missing phone is valid: pair it with `required`. */\nexport function isValidPhone(value: string | null | undefined): boolean {\n return value == null || phoneTest.test(value);\n}\n\nexport const phone: Validator = (value) => (isValidPhone(value ?? null) ? true : \"Field should be a valid phone\");\n\nexport const maxLength = (length: number): Validator => (value) =>\n `${value}`.length <= length ? true : `Field length is limited to ${length}`;\n\nexport const minLength = (length: number): Validator => (value) =>\n `${value}`.length >= length ? true : `Field min length is ${length} characters`;\n\nexport const requiredIdValue: Validator = (value) => (required(value) === true && value > 0 ? true : \"Field is required\");\n\nexport const nonZero: Validator = (value) => (value > 0 ? true : \"Value must be greater than 0\");\n\nexport const minValue = (min: number, inclusive = true): Validator => (value) =>\n (inclusive ? value >= min : value > min) ? true : `Field must be greater than ${inclusive ? \"or equal to \" : \"\"}${min}`;\n\nexport const maxValue = (max: number, inclusive = true): Validator => (value) =>\n (inclusive ? value <= max : value < max) ? true : `Field must be less than ${inclusive ? \"or equal to \" : \"\"}${max}`;\n\n// Re-rendering: while a component renders, every tracked getter it reads reports itself here. The\n// component keeps one dep per model it read, with a bitmask of the properties (every field from the\n// 30th on shares one bit, and `state` has its own), rebuilt on every render; a change it covers queues one re-render.\n\n/** One (component, model) pair, held by the model in its own subscriber list. */\ntype Dep = {\n model: Model;\n owner: Reads;\n mask: number;\n epoch: number;\n /** Where the model keeps this dep, so dropping it is a swap. */\n slot: number;\n};\n\n/** What one component read, kept on the instance under `reads`. */\ntype Reads = {\n component: ComponentBase;\n /** Almost every component reads one model; the rest go in `more`. */\n first: Dep | undefined;\n more: Map<Model, Dep> | undefined;\n epoch: number;\n renders: number;\n /** `renders` when the component was queued, or -1 when it is not. */\n at: number;\n /** Deps held, and deps touched by the render in progress: equal means nothing to sweep. */\n size: number;\n seen: number;\n};\n\nconst reads = Symbol(\"xzor.model.reads\");\n\ntype Reader = Record<symbol, Reads | undefined>;\n\nconst readsOf = (c: ComponentBase): Reads | undefined => (c as unknown as Reader)[reads];\n\nconst stack: ComponentBase[] = [];\nconst queued: Reads[] = [];\nlet current: ComponentBase | undefined;\nlet currentReads: Reads | undefined;\n\n// Fields from the 30th on share bit 30: they re-render each other's readers, nobody else's. Bit 31 is `state`.\nconst bitOf = (index: number): number => (index === stateIndex ? 1 << 31 : index < 30 ? 1 << index : 1 << 30);\n\nfunction subscribe(own: Reads, model: Model): Dep {\n const dep: Dep = { model, owner: own, mask: 0, epoch: own.epoch, slot: 0 };\n model.$watch(dep);\n own.size++;\n own.seen++;\n return dep;\n}\n\nfunction read(model: Model, index: number): void {\n let own = currentReads;\n if (own === undefined) {\n own = currentReads = {\n component: current!,\n first: undefined,\n more: undefined,\n epoch: 1,\n renders: 1,\n at: -1,\n size: 0,\n seen: 0,\n };\n (current as unknown as Reader)[reads] = own;\n }\n let dep = own.first;\n if (dep === undefined) dep = own.first = subscribe(own, model);\n else if (dep.model !== model) {\n dep = own.more?.get(model);\n if (dep === undefined) {\n dep = subscribe(own, model);\n (own.more ??= new Map()).set(model, dep);\n }\n }\n if (dep.epoch !== own.epoch) {\n dep.epoch = own.epoch;\n dep.mask = 0;\n own.seen++;\n }\n dep.mask |= bitOf(index);\n}\n\nfunction changed(dep: Dep, index: number): void {\n if ((dep.mask & bitOf(index)) === 0) return;\n const own = dep.owner;\n if (own.at < 0) {\n queued.push(own);\n if (queued.length === 1) queueMicrotask(flush);\n }\n // Marking again moves the render this change waits for past one that already happened.\n own.at = own.renders;\n}\n\n// A component that already rendered after it was queued (its own event handler did it) is skipped.\nfunction flush(): void {\n for (const own of queued.splice(0)) {\n const at = own.at;\n own.at = -1;\n if (own.renders === at) own.component.stateHasChanged();\n }\n}\n\n/** @internal The queue models and fine bindings share: queues `dep`'s owner when `index` is in its mask. */\nexport const $notify = changed as (dep: object, index: number) => void;\n/** @internal Runs what is queued now instead of in a microtask. */\nexport const $flush = flush;\n\n// Drops the deps the render that just ended did not read again.\nfunction sweep(own: Reads): void {\n const more = own.more;\n if (more !== undefined) {\n for (const dep of more.values())\n if (dep.epoch !== own.epoch) {\n dep.model.$unwatch(dep);\n more.delete(dep.model);\n own.size--;\n }\n if (more.size === 0) own.more = undefined;\n }\n const first = own.first;\n if (first !== undefined && first.epoch !== own.epoch) {\n first.model.$unwatch(first);\n own.first = undefined;\n own.size--;\n const rest = own.more;\n if (rest !== undefined) {\n for (const [model, dep] of rest) {\n own.first = dep;\n rest.delete(model);\n break;\n }\n if (rest.size === 0) own.more = undefined;\n }\n }\n}\n\nsetRenderObserver({\n begin(component: ComponentBase): void {\n stack.push(component);\n current = component;\n const own = (currentReads = readsOf(component));\n if (own !== undefined) {\n own.epoch++;\n own.renders++;\n own.seen = 0;\n }\n Model.$reader = read;\n },\n\n end(_component: ComponentBase): void {\n const own = currentReads;\n if (own !== undefined && own.seen !== own.size) sweep(own);\n stack.pop();\n current = stack[stack.length - 1];\n currentReads = current === undefined ? undefined : readsOf(current);\n if (current === undefined) Model.$reader = undefined;\n },\n\n dispose(component: ComponentBase): void {\n const own = readsOf(component);\n if (own === undefined) return;\n if (own.first !== undefined) own.first.model.$unwatch(own.first);\n if (own.more !== undefined) for (const dep of own.more.values()) dep.model.$unwatch(dep);\n own.first = own.more = undefined;\n own.size = 0;\n own.renders++; // drops a queued re-render\n },\n});\n"
6
+ "// Fine components (`@fine`): no render pass. A fine component builds its DOM once, and each dynamic expression\n// is a binding: it collects the tracked fields it reads while it runs, and re-runs through the model queue (once\n// per microtask) when one of them changes. A binding is its own dep for the first source it reads.\n\nimport { $inSvg as inSvg, $isFragment, $leave as leave, ComponentBase, disposeIsland, FINE, patchIsland, setFineHooks, SVG, type FineRoot, type IApplication, type RenderTreeBuilder, type VNode } from \"./index\";\nimport { $flush, $keyName, Model } from \"./model\";\n\nconst TEXT = 0;\nconst ATTR = 1;\nconst REGION = 2;\nconst LIST = 3;\n/** A virtual-DOM subtree (child components, slots, `@cascade`, routes, markup values), patched on change. */\nconst ISLAND = 4;\n/** A loop run in place whose passes keep their rows by key (`Keyed`). */\nconst KEYED = 5;\n/** Runs `read` for what it does (`@await`'s request): never re-run after handlers, so never loose. */\nconst EFFECT = 6;\n/** A cached getter (value in `data`): a change to what it read marks it stale; it recomputes when read. Always QUEUED, so never queued. */\nconst MEMO = 7;\nconst KIND = 7;\n/** The tracker has it queued; `at` reads 0 then, else -1. */\nconst QUEUED = 8;\n/** `model` is a map of deps: the binding read more than one source. */\nconst MANY = 16;\nconst DEAD = 32;\n/** In its component's `loose` list: its last run read nothing tracked. */\nconst LOOSE = 64;\n/** A row's binding: `read` is shared by the list's rows and takes the row's item (`data.item`). */\nconst ITEM = 128;\n/** An ATTR binding from `@attr:` on an enclosing element: disposing it takes its value back off (`data` is `Owned`). */\nconst OWNED = 256;\n/** A MEMO's value is current. */\nconst FRESH = 512;\n/** A REGION that is `@show:if`/`@show:switch` (`data` is `Show`). */\nconst SHOW = 1024;\n/** A REGION that is `@pause { }`: what it holds stops while its show branch is hidden. */\nconst PAUSE = 2048;\n/** Under a `@pause` of a hidden branch: changes only mark it STALE. */\nconst PAUSED = 4096;\nconst STALE = 8192;\n\n// Same bits as the model tracker: fields from the 30th share bit 30, `state` (-1) has bit 31.\nconst bitOf = (index: number): number => (index === -1 ? 1 << 31 : index < 30 ? 1 << index : 1 << 30);\n\ntype Source = { $watch(dep: object): void; $unwatch(dep: object): void };\ntype Dep = { model: Source; owner: Binding; mask: number; slot: number };\n/** Where the fine component was mounted: what an island needs to mount components. */\ntype Ctx = { owner: ComponentBase; app: IApplication | undefined; scope: unknown; loose: Binding[]; sweep: boolean };\n/** Where bindings are chained: a fine root, a region or a list row. */\ntype Holder = { bindings: unknown; ctx: Ctx };\ntype Region = { bindings: Binding | undefined; ctx: Ctx; start: Comment; item: unknown; branch: Build | undefined; index: number };\n/** A built branch of a show block: its top-level elements, and their inline `display` while hidden. */\ntype ShowBranch = Region & { first: Node | null; els: HTMLElement[]; display: string[] };\ntype Show = { ctx: Ctx; start: Comment; index: number; build: (parent: Node) => unknown; branches: (ShowBranch | undefined)[] };\n/** A row's shared reads, from the list: `(item, x) => value`; a handler's gives the handler. */\ntype Reads = readonly ((item: any, x?: any) => any)[];\ntype Row = { bindings: Binding | undefined; ctx: Ctx; head: Node; tail: Node; item: unknown; reads: Reads | undefined };\ntype Island = { ctx: Ctx; tree: VNode[]; build: (b: RenderTreeBuilder) => void };\ntype Build = (parent: Node) => void;\ntype ListState = { build: (parent: Node, item: any) => void; ctx: Ctx; rows: Map<unknown, Row>; order: Row[]; reads: Reads | undefined; empty: Build | undefined; key: ((item: any) => unknown) | undefined };\n/** One pass of a keyed loop: its key and the loop variables it saw; a node to build its row into, or `undefined` to keep it. */\ntype Pass = (key: unknown, values: readonly unknown[]) => Node | undefined;\ntype Keyed = { ctx: Ctx; rows: Map<unknown, Row>; order: Row[]; empty: Build | undefined };\n/** A component's cached getters by `fine.memo` index, created when a second binding reads them. */\nconst MEMOS = Symbol(\"xzor.fine.memos\");\n/** The key of the row an empty list's else builds. */\nconst EMPTY = Symbol(\"xzor.fine.empty\");\n\n/** The element type of tag `K`. */\nexport type El<K extends string> = K extends keyof HTMLElementTagNameMap ? HTMLElementTagNameMap[K] : HTMLElement;\n\nlet collecting: Binding | undefined;\nlet holder: Holder | undefined;\n\nfunction collect(source: Source, index: number): void {\n collectBits(source, bitOf(index));\n}\n\nfunction collectBits(source: Source, bit: number): void {\n const b = collecting!;\n const own = b.model;\n if (own === source) {\n b.mask |= bit;\n return;\n }\n if (own === undefined) {\n b.model = source;\n b.mask = bit;\n source.$watch(b);\n return;\n }\n let deps: Map<Source, Dep>;\n if ((b.flags & MANY) !== 0) deps = own as Map<Source, Dep>;\n else {\n // The first source moves to a plain dep too, so the map holds one shape.\n const first: Dep = { model: own as Source, owner: b, mask: b.mask, slot: 0 };\n (own as Source).$unwatch(b);\n (own as Source).$watch(first);\n b.model = deps = new Map([[own as Source, first]]);\n b.flags |= MANY;\n }\n let dep = deps.get(source);\n if (dep === undefined) {\n dep = { model: source, owner: b, mask: 0, slot: 0 };\n source.$watch(dep);\n deps.set(source, dep);\n }\n dep.mask |= bit;\n}\n\n/** One dynamic part of a fine component. 8 fields, so one 80-byte JSC cell. */\nclass Binding {\n model: Source | Map<Source, Dep> | undefined = undefined;\n mask = 0;\n slot = 0;\n next: Binding | undefined = undefined;\n\n constructor(\n public flags: number,\n /** TEXT: its Text; ATTR: its element; REGION, LIST and ISLAND: the comment that ends them. */\n public node: Node,\n /** TEXT and ATTR: the value; REGION: builds into its argument; LIST: the items; ISLAND: patches it. */\n public read: (a?: any, b?: any) => unknown,\n /** TEXT: its holder; ATTR: the attribute (ITEM: its row); REGION: its `Region`; LIST: its `ListState`; ISLAND: its `Island`. */\n public data: any,\n ) {}\n\n // The model queue reads these; prototype accessors cost no field.\n get owner(): Binding {\n return this;\n }\n get component(): Binding {\n return this;\n }\n get renders(): number {\n return 0;\n }\n get at(): number {\n return (this.flags & (QUEUED | DEAD)) !== 0 ? 0 : -1;\n }\n set at(value: number) {\n if ((this.flags & DEAD) !== 0) return;\n // Stale as soon as what it read changes, so no binding re-run in the same flush reads the old value.\n if ((this.flags & KIND) === MEMO) {\n if (value >= 0) this.flags &= ~FRESH;\n return;\n }\n this.flags = value < 0 ? this.flags & ~QUEUED : this.flags | QUEUED;\n }\n\n /** @internal A cached getter's value: computed again when stale, and its reads passed on to the reader. */\n $memo(): unknown {\n if ((this.flags & FRESH) === 0) {\n this.data = this.#run();\n // What reads nothing tracked has nothing to tell it about changes: computed on every read.\n if (this.model !== undefined && (this.flags & DEAD) === 0) this.flags |= FRESH;\n }\n if (collecting !== undefined) {\n const own = this.model;\n if ((this.flags & MANY) === 0) {\n if (own !== undefined) collectBits(own as Source, this.mask);\n } else for (const dep of (own as Map<Source, Dep>).values()) collectBits(dep.model, dep.mask);\n }\n return this.data;\n }\n\n #reset(): void {\n this.mask = 0;\n if ((this.flags & MANY) !== 0) for (const dep of (this.model as Map<Source, Dep>).values()) dep.mask = 0;\n }\n\n // Drops the sources the last run did not read again.\n #sweep(): void {\n const own = this.model;\n if (own === undefined) return this.#loose();\n if ((this.flags & MANY) === 0) {\n if (this.mask === 0) {\n (own as Source).$unwatch(this);\n this.model = undefined;\n this.#loose();\n }\n return;\n }\n const deps = own as Map<Source, Dep>;\n for (const [source, dep] of deps)\n if (dep.mask === 0) {\n source.$unwatch(dep);\n deps.delete(source);\n }\n if (deps.size === 0) {\n this.model = undefined;\n this.flags &= ~MANY;\n this.#loose();\n }\n }\n\n // Nothing tracked tells it about changes: its component re-runs it after each of its handlers.\n #loose(): void {\n if ((this.flags & (LOOSE | DEAD | PAUSE)) !== 0 || (this.flags & KIND) >= EFFECT || holder === undefined) return;\n this.flags |= LOOSE;\n holder.ctx.loose.push(this);\n }\n\n #run(parent?: Node): unknown {\n const prev = collecting;\n const reader = Model.$reader;\n collecting = this;\n Model.$reader = collect as unknown as typeof Model.$reader;\n this.#reset();\n try {\n return (this.flags & ITEM) !== 0 ? this.read(this.data.item, parent) : this.read(parent);\n } finally {\n collecting = prev;\n Model.$reader = reader;\n this.#sweep();\n }\n }\n\n stateHasChanged(): void {\n const flags = this.flags;\n if ((flags & (DEAD | PAUSED)) !== 0) {\n if ((flags & DEAD) === 0) this.flags |= STALE;\n return;\n }\n if ((flags & SHOW) !== 0) return this.#show();\n switch (flags & KIND) {\n case TEXT: {\n const value = this.#run();\n if ($isFragment(value)) return this.#becomeIsland();\n const text = textOf(value);\n const node = this.node as Text;\n if (node.data !== text) node.data = text;\n return;\n }\n case ATTR:\n if ((flags & OWNED) !== 0) return ownAttr(this.node as Element, this.data as Owned, this.#run());\n return setAttr(this.node as Element, (flags & ITEM) !== 0 ? (this.read as unknown as Named).$n : this.data, this.#run());\n case REGION: {\n const region = this.data as Region;\n const branch = region.branch;\n // `@if`/`@switch`: `read` picks the branch, and the same one keeps its DOM (its parts bind themselves).\n if (branch !== undefined) {\n const index = this.#run() as number;\n if (index === region.index) return;\n region.index = index;\n }\n disposeAll(region);\n const end = this.node;\n const parent = end.parentNode!;\n // A leaving element stays where it was: the new content goes after it.\n for (let node = region.start.nextSibling!; node !== end; ) {\n const next = node.nextSibling!;\n leave(node);\n node = next;\n }\n const frag = document.createDocumentFragment();\n within(region, () => (branch !== undefined ? untracked(() => branch(frag)) : this.#run(frag)));\n parent.insertBefore(frag, end);\n return;\n }\n case LIST:\n return reconcile(this, this.#run() as Iterable<unknown>);\n case KEYED: {\n const keyed = this.data as Keyed;\n keyed.order = this.#run() as Row[];\n return;\n }\n case ISLAND:\n case EFFECT:\n this.#run();\n return;\n case MEMO:\n return;\n }\n }\n\n // `@show:if`/`@show:switch`: hides the branch it showed and shows the one `read` picks, built the first time.\n #show(): void {\n const show = this.data as Show;\n const index = this.#run() as number;\n if (index === show.index) return;\n const shown = show.branches[show.index];\n if (shown !== undefined) hideBranch(shown);\n show.index = index;\n let branch = show.branches[index];\n if (branch !== undefined) return showBranch(branch);\n branch = { bindings: undefined, ctx: show.ctx, start: show.start, item: undefined, branch: undefined, index: -1, first: null, els: [], display: [] };\n show.branches[index] = branch;\n const frag = document.createDocumentFragment();\n within(branch, () => untracked(() => show.build(frag)));\n branch.first = frag.firstChild;\n for (let node = frag.firstChild; node !== null; node = node.nextSibling) if (node.nodeType === 1) branch.els.push(node as HTMLElement);\n // In source order: before the next branch built, else before the end.\n let before: Node = this.node;\n for (let i = index + 1; i < show.branches.length; i++) {\n const next = show.branches[i]?.first;\n if (next) {\n before = next;\n break;\n }\n }\n before.parentNode!.insertBefore(frag, before);\n }\n\n // `@expr` gave markup: from now on it renders through the virtual DOM, whatever it gives.\n #becomeIsland(): void {\n const read = this.read;\n const h = this.data as Holder & { item?: unknown };\n const value = (this.flags & ITEM) !== 0 ? () => read(h.item) : read;\n const text = this.node;\n const end = text.parentNode!.insertBefore(document.createComment(\"\"), text.nextSibling);\n text.parentNode!.removeChild(text);\n this.node = end;\n this.flags = (this.flags & ~(KIND | ITEM)) | ISLAND;\n island(this, h.ctx, (b) => {\n const v = value();\n if ($isFragment(v)) (v as (b: RenderTreeBuilder) => void)(b);\n else b.addContent(v);\n });\n this.stateHasChanged();\n }\n\n dispose(): void {\n if ((this.flags & DEAD) !== 0) return;\n const kind = this.flags & KIND;\n if ((this.flags & SHOW) !== 0) for (const branch of (this.data as Show).branches) branch !== undefined && disposeAll(branch);\n else if (kind === REGION) disposeAll(this.data as Region);\n else if (kind === LIST || kind === KEYED) for (const row of (this.data as ListState | Keyed).order) disposeAll(row);\n else if (kind === ISLAND) {\n disposeIsland((this.data as Island).tree);\n (this.data as Island).tree = [];\n } else if ((this.flags & OWNED) !== 0) undoAttr(this.node as Element, this.data as Owned);\n this.#reset();\n this.#sweep();\n this.flags = DEAD;\n }\n}\n\n/** Makes `b` patch a virtual-DOM island built by `build`, before its end comment. */\nfunction island(b: Binding, ctx: Ctx, build: (b: RenderTreeBuilder) => void): void {\n const state: Island = { ctx, tree: [], build };\n b.data = state;\n b.read = () => {\n state.tree = patchIsland(ctx.owner, ctx.app, ctx.scope, b.node, state.tree, build);\n };\n}\n\n/** Re-runs the component's bindings that read nothing tracked; drops the dead ones and those that now track. */\nfunction refreshLoose(ctx: Ctx): void {\n const loose = ctx.loose;\n for (let i = 0; i < loose.length; ) {\n const b = loose[i]!;\n if ((b.flags & DEAD) !== 0 || b.model !== undefined) {\n b.flags &= ~LOOSE;\n loose[i] = loose[loose.length - 1]!;\n loose.pop();\n continue;\n }\n b.stateHasChanged();\n i++;\n }\n}\n\n// Like a render after a vdom handler, what the handler changed shows before it returns.\nfunction afterHandler(ctx: Ctx, result: unknown): void {\n $flush();\n refreshLoose(ctx);\n if (result instanceof Promise) void result.then(() => refreshLoose(ctx));\n}\n\n// Runs `run` with no binding collecting, so what it reads subscribes nothing (`@once`).\nfunction untracked<T>(run: () => T): T {\n const prev = collecting;\n const reader = Model.$reader;\n collecting = undefined;\n Model.$reader = undefined;\n try {\n return run();\n } finally {\n collecting = prev;\n Model.$reader = reader;\n }\n}\n\nfunction within(h: Holder, run: () => void): void {\n const prev = holder;\n holder = h;\n try {\n run();\n } finally {\n holder = prev;\n }\n}\n\nfunction track(b: Binding): void {\n const h = holder!;\n b.next = h.bindings as Binding | undefined;\n h.bindings = b;\n b.stateHasChanged();\n}\n\nfunction disposeAll(h: Holder): void {\n let loose = false;\n for (let b = h.bindings as Binding | undefined; b !== undefined; b = b.next) {\n if ((b.flags & LOOSE) !== 0) loose = true;\n b.dispose();\n }\n h.bindings = undefined;\n if (loose) sweepLoose(h.ctx);\n}\n\n// The loose list holds its bindings, and they their nodes, until a handler would drop them: a change from\n// elsewhere (a timer, a server update) could grow it without end. One pass per component per microtask.\nfunction sweepLoose(ctx: Ctx): void {\n if (ctx.sweep) return;\n ctx.sweep = true;\n queueMicrotask(() => {\n ctx.sweep = false;\n const loose = ctx.loose;\n let kept = 0;\n for (const b of loose) if ((b.flags & DEAD) === 0) loose[kept++] = b;\n loose.length = kept;\n });\n}\n\n/** Re-runs every binding under `h`, rows included: what `stateHasChanged` does for changes nothing tracks. */\nfunction refreshAll(h: Holder): void {\n for (let b = h.bindings as Binding | undefined; b !== undefined; b = b.next) {\n const kind = b.flags & KIND;\n const kept = kind === REGION ? (b.data as Region).index : -1;\n b.stateHasChanged();\n if ((b.flags & SHOW) !== 0) for (const branch of (b.data as Show).branches) branch !== undefined && refreshAll(branch);\n else if (kind === LIST || kind === KEYED) for (const row of (b.data as ListState | Keyed).order) refreshAll(row);\n else if (kept !== -1 && kept === (b.data as Region).index) refreshAll(b.data as Region);\n }\n}\n\n/** Calls `f` with each holder right under `b`: a region's, a list's rows, a show block's built branches. */\nfunction under(b: Binding, f: (h: Holder) => void): void {\n const kind = b.flags & KIND;\n if ((b.flags & SHOW) !== 0) for (const branch of (b.data as Show).branches) branch !== undefined && f(branch);\n else if (kind === REGION) f(b.data as Region);\n else if (kind === LIST || kind === KEYED) for (const row of (b.data as ListState | Keyed).order) f(row);\n}\n\n/** Pauses everything under the `@pause` regions of `h`. */\nfunction pauseIn(h: Holder): void {\n for (let b = h.bindings as Binding | undefined; b !== undefined; b = b.next) {\n if ((b.flags & PAUSE) !== 0) under(b, freeze);\n else under(b, pauseIn);\n }\n}\n\nfunction freeze(h: Holder): void {\n for (let b = h.bindings as Binding | undefined; b !== undefined; b = b.next) {\n b.flags |= PAUSED;\n under(b, freeze);\n }\n}\n\n/** Resumes what `freeze` paused: a binding that missed a change runs once, then what is under it resumes. */\nfunction thaw(h: Holder): void {\n for (let b = h.bindings as Binding | undefined; b !== undefined; b = b.next) {\n const stale = (b.flags & STALE) !== 0;\n b.flags &= ~(PAUSED | STALE);\n if (stale) b.stateHasChanged();\n under(b, thaw);\n }\n}\n\nfunction hideBranch(branch: ShowBranch): void {\n for (let i = 0; i < branch.els.length; i++) {\n const style = branch.els[i]!.style;\n branch.display[i] = style.display;\n style.display = \"none\";\n }\n pauseIn(branch);\n}\n\nfunction showBranch(branch: ShowBranch): void {\n for (let i = 0; i < branch.els.length; i++) branch.els[i]!.style.display = branch.display[i] ?? \"\";\n thaw(branch);\n}\n\nconst textOf = (value: unknown): string => (value === null || value === undefined || value === false ? \"\" : String(value));\n\n/** `null`, `undefined` and `false` remove it, `true` sets it empty; `value` and `checked` follow onto the property. */\nfunction setAttr(el: Element, name: string, value: unknown): void {\n // `aria-*` states are the strings \"true\" and \"false\": a boolean writes its name, never removes it.\n if (typeof value === \"boolean\" && name.startsWith(\"aria-\")) value = String(value);\n // `class:name` toggles one class and leaves the element's others.\n if (name.startsWith(\"class:\")) return void el.classList.toggle(name.slice(6), !!value);\n // `--name`: a custom property from a component's `<style>`; reading first skips a costly same-value write.\n if (name.charCodeAt(0) === 45 && name.charCodeAt(1) === 45) {\n const style = (el as HTMLElement).style;\n const text = value === null || value === undefined || value === false ? \"\" : String(value);\n if (style.getPropertyValue(name) === text) return;\n if (text === \"\") style.removeProperty(name);\n else style.setProperty(name, text);\n return;\n }\n if (value === null || value === undefined || value === false) {\n if (el.hasAttribute(name)) el.removeAttribute(name);\n if (name === \"checked\" && \"checked\" in el) (el as HTMLInputElement).checked = false;\n return;\n }\n const text = value === true ? \"\" : String(value);\n if (el.getAttribute(name) !== text) el.setAttribute(name, text);\n if (name === \"value\" && \"value\" in el && (el as HTMLInputElement).value !== text) (el as HTMLInputElement).value = text;\n else if (name === \"checked\" && \"checked\" in el) (el as HTMLInputElement).checked = true;\n}\n\n/** `class` adds the tokens the element lacks; other names keep the element's value to restore. */\ntype Owned = { name: string; text: string | undefined; prev: string | null | undefined; added: string[] };\n\n// ponytail: two `@attr:class` adding one token share it, so the first undone removes it for both.\nfunction ownAttr(el: Element, s: Owned, value: unknown): void {\n if (s.name !== \"class\") {\n if (s.prev === undefined) s.prev = el.getAttribute(s.name);\n return setAttr(el, s.name, value);\n }\n const text = value === null || value === undefined || value === false || value === true ? \"\" : String(value);\n if (text === s.text) return;\n s.text = text;\n for (const t of s.added) el.classList.remove(t);\n s.added = [];\n for (const t of text.split(/\\s+/))\n if (t !== \"\" && !el.classList.contains(t)) {\n el.classList.add(t);\n s.added.push(t);\n }\n}\n\nfunction undoAttr(el: Element, s: Owned): void {\n if (s.name === \"class\") for (const t of s.added) el.classList.remove(t);\n else if (s.prev !== undefined) setAttr(el, s.name, s.prev);\n}\n\nfunction removeRange(head: Node, tail: Node): void {\n for (let node = head; ; ) {\n const next = node.nextSibling;\n leave(node);\n if (node === tail) return;\n node = next!;\n }\n}\n\n/** A row built by `build` (given the item), its nodes in a fragment until `place` puts them. */\nfunction newRow(ctx: Ctx, item: unknown, reads: Reads | undefined, build: (parent: Node, item: any) => void): Row {\n const frag = document.createDocumentFragment();\n const row: Row = { bindings: undefined, ctx, head: frag, tail: frag, item, reads };\n within(row, () => build(frag, item));\n seal(row, frag);\n return row;\n}\n\n// ponytail: a fragment per row, not one per run: in happy-dom a shared one costs heap and saves no time; recheck in a real browser.\n/** Gives `row` its fragment's nodes; at least one, so it always has a place. */\nfunction seal(row: Row, frag: DocumentFragment): void {\n if (frag.firstChild === null) frag.appendChild(document.createComment(\"\"));\n row.head = frag.firstChild!;\n row.tail = frag.lastChild!;\n}\n\nfunction dropRow(row: Row): void {\n disposeAll(row);\n removeRange(row.head, row.tail);\n}\n\n// Kept rows keep their nodes and bindings, and only move when out of place; new ones come out of their fragment.\nfunction place(end: Node, old: Row[], order: Row[]): void {\n const parent = end.parentNode!;\n let cursor: Node = end;\n for (const row of old)\n if (row.head.parentNode === parent) {\n cursor = row.head;\n break;\n }\n for (const row of order) {\n if (row.head !== cursor) {\n for (let node = row.head; ; ) {\n const after = node.nextSibling!;\n parent.insertBefore(node, cursor);\n if (node === row.tail) break;\n node = after;\n }\n } else cursor = row.tail.nextSibling!;\n }\n}\n\nconst duplicate = (key: unknown): Error => new Error(`xzor: duplicate @key ${String(key)}`);\n\n// Rows are matched by key (the list's, the models' `@Key`, else the item itself). A key whose item is a new object\n// keeps its row, which takes the item, unless its build closes over the item (it is rebuilt then).\nfunction reconcile(list: Binding, items: Iterable<unknown>): void {\n const state = list.data as ListState;\n const rows = state.rows;\n let next = Array.isArray(items) ? (items as unknown[]) : [...items];\n if (next.length === 0 && state.empty !== undefined) next = [EMPTY];\n const named = state.key === undefined ? $keyName(next[0]) : undefined;\n const keyOf = state.key ?? (named === undefined ? undefined : (item: any) => item[named]);\n let keys = next;\n if (keyOf === undefined) {\n const keep = new Set(next);\n for (const [item, row] of rows)\n if (!keep.has(item)) {\n dropRow(row);\n rows.delete(item);\n }\n } else {\n const at = new Map<unknown, unknown>();\n keys = next.map((item) => (item === EMPTY ? EMPTY : keyOf(item)));\n for (let i = 0; i < next.length; i++) {\n if (at.has(keys[i])) throw duplicate(keys[i]);\n at.set(keys[i], next[i]);\n }\n for (const [key, row] of rows) {\n if (!at.has(key)) {\n dropRow(row);\n rows.delete(key);\n continue;\n }\n const item = at.get(key);\n if (item === row.item) continue;\n // A build that takes the item as a parameter closes over it: only a new row sees the new one.\n if (state.build.length > 1) {\n dropRow(row);\n rows.delete(key);\n } else retake(row, item);\n }\n }\n const order: Row[] = [];\n for (let i = 0; i < next.length; i++) {\n const item = next[i];\n let row = rows.get(keys[i]);\n if (row === undefined) {\n row = item === EMPTY ? newRow(state.ctx, item, undefined, state.empty!) : newRow(state.ctx, item, state.reads, state.build);\n rows.set(keys[i], row);\n }\n order.push(row);\n }\n place(list.node, state.order, order);\n state.order = order;\n}\n\n/** Gives a kept row its key's new item: the row's own bindings read it through the row, and run again. */\nfunction retake(row: Row, item: unknown): void {\n row.item = item;\n for (let b = row.bindings; b !== undefined; b = b.next) {\n if ((b.flags & ITEM) === 0) continue;\n if ((b.flags & KIND) === REGION) (b.data as Region).item = item;\n b.stateHasChanged();\n }\n}\n\nfunction sameValues(a: readonly unknown[], b: readonly unknown[]): boolean {\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) if (!Object.is(a[i], b[i])) return false;\n return true;\n}\n\n// Runs the loop: a pass that saw the same values as its key's row keeps it; else the generated code builds the\n// row there and then, while the loop's state is the pass's own, into the node `pass` returns.\nfunction runKeyed(s: Keyed, end: Node, run: (pass: Pass) => void): Row[] {\n const order: Row[] = [];\n const seen = new Set<unknown>();\n const outer = holder;\n let building: Row | undefined;\n const finish = (): void => {\n if (building === undefined) return;\n seal(building, building.head as DocumentFragment);\n building = undefined;\n holder = outer;\n };\n try {\n run((key, values) => {\n finish();\n if (seen.has(key)) throw duplicate(key);\n seen.add(key);\n let row = s.rows.get(key);\n if (row !== undefined && !sameValues(row.item as unknown[], values)) {\n dropRow(row);\n row = undefined;\n }\n if (row !== undefined) {\n order.push(row);\n return undefined;\n }\n const frag = document.createDocumentFragment();\n row = { bindings: undefined, ctx: s.ctx, head: frag, tail: frag, item: values, reads: undefined };\n s.rows.set(key, row);\n order.push(row);\n building = row;\n holder = row;\n return frag;\n });\n finish();\n } finally {\n holder = outer;\n }\n if (order.length === 0 && s.empty !== undefined) {\n let row = s.rows.get(EMPTY);\n if (row === undefined) s.rows.set(EMPTY, (row = newRow(s.ctx, EMPTY, undefined, s.empty)));\n order.push(row);\n seen.add(EMPTY);\n }\n for (const [key, row] of s.rows)\n if (!seen.has(key)) {\n dropRow(row);\n s.rows.delete(key);\n }\n place(end, s.order, order);\n return order;\n}\n\ntype Named = { $n: string };\n\n/** A template node: text (`\"\"` is a binding's place), `null` a comment (an anchor), or `[tag, attrs | 0, ...children]`. */\ntype Spec = string | null | readonly [string, 0 | readonly string[], ...unknown[]];\n\nfunction make(spec: Spec, svg = false): Node {\n if (spec === null) return document.createComment(\"\");\n if (typeof spec === \"string\") return document.createTextNode(spec);\n const tag = spec[0];\n const el = svg || tag === \"svg\" ? document.createElementNS(SVG, tag) : document.createElement(tag);\n const attrs = spec[1];\n if (attrs !== 0) for (let i = 0; i < attrs.length; i += 2) el.setAttribute(attrs[i]!, attrs[i + 1]!);\n const inner = inSvg(el);\n for (let i = 2; i < spec.length; i++) el.appendChild(make(spec[i] as Spec, inner));\n return el;\n}\n\n// Events that bubble go through one listener on the document: an element only holds its handler and holder.\nconst DELEGATED = new Set([\"beforeinput\", \"click\", \"dblclick\", \"contextmenu\", \"focusin\", \"focusout\", \"input\", \"keydown\", \"keyup\", \"mousedown\", \"mousemove\", \"mouseout\", \"mouseover\", \"mouseup\", \"pointerdown\", \"pointermove\", \"pointerout\", \"pointerover\", \"pointerup\", \"touchend\", \"touchmove\", \"touchstart\"]);\n// Symbols, so another copy of the runtime on the page (another bundle) never runs this one's handlers.\nconst keys = new Map<string, symbol>();\nconst HOLDER = Symbol(\"xzor.fine.holder\");\n\nfunction keyOf(type: string): symbol {\n let key = keys.get(type);\n if (key === undefined) {\n keys.set(type, (key = Symbol(type)));\n document.addEventListener(type, dispatch);\n // The capture phase sees events that do not bubble (dispatched by code) on their way to their target.\n document.addEventListener(type, dispatchAtTarget, true);\n }\n return key;\n}\n\ntype Target = Node & Record<symbol, any>;\n\n// Runs `node`'s handler; whether the event stopped.\nfunction fire(node: Target, e: Event): boolean {\n const handler = node[keys.get(e.type)!];\n if (handler === undefined) return false;\n const h = node[HOLDER] as Holder & Partial<Row>;\n Object.defineProperty(e, \"currentTarget\", { configurable: true, value: node });\n afterHandler(h.ctx, h.reads !== undefined ? handler(h.item)(e) : handler(e));\n return e.cancelBubble;\n}\n\n/** Calls the handlers from the target up, as bubbling would; a row's handler comes from its item. */\nfunction dispatch(e: Event): void {\n for (let node = e.target as Target | null; node !== null && !fire(node, e); node = node.parentNode as Target | null);\n}\n\nfunction dispatchAtTarget(e: Event): void {\n if (!e.bubbles && e.target !== null) fire(e.target as Target, e);\n}\n\nfunction on(el: Element, event: string, handler: (e: any) => unknown, h: Holder): void {\n if (DELEGATED.has(event)) {\n const target = el as unknown as Record<symbol, unknown>;\n target[keyOf(event)] = handler;\n target[HOLDER] = h;\n } else el.addEventListener(event, (e) => afterHandler(h.ctx, handler(e)));\n}\n\nfunction region(start: Comment, end: Comment, build: (a?: any, b?: any) => unknown, item: unknown, flags: number, branch?: Build): void {\n const region: Region = { bindings: undefined, ctx: holder!.ctx, start, item, branch, index: -1 };\n track(new Binding(REGION | flags, end, build, region));\n}\n\nfunction list(end: Comment, items: () => Iterable<unknown>, reads: Reads | undefined, build: (parent: Node, item: any) => void, empty?: Build, key?: (item: any) => unknown): void {\n const state: ListState = { build, ctx: holder!.ctx, rows: new Map(), order: [], reads, empty, key };\n track(new Binding(LIST, end, items, state));\n}\n\nconst anchor = (parent: Node): Comment => parent.appendChild(document.createComment(\"\"));\n\n/** `@await`'s view before `end`; the function it gives shows what a request returned, a promise once it settles. */\nfunction awaiting<R>(end: Comment, pending: Build | undefined, then: ((parent: Node, value: Awaited<R>) => void) | undefined, fail: ((parent: Node, error: unknown) => void) | undefined): (result: R) => void {\n const state = { phase: 0, value: undefined as unknown, seq: 0 };\n const view = new Binding(REGION, end, (p: Node) => {\n if (state.phase === 0) pending?.(p);\n else if (state.phase === 1) then?.(p, state.value as Awaited<R>);\n else fail?.(p, state.value);\n }, { bindings: undefined, ctx: holder!.ctx, start: end.previousSibling as Comment, item: undefined, branch: undefined, index: -1 } satisfies Region);\n const show = (phase: number, value: unknown): void => {\n if ((view.flags & DEAD) !== 0) return;\n state.phase = phase;\n state.value = value;\n view.stateHasChanged();\n };\n track(view);\n return (result) => {\n const seq = ++state.seq;\n if (typeof (result as PromiseLike<unknown> | null)?.then !== \"function\") return show(1, result);\n if (state.phase !== 0) show(0, undefined);\n (result as PromiseLike<unknown>).then(\n (value) => seq === state.seq && show(1, value),\n (error) => {\n if (seq !== state.seq) return;\n show(2, error);\n if (fail === undefined) queueMicrotask(() => { throw error; });\n },\n );\n };\n}\n\n/**\n * What generated `@fine` code calls. A run of nodes is a `template` clone; the `...At` calls bind the nodes it\n * has in place, and the `...Item` ones bind a row's nodes to a read its list shares (`reads[i]`, given the item).\n * The others append the node they bind to `parent`.\n */\nexport const fine = {\n /**\n * Builds the nodes of `specs` (a fragment unless they are one element). The first call builds them directly:\n * a component used once keeps no copy. From the second on, calls clone a copy built then.\n */\n template(specs: readonly unknown[]): () => Node {\n let node: Node | undefined;\n let used = false;\n const build = (): Node => {\n const first = specs[0];\n if (specs.length === 1 && Array.isArray(first)) return make(first as unknown as Spec);\n const frag = document.createDocumentFragment();\n for (const spec of specs) frag.appendChild(make(spec as Spec));\n return frag;\n };\n return () => {\n if (node !== undefined) return node.cloneNode(true);\n if (!used) {\n used = true;\n return build();\n }\n node = build();\n return node.cloneNode(true);\n };\n },\n\n el<K extends string>(parent: Node, tag: K): El<K> {\n return parent.appendChild(inSvg(parent) ? document.createElementNS(SVG, tag) : document.createElement(tag)) as El<K>;\n },\n\n /** A handler; afterwards the component re-runs its bindings that read nothing tracked. */\n on(el: Element, event: string, handler: (e: any) => unknown): void {\n const h = holder!;\n // The dispatcher asks a row with shared reads for the handler of its item.\n on(el, event, (h as Partial<Row>).reads !== undefined && DELEGATED.has(event) ? () => handler : handler, h);\n },\n\n /** A row's handler: `reads[i](item)` gives it. */\n onItem(el: Element, event: string, i: number): void {\n const row = holder as Row;\n const read = row.reads![i]!;\n if (DELEGATED.has(event)) on(el, event, read, row);\n else el.addEventListener(event, (e) => afterHandler(row.ctx, read(row.item)(e)));\n },\n\n /** Static text. */\n t(parent: Node, text: string): void {\n parent.appendChild(document.createTextNode(text));\n },\n\n /** Text that follows `read()`; markup (a `RenderFragment`) renders as markup. */\n text(parent: Node, read: () => unknown): void {\n fine.textAt(parent.appendChild(document.createTextNode(\"\")), read);\n },\n\n textAt(node: Text, read: () => unknown): void {\n track(new Binding(TEXT, node, read, holder!));\n },\n\n textItem(node: Text, i: number): void {\n const row = holder as Row;\n track(new Binding(TEXT | ITEM, node, row.reads![i]!, row));\n },\n\n /** Attribute `name` of `el` that follows `read()`; `false`/`null`/`undefined` remove it. */\n attr(el: Element, name: string, read: () => unknown): void {\n track(new Binding(ATTR, el, read, name));\n },\n\n attrItem(el: Element, name: string, i: number): void {\n const row = holder as Row;\n const read = row.reads![i]! as Reads[number] & Named;\n read.$n = name;\n track(new Binding(ATTR | ITEM, el, read, row));\n },\n\n /** `@attr:name` on the enclosing `el`, taken back off when the region or row holding it goes. */\n attrOf(el: Element, name: string, read: () => unknown): void {\n track(new Binding(ATTR | OWNED, el, read, { name, text: undefined, prev: undefined, added: [] } satisfies Owned));\n },\n\n /** `@if`, `@switch`, a `@for` that is not a plain list, `@{ }`: rebuilt whenever what `build` read changes. */\n region(parent: Node, build: Build): void {\n region(anchor(parent), anchor(parent), build, undefined, 0);\n },\n\n /** A region between `end` and the comment before it. */\n regionAt(end: Comment, build: Build): void {\n region(end.previousSibling as Comment, end, build, undefined, 0);\n },\n\n /** `@if`/`@switch` before `end`: `run()` gives the branch's index, `run(parent)` builds it; rebuilt only when the index changes. */\n branchAt(end: Comment, run: (parent?: Node) => number): void {\n region(end.previousSibling as Comment, end, run, undefined, 0, run as Build);\n },\n\n /** `@show:if`/`@show:switch` before `end`: `run()` picks a branch, `run(parent)` builds the one picked; see `#show`. */\n showAt(end: Comment, run: (parent?: Node) => number): void {\n const show: Show = { ctx: holder!.ctx, start: end.previousSibling as Comment, index: -1, build: run, branches: [] };\n track(new Binding(REGION | SHOW, end, run, show));\n },\n\n /** `@pause { }` in a show branch, before `end`: built once; what it holds stops while the branch is hidden. */\n pauseAt(end: Comment, build: Build): void {\n region(end.previousSibling as Comment, end, () => 0, undefined, PAUSE, build);\n },\n\n /** `@once(expr)`: `read()` once, untracked, into `node`. */\n textOnce(node: Text, read: () => unknown): void {\n node.data = textOf(untracked(read));\n },\n\n /** `@once { }`: `build` once, untracked, before `end`; its values are set, not bound. */\n onceAt(end: Comment, build: Build): void {\n const frag = document.createDocumentFragment();\n untracked(() => build(frag));\n end.parentNode!.insertBefore(frag, end);\n },\n\n /** An attribute set once, inside `@once`. */\n set(el: Element, name: string, value: unknown): void {\n setAttr(el, name, value);\n },\n\n /** Text set once, inside `@once`. */\n setText(node: Text, value: unknown): void {\n node.data = textOf(value);\n },\n\n /** A comment appended to `parent`: where a lone list, keyed loop or island goes. */\n anchor,\n\n /**\n * Caches the getters `names` of `cls` per instance: computed once per change of what they read, whoever\n * reads them. One that reads nothing tracked is computed on every read; `@Volatile` getters are left out.\n */\n memo(cls: Function, names: readonly string[]): void {\n const proto = cls.prototype as object;\n names.forEach((name, i) => {\n const desc = Object.getOwnPropertyDescriptor(proto, name);\n const get = desc?.get;\n if (get === undefined) return;\n const reader = Symbol(name);\n Object.defineProperty(proto, name, {\n ...desc,\n get(this: Record<symbol, unknown>) {\n const memo = (this[MEMOS] as (Binding | undefined)[] | undefined)?.[i];\n if (memo !== undefined) return memo.$memo();\n // A cache pays off from a second reader: outside bindings, or for its one reader, it runs as written.\n const by = collecting;\n if (by === undefined) return get.call(this);\n const first = this[reader] as Binding | undefined;\n if (first === undefined || first === by || (first.flags & DEAD) !== 0) {\n this[reader] = by;\n return get.call(this);\n }\n this[reader] = undefined;\n const b = new Binding(MEMO | QUEUED, null as unknown as Node, () => get.call(this), undefined);\n ((this[MEMOS] ??= []) as (Binding | undefined)[])[i] = b;\n return b.$memo();\n },\n });\n });\n },\n\n /**\n * `@await (read()) { pending } then (v) { } catch (e) { }` between `end` and the comment before it. `read`\n * runs again when what it reads changes, and a promise it replaced is ignored when it settles; the arms re-run\n * on their own reads like a region's. A rejection without `catch` is reported.\n */\n awaitAt<R>(end: Comment, read: () => R, pending: Build | undefined, then: ((parent: Node, value: Awaited<R>) => void) | undefined, fail: ((parent: Node, error: unknown) => void) | undefined): void {\n const show = awaiting(end, pending, then, fail);\n track(new Binding(EFFECT, end, () => show(read()), undefined));\n },\n\n /**\n * `@await (f(a, b))`: as `awaitAt`, but `f` is called again only when an argument changes (`Object.is`) or\n * what `f` itself reads does, not on every change to what the arguments read.\n */\n awaitCallAt<A extends unknown[], R>(end: Comment, args: () => [...A], call: (...args: A) => R, pending: Build | undefined, then: ((parent: Node, value: Awaited<R>) => void) | undefined, fail: ((parent: Node, error: unknown) => void) | undefined): void {\n const show = awaiting(end, pending, then, fail);\n let last: A | undefined;\n const request = new Binding(EFFECT, end, () => show(call(...last!)), undefined);\n track(new Binding(EFFECT, end, () => {\n const next = args();\n if (last !== undefined && next.every((v, i) => Object.is(v, last![i]))) return;\n const first = last === undefined;\n last = next;\n if (!first) request.stateHasChanged();\n }, undefined));\n track(request);\n },\n\n /** Two comments appended to `parent`, for a lone region; the end one. */\n anchors(parent: Node): Comment {\n anchor(parent);\n return anchor(parent);\n },\n\n /** A row's region: `reads[i](item, parent)` builds it. */\n regionItem(end: Comment, i: number): void {\n const row = holder as Row;\n region(end.previousSibling as Comment, end, row.reads![i]!, row.item, ITEM);\n },\n\n /** A row's `@if`/`@switch`: `reads[i](item)` picks the branch, `reads[i](item, parent)` builds it; see `branchAt`. */\n branchItem(end: Comment, i: number): void {\n const row = holder as Row;\n const read = row.reads![i]!;\n const state: Region = { bindings: undefined, ctx: row.ctx, start: end.previousSibling as Comment, item: row.item, branch: undefined, index: -1 };\n state.branch = (p) => read(state.item, p);\n track(new Binding(REGION | ITEM, end, read, state));\n },\n\n /** `@for (const item of items)`: one row per item, matched by identity; a row is built once. */\n list<T>(parent: Node, items: () => Iterable<T>, build: (parent: Node, item: T) => void): void {\n list(anchor(parent), items, undefined, build);\n },\n\n /** A list before `end`; its rows' bindings use `reads`, shared by the rows. `empty` builds its `else`; `key` matches rows. */\n listAt<T>(end: Comment, items: () => Iterable<T>, reads: readonly ((item: T, x?: any) => any)[], build: (parent: Node, item: T) => void, empty?: Build, key?: (item: T) => unknown): void {\n list(end, items, reads, build, empty, key);\n },\n\n /** A loop before `end` run in place: `run` calls `pass` once per pass; `empty` builds its `else`. */\n keyedAt(end: Comment, run: (pass: Pass) => void, empty?: Build): void {\n const state: Keyed = { ctx: holder!.ctx, rows: new Map(), order: [], empty };\n track(new Binding(KEYED, end, () => runKeyed(state, end, run), state));\n },\n\n /** Child components, slots, `@cascade`, routes: virtual-DOM builder calls, patched when what they read changes. */\n island(parent: Node, build: (b: RenderTreeBuilder) => void): void {\n fine.islandAt(anchor(parent), build);\n },\n\n islandAt(end: Comment, build: (b: RenderTreeBuilder) => void): void {\n const b = new Binding(ISLAND, end, noop, undefined);\n island(b, holder!.ctx, build);\n track(b);\n },\n};\n\nconst noop = (): void => {};\n\n/** @deprecated Every component is fine: `ComponentBase` does what this did. */\nexport const FineComponent = ComponentBase;\nexport type FineComponent = ComponentBase;\n\nsetFineHooks({\n create(build: Build, owner: ComponentBase, app: IApplication | undefined, scope: unknown): FineRoot {\n const frag = document.createDocumentFragment();\n const start = frag.appendChild(document.createComment(\"\"));\n const ctx: Ctx = { owner, app, scope, loose: [], sweep: false };\n (owner as unknown as Record<symbol, Ctx>)[FINE] = ctx;\n const root: FineRoot & Holder = { bindings: undefined, ctx, start, end: start };\n // Reads outside a binding subscribe nothing: a fine component is never re-rendered by what it reads.\n const reader = Model.$reader;\n Model.$reader = undefined;\n try {\n within(root, () => build(frag));\n } finally {\n Model.$reader = reader;\n }\n root.end = frag.appendChild(document.createComment(\"\"));\n return root;\n },\n refresh(root) {\n // A whole-component pass recomputes the cached getters too: what changed may be untracked.\n const memos = ((root as FineRoot & Holder).ctx.owner as unknown as Record<symbol, (Binding | undefined)[] | undefined>)[MEMOS];\n if (memos !== undefined) for (const m of memos) if (m !== undefined) m.flags &= ~FRESH;\n refreshAll(root as FineRoot & Holder);\n },\n dispose(root) {\n const memos = ((root as FineRoot & Holder).ctx.owner as unknown as Record<symbol, (Binding | undefined)[] | undefined>)[MEMOS];\n if (memos !== undefined) for (const m of memos) m?.dispose();\n disposeAll(root as FineRoot & Holder);\n },\n handled(owner: ComponentBase, result: unknown): void {\n const ctx = (owner as unknown as Record<symbol, Ctx | undefined>)[FINE];\n if (ctx !== undefined) afterHandler(ctx, result);\n },\n});\n",
7
+ "// xzor models: plain classes whose fields track their own changes, revert and confirm them, and\n// notify listeners as an `EventTarget`. A tracked field is a `#private` slot plus a getter and a\n// setter on the prototype — what the bundle generates from a plain field, and what writing one by\n// hand looks like:\n//\n// class Worker extends Model { constructor(data?: object) { super(data); this.assign(data); }\n// #hours = 0; get hours() { Model.$reader?.(this, 0); return this.#hours; }\n// set hours(v: number) { const p = this.#hours; if (Model.same(p, v)) return; this.#hours = v; this.$changed(0, p); }\n// static { Model.$define(this, [\"hours\"]); } }\n//\n// Importing this module also makes the components that read a model re-render when it changes.\n// `same`/`isLike` and `changes` walk plain object graphs: cyclic ones are not supported.\n\nimport { setRenderObserver, setTracking, type ComponentBase } from \"./index\";\n\nexport { EntitySet } from \"./entity-set\";\nexport { FineComponent, fine, type El } from \"./fine\";\n\nexport enum State {\n /** Created on the client and never sent. */\n Detached = 1,\n Unchanged = 2,\n Added = 4,\n Deleted = 8,\n Modified = 16,\n}\n\nconst Changed = State.Added | State.Deleted | State.Modified;\n\nexport class ModelChangeEvent extends Event {\n readonly property: string;\n readonly value: unknown;\n readonly previous: unknown;\n /** @internal The property's position in the class's tracked fields, when the model itself raised the event. */\n readonly index: number | undefined;\n\n constructor(property: string, value: unknown, previous: unknown, index?: number) {\n super(\"change\");\n this.property = property;\n this.value = value;\n this.previous = previous;\n this.index = index;\n }\n}\n\n/** What one class tracks; a subclass's fields come after its base's, so an index never moves. */\ntype Meta = {\n names: string[];\n tracked: Set<string>;\n persisted: string[];\n ignored: Set<string>;\n validators: [string, Validator[]][];\n serialized?: string[];\n /** `@Key`: the member lists match rows by. */\n key?: string;\n};\n\n/** `true` when the value is valid, otherwise the message. */\nexport type Validator = (value: any, model?: any) => true | string;\n\n/** One registration, kept only for `change` and `state` so a model knows whether it is watched. */\ntype Watch = {\n type: string;\n callback: EventListenerOrEventListenerObject;\n capture: boolean;\n wrapped?: EventListener;\n};\n\n/** The \"field\" index a read or a change of `state` reports. */\nconst stateIndex = -1;\n\n/** Key of the model's state: not an own property, so it never shows in `Object.keys` or a spread. */\nexport const StateKey = Symbol(\"xzor.state\");\n\nconst meta = Symbol(\"xzor.model.meta\");\nconst empty: Meta = { names: [], tracked: new Set(), persisted: [], ignored: new Set(), validators: [], serialized: [] };\n\n// A class's member decorators all run before its `$define`, which takes these over.\nlet pendingPersist: string[] | undefined;\nlet pendingIgnored: string[] | undefined;\nlet pendingKey: string | undefined;\nlet pendingValidators: [string, Validator[]][] | undefined;\n\n// Writes made by `assign`, `revertChanges` and `confirmChanges` are not changes.\nlet silent = 0;\n\nfunction metaOf(model: Model): Meta {\n return (model.constructor as unknown as Record<symbol, Meta | undefined>)[meta] ?? empty;\n}\n\n/** The tracked fields and the persisted getters that are not ignored, in declaration order. */\nfunction serialized(of: Meta): string[] {\n return (of.serialized ??= of.names.concat(of.persisted).filter((name) => !of.ignored.has(name)));\n}\n\nfunction captureOf(options: AddEventListenerOptions | EventListenerOptions | boolean | undefined): boolean {\n return typeof options === \"object\" && options !== null ? options.capture === true : options === true;\n}\n\nexport abstract class Model extends EventTarget {\n /** @internal Set only while a component renders, so a tracked getter can report what it read. */\n static $reader: ((model: Model, index: number) => void) | undefined;\n\n #state: State;\n #originals: Record<string, unknown> | undefined;\n #watched: Watch[] | undefined;\n #subs: Dep[] | undefined;\n\n constructor(data?: object) {\n super();\n const state = (data as { $$?: State } | undefined)?.$$;\n this.#state = state ?? (data ? State.Unchanged : State.Detached);\n }\n\n /** @internal Records the tracked fields of a class, after the ones it inherits; returns where they start. */\n static $define(cls: Function, names: string[]): number {\n const base = (cls as unknown as Record<symbol, Meta | undefined>)[meta];\n const all = base ? base.names.concat(names) : names;\n const own: Meta = {\n names: all,\n tracked: new Set(all),\n persisted: base ? base.persisted.slice() : [],\n ignored: new Set(base?.ignored),\n validators: base ? base.validators.map(([name, list]) => [name, list.slice()]) : [],\n key: pendingKey ?? base?.key,\n };\n pendingKey = undefined;\n if (pendingValidators) {\n for (const [name, list] of pendingValidators) {\n const known = own.validators.find((entry) => entry[0] === name);\n if (known) known[1].push(...list);\n else own.validators.push([name, list]);\n }\n pendingValidators = undefined;\n }\n if (pendingPersist) {\n for (const name of pendingPersist) own.persisted.push(name);\n pendingPersist = undefined;\n }\n if (pendingIgnored) {\n for (const name of pendingIgnored) own.ignored.add(name);\n pendingIgnored = undefined;\n }\n Object.defineProperty(cls, meta, { value: own });\n const at = base ? base.names.length : 0;\n Object.defineProperty(cls, \"$at\", { value: at });\n return at;\n }\n\n /** Values a tracked field considers the same: dates by time, arrays and plain objects deeply, models by identity. */\n static same(a: unknown, b: unknown): boolean {\n if (Object.is(a, b)) return true;\n if (a === null || b === null || typeof a !== \"object\" || typeof b !== \"object\") return false;\n if (a instanceof Date || b instanceof Date)\n return a instanceof Date && b instanceof Date && a.getTime() === b.getTime();\n if (a instanceof Model || b instanceof Model || \"$own\" in a || \"$own\" in b) return false;\n if (Array.isArray(a) || Array.isArray(b)) {\n if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) return false;\n return a.every((value, i) => Model.same(value, b[i]));\n }\n const left = a as Record<string, unknown>;\n const right = b as Record<string, unknown>;\n const names = Object.keys(left);\n if (names.length !== Object.keys(right).length) return false;\n return names.every((name) => Model.same(left[name], right[name]));\n }\n\n get [StateKey](): State {\n Model.$reader?.(this, stateIndex);\n return this.#state;\n }\n\n set [StateKey](value: State) {\n if (value === this.#state) return;\n this.#state = value;\n const subs = this.#subs;\n if (subs !== undefined) for (let i = 0; i < subs.length; i++) changed(subs[i]!, stateIndex);\n if (!this.#listens(\"state\")) return;\n const depth = silent;\n silent = 0;\n try {\n this.dispatchEvent(new Event(\"state\"));\n } finally {\n silent = depth;\n }\n }\n\n hasState(flags: number): boolean {\n Model.$reader?.(this, stateIndex);\n return (this.#state & flags) !== 0;\n }\n\n get hasChanges(): boolean {\n Model.$reader?.(this, stateIndex);\n if ((this.#state & Changed) !== 0) return true;\n for (const name of metaOf(this).names)\n if (valueHasChanges((this as unknown as Record<string, unknown>)[name])) return true;\n return false;\n }\n\n /** False while Detached or Deleted; otherwise whether a validator fails here or in a nested model or set. */\n get hasErrors(): boolean {\n Model.$reader?.(this, stateIndex);\n if ((this.#state & (State.Detached | State.Deleted)) !== 0) return false;\n const own = metaOf(this);\n const values = this as unknown as Record<string, unknown>;\n for (let i = 0; i < own.validators.length; i++) {\n const [name, list] = own.validators[i]!;\n for (const validate of list) if (typeof validate(values[name], this) === \"string\") return true;\n }\n for (const name of own.names) if (valueHasErrors(values[name])) return true;\n return false;\n }\n\n /** The failures of every validated field, but only once this model changed: a fresh one shows none. */\n get errors(): Record<string, string[]> {\n const result = Object.create(null) as Record<string, string[]>;\n Model.$reader?.(this, stateIndex);\n if ((this.#state & (State.Detached | State.Deleted)) !== 0) return result;\n if (this.#originals === undefined && (this.#state & (State.Added | State.Modified)) === 0) return result;\n const values = this as unknown as Record<string, unknown>;\n const validators = metaOf(this).validators;\n for (let i = 0; i < validators.length; i++) {\n const [name, list] = validators[i]!;\n const messages = (result[name] = [] as string[]);\n for (const validate of list) {\n const message = validate(values[name], this);\n if (typeof message === \"string\") messages.push(message);\n }\n }\n return result;\n }\n\n get hasValidChanges(): boolean {\n return this.hasChanges && !this.hasErrors;\n }\n\n /** What to send to the server: every primitive plus the nested models and sets that changed, or `null`. */\n get changes(): Record<string, unknown> | null {\n if (!this.hasChanges) return null;\n const values = this as unknown as Record<string, unknown>;\n const result: Record<string, unknown> = { $$: this.#state };\n for (const name of serialized(metaOf(this))) {\n const value = values[name];\n if (isSerializable(value)) result[name] = changesOf(value);\n }\n return result;\n }\n\n toJSON(): Record<string, unknown> {\n const values = this as unknown as Record<string, unknown>;\n const result: Record<string, unknown> = { $$: this.#state };\n for (const name of serialized(metaOf(this))) result[name] = values[name];\n return result;\n }\n\n revertChanges(): this {\n const own = metaOf(this);\n const originals = this.#originals;\n const values = this as unknown as Record<string, unknown>;\n if (originals) {\n this.#originals = undefined;\n silent++;\n try {\n for (const name in originals) {\n const previous = values[name];\n const value = originals[name];\n values[name] = value;\n this.#emit(name, value, previous);\n }\n } finally {\n silent--;\n }\n }\n for (const name of own.names) revertValue(values[name]);\n if ((this.#state & State.Added) !== 0) this[StateKey] = State.Detached;\n else if ((this.#state & (State.Deleted | State.Modified)) !== 0) this[StateKey] = State.Unchanged;\n return this;\n }\n\n /** Takes the values the server confirmed as the new originals; nested models and sets confirm theirs. */\n confirmChanges(values?: object): this {\n const own = metaOf(this);\n const data = values as Record<string, unknown> | undefined;\n const target = this as unknown as Record<string, unknown>;\n this.#originals = undefined;\n silent++;\n try {\n for (const name of own.names) {\n const current = target[name] as { confirmChanges?: (values?: object) => unknown } | null;\n const given = data !== undefined && Object.hasOwn(data, name);\n if (current !== null && typeof current === \"object\" && typeof current.confirmChanges === \"function\") {\n current.confirmChanges(given ? (data![name] as object) : undefined);\n } else if (given) {\n const value = data![name];\n if (Model.same(current, value)) continue;\n target[name] = value;\n this.#emit(name, value, current);\n }\n }\n } finally {\n silent--;\n }\n if ((this.#state & (State.Added | State.Modified)) !== 0) this[StateKey] = State.Unchanged;\n return this;\n }\n\n markAdded(): this {\n this[StateKey] = State.Added;\n return this;\n }\n\n markModified(): this {\n if ((this.#state & State.Added) === 0) this[StateKey] = State.Modified;\n return this;\n }\n\n markUnchanged(): this {\n this[StateKey] = State.Unchanged;\n return this;\n }\n\n markDeleted(): this {\n if ((this.#state & State.Detached) === 0) this[StateKey] = State.Deleted;\n return this;\n }\n\n /**\n * Writes construction data without tracking it, taking only the tracked fields of the class.\n * A base constructor may call it before a subclass's fields exist: those are skipped, and the\n * subclass's own `assign` sets them.\n */\n protected assign(data?: object): this {\n const names = metaOf(this).names;\n const target = this as unknown as Record<string, unknown>;\n if (data) {\n const tracked = metaOf(this).tracked;\n const source = data as Record<string, unknown>;\n if (source[\"$$\"] != null) this.#state = source[\"$$\"] as State;\n silent++;\n try {\n for (const name in source)\n if (tracked.has(name))\n try {\n target[name] = source[name];\n } catch (error) {\n if (!(error instanceof TypeError)) throw error; // a subclass slot, not installed yet\n }\n } finally {\n silent--;\n }\n }\n // Reading the fields back must not subscribe a component that is rendering.\n const reader = Model.$reader;\n Model.$reader = undefined;\n try {\n for (let i = 0; i < names.length; i++)\n try {\n attach(target[names[i]!], this, i);\n } catch (error) {\n if (!(error instanceof TypeError)) throw error;\n }\n } finally {\n Model.$reader = reader;\n }\n return this;\n }\n\n override addEventListener(\n type: string,\n callback: EventListenerOrEventListenerObject | null,\n options?: AddEventListenerOptions | boolean,\n ): void {\n if (!callback || (type !== \"change\" && type !== \"state\")) {\n super.addEventListener(type, callback, options);\n return;\n }\n const settings = typeof options === \"object\" && options !== null ? options : undefined;\n if (settings?.signal?.aborted) return;\n const capture = captureOf(options);\n const watched = (this.#watched ??= []);\n for (const known of watched)\n if (known.type === type && known.callback === callback && known.capture === capture) return;\n const watch: Watch = { type, callback, capture };\n watched.push(watch);\n if (settings?.once)\n watch.wrapped = (event) => {\n this.#forget(watch);\n if (typeof callback === \"function\") callback.call(this, event);\n else callback.handleEvent(event);\n };\n super.addEventListener(type, watch.wrapped ?? callback, options);\n settings?.signal?.addEventListener(\"abort\", () => this.#forget(watch), { once: true });\n }\n\n override removeEventListener(\n type: string,\n callback: EventListenerOrEventListenerObject | null,\n options?: EventListenerOptions | boolean,\n ): void {\n let target = callback;\n const watched = this.#watched;\n if (callback && watched) {\n const capture = captureOf(options);\n for (let i = 0; i < watched.length; i++) {\n const watch = watched[i]!;\n if (watch.type === type && watch.callback === callback && watch.capture === capture) {\n watched.splice(i, 1);\n target = watch.wrapped ?? callback;\n break;\n }\n }\n }\n super.removeEventListener(type, target, options);\n }\n\n /** @internal What a tracked setter reports once it has stored a different value. */\n protected $changed(index: number, previous: unknown): void {\n if (silent !== 0) return;\n const name = metaOf(this).names[index]!;\n const originals = (this.#originals ??= Object.create(null) as Record<string, unknown>);\n if (!(name in originals)) originals[name] = previous;\n if ((this.#state & State.Detached) !== 0) this[StateKey] = State.Added;\n else if ((this.#state & State.Unchanged) !== 0) this[StateKey] = State.Modified;\n // The event needs the value, but a write made during a render must not subscribe the renderer.\n const reader = Model.$reader;\n Model.$reader = undefined;\n const value = (this as unknown as Record<string, unknown>)[name];\n Model.$reader = reader;\n attach(value, this, index);\n this.#emit(name, value, previous, index);\n }\n\n /** @internal A set on a tracked field was mutated: it keeps its own state, the model only tells its listeners. */\n $touched(index: number): void {\n const name = metaOf(this).names[index]!;\n const reader = Model.$reader;\n Model.$reader = undefined;\n const value = (this as unknown as Record<string, unknown>)[name];\n Model.$reader = reader;\n this.#emit(name, value, value, index);\n }\n\n // Listeners run outside silent mode, so their own writes are tracked.\n #emit(name: string, value: unknown, previous: unknown, index?: number): void {\n if (!this.#hasListener(\"change\")) {\n // Only rendering components watch: notify them without building an event.\n const subs = this.#subs;\n if (subs === undefined || subs.length === 0) return;\n const at = index ?? metaOf(this).names.indexOf(name);\n for (let i = 0; i < subs.length; i++) changed(subs[i]!, at);\n return;\n }\n const depth = silent;\n silent = 0;\n try {\n this.dispatchEvent(new ModelChangeEvent(name, value, previous, index));\n } finally {\n silent = depth;\n }\n }\n\n /** @internal Subscribes a rendering component's dep to this model's changes. */\n $watch(dep: Dep): void {\n const subs = (this.#subs ??= []);\n dep.slot = subs.length;\n subs.push(dep);\n }\n\n /** @internal Drops a dep by swapping the last one into its slot. */\n $unwatch(dep: Dep): void {\n const subs = this.#subs;\n if (subs === undefined || subs.length === 0) return;\n const last = subs.pop()!;\n if (last !== dep) {\n subs[dep.slot] = last;\n last.slot = dep.slot;\n }\n }\n\n // Components are notified here, not as listeners, so a subscription costs no listener record.\n override dispatchEvent(event: Event): boolean {\n const subs = this.#subs;\n if (subs !== undefined && subs.length !== 0 && event.type === \"change\") {\n const e = event as ModelChangeEvent;\n const index = e.index ?? metaOf(this).names.indexOf(e.property);\n if (index >= 0) for (let i = 0; i < subs.length; i++) changed(subs[i]!, index);\n }\n return super.dispatchEvent(event);\n }\n\n // A model nobody watches never allocates an event.\n #listens(type: string): boolean {\n if (type === \"change\" && this.#subs !== undefined && this.#subs.length !== 0) return true;\n return this.#hasListener(type);\n }\n\n #hasListener(type: string): boolean {\n const watched = this.#watched;\n if (watched === undefined) return false;\n for (let i = 0; i < watched.length; i++) if (watched[i]!.type === type) return true;\n return false;\n }\n\n #forget(watch: Watch): void {\n const watched = this.#watched;\n if (!watched) return;\n const i = watched.indexOf(watch);\n if (i >= 0) watched.splice(i, 1);\n }\n}\n\n/** Serializes a computed getter with the model's own fields. */\nexport function Persist<T extends Model, V>(_getter: () => V, context: ClassGetterDecoratorContext<T, V>): void {\n (pendingPersist ??= []).push(context.name as string);\n}\n\n/** Checks the field with these validators; several `@Validate` on one field add up. */\nexport function Validate(\n ...validators: Validator[]\n): (_member: unknown, context: ClassGetterDecoratorContext | ClassFieldDecoratorContext) => void {\n return (_member, context) => {\n (pendingValidators ??= []).push([context.name as string, validators]);\n };\n}\n\n/** Keeps a member out of `changes` and `toJSON`. */\nexport function Ignore(\n _member: unknown,\n context: ClassGetterDecoratorContext | ClassFieldDecoratorContext,\n): void {\n (pendingIgnored ??= []).push(context.name as string);\n}\n\n/** Leaves a field plain: the bundle does not turn it into a tracked field. */\nexport function Untracked(_value: undefined, _context: ClassFieldDecoratorContext): void {}\n\n/** The model's identity: `@for` matches a list's rows by it, so a refetched model keeps its row's place. */\nexport function Key(_member: unknown, context: ClassGetterDecoratorContext | ClassFieldDecoratorContext): void {\n pendingKey = context.name as string;\n}\n\n/** @internal The `@Key` member of `item`'s class, if it is a model with one. */\nexport function $keyName(item: unknown): string | undefined {\n return item instanceof Model ? 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+ "debugId": "68EBAF2C0CCC917064756E2164756E21",
11
11
  "names": []
12
12
  }