@sorenllm/opencode-forge 0.7.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -3
- package/dist/index.js +14 -5
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -65,7 +65,11 @@ tool layer (verified against the host's `tools` filter):
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Escape hatches: `jobs.keepBuiltinShell: true` gives the forge family the
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builtin shell back; `jobs.mode: "native"` retires `forge_shell`/`forge_jobs`
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entirely (the hide is withdrawn in the same stroke).
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entirely (the hide is withdrawn in the same stroke). The forge family is
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prompted to route every shell command through `forge_shell` — on hosts that
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ignore injected tools maps the builtin tool stays visible but is refused at
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call time, and the channel mandate is what keeps the model from trying it
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first (the belt refusal remains the backstop). Mixed sessions (Tab
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between agents in one session): harness state (plans/goals) stays
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session-bound, tool surfaces follow the current speaker, and the goal loop
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parks instead of driving a non-forge turn. One deliberate exception: a
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@@ -261,7 +265,7 @@ the stdio-EOF bug):
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| --- | --- | --- | --- |
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| process exit | — | final; exit code + output tail returned | **terminal evidence** — output delivered in full; the job self-clears from the registry (no wake, no clear needed) |
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| `success_pattern` regex matches new output | opt-in | completes as success; process kept alive by default (server semantics), `keep_alive: false` kills its tree | kept alive → later exit still wakes (the server dying is real news); killed inline → self-clears |
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| `idle_ms` with no new output | default 60000 | early return `still-running` + `jobId`; process stays alive | later exit queues a wake
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| `idle_ms` with no new output | default 60000 | early return `still-running` + `jobId`; process stays alive | later exit queues a wake — unless a poll has already read the terminal state (a terminal poll consumes the entry); stays listed until then |
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| `max_wait_ms` hard cap | default 120000, max 600000 | early return `still-running`; never kills | same as idle |
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`run_in_background: true` skips all waiting and returns
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@@ -288,7 +292,11 @@ idle (exactly once; `notify: false` opts out per job). A foreground call
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resolved on the exit event is terminal evidence: the caller already holds
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the complete output, so no wake fires and the registry entry self-clears —
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a stale `poll`/`kill`/`clear` on such an id answers "already consumed"
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instead of "unknown job".
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instead of "unknown job". The same consumption applies to a poll that
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observes a finished job: the poll itself delivered the exit status and the
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drained output, so the queued wake is dropped and the entry self-clears —
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no duplicate notification, no manual clear. Wakes fire only for
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completions that were never read.
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**Ownership.** Jobs belong to the session that created them. Session
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deleted → its live session-scoped jobs are killed and the event is recorded
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package/dist/index.js
CHANGED
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@@ -13449,8 +13449,11 @@ function createJobManager(opts = {}) {
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markTerminal(job, "killed", null);
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}
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function poll(job) {
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if (isTerminal2(job))
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if (isTerminal2(job)) {
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job.readAfterEnd = true;
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jobs.delete(job.id);
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rememberConsumed(job.id);
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}
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const cursor = job.outLen;
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const start = job.pollCursor;
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const newOutput = sliceFromCursor(job, start);
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@@ -15436,6 +15439,12 @@ var FORGE_PROMPT = `You are forge — the single general-purpose coding agent. Y
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Workflow modes are strictly user-initiated. Never enter plan or goal mode — and never call a plan_* or goal_* tool — unless the user ran /plan or /goal, unmistakably asked for that mode (e.g. "plan first", "set a goal"), or the session already carries a [forge:plan-notice] / [forge:goal-notice] for a mode they started. Ordinary task requests are normal work. Mode-specific rules arrive with those commands and notices; when a notice is present, follow it.
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Subagent dispatch (task tool): when the work suits a scoped worker, prefer a configured \`forge-*\` subagent whose description matches the job. If none matches, say so plainly to the user and dispatch through the native task channel instead.`;
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function forgePromptText(opts) {
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const mandate = opts.hardRefusal ? "Exec surface: every shell command — quick ones included — runs through the forge_shell tool. The builtin shell/bash tools are refused on this agent; never try them first, not even for trivial commands." : "Exec surface: prefer the forge_shell tool for every shell command — quick ones included; it is this agent's exec surface, and the builtin shell exists only as an explicit escape hatch.";
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return `${FORGE_PROMPT}
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${mandate} Long-running or non-exiting commands: forge_shell with run_in_background, then collect results via forge_jobs.`;
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}
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var PLAN_COMMAND_TEMPLATE = [
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'(forge plan harness routing. Argument: "$ARGUMENTS")',
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"",
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@@ -16124,7 +16133,7 @@ var FORGE_SHELL_DESCRIPTION = [
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"Run a shell command without ever blocking the session indefinitely. The call completes on the FIRST of: process exit (bound to the exit event — a detached grandchild holding the stdio pipes cannot suspend the call); success_pattern matching new output (opt-in regex); idle_ms with no new output (default 60000); max_wait_ms hard cap (default 120000, max 600000 — returns still-running, never kills).",
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"Idle/max-wait return `still-running` with a jobId — the process stays alive; keep watching with forge_jobs poll / log, stop it with forge_jobs kill. run_in_background returns {jobId, logPath} immediately.",
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"success_pattern semantics: a match completes the call as success; the process is kept alive by default (server semantics — the thing you just verified keeps running); pass keep_alive=false to kill its tree on match. Common patterns: dev servers `listening on|ready in|Local:`, builds `Compiled successfully|Done in`, test suites `passed|all tests`.",
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"Long-running or possibly non-exiting commands (dev servers, watchers, installers, anything spawning detached children)
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"This tool is the forge agent's exec surface for every shell command — quick ones included. Long-running or possibly non-exiting commands (dev servers, watchers, installers, anything spawning detached children) should start with run_in_background and collect results via forge_jobs."
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].join(`
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`);
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var forgeShellTool = tool({
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@@ -16236,7 +16245,7 @@ ${r.outputTail || "(none yet)"}`,
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});
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var FORGE_JOBS_ACTIONS = ["list", "poll", "log", "kill", "clear", "handoff"];
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var forgeJobsTool = tool({
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description: "Manage forge_shell jobs. Actions: list (all jobs, newest first); poll {jobId, waitMs<=30000} — bounded wait for NEW output or exit, drains it; log {jobId, offset?, limit?} — line paging over the on-disk log (omitted offset = tail window, default 200 lines); kill {jobId} — terminate the job's whole process tree; clear {jobId} — drop a finished job from the registry (only early-returned/background jobs need this — synchronously consumed jobs self-clear at completion); handoff {jobId} — rebind ownership to the root session so the job survives this (sub)session's end. A delegated agent MUST poll its jobs before yielding its conclusion.",
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description: "Manage forge_shell jobs. Actions: list (all jobs, newest first); poll {jobId, waitMs<=30000} — bounded wait for NEW output or exit, drains it (polling a finished job consumes it: the entry self-clears and no wake fires); log {jobId, offset?, limit?} — line paging over the on-disk log (omitted offset = tail window, default 200 lines); kill {jobId} — terminate the job's whole process tree; clear {jobId} — drop a finished job from the registry (only un-polled early-returned/background jobs need this — synchronously consumed jobs self-clear at completion, and a terminal poll consumes the entry); handoff {jobId} — rebind ownership to the root session so the job survives this (sub)session's end. A delegated agent MUST poll its jobs before yielding its conclusion.",
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args: {
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action: tool.schema.string().describe(`One of: ${FORGE_JOBS_ACTIONS.join(", ")}`),
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jobId: tool.schema.string().optional().describe("Job id from forge_shell (required for every action except list)"),
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@@ -16776,7 +16785,7 @@ var server = async (input, options) => {
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...existing ?? {},
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description: existing?.description ?? "forge — the single general-purpose coding agent: takes implementation tasks directly; planning goes through /plan into the plan harness (plans land in .opencode/plan/, with approve/close confirmation gates and tick discipline enforced by tools and the permission layer).",
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mode: existing?.mode ?? "primary",
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prompt: existing?.prompt ?? FORGE_PROMPT
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prompt: existing?.prompt ?? (jobStage() < 2 ? forgePromptText({ hardRefusal: !jobsKeepBuiltinShell }) : FORGE_PROMPT)
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};
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if (!jobsKeepBuiltinShell && jobStage() < 2) {
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const entry = agentSection[FORGE_AGENT];
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@@ -17083,7 +17092,7 @@ var server = async (input, options) => {
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output.system.push(`[forge:crew-active] A crew is ACTIVE in this session: "${crewActive.objective}" (started ${crewActive.startedAt}). A second /crew must be refused; finish with crew_close when every subtask has a verdict.`);
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}
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if (!forgeDisabled && jobStage() < 2 && !output.system.some((s) => s.startsWith("[forge:job-guidance]"))) {
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output.system.push("[forge:job-guidance] Long-running or possibly non-exiting shell commands (dev servers, watchers, installers, anything spawning detached children) go through forge_shell, never the builtin shell: it returns on idle/success/exit with a jobId instead of blocking indefinitely; manage jobs with forge_jobs. Delegated agents: collect your job results with forge_jobs poll before yielding your conclusion.");
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output.system.push(jobsKeepBuiltinShell ? "[forge:job-guidance] Long-running or possibly non-exiting shell commands (dev servers, watchers, installers, anything spawning detached children) go through forge_shell, never the builtin shell: it returns on idle/success/exit with a jobId instead of blocking indefinitely; manage jobs with forge_jobs. Delegated agents: collect your job results with forge_jobs poll before yielding your conclusion." : "[forge:job-guidance] Every shell command — quick ones included — goes through forge_shell: the builtin shell/bash tools are refused on this agent, so never try them first. forge_shell returns on exit/success/idle with a jobId instead of blocking indefinitely; long-running or non-exiting commands use run_in_background. Manage jobs with forge_jobs. Delegated agents: collect your job results with forge_jobs poll before yielding your conclusion.");
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}
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const state = sessions.get(input2.sessionID);
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if (!state)
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@sorenllm/opencode-forge",
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"version": "0.
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"version": "0.9.0",
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"description": "Single general-purpose forge agent for opencode: static worker subagents defined in forge.json (pinned model + thoughtLevel pair, or an Auto worker inheriting the parent model; dispatched through the native task tool — TUI-visible), a plan harness (file-backed plans with approve/close confirmation gates and a hard draft write-ban), a goal harness (autonomous, host-verified objectives), a /crew orchestration command (declared-plan waves with an evidence-checked close gate), a job supervisor (forge_shell with exit-bound completion, idle/success early return, background jobs with poll/log/kill/handoff), and a builtin-shell hang watchdog.",
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"type": "module",
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"main": "./dist/index.js",
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