@soundworks/core 4.0.0-alpha.24 → 4.0.0-alpha.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/package.json +1 -1
- package/src/client/Socket.js +24 -27
- package/src/common/version.js +1 -1
- package/src/server/Server.js +8 -12
package/CHANGELOG.md
CHANGED
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@@ -1,3 +1,11 @@
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## v4.0.0-alpha.26 - 05/09/2025
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- Fix: improve reconnect strategy in case of socket connection failure
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## v4.0.0-alpha.25 - 24/05/2025
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- Fix: better default behavior for websocket connection URL
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## v4.0.0-alpha.24 - 24/05/2025
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- Fix: unexpected behavior with new `serverAddress` behavior on browser clients and self-signed certificates
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package/package.json
CHANGED
package/src/client/Socket.js
CHANGED
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@@ -62,11 +62,11 @@ class Socket {
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if (isBrowser()) {
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const hostname = window.location.hostname;
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-
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if (config.env.serverAddress
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serverAddress = config.env.serverAddress;
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} else {
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if (config.env.serverAddress === '') {
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serverAddress = hostname;
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} else {
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serverAddress = config.env.serverAddress;
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}
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// when in https with self-signed certificates, we don't want to use
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@@ -79,14 +79,20 @@ class Socket {
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}
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if (config.env.useHttps && window.location.hostname !== serverAddress) {
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console.warn(`The WebSocket will try to connect at ${serverAddress}
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console.warn(`The WebSocket will try to connect at ${serverAddress} while the page is accessed from ${hostname}. This can lead to socket errors, e.g. If you run the application with self-signed certificates as the certificate may not have been accepted for ${serverAddress}. In such case you should rather access the page from ${serverAddress}.`);
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}
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webSocketOptions = [];
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} else {
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-
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if (config.env.serverAddress === '') {
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serverAddress = '127.0.0.1';
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} else {
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serverAddress = config.env.serverAddress;
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}
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webSocketOptions = {
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// handshakeTimeout: 2000,
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// do not reject self-signed certificates
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rejectUnauthorized: false,
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};
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}
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@@ -103,8 +109,6 @@ class Socket {
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// Init socket
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// ----------------------------------------------------------
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return new Promise(resolve => {
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let connectionRefusedLogged = false;
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-
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const trySocket = async () => {
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const ws = new WebSocket(url, webSocketOptions);
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@@ -114,7 +118,6 @@ class Socket {
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this.#socket.addEventListener('message', e => {
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if (e.data === PING_MESSAGE) {
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// heartbeat();
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this.#socket.send(PONG_MESSAGE);
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// do not propagate ping / pong messages
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return;
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@@ -157,26 +160,20 @@ class Socket {
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// cf. https://github.com/collective-soundworks/soundworks/issues/17
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ws.addEventListener('error', e => {
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if (
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}
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if (ws.terminate) {
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ws.terminate();
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} else {
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ws.close();
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}
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if (!connectionRefusedLogged) {
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logger.log('[soundworks.Socket] Connection refused, waiting for the server to start');
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console.log(e.error);
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connectionRefusedLogged = true;
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}
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// retry in 1 second
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setTimeout(trySocket, 1000);
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}
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if (e.error) {
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const msg = `[Socket Error] code: ${e.error.code}, message: ${e.error.message}`;
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logger.log(msg);
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}
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// Try reconnect in all cases, note that if the socket has been connected the
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// close event will be propagated and the launcher will restart the process.
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setTimeout(trySocket, 1000);
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});
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};
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package/src/common/version.js
CHANGED
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@@ -1,2 +1,2 @@
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// [WARNING] This file is generated, do not edit
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export default '4.0.0-alpha.
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export default '4.0.0-alpha.26';
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package/src/server/Server.js
CHANGED
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@@ -75,7 +75,7 @@ const DEFAULT_CONFIG = {
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env: {
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type: 'development',
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port: 8000,
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serverAddress:
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serverAddress: '',
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subpath: '',
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websockets: {
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path: 'socket',
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@@ -163,7 +163,7 @@ class Server {
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* env: {
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* type: 'development',
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* port: 8000,
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* serverAddress:
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* serverAddress: '',
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* subpath: '',
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* websockets: {
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* path: 'socket',
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@@ -187,16 +187,12 @@ class Server {
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throw new Error(`[soundworks:Server] Invalid "app.clients" config, at least one client should be declared`);
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}
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//
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}
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if (hasNodeClient && this.config.env.serverAddress === null) {
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throw new Error(`[soundworks:Server] Invalid "env.serverAddress" config, is mandatory when a node client target is defined`);
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// @peeka - remove
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// [2024-05-29] Override default `config.env.serverAddress`` provided from
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// template `loadConfig` to '' so that browser clients can default to
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// window.location.hostname and node clients to `127.0.0.1`
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if (process.env.ENV === undefined && this.config.env.serverAddress === '127.0.0.1') {
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this.config.env.serverAddress = '';
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}
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if (this.config.env.useHttps && this.config.env.httpsInfos !== null) {
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