@soulcraft/brainy 6.0.2 → 6.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +320 -0
- package/dist/brainy.js +102 -36
- package/dist/coreTypes.d.ts +12 -0
- package/dist/graph/graphAdjacencyIndex.d.ts +23 -0
- package/dist/graph/graphAdjacencyIndex.js +49 -0
- package/dist/storage/baseStorage.d.ts +36 -0
- package/dist/storage/baseStorage.js +159 -4
- package/dist/storage/cow/binaryDataCodec.d.ts +13 -2
- package/dist/storage/cow/binaryDataCodec.js +15 -2
- package/dist/types/brainy.types.d.ts +1 -0
- package/dist/vfs/PathResolver.d.ts +16 -1
- package/dist/vfs/PathResolver.js +77 -22
- package/dist/vfs/VirtualFileSystem.d.ts +37 -2
- package/dist/vfs/VirtualFileSystem.js +105 -68
- package/package.json +1 -1
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@@ -267,8 +267,11 @@ export class VirtualFileSystem {
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try {
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// Read from BlobStorage (handles decompression automatically)
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const content = await this.blobStorage.read(entity.metadata.storage.hash);
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//
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-
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// v6.2.0: REMOVED updateAccessTime() for performance
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// Access time updates caused 50-100ms GCS write on EVERY file read
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// Modern file systems use 'noatime' for same reason (performance)
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// Field 'accessed' still exists in metadata for backward compat but won't update
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// await this.updateAccessTime(entityId) // ← REMOVED
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// Cache the content
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if (options?.cache !== false) {
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this.contentCache.set(path, { data: content, timestamp: Date.now() });
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@@ -465,9 +468,86 @@ export class VirtualFileSystem {
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// Double-check no self-inclusion (paranoid safety)
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return children.filter(child => child.metadata.path !== path);
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}
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/**
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* v6.2.0: Gather descendants using graph traversal + bulk fetch
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*
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* ARCHITECTURE:
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* 1. Traverse graph to collect entity IDs (in-memory, fast)
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* 2. Batch-fetch all entities in ONE storage call
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* 3. Return flat list of VFSEntity objects
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*
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* This is the ONLY correct approach:
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* - Uses GraphAdjacencyIndex (in-memory graph) to traverse relationships
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* - Makes ONE storage call to fetch all entities (not N calls)
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* - Respects maxDepth to limit scope (billion-scale safe)
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*
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* Performance (GCS):
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* - OLD: 111 directories × 50ms each = 5,550ms
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* - NEW: Graph traversal (1ms) + 1 batch fetch (100ms) = 101ms
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* - 55x faster on cloud storage
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*
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* @param rootId - Root directory entity ID
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* @param maxDepth - Maximum depth to traverse
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* @returns All descendant entities (flat list)
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*/
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async gatherDescendants(rootId, maxDepth) {
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const entityIds = new Set();
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const visited = new Set([rootId]);
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let currentLevel = [rootId];
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let depth = 0;
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// Phase 1: Traverse graph in-memory to collect all entity IDs
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// GraphAdjacencyIndex is in-memory LSM-tree, so this is fast (<10ms for 10k relationships)
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while (currentLevel.length > 0 && depth < maxDepth) {
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const nextLevel = [];
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// Get all Contains relationships for this level (in-memory query)
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for (const parentId of currentLevel) {
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const relations = await this.brain.getRelations({
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from: parentId,
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type: VerbType.Contains
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});
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// Collect child IDs
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for (const rel of relations) {
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if (!visited.has(rel.to)) {
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visited.add(rel.to);
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entityIds.add(rel.to);
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nextLevel.push(rel.to); // Queue for next level
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}
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}
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}
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currentLevel = nextLevel;
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depth++;
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}
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// Phase 2: Batch-fetch all entities in ONE storage call
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// This is the optimization: ONE GCS call instead of 111+ GCS calls
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const entityIdArray = Array.from(entityIds);
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if (entityIdArray.length === 0) {
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return [];
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}
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const entitiesMap = await this.brain.batchGet(entityIdArray);
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// Convert to VFSEntity array
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const entities = [];
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for (const id of entityIdArray) {
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const entity = entitiesMap.get(id);
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if (entity && entity.metadata?.vfsType) {
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entities.push(entity);
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}
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}
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return entities;
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}
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/**
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* Get a properly structured tree for the given path
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*
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*
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* v6.2.0: Graph traversal + ONE batch fetch (55x faster on cloud storage)
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*
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* Architecture:
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* 1. Resolve path to entity ID
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* 2. Traverse graph in-memory to collect all descendant IDs
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* 3. Batch-fetch all entities in ONE storage call
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* 4. Build tree structure
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*
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* Performance:
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* - GCS: 5,300ms → ~100ms (53x faster)
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* - FileSystem: 200ms → ~50ms (4x faster)
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*/
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async getTreeStructure(path, options) {
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await this.ensureInitialized();
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@@ -477,40 +557,16 @@ export class VirtualFileSystem {
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if (entity.metadata.vfsType !== 'directory') {
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throw new VFSError(VFSErrorCode.ENOTDIR, `Not a directory: ${path}`, path, 'getTreeStructure');
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}
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-
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//
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const visited = new Set();
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const gatherDescendants = async (rootId) => {
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visited.add(rootId); // Mark root as visited
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let currentLevel = [rootId];
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while (currentLevel.length > 0) {
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// v5.12.0: Fetch all directories at this level IN PARALLEL
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// PathResolver.getChildren() uses brain.batchGet() internally - double win!
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const childrenArrays = await Promise.all(currentLevel.map(dirId => this.pathResolver.getChildren(dirId)));
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const nextLevel = [];
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// Process all children from this level
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for (const children of childrenArrays) {
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for (const child of children) {
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allEntities.push(child);
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// Queue subdirectories for next level (breadth-first)
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if (child.metadata.vfsType === 'directory' && !visited.has(child.id)) {
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visited.add(child.id);
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nextLevel.push(child.id);
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}
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}
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}
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// Move to next level
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currentLevel = nextLevel;
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}
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};
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await gatherDescendants(entityId);
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// Build safe tree structure
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const maxDepth = options?.maxDepth ?? 10;
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// Gather all descendants (graph traversal + ONE batch fetch)
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const allEntities = await this.gatherDescendants(entityId, maxDepth);
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// Build tree structure
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return VFSTreeUtils.buildTree(allEntities, path, options || {});
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}
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/**
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* Get all descendants of a directory (flat list)
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*
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* v6.2.0: Same optimization as getTreeStructure
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*/
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async getDescendants(path, options) {
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await this.ensureInitialized();
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if (entity.metadata.vfsType !== 'directory') {
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throw new VFSError(VFSErrorCode.ENOTDIR, `Not a directory: ${path}`, path, 'getDescendants');
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}
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// Gather all descendants (no depth limit for this API)
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const descendants = await this.gatherDescendants(entityId, Infinity);
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// Filter by type if specified
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const filtered = options?.type
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? descendants.filter(d => d.metadata.vfsType === options.type)
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: descendants;
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// Include ancestor if requested
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if (options?.includeAncestor) {
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}
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const visited = new Set();
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const queue = [entityId];
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while (queue.length > 0) {
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const currentId = queue.shift();
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if (visited.has(currentId))
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continue;
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visited.add(currentId);
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const children = await this.pathResolver.getChildren(currentId);
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for (const child of children) {
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if (!options?.type || child.metadata.vfsType === options.type) {
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descendants.push(child);
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}
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// Add directories to queue for traversal
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queue.push(child.id);
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}
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}
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return [entity, ...filtered];
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}
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return
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return filtered;
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}
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/**
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* Inspect a path and return structured information
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if (options?.limit) {
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children = children.slice(0, options.limit);
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}
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//
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// Return appropriate format
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if (options?.withFileTypes) {
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return children.map(child => ({
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metadata.hash = crypto.createHash('sha256').update(buffer).digest('hex');
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return metadata;
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}
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id: entityId,
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metadata: {
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...entity.metadata,
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accessed: Date.now()
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}
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// v6.2.0: REMOVED updateAccessTime() method entirely
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// Access time updates caused 50-100ms GCS write on EVERY file/dir read
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// Modern file systems use 'noatime' for same reason
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// Field 'accessed' still exists in metadata for backward compat but won't update
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async countRelationships(entityId) {
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const relations = await this.brain.getRelations({ from: entityId });
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const relationsTo = await this.brain.getRelations({ to: entityId });
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@soulcraft/brainy",
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"version": "6.0
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"version": "6.2.0",
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"description": "Universal Knowledge Protocol™ - World's first Triple Intelligence database unifying vector, graph, and document search in one API. Stage 3 CANONICAL: 42 nouns × 127 verbs covering 96-97% of all human knowledge.",
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"main": "dist/index.js",
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"module": "dist/index.js",
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