@soonspacejs/plugin-follow-mouse 2.2.25 → 2.2.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.esm.js +1 -1
- package/dist/index.js +1 -1
- package/package.json +2 -2
package/dist/index.esm.js
CHANGED
|
@@ -12,4 +12,4 @@ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
12
12
|
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
13
13
|
PERFORMANCE OF THIS SOFTWARE.
|
|
14
14
|
***************************************************************************** */
|
|
15
|
-
function t(t,e,n,i){return new(n||(n=Promise))((function(r,o){function s(t){try{c(i.next(t))}catch(t){o(t)}}function a(t){try{c(i.throw(t))}catch(t){o(t)}}function c(t){var e;t.done?r(t.value):(e=t.value,e instanceof n?e:new n((function(t){t(e)}))).then(s,a)}c((i=i.apply(t,e||[])).next())}))}function e(t,e){var n,i,r,o,s={label:0,sent:function(){if(1&r[0])throw r[1];return r[1]},trys:[],ops:[]};return o={next:a(0),throw:a(1),return:a(2)},"function"==typeof Symbol&&(o[Symbol.iterator]=function(){return this}),o;function a(o){return function(a){return function(o){if(n)throw new TypeError("Generator is already executing.");for(;s;)try{if(n=1,i&&(r=2&o[0]?i.return:o[0]?i.throw||((r=i.return)&&r.call(i),0):i.next)&&!(r=r.call(i,o[1])).done)return r;switch(i=0,r&&(o=[2&o[0],r.value]),o[0]){case 0:case 1:r=o;break;case 4:return s.label++,{value:o[1],done:!1};case 5:s.label++,i=o[1],o=[0];continue;case 7:o=s.ops.pop(),s.trys.pop();continue;default:if(!(r=s.trys,(r=r.length>0&&r[r.length-1])||6!==o[0]&&2!==o[0])){s=0;continue}if(3===o[0]&&(!r||o[1]>r[0]&&o[1]<r[3])){s.label=o[1];break}if(6===o[0]&&s.label<r[1]){s.label=r[1],r=o;break}if(r&&s.label<r[2]){s.label=r[2],s.ops.push(o);break}r[2]&&s.ops.pop(),s.trys.pop();continue}o=e.call(t,s)}catch(t){o=[6,t],i=0}finally{n=r=0}if(5&o[0])throw o[1];return{value:o[0]?o[1]:void 0,done:!0}}([o,a])}}}function n(){}Object.assign(n.prototype,{addEventListener:function(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)},hasEventListener:function(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)},removeEventListener:function(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}},dispatchEvent:function(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e<i;e++)n[e].call(this,t)}}});const i=[];for(let t=0;t<256;t++)i[t]=(t<16?"0":"")+t.toString(16);let r=1234567;const o={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,n=4294967295*Math.random()|0,r=4294967295*Math.random()|0;return(i[255&t]+i[t>>8&255]+i[t>>16&255]+i[t>>24&255]+"-"+i[255&e]+i[e>>8&255]+"-"+i[e>>16&15|64]+i[e>>24&255]+"-"+i[63&n|128]+i[n>>8&255]+"-"+i[n>>16&255]+i[n>>24&255]+i[255&r]+i[r>>8&255]+i[r>>16&255]+i[r>>24&255]).toUpperCase()},clamp:function(t,e,n){return Math.max(e,Math.min(n,t))},euclideanModulo:function(t,e){return(t%e+e)%e},mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},lerp:function(t,e,n){return(1-n)*t+n*e},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(r=t%2147483647),r=16807*r%2147483647,(r-1)/2147483646},degToRad:function(t){return t*o.DEG2RAD},radToDeg:function(t){return t*o.RAD2DEG},isPowerOfTwo:function(t){return 0==(t&t-1)&&0!==t},ceilPowerOfTwo:function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},floorPowerOfTwo:function(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))},setQuaternionFromProperEuler:function(t,e,n,i,r){const o=Math.cos,s=Math.sin,a=o(n/2),c=s(n/2),l=o((e+i)/2),h=s((e+i)/2),u=o((e-i)/2),d=s((e-i)/2),p=o((i-e)/2),f=s((i-e)/2);switch(r){case"XYX":t.set(a*h,c*u,c*d,a*l);break;case"YZY":t.set(c*d,a*h,c*u,a*l);break;case"ZXZ":t.set(c*u,c*d,a*h,a*l);break;case"XZX":t.set(a*h,c*f,c*p,a*l);break;case"YXY":t.set(c*p,a*h,c*f,a*l);break;case"ZYZ":t.set(c*f,c*p,a*h,a*l);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}};class s{constructor(t=0,e=0){Object.defineProperty(this,"isVector2",{value:!0}),this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,o=this.y-t.y;return this.x=r*n-o*i+t.x,this.y=r*i+o*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}class a{constructor(){Object.defineProperty(this,"isMatrix3",{value:!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,c){const l=this.elements;return l[0]=t,l[1]=i,l[2]=s,l[3]=e,l[4]=r,l[5]=a,l[6]=n,l[7]=o,l[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}clone(){return(new this.constructor).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[3],a=n[6],c=n[1],l=n[4],h=n[7],u=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],b=i[5],w=i[8];return r[0]=o*f+s*v+a*_,r[3]=o*m+s*y+a*b,r[6]=o*g+s*x+a*w,r[1]=c*f+l*v+h*_,r[4]=c*m+l*y+h*b,r[7]=c*g+l*x+h*w,r[2]=u*f+d*v+p*_,r[5]=u*m+d*y+p*b,r[8]=u*g+d*x+p*w,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8];return e*o*l-e*s*c-n*r*l+n*s*a+i*r*c-i*o*a}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8],h=l*o-s*c,u=s*a-l*r,d=c*r-o*a,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(i*c-l*n)*f,t[2]=(s*n-i*o)*f,t[3]=u*f,t[4]=(l*e-i*a)*f,t[5]=(i*r-s*e)*f,t[6]=d*f,t[7]=(n*a-c*e)*f,t[8]=(o*e-n*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).copy(this).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,o,s){const a=Math.cos(r),c=Math.sin(r);return this.set(n*a,n*c,-n*(a*o+c*s)+o+t,-i*c,i*a,-i*(-c*o+a*s)+s+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],o=i[3],s=i[6],a=i[1],c=i[4],l=i[7];return i[0]=e*r+n*a,i[3]=e*o+n*c,i[6]=e*s+n*l,i[1]=-n*r+e*a,i[4]=-n*o+e*c,i[7]=-n*s+e*l,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}}let c;const l={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===c&&(c=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),c.width=t.width,c.height=t.height;const n=c.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=c}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let h=0;function u(t=u.DEFAULT_IMAGE,e=u.DEFAULT_MAPPING,n=1001,i=1001,r=1006,c=1008,l=1023,d=1009,p=1,f=3e3){Object.defineProperty(this,"id",{value:h++}),this.uuid=o.generateUUID(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=c,this.anisotropy=p,this.format=l,this.internalFormat=null,this.type=d,this.offset=new s(0,0),this.repeat=new s(1,1),this.center=new s(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new a,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=f,this.version=0,this.onUpdate=null}function d(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?l.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}u.DEFAULT_IMAGE=void 0,u.DEFAULT_MAPPING=300,u.prototype=Object.assign(Object.create(n.prototype),{constructor:u,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=o.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(d(i[t].image)):e.push(d(i[t]))}else e=d(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case 1e3:t.x=t.x-Math.floor(t.x);break;case 1001:t.x=t.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case 1e3:t.y=t.y-Math.floor(t.y);break;case 1001:t.y=t.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(u.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});class p{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*e+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*e+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*e+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const o=.01,s=.1,a=t.elements,c=a[0],l=a[4],h=a[8],u=a[1],d=a[5],p=a[9],f=a[2],m=a[6],g=a[10];if(Math.abs(l-u)<o&&Math.abs(h-f)<o&&Math.abs(p-m)<o){if(Math.abs(l+u)<s&&Math.abs(h+f)<s&&Math.abs(p+m)<s&&Math.abs(c+d+g-3)<s)return this.set(1,0,0,0),this;e=Math.PI;const t=(c+1)/2,a=(d+1)/2,v=(g+1)/2,y=(l+u)/4,x=(h+f)/4,_=(p+m)/4;return t>a&&t>v?t<o?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=y/n,r=x/n):a>v?a<o?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(a),n=y/i,r=_/i):v<o?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=_/r),this.set(n,i,r,e),this}let v=Math.sqrt((m-p)*(m-p)+(h-f)*(h-f)+(u-l)*(u-l));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(h-f)/v,this.z=(u-l)/v,this.w=Math.acos((c+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}function f(t,e,n){this.width=t,this.height=e,this.scissor=new p(0,0,t,e),this.scissorTest=!1,this.viewport=new p(0,0,t,e),n=n||{},this.texture=new u(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:1006,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function m(t,e,n){f.call(this,t,e,n),this.samples=4}f.prototype=Object.assign(Object.create(n.prototype),{constructor:f,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),m.prototype=Object.assign(Object.create(f.prototype),{constructor:m,isWebGLMultisampleRenderTarget:!0,copy:function(t){return f.prototype.copy.call(this,t),this.samples=t.samples,this}});class g{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return n.copy(t).slerp(e,i)}static slerpFlat(t,e,n,i,r,o,s){let a=n[i+0],c=n[i+1],l=n[i+2],h=n[i+3];const u=r[o+0],d=r[o+1],p=r[o+2],f=r[o+3];if(h!==f||a!==u||c!==d||l!==p){let t=1-s;const e=a*u+c*d+l*p+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),o=Math.atan2(r,e*n);t=Math.sin(t*o)/r,s=Math.sin(s*o)/r}const r=s*n;if(a=a*t+u*r,c=c*t+d*r,l=l*t+p*r,h=h*t+f*r,t===1-s){const t=1/Math.sqrt(a*a+c*c+l*l+h*h);a*=t,c*=t,l*=t,h*=t}}t[e]=a,t[e+1]=c,t[e+2]=l,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,o){const s=n[i],a=n[i+1],c=n[i+2],l=n[i+3],h=r[o],u=r[o+1],d=r[o+2],p=r[o+3];return t[e]=s*p+l*h+a*d-c*u,t[e+1]=a*p+l*u+c*h-s*d,t[e+2]=c*p+l*d+s*u-a*h,t[e+3]=l*p-s*h-a*u-c*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,o=t._order,s=Math.cos,a=Math.sin,c=s(n/2),l=s(i/2),h=s(r/2),u=a(n/2),d=a(i/2),p=a(r/2);switch(o){case"XYZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"YXZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"ZXY":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"ZYX":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"YZX":this._x=u*l*h+c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h-u*d*p;break;case"XZY":this._x=u*l*h-c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],o=e[1],s=e[5],a=e[9],c=e[2],l=e[6],h=e[10],u=n+s+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(r-c)*t,this._z=(o-i)*t}else if(n>s&&n>h){const t=2*Math.sqrt(1+n-s-h);this._w=(l-a)/t,this._x=.25*t,this._y=(i+o)/t,this._z=(r+c)/t}else if(s>h){const t=2*Math.sqrt(1+s-n-h);this._w=(r-c)/t,this._x=(i+o)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+h-n-s);this._w=(o-i)/t,this._x=(r+c)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(o.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,o=t._w,s=e._x,a=e._y,c=e._z,l=e._w;return this._x=n*l+o*s+i*c-r*a,this._y=i*l+o*a+r*s-n*c,this._z=r*l+o*c+n*a-i*s,this._w=o*l-n*s-i*a-r*c,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,o=this._w;let s=o*t._w+n*t._x+i*t._y+r*t._z;if(s<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,s=-s):this.copy(t),s>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const a=1-s*s;if(a<=Number.EPSILON){const t=1-e;return this._w=t*o+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,s),h=Math.sin((1-e)*l)/c,u=Math.sin(e*l)/c;return this._w=o*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}class v{constructor(t=0,e=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(x.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(x.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,o=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,s=t.z,a=t.w,c=a*e+o*i-s*n,l=a*n+s*e-r*i,h=a*i+r*n-o*e,u=-r*e-o*n-s*i;return this.x=c*a+u*-r+l*-s-h*-o,this.y=l*a+u*-o+h*-r-c*-s,this.z=h*a+u*-s+c*-o-l*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,o=e.x,s=e.y,a=e.z;return this.x=i*a-r*s,this.y=r*o-n*a,this.z=n*s-i*o,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return y.copy(this).projectOnVector(t),this.sub(y)}reflect(t){return this.sub(y.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(o.clamp(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const y=new v,x=new g;class _{constructor(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new v(1/0,1/0,1/0),this.max=void 0!==e?e:new v(-1/0,-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.length;a<c;a+=3){const c=t[a],l=t[a+1],h=t[a+2];c<e&&(e=c),l<n&&(n=l),h<i&&(i=h),c>r&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.count;a<c;a++){const c=t.getX(a),l=t.getY(a),h=t.getZ(a);c<e&&(e=c),l<n&&(n=l),h<i&&(i=h),c>r&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=M.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new v),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new v),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),S.copy(e.boundingBox),S.applyMatrix4(t.matrixWorld),this.union(S));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new v),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,M),M.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(C),N.subVectors(this.max,C),E.subVectors(t.a,C),T.subVectors(t.b,C),A.subVectors(t.c,C),L.subVectors(T,E),R.subVectors(A,T),P.subVectors(E,A);let e=[0,-L.z,L.y,0,-R.z,R.y,0,-P.z,P.y,L.z,0,-L.x,R.z,0,-R.x,P.z,0,-P.x,-L.y,L.x,0,-R.y,R.x,0,-P.y,P.x,0];return!!b(e,E,T,A,N)&&(e=[1,0,0,0,1,0,0,0,1],!!b(e,E,T,A,N)&&(I.crossVectors(L,R),e=[I.x,I.y,I.z],b(e,E,T,A,N)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new v),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return M.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(M).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(w[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),w[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),w[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),w[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),w[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),w[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),w[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),w[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(w)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}function b(t,e,n,i,r){for(let o=0,s=t.length-3;o<=s;o+=3){O.fromArray(t,o);const s=r.x*Math.abs(O.x)+r.y*Math.abs(O.y)+r.z*Math.abs(O.z),a=e.dot(O),c=n.dot(O),l=i.dot(O);if(Math.max(-Math.max(a,c,l),Math.min(a,c,l))>s)return!1}return!0}const w=[new v,new v,new v,new v,new v,new v,new v,new v],M=new v,S=new _,E=new v,T=new v,A=new v,L=new v,R=new v,P=new v,C=new v,N=new v,I=new v,O=new v,D=new _;class z{constructor(t,e){this.center=void 0!==t?t:new v,this.radius=void 0!==e?e:-1}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):D.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new v),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new _),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}}const U=new v,B=new v,H=new v,F=new v,G=new v,k=new v,V=new v;class W{constructor(t,e){this.origin=void 0!==t?t:new v,this.direction=void 0!==e?e:new v(0,0,-1)}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new v),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,U)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new v),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=U.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(U.copy(this.direction).multiplyScalar(e).add(this.origin),U.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){B.copy(t).add(e).multiplyScalar(.5),H.copy(e).sub(t).normalize(),F.copy(this.origin).sub(B);const r=.5*t.distanceTo(e),o=-this.direction.dot(H),s=F.dot(this.direction),a=-F.dot(H),c=F.lengthSq(),l=Math.abs(1-o*o);let h,u,d,p;if(l>0)if(h=o*a-s,u=o*s-a,p=r*l,h>=0)if(u>=-p)if(u<=p){const t=1/l;h*=t,u*=t,d=h*(h+o*u+2*s)+u*(o*h+u+2*a)+c}else u=r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u=-r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u<=-p?(h=Math.max(0,-(-o*r+s)),u=h>0?-r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c):u<=p?(h=0,u=Math.min(Math.max(-r,-a),r),d=u*(u+2*a)+c):(h=Math.max(0,-(o*r+s)),u=h>0?r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c);else u=o>0?-r:r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(H).multiplyScalar(u).add(B),d}intersectSphere(t,e){U.subVectors(t.center,this.origin);const n=U.dot(this.direction),i=U.dot(U)-n*n,r=t.radius*t.radius;if(i>r)return null;const o=Math.sqrt(r-i),s=n-o,a=n+o;return s<0&&a<0?null:s<0?this.at(a,e):this.at(s,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,o,s,a;const c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,i=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,i=(t.min.x-u.x)*c),l>=0?(r=(t.min.y-u.y)*l,o=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,o=(t.min.y-u.y)*l),n>o||r>i?null:((r>n||n!=n)&&(n=r),(o<i||i!=i)&&(i=o),h>=0?(s=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(s=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||s>i?null:((s>n||n!=n)&&(n=s),(a<i||i!=i)&&(i=a),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,U)}intersectTriangle(t,e,n,i,r){G.subVectors(e,t),k.subVectors(n,t),V.crossVectors(G,k);let o,s=this.direction.dot(V);if(s>0){if(i)return null;o=1}else{if(!(s<0))return null;o=-1,s=-s}F.subVectors(this.origin,t);const a=o*this.direction.dot(k.crossVectors(F,k));if(a<0)return null;const c=o*this.direction.dot(G.cross(F));if(c<0)return null;if(a+c>s)return null;const l=-o*F.dot(V);return l<0?null:this.at(l/s,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}}class j{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,c,l,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=s,g[13]=a,g[2]=c,g[6]=l,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new j).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/q.setFromMatrixColumn(t,0).length(),r=1/q.setFromMatrixColumn(t,1).length(),o=1/q.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*o,e[9]=n[9]*o,e[10]=n[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,o=Math.cos(n),s=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=-a*h,e[8]=c,e[1]=n+i*c,e[5]=t-r*c,e[9]=-s*a,e[2]=r-t*c,e[6]=i+n*c,e[10]=o*a}else if("YXZ"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t+r*s,e[4]=i*s-n,e[8]=o*c,e[1]=o*h,e[5]=o*l,e[9]=-s,e[2]=n*s-i,e[6]=r+t*s,e[10]=o*a}else if("ZXY"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t-r*s,e[4]=-o*h,e[8]=i+n*s,e[1]=n+i*s,e[5]=o*l,e[9]=r-t*s,e[2]=-o*c,e[6]=s,e[10]=o*a}else if("ZYX"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=i*c-n,e[8]=t*c+r,e[1]=a*h,e[5]=r*c+t,e[9]=n*c-i,e[2]=-c,e[6]=s*a,e[10]=o*a}else if("YZX"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=o*l,e[9]=-s*l,e[2]=-c*l,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=-h,e[8]=c*l,e[1]=t*h+r,e[5]=o*l,e[9]=n*h-i,e[2]=i*h-n,e[6]=s*l,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Y,t,Z)}lookAt(t,e,n){const i=this.elements;return K.subVectors(t,e),0===K.lengthSq()&&(K.z=1),K.normalize(),J.crossVectors(n,K),0===J.lengthSq()&&(1===Math.abs(n.z)?K.x+=1e-4:K.z+=1e-4,K.normalize(),J.crossVectors(n,K)),J.normalize(),Q.crossVectors(K,J),i[0]=J.x,i[4]=Q.x,i[8]=K.x,i[1]=J.y,i[5]=Q.y,i[9]=K.y,i[2]=J.z,i[6]=Q.z,i[10]=K.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[4],a=n[8],c=n[12],l=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],w=i[4],M=i[8],S=i[12],E=i[1],T=i[5],A=i[9],L=i[13],R=i[2],P=i[6],C=i[10],N=i[14],I=i[3],O=i[7],D=i[11],z=i[15];return r[0]=o*b+s*E+a*R+c*I,r[4]=o*w+s*T+a*P+c*O,r[8]=o*M+s*A+a*C+c*D,r[12]=o*S+s*L+a*N+c*z,r[1]=l*b+h*E+u*R+d*I,r[5]=l*w+h*T+u*P+d*O,r[9]=l*M+h*A+u*C+d*D,r[13]=l*S+h*L+u*N+d*z,r[2]=p*b+f*E+m*R+g*I,r[6]=p*w+f*T+m*P+g*O,r[10]=p*M+f*A+m*C+g*D,r[14]=p*S+f*L+m*N+g*z,r[3]=v*b+y*E+x*R+_*I,r[7]=v*w+y*T+x*P+_*O,r[11]=v*M+y*A+x*C+_*D,r[15]=v*S+y*L+x*N+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],o=t[1],s=t[5],a=t[9],c=t[13],l=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*a*h-i*c*h-r*s*u+n*c*u+i*s*d-n*a*d)+t[7]*(+e*a*d-e*c*u+r*o*u-i*o*d+i*c*l-r*a*l)+t[11]*(+e*c*h-e*s*d-r*o*h+n*o*d+r*s*l-n*c*l)+t[15]*(-i*s*l-e*a*h+e*s*u+i*o*h-n*o*u+n*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*c-f*u*c+f*a*d-s*m*d-h*a*g+s*u*g,y=p*u*c-l*m*c-p*a*d+o*m*d+l*a*g-o*u*g,x=l*f*c-p*h*c+p*s*d-o*f*d-l*s*g+o*h*g,_=p*h*a-l*f*a-p*s*u+o*f*u+l*s*m-o*h*m,b=e*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const w=1/b;return t[0]=v*w,t[1]=(f*u*r-h*m*r-f*i*d+n*m*d+h*i*g-n*u*g)*w,t[2]=(s*m*r-f*a*r+f*i*c-n*m*c-s*i*g+n*a*g)*w,t[3]=(h*a*r-s*u*r-h*i*c+n*u*c+s*i*d-n*a*d)*w,t[4]=y*w,t[5]=(l*m*r-p*u*r+p*i*d-e*m*d-l*i*g+e*u*g)*w,t[6]=(p*a*r-o*m*r-p*i*c+e*m*c+o*i*g-e*a*g)*w,t[7]=(o*u*r-l*a*r+l*i*c-e*u*c-o*i*d+e*a*d)*w,t[8]=x*w,t[9]=(p*h*r-l*f*r-p*n*d+e*f*d+l*n*g-e*h*g)*w,t[10]=(o*f*r-p*s*r+p*n*c-e*f*c-o*n*g+e*s*g)*w,t[11]=(l*s*r-o*h*r-l*n*c+e*h*c+o*n*d-e*s*d)*w,t[12]=_*w,t[13]=(l*f*i-p*h*i+p*n*u-e*f*u-l*n*m+e*h*m)*w,t[14]=(p*s*i-o*f*i-p*n*a+e*f*a+o*n*m-e*s*m)*w,t[15]=(o*h*i-l*s*i+l*n*a-e*h*a-o*n*u+e*s*u)*w,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,o=t.x,s=t.y,a=t.z,c=r*o,l=r*s;return this.set(c*o+n,c*s-i*a,c*a+i*s,0,c*s+i*a,l*s+n,l*a-i*o,0,c*a-i*s,l*a+i*o,r*a*a+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,o=e._y,s=e._z,a=e._w,c=r+r,l=o+o,h=s+s,u=r*c,d=r*l,p=r*h,f=o*l,m=o*h,g=s*h,v=a*c,y=a*l,x=a*h,_=n.x,b=n.y,w=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*w,i[9]=(m-v)*w,i[10]=(1-(u+f))*w,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=q.set(i[0],i[1],i[2]).length();const o=q.set(i[4],i[5],i[6]).length(),s=q.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],X.copy(this);const a=1/r,c=1/o,l=1/s;return X.elements[0]*=a,X.elements[1]*=a,X.elements[2]*=a,X.elements[4]*=c,X.elements[5]*=c,X.elements[6]*=c,X.elements[8]*=l,X.elements[9]*=l,X.elements[10]*=l,e.setFromRotationMatrix(X),n.x=r,n.y=o,n.z=s,this}makePerspective(t,e,n,i,r,o){void 0===o&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,a=2*r/(e-t),c=2*r/(n-i),l=(e+t)/(e-t),h=(n+i)/(n-i),u=-(o+r)/(o-r),d=-2*o*r/(o-r);return s[0]=a,s[4]=0,s[8]=l,s[12]=0,s[1]=0,s[5]=c,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=d,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,i,r,o){const s=this.elements,a=1/(e-t),c=1/(n-i),l=1/(o-r),h=(e+t)*a,u=(n+i)*c,d=(o+r)*l;return s[0]=2*a,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=-2*l,s[14]=-d,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const q=new v,X=new j,Y=new v(0,0,0),Z=new v(1,1,1),J=new v,Q=new v,K=new v;class ${constructor(t=0,e=0,n=0,i=$.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=o.clamp,r=t.elements,s=r[0],a=r[4],c=r[8],l=r[1],h=r[5],u=r[9],d=r[2],p=r[6],f=r[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-u,f),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(p,h),this._z=0);break;case"YXZ":this._x=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(c,f),this._z=Math.atan2(l,h)):(this._y=Math.atan2(-d,s),this._z=0);break;case"ZXY":this._x=Math.asin(i(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-d,f),this._z=Math.atan2(-a,h)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-i(d,-1,1)),Math.abs(d)<.9999999?(this._x=Math.atan2(p,f),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,h));break;case"YZX":this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,h),this._y=Math.atan2(-d,s)):(this._x=0,this._y=Math.atan2(c,f));break;case"XZY":this._z=Math.asin(-i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(p,h),this._y=Math.atan2(c,s)):(this._x=Math.atan2(-u,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return tt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(tt,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return et.setFromEuler(this),this.setFromQuaternion(et,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new v(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}$.DefaultOrder="XYZ",$.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const tt=new j,et=new g;class nt{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let it=0;const rt=new v,ot=new g,st=new j,at=new v,ct=new v,lt=new v,ht=new g,ut=new v(1,0,0),dt=new v(0,1,0),pt=new v(0,0,1),ft={type:"added"},mt={type:"removed"};function gt(){Object.defineProperty(this,"id",{value:it++}),this.uuid=o.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=gt.DefaultUp.clone();const t=new v,e=new $,n=new g,i=new v(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new j},normalMatrix:{value:new a}}),this.matrix=new j,this.matrixWorld=new j,this.matrixAutoUpdate=gt.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new nt,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}gt.DefaultUp=new v(0,1,0),gt.DefaultMatrixAutoUpdate=!0,gt.prototype=Object.assign(Object.create(n.prototype),{constructor:gt,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return ot.setFromAxisAngle(t,e),this.quaternion.multiply(ot),this},rotateOnWorldAxis:function(t,e){return ot.setFromAxisAngle(t,e),this.quaternion.premultiply(ot),this},rotateX:function(t){return this.rotateOnAxis(ut,t)},rotateY:function(t){return this.rotateOnAxis(dt,t)},rotateZ:function(t){return this.rotateOnAxis(pt,t)},translateOnAxis:function(t,e){return rt.copy(t).applyQuaternion(this.quaternion),this.position.add(rt.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(ut,t)},translateY:function(t){return this.translateOnAxis(dt,t)},translateZ:function(t){return this.translateOnAxis(pt,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(st.copy(this.matrixWorld).invert())},lookAt:function(t,e,n){t.isVector3?at.copy(t):at.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),ct.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?st.lookAt(ct,at,this.up):st.lookAt(at,ct,this.up),this.quaternion.setFromRotationMatrix(st),i&&(st.extractRotation(i.matrixWorld),ot.setFromRotationMatrix(st),this.quaternion.premultiply(ot.invert()))},add:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(ft)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(mt)),this},clear:function(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(mt)}return this.children.length=0,this},attach:function(t){return this.updateWorldMatrix(!0,!1),st.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),st.multiply(t.parent.matrixWorld)),t.applyMatrix4(st),t.updateWorldMatrix(!1,!1),this.add(t),this},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}},getWorldPosition:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new v),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new g),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ct,t,lt),t},getWorldScale:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new v),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(ct,ht,t),t},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new v),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)},traverseAncestors:function(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}},toJSON:function(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=o(t.geometries),i=o(t.materials),r=o(t.textures),s=o(t.images),a=o(t.shapes),c=o(t.skeletons),l=o(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),a.length>0&&(n.shapes=a),c.length>0&&(n.skeletons=c),l.length>0&&(n.animations=l)}return n.object=i,n;function o(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}});const vt=new v,yt=new v,xt=new a;class _t{constructor(t,e){Object.defineProperty(this,"isPlane",{value:!0}),this.normal=void 0!==t?t:new v(1,0,0),this.constant=void 0!==e?e:0}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=vt.subVectors(n,e).cross(yt.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new v),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new v);const n=t.delta(vt),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?void 0:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new v),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||xt.getNormalMatrix(t),i=this.coplanarPoint(vt).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}const bt=new v,wt=new v,Mt=new v,St=new v,Et=new v,Tt=new v,At=new v,Lt=new v,Rt=new v,Pt=new v;class Ct{constructor(t,e,n){this.a=void 0!==t?t:new v,this.b=void 0!==e?e:new v,this.c=void 0!==n?n:new v}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new v),i.subVectors(n,e),bt.subVectors(t,e),i.cross(bt);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){bt.subVectors(i,e),wt.subVectors(n,e),Mt.subVectors(t,e);const o=bt.dot(bt),s=bt.dot(wt),a=bt.dot(Mt),c=wt.dot(wt),l=wt.dot(Mt),h=o*c-s*s;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new v),0===h)return r.set(-2,-1,-1);const u=1/h,d=(c*a-s*l)*u,p=(o*l-s*a)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,St),St.x>=0&&St.y>=0&&St.x+St.y<=1}static getUV(t,e,n,i,r,o,s,a){return this.getBarycoord(t,e,n,i,St),a.set(0,0),a.addScaledVector(r,St.x),a.addScaledVector(o,St.y),a.addScaledVector(s,St.z),a}static isFrontFacing(t,e,n,i){return bt.subVectors(n,e),wt.subVectors(t,e),bt.cross(wt).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return bt.subVectors(this.c,this.b),wt.subVectors(this.a,this.b),.5*bt.cross(wt).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new v),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return Ct.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new _t),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return Ct.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return Ct.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return Ct.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return Ct.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new v);const n=this.a,i=this.b,r=this.c;let o,s;Et.subVectors(i,n),Tt.subVectors(r,n),Lt.subVectors(t,n);const a=Et.dot(Lt),c=Tt.dot(Lt);if(a<=0&&c<=0)return e.copy(n);Rt.subVectors(t,i);const l=Et.dot(Rt),h=Tt.dot(Rt);if(l>=0&&h<=l)return e.copy(i);const u=a*h-l*c;if(u<=0&&a>=0&&l<=0)return o=a/(a-l),e.copy(n).addScaledVector(Et,o);Pt.subVectors(t,r);const d=Et.dot(Pt),p=Tt.dot(Pt);if(p>=0&&d<=p)return e.copy(r);const f=d*c-a*p;if(f<=0&&c>=0&&p<=0)return s=c/(c-p),e.copy(n).addScaledVector(Tt,s);const m=l*p-d*h;if(m<=0&&h-l>=0&&d-p>=0)return At.subVectors(r,i),s=(h-l)/(h-l+(d-p)),e.copy(i).addScaledVector(At,s);const g=1/(m+f+u);return o=f*g,s=u*g,e.copy(n).addScaledVector(Et,o).addScaledVector(Tt,s)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const Nt={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},It={h:0,s:0,l:0},Ot={h:0,s:0,l:0};function Dt(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function zt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ut(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Bt{constructor(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=o.euclideanModulo(t,1),e=o.clamp(e,0,1),n=o.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Dt(r,i,t+1/3),this.g=Dt(r,i,t),this.b=Dt(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Nt[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=zt(t.r),this.g=zt(t.g),this.b=zt(t.b),this}copyLinearToSRGB(t){return this.r=Ut(t.r),this.g=Ut(t.g),this.b=Ut(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),o=Math.min(e,n,i);let s,a;const c=(o+r)/2;if(o===r)s=0,a=0;else{const t=r-o;switch(a=c<=.5?t/(r+o):t/(2-r-o),r){case e:s=(n-i)/t+(n<i?6:0);break;case n:s=(i-e)/t+2;break;case i:s=(e-n)/t+4}s/=6}return t.h=s,t.s=a,t.l=c,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(It),It.h+=t,It.s+=e,It.l+=n,this.setHSL(It.h,It.s,It.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpHSL(t,e){this.getHSL(It),t.getHSL(Ot);const n=o.lerp(It.h,Ot.h,e),i=o.lerp(It.s,Ot.s,e),r=o.lerp(It.l,Ot.l,e);return this.setHSL(n,i,r),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}Bt.NAMES=Nt,Bt.prototype.r=1,Bt.prototype.g=1,Bt.prototype.b=1;class Ht{constructor(t,e,n,i,r,o=0){this.a=t,this.b=e,this.c=n,this.normal=i&&i.isVector3?i:new v,this.vertexNormals=Array.isArray(i)?i:[],this.color=r&&r.isColor?r:new Bt,this.vertexColors=Array.isArray(r)?r:[],this.materialIndex=o}clone(){return(new this.constructor).copy(this)}copy(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(let e=0,n=t.vertexNormals.length;e<n;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(let e=0,n=t.vertexColors.length;e<n;e++)this.vertexColors[e]=t.vertexColors[e].clone();return this}}let Ft=0;function Gt(){Object.defineProperty(this,"id",{value:Ft++}),this.uuid=o.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function kt(t){Gt.call(this),this.type="MeshBasicMaterial",this.color=new Bt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}Gt.prototype=Object.assign(Object.create(n.prototype),{constructor:Gt,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Gt.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),kt.prototype=Object.create(Gt.prototype),kt.prototype.constructor=kt,kt.prototype.isMeshBasicMaterial=!0,kt.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const Vt=new v,Wt=new s;function jt(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0}function qt(t,e,n){jt.call(this,new Int8Array(t),e,n)}function Xt(t,e,n){jt.call(this,new Uint8Array(t),e,n)}function Yt(t,e,n){jt.call(this,new Uint8ClampedArray(t),e,n)}function Zt(t,e,n){jt.call(this,new Int16Array(t),e,n)}function Jt(t,e,n){jt.call(this,new Uint16Array(t),e,n)}function Qt(t,e,n){jt.call(this,new Int32Array(t),e,n)}function Kt(t,e,n){jt.call(this,new Uint32Array(t),e,n)}function $t(t,e,n){jt.call(this,new Uint16Array(t),e,n)}function te(t,e,n){jt.call(this,new Float32Array(t),e,n)}function ee(t,e,n){jt.call(this,new Float64Array(t),e,n)}Object.defineProperty(jt.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(jt.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new Bt),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this},copyVector2sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new s),e[n++]=r.x,e[n++]=r.y}return this},copyVector3sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new v),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this},copyVector4sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),r=new p),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this},applyMatrix3:function(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Wt.fromBufferAttribute(this,e),Wt.applyMatrix3(t),this.setXY(e,Wt.x,Wt.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Vt.fromBufferAttribute(this,e),Vt.applyMatrix3(t),this.setXYZ(e,Vt.x,Vt.y,Vt.z);return this},applyMatrix4:function(t){for(let e=0,n=this.count;e<n;e++)Vt.x=this.getX(e),Vt.y=this.getY(e),Vt.z=this.getZ(e),Vt.applyMatrix4(t),this.setXYZ(e,Vt.x,Vt.y,Vt.z);return this},applyNormalMatrix:function(t){for(let e=0,n=this.count;e<n;e++)Vt.x=this.getX(e),Vt.y=this.getY(e),Vt.z=this.getZ(e),Vt.applyNormalMatrix(t),this.setXYZ(e,Vt.x,Vt.y,Vt.z);return this},transformDirection:function(t){for(let e=0,n=this.count;e<n;e++)Vt.x=this.getX(e),Vt.y=this.getY(e),Vt.z=this.getZ(e),Vt.transformDirection(t),this.setXYZ(e,Vt.x,Vt.y,Vt.z);return this},set:function(t,e=0){return this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),qt.prototype=Object.create(jt.prototype),qt.prototype.constructor=qt,Xt.prototype=Object.create(jt.prototype),Xt.prototype.constructor=Xt,Yt.prototype=Object.create(jt.prototype),Yt.prototype.constructor=Yt,Zt.prototype=Object.create(jt.prototype),Zt.prototype.constructor=Zt,Jt.prototype=Object.create(jt.prototype),Jt.prototype.constructor=Jt,Qt.prototype=Object.create(jt.prototype),Qt.prototype.constructor=Qt,Kt.prototype=Object.create(jt.prototype),Kt.prototype.constructor=Kt,$t.prototype=Object.create(jt.prototype),$t.prototype.constructor=$t,$t.prototype.isFloat16BufferAttribute=!0,te.prototype=Object.create(jt.prototype),te.prototype.constructor=te,ee.prototype=Object.create(jt.prototype),ee.prototype.constructor=ee;class ne{constructor(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}computeGroups(t){const e=[];let n,i,r;const o=t.faces;for(i=0;i<o.length;i++){const t=o[i];t.materialIndex!==r&&(r=t.materialIndex,void 0!==n&&(n.count=3*i-n.start,e.push(n)),n={start:3*i,materialIndex:r})}void 0!==n&&(n.count=3*i-n.start,e.push(n)),this.groups=e}fromGeometry(t){const e=t.faces,n=t.vertices,i=t.faceVertexUvs,r=i[0]&&i[0].length>0,o=i[1]&&i[1].length>0,a=t.morphTargets,c=a.length;let l;if(c>0){l=[];for(let t=0;t<c;t++)l[t]={name:a[t].name,data:[]};this.morphTargets.position=l}const h=t.morphNormals,u=h.length;let d;if(u>0){d=[];for(let t=0;t<u;t++)d[t]={name:h[t].name,data:[]};this.morphTargets.normal=d}const p=t.skinIndices,f=t.skinWeights,m=p.length===n.length,g=f.length===n.length;n.length>0&&0===e.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let t=0;t<e.length;t++){const v=e[t];this.vertices.push(n[v.a],n[v.b],n[v.c]);const y=v.vertexNormals;if(3===y.length)this.normals.push(y[0],y[1],y[2]);else{const t=v.normal;this.normals.push(t,t,t)}const x=v.vertexColors;if(3===x.length)this.colors.push(x[0],x[1],x[2]);else{const t=v.color;this.colors.push(t,t,t)}if(!0===r){const e=i[0][t];void 0!==e?this.uvs.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",t),this.uvs.push(new s,new s,new s))}if(!0===o){const e=i[1][t];void 0!==e?this.uvs2.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",t),this.uvs2.push(new s,new s,new s))}for(let t=0;t<c;t++){const e=a[t].vertices;l[t].data.push(e[v.a],e[v.b],e[v.c])}for(let e=0;e<u;e++){const n=h[e].vertexNormals[t];d[e].data.push(n.a,n.b,n.c)}m&&this.skinIndices.push(p[v.a],p[v.b],p[v.c]),g&&this.skinWeights.push(f[v.a],f[v.b],f[v.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this}}function ie(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}const re={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!=typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function oe(t,e){return new re[t](e)}let se=1;const ae=new j,ce=new gt,le=new v,he=new _,ue=new _,de=new v;function pe(){Object.defineProperty(this,"id",{value:se+=2}),this.uuid=o.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}pe.prototype=Object.assign(Object.create(n.prototype),{constructor:pe,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(ie(t)>65535?Kt:Jt)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},hasAttribute:function(t){return void 0!==this.attributes[t]},addGroup:function(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new a).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return ae.makeRotationX(t),this.applyMatrix4(ae),this},rotateY:function(t){return ae.makeRotationY(t),this.applyMatrix4(ae),this},rotateZ:function(t){return ae.makeRotationZ(t),this.applyMatrix4(ae),this},translate:function(t,e,n){return ae.makeTranslation(t,e,n),this.applyMatrix4(ae),this},scale:function(t,e,n){return ae.makeScale(t,e,n),this.applyMatrix4(ae),this},lookAt:function(t){return ce.lookAt(t),ce.updateMatrix(),this.applyMatrix4(ce.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(le).negate(),this.translate(le.x,le.y,le.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const t=new te(3*e.vertices.length,3),n=new te(3*e.colors.length,3);if(this.setAttribute("position",t.copyVector3sArray(e.vertices)),this.setAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const t=new te(e.lineDistances.length,1);this.setAttribute("lineDistance",t.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new te(e,3)),this},updateFromObject:function(t){let e=t.geometry;if(t.isMesh){let t=e.__directGeometry;if(!0===e.elementsNeedUpdate&&(t=void 0,e.elementsNeedUpdate=!1),void 0===t)return this.fromGeometry(e);t.verticesNeedUpdate=e.verticesNeedUpdate,t.normalsNeedUpdate=e.normalsNeedUpdate,t.colorsNeedUpdate=e.colorsNeedUpdate,t.uvsNeedUpdate=e.uvsNeedUpdate,t.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=t}if(!0===e.verticesNeedUpdate){const t=this.attributes.position;void 0!==t&&(t.copyVector3sArray(e.vertices),t.needsUpdate=!0),e.verticesNeedUpdate=!1}if(!0===e.normalsNeedUpdate){const t=this.attributes.normal;void 0!==t&&(t.copyVector3sArray(e.normals),t.needsUpdate=!0),e.normalsNeedUpdate=!1}if(!0===e.colorsNeedUpdate){const t=this.attributes.color;void 0!==t&&(t.copyColorsArray(e.colors),t.needsUpdate=!0),e.colorsNeedUpdate=!1}if(e.uvsNeedUpdate){const t=this.attributes.uv;void 0!==t&&(t.copyVector2sArray(e.uvs),t.needsUpdate=!0),e.uvsNeedUpdate=!1}if(e.lineDistancesNeedUpdate){const t=this.attributes.lineDistance;void 0!==t&&(t.copyArray(e.lineDistances),t.needsUpdate=!0),e.lineDistancesNeedUpdate=!1}return e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new ne).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){const e=new Float32Array(3*t.vertices.length);if(this.setAttribute("position",new jt(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new jt(e,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const e=new Float32Array(3*t.colors.length);this.setAttribute("color",new jt(e,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const e=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new jt(e,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const e=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new jt(e,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const e in t.morphTargets){const n=[],i=t.morphTargets[e];for(let t=0,e=i.length;t<e;t++){const e=i[t],r=new te(3*e.data.length,3);r.name=e.name,n.push(r.copyVector3sArray(e.data))}this.morphAttributes[e]=n}if(t.skinIndices.length>0){const e=new te(4*t.skinIndices.length,4);this.setAttribute("skinIndex",e.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const e=new te(4*t.skinWeights.length,4);this.setAttribute("skinWeight",e.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new _);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new v(-1/0,-1/0,-1/0),new v(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];he.setFromBufferAttribute(n),this.morphTargetsRelative?(de.addVectors(this.boundingBox.min,he.min),this.boundingBox.expandByPoint(de),de.addVectors(this.boundingBox.max,he.max),this.boundingBox.expandByPoint(de)):(this.boundingBox.expandByPoint(he.min),this.boundingBox.expandByPoint(he.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new z);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new v,1/0);if(t){const n=this.boundingSphere.center;if(he.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];ue.setFromBufferAttribute(n),this.morphTargetsRelative?(de.addVectors(he.min,ue.min),he.expandByPoint(de),de.addVectors(he.max,ue.max),he.expandByPoint(de)):(he.expandByPoint(ue.min),he.expandByPoint(ue.max))}he.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)de.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(de));if(e)for(let r=0,o=e.length;r<o;r++){const o=e[r],s=this.morphTargetsRelative;for(let e=0,r=o.count;e<r;e++)de.fromBufferAttribute(o,e),s&&(le.fromBufferAttribute(t,e),de.add(le)),i=Math.max(i,n.distanceToSquared(de))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new jt(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new v,r=new v,o=new v,s=new v,a=new v,c=new v,l=new v,h=new v;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),f=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),o.fromBufferAttribute(e,f),l.subVectors(o,r),h.subVectors(i,r),l.cross(h),s.fromBufferAttribute(n,d),a.fromBufferAttribute(n,p),c.fromBufferAttribute(n,f),s.add(l),a.add(l),c.add(l),n.setXYZ(d,s.x,s.y,s.z),n.setXYZ(p,a.x,a.y,a.z),n.setXYZ(f,c.x,c.y,c.z)}else for(let t=0,s=e.count;t<s;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),o.fromBufferAttribute(e,t+2),l.subVectors(o,r),h.subVectors(i,r),l.cross(h),n.setXYZ(t+0,l.x,l.y,l.z),n.setXYZ(t+1,l.x,l.y,l.z),n.setXYZ(t+2,l.x,l.y,l.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,o=t.attributes[i],s=o.array,a=o.itemSize*e,c=Math.min(s.length,r.length-a);for(let t=0,e=a;t<c;t++,e++)r[e]=s[t]}return this},normalizeNormals:function(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)de.fromBufferAttribute(t,e),de.normalize(),t.setXYZ(e,de.x,de.y,de.z)},toNonIndexed:function(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,o=new n.constructor(e.length*i);let s=0,a=0;for(let t=0,r=e.length;t<r;t++){s=e[t]*i;for(let t=0;t<i;t++)o[a++]=n[s++]}return new jt(o,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;const e=new pe,n=this.index.array,i=this.attributes;for(const r in i){const o=t(i[r],n);e.setAttribute(r,o)}const r=this.morphAttributes;for(const i in r){const o=[],s=r[i];for(let e=0,i=s.length;e<i;e++){const i=t(s[e],n);o.push(i)}e.morphAttributes[i]=o}e.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let t=0,n=o.length;t<n;t++){const n=o[t];e.addGroup(n.start,n.count,n.materialIndex)}return e},toJSON:function(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),t.data.attributes[e]=r}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],o=[];for(let e=0,i=n.length;e<i;e++){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),o.push(r)}o.length>0&&(i[e]=o,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const s=this.boundingSphere;return null!==s&&(t.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),t},clone:function(){return(new pe).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const o=t.groups;for(let t=0,e=o.length;t<e;t++){const e=o[t];this.addGroup(e.start,e.count,e.materialIndex)}const s=t.boundingBox;null!==s&&(this.boundingBox=s.clone());const a=t.boundingSphere;return null!==a&&(this.boundingSphere=a.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});const fe=new j,me=new W,ge=new z,ve=new v,ye=new v,xe=new v,_e=new v,be=new v,we=new v,Me=new v,Se=new v,Ee=new v,Te=new s,Ae=new s,Le=new s,Re=new v,Pe=new v;function Ce(t=new pe,e=new kt){gt.call(this),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}function Ne(t,e,n,i,r,o,s,a){let c;if(c=1===e.side?i.intersectTriangle(s,o,r,!0,a):i.intersectTriangle(r,o,s,2!==e.side,a),null===c)return null;Pe.copy(a),Pe.applyMatrix4(t.matrixWorld);const l=n.ray.origin.distanceTo(Pe);return l<n.near||l>n.far?null:{distance:l,point:Pe.clone(),object:t}}function Ie(t,e,n,i,r,o,a,c,l,h,u,d){ve.fromBufferAttribute(r,h),ye.fromBufferAttribute(r,u),xe.fromBufferAttribute(r,d);const p=t.morphTargetInfluences;if(e.morphTargets&&o&&p){Me.set(0,0,0),Se.set(0,0,0),Ee.set(0,0,0);for(let t=0,e=o.length;t<e;t++){const e=p[t],n=o[t];0!==e&&(_e.fromBufferAttribute(n,h),be.fromBufferAttribute(n,u),we.fromBufferAttribute(n,d),a?(Me.addScaledVector(_e,e),Se.addScaledVector(be,e),Ee.addScaledVector(we,e)):(Me.addScaledVector(_e.sub(ve),e),Se.addScaledVector(be.sub(ye),e),Ee.addScaledVector(we.sub(xe),e)))}ve.add(Me),ye.add(Se),xe.add(Ee)}t.isSkinnedMesh&&(t.boneTransform(h,ve),t.boneTransform(u,ye),t.boneTransform(d,xe));const f=Ne(t,e,n,i,ve,ye,xe,Re);if(f){c&&(Te.fromBufferAttribute(c,h),Ae.fromBufferAttribute(c,u),Le.fromBufferAttribute(c,d),f.uv=Ct.getUV(Re,ve,ye,xe,Te,Ae,Le,new s)),l&&(Te.fromBufferAttribute(l,h),Ae.fromBufferAttribute(l,u),Le.fromBufferAttribute(l,d),f.uv2=Ct.getUV(Re,ve,ye,xe,Te,Ae,Le,new s));const t=new Ht(h,u,d);Ct.getNormal(ve,ye,xe,t.normal),f.face=t}return f}Ce.prototype=Object.assign(Object.create(gt.prototype),{constructor:Ce,isMesh:!0,copy:function(t){return gt.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),ge.copy(n.boundingSphere),ge.applyMatrix4(r),!1===t.ray.intersectsSphere(ge))return;if(fe.copy(r).invert(),me.copy(t.ray).applyMatrix4(fe),null!==n.boundingBox&&!1===me.intersectsBox(n.boundingBox))return;let o;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position,a=n.morphAttributes.position,c=n.morphTargetsRelative,l=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const p=u[n],f=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(p.start+p.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);o=Ie(this,f,t,me,s,a,c,l,h,i,u,d),o&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=p.materialIndex,e.push(o))}}else{for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);o=Ie(this,i,t,me,s,a,c,l,h,u,d,p),o&&(o.faceIndex=Math.floor(n/3),e.push(o))}}else if(void 0!==s)if(Array.isArray(i))for(let n=0,r=u.length;n<r;n++){const r=u[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3){o=Ie(this,p,t,me,s,a,c,l,h,n,n+1,n+2),o&&(o.faceIndex=Math.floor(n/3),o.face.materialIndex=r.materialIndex,e.push(o))}}else{for(let n=Math.max(0,d.start),r=Math.min(s.count,d.start+d.count);n<r;n+=3){o=Ie(this,i,t,me,s,a,c,l,h,n,n+1,n+2),o&&(o.faceIndex=Math.floor(n/3),e.push(o))}}}else if(n.isGeometry){const r=Array.isArray(i),a=n.vertices,c=n.faces;let l;const h=n.faceVertexUvs[0];h.length>0&&(l=h);for(let n=0,h=c.length;n<h;n++){const h=c[n],u=r?i[h.materialIndex]:i;if(void 0===u)continue;const d=a[h.a],p=a[h.b],f=a[h.c];if(o=Ne(this,u,t,me,d,p,f,Re),o){if(l&&l[n]){const t=l[n];Te.copy(t[0]),Ae.copy(t[1]),Le.copy(t[2]),o.uv=Ct.getUV(Re,d,p,f,Te,Ae,Le,new s)}o.face=h,o.faceIndex=n,e.push(o)}}}}});class Oe extends pe{constructor(t=1,e=1,n=1,i=1,r=1,o=1){super(),this.type="BoxBufferGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const s=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const a=[],c=[],l=[],h=[];let u=0,d=0;function p(t,e,n,i,r,o,p,f,m,g,y){const x=o/m,_=p/g,b=o/2,w=p/2,M=f/2,S=m+1,E=g+1;let T=0,A=0;const L=new v;for(let o=0;o<E;o++){const s=o*_-w;for(let a=0;a<S;a++){const u=a*x-b;L[t]=u*i,L[e]=s*r,L[n]=M,c.push(L.x,L.y,L.z),L[t]=0,L[e]=0,L[n]=f>0?1:-1,l.push(L.x,L.y,L.z),h.push(a/m),h.push(1-o/g),T+=1}}for(let t=0;t<g;t++)for(let e=0;e<m;e++){const n=u+e+S*t,i=u+e+S*(t+1),r=u+(e+1)+S*(t+1),o=u+(e+1)+S*t;a.push(n,i,o),a.push(i,r,o),A+=6}s.addGroup(d,A,y),d+=A,u+=T}p("z","y","x",-1,-1,n,e,t,o,r,0),p("z","y","x",1,-1,n,e,-t,o,r,1),p("x","z","y",1,1,t,n,e,i,o,2),p("x","z","y",1,-1,t,n,-e,i,o,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(a),this.setAttribute("position",new te(c,3)),this.setAttribute("normal",new te(l,3)),this.setAttribute("uv",new te(h,2))}}function De(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function ze(t){const e={};for(let n=0;n<t.length;n++){const i=De(t[n]);for(const t in i)e[t]=i[t]}return e}const Ue={clone:De,merge:ze};function Be(t){Gt.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}function He(){gt.call(this),this.type="Camera",this.matrixWorldInverse=new j,this.projectionMatrix=new j,this.projectionMatrixInverse=new j}function Fe(t=50,e=1,n=.1,i=2e3){He.call(this),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}Be.prototype=Object.create(Gt.prototype),Be.prototype.constructor=Be,Be.prototype.isShaderMaterial=!0,Be.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=De(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},Be.prototype.toJSON=function(t){const e=Gt.prototype.toJSON.call(this,t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},He.prototype=Object.assign(Object.create(gt.prototype),{constructor:He,isCamera:!0,copy:function(t,e){return gt.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new v),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){gt.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){gt.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),Fe.prototype=Object.assign(Object.create(He.prototype),{constructor:Fe,isPerspectiveCamera:!0,copy:function(t,e){return He.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*o.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*o.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*o.RAD2DEG*Math.atan(Math.tan(.5*o.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,o){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=this.near;let e=t*Math.tan(.5*o.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,o=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/o,i*=s.width/t,n*=s.height/o}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=gt.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});function Ge(t,e,n){if(gt.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Fe(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new v(1,0,0)),this.add(i);const r=new Fe(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new v(-1,0,0)),this.add(r);const o=new Fe(90,1,t,e);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new v(0,1,0)),this.add(o);const s=new Fe(90,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new v(0,-1,0)),this.add(s);const a=new Fe(90,1,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new v(0,0,1)),this.add(a);const c=new Fe(90,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new v(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const l=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,o),t.setRenderTarget(n,3),t.render(e,s),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(h),t.xr.enabled=l}}function ke(t,e,n,i,r,o,s,a,c,l){t=void 0!==t?t:[],e=void 0!==e?e:301,s=void 0!==s?s:1022,u.call(this,t,e,n,i,r,o,s,a,c,l),this.flipY=!1,this._needsFlipEnvMap=!0}function Ve(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),f.call(this,t,t,e),e=e||{},this.texture=new ke(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function We(t,e,n,i,r,o,s,a,c,l,h,d){u.call(this,null,o,s,a,c,l,i,r,h,d),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:1003,this.minFilter=void 0!==l?l:1003,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}Ge.prototype=Object.create(gt.prototype),Ge.prototype.constructor=Ge,ke.prototype=Object.create(u.prototype),ke.prototype.constructor=ke,ke.prototype.isCubeTexture=!0,Object.defineProperty(ke.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),Ve.prototype=Object.create(f.prototype),Ve.prototype.constructor=Ve,Ve.prototype.isWebGLCubeRenderTarget=!0,Ve.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=1023,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include <begin_vertex>\n\t\t\t\t#include <project_vertex>\n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},i=new Oe(5,5,5),r=new Be({name:"CubemapFromEquirect",uniforms:De(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const o=new Ce(i,r),s=e.minFilter;1008===e.minFilter&&(e.minFilter=1006);return new Ge(1,10,this).update(t,o),e.minFilter=s,o.geometry.dispose(),o.material.dispose(),this},Ve.prototype.clear=function(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)},We.prototype=Object.create(u.prototype),We.prototype.constructor=We,We.prototype.isDataTexture=!0;const je=new z,qe=new v;class Xe{constructor(t,e,n,i,r,o){this.planes=[void 0!==t?t:new _t,void 0!==e?e:new _t,void 0!==n?n:new _t,void 0!==i?i:new _t,void 0!==r?r:new _t,void 0!==o?o:new _t]}set(t,e,n,i,r,o){const s=this.planes;return s[0].copy(t),s[1].copy(e),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(o),this}clone(){return(new this.constructor).copy(this)}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],o=n[2],s=n[3],a=n[4],c=n[5],l=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(s-i,h-a,f-u,y-m).normalize(),e[1].setComponents(s+i,h+a,f+u,y+m).normalize(),e[2].setComponents(s+r,h+c,f+d,y+g).normalize(),e[3].setComponents(s-r,h-c,f-d,y-g).normalize(),e[4].setComponents(s-o,h-l,f-p,y-v).normalize(),e[5].setComponents(s+o,h+l,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),je.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(je)}intersectsSprite(t){return je.center.set(0,0,0),je.radius=.7071067811865476,je.applyMatrix4(t.matrixWorld),this.intersectsSphere(je)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(qe.x=i.normal.x>0?t.max.x:t.min.x,qe.y=i.normal.y>0?t.max.y:t.min.y,qe.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(qe)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}}function Ye(){let t=null,e=!1,n=null,i=null;function r(e,o){n(e,o),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Ze(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const o=i.get(e);void 0===o?i.set(e,function(e,i){const r=e.array,o=e.usage,s=t.createBuffer();t.bindBuffer(i,s),t.bufferData(i,r,o),e.onUploadCallback();let a=5126;return r instanceof Float32Array?a=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?a=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):a=5123:r instanceof Int16Array?a=5122:r instanceof Uint32Array?a=5125:r instanceof Int32Array?a=5124:r instanceof Int8Array?a=5120:r instanceof Uint8Array&&(a=5121),{buffer:s,type:a,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):o.version<e.version&&(!function(e,i,r){const o=i.array,s=i.updateRange;t.bindBuffer(r,e),-1===s.count?t.bufferSubData(r,0,o):(n?t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o,s.offset,s.count):t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o.subarray(s.offset,s.offset+s.count)),s.count=-1)}(o.buffer,e,r),o.version=e.version)}}}class Je extends pe{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneBufferGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,o=e/2,s=Math.floor(n),a=Math.floor(i),c=s+1,l=a+1,h=t/s,u=e/a,d=[],p=[],f=[],m=[];for(let t=0;t<l;t++){const e=t*u-o;for(let n=0;n<c;n++){const i=n*h-r;p.push(i,-e,0),f.push(0,0,1),m.push(n/s),m.push(1-t/a)}}for(let t=0;t<a;t++)for(let e=0;e<s;e++){const n=e+c*t,i=e+c*(t+1),r=e+1+c*(t+1),o=e+1+c*t;d.push(n,i,o),d.push(i,r,o)}this.setIndex(d),this.setAttribute("position",new te(p,3)),this.setAttribute("normal",new te(f,3)),this.setAttribute("uv",new te(m,2))}}const Qe={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},Ke={common:{diffuse:{value:new Bt(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new a},uv2Transform:{value:new a},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new s(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Bt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Bt(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new a}},sprite:{diffuse:{value:new Bt(15658734)},opacity:{value:1},center:{value:new s(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new a}}},$e={basic:{uniforms:ze([Ke.common,Ke.specularmap,Ke.envmap,Ke.aomap,Ke.lightmap,Ke.fog]),vertexShader:Qe.meshbasic_vert,fragmentShader:Qe.meshbasic_frag},lambert:{uniforms:ze([Ke.common,Ke.specularmap,Ke.envmap,Ke.aomap,Ke.lightmap,Ke.emissivemap,Ke.fog,Ke.lights,{emissive:{value:new Bt(0)}}]),vertexShader:Qe.meshlambert_vert,fragmentShader:Qe.meshlambert_frag},phong:{uniforms:ze([Ke.common,Ke.specularmap,Ke.envmap,Ke.aomap,Ke.lightmap,Ke.emissivemap,Ke.bumpmap,Ke.normalmap,Ke.displacementmap,Ke.fog,Ke.lights,{emissive:{value:new Bt(0)},specular:{value:new Bt(1118481)},shininess:{value:30}}]),vertexShader:Qe.meshphong_vert,fragmentShader:Qe.meshphong_frag},standard:{uniforms:ze([Ke.common,Ke.envmap,Ke.aomap,Ke.lightmap,Ke.emissivemap,Ke.bumpmap,Ke.normalmap,Ke.displacementmap,Ke.roughnessmap,Ke.metalnessmap,Ke.fog,Ke.lights,{emissive:{value:new Bt(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Qe.meshphysical_vert,fragmentShader:Qe.meshphysical_frag},toon:{uniforms:ze([Ke.common,Ke.aomap,Ke.lightmap,Ke.emissivemap,Ke.bumpmap,Ke.normalmap,Ke.displacementmap,Ke.gradientmap,Ke.fog,Ke.lights,{emissive:{value:new Bt(0)}}]),vertexShader:Qe.meshtoon_vert,fragmentShader:Qe.meshtoon_frag},matcap:{uniforms:ze([Ke.common,Ke.bumpmap,Ke.normalmap,Ke.displacementmap,Ke.fog,{matcap:{value:null}}]),vertexShader:Qe.meshmatcap_vert,fragmentShader:Qe.meshmatcap_frag},points:{uniforms:ze([Ke.points,Ke.fog]),vertexShader:Qe.points_vert,fragmentShader:Qe.points_frag},dashed:{uniforms:ze([Ke.common,Ke.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Qe.linedashed_vert,fragmentShader:Qe.linedashed_frag},depth:{uniforms:ze([Ke.common,Ke.displacementmap]),vertexShader:Qe.depth_vert,fragmentShader:Qe.depth_frag},normal:{uniforms:ze([Ke.common,Ke.bumpmap,Ke.normalmap,Ke.displacementmap,{opacity:{value:1}}]),vertexShader:Qe.normal_vert,fragmentShader:Qe.normal_frag},sprite:{uniforms:ze([Ke.sprite,Ke.fog]),vertexShader:Qe.sprite_vert,fragmentShader:Qe.sprite_frag},background:{uniforms:{uvTransform:{value:new a},t2D:{value:null}},vertexShader:Qe.background_vert,fragmentShader:Qe.background_frag},cube:{uniforms:ze([Ke.envmap,{opacity:{value:1}}]),vertexShader:Qe.cube_vert,fragmentShader:Qe.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Qe.equirect_vert,fragmentShader:Qe.equirect_frag},distanceRGBA:{uniforms:ze([Ke.common,Ke.displacementmap,{referencePosition:{value:new v},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Qe.distanceRGBA_vert,fragmentShader:Qe.distanceRGBA_frag},shadow:{uniforms:ze([Ke.lights,Ke.fog,{color:{value:new Bt(0)},opacity:{value:1}}]),vertexShader:Qe.shadow_vert,fragmentShader:Qe.shadow_frag}};function tn(t,e,n,i,r){const o=new Bt(0);let s,a,c=0,l=null,h=0,u=null;function d(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return o},setClearColor:function(t,e=1){o.set(t),c=e,d(o,c)},getClearAlpha:function(){return c},setClearAlpha:function(t){c=t,d(o,c)},render:function(n,r,p,f){let m=!0===r.isScene?r.background:null;m&&m.isTexture&&(m=e.get(m));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(m=null),null===m?d(o,c):m&&m.isColor&&(d(m,1),f=!0),(t.autoClear||f)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),m&&(m.isCubeTexture||m.isWebGLCubeRenderTarget||306===m.mapping)?(void 0===a&&(a=new Ce(new Oe(1,1,1),new Be({name:"BackgroundCubeMaterial",uniforms:De($e.cube.uniforms),vertexShader:$e.cube.vertexShader,fragmentShader:$e.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),a.geometry.deleteAttribute("uv"),a.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(a.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(a)),m.isWebGLCubeRenderTarget&&(m=m.texture),a.material.uniforms.envMap.value=m,a.material.uniforms.flipEnvMap.value=m.isCubeTexture&&m._needsFlipEnvMap?-1:1,l===m&&h===m.version&&u===t.toneMapping||(a.material.needsUpdate=!0,l=m,h=m.version,u=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null)):m&&m.isTexture&&(void 0===s&&(s=new Ce(new Je(2,2),new Be({name:"BackgroundMaterial",uniforms:De($e.background.uniforms),vertexShader:$e.background.vertexShader,fragmentShader:$e.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),s.geometry.deleteAttribute("normal"),Object.defineProperty(s.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(s)),s.material.uniforms.t2D.value=m,!0===m.matrixAutoUpdate&&m.updateMatrix(),s.material.uniforms.uvTransform.value.copy(m.matrix),l===m&&h===m.version&&u===t.toneMapping||(s.material.needsUpdate=!0,l=m,h=m.version,u=t.toneMapping),n.unshift(s,s.geometry,s.material,0,0,null))}}}function en(t,e,n,i){const r=t.getParameter(34921),o=i.isWebGL2?null:e.get("OES_vertex_array_object"),s=i.isWebGL2||null!==o,a={},c=d(null);let l=c;function h(e){return i.isWebGL2?t.bindVertexArray(e):o.bindVertexArrayOES(e)}function u(e){return i.isWebGL2?t.deleteVertexArray(e):o.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t<r;t++)e[t]=0,n[t]=0,i[t]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:e,enabledAttributes:n,attributeDivisors:i,object:t,attributes:{},index:null}}function p(){const t=l.newAttributes;for(let e=0,n=t.length;e<n;e++)t[e]=0}function f(t){m(t,0)}function m(n,r){const o=l.newAttributes,s=l.enabledAttributes,a=l.attributeDivisors;if(o[n]=1,0===s[n]&&(t.enableVertexAttribArray(n),s[n]=1),a[n]!==r){(i.isWebGL2?t:e.get("ANGLE_instanced_arrays"))[i.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](n,r),a[n]=r}}function g(){const e=l.newAttributes,n=l.enabledAttributes;for(let i=0,r=n.length;i<r;i++)n[i]!==e[i]&&(t.disableVertexAttribArray(i),n[i]=0)}function v(e,n,r,o,s,a){!0!==i.isWebGL2||5124!==r&&5125!==r?t.vertexAttribPointer(e,n,r,o,s,a):t.vertexAttribIPointer(e,n,r,s,a)}function y(){x(),l!==c&&(l=c,h(l.object))}function x(){c.geometry=null,c.program=null,c.wireframe=!1}return{setup:function(r,c,u,y,x){let _=!1;if(s){const e=function(e,n,r){const s=!0===r.wireframe;let c=a[e.id];void 0===c&&(c={},a[e.id]=c);let l=c[n.id];void 0===l&&(l={},c[n.id]=l);let h=l[s];void 0===h&&(h=d(i.isWebGL2?t.createVertexArray():o.createVertexArrayOES()),l[s]=h);return h}(y,u,c);l!==e&&(l=e,h(l.object)),_=function(t,e){const n=l.attributes,i=t.attributes;let r=0;for(const t in i){const e=n[t],o=i[t];if(void 0===e)return!0;if(e.attribute!==o)return!0;if(e.data!==o.data)return!0;r++}return l.attributesNum!==r||l.index!==e}(y,x),_&&function(t,e){const n={},i=t.attributes;let r=0;for(const t in i){const e=i[t],o={};o.attribute=e,e.data&&(o.data=e.data),n[t]=o,r++}l.attributes=n,l.attributesNum=r,l.index=e}(y,x)}else{const t=!0===c.wireframe;l.geometry===y.id&&l.program===u.id&&l.wireframe===t||(l.geometry=y.id,l.program=u.id,l.wireframe=t,_=!0)}!0===r.isInstancedMesh&&(_=!0),null!==x&&n.update(x,34963),_&&(!function(r,o,s,a){if(!1===i.isWebGL2&&(r.isInstancedMesh||a.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;p();const c=a.attributes,l=s.getAttributes(),h=o.defaultAttributeValues;for(const e in l){const i=l[e];if(i>=0){const o=c[e];if(void 0!==o){const e=o.normalized,r=o.itemSize,s=n.get(o);if(void 0===s)continue;const c=s.buffer,l=s.type,h=s.bytesPerElement;if(o.isInterleavedBufferAttribute){const n=o.data,s=n.stride,u=o.offset;n&&n.isInstancedInterleavedBuffer?(m(i,n.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=n.meshPerAttribute*n.count)):f(i),t.bindBuffer(34962,c),v(i,r,l,e,s*h,u*h)}else o.isInstancedBufferAttribute?(m(i,o.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=o.meshPerAttribute*o.count)):f(i),t.bindBuffer(34962,c),v(i,r,l,e,0,0)}else if("instanceMatrix"===e){const e=n.get(r.instanceMatrix);if(void 0===e)continue;const o=e.buffer,s=e.type;m(i+0,1),m(i+1,1),m(i+2,1),m(i+3,1),t.bindBuffer(34962,o),t.vertexAttribPointer(i+0,4,s,!1,64,0),t.vertexAttribPointer(i+1,4,s,!1,64,16),t.vertexAttribPointer(i+2,4,s,!1,64,32),t.vertexAttribPointer(i+3,4,s,!1,64,48)}else if("instanceColor"===e){const e=n.get(r.instanceColor);if(void 0===e)continue;const o=e.buffer,s=e.type;m(i,1),t.bindBuffer(34962,o),t.vertexAttribPointer(i,3,s,!1,12,0)}else if(void 0!==h){const n=h[e];if(void 0!==n)switch(n.length){case 2:t.vertexAttrib2fv(i,n);break;case 3:t.vertexAttrib3fv(i,n);break;case 4:t.vertexAttrib4fv(i,n);break;default:t.vertexAttrib1fv(i,n)}}}}g()}(r,c,u,y),null!==x&&t.bindBuffer(34963,n.get(x).buffer))},reset:y,resetDefaultState:x,dispose:function(){y();for(const t in a){const e=a[t];for(const t in e){const n=e[t];for(const t in n)u(n[t].object),delete n[t];delete e[t]}delete a[t]}},releaseStatesOfGeometry:function(t){if(void 0===a[t.id])return;const e=a[t.id];for(const t in e){const n=e[t];for(const t in n)u(n[t].object),delete n[t];delete e[t]}delete a[t.id]},releaseStatesOfProgram:function(t){for(const e in a){const n=a[e];if(void 0===n[t.id])continue;const i=n[t.id];for(const t in i)u(i[t].object),delete i[t];delete n[t.id]}},initAttributes:p,enableAttribute:f,disableUnusedAttributes:g}}function nn(t,e,n,i){const r=i.isWebGL2;let o;this.setMode=function(t){o=t},this.render=function(e,i){t.drawArrays(o,e,i),n.update(i,o,1)},this.renderInstances=function(i,s,a){if(0===a)return;let c,l;if(r)c=t,l="drawArraysInstanced";else if(c=e.get("ANGLE_instanced_arrays"),l="drawArraysInstancedANGLE",null===c)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");c[l](o,i,s,a),n.update(s,o,a)}}function rn(t,e,n){let i;function r(e){if("highp"===e){if(t.getShaderPrecisionFormat(35633,36338).precision>0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let s=void 0!==n.precision?n.precision:"highp";const a=r(s);a!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",a,"instead."),s=a);const c=!0===n.logarithmicDepthBuffer,l=t.getParameter(34930),h=t.getParameter(35660),u=t.getParameter(3379),d=t.getParameter(34076),p=t.getParameter(34921),f=t.getParameter(36347),m=t.getParameter(36348),g=t.getParameter(36349),v=h>0,y=o||!!e.get("OES_texture_float");return{isWebGL2:o,getMaxAnisotropy:function(){if(void 0!==i)return i;const n=e.get("EXT_texture_filter_anisotropic");return i=null!==n?t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,i},getMaxPrecision:r,precision:s,logarithmicDepthBuffer:c,maxTextures:l,maxVertexTextures:h,maxTextureSize:u,maxCubemapSize:d,maxAttributes:p,maxVertexUniforms:f,maxVaryings:m,maxFragmentUniforms:g,vertexTextures:v,floatFragmentTextures:y,floatVertexTextures:v&&y,maxSamples:o?t.getParameter(36183):0}}function on(t){const e=this;let n=null,i=0,r=!1,o=!1;const s=new _t,c=new a,l={value:null,needsUpdate:!1};function h(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,n,i,r){const o=null!==t?t.length:0;let a=null;if(0!==o){if(a=l.value,!0!==r||null===a){const e=i+4*o,r=n.matrixWorldInverse;c.getNormalMatrix(r),(null===a||a.length<e)&&(a=new Float32Array(e));for(let e=0,n=i;e!==o;++e,n+=4)s.copy(t[e]).applyMatrix4(r,c),s.normal.toArray(a,n),a[n+3]=s.constant}l.value=a,l.needsUpdate=!0}return e.numPlanes=o,e.numIntersection=0,a}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e,o){const s=0!==t.length||e||0!==i||r;return r=e,n=u(t,o,0),i=t.length,s},this.beginShadows=function(){o=!0,u(null)},this.endShadows=function(){o=!1,h()},this.setState=function(e,s,a){const c=e.clippingPlanes,d=e.clipIntersection,p=e.clipShadows,f=t.get(e);if(!r||null===c||0===c.length||o&&!p)o?u(null):h();else{const t=o?0:i,e=4*t;let r=f.clippingState||null;l.value=r,r=u(c,s,e,a);for(let t=0;t!==e;++t)r[t]=n[t];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function sn(t){let e=new WeakMap;function n(t,e){return 303===e?t.mapping=301:304===e&&(t.mapping=302),t}function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const o=r.mapping;if(303===o||304===o){if(e.has(r)){return n(e.get(r).texture,r.mapping)}{const o=r.image;if(o&&o.height>0){const s=t.getRenderList(),a=t.getRenderTarget(),c=new Ve(o.height/2);return c.fromEquirectangularTexture(t,r),e.set(r,c),t.setRenderTarget(a),t.setRenderList(s),r.addEventListener("dispose",i),n(c.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}function an(t){const e={};return{has:function(n){if(void 0!==e[n])return null!==e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return e[n]=i,null!==i},get:function(t){return this.has(t)||console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e[t]}}}function cn(t,e,n,i){const r=new WeakMap,o=new WeakMap;function s(t){const a=t.target,c=r.get(a);null!==c.index&&e.remove(c.index);for(const t in c.attributes)e.remove(c.attributes[t]);a.removeEventListener("dispose",s),r.delete(a);const l=o.get(c);l&&(e.remove(l),o.delete(c)),i.releaseStatesOfGeometry(c),!0===a.isInstancedBufferGeometry&&delete a._maxInstanceCount,n.memory.geometries--}function a(t){const n=[],i=t.index,r=t.attributes.position;let s=0;if(null!==i){const t=i.array;s=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],o=t[e+2];n.push(i,r,r,o,o,i)}}else{const t=r.array;s=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const t=e+0,i=e+1,r=e+2;n.push(t,i,i,r,r,t)}}const a=new(ie(n)>65535?Kt:Jt)(n,1);a.version=s;const c=o.get(t);c&&e.remove(c),o.set(t,a)}return{get:function(t,e){let i=r.get(e);return i||(e.addEventListener("dispose",s),e.isBufferGeometry?i=e:e.isGeometry&&(void 0===e._bufferGeometry&&(e._bufferGeometry=(new pe).setFromObject(t)),i=e._bufferGeometry),r.set(e,i),n.memory.geometries++,i)},update:function(t){const n=t.attributes;for(const t in n)e.update(n[t],34962);const i=t.morphAttributes;for(const t in i){const n=i[t];for(let t=0,i=n.length;t<i;t++)e.update(n[t],34962)}},getWireframeAttribute:function(t){const e=o.get(t);if(e){const n=t.index;null!==n&&e.version<n.version&&a(t)}else a(t);return o.get(t)}}}function ln(t,e,n,i){const r=i.isWebGL2;let o,s,a;this.setMode=function(t){o=t},this.setIndex=function(t){s=t.type,a=t.bytesPerElement},this.render=function(e,i){t.drawElements(o,i,s,e*a),n.update(i,o,1)},this.renderInstances=function(i,c,l){if(0===l)return;let h,u;if(r)h=t,u="drawElementsInstanced";else if(h=e.get("ANGLE_instanced_arrays"),u="drawElementsInstancedANGLE",null===h)return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");h[u](o,c,s,i*a,l),n.update(c,o,l)}}function hn(t){const e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.frame++,e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(t,n,i){switch(e.calls++,n){case 4:e.triangles+=i*(t/3);break;case 1:e.lines+=i*(t/2);break;case 3:e.lines+=i*(t-1);break;case 2:e.lines+=i*t;break;case 0:e.points+=i*t;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}function un(t,e){return t[0]-e[0]}function dn(t,e){return Math.abs(e[1])-Math.abs(t[1])}function pn(t){const e={},n=new Float32Array(8),i=[];for(let t=0;t<8;t++)i[t]=[t,0];return{update:function(r,o,s,a){const c=r.morphTargetInfluences,l=void 0===c?0:c.length;let h=e[o.id];if(void 0===h){h=[];for(let t=0;t<l;t++)h[t]=[t,0];e[o.id]=h}for(let t=0;t<l;t++){const e=h[t];e[0]=t,e[1]=c[t]}h.sort(dn);for(let t=0;t<8;t++)t<l&&h[t][1]?(i[t][0]=h[t][0],i[t][1]=h[t][1]):(i[t][0]=Number.MAX_SAFE_INTEGER,i[t][1]=0);i.sort(un);const u=s.morphTargets&&o.morphAttributes.position,d=s.morphNormals&&o.morphAttributes.normal;let p=0;for(let t=0;t<8;t++){const e=i[t],r=e[0],s=e[1];r!==Number.MAX_SAFE_INTEGER&&s?(u&&o.getAttribute("morphTarget"+t)!==u[r]&&o.setAttribute("morphTarget"+t,u[r]),d&&o.getAttribute("morphNormal"+t)!==d[r]&&o.setAttribute("morphNormal"+t,d[r]),n[t]=s,p+=s):(u&&!0===o.hasAttribute("morphTarget"+t)&&o.deleteAttribute("morphTarget"+t),d&&!0===o.hasAttribute("morphNormal"+t)&&o.deleteAttribute("morphNormal"+t),n[t]=0)}const f=o.morphTargetsRelative?1:1-p;a.getUniforms().setValue(t,"morphTargetBaseInfluence",f),a.getUniforms().setValue(t,"morphTargetInfluences",n)}}}function fn(t,e,n,i){let r=new WeakMap;function o(t){const e=t.target;e.removeEventListener("dispose",o),n.remove(e.instanceMatrix),null!==e.instanceColor&&n.remove(e.instanceColor)}return{update:function(t){const s=i.render.frame,a=t.geometry,c=e.get(t,a);return r.get(c)!==s&&(a.isGeometry&&c.updateFromObject(t),e.update(c),r.set(c,s)),t.isInstancedMesh&&(!1===t.hasEventListener("dispose",o)&&t.addEventListener("dispose",o),n.update(t.instanceMatrix,34962),null!==t.instanceColor&&n.update(t.instanceColor,34962)),c},dispose:function(){r=new WeakMap}}}function mn(t=null,e=1,n=1,i=1){u.call(this,null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.needsUpdate=!0}function gn(t=null,e=1,n=1,i=1){u.call(this,null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.needsUpdate=!0}$e.physical={uniforms:ze([$e.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new s(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new Bt(0)},transmission:{value:0},transmissionMap:{value:null}}]),vertexShader:Qe.meshphysical_vert,fragmentShader:Qe.meshphysical_frag},mn.prototype=Object.create(u.prototype),mn.prototype.constructor=mn,mn.prototype.isDataTexture2DArray=!0,gn.prototype=Object.create(u.prototype),gn.prototype.constructor=gn,gn.prototype.isDataTexture3D=!0;const vn=new u,yn=new mn,xn=new gn,_n=new ke,bn=[],wn=[],Mn=new Float32Array(16),Sn=new Float32Array(9),En=new Float32Array(4);function Tn(t,e,n){const i=t[0];if(i<=0||i>0)return t;const r=e*n;let o=bn[r];if(void 0===o&&(o=new Float32Array(r),bn[r]=o),0!==e){i.toArray(o,0);for(let i=1,r=0;i!==e;++i)r+=n,t[i].toArray(o,r)}return o}function An(t,e){if(t.length!==e.length)return!1;for(let n=0,i=t.length;n<i;n++)if(t[n]!==e[n])return!1;return!0}function Ln(t,e){for(let n=0,i=e.length;n<i;n++)t[n]=e[n]}function Rn(t,e){let n=wn[e];void 0===n&&(n=new Int32Array(e),wn[e]=n);for(let i=0;i!==e;++i)n[i]=t.allocateTextureUnit();return n}function Pn(t,e){const n=this.cache;n[0]!==e&&(t.uniform1f(this.addr,e),n[0]=e)}function Cn(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y||(t.uniform2f(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(An(n,e))return;t.uniform2fv(this.addr,e),Ln(n,e)}}function Nn(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z||(t.uniform3f(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else if(void 0!==e.r)n[0]===e.r&&n[1]===e.g&&n[2]===e.b||(t.uniform3f(this.addr,e.r,e.g,e.b),n[0]=e.r,n[1]=e.g,n[2]=e.b);else{if(An(n,e))return;t.uniform3fv(this.addr,e),Ln(n,e)}}function In(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z&&n[3]===e.w||(t.uniform4f(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(An(n,e))return;t.uniform4fv(this.addr,e),Ln(n,e)}}function On(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(An(n,e))return;t.uniformMatrix2fv(this.addr,!1,e),Ln(n,e)}else{if(An(n,i))return;En.set(i),t.uniformMatrix2fv(this.addr,!1,En),Ln(n,i)}}function Dn(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(An(n,e))return;t.uniformMatrix3fv(this.addr,!1,e),Ln(n,e)}else{if(An(n,i))return;Sn.set(i),t.uniformMatrix3fv(this.addr,!1,Sn),Ln(n,i)}}function zn(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(An(n,e))return;t.uniformMatrix4fv(this.addr,!1,e),Ln(n,e)}else{if(An(n,i))return;Mn.set(i),t.uniformMatrix4fv(this.addr,!1,Mn),Ln(n,i)}}function Un(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTexture2D(e||vn,r)}function Bn(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(e||yn,r)}function Hn(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(e||xn,r)}function Fn(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTextureCube(e||_n,r)}function Gn(t,e){const n=this.cache;n[0]!==e&&(t.uniform1i(this.addr,e),n[0]=e)}function kn(t,e){const n=this.cache;An(n,e)||(t.uniform2iv(this.addr,e),Ln(n,e))}function Vn(t,e){const n=this.cache;An(n,e)||(t.uniform3iv(this.addr,e),Ln(n,e))}function Wn(t,e){const n=this.cache;An(n,e)||(t.uniform4iv(this.addr,e),Ln(n,e))}function jn(t,e){const n=this.cache;n[0]!==e&&(t.uniform1ui(this.addr,e),n[0]=e)}function qn(t,e){t.uniform1fv(this.addr,e)}function Xn(t,e){t.uniform1iv(this.addr,e)}function Yn(t,e){t.uniform2iv(this.addr,e)}function Zn(t,e){t.uniform3iv(this.addr,e)}function Jn(t,e){t.uniform4iv(this.addr,e)}function Qn(t,e){const n=Tn(e,this.size,2);t.uniform2fv(this.addr,n)}function Kn(t,e){const n=Tn(e,this.size,3);t.uniform3fv(this.addr,n)}function $n(t,e){const n=Tn(e,this.size,4);t.uniform4fv(this.addr,n)}function ti(t,e){const n=Tn(e,this.size,4);t.uniformMatrix2fv(this.addr,!1,n)}function ei(t,e){const n=Tn(e,this.size,9);t.uniformMatrix3fv(this.addr,!1,n)}function ni(t,e){const n=Tn(e,this.size,16);t.uniformMatrix4fv(this.addr,!1,n)}function ii(t,e,n){const i=e.length,r=Rn(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTexture2D(e[t]||vn,r[t])}function ri(t,e,n){const i=e.length,r=Rn(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTextureCube(e[t]||_n,r[t])}function oi(t,e,n){this.id=t,this.addr=n,this.cache=[],this.setValue=function(t){switch(t){case 5126:return Pn;case 35664:return Cn;case 35665:return Nn;case 35666:return In;case 35674:return On;case 35675:return Dn;case 35676:return zn;case 5124:case 35670:return Gn;case 35667:case 35671:return kn;case 35668:case 35672:return Vn;case 35669:case 35673:return Wn;case 5125:return jn;case 35678:case 36198:case 36298:case 36306:case 35682:return Un;case 35679:case 36299:case 36307:return Hn;case 35680:case 36300:case 36308:case 36293:return Fn;case 36289:case 36303:case 36311:case 36292:return Bn}}(e.type)}function si(t,e,n){this.id=t,this.addr=n,this.cache=[],this.size=e.size,this.setValue=function(t){switch(t){case 5126:return qn;case 35664:return Qn;case 35665:return Kn;case 35666:return $n;case 35674:return ti;case 35675:return ei;case 35676:return ni;case 5124:case 35670:return Xn;case 35667:case 35671:return Yn;case 35668:case 35672:return Zn;case 35669:case 35673:return Jn;case 35678:case 36198:case 36298:case 36306:case 35682:return ii;case 35680:case 36300:case 36308:case 36293:return ri}}(e.type)}function ai(t){this.id=t,this.seq=[],this.map={}}si.prototype.updateCache=function(t){const e=this.cache;t instanceof Float32Array&&e.length!==t.length&&(this.cache=new Float32Array(t.length)),Ln(e,t)},ai.prototype.setValue=function(t,e,n){const i=this.seq;for(let r=0,o=i.length;r!==o;++r){const o=i[r];o.setValue(t,e[o.id],n)}};const ci=/(\w+)(\])?(\[|\.)?/g;function li(t,e){t.seq.push(e),t.map[e.id]=e}function hi(t,e,n){const i=t.name,r=i.length;for(ci.lastIndex=0;;){const o=ci.exec(i),s=ci.lastIndex;let a=o[1];const c="]"===o[2],l=o[3];if(c&&(a|=0),void 0===l||"["===l&&s+2===r){li(n,void 0===l?new oi(a,t,e):new si(a,t,e));break}{let t=n.map[a];void 0===t&&(t=new ai(a),li(n,t)),n=t}}}function ui(t,e){this.seq=[],this.map={};const n=t.getProgramParameter(e,35718);for(let i=0;i<n;++i){const n=t.getActiveUniform(e,i);hi(n,t.getUniformLocation(e,n.name),this)}}function di(t,e,n){const i=t.createShader(e);return t.shaderSource(i,n),t.compileShader(i),i}ui.prototype.setValue=function(t,e,n,i){const r=this.map[e];void 0!==r&&r.setValue(t,n,i)},ui.prototype.setOptional=function(t,e,n){const i=e[n];void 0!==i&&this.setValue(t,n,i)},ui.upload=function(t,e,n,i){for(let r=0,o=e.length;r!==o;++r){const o=e[r],s=n[o.id];!1!==s.needsUpdate&&o.setValue(t,s.value,i)}},ui.seqWithValue=function(t,e){const n=[];for(let i=0,r=t.length;i!==r;++i){const r=t[i];r.id in e&&n.push(r)}return n};let pi=0;function fi(t){switch(t){case 3e3:return["Linear","( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE","( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD","( value, 256.0 )"];case 3007:return["Gamma","( value, float( GAMMA_FACTOR ) )"];case 3003:return["LogLuv","( value )"];default:return console.warn("THREE.WebGLProgram: Unsupported encoding:",t),["Linear","( value )"]}}function mi(t,e,n){const i=t.getShaderParameter(e,35713),r=t.getShaderInfoLog(e).trim();if(i&&""===r)return"";return"THREE.WebGLShader: gl.getShaderInfoLog() "+n+"\n"+r+function(t){const e=t.split("\n");for(let t=0;t<e.length;t++)e[t]=t+1+": "+e[t];return e.join("\n")}(t.getShaderSource(e))}function gi(t,e){const n=fi(e);return"vec4 "+t+"( vec4 value ) { return "+n[0]+"ToLinear"+n[1]+"; }"}function vi(t,e){const n=fi(e);return"vec4 "+t+"( vec4 value ) { return LinearTo"+n[0]+n[1]+"; }"}function yi(t,e){let n;switch(e){case 1:n="Linear";break;case 2:n="Reinhard";break;case 3:n="OptimizedCineon";break;case 4:n="ACESFilmic";break;case 5:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),n="Linear"}return"vec3 "+t+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}function xi(t){return""!==t}function _i(t,e){return t.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function bi(t,e){return t.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const wi=/^[ \t]*#include +<([\w\d./]+)>/gm;function Mi(t){return t.replace(wi,Si)}function Si(t,e){const n=Qe[e];if(void 0===n)throw new Error("Can not resolve #include <"+e+">");return Mi(n)}const Ei=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Ti=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Ai(t){return t.replace(Ti,Ri).replace(Ei,Li)}function Li(t,e,n,i){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."),Ri(t,e,n,i)}function Ri(t,e,n,i){let r="";for(let t=parseInt(e);t<parseInt(n);t++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+t+" ]").replace(/UNROLLED_LOOP_INDEX/g,t);return r}function Pi(t){let e="precision "+t.precision+" float;\nprecision "+t.precision+" int;";return"highp"===t.precision?e+="\n#define HIGH_PRECISION":"mediump"===t.precision?e+="\n#define MEDIUM_PRECISION":"lowp"===t.precision&&(e+="\n#define LOW_PRECISION"),e}function Ci(t,e,n,i){const r=t.getContext(),o=n.defines;let s=n.vertexShader,a=n.fragmentShader;const c=function(t){let e="SHADOWMAP_TYPE_BASIC";return 1===t.shadowMapType?e="SHADOWMAP_TYPE_PCF":2===t.shadowMapType?e="SHADOWMAP_TYPE_PCF_SOFT":3===t.shadowMapType&&(e="SHADOWMAP_TYPE_VSM"),e}(n),l=function(t){let e="ENVMAP_TYPE_CUBE";if(t.envMap)switch(t.envMapMode){case 301:case 302:e="ENVMAP_TYPE_CUBE";break;case 306:case 307:e="ENVMAP_TYPE_CUBE_UV"}return e}(n),h=function(t){let e="ENVMAP_MODE_REFLECTION";if(t.envMap)switch(t.envMapMode){case 302:case 307:e="ENVMAP_MODE_REFRACTION"}return e}(n),u=function(t){let e="ENVMAP_BLENDING_NONE";if(t.envMap)switch(t.combine){case 0:e="ENVMAP_BLENDING_MULTIPLY";break;case 1:e="ENVMAP_BLENDING_MIX";break;case 2:e="ENVMAP_BLENDING_ADD"}return e}(n),d=t.gammaFactor>0?t.gammaFactor:1,p=n.isWebGL2?"":function(t){return[t.extensionDerivatives||t.envMapCubeUV||t.bumpMap||t.tangentSpaceNormalMap||t.clearcoatNormalMap||t.flatShading||"physical"===t.shaderID?"#extension GL_OES_standard_derivatives : enable":"",(t.extensionFragDepth||t.logarithmicDepthBuffer)&&t.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",t.extensionDrawBuffers&&t.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(xi).join("\n")}(n),f=function(t){const e=[];for(const n in t){const i=t[n];!1!==i&&e.push("#define "+n+" "+i)}return e.join("\n")}(o),m=r.createProgram();let g,v,y=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(g=[f].filter(xi).join("\n"),g.length>0&&(g+="\n"),v=[p,f].filter(xi).join("\n"),v.length>0&&(v+="\n")):(g=[Pi(n),"#define SHADER_NAME "+n.shaderName,f,n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+d,"#define MAX_BONES "+n.maxBones,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+h:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.displacementMap&&n.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.useVertexTexture?"#define BONE_TEXTURE":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+c:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","\tattribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","\tattribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(xi).join("\n"),v=[p,Pi(n),"#define SHADER_NAME "+n.shaderName,f,n.alphaTest?"#define ALPHATEST "+n.alphaTest+(n.alphaTest%1?"":".0"):"","#define GAMMA_FACTOR "+d,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+l:"",n.envMap?"#define "+h:"",n.envMap?"#define "+u:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.sheen?"#define USE_SHEEN":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+c:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(n.extensionShaderTextureLOD||n.envMap)&&n.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",0!==n.toneMapping?"#define TONE_MAPPING":"",0!==n.toneMapping?Qe.tonemapping_pars_fragment:"",0!==n.toneMapping?yi("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",Qe.encodings_pars_fragment,n.map?gi("mapTexelToLinear",n.mapEncoding):"",n.matcap?gi("matcapTexelToLinear",n.matcapEncoding):"",n.envMap?gi("envMapTexelToLinear",n.envMapEncoding):"",n.emissiveMap?gi("emissiveMapTexelToLinear",n.emissiveMapEncoding):"",n.lightMap?gi("lightMapTexelToLinear",n.lightMapEncoding):"",vi("linearToOutputTexel",n.outputEncoding),n.depthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(xi).join("\n")),s=Mi(s),s=_i(s,n),s=bi(s,n),a=Mi(a),a=_i(a,n),a=bi(a,n),s=Ai(s),a=Ai(a),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(y="#version 300 es\n",g=["#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+g,v=["#define varying in","300 es"===n.glslVersion?"":"out highp vec4 pc_fragColor;","300 es"===n.glslVersion?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+v);const x=y+v+a,_=di(r,35633,y+g+s),b=di(r,35632,x);if(r.attachShader(m,_),r.attachShader(m,b),void 0!==n.index0AttributeName?r.bindAttribLocation(m,0,n.index0AttributeName):!0===n.morphTargets&&r.bindAttribLocation(m,0,"position"),r.linkProgram(m),t.debug.checkShaderErrors){const t=r.getProgramInfoLog(m).trim(),e=r.getShaderInfoLog(_).trim(),n=r.getShaderInfoLog(b).trim();let i=!0,o=!0;if(!1===r.getProgramParameter(m,35714)){i=!1;const e=mi(r,_,"vertex"),n=mi(r,b,"fragment");console.error("THREE.WebGLProgram: shader error: ",r.getError(),"35715",r.getProgramParameter(m,35715),"gl.getProgramInfoLog",t,e,n)}else""!==t?console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",t):""!==e&&""!==n||(o=!1);o&&(this.diagnostics={runnable:i,programLog:t,vertexShader:{log:e,prefix:g},fragmentShader:{log:n,prefix:v}})}let w,M;return r.deleteShader(_),r.deleteShader(b),this.getUniforms=function(){return void 0===w&&(w=new ui(r,m)),w},this.getAttributes=function(){return void 0===M&&(M=function(t,e){const n={},i=t.getProgramParameter(e,35721);for(let r=0;r<i;r++){const i=t.getActiveAttrib(e,r).name;n[i]=t.getAttribLocation(e,i)}return n}(r,m)),M},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(m),this.program=void 0},this.name=n.shaderName,this.id=pi++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=_,this.fragmentShader=b,this}function Ni(t,e,n,i,r,o){const s=[],a=i.isWebGL2,c=i.logarithmicDepthBuffer,l=i.floatVertexTextures,h=i.maxVertexUniforms,u=i.vertexTextures;let d=i.precision;const p={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},f=["precision","isWebGL2","supportsVertexTextures","outputEncoding","instancing","instancingColor","map","mapEncoding","matcap","matcapEncoding","envMap","envMapMode","envMapEncoding","envMapCubeUV","lightMap","lightMapEncoding","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","objectSpaceNormalMap","tangentSpaceNormalMap","clearcoatMap","clearcoatRoughnessMap","clearcoatNormalMap","displacementMap","specularMap","roughnessMap","metalnessMap","gradientMap","alphaMap","combine","vertexColors","vertexTangents","vertexUvs","uvsVertexOnly","fog","useFog","fogExp2","flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning","maxBones","useVertexTexture","morphTargets","morphNormals","maxMorphTargets","maxMorphNormals","premultipliedAlpha","numDirLights","numPointLights","numSpotLights","numHemiLights","numRectAreaLights","numDirLightShadows","numPointLightShadows","numSpotLightShadows","shadowMapEnabled","shadowMapType","toneMapping","physicallyCorrectLights","alphaTest","doubleSided","flipSided","numClippingPlanes","numClipIntersection","depthPacking","dithering","sheen","transmissionMap"];function m(t){let e;return t&&t.isTexture?e=t.encoding:t&&t.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),e=t.texture.encoding):e=3e3,e}return{getParameters:function(r,s,f,g,v){const y=g.fog,x=r.isMeshStandardMaterial?g.environment:null,_=e.get(r.envMap||x),b=p[r.type],w=v.isSkinnedMesh?function(t){const e=t.skeleton.bones;if(l)return 1024;{const t=h,n=Math.floor((t-20)/4),i=Math.min(n,e.length);return i<e.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+e.length+" bones. This GPU supports "+i+"."),0):i}}(v):0;let M,S;if(null!==r.precision&&(d=i.getMaxPrecision(r.precision),d!==r.precision&&console.warn("THREE.WebGLProgram.getParameters:",r.precision,"not supported, using",d,"instead.")),b){const t=$e[b];M=t.vertexShader,S=t.fragmentShader}else M=r.vertexShader,S=r.fragmentShader;const E=t.getRenderTarget();return{isWebGL2:a,shaderID:b,shaderName:r.type,vertexShader:M,fragmentShader:S,defines:r.defines,isRawShaderMaterial:!0===r.isRawShaderMaterial,glslVersion:r.glslVersion,precision:d,instancing:!0===v.isInstancedMesh,instancingColor:!0===v.isInstancedMesh&&null!==v.instanceColor,supportsVertexTextures:u,outputEncoding:null!==E?m(E.texture):t.outputEncoding,map:!!r.map,mapEncoding:m(r.map),matcap:!!r.matcap,matcapEncoding:m(r.matcap),envMap:!!_,envMapMode:_&&_.mapping,envMapEncoding:m(_),envMapCubeUV:!!_&&(306===_.mapping||307===_.mapping),lightMap:!!r.lightMap,lightMapEncoding:m(r.lightMap),aoMap:!!r.aoMap,emissiveMap:!!r.emissiveMap,emissiveMapEncoding:m(r.emissiveMap),bumpMap:!!r.bumpMap,normalMap:!!r.normalMap,objectSpaceNormalMap:1===r.normalMapType,tangentSpaceNormalMap:0===r.normalMapType,clearcoatMap:!!r.clearcoatMap,clearcoatRoughnessMap:!!r.clearcoatRoughnessMap,clearcoatNormalMap:!!r.clearcoatNormalMap,displacementMap:!!r.displacementMap,roughnessMap:!!r.roughnessMap,metalnessMap:!!r.metalnessMap,specularMap:!!r.specularMap,alphaMap:!!r.alphaMap,gradientMap:!!r.gradientMap,sheen:!!r.sheen,transmissionMap:!!r.transmissionMap,combine:r.combine,vertexTangents:r.normalMap&&r.vertexTangents,vertexColors:r.vertexColors,vertexUvs:!!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatMap||r.clearcoatRoughnessMap||r.clearcoatNormalMap||r.displacementMap||r.transmissionMap),uvsVertexOnly:!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatNormalMap||r.transmissionMap||!r.displacementMap),fog:!!y,useFog:r.fog,fogExp2:y&&y.isFogExp2,flatShading:r.flatShading,sizeAttenuation:r.sizeAttenuation,logarithmicDepthBuffer:c,skinning:r.skinning&&w>0,maxBones:w,useVertexTexture:l,morphTargets:r.morphTargets,morphNormals:r.morphNormals,maxMorphTargets:t.maxMorphTargets,maxMorphNormals:t.maxMorphNormals,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:r.dithering,shadowMapEnabled:t.shadowMap.enabled&&f.length>0,shadowMapType:t.shadowMap.type,toneMapping:r.toneMapped?t.toneMapping:0,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:r.premultipliedAlpha,alphaTest:r.alphaTest,doubleSided:2===r.side,flipSided:1===r.side,depthPacking:void 0!==r.depthPacking&&r.depthPacking,index0AttributeName:r.index0AttributeName,extensionDerivatives:r.extensions&&r.extensions.derivatives,extensionFragDepth:r.extensions&&r.extensions.fragDepth,extensionDrawBuffers:r.extensions&&r.extensions.drawBuffers,extensionShaderTextureLOD:r.extensions&&r.extensions.shaderTextureLOD,rendererExtensionFragDepth:a||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:a||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:a||n.has("EXT_shader_texture_lod"),customProgramCacheKey:r.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t<f.length;t++)n.push(e[f[t]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=p[t.type];let n;if(e){const t=$e[e];n=Ue.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=s.length;t<e;t++){const e=s[t];if(e.cacheKey===n){i=e,++i.usedTimes;break}}return void 0===i&&(i=new Ci(t,n,e,r),s.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=s.indexOf(t);s[e]=s[s.length-1],s.pop(),t.destroy()}},programs:s}}function Ii(){let t=new WeakMap;return{get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function Oi(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.program!==e.program?t.program.id-e.program.id:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function Di(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function zi(t){const e=[];let n=0;const i=[],r=[],o={id:-1};function s(i,r,s,a,c,l){let h=e[n];const u=t.get(s);return void 0===h?(h={id:i.id,object:i,geometry:r,material:s,program:u.program||o,groupOrder:a,renderOrder:i.renderOrder,z:c,group:l},e[n]=h):(h.id=i.id,h.object=i,h.geometry=r,h.material=s,h.program=u.program||o,h.groupOrder=a,h.renderOrder=i.renderOrder,h.z=c,h.group=l),n++,h}return{opaque:i,transparent:r,init:function(){n=0,i.length=0,r.length=0},push:function(t,e,n,o,a,c){const l=s(t,e,n,o,a,c);(!0===n.transparent?r:i).push(l)},unshift:function(t,e,n,o,a,c){const l=s(t,e,n,o,a,c);(!0===n.transparent?r:i).unshift(l)},finish:function(){for(let t=n,i=e.length;t<i;t++){const n=e[t];if(null===n.id)break;n.id=null,n.object=null,n.geometry=null,n.material=null,n.program=null,n.group=null}},sort:function(t,e){i.length>1&&i.sort(t||Oi),r.length>1&&r.sort(e||Di)}}}function Ui(t){let e=new WeakMap;return{get:function(n,i){const r=e.get(n);let o;return void 0===r?(o=new zi(t),e.set(n,new WeakMap),e.get(n).set(i,o)):(o=r.get(i),void 0===o&&(o=new zi(t),r.set(i,o))),o},dispose:function(){e=new WeakMap}}}function Bi(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new v,color:new Bt};break;case"SpotLight":n={position:new v,direction:new v,color:new Bt,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new v,color:new Bt,distance:0,decay:0};break;case"HemisphereLight":n={direction:new v,skyColor:new Bt,groundColor:new Bt};break;case"RectAreaLight":n={color:new Bt,position:new v,halfWidth:new v,halfHeight:new v}}return t[e.id]=n,n}}}let Hi=0;function Fi(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Gi(t,e){const n=new Bi,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new s};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new s,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new v);const o=new v,a=new j,c=new j;return{setup:function(o){let s=0,a=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let l=0,h=0,u=0,d=0,p=0,f=0,m=0,g=0;o.sort(Fi);for(let t=0,e=o.length;t<e;t++){const e=o[t],v=e.color,y=e.intensity,x=e.distance,_=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)s+=v.r*y,a+=v.g*y,c+=v.b*y;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],y);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[l]=n,r.directionalShadowMap[l]=_,r.directionalShadowMatrix[l]=e.shadow.matrix,f++}r.directional[l]=t,l++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(v).multiplyScalar(y),t.distance=x,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[u]=n,r.spotShadowMap[u]=_,r.spotShadowMatrix[u]=e.shadow.matrix,g++}r.spot[u]=t,u++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(v).multiplyScalar(y),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[d]=t,d++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[h]=n,r.pointShadowMap[h]=_,r.pointShadowMatrix[h]=e.shadow.matrix,m++}r.point[h]=t,h++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(y),t.groundColor.copy(e.groundColor).multiplyScalar(y),r.hemi[p]=t,p++}}d>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Ke.LTC_FLOAT_1,r.rectAreaLTC2=Ke.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Ke.LTC_HALF_1,r.rectAreaLTC2=Ke.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=s,r.ambient[1]=a,r.ambient[2]=c;const v=r.hash;v.directionalLength===l&&v.pointLength===h&&v.spotLength===u&&v.rectAreaLength===d&&v.hemiLength===p&&v.numDirectionalShadows===f&&v.numPointShadows===m&&v.numSpotShadows===g||(r.directional.length=l,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=p,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=m,r.pointShadowMap.length=m,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=m,r.spotShadowMatrix.length=g,v.directionalLength=l,v.pointLength=h,v.spotLength=u,v.rectAreaLength=d,v.hemiLength=p,v.numDirectionalShadows=f,v.numPointShadows=m,v.numSpotShadows=g,r.version=Hi++)},setupView:function(t,e){let n=0,i=0,s=0,l=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),o.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(o),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[s];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),o.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(o),t.direction.transformDirection(u),s++}else if(d.isRectAreaLight){const t=r.rectArea[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),c.identity(),a.copy(d.matrixWorld),a.premultiply(u),c.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(c),t.halfHeight.applyMatrix4(c),l++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function ki(t,e){const n=new Gi(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(){n.setup(i)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function Vi(t,e){let n=new WeakMap;return{get:function(i,r=0){let o;return!1===n.has(i)?(o=new ki(t,e),n.set(i,[]),n.get(i).push(o)):r>=n.get(i).length?(o=new ki(t,e),n.get(i).push(o)):o=n.get(i)[r],o},dispose:function(){n=new WeakMap}}}function Wi(t){Gt.call(this),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function ji(t){Gt.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new v,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}Wi.prototype=Object.create(Gt.prototype),Wi.prototype.constructor=Wi,Wi.prototype.isMeshDepthMaterial=!0,Wi.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},ji.prototype=Object.create(Gt.prototype),ji.prototype.constructor=ji,ji.prototype.isMeshDistanceMaterial=!0,ji.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};function qi(t,e,n){let i=new Xe;const r=new s,o=new s,a=new p,c=[],l=[],h={},u={0:1,1:0,2:2},d=new Be({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new s},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=d.clone();m.defines.HORIZONTAL_PASS=1;const g=new pe;g.setAttribute("position",new jt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Ce(g,d),y=this;function x(n,i){const r=e.update(v);d.uniforms.shadow_pass.value=n.map.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,d,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function _(t,e,n){const i=t<<0|e<<1|n<<2;let r=c[i];return void 0===r&&(r=new Wi({depthPacking:3201,morphTargets:t,skinning:e}),c[i]=r),r}function b(t,e,n){const i=t<<0|e<<1|n<<2;let r=l[i];return void 0===r&&(r=new ji({morphTargets:t,skinning:e}),l[i]=r),r}function w(e,n,i,r,o,s,a){let c=null,l=_,d=e.customDepthMaterial;if(!0===r.isPointLight&&(l=b,d=e.customDistanceMaterial),void 0===d){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e));c=l(t,r,!0===e.isInstancedMesh)}else c=d;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=c.uuid,e=i.uuid;let n=h[t];void 0===n&&(n={},h[t]=n);let r=n[e];void 0===r&&(r=c.clone(),n[e]=r),c=r}return c.visible=i.visible,c.wireframe=i.wireframe,c.side=3===a?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],c.clipShadows=i.clipShadows,c.clippingPlanes=i.clippingPlanes,c.clipIntersection=i.clipIntersection,c.wireframeLinewidth=i.wireframeLinewidth,c.linewidth=i.linewidth,!0===r.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(r.matrixWorld),c.nearDistance=o,c.farDistance=s),c}function M(n,r,o,s,a){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===a)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(o.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let c=0,l=e.length;c<l;c++){const l=e[c],h=r[l.materialIndex];if(h&&h.visible){const e=w(n,i,h,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,l)}}}else if(r.visible){const e=w(n,i,r,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,null)}}const c=n.children;for(let t=0,e=c.length;t<e;t++)M(c[t],r,o,s,a)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,s,c){if(!1===y.enabled)return;if(!1===y.autoUpdate&&!1===y.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),h=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(0),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let l=0,h=e.length;l<h;l++){const h=e[l],u=h.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",h,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const p=u.getFrameExtents();if(r.multiply(p),o.copy(u.mapSize),(r.x>n||r.y>n)&&(r.x>n&&(o.x=Math.floor(n/p.x),r.x=o.x*p.x,u.mapSize.x=o.x),r.y>n&&(o.y=Math.floor(n/p.y),r.y=o.y*p.y,u.mapSize.y=o.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:1006,magFilter:1006,format:1023};u.map=new f(r.x,r.y,t),u.map.texture.name=h.name+".shadowMap",u.mapPass=new f(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:1003,magFilter:1003,format:1023};u.map=new f(r.x,r.y,t),u.map.texture.name=h.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const m=u.getViewportCount();for(let t=0;t<m;t++){const e=u.getViewport(t);a.set(o.x*e.x,o.y*e.y,o.x*e.z,o.y*e.w),d.viewport(a),u.updateMatrices(h,t),i=u.getFrustum(),M(s,c,u.camera,h,this.type)}u.isPointLightShadow||3!==this.type||x(u,c),u.needsUpdate=!1}y.needsUpdate=!1,t.setRenderTarget(l,h,u)}}function Xi(t,e,n){const i=n.isWebGL2;const r=new function(){let e=!1;const n=new p;let i=null;const r=new p(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,o,s,a){!0===a&&(e*=s,i*=s,o*=s),n.set(e,i,o,s),!1===r.equals(n)&&(t.clearColor(e,i,o,s),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},o=new function(){let e=!1,n=null,i=null,r=null;return{setTest:function(t){t?O(2929):D(2929)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(i!==e){if(e)switch(e){case 0:t.depthFunc(512);break;case 1:t.depthFunc(519);break;case 2:t.depthFunc(513);break;case 3:t.depthFunc(515);break;case 4:t.depthFunc(514);break;case 5:t.depthFunc(518);break;case 6:t.depthFunc(516);break;case 7:t.depthFunc(517);break;default:t.depthFunc(515)}else t.depthFunc(515);i=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,n=null,i=null,r=null}}},s=new function(){let e=!1,n=null,i=null,r=null,o=null,s=null,a=null,c=null,l=null;return{setTest:function(t){e||(t?O(2960):D(2960))},setMask:function(i){n===i||e||(t.stencilMask(i),n=i)},setFunc:function(e,n,s){i===e&&r===n&&o===s||(t.stencilFunc(e,n,s),i=e,r=n,o=s)},setOp:function(e,n,i){s===e&&a===n&&c===i||(t.stencilOp(e,n,i),s=e,a=n,c=i)},setLocked:function(t){e=t},setClear:function(e){l!==e&&(t.clearStencil(e),l=e)},reset:function(){e=!1,n=null,i=null,r=null,o=null,s=null,a=null,c=null,l=null}}};let a={},c=null,l=null,h=null,u=null,d=null,f=null,m=null,g=null,v=null,y=!1,x=null,_=null,b=null,w=null,M=null;const S=t.getParameter(35661);let E=!1,T=0;const A=t.getParameter(7938);-1!==A.indexOf("WebGL")?(T=parseFloat(/^WebGL (\d)/.exec(A)[1]),E=T>=1):-1!==A.indexOf("OpenGL ES")&&(T=parseFloat(/^OpenGL ES (\d)/.exec(A)[1]),E=T>=2);let L=null,R={};const P=new p,C=new p;function N(e,n,i){const r=new Uint8Array(4),o=t.createTexture();t.bindTexture(e,o),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;e<i;e++)t.texImage2D(n+e,0,6408,1,1,0,6408,5121,r);return o}const I={};function O(e){!0!==a[e]&&(t.enable(e),a[e]=!0)}function D(e){!1!==a[e]&&(t.disable(e),a[e]=!1)}I[3553]=N(3553,3553,1),I[34067]=N(34067,34069,6),r.setClear(0,0,0,1),o.setClear(1),s.setClear(0),O(2929),o.setFunc(3),H(!1),F(1),O(2884),B(0);const z={100:32774,101:32778,102:32779};if(i)z[103]=32775,z[104]=32776;else{const t=e.get("EXT_blend_minmax");null!==t&&(z[103]=t.MIN_EXT,z[104]=t.MAX_EXT)}const U={200:0,201:1,202:768,204:770,210:776,208:774,206:772,203:769,205:771,209:775,207:773};function B(e,n,i,r,o,s,a,c){if(0!==e){if(l||(O(3042),l=!0),5===e)o=o||n,s=s||i,a=a||r,n===u&&o===m||(t.blendEquationSeparate(z[n],z[o]),u=n,m=o),i===d&&r===f&&s===g&&a===v||(t.blendFuncSeparate(U[i],U[r],U[s],U[a]),d=i,f=r,g=s,v=a),h=e,y=null;else if(e!==h||c!==y){if(100===u&&100===m||(t.blendEquation(32774),u=100,m=100),c)switch(e){case 1:t.blendFuncSeparate(1,771,1,771);break;case 2:t.blendFunc(1,1);break;case 3:t.blendFuncSeparate(0,0,769,771);break;case 4:t.blendFuncSeparate(0,768,0,770);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case 1:t.blendFuncSeparate(770,771,1,771);break;case 2:t.blendFunc(770,1);break;case 3:t.blendFunc(0,769);break;case 4:t.blendFunc(0,768);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}d=null,f=null,g=null,v=null,h=e,y=c}}else l&&(D(3042),l=!1)}function H(e){x!==e&&(e?t.frontFace(2304):t.frontFace(2305),x=e)}function F(e){0!==e?(O(2884),e!==_&&(1===e?t.cullFace(1029):2===e?t.cullFace(1028):t.cullFace(1032))):D(2884),_=e}function G(e,n,i){e?(O(32823),w===n&&M===i||(t.polygonOffset(n,i),w=n,M=i)):D(32823)}function k(e){void 0===e&&(e=33984+S-1),L!==e&&(t.activeTexture(e),L=e)}return{buffers:{color:r,depth:o,stencil:s},enable:O,disable:D,useProgram:function(e){return c!==e&&(t.useProgram(e),c=e,!0)},setBlending:B,setMaterial:function(t,e){2===t.side?D(2884):O(2884);let n=1===t.side;e&&(n=!n),H(n),1===t.blending&&!1===t.transparent?B(0):B(t.blending,t.blendEquation,t.blendSrc,t.blendDst,t.blendEquationAlpha,t.blendSrcAlpha,t.blendDstAlpha,t.premultipliedAlpha),o.setFunc(t.depthFunc),o.setTest(t.depthTest),o.setMask(t.depthWrite),r.setMask(t.colorWrite);const i=t.stencilWrite;s.setTest(i),i&&(s.setMask(t.stencilWriteMask),s.setFunc(t.stencilFunc,t.stencilRef,t.stencilFuncMask),s.setOp(t.stencilFail,t.stencilZFail,t.stencilZPass)),G(t.polygonOffset,t.polygonOffsetFactor,t.polygonOffsetUnits)},setFlipSided:H,setCullFace:F,setLineWidth:function(e){e!==b&&(E&&t.lineWidth(e),b=e)},setPolygonOffset:G,setScissorTest:function(t){t?O(3089):D(3089)},activeTexture:k,bindTexture:function(e,n){null===L&&k();let i=R[L];void 0===i&&(i={type:void 0,texture:void 0},R[L]=i),i.type===e&&i.texture===n||(t.bindTexture(e,n||I[e]),i.type=e,i.texture=n)},unbindTexture:function(){const e=R[L];void 0!==e&&void 0!==e.type&&(t.bindTexture(e.type,null),e.type=void 0,e.texture=void 0)},compressedTexImage2D:function(){try{t.compressedTexImage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texImage2D:function(){try{t.texImage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texImage3D:function(){try{t.texImage3D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},scissor:function(e){!1===P.equals(e)&&(t.scissor(e.x,e.y,e.z,e.w),P.copy(e))},viewport:function(e){!1===C.equals(e)&&(t.viewport(e.x,e.y,e.z,e.w),C.copy(e))},reset:function(){a={},L=null,R={},c=null,l=null,h=null,u=null,d=null,f=null,m=null,g=null,v=null,y=!1,x=null,_=null,b=null,w=null,M=null,r.reset(),o.reset(),s.reset()}}}function Yi(t,e,n,i,r,s,a){const c=r.isWebGL2,l=r.maxTextures,h=r.maxCubemapSize,u=r.maxTextureSize,d=r.maxSamples,p=new WeakMap;let f,m=!1;try{m="undefined"!=typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(t){}function g(t,e){return m?new OffscreenCanvas(t,e):document.createElementNS("http://www.w3.org/1999/xhtml","canvas")}function v(t,e,n,i){let r=1;if((t.width>i||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?o.floorPowerOfTwo:Math.floor,s=i(r*t.width),a=i(r*t.height);void 0===f&&(f=g(s,a));const c=n?g(s,a):f;c.width=s,c.height=a;return c.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),c}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function y(t){return o.isPowerOfTwo(t.width)&&o.isPowerOfTwo(t.height)}function x(t,e){return t.generateMipmaps&&e&&1003!==t.minFilter&&1006!==t.minFilter}function _(e,n,r,o){t.generateMipmap(e);i.get(n).__maxMipLevel=Math.log(Math.max(r,o))*Math.LOG2E}function b(n,i,r){if(!1===c)return i;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let o=i;return 6403===i&&(5126===r&&(o=33326),5131===r&&(o=33325),5121===r&&(o=33321)),6407===i&&(5126===r&&(o=34837),5131===r&&(o=34843),5121===r&&(o=32849)),6408===i&&(5126===r&&(o=34836),5131===r&&(o=34842),5121===r&&(o=32856)),33325!==o&&33326!==o&&34842!==o&&34836!==o||e.get("EXT_color_buffer_float"),o}function w(t){return 1003===t||1004===t||1005===t?9728:9729}function M(e){const n=e.target;n.removeEventListener("dispose",M),function(e){const n=i.get(e);if(void 0===n.__webglInit)return;t.deleteTexture(n.__webglTexture),i.remove(e)}(n),n.isVideoTexture&&p.delete(n),a.memory.textures--}function S(e){const n=e.target;n.removeEventListener("dispose",S),function(e){const n=i.get(e),r=i.get(e.texture);if(!e)return;void 0!==r.__webglTexture&&t.deleteTexture(r.__webglTexture);e.depthTexture&&e.depthTexture.dispose();if(e.isWebGLCubeRenderTarget)for(let e=0;e<6;e++)t.deleteFramebuffer(n.__webglFramebuffer[e]),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer[e]);else t.deleteFramebuffer(n.__webglFramebuffer),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer),n.__webglMultisampledFramebuffer&&t.deleteFramebuffer(n.__webglMultisampledFramebuffer),n.__webglColorRenderbuffer&&t.deleteRenderbuffer(n.__webglColorRenderbuffer),n.__webglDepthRenderbuffer&&t.deleteRenderbuffer(n.__webglDepthRenderbuffer);i.remove(e.texture),i.remove(e)}(n),a.memory.textures--}let E=0;function T(t,e){const r=i.get(t);if(t.isVideoTexture&&function(t){const e=a.render.frame;p.get(t)!==e&&(p.set(t,e),t.update())}(t),t.version>0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void N(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function A(e,r){const o=i.get(e);e.version>0&&o.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;C(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY);const o=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),a=i.image[0]&&i.image[0].isDataTexture,l=[];for(let t=0;t<6;t++)l[t]=o||a?a?i.image[t].image:i.image[t]:v(i.image[t],!1,!0,h);const u=l[0],d=y(u)||c,p=s.convert(i.format),f=s.convert(i.type),m=b(i.internalFormat,p,f);let g;if(P(34067,i,d),o){for(let t=0;t<6;t++){g=l[t].mipmaps;for(let e=0;e<g.length;e++){const r=g[e];1023!==i.format&&1022!==i.format?null!==p?n.compressedTexImage2D(34069+t,e,m,r.width,r.height,0,r.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):n.texImage2D(34069+t,e,m,r.width,r.height,0,p,f,r.data)}}e.__maxMipLevel=g.length-1}else{g=i.mipmaps;for(let t=0;t<6;t++)if(a){n.texImage2D(34069+t,0,m,l[t].width,l[t].height,0,p,f,l[t].data);for(let e=0;e<g.length;e++){const i=g[e].image[t].image;n.texImage2D(34069+t,e+1,m,i.width,i.height,0,p,f,i.data)}}else{n.texImage2D(34069+t,0,m,p,f,l[t]);for(let e=0;e<g.length;e++){const i=g[e];n.texImage2D(34069+t,e+1,m,p,f,i.image[t])}}e.__maxMipLevel=g.length}x(i,d)&&_(34067,i,u.width,u.height);e.__version=i.version,i.onUpdate&&i.onUpdate(i)}(o,e,r):(n.activeTexture(33984+r),n.bindTexture(34067,o.__webglTexture))}const L={1e3:10497,1001:33071,1002:33648},R={1003:9728,1004:9984,1005:9986,1006:9729,1007:9985,1008:9987};function P(n,o,s){s?(t.texParameteri(n,10242,L[o.wrapS]),t.texParameteri(n,10243,L[o.wrapT]),32879!==n&&35866!==n||t.texParameteri(n,32882,L[o.wrapR]),t.texParameteri(n,10240,R[o.magFilter]),t.texParameteri(n,10241,R[o.minFilter])):(t.texParameteri(n,10242,33071),t.texParameteri(n,10243,33071),32879!==n&&35866!==n||t.texParameteri(n,32882,33071),1001===o.wrapS&&1001===o.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),t.texParameteri(n,10240,w(o.magFilter)),t.texParameteri(n,10241,w(o.minFilter)),1003!==o.minFilter&&1006!==o.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));const a=e.get("EXT_texture_filter_anisotropic");if(a){if(1015===o.type&&null===e.get("OES_texture_float_linear"))return;if(1016===o.type&&null===(c||e.get("OES_texture_half_float_linear")))return;(o.anisotropy>1||i.get(o).__currentAnisotropy)&&(t.texParameterf(n,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(o.anisotropy,r.getMaxAnisotropy())),i.get(o).__currentAnisotropy=o.anisotropy)}}function C(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",M),e.__webglTexture=t.createTexture(),a.memory.textures++)}function N(e,i,r){let o=3553;i.isDataTexture2DArray&&(o=35866),i.isDataTexture3D&&(o=32879),C(e,i),n.activeTexture(33984+r),n.bindTexture(o,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment);const a=function(t){return!c&&(1001!==t.wrapS||1001!==t.wrapT||1003!==t.minFilter&&1006!==t.minFilter)}(i)&&!1===y(i.image),l=v(i.image,a,!1,u),h=y(l)||c,d=s.convert(i.format);let p,f=s.convert(i.type),m=b(i.internalFormat,d,f);P(o,i,h);const g=i.mipmaps;if(i.isDepthTexture)m=6402,c?m=1015===i.type?36012:1014===i.type?33190:1020===i.type?35056:33189:1015===i.type&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),1026===i.format&&6402===m&&1012!==i.type&&1014!==i.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=1012,f=s.convert(i.type)),1027===i.format&&6402===m&&(m=34041,1020!==i.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),i.type=1020,f=s.convert(i.type))),n.texImage2D(3553,0,m,l.width,l.height,0,d,f,null);else if(i.isDataTexture)if(g.length>0&&h){for(let t=0,e=g.length;t<e;t++)p=g[t],n.texImage2D(3553,t,m,p.width,p.height,0,d,f,p.data);i.generateMipmaps=!1,e.__maxMipLevel=g.length-1}else n.texImage2D(3553,0,m,l.width,l.height,0,d,f,l.data),e.__maxMipLevel=0;else if(i.isCompressedTexture){for(let t=0,e=g.length;t<e;t++)p=g[t],1023!==i.format&&1022!==i.format?null!==d?n.compressedTexImage2D(3553,t,m,p.width,p.height,0,p.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):n.texImage2D(3553,t,m,p.width,p.height,0,d,f,p.data);e.__maxMipLevel=g.length-1}else if(i.isDataTexture2DArray)n.texImage3D(35866,0,m,l.width,l.height,l.depth,0,d,f,l.data),e.__maxMipLevel=0;else if(i.isDataTexture3D)n.texImage3D(32879,0,m,l.width,l.height,l.depth,0,d,f,l.data),e.__maxMipLevel=0;else if(g.length>0&&h){for(let t=0,e=g.length;t<e;t++)p=g[t],n.texImage2D(3553,t,m,d,f,p);i.generateMipmaps=!1,e.__maxMipLevel=g.length-1}else n.texImage2D(3553,0,m,d,f,l),e.__maxMipLevel=0;x(i,h)&&_(o,i,l.width,l.height),e.__version=i.version,i.onUpdate&&i.onUpdate(i)}function I(e,r,o,a){const c=s.convert(r.texture.format),l=s.convert(r.texture.type),h=b(r.texture.internalFormat,c,l);n.texImage2D(a,0,h,r.width,r.height,0,c,l,null),t.bindFramebuffer(36160,e),t.framebufferTexture2D(36160,o,a,i.get(r.texture).__webglTexture,0),t.bindFramebuffer(36160,null)}function O(e,n,i){if(t.bindRenderbuffer(36161,e),n.depthBuffer&&!n.stencilBuffer){let r=33189;if(i){const e=n.depthTexture;e&&e.isDepthTexture&&(1015===e.type?r=36012:1014===e.type&&(r=33190));const i=z(n);t.renderbufferStorageMultisample(36161,i,r,n.width,n.height)}else t.renderbufferStorage(36161,r,n.width,n.height);t.framebufferRenderbuffer(36160,36096,36161,e)}else if(n.depthBuffer&&n.stencilBuffer){if(i){const e=z(n);t.renderbufferStorageMultisample(36161,e,35056,n.width,n.height)}else t.renderbufferStorage(36161,34041,n.width,n.height);t.framebufferRenderbuffer(36160,33306,36161,e)}else{const e=s.convert(n.texture.format),r=s.convert(n.texture.type),o=b(n.texture.internalFormat,e,r);if(i){const e=z(n);t.renderbufferStorageMultisample(36161,e,o,n.width,n.height)}else t.renderbufferStorage(36161,o,n.width,n.height)}t.bindRenderbuffer(36161,null)}function D(e){const n=i.get(e),r=!0===e.isWebGLCubeRenderTarget;if(e.depthTexture){if(r)throw new Error("target.depthTexture not supported in Cube render targets");!function(e,n){if(n&&n.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,e),!n.depthTexture||!n.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(n.depthTexture).__webglTexture&&n.depthTexture.image.width===n.width&&n.depthTexture.image.height===n.height||(n.depthTexture.image.width=n.width,n.depthTexture.image.height=n.height,n.depthTexture.needsUpdate=!0),T(n.depthTexture,0);const r=i.get(n.depthTexture).__webglTexture;if(1026===n.depthTexture.format)t.framebufferTexture2D(36160,36096,3553,r,0);else{if(1027!==n.depthTexture.format)throw new Error("Unknown depthTexture format");t.framebufferTexture2D(36160,33306,3553,r,0)}}(n.__webglFramebuffer,e)}else if(r){n.__webglDepthbuffer=[];for(let i=0;i<6;i++)t.bindFramebuffer(36160,n.__webglFramebuffer[i]),n.__webglDepthbuffer[i]=t.createRenderbuffer(),O(n.__webglDepthbuffer[i],e,!1)}else t.bindFramebuffer(36160,n.__webglFramebuffer),n.__webglDepthbuffer=t.createRenderbuffer(),O(n.__webglDepthbuffer,e,!1);t.bindFramebuffer(36160,null)}function z(t){return c&&t.isWebGLMultisampleRenderTarget?Math.min(d,t.samples):0}let U=!1,B=!1;this.allocateTextureUnit=function(){const t=E;return t>=l&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+l),E+=1,t},this.resetTextureUnits=function(){E=0},this.setTexture2D=T,this.setTexture2DArray=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?N(r,t,e):(n.activeTexture(33984+e),n.bindTexture(35866,r.__webglTexture))},this.setTexture3D=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?N(r,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,r.__webglTexture))},this.setTextureCube=A,this.setupRenderTarget=function(e){const r=i.get(e),o=i.get(e.texture);e.addEventListener("dispose",S),o.__webglTexture=t.createTexture(),a.memory.textures++;const l=!0===e.isWebGLCubeRenderTarget,h=!0===e.isWebGLMultisampleRenderTarget,u=y(e)||c;if(!c||1022!==e.texture.format||1015!==e.texture.type&&1016!==e.texture.type||(e.texture.format=1023,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),l){r.__webglFramebuffer=[];for(let e=0;e<6;e++)r.__webglFramebuffer[e]=t.createFramebuffer()}else if(r.__webglFramebuffer=t.createFramebuffer(),h)if(c){r.__webglMultisampledFramebuffer=t.createFramebuffer(),r.__webglColorRenderbuffer=t.createRenderbuffer(),t.bindRenderbuffer(36161,r.__webglColorRenderbuffer);const n=s.convert(e.texture.format),i=s.convert(e.texture.type),o=b(e.texture.internalFormat,n,i),a=z(e);t.renderbufferStorageMultisample(36161,a,o,e.width,e.height),t.bindFramebuffer(36160,r.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064,36161,r.__webglColorRenderbuffer),t.bindRenderbuffer(36161,null),e.depthBuffer&&(r.__webglDepthRenderbuffer=t.createRenderbuffer(),O(r.__webglDepthRenderbuffer,e,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){n.bindTexture(34067,o.__webglTexture),P(34067,e.texture,u);for(let t=0;t<6;t++)I(r.__webglFramebuffer[t],e,36064,34069+t);x(e.texture,u)&&_(34067,e.texture,e.width,e.height),n.bindTexture(34067,null)}else n.bindTexture(3553,o.__webglTexture),P(3553,e.texture,u),I(r.__webglFramebuffer,e,36064,3553),x(e.texture,u)&&_(3553,e.texture,e.width,e.height),n.bindTexture(3553,null);e.depthBuffer&&D(e)},this.updateRenderTargetMipmap=function(t){const e=t.texture;if(x(e,y(t)||c)){const r=t.isWebGLCubeRenderTarget?34067:3553,o=i.get(e).__webglTexture;n.bindTexture(r,o),_(r,e,t.width,t.height),n.bindTexture(r,null)}},this.updateMultisampleRenderTarget=function(e){if(e.isWebGLMultisampleRenderTarget)if(c){const n=i.get(e);t.bindFramebuffer(36008,n.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,n.__webglFramebuffer);const r=e.width,o=e.height;let s=16384;e.depthBuffer&&(s|=256),e.stencilBuffer&&(s|=1024),t.blitFramebuffer(0,0,r,o,0,0,r,o,s,9728),t.bindFramebuffer(36160,n.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")},this.safeSetTexture2D=function(t,e){t&&t.isWebGLRenderTarget&&(!1===U&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),U=!0),t=t.texture),T(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===B&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),B=!0),t=t.texture),A(t,e)}}function Zi(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(1009===t)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(1012===t)return 5123;if(1013===t)return 5124;if(1014===t)return 5125;if(1015===t)return 5126;if(1016===t)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(1022===t)return 6407;if(1023===t)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(1026===t)return 6402;if(1027===t)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(33776===t||33777===t||33778===t||33779===t){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(33776===t)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===t)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===t)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===t)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===t||35841===t||35842===t||35843===t){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(35840===t)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===t)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===t)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===t)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((37492===t||37496===t)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(37492===t)return n.COMPRESSED_RGB8_ETC2;if(37496===t)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):36492===t?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):1020===t?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}function Ji(t=[]){Fe.call(this),this.cameras=t}function Qi(){gt.call(this),this.type="Group"}function Ki(){this._targetRay=null,this._grip=null,this._hand=null}function $i(t,e){const n=this;let i=null,r=1,o=null,s="local-floor",a=null;const c=[],l=new Map,h=new Fe;h.layers.enable(1),h.viewport=new p;const u=new Fe;u.layers.enable(2),u.viewport=new p;const d=[h,u],f=new Ji;f.layers.enable(1),f.layers.enable(2);let m=null,g=null;function y(t){const e=l.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function x(){l.forEach((function(t,e){t.disconnect(e)})),l.clear(),t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),T.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function _(t){o=t,T.setContext(i),T.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function b(t){const e=i.inputSources;for(let t=0;t<c.length;t++)l.set(e[t],c[t]);for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=l.get(n);i&&(i.dispatchEvent({type:"disconnected",data:n}),l.delete(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e],i=l.get(n);i&&i.dispatchEvent({type:"connected",data:n})}}this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=c[t];return void 0===e&&(e=new Ki,c[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=c[t];return void 0===e&&(e=new Ki,c[t]=e),e.getGripSpace()},this.getHand=function(t){let e=c[t];return void 0===e&&(e=new Ki,c[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){s=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getSession=function(){return i},this.setSession=function(t){if(i=t,null!==i){i.addEventListener("select",y),i.addEventListener("selectstart",y),i.addEventListener("selectend",y),i.addEventListener("squeeze",y),i.addEventListener("squeezestart",y),i.addEventListener("squeezeend",y),i.addEventListener("end",x);const t=e.getContextAttributes();!0!==t.xrCompatible&&e.makeXRCompatible();const n={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:r},o=new XRWebGLLayer(i,e,n);i.updateRenderState({baseLayer:o}),i.requestReferenceSpace(s).then(_),i.addEventListener("inputsourceschange",b)}};const w=new v,M=new v;function S(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.getCamera=function(t){f.near=u.near=h.near=t.near,f.far=u.far=h.far=t.far,m===f.near&&g===f.far||(i.updateRenderState({depthNear:f.near,depthFar:f.far}),m=f.near,g=f.far);const e=t.parent,n=f.cameras;S(f,e);for(let t=0;t<n.length;t++)S(n[t],e);t.matrixWorld.copy(f.matrixWorld);const r=t.children;for(let t=0,e=r.length;t<e;t++)r[t].updateMatrixWorld(!0);return 2===n.length?function(t,e,n){w.setFromMatrixPosition(e.matrixWorld),M.setFromMatrixPosition(n.matrixWorld);const i=w.distanceTo(M),r=e.projectionMatrix.elements,o=n.projectionMatrix.elements,s=r[14]/(r[10]-1),a=r[14]/(r[10]+1),c=(r[9]+1)/r[5],l=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(o[8]+1)/o[0],d=s*h,p=s*u,f=i/(-h+u),m=f*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=s+f,v=a+f,y=d-m,x=p+(i-m),_=c*a/v*g,b=l*a/v*g;t.projectionMatrix.makePerspective(y,x,_,b,g,v)}(f,h,u):f.projectionMatrix.copy(h.projectionMatrix),f};let E=null;const T=new Ye;T.setAnimationLoop((function(e,n){if(a=n.getViewerPose(o),null!==a){const e=a.views,n=i.renderState.baseLayer;t.setFramebuffer(n.framebuffer);let r=!1;e.length!==f.cameras.length&&(f.cameras.length=0,r=!0);for(let t=0;t<e.length;t++){const i=e[t],o=n.getViewport(i),s=d[t];s.matrix.fromArray(i.transform.matrix),s.projectionMatrix.fromArray(i.projectionMatrix),s.viewport.set(o.x,o.y,o.width,o.height),0===t&&f.matrix.copy(s.matrix),!0===r&&f.cameras.push(s)}}const r=i.inputSources;for(let t=0;t<c.length;t++){const e=c[t],i=r[t];e.update(i,n,o)}E&&E(e,n)})),this.setAnimationLoop=function(t){E=t},this.dispose=function(){}}function tr(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&i._needsFlipEnvMap?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,o;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?o=n.aoMap:n.lightMap&&(o=n.lightMap),void 0!==o&&(o.isWebGLRenderTarget&&(o=o.texture),!0===o.matrixAutoUpdate&&o.updateMatrix(),e.uv2Transform.value.copy(o.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,o){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen);e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap);e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap);e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate());t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap)}(t,i):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,o):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function er(t){const e=void 0!==(t=t||{}).canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,r=void 0===t.depth||t.depth,a=void 0===t.stencil||t.stencil,c=void 0!==t.antialias&&t.antialias,l=void 0===t.premultipliedAlpha||t.premultipliedAlpha,h=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,u=void 0!==t.powerPreference?t.powerPreference:"default",d=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let f=null,m=null;const g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=3e3,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1,this.maxMorphTargets=8,this.maxMorphNormals=4;const y=this;let x=!1,_=null,b=0,w=0,M=null,S=null,E=-1,T=null;const A=new p,L=new p;let R=null,P=e.width,C=e.height,N=1,I=null,O=null;const D=new p(0,0,P,C),z=new p(0,0,P,C);let U=!1;const B=new Xe;let H=!1,F=!1;const G=new j,k=new v,V={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function W(){return null===M?N:1}let q,X,Y,Z,J,Q,K,$,tt,et,nt,it,rt,ot,st,at,ct,lt,ht,ut,dt,pt=n;function ft(t,n){for(let i=0;i<t.length;i++){const r=t[i],o=e.getContext(r,n);if(null!==o)return o}return null}try{const t={alpha:i,depth:r,stencil:a,antialias:c,premultipliedAlpha:l,preserveDrawingBuffer:h,powerPreference:u,failIfMajorPerformanceCaveat:d};if(e.addEventListener("webglcontextlost",yt,!1),e.addEventListener("webglcontextrestored",xt,!1),null===pt){const e=["webgl2","webgl","experimental-webgl"];if(!0===y.isWebGL1Renderer&&e.shift(),pt=ft(e,t),null===pt)throw ft(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}void 0===pt.getShaderPrecisionFormat&&(pt.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function mt(){q=new an(pt),X=new rn(pt,q,t),!1===X.isWebGL2&&(q.get("WEBGL_depth_texture"),q.get("OES_texture_float"),q.get("OES_texture_half_float"),q.get("OES_texture_half_float_linear"),q.get("OES_standard_derivatives"),q.get("OES_element_index_uint"),q.get("OES_vertex_array_object"),q.get("ANGLE_instanced_arrays")),q.get("OES_texture_float_linear"),ut=new Zi(pt,q,X),Y=new Xi(pt,q,X),Y.scissor(L.copy(z).multiplyScalar(N).floor()),Y.viewport(A.copy(D).multiplyScalar(N).floor()),Z=new hn(pt),J=new Ii,Q=new Yi(pt,q,Y,J,X,ut,Z),K=new sn(y),$=new Ze(pt,X),dt=new en(pt,q,$,X),tt=new cn(pt,$,Z,dt),et=new fn(pt,tt,$,Z),ct=new pn(pt),st=new on(J),nt=new Ni(y,K,q,X,dt,st),it=new tr(J),rt=new Ui(J),ot=new Vi(q,X),at=new tn(y,K,Y,et,l),lt=new nn(pt,q,Z,X),ht=new ln(pt,q,Z,X),Z.programs=nt.programs,y.capabilities=X,y.extensions=q,y.properties=J,y.renderLists=rt,y.state=Y,y.info=Z}mt();const gt=new $i(y,pt);this.xr=gt;const vt=new qi(y,et,X.maxTextureSize);function yt(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),x=!0}function xt(){console.log("THREE.WebGLRenderer: Context Restored."),x=!1,mt()}function _t(t){const e=t.target;e.removeEventListener("dispose",_t),function(t){bt(t),J.remove(t)}(e)}function bt(t){const e=J.get(t).program;void 0!==e&&nt.releaseProgram(e)}this.shadowMap=vt,this.getContext=function(){return pt},this.getContextAttributes=function(){return pt.getContextAttributes()},this.forceContextLoss=function(){const t=q.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=q.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return N},this.setPixelRatio=function(t){void 0!==t&&(N=t,this.setSize(P,C,!1))},this.getSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),t=new s),t.set(P,C)},this.setSize=function(t,n,i){gt.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(P=t,C=n,e.width=Math.floor(t*N),e.height=Math.floor(n*N),!1!==i&&(e.style.width=t+"px",e.style.height=n+"px"),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),t=new s),t.set(P*N,C*N).floor()},this.setDrawingBufferSize=function(t,n,i){P=t,C=n,N=i,e.width=Math.floor(t*i),e.height=Math.floor(n*i),this.setViewport(0,0,t,n)},this.getCurrentViewport=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),t=new p),t.copy(A)},this.getViewport=function(t){return t.copy(D)},this.setViewport=function(t,e,n,i){t.isVector4?D.set(t.x,t.y,t.z,t.w):D.set(t,e,n,i),Y.viewport(A.copy(D).multiplyScalar(N).floor())},this.getScissor=function(t){return t.copy(z)},this.setScissor=function(t,e,n,i){t.isVector4?z.set(t.x,t.y,t.z,t.w):z.set(t,e,n,i),Y.scissor(L.copy(z).multiplyScalar(N).floor())},this.getScissorTest=function(){return U},this.setScissorTest=function(t){Y.setScissorTest(U=t)},this.setOpaqueSort=function(t){I=t},this.setTransparentSort=function(t){O=t},this.getClearColor=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getClearColor() now requires a Color as an argument"),t=new Bt),t.copy(at.getClearColor())},this.setClearColor=function(){at.setClearColor.apply(at,arguments)},this.getClearAlpha=function(){return at.getClearAlpha()},this.setClearAlpha=function(){at.setClearAlpha.apply(at,arguments)},this.clear=function(t,e,n){let i=0;(void 0===t||t)&&(i|=16384),(void 0===e||e)&&(i|=256),(void 0===n||n)&&(i|=1024),pt.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",yt,!1),e.removeEventListener("webglcontextrestored",xt,!1),rt.dispose(),ot.dispose(),J.dispose(),K.dispose(),et.dispose(),dt.dispose(),gt.dispose(),Mt.stop()},this.renderBufferImmediate=function(t,e){dt.initAttributes();const n=J.get(t);t.hasPositions&&!n.position&&(n.position=pt.createBuffer()),t.hasNormals&&!n.normal&&(n.normal=pt.createBuffer()),t.hasUvs&&!n.uv&&(n.uv=pt.createBuffer()),t.hasColors&&!n.color&&(n.color=pt.createBuffer());const i=e.getAttributes();t.hasPositions&&(pt.bindBuffer(34962,n.position),pt.bufferData(34962,t.positionArray,35048),dt.enableAttribute(i.position),pt.vertexAttribPointer(i.position,3,5126,!1,0,0)),t.hasNormals&&(pt.bindBuffer(34962,n.normal),pt.bufferData(34962,t.normalArray,35048),dt.enableAttribute(i.normal),pt.vertexAttribPointer(i.normal,3,5126,!1,0,0)),t.hasUvs&&(pt.bindBuffer(34962,n.uv),pt.bufferData(34962,t.uvArray,35048),dt.enableAttribute(i.uv),pt.vertexAttribPointer(i.uv,2,5126,!1,0,0)),t.hasColors&&(pt.bindBuffer(34962,n.color),pt.bufferData(34962,t.colorArray,35048),dt.enableAttribute(i.color),pt.vertexAttribPointer(i.color,3,5126,!1,0,0)),dt.disableUnusedAttributes(),pt.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,i,r,o){null===e&&(e=V);const s=r.isMesh&&r.matrixWorld.determinant()<0,a=Lt(t,e,i,r);Y.setMaterial(i,s);let c=n.index;const l=n.attributes.position;if(null===c){if(void 0===l||0===l.count)return}else if(0===c.count)return;let h,u=1;!0===i.wireframe&&(c=tt.getWireframeAttribute(n),u=2),(i.morphTargets||i.morphNormals)&&ct.update(r,n,i,a),dt.setup(r,i,a,n,c);let d=lt;null!==c&&(h=$.get(c),d=ht,d.setIndex(h));const p=null!==c?c.count:l.count,f=n.drawRange.start*u,m=n.drawRange.count*u,g=null!==o?o.start*u:0,v=null!==o?o.count*u:1/0,y=Math.max(f,g),x=Math.min(p,f+m,g+v)-1,_=Math.max(0,x-y+1);if(0!==_){if(r.isMesh)!0===i.wireframe?(Y.setLineWidth(i.wireframeLinewidth*W()),d.setMode(1)):d.setMode(4);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),Y.setLineWidth(t*W()),r.isLineSegments?d.setMode(1):r.isLineLoop?d.setMode(2):d.setMode(3)}else r.isPoints?d.setMode(0):r.isSprite&&d.setMode(4);if(r.isInstancedMesh)d.renderInstances(y,_,r.count);else if(n.isInstancedBufferGeometry){const t=Math.min(n.instanceCount,n._maxInstanceCount);d.renderInstances(y,_,t)}else d.render(y,_)}},this.compile=function(t,e){m=ot.get(t),m.init(),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(m.pushLight(t),t.castShadow&&m.pushShadow(t))})),m.setupLights();const n=new WeakMap;t.traverse((function(e){const i=e.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){const o=i[r];!1===n.has(o)&&(At(o,t,e),n.set(o))}else!1===n.has(i)&&(At(i,t,e),n.set(i))}))};let wt=null;const Mt=new Ye;function St(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)m.pushLight(t),t.castShadow&&m.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||B.intersectsSprite(t)){i&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G);const e=et.update(t),r=t.material;r.visible&&f.push(t,e,r,n,k.z,null)}}else if(t.isImmediateRenderObject)i&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G),f.push(t,null,t.material,n,k.z,null);else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==Z.render.frame&&(t.skeleton.update(),t.skeleton.frame=Z.render.frame),!t.frustumCulled||B.intersectsObject(t))){i&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G);const e=et.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let o=0,s=i.length;o<s;o++){const s=i[o],a=r[s.materialIndex];a&&a.visible&&f.push(t,e,a,n,k.z,s)}}else r.visible&&f.push(t,e,r,n,k.z,null)}const r=t.children;for(let t=0,o=r.length;t<o;t++)St(r[t],e,n,i)}function Et(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,o=t.length;r<o;r++){const o=t[r],s=o.object,a=o.geometry,c=null===i?o.material:i,l=o.group;if(n.isArrayCamera){const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];s.layers.test(i.layers)&&(Y.viewport(A.copy(i.viewport)),m.setupLightsView(i),Tt(s,e,i,a,c,l))}}else Tt(s,e,n,a,c,l)}}function Tt(t,e,n,i,r,o){if(t.onBeforeRender(y,e,n,i,r,o),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=Lt(n,e,r,t);Y.setMaterial(r),dt.reset(),function(t,e){t.render((function(t){y.renderBufferImmediate(t,e)}))}(t,i)}else y.renderBufferDirect(n,e,i,r,t,o);t.onAfterRender(y,e,n,i,r,o)}function At(t,e,n){!0!==e.isScene&&(e=V);const i=J.get(t),r=m.state.lights,o=m.state.shadowsArray,s=r.state.version,a=nt.getParameters(t,r.state,o,e,n),c=nt.getProgramCacheKey(a);let l=i.program,h=!0;if(void 0===l)t.addEventListener("dispose",_t);else if(l.cacheKey!==c)bt(t);else if(i.lightsStateVersion!==s)h=!1;else{if(void 0!==a.shaderID){const n=t.isMeshStandardMaterial?e.environment:null;return void(i.envMap=K.get(t.envMap||n))}h=!1}h&&(a.uniforms=nt.getUniforms(t),t.onBeforeCompile(a,y),l=nt.acquireProgram(a,c),i.program=l,i.uniforms=a.uniforms,i.outputEncoding=a.outputEncoding);const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=st.numPlanes,i.numIntersection=st.numIntersection,u.clippingPlanes=st.uniform),i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=K.get(t.envMap||i.environment),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=s,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=i.program.getUniforms(),p=ui.seqWithValue(d.seq,u);i.uniformsList=p}function Lt(t,e,n,i){!0!==e.isScene&&(e=V),Q.resetTextureUnits();const r=e.fog,s=n.isMeshStandardMaterial?e.environment:null,a=null===M?y.outputEncoding:M.texture.encoding,c=K.get(n.envMap||s),l=J.get(n),h=m.state.lights;if(!0===H&&(!0===F||t!==T)){const e=t===T&&n.id===E;st.setState(n,t,e)}n.version===l.__version?n.fog&&l.fog!==r||l.environment!==s||l.needsLights&&l.lightsStateVersion!==h.state.version?At(n,e,i):void 0===l.numClippingPlanes||l.numClippingPlanes===st.numPlanes&&l.numIntersection===st.numIntersection?(l.outputEncoding!==a||l.envMap!==c)&&At(n,e,i):At(n,e,i):(At(n,e,i),l.__version=n.version);let u=!1,d=!1,p=!1;const f=l.program,g=f.getUniforms(),v=l.uniforms;if(Y.useProgram(f.program)&&(u=!0,d=!0,p=!0),n.id!==E&&(E=n.id,d=!0),u||T!==t){if(g.setValue(pt,"projectionMatrix",t.projectionMatrix),X.logarithmicDepthBuffer&&g.setValue(pt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),T!==t&&(T=t,d=!0,p=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=g.map.cameraPosition;void 0!==e&&e.setValue(pt,k.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&g.setValue(pt,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&g.setValue(pt,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){g.setOptional(pt,i,"bindMatrix"),g.setOptional(pt,i,"bindMatrixInverse");const t=i.skeleton;if(t){const e=t.bones;if(X.floatVertexTextures){if(null===t.boneTexture){let n=Math.sqrt(4*e.length);n=o.ceilPowerOfTwo(n),n=Math.max(n,4);const i=new Float32Array(n*n*4);i.set(t.boneMatrices);const r=new We(i,n,n,1023,1015);t.boneMatrices=i,t.boneTexture=r,t.boneTextureSize=n}g.setValue(pt,"boneTexture",t.boneTexture,Q),g.setValue(pt,"boneTextureSize",t.boneTextureSize)}else g.setOptional(pt,t,"boneMatrices")}}var x,_;return(d||l.receiveShadow!==i.receiveShadow)&&(l.receiveShadow=i.receiveShadow,g.setValue(pt,"receiveShadow",i.receiveShadow)),d&&(g.setValue(pt,"toneMappingExposure",y.toneMappingExposure),l.needsLights&&(_=p,(x=v).ambientLightColor.needsUpdate=_,x.lightProbe.needsUpdate=_,x.directionalLights.needsUpdate=_,x.directionalLightShadows.needsUpdate=_,x.pointLights.needsUpdate=_,x.pointLightShadows.needsUpdate=_,x.spotLights.needsUpdate=_,x.spotLightShadows.needsUpdate=_,x.rectAreaLights.needsUpdate=_,x.hemisphereLights.needsUpdate=_),r&&n.fog&&it.refreshFogUniforms(v,r),it.refreshMaterialUniforms(v,n,N,C),ui.upload(pt,l.uniformsList,v,Q)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(ui.upload(pt,l.uniformsList,v,Q),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&g.setValue(pt,"center",i.center),g.setValue(pt,"modelViewMatrix",i.modelViewMatrix),g.setValue(pt,"normalMatrix",i.normalMatrix),g.setValue(pt,"modelMatrix",i.matrixWorld),f}Mt.setAnimationLoop((function(t){gt.isPresenting||wt&&wt(t)})),"undefined"!=typeof window&&Mt.setContext(window),this.setAnimationLoop=function(t){wt=t,gt.setAnimationLoop(t),null===t?Mt.stop():Mt.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===x)return;dt.resetDefaultState(),E=-1,T=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===gt.enabled&&!0===gt.isPresenting&&(e=gt.getCamera(e)),!0===t.isScene&&t.onBeforeRender(y,t,e,n||M),m=ot.get(t,g.length),m.init(),g.push(m),G.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),B.setFromProjectionMatrix(G),F=this.localClippingEnabled,H=st.init(this.clippingPlanes,F,e),f=rt.get(t,e),f.init(),St(t,e,0,y.sortObjects),f.finish(),!0===y.sortObjects&&f.sort(I,O),!0===H&&st.beginShadows();const r=m.state.shadowsArray;vt.render(r,t,e),m.setupLights(),m.setupLightsView(e),!0===H&&st.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),at.render(f,t,e,i);const o=f.opaque,s=f.transparent;o.length>0&&Et(o,t,e),s.length>0&&Et(s,t,e),!0===t.isScene&&t.onAfterRender(y,t,e),null!==M&&(Q.updateRenderTargetMipmap(M),Q.updateMultisampleRenderTarget(M)),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1),g.pop(),m=g.length>0?g[g.length-1]:null,f=null},this.setFramebuffer=function(t){_!==t&&null===M&&pt.bindFramebuffer(36160,t),_=t},this.getActiveCubeFace=function(){return b},this.getActiveMipmapLevel=function(){return w},this.getRenderList=function(){return f},this.setRenderList=function(t){f=t},this.getRenderTarget=function(){return M},this.setRenderTarget=function(t,e=0,n=0){M=t,b=e,w=n,t&&void 0===J.get(t).__webglFramebuffer&&Q.setupRenderTarget(t);let i=_,r=!1;if(t){const n=J.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=n[e],r=!0):i=t.isWebGLMultisampleRenderTarget?J.get(t).__webglMultisampledFramebuffer:n,A.copy(t.viewport),L.copy(t.scissor),R=t.scissorTest}else A.copy(D).multiplyScalar(N).floor(),L.copy(z).multiplyScalar(N).floor(),R=U;if(S!==i&&(pt.bindFramebuffer(36160,i),S=i),Y.viewport(A),Y.scissor(L),Y.setScissorTest(R),r){const i=J.get(t.texture);pt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,i,r,o,s){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=J.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==s&&(a=a[s]),a){let s=!1;a!==S&&(pt.bindFramebuffer(36160,a),s=!0);try{const a=t.texture,c=a.format,l=a.type;if(1023!==c&&ut.convert(c)!==pt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(1009===l||ut.convert(l)===pt.getParameter(35738)||1015===l&&(X.isWebGL2||q.get("OES_texture_float")||q.get("WEBGL_color_buffer_float"))||1016===l&&(X.isWebGL2?q.get("EXT_color_buffer_float"):q.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===pt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&pt.readPixels(e,n,i,r,ut.convert(c),ut.convert(l),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&pt.bindFramebuffer(36160,S)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),o=Math.floor(e.image.height*i),s=ut.convert(e.format);Q.setTexture2D(e,0),pt.copyTexImage2D(3553,n,s,t.x,t.y,r,o,0),Y.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,o=e.image.height,s=ut.convert(n.format),a=ut.convert(n.type);Q.setTexture2D(n,0),pt.pixelStorei(37440,n.flipY),pt.pixelStorei(37441,n.premultiplyAlpha),pt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?pt.texSubImage2D(3553,i,t.x,t.y,r,o,s,a,e.image.data):e.isCompressedTexture?pt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,s,e.mipmaps[0].data):pt.texSubImage2D(3553,i,t.x,t.y,s,a,e.image),0===i&&n.generateMipmaps&&pt.generateMipmap(3553),Y.unbindTexture()},this.initTexture=function(t){Q.setTexture2D(t,0),Y.unbindTexture()},this.resetState=function(){Y.reset(),dt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function nr(t){er.call(this,t)}Ji.prototype=Object.assign(Object.create(Fe.prototype),{constructor:Ji,isArrayCamera:!0}),Qi.prototype=Object.assign(Object.create(gt.prototype),{constructor:Qi,isGroup:!0}),Object.assign(Ki.prototype,{constructor:Ki,getHandSpace:function(){if(null===this._hand&&(this._hand=new Qi,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){const t=new Qi;t.matrixAutoUpdate=!1,t.visible=!1,this._hand.joints.push(t),this._hand.add(t)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Qi,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Qi,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,o=null;const s=this._targetRay,a=this._grip,c=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(c&&t.hand){o=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(t.hand[i]){const r=e.getJointPose(t.hand[i],n),o=c.joints[i];null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.jointRadius=r.radius),o.visible=null!==r;const s=c.joints[window.XRHand.INDEX_PHALANX_TIP],a=c.joints[window.XRHand.THUMB_PHALANX_TIP],l=s.position.distanceTo(a.position),h=.02,u=.005;c.inputState.pinching&&l>h+u?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&l<=h-u&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==s&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale))),null!==a&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==s&&(s.visible=null!==i),null!==a&&(a.visible=null!==r),null!==c&&(c.visible=null!==o),this}}),Object.assign($i.prototype,n.prototype),nr.prototype=Object.assign(Object.create(er.prototype),{constructor:nr,isWebGL1Renderer:!0});function ir(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=o.generateUUID()}Object.defineProperty(ir.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(ir.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this},set:function(t,e=0){return this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=o.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new ir(new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),this.stride);return e.setUsage(this.usage),e},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=o.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});const rr=new v;function or(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}function sr(t){Gt.call(this),this.type="SpriteMaterial",this.color=new Bt(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}let ar;Object.defineProperties(or.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}},needsUpdate:{set:function(t){this.data.needsUpdate=t}}}),Object.assign(or.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(let e=0,n=this.data.count;e<n;e++)rr.x=this.getX(e),rr.y=this.getY(e),rr.z=this.getZ(e),rr.applyMatrix4(t),this.setXYZ(e,rr.x,rr.y,rr.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this},clone:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new jt(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new or(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}),sr.prototype=Object.create(Gt.prototype),sr.prototype.constructor=sr,sr.prototype.isSpriteMaterial=!0,sr.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this};const cr=new v,lr=new v,hr=new v,ur=new s,dr=new s,pr=new j,fr=new v,mr=new v,gr=new v,vr=new s,yr=new s,xr=new s;function _r(t){if(gt.call(this),this.type="Sprite",void 0===ar){ar=new pe;const t=new ir(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);ar.setIndex([0,1,2,0,2,3]),ar.setAttribute("position",new or(t,3,0,!1)),ar.setAttribute("uv",new or(t,2,3,!1))}this.geometry=ar,this.material=void 0!==t?t:new sr,this.center=new s(.5,.5)}function br(t,e,n,i,r,o){ur.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(dr.x=o*ur.x-r*ur.y,dr.y=r*ur.x+o*ur.y):dr.copy(ur),t.copy(e),t.x+=dr.x,t.y+=dr.y,t.applyMatrix4(pr)}_r.prototype=Object.assign(Object.create(gt.prototype),{constructor:_r,isSprite:!0,raycast:function(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),lr.setFromMatrixScale(this.matrixWorld),pr.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),hr.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&lr.multiplyScalar(-hr.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;br(fr.set(-.5,-.5,0),hr,o,lr,i,r),br(mr.set(.5,-.5,0),hr,o,lr,i,r),br(gr.set(.5,.5,0),hr,o,lr,i,r),vr.set(0,0),yr.set(1,0),xr.set(1,1);let a=t.ray.intersectTriangle(fr,mr,gr,!1,cr);if(null===a&&(br(mr.set(-.5,.5,0),hr,o,lr,i,r),yr.set(0,1),a=t.ray.intersectTriangle(fr,gr,mr,!1,cr),null===a))return;const c=t.ray.origin.distanceTo(cr);c<t.near||c>t.far||e.push({distance:c,point:cr.clone(),uv:Ct.getUV(cr,fr,mr,gr,vr,yr,xr,new s),face:null,object:this})},copy:function(t){return gt.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});const wr=new v,Mr=new v;function Sr(){gt.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}Sr.prototype=Object.assign(Object.create(gt.prototype),{constructor:Sr,isLOD:!0,copy:function(t){gt.prototype.copy.call(this,t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this},addLevel:function(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null},raycast:function(t,e){if(this.levels.length>0){wr.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(wr);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){const e=this.levels;if(e.length>1){wr.setFromMatrixPosition(t.matrixWorld),Mr.setFromMatrixPosition(this.matrixWorld);const n=wr.distanceTo(Mr)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}},toJSON:function(t){const e=gt.prototype.toJSON.call(this,t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}});const Er=new v,Tr=new p,Ar=new p,Lr=new v,Rr=new j;function Pr(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),Ce.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new j,this.bindMatrixInverse=new j}function Cr(){gt.call(this),this.type="Bone"}Pr.prototype=Object.assign(Object.create(Ce.prototype),{constructor:Pr,isSkinnedMesh:!0,copy:function(t){return Ce.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){const t=new p,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){Ce.prototype.updateMatrixWorld.call(this,t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(t,e){const n=this.skeleton,i=this.geometry;Tr.fromBufferAttribute(i.attributes.skinIndex,t),Ar.fromBufferAttribute(i.attributes.skinWeight,t),Er.fromBufferAttribute(i.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=Ar.getComponent(t);if(0!==i){const r=Tr.getComponent(t);Rr.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(Lr.copy(Er).applyMatrix4(Rr),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}),Cr.prototype=Object.assign(Object.create(gt.prototype),{constructor:Cr,isBone:!0});const Nr=new j,Ir=new j;function Or(t=[],e=[]){this.uuid=o.generateUUID(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}Object.assign(Or.prototype,{init:function(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new j)}},calculateInverses:function(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new j;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}},pose:function(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}},update:function(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:Ir;Nr.multiplyMatrices(r,e[i]),Nr.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)},clone:function(){return new Or(this.bones,this.boneInverses)},getBoneByName:function(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}},dispose:function(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)},fromJSON:function(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new Cr),this.bones.push(r),this.boneInverses.push((new j).fromArray(t.boneInverses[n]))}return this.init(),this},toJSON:function(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const o=n[i];t.boneInverses.push(o.toArray())}return t}});const Dr=new j,zr=new j,Ur=[],Br=new Ce;function Hr(t,e,n){Ce.call(this,t,e),this.instanceMatrix=new jt(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}function Fr(t){Gt.call(this),this.type="LineBasicMaterial",this.color=new Bt(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}Hr.prototype=Object.assign(Object.create(Ce.prototype),{constructor:Hr,isInstancedMesh:!0,copy:function(t){return Ce.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),this.count=t.count,this},getColorAt:function(t,e){e.fromArray(this.instanceColor.array,3*t)},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){const n=this.matrixWorld,i=this.count;if(Br.geometry=this.geometry,Br.material=this.material,void 0!==Br.material)for(let r=0;r<i;r++){this.getMatrixAt(r,Dr),zr.multiplyMatrices(n,Dr),Br.matrixWorld=zr,Br.raycast(t,Ur);for(let t=0,n=Ur.length;t<n;t++){const n=Ur[t];n.instanceId=r,n.object=this,e.push(n)}Ur.length=0}},setColorAt:function(t,e){null===this.instanceColor&&(this.instanceColor=new jt(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Fr.prototype=Object.create(Gt.prototype),Fr.prototype.constructor=Fr,Fr.prototype.isLineBasicMaterial=!0,Fr.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this};const Gr=new v,kr=new v,Vr=new j,Wr=new W,jr=new z;function qr(t=new pe,e=new Fr){gt.call(this),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}qr.prototype=Object.assign(Object.create(gt.prototype),{constructor:qr,isLine:!0,copy:function(t){return gt.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Gr.fromBufferAttribute(e,t-1),kr.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Gr.distanceTo(kr);t.setAttribute("lineDistance",new te(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;n[0]=0;for(let t=1,i=e.length;t<i;t++)n[t]=n[t-1],n[t]+=e[t-1].distanceTo(e[t])}return this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),jr.copy(n.boundingSphere),jr.applyMatrix4(i),jr.radius+=r,!1===t.ray.intersectsSphere(jr))return;Vr.copy(i).invert(),Wr.copy(t.ray).applyMatrix4(Vr);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,a=new v,c=new v,l=new v,h=new v,u=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){const n=i.array;for(let i=0,o=n.length-1;i<o;i+=u){const o=n[i],u=n[i+1];a.fromBufferAttribute(r,o),c.fromBufferAttribute(r,u);if(Wr.distanceSqToSegment(a,c,h,l)>s)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);d<t.near||d>t.far||e.push({distance:d,point:l.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.count-1;n<i;n+=u){a.fromBufferAttribute(r,n),c.fromBufferAttribute(r,n+1);if(Wr.distanceSqToSegment(a,c,h,l)>s)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);i<t.near||i>t.far||e.push({distance:i,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;n<r-1;n+=u){if(Wr.distanceSqToSegment(i[n],i[n+1],h,l)>s)continue;h.applyMatrix4(this.matrixWorld);const r=t.ray.origin.distanceTo(h);r<t.near||r>t.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const Xr=new v,Yr=new v;function Zr(t,e){qr.call(this,t,e),this.type="LineSegments"}function Jr(t,e){qr.call(this,t,e),this.type="LineLoop"}function Qr(t){Gt.call(this),this.type="PointsMaterial",this.color=new Bt(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}Zr.prototype=Object.assign(Object.create(qr.prototype),{constructor:Zr,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Xr.fromBufferAttribute(e,t),Yr.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Xr.distanceTo(Yr);t.setAttribute("lineDistance",new te(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;for(let t=0,i=e.length;t<i;t+=2)Xr.copy(e[t]),Yr.copy(e[t+1]),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Xr.distanceTo(Yr)}return this}}),Jr.prototype=Object.assign(Object.create(qr.prototype),{constructor:Jr,isLineLoop:!0}),Qr.prototype=Object.create(Gt.prototype),Qr.prototype.constructor=Qr,Qr.prototype.isPointsMaterial=!0,Qr.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this};const Kr=new j,$r=new W,to=new z,eo=new v;function no(t=new pe,e=new Qr){gt.call(this),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}function io(t,e,n,i,r,o,s){const a=$r.distanceSqToPoint(t);if(a<n){const n=new v;$r.closestPointToPoint(t,n),n.applyMatrix4(i);const c=r.ray.origin.distanceTo(n);if(c<r.near||c>r.far)return;o.push({distance:c,distanceToRay:Math.sqrt(a),point:n,index:e,face:null,object:s})}}function ro(t,e,n,i,r,o,s,a,c){u.call(this,t,e,n,i,r,o,s,a,c),this.format=void 0!==s?s:1022,this.minFilter=void 0!==o?o:1006,this.magFilter=void 0!==r?r:1006,this.generateMipmaps=!1;const l=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){l.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function oo(t,e,n,i,r,o,s,a,c,l,h,d){u.call(this,null,o,s,a,c,l,i,r,h,d),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function so(t,e,n,i,r,o,s,a,c){u.call(this,t,e,n,i,r,o,s,a,c),this.needsUpdate=!0}function ao(t,e,n,i,r,o,s,a,c,l){if(1026!==(l=void 0!==l?l:1026)&&1027!==l)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&1026===l&&(n=1012),void 0===n&&1027===l&&(n=1020),u.call(this,null,i,r,o,s,a,l,n,c),this.image={width:t,height:e},this.magFilter=void 0!==s?s:1003,this.minFilter=void 0!==a?a:1003,this.flipY=!1,this.generateMipmaps=!1}no.prototype=Object.assign(Object.create(gt.prototype),{constructor:no,isPoints:!0,copy:function(t){return gt.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),to.copy(n.boundingSphere),to.applyMatrix4(i),to.radius+=r,!1===t.ray.intersectsSphere(to))return;Kr.copy(i).invert(),$r.copy(t.ray).applyMatrix4(Kr);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position;if(null!==r){const n=r.array;for(let r=0,a=n.length;r<a;r++){const a=n[r];eo.fromBufferAttribute(o,a),io(eo,a,s,i,t,e,this)}}else for(let n=0,r=o.count;n<r;n++)eo.fromBufferAttribute(o,n),io(eo,n,s,i,t,e,this)}else{const r=n.vertices;for(let n=0,o=r.length;n<o;n++)io(r[n],n,s,i,t,e,this)}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),ro.prototype=Object.assign(Object.create(u.prototype),{constructor:ro,clone:function(){return new this.constructor(this.image).copy(this)},isVideoTexture:!0,update:function(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),oo.prototype=Object.create(u.prototype),oo.prototype.constructor=oo,oo.prototype.isCompressedTexture=!0,so.prototype=Object.create(u.prototype),so.prototype.constructor=so,so.prototype.isCanvasTexture=!0,ao.prototype=Object.create(u.prototype),ao.prototype.constructor=ao,ao.prototype.isDepthTexture=!0;let co=0;const lo=new j,ho=new gt,uo=new v;function po(){Object.defineProperty(this,"id",{value:co+=2}),this.uuid=o.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}po.prototype=Object.assign(Object.create(n.prototype),{constructor:po,isGeometry:!0,applyMatrix4:function(t){const e=(new a).getNormalMatrix(t);for(let e=0,n=this.vertices.length;e<n;e++){this.vertices[e].applyMatrix4(t)}for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];n.normal.applyMatrix3(e).normalize();for(let t=0,i=n.vertexNormals.length;t<i;t++)n.vertexNormals[t].applyMatrix3(e).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(t){return lo.makeRotationX(t),this.applyMatrix4(lo),this},rotateY:function(t){return lo.makeRotationY(t),this.applyMatrix4(lo),this},rotateZ:function(t){return lo.makeRotationZ(t),this.applyMatrix4(lo),this},translate:function(t,e,n){return lo.makeTranslation(t,e,n),this.applyMatrix4(lo),this},scale:function(t,e,n){return lo.makeScale(t,e,n),this.applyMatrix4(lo),this},lookAt:function(t){return ho.lookAt(t),ho.updateMatrix(),this.applyMatrix4(ho.matrix),this},fromBufferGeometry:function(t){const e=this,n=null!==t.index?t.index:void 0,i=t.attributes;if(void 0===i.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;const r=i.position,o=i.normal,a=i.color,c=i.uv,l=i.uv2;void 0!==l&&(this.faceVertexUvs[1]=[]);for(let t=0;t<r.count;t++)e.vertices.push((new v).fromBufferAttribute(r,t)),void 0!==a&&e.colors.push((new Bt).fromBufferAttribute(a,t));function h(t,n,i,r){const h=void 0===a?[]:[e.colors[t].clone(),e.colors[n].clone(),e.colors[i].clone()],u=void 0===o?[]:[(new v).fromBufferAttribute(o,t),(new v).fromBufferAttribute(o,n),(new v).fromBufferAttribute(o,i)],d=new Ht(t,n,i,u,h,r);e.faces.push(d),void 0!==c&&e.faceVertexUvs[0].push([(new s).fromBufferAttribute(c,t),(new s).fromBufferAttribute(c,n),(new s).fromBufferAttribute(c,i)]),void 0!==l&&e.faceVertexUvs[1].push([(new s).fromBufferAttribute(l,t),(new s).fromBufferAttribute(l,n),(new s).fromBufferAttribute(l,i)])}const u=t.groups;if(u.length>0)for(let t=0;t<u.length;t++){const e=u[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)void 0!==n?h(n.getX(t),n.getX(t+1),n.getX(t+2),e.materialIndex):h(t,t+1,t+2,e.materialIndex)}else if(void 0!==n)for(let t=0;t<n.count;t+=3)h(n.getX(t),n.getX(t+1),n.getX(t+2));else for(let t=0;t<r.count;t+=3)h(t,t+1,t+2);return this.computeFaceNormals(),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(uo).negate(),this.translate(uo.x,uo.y,uo.z),this},normalize:function(){this.computeBoundingSphere();const t=this.boundingSphere.center,e=this.boundingSphere.radius,n=0===e?1:1/e,i=new j;return i.set(n,0,0,-n*t.x,0,n,0,-n*t.y,0,0,n,-n*t.z,0,0,0,1),this.applyMatrix4(i),this},computeFaceNormals:function(){const t=new v,e=new v;for(let n=0,i=this.faces.length;n<i;n++){const i=this.faces[n],r=this.vertices[i.a],o=this.vertices[i.b],s=this.vertices[i.c];t.subVectors(s,o),e.subVectors(r,o),t.cross(e),t.normalize(),i.normal.copy(t)}},computeVertexNormals:function(t=!0){const e=new Array(this.vertices.length);for(let t=0,n=this.vertices.length;t<n;t++)e[t]=new v;if(t){const t=new v,n=new v;for(let i=0,r=this.faces.length;i<r;i++){const r=this.faces[i],o=this.vertices[r.a],s=this.vertices[r.b],a=this.vertices[r.c];t.subVectors(a,s),n.subVectors(o,s),t.cross(n),e[r.a].add(t),e[r.b].add(t),e[r.c].add(t)}}else{this.computeFaceNormals();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];e[n.a].add(n.normal),e[n.b].add(n.normal),e[n.c].add(n.normal)}}for(let t=0,n=this.vertices.length;t<n;t++)e[t].normalize();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t],i=n.vertexNormals;3===i.length?(i[0].copy(e[n.a]),i[1].copy(e[n.b]),i[2].copy(e[n.c])):(i[0]=e[n.a].clone(),i[1]=e[n.b].clone(),i[2]=e[n.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],n=e.vertexNormals;3===n.length?(n[0].copy(e.normal),n[1].copy(e.normal),n[2].copy(e.normal)):(n[0]=e.normal.clone(),n[1]=e.normal.clone(),n[2]=e.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]);for(let t=0,n=e.vertexNormals.length;t<n;t++)e.__originalVertexNormals[t]?e.__originalVertexNormals[t].copy(e.vertexNormals[t]):e.__originalVertexNormals[t]=e.vertexNormals[t].clone()}const t=new po;t.faces=this.faces;for(let e=0,n=this.morphTargets.length;e<n;e++){if(!this.morphNormals[e]){this.morphNormals[e]={},this.morphNormals[e].faceNormals=[],this.morphNormals[e].vertexNormals=[];const t=this.morphNormals[e].faceNormals,n=this.morphNormals[e].vertexNormals;for(let e=0,i=this.faces.length;e<i;e++){const e=new v,i={a:new v,b:new v,c:new v};t.push(e),n.push(i)}}const n=this.morphNormals[e];t.vertices=this.morphTargets[e].vertices,t.computeFaceNormals(),t.computeVertexNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],i=n.faceNormals[t],r=n.vertexNormals[t];i.copy(e.normal),r.a.copy(e.vertexNormals[0]),r.b.copy(e.vertexNormals[1]),r.c.copy(e.vertexNormals[2])}}for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals}},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new _),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new z),this.boundingSphere.setFromPoints(this.vertices)},merge:function(t,e,n=0){if(!t||!t.isGeometry)return void console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",t);let i;const r=this.vertices.length,o=this.vertices,s=t.vertices,c=this.faces,l=t.faces,h=this.colors,u=t.colors;void 0!==e&&(i=(new a).getNormalMatrix(e));for(let t=0,n=s.length;t<n;t++){const n=s[t].clone();void 0!==e&&n.applyMatrix4(e),o.push(n)}for(let t=0,e=u.length;t<e;t++)h.push(u[t].clone());for(let t=0,e=l.length;t<e;t++){const e=l[t];let o,s;const a=e.vertexNormals,h=e.vertexColors,u=new Ht(e.a+r,e.b+r,e.c+r);u.normal.copy(e.normal),void 0!==i&&u.normal.applyMatrix3(i).normalize();for(let t=0,e=a.length;t<e;t++)o=a[t].clone(),void 0!==i&&o.applyMatrix3(i).normalize(),u.vertexNormals.push(o);u.color.copy(e.color);for(let t=0,e=h.length;t<e;t++)s=h[t],u.vertexColors.push(s.clone());u.materialIndex=e.materialIndex+n,c.push(u)}for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],r=[];for(let t=0,e=i.length;t<e;t++)r.push(i[t].clone());this.faceVertexUvs[e].push(r)}}},mergeMesh:function(t){t&&t.isMesh?(t.matrixAutoUpdate&&t.updateMatrix(),this.merge(t.geometry,t.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",t)},mergeVertices:function(t=4){const e={},n=[],i=[],r=Math.pow(10,t);for(let t=0,o=this.vertices.length;t<o;t++){const o=this.vertices[t],s=Math.round(o.x*r)+"_"+Math.round(o.y*r)+"_"+Math.round(o.z*r);void 0===e[s]?(e[s]=t,n.push(this.vertices[t]),i[t]=n.length-1):i[t]=i[e[s]]}const o=[];for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.a=i[e.a],e.b=i[e.b],e.c=i[e.c];const n=[e.a,e.b,e.c];for(let e=0;e<3;e++)if(n[e]===n[(e+1)%3]){o.push(t);break}}for(let t=o.length-1;t>=0;t--){const e=o[t];this.faces.splice(e,1);for(let t=0,n=this.faceVertexUvs.length;t<n;t++)this.faceVertexUvs[t].splice(e,1)}const s=this.vertices.length-n.length;return this.vertices=n,s},setFromPoints:function(t){this.vertices=[];for(let e=0,n=t.length;e<n;e++){const n=t[e];this.vertices.push(new v(n.x,n.y,n.z||0))}return this},sortFacesByMaterialIndex:function(){const t=this.faces,e=t.length;for(let n=0;n<e;n++)t[n]._id=n;t.sort((function(t,e){return t.materialIndex-e.materialIndex}));const n=this.faceVertexUvs[0],i=this.faceVertexUvs[1];let r,o;n&&n.length===e&&(r=[]),i&&i.length===e&&(o=[]);for(let s=0;s<e;s++){const e=t[s]._id;r&&r.push(n[e]),o&&o.push(i[e])}r&&(this.faceVertexUvs[0]=r),o&&(this.faceVertexUvs[1]=o)},toJSON:function(){const t={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}const e=[];for(let t=0;t<this.vertices.length;t++){const n=this.vertices[t];e.push(n.x,n.y,n.z)}const n=[],i=[],r={},o=[],s={},a=[],c={};for(let t=0;t<this.faces.length;t++){const e=this.faces[t],i=!0,r=!1,o=void 0!==this.faceVertexUvs[0][t],s=e.normal.length()>0,a=e.vertexNormals.length>0,c=1!==e.color.r||1!==e.color.g||1!==e.color.b,p=e.vertexColors.length>0;let f=0;if(f=l(f,0,0),f=l(f,1,i),f=l(f,2,r),f=l(f,3,o),f=l(f,4,s),f=l(f,5,a),f=l(f,6,c),f=l(f,7,p),n.push(f),n.push(e.a,e.b,e.c),n.push(e.materialIndex),o){const e=this.faceVertexUvs[0][t];n.push(d(e[0]),d(e[1]),d(e[2]))}if(s&&n.push(h(e.normal)),a){const t=e.vertexNormals;n.push(h(t[0]),h(t[1]),h(t[2]))}if(c&&n.push(u(e.color)),p){const t=e.vertexColors;n.push(u(t[0]),u(t[1]),u(t[2]))}}function l(t,e,n){return n?t|1<<e:t&~(1<<e)}function h(t){const e=t.x.toString()+t.y.toString()+t.z.toString();return void 0!==r[e]||(r[e]=i.length/3,i.push(t.x,t.y,t.z)),r[e]}function u(t){const e=t.r.toString()+t.g.toString()+t.b.toString();return void 0!==s[e]||(s[e]=o.length,o.push(t.getHex())),s[e]}function d(t){const e=t.x.toString()+t.y.toString();return void 0!==c[e]||(c[e]=a.length/2,a.push(t.x,t.y)),c[e]}return t.data={},t.data.vertices=e,t.data.normals=i,o.length>0&&(t.data.colors=o),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return(new po).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let t=0,n=e.length;t<n;t++)this.vertices.push(e[t].clone());const n=t.colors;for(let t=0,e=n.length;t<e;t++)this.colors.push(n[t].clone());const i=t.faces;for(let t=0,e=i.length;t<e;t++)this.faces.push(i[t].clone());for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],r=[];for(let t=0,e=i.length;t<e;t++){const e=i[t];r.push(e.clone())}this.faceVertexUvs[e].push(r)}}const r=t.morphTargets;for(let t=0,e=r.length;t<e;t++){const e={};if(e.name=r[t].name,void 0!==r[t].vertices){e.vertices=[];for(let n=0,i=r[t].vertices.length;n<i;n++)e.vertices.push(r[t].vertices[n].clone())}if(void 0!==r[t].normals){e.normals=[];for(let n=0,i=r[t].normals.length;n<i;n++)e.normals.push(r[t].normals[n].clone())}this.morphTargets.push(e)}const o=t.morphNormals;for(let t=0,e=o.length;t<e;t++){const e={};if(void 0!==o[t].vertexNormals){e.vertexNormals=[];for(let n=0,i=o[t].vertexNormals.length;n<i;n++){const i=o[t].vertexNormals[n],r={};r.a=i.a.clone(),r.b=i.b.clone(),r.c=i.c.clone(),e.vertexNormals.push(r)}}if(void 0!==o[t].faceNormals){e.faceNormals=[];for(let n=0,i=o[t].faceNormals.length;n<i;n++)e.faceNormals.push(o[t].faceNormals[n].clone())}this.morphNormals.push(e)}const s=t.skinWeights;for(let t=0,e=s.length;t<e;t++)this.skinWeights.push(s[t].clone());const a=t.skinIndices;for(let t=0,e=a.length;t<e;t++)this.skinIndices.push(a[t].clone());const c=t.lineDistances;for(let t=0,e=c.length;t<e;t++)this.lineDistances.push(c[t]);const l=t.boundingBox;null!==l&&(this.boundingBox=l.clone());const h=t.boundingSphere;return null!==h&&(this.boundingSphere=h.clone()),this.elementsNeedUpdate=t.elementsNeedUpdate,this.verticesNeedUpdate=t.verticesNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.lineDistancesNeedUpdate=t.lineDistancesNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),new v,new v,new v,new Ct;const fo=function(t,e,n){n=n||2;const i=e&&e.length,r=i?e[0]*n:t.length;let o=mo(t,0,r,n,!0);const s=[];if(!o||o.next===o.prev)return s;let a,c,l,h,u,d,p;if(i&&(o=function(t,e,n,i){const r=[];let o,s,a,c,l;for(o=0,s=e.length;o<s;o++)a=e[o]*i,c=o<s-1?e[o+1]*i:t.length,l=mo(t,a,c,i,!1),l===l.next&&(l.steiner=!0),r.push(To(l));for(r.sort(wo),o=0;o<r.length;o++)Mo(r[o],n),n=go(n,n.next);return n}(t,e,o,n)),t.length>80*n){a=l=t[0],c=h=t[1];for(let e=n;e<r;e+=n)u=t[e],d=t[e+1],u<a&&(a=u),d<c&&(c=d),u>l&&(l=u),d>h&&(h=d);p=Math.max(l-a,h-c),p=0!==p?1/p:0}return vo(o,s,n,a,c,p),s};function mo(t,e,n,i,r){let o,s;if(r===function(t,e,n,i){let r=0;for(let o=e,s=n-i;o<n;o+=i)r+=(t[s]-t[o])*(t[o+1]+t[s+1]),s=o;return r}(t,e,n,i)>0)for(o=e;o<n;o+=i)s=zo(o,t[o],t[o+1],s);else for(o=n-i;o>=e;o-=i)s=zo(o,t[o],t[o+1],s);return s&&Po(s,s.next)&&(Uo(s),s=s.next),s}function go(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Po(i,i.next)&&0!==Ro(i.prev,i,i.next))i=i.next;else{if(Uo(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function vo(t,e,n,i,r,o,s){if(!t)return;!s&&o&&function(t,e,n,i){let r=t;do{null===r.z&&(r.z=Eo(r.x,r.y,e,n,i)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next}while(r!==t);r.prevZ.nextZ=null,r.prevZ=null,function(t){let e,n,i,r,o,s,a,c,l=1;do{for(n=t,t=null,o=null,s=0;n;){for(s++,i=n,a=0,e=0;e<l&&(a++,i=i.nextZ,i);e++);for(c=l;a>0||c>0&&i;)0!==a&&(0===c||!i||n.z<=i.z)?(r=n,n=n.nextZ,a--):(r=i,i=i.nextZ,c--),o?o.nextZ=r:t=r,r.prevZ=o,o=r;n=i}o.nextZ=null,l*=2}while(s>1)}(r)}(t,i,r,o);let a,c,l=t;for(;t.prev!==t.next;)if(a=t.prev,c=t.next,o?xo(t,i,r,o):yo(t))e.push(a.i/n),e.push(t.i/n),e.push(c.i/n),Uo(t),t=c.next,l=c.next;else if((t=c)===l){s?1===s?vo(t=_o(go(t),e,n),e,n,i,r,o,2):2===s&&bo(t,e,n,i,r,o):vo(go(t),e,n,i,r,o,1);break}}function yo(t){const e=t.prev,n=t,i=t.next;if(Ro(e,n,i)>=0)return!1;let r=t.next.next;for(;r!==t.prev;){if(Ao(e.x,e.y,n.x,n.y,i.x,i.y,r.x,r.y)&&Ro(r.prev,r,r.next)>=0)return!1;r=r.next}return!0}function xo(t,e,n,i){const r=t.prev,o=t,s=t.next;if(Ro(r,o,s)>=0)return!1;const a=r.x<o.x?r.x<s.x?r.x:s.x:o.x<s.x?o.x:s.x,c=r.y<o.y?r.y<s.y?r.y:s.y:o.y<s.y?o.y:s.y,l=r.x>o.x?r.x>s.x?r.x:s.x:o.x>s.x?o.x:s.x,h=r.y>o.y?r.y>s.y?r.y:s.y:o.y>s.y?o.y:s.y,u=Eo(a,c,e,n,i),d=Eo(l,h,e,n,i);let p=t.prevZ,f=t.nextZ;for(;p&&p.z>=u&&f&&f.z<=d;){if(p!==t.prev&&p!==t.next&&Ao(r.x,r.y,o.x,o.y,s.x,s.y,p.x,p.y)&&Ro(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,f!==t.prev&&f!==t.next&&Ao(r.x,r.y,o.x,o.y,s.x,s.y,f.x,f.y)&&Ro(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(;p&&p.z>=u;){if(p!==t.prev&&p!==t.next&&Ao(r.x,r.y,o.x,o.y,s.x,s.y,p.x,p.y)&&Ro(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;f&&f.z<=d;){if(f!==t.prev&&f!==t.next&&Ao(r.x,r.y,o.x,o.y,s.x,s.y,f.x,f.y)&&Ro(f.prev,f,f.next)>=0)return!1;f=f.nextZ}return!0}function _o(t,e,n){let i=t;do{const r=i.prev,o=i.next.next;!Po(r,o)&&Co(r,i,i.next,o)&&Oo(r,o)&&Oo(o,r)&&(e.push(r.i/n),e.push(i.i/n),e.push(o.i/n),Uo(i),Uo(i.next),i=t=o),i=i.next}while(i!==t);return go(i)}function bo(t,e,n,i,r,o){let s=t;do{let t=s.next.next;for(;t!==s.prev;){if(s.i!==t.i&&Lo(s,t)){let a=Do(s,t);return s=go(s,s.next),a=go(a,a.next),vo(s,e,n,i,r,o),void vo(a,e,n,i,r,o)}t=t.next}s=s.next}while(s!==t)}function wo(t,e){return t.x-e.x}function Mo(t,e){if(e=function(t,e){let n=e;const i=t.x,r=t.y;let o,s=-1/0;do{if(r<=n.y&&r>=n.next.y&&n.next.y!==n.y){const t=n.x+(r-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(t<=i&&t>s){if(s=t,t===i){if(r===n.y)return n;if(r===n.next.y)return n.next}o=n.x<n.next.x?n:n.next}}n=n.next}while(n!==e);if(!o)return null;if(i===s)return o;const a=o,c=o.x,l=o.y;let h,u=1/0;n=o;do{i>=n.x&&n.x>=c&&i!==n.x&&Ao(r<l?i:s,r,c,l,r<l?s:i,r,n.x,n.y)&&(h=Math.abs(r-n.y)/(i-n.x),Oo(n,t)&&(h<u||h===u&&(n.x>o.x||n.x===o.x&&So(o,n)))&&(o=n,u=h)),n=n.next}while(n!==a);return o}(t,e)){const n=Do(e,t);go(e,e.next),go(n,n.next)}}function So(t,e){return Ro(t.prev,t,e.prev)<0&&Ro(e.next,t,t.next)<0}function Eo(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function To(t){let e=t,n=t;do{(e.x<n.x||e.x===n.x&&e.y<n.y)&&(n=e),e=e.next}while(e!==t);return n}function Ao(t,e,n,i,r,o,s,a){return(r-s)*(e-a)-(t-s)*(o-a)>=0&&(t-s)*(i-a)-(n-s)*(e-a)>=0&&(n-s)*(o-a)-(r-s)*(i-a)>=0}function Lo(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&Co(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Oo(t,e)&&Oo(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,o=(t.y+e.y)/2;do{n.y>o!=n.next.y>o&&n.next.y!==n.y&&r<(n.next.x-n.x)*(o-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Ro(t.prev,t,e.prev)||Ro(t,e.prev,e))||Po(t,e)&&Ro(t.prev,t,t.next)>0&&Ro(e.prev,e,e.next)>0)}function Ro(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Po(t,e){return t.x===e.x&&t.y===e.y}function Co(t,e,n,i){const r=Io(Ro(t,e,n)),o=Io(Ro(t,e,i)),s=Io(Ro(n,i,t)),a=Io(Ro(n,i,e));return r!==o&&s!==a||(!(0!==r||!No(t,n,e))||(!(0!==o||!No(t,i,e))||(!(0!==s||!No(n,t,i))||!(0!==a||!No(n,e,i)))))}function No(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Io(t){return t>0?1:t<0?-1:0}function Oo(t,e){return Ro(t.prev,t,t.next)<0?Ro(t,e,t.next)>=0&&Ro(t,t.prev,e)>=0:Ro(t,e,t.prev)<0||Ro(t,t.next,e)<0}function Do(t,e){const n=new Bo(t.i,t.x,t.y),i=new Bo(e.i,e.x,e.y),r=t.next,o=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,o.next=i,i.prev=o,i}function zo(t,e,n,i){const r=new Bo(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Uo(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Bo(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}const Ho={area:function(t){const e=t.length;let n=0;for(let i=e-1,r=0;r<e;i=r++)n+=t[i].x*t[r].y-t[r].x*t[i].y;return.5*n},isClockWise:function(t){return Ho.area(t)<0},triangulateShape:function(t,e){const n=[],i=[],r=[];Fo(t),Go(n,t);let o=t.length;e.forEach(Fo);for(let t=0;t<e.length;t++)i.push(o),o+=e[t].length,Go(n,e[t]);const s=fo(n,i);for(let t=0;t<s.length;t+=3)r.push(s.slice(t,t+3));return r}};function Fo(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function Go(t,e){for(let n=0;n<e.length;n++)t.push(e[n].x),t.push(e[n].y)}class ko extends pe{constructor(t,e){super(),this.type="ExtrudeBufferGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const n=this,i=[],r=[];for(let e=0,n=t.length;e<n;e++){o(t[e])}function o(t){const o=[],a=void 0!==e.curveSegments?e.curveSegments:12,c=void 0!==e.steps?e.steps:1;let l=void 0!==e.depth?e.depth:100,h=void 0===e.bevelEnabled||e.bevelEnabled,u=void 0!==e.bevelThickness?e.bevelThickness:6,d=void 0!==e.bevelSize?e.bevelSize:u-2,p=void 0!==e.bevelOffset?e.bevelOffset:0,f=void 0!==e.bevelSegments?e.bevelSegments:3;const m=e.extrudePath,g=void 0!==e.UVGenerator?e.UVGenerator:Vo;void 0!==e.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),l=e.amount);let y,x,_,b,w,M=!1;m&&(y=m.getSpacedPoints(c),M=!0,h=!1,x=m.computeFrenetFrames(c,!1),_=new v,b=new v,w=new v),h||(f=0,u=0,d=0,p=0);const S=t.extractPoints(a);let E=S.shape;const T=S.holes;if(!Ho.isClockWise(E)){E=E.reverse();for(let t=0,e=T.length;t<e;t++){const e=T[t];Ho.isClockWise(e)&&(T[t]=e.reverse())}}const A=Ho.triangulateShape(E,T),L=E;for(let t=0,e=T.length;t<e;t++){const e=T[t];E=E.concat(e)}function R(t,e,n){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().multiplyScalar(n).add(t)}const P=E.length,C=A.length;function N(t,e,n){let i,r,o;const a=t.x-e.x,c=t.y-e.y,l=n.x-t.x,h=n.y-t.y,u=a*a+c*c,d=a*h-c*l;if(Math.abs(d)>Number.EPSILON){const d=Math.sqrt(u),p=Math.sqrt(l*l+h*h),f=e.x-c/d,m=e.y+a/d,g=((n.x-h/p-f)*h-(n.y+l/p-m)*l)/(a*h-c*l);i=f+a*g-t.x,r=m+c*g-t.y;const v=i*i+r*r;if(v<=2)return new s(i,r);o=Math.sqrt(v/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(c)===Math.sign(h)&&(t=!0),t?(i=-c,r=a,o=Math.sqrt(u)):(i=a,r=c,o=Math.sqrt(u/2))}return new s(i/o,r/o)}const I=[];for(let t=0,e=L.length,n=e-1,i=t+1;t<e;t++,n++,i++)n===e&&(n=0),i===e&&(i=0),I[t]=N(L[t],L[n],L[i]);const O=[];let D,z=I.concat();for(let t=0,e=T.length;t<e;t++){const e=T[t];D=[];for(let t=0,n=e.length,i=n-1,r=t+1;t<n;t++,i++,r++)i===n&&(i=0),r===n&&(r=0),D[t]=N(e[t],e[i],e[r]);O.push(D),z=z.concat(D)}for(let t=0;t<f;t++){const e=t/f,n=u*Math.cos(e*Math.PI/2),i=d*Math.sin(e*Math.PI/2)+p;for(let t=0,e=L.length;t<e;t++){const e=R(L[t],I[t],i);H(e.x,e.y,-n)}for(let t=0,e=T.length;t<e;t++){const e=T[t];D=O[t];for(let t=0,r=e.length;t<r;t++){const r=R(e[t],D[t],i);H(r.x,r.y,-n)}}}const U=d+p;for(let t=0;t<P;t++){const e=h?R(E[t],z[t],U):E[t];M?(b.copy(x.normals[0]).multiplyScalar(e.x),_.copy(x.binormals[0]).multiplyScalar(e.y),w.copy(y[0]).add(b).add(_),H(w.x,w.y,w.z)):H(e.x,e.y,0)}for(let t=1;t<=c;t++)for(let e=0;e<P;e++){const n=h?R(E[e],z[e],U):E[e];M?(b.copy(x.normals[t]).multiplyScalar(n.x),_.copy(x.binormals[t]).multiplyScalar(n.y),w.copy(y[t]).add(b).add(_),H(w.x,w.y,w.z)):H(n.x,n.y,l/c*t)}for(let t=f-1;t>=0;t--){const e=t/f,n=u*Math.cos(e*Math.PI/2),i=d*Math.sin(e*Math.PI/2)+p;for(let t=0,e=L.length;t<e;t++){const e=R(L[t],I[t],i);H(e.x,e.y,l+n)}for(let t=0,e=T.length;t<e;t++){const e=T[t];D=O[t];for(let t=0,r=e.length;t<r;t++){const r=R(e[t],D[t],i);M?H(r.x,r.y+y[c-1].y,y[c-1].x+n):H(r.x,r.y,l+n)}}}function B(t,e){let n=t.length;for(;--n>=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=c+2*f;t<n;t++){const n=P*t,o=P*(t+1);G(e+i+n,e+r+n,e+r+o,e+i+o)}}}function H(t,e,n){o.push(t),o.push(e),o.push(n)}function F(t,e,r){k(t),k(e),k(r);const o=i.length/3,s=g.generateTopUV(n,i,o-3,o-2,o-1);V(s[0]),V(s[1]),V(s[2])}function G(t,e,r,o){k(t),k(e),k(o),k(e),k(r),k(o);const s=i.length/3,a=g.generateSideWallUV(n,i,s-6,s-3,s-2,s-1);V(a[0]),V(a[1]),V(a[3]),V(a[1]),V(a[2]),V(a[3])}function k(t){i.push(o[3*t+0]),i.push(o[3*t+1]),i.push(o[3*t+2])}function V(t){r.push(t.x),r.push(t.y)}!function(){const t=i.length/3;if(h){let t=0,e=P*t;for(let t=0;t<C;t++){const n=A[t];F(n[2]+e,n[1]+e,n[0]+e)}t=c+2*f,e=P*t;for(let t=0;t<C;t++){const n=A[t];F(n[0]+e,n[1]+e,n[2]+e)}}else{for(let t=0;t<C;t++){const e=A[t];F(e[2],e[1],e[0])}for(let t=0;t<C;t++){const e=A[t];F(e[0]+P*c,e[1]+P*c,e[2]+P*c)}}n.addGroup(t,i.length/3-t,0)}(),function(){const t=i.length/3;let e=0;B(L,e),e+=L.length;for(let t=0,n=T.length;t<n;t++){const n=T[t];B(n,e),e+=n.length}n.addGroup(t,i.length/3-t,1)}()}this.setAttribute("position",new te(i,3)),this.setAttribute("uv",new te(r,2)),this.computeVertexNormals()}toJSON(){const t=pe.prototype.toJSON.call(this);return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}}const Vo={generateTopUV:function(t,e,n,i,r){const o=e[3*n],a=e[3*n+1],c=e[3*i],l=e[3*i+1],h=e[3*r],u=e[3*r+1];return[new s(o,a),new s(c,l),new s(h,u)]},generateSideWallUV:function(t,e,n,i,r,o){const a=e[3*n],c=e[3*n+1],l=e[3*n+2],h=e[3*i],u=e[3*i+1],d=e[3*i+2],p=e[3*r],f=e[3*r+1],m=e[3*r+2],g=e[3*o],v=e[3*o+1],y=e[3*o+2];return Math.abs(c-u)<.01?[new s(a,1-l),new s(h,1-d),new s(p,1-m),new s(g,1-y)]:[new s(c,1-l),new s(u,1-d),new s(f,1-m),new s(v,1-y)]}};class Wo extends po{constructor(t,e){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},this.fromBufferGeometry(new ko(t,e)),this.mergeVertices()}toJSON(){const t=super.toJSON();return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}}function jo(t,e,n){pe.call(this),this.type="ParametricBufferGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],o=[],s=[],a=1e-5,c=new v,l=new v,h=new v,u=new v,d=new v;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const p=e+1;for(let i=0;i<=n;i++){const p=i/n;for(let n=0;n<=e;n++){const i=n/e;t(i,p,l),r.push(l.x,l.y,l.z),i-a>=0?(t(i-a,p,h),u.subVectors(l,h)):(t(i+a,p,h),u.subVectors(h,l)),p-a>=0?(t(i,p-a,h),d.subVectors(l,h)):(t(i,p+a,h),d.subVectors(h,l)),c.crossVectors(u,d).normalize(),o.push(c.x,c.y,c.z),s.push(i,p)}}for(let t=0;t<n;t++)for(let n=0;n<e;n++){const e=t*p+n,r=t*p+n+1,o=(t+1)*p+n+1,s=(t+1)*p+n;i.push(e,r,s),i.push(r,o,s)}this.setIndex(i),this.setAttribute("position",new te(r,3)),this.setAttribute("normal",new te(o,3)),this.setAttribute("uv",new te(s,2))}function qo(t,e,n){po.call(this),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n},this.fromBufferGeometry(new jo(t,e,n)),this.mergeVertices()}jo.prototype=Object.create(pe.prototype),jo.prototype.constructor=jo,qo.prototype=Object.create(po.prototype),qo.prototype.constructor=qo;class Xo extends pe{constructor(t,e=12){super(),this.type="ShapeBufferGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],o=[];let s=0,a=0;if(!1===Array.isArray(t))c(t);else for(let e=0;e<t.length;e++)c(t[e]),this.addGroup(s,a,e),s+=a,a=0;function c(t){const s=i.length/3,c=t.extractPoints(e);let l=c.shape;const h=c.holes;!1===Ho.isClockWise(l)&&(l=l.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===Ho.isClockWise(e)&&(h[t]=e.reverse())}const u=Ho.triangulateShape(l,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];l=l.concat(e)}for(let t=0,e=l.length;t<e;t++){const e=l[t];i.push(e.x,e.y,0),r.push(0,0,1),o.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+s,r=e[1]+s,o=e[2]+s;n.push(i,r,o),a+=3}}this.setIndex(n),this.setAttribute("position",new te(i,3)),this.setAttribute("normal",new te(r,3)),this.setAttribute("uv",new te(o,2))}toJSON(){const t=pe.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class Yo extends po{constructor(t,e){super(),this.type="ShapeGeometry","object"==typeof e&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),e=e.curveSegments),this.parameters={shapes:t,curveSegments:e},this.fromBufferGeometry(new Xo(t,e)),this.mergeVertices()}toJSON(){const t=po.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}function Zo(t){Gt.call(this),this.type="ShadowMaterial",this.color=new Bt(0),this.transparent=!0,this.setValues(t)}function Jo(t){Be.call(this,t),this.type="RawShaderMaterial"}function Qo(t){Gt.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Bt(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Bt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new s(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(t)}function Ko(t){Qo.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new s(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=o.clamp(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}function $o(t){Gt.call(this),this.type="MeshPhongMaterial",this.color=new Bt(16777215),this.specular=new Bt(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Bt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new s(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function ts(t){Gt.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Bt(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Bt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new s(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function es(t){Gt.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new s(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function ns(t){Gt.call(this),this.type="MeshLambertMaterial",this.color=new Bt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Bt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function is(t){Gt.call(this),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Bt(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new s(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function rs(t){Fr.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}Zo.prototype=Object.create(Gt.prototype),Zo.prototype.constructor=Zo,Zo.prototype.isShadowMaterial=!0,Zo.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.color.copy(t.color),this},Jo.prototype=Object.create(Be.prototype),Jo.prototype.constructor=Jo,Jo.prototype.isRawShaderMaterial=!0,Qo.prototype=Object.create(Gt.prototype),Qo.prototype.constructor=Qo,Qo.prototype.isMeshStandardMaterial=!0,Qo.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.vertexTangents=t.vertexTangents,this},Ko.prototype=Object.create(Qo.prototype),Ko.prototype.constructor=Ko,Ko.prototype.isMeshPhysicalMaterial=!0,Ko.prototype.copy=function(t){return Qo.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new Bt).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this},$o.prototype=Object.create(Gt.prototype),$o.prototype.constructor=$o,$o.prototype.isMeshPhongMaterial=!0,$o.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},ts.prototype=Object.create(Gt.prototype),ts.prototype.constructor=ts,ts.prototype.isMeshToonMaterial=!0,ts.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},es.prototype=Object.create(Gt.prototype),es.prototype.constructor=es,es.prototype.isMeshNormalMaterial=!0,es.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},ns.prototype=Object.create(Gt.prototype),ns.prototype.constructor=ns,ns.prototype.isMeshLambertMaterial=!0,ns.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},is.prototype=Object.create(Gt.prototype),is.prototype.constructor=is,is.prototype.isMeshMatcapMaterial=!0,is.prototype.copy=function(t){return Gt.prototype.copy.call(this,t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},rs.prototype=Object.create(Fr.prototype),rs.prototype.constructor=rs,rs.prototype.isLineDashedMaterial=!0,rs.prototype.copy=function(t){return Fr.prototype.copy.call(this,t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this};var os=Object.freeze({__proto__:null,ShadowMaterial:Zo,SpriteMaterial:sr,RawShaderMaterial:Jo,ShaderMaterial:Be,PointsMaterial:Qr,MeshPhysicalMaterial:Ko,MeshStandardMaterial:Qo,MeshPhongMaterial:$o,MeshToonMaterial:ts,MeshNormalMaterial:es,MeshLambertMaterial:ns,MeshDepthMaterial:Wi,MeshDistanceMaterial:ji,MeshBasicMaterial:kt,MeshMatcapMaterial:is,LineDashedMaterial:rs,LineBasicMaterial:Fr,Material:Gt});const ss={arraySlice:function(t,e,n){return ss.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let o=0,s=0;s!==i;++o){const i=n[o]*e;for(let n=0;n!==e;++n)r[s++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,o=t[0];for(;void 0!==o&&void 0===o[i];)o=t[r++];if(void 0===o)return;let s=o[i];if(void 0!==s)if(Array.isArray(s))do{s=o[i],void 0!==s&&(e.push(o.time),n.push.apply(n,s)),o=t[r++]}while(void 0!==o);else if(void 0!==s.toArray)do{s=o[i],void 0!==s&&(e.push(o.time),s.toArray(n,n.length)),o=t[r++]}while(void 0!==o);else do{s=o[i],void 0!==s&&(e.push(o.time),n.push(s)),o=t[r++]}while(void 0!==o)},subclip:function(t,e,n,i,r=30){const o=t.clone();o.name=e;const s=[];for(let t=0;t<o.tracks.length;++t){const e=o.tracks[t],a=e.getValueSize(),c=[],l=[];for(let t=0;t<e.times.length;++t){const o=e.times[t]*r;if(!(o<n||o>=i)){c.push(e.times[t]);for(let n=0;n<a;++n)l.push(e.values[t*a+n])}}0!==c.length&&(e.times=ss.convertArray(c,e.times.constructor),e.values=ss.convertArray(l,e.values.constructor),s.push(e))}o.tracks=s;let a=1/0;for(let t=0;t<o.tracks.length;++t)a>o.tracks[t].times[0]&&(a=o.tracks[t].times[0]);for(let t=0;t<o.tracks.length;++t)o.tracks[t].shift(-1*a);return o.resetDuration(),o},makeClipAdditive:function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,o=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if("bool"===r||"string"===r)continue;const s=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===s)continue;let a=0;const c=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(a=c/3);let l=0;const h=s.getValueSize();s.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=h/3);const u=i.times.length-1;let d;if(o<=i.times[0]){const t=a,e=c-a;d=ss.arraySlice(i.values,t,e)}else if(o>=i.times[u]){const t=u*c+a,e=t+c-a;d=ss.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=a,n=c-a;t.evaluate(o),d=ss.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new g).fromArray(d).normalize().conjugate().toArray(d)}const p=s.times.length;for(let t=0;t<p;++t){const e=t*h+l;if("quaternion"===r)g.multiplyQuaternionsFlat(s.values,e,d,0,s.values,e);else{const t=h-2*l;for(let n=0;n<t;++n)s.values[e+n]-=d[n]}}}return t.blendMode=2501,t}};function as(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n}function cs(t,e,n,i){as.call(this,t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0}function ls(t,e,n,i){as.call(this,t,e,n,i)}function hs(t,e,n,i){as.call(this,t,e,n,i)}function us(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=ss.convertArray(e,this.TimeBufferType),this.values=ss.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}function ds(t,e,n){us.call(this,t,e,n)}function ps(t,e,n,i){us.call(this,t,e,n,i)}function fs(t,e,n,i){us.call(this,t,e,n,i)}function ms(t,e,n,i){as.call(this,t,e,n,i)}function gs(t,e,n,i){us.call(this,t,e,n,i)}function vs(t,e,n,i){us.call(this,t,e,n,i)}function ys(t,e,n,i){us.call(this,t,e,n,i)}function xs(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=o.generateUUID(),this.duration<0&&this.resetDuration()}function _s(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return fs;case"vector":case"vector2":case"vector3":case"vector4":return ys;case"color":return ps;case"quaternion":return gs;case"bool":case"boolean":return ds;case"string":return vs}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],n=[];ss.flattenJSON(t.keys,e,n,"value"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}Object.assign(as.prototype,{evaluate:function(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let o;n:{i:if(!(t<i)){for(let o=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,r)}if(n===o)break;if(r=i,i=e[++n],t<i)break e}o=e.length;break n}if(t>=r)break t;{const s=e[1];t<s&&(n=2,r=s);for(let o=n-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(n===o)break;if(i=r,r=e[--n-1],t>=r)break e}o=n,n=0}}for(;n<o;){const i=n+o>>>1;t<e[i]?o=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(void 0===i)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,r,t)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e},interpolate_:function(){throw new Error("call to abstract method")},intervalChanged_:function(){}}),Object.assign(as.prototype,{beforeStart_:as.prototype.copySampleValue_,afterEnd_:as.prototype.copySampleValue_}),cs.prototype=Object.assign(Object.create(as.prototype),{constructor:cs,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(t,e,n){const i=this.parameterPositions;let r=t-2,o=t+1,s=i[r],a=i[o];if(void 0===s)switch(this.getSettings_().endingStart){case 2401:r=t,s=2*e-n;break;case 2402:r=i.length-2,s=e+i[r]-i[r+1];break;default:r=t,s=n}if(void 0===a)switch(this.getSettings_().endingEnd){case 2401:o=t,a=2*n-e;break;case 2402:o=1,a=n+i[1]-i[0];break;default:o=t-1,a=e}const c=.5*(n-e),l=this.valueSize;this._weightPrev=c/(e-s),this._weightNext=c/(a-n),this._offsetPrev=r*l,this._offsetNext=o*l},interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=t*s,c=a-s,l=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,v=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,y=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-d*f;for(let t=0;t!==s;++t)r[t]=g*o[l+t]+v*o[c+t]+y*o[a+t]+x*o[h+t];return r}}),ls.prototype=Object.assign(Object.create(as.prototype),{constructor:ls,interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=t*s,c=a-s,l=(n-e)/(i-e),h=1-l;for(let t=0;t!==s;++t)r[t]=o[c+t]*h+o[a+t]*l;return r}}),hs.prototype=Object.assign(Object.create(as.prototype),{constructor:hs,interpolate_:function(t){return this.copySampleValue_(t-1)}}),Object.assign(us,{toJSON:function(t){const e=t.constructor;let n;if(void 0!==e.toJSON)n=e.toJSON(t);else{n={name:t.name,times:ss.convertArray(t.times,Array),values:ss.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}}),Object.assign(us.prototype,{constructor:us,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(t){return new hs(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodLinear:function(t){return new ls(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:function(t){return new cs(this.times,this.values,this.getValueSize(),t)},setInterpolation:function(t){let e;switch(t){case 2300:e=this.InterpolantFactoryMethodDiscrete;break;case 2301:e=this.InterpolantFactoryMethodLinear;break;case 2302:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this},scale:function(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this},trim:function(t,e){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==o&&n[o]>e;)--o;if(++o,0!==r||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const t=this.getValueSize();this.times=ss.arraySlice(n,r,o),this.values=ss.arraySlice(this.values,r*t,o*t)}return this},validate:function(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let o=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==o&&o>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,o),t=!1;break}o=i}if(void 0!==i&&ss.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t},optimize:function(){const t=ss.arraySlice(this.times),e=ss.arraySlice(this.values),n=this.getValueSize(),i=2302===this.getInterpolation(),r=t.length-1;let o=1;for(let s=1;s<r;++s){let r=!1;const a=t[s];if(a!==t[s+1]&&(1!==s||a!==a[0]))if(i)r=!0;else{const t=s*n,i=t-n,o=t+n;for(let s=0;s!==n;++s){const n=e[t+s];if(n!==e[i+s]||n!==e[o+s]){r=!0;break}}}if(r){if(s!==o){t[o]=t[s];const i=s*n,r=o*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++o}}if(r>0){t[o]=t[r];for(let t=r*n,i=o*n,s=0;s!==n;++s)e[i+s]=e[t+s];++o}return o!==t.length?(this.times=ss.arraySlice(t,0,o),this.values=ss.arraySlice(e,0,o*n)):(this.times=t,this.values=e),this},clone:function(){const t=ss.arraySlice(this.times,0),e=ss.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}),ds.prototype=Object.assign(Object.create(us.prototype),{constructor:ds,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),ps.prototype=Object.assign(Object.create(us.prototype),{constructor:ps,ValueTypeName:"color"}),fs.prototype=Object.assign(Object.create(us.prototype),{constructor:fs,ValueTypeName:"number"}),ms.prototype=Object.assign(Object.create(as.prototype),{constructor:ms,interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=(n-e)/(i-e);let c=t*s;for(let t=c+s;c!==t;c+=4)g.slerpFlat(r,0,o,c-s,o,c,a);return r}}),gs.prototype=Object.assign(Object.create(us.prototype),{constructor:gs,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(t){return new ms(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),vs.prototype=Object.assign(Object.create(us.prototype),{constructor:vs,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),ys.prototype=Object.assign(Object.create(us.prototype),{constructor:ys,ValueTypeName:"vector"}),Object.assign(xs,{parse:function(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(_s(n[t]).scale(i));const r=new xs(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r},toJSON:function(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(us.toJSON(n[t]));return i},CreateFromMorphTargetSequence:function(t,e,n,i){const r=e.length,o=[];for(let t=0;t<r;t++){let s=[],a=[];s.push((t+r-1)%r,t,(t+1)%r),a.push(0,1,0);const c=ss.getKeyframeOrder(s);s=ss.sortedArray(s,1,c),a=ss.sortedArray(a,1,c),i||0!==s[0]||(s.push(r),a.push(a[0])),o.push(new fs(".morphTargetInfluences["+e[t].name+"]",s,a).scale(1/n))}return new xs(t,-1,o)},findByName:function(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null},CreateClipsFromMorphTargetSequences:function(t,e,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],o=n.name.match(r);if(o&&o.length>1){const t=o[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const o=[];for(const t in i)o.push(xs.CreateFromMorphTargetSequence(t,i[t],e,n));return o},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const o=[],s=[];ss.flattenJSON(n,o,s,i),0!==o.length&&r.push(new t(e,o,s))}},i=[],r=t.name||"default",o=t.fps||30,s=t.blendMode;let a=t.length||-1;const c=t.hierarchy||[];for(let t=0;t<c.length;t++){const r=c[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(const n in t){const t=[],o=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),o.push(i.morphTarget===n?1:0)}i.push(new fs(".morphTargetInfluence["+n+"]",t,o))}a=t.length*(o||1)}else{const o=".bones["+e[t].name+"]";n(ys,o+".position",r,"pos",i),n(gs,o+".quaternion",r,"rot",i),n(ys,o+".scale",r,"scl",i)}}if(0===i.length)return null;return new xs(r,a,i,s)}}),Object.assign(xs.prototype,{resetDuration:function(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this},trim:function(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this},validate:function(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t},optimize:function(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this},clone:function(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new xs(this.name,this.duration,t,this.blendMode)},toJSON:function(){return xs.toJSON(this)}});const bs={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};const ws=new function(t,e,n){const i=this;let r,o=!1,s=0,a=0;const c=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){a++,!1===o&&void 0!==i.onStart&&i.onStart(t,s,a),o=!0},this.itemEnd=function(t){s++,void 0!==i.onProgress&&i.onProgress(t,s,a),s===a&&(o=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return c.push(t,e),this},this.removeHandler=function(t){const e=c.indexOf(t);return-1!==e&&c.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=c.length;e<n;e+=2){const n=c[e],i=c[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}};function Ms(t){this.manager=void 0!==t?t:ws,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}Object.assign(Ms.prototype,{load:function(){},loadAsync:function(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))},parse:function(){},setCrossOrigin:function(t){return this.crossOrigin=t,this},setWithCredentials:function(t){return this.withCredentials=t,this},setPath:function(t){return this.path=t,this},setResourcePath:function(t){return this.resourcePath=t,this},setRequestHeader:function(t){return this.requestHeader=t,this}});const Ss={};function Es(t){Ms.call(this,t)}function Ts(t){Ms.call(this,t)}function As(t){Ms.call(this,t)}function Ls(t){Ms.call(this,t)}function Rs(t){Ms.call(this,t)}function Ps(t){Ms.call(this,t)}function Cs(t){Ms.call(this,t)}function Ns(){this.type="Curve",this.arcLengthDivisions=200}function Is(t,e,n,i,r,o,s,a){Ns.call(this),this.type="EllipseCurve",this.aX=t||0,this.aY=e||0,this.xRadius=n||1,this.yRadius=i||1,this.aStartAngle=r||0,this.aEndAngle=o||2*Math.PI,this.aClockwise=s||!1,this.aRotation=a||0}function Os(t,e,n,i,r,o){Is.call(this,t,e,n,n,i,r,o),this.type="ArcCurve"}function Ds(){let t=0,e=0,n=0,i=0;function r(r,o,s,a){t=r,e=s,n=-3*r+3*o-2*s-a,i=2*r-2*o+s+a}return{initCatmullRom:function(t,e,n,i,o){r(e,n,o*(n-t),o*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,o,s,a){let c=(e-t)/o-(n-t)/(o+s)+(n-e)/s,l=(n-e)/s-(i-e)/(s+a)+(i-n)/a;c*=s,l*=s,r(e,n,c,l)},calc:function(r){const o=r*r;return t+e*r+n*o+i*(o*r)}}}Es.prototype=Object.assign(Object.create(Ms.prototype),{constructor:Es,load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=bs.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;if(void 0!==Ss[t])return void Ss[t].push({onLoad:e,onProgress:n,onError:i});const s=t.match(/^data:(.*?)(;base64)?,(.*)$/);let a;if(s){const n=s[1],o=!!s[2];let a=s[3];a=decodeURIComponent(a),o&&(a=atob(a));try{let i;const o=(this.responseType||"").toLowerCase();switch(o){case"arraybuffer":case"blob":const t=new Uint8Array(a.length);for(let e=0;e<a.length;e++)t[e]=a.charCodeAt(e);i="blob"===o?new Blob([t.buffer],{type:n}):t.buffer;break;case"document":const e=new DOMParser;i=e.parseFromString(a,n);break;case"json":i=JSON.parse(a);break;default:i=a}setTimeout((function(){e&&e(i),r.manager.itemEnd(t)}),0)}catch(e){setTimeout((function(){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}),0)}}else{Ss[t]=[],Ss[t].push({onLoad:e,onProgress:n,onError:i}),a=new XMLHttpRequest,a.open("GET",t,!0),a.addEventListener("load",(function(e){const n=this.response,i=Ss[t];if(delete Ss[t],200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),bs.add(t,n);for(let t=0,e=i.length;t<e;t++){const e=i[t];e.onLoad&&e.onLoad(n)}r.manager.itemEnd(t)}else{for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}}),!1),a.addEventListener("progress",(function(e){const n=Ss[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onProgress&&i.onProgress(e)}}),!1),a.addEventListener("error",(function(e){const n=Ss[t];delete Ss[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),a.addEventListener("abort",(function(e){const n=Ss[t];delete Ss[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),void 0!==this.responseType&&(a.responseType=this.responseType),void 0!==this.withCredentials&&(a.withCredentials=this.withCredentials),a.overrideMimeType&&a.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(const t in this.requestHeader)a.setRequestHeader(t,this.requestHeader[t]);a.send(null)}return r.manager.itemStart(t),a},setResponseType:function(t){return this.responseType=t,this},setMimeType:function(t){return this.mimeType=t,this}}),Ts.prototype=Object.assign(Object.create(Ms.prototype),{constructor:Ts,load:function(t,e,n,i){const r=this,o=new Es(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e=[];for(let n=0;n<t.length;n++){const i=xs.parse(t[n]);e.push(i)}return e}}),As.prototype=Object.assign(Object.create(Ms.prototype),{constructor:As,load:function(t,e,n,i){const r=this,o=[],s=new oo,a=new Es(this.manager);a.setPath(this.path),a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setWithCredentials(r.withCredentials);let c=0;function l(l){a.load(t[l],(function(t){const n=r.parse(t,!0);o[l]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},c+=1,6===c&&(1===n.mipmapCount&&(s.minFilter=1006),s.image=o,s.format=n.format,s.needsUpdate=!0,e&&e(s))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)l(e);else a.load(t,(function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){o[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)o[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),o[e].format=n.format,o[e].width=n.width,o[e].height=n.height}s.image=o}else s.image.width=n.width,s.image.height=n.height,s.mipmaps=n.mipmaps;1===n.mipmapCount&&(s.minFilter=1006),s.format=n.format,s.needsUpdate=!0,e&&e(s)}),n,i);return s}}),Ls.prototype=Object.assign(Object.create(Ms.prototype),{constructor:Ls,load:function(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=bs.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;const s=document.createElementNS("http://www.w3.org/1999/xhtml","img");function a(){s.removeEventListener("load",a,!1),s.removeEventListener("error",c,!1),bs.add(t,this),e&&e(this),r.manager.itemEnd(t)}function c(e){s.removeEventListener("load",a,!1),s.removeEventListener("error",c,!1),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}return s.addEventListener("load",a,!1),s.addEventListener("error",c,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(t),s.src=t,s}}),Rs.prototype=Object.assign(Object.create(Ms.prototype),{constructor:Rs,load:function(t,e,n,i){const r=new ke,o=new Ls(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let s=0;function a(n){o.load(t[n],(function(t){r.images[n]=t,s++,6===s&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)a(e);return r}}),Ps.prototype=Object.assign(Object.create(Ms.prototype),{constructor:Ps,load:function(t,e,n,i){const r=this,o=new We,s=new Es(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){const n=r.parse(t);n&&(void 0!==n.image?o.image=n.image:void 0!==n.data&&(o.image.width=n.width,o.image.height=n.height,o.image.data=n.data),o.wrapS=void 0!==n.wrapS?n.wrapS:1001,o.wrapT=void 0!==n.wrapT?n.wrapT:1001,o.magFilter=void 0!==n.magFilter?n.magFilter:1006,o.minFilter=void 0!==n.minFilter?n.minFilter:1006,o.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.format&&(o.format=n.format),void 0!==n.type&&(o.type=n.type),void 0!==n.mipmaps&&(o.mipmaps=n.mipmaps,o.minFilter=1008),1===n.mipmapCount&&(o.minFilter=1006),o.needsUpdate=!0,e&&e(o,n))}),n,i),o}}),Cs.prototype=Object.assign(Object.create(Ms.prototype),{constructor:Cs,load:function(t,e,n,i){const r=new u,o=new Ls(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(t,(function(n){r.image=n;const i=t.search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/);r.format=i?1022:1023,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}),Object.assign(Ns.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){const t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let o=1;o<=t;o++)n=this.getPoint(o/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){const n=this.getLengths();let i=0;const r=n.length;let o;o=e||t*n[r-1];let s,a=0,c=r-1;for(;a<=c;)if(i=Math.floor(a+(c-a)/2),s=n[i]-o,s<0)a=i+1;else{if(!(s>0)){c=i;break}c=i-1}if(i=c,n[i]===o)return i/(r-1);const l=n[i];return(i+(o-l)/(n[i+1]-l))/(r-1)},getTangent:function(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),c=e||(o.isVector2?new s:new v);return c.copy(a).sub(o).normalize(),c},getTangentAt:function(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){const n=new v,i=[],r=[],s=[],a=new v,c=new j;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new v),i[e].normalize()}r[0]=new v,s[0]=new v;let l=Number.MAX_VALUE;const h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=l&&(l=h,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),d<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(o.clamp(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(c.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(o.clamp(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(c.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),Is.prototype=Object.create(Ns.prototype),Is.prototype.constructor=Is,Is.prototype.isEllipseCurve=!0,Is.prototype.getPoint=function(t,e){const n=e||new s,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=o?0:i),!0!==this.aClockwise||o||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let c=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=c-this.aX,i=l-this.aY;c=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(c,l)},Is.prototype.copy=function(t){return Ns.prototype.copy.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Is.prototype.toJSON=function(){const t=Ns.prototype.toJSON.call(this);return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t},Is.prototype.fromJSON=function(t){return Ns.prototype.fromJSON.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Os.prototype=Object.create(Is.prototype),Os.prototype.constructor=Os,Os.prototype.isArcCurve=!0;const zs=new v,Us=new Ds,Bs=new Ds,Hs=new Ds;function Fs(t=[],e=!1,n="centripetal",i=.5){Ns.call(this),this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}function Gs(t,e,n,i,r){const o=.5*(i-e),s=.5*(r-n),a=t*t;return(2*n-2*i+o+s)*(t*a)+(-3*n+3*i-2*o-s)*a+o*t+n}function ks(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function Vs(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}function Ws(t=new s,e=new s,n=new s,i=new s){Ns.call(this),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}function js(t=new v,e=new v,n=new v,i=new v){Ns.call(this),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}function qs(t=new s,e=new s){Ns.call(this),this.type="LineCurve",this.v1=t,this.v2=e}function Xs(t=new v,e=new v){Ns.call(this),this.type="LineCurve3",this.v1=t,this.v2=e}function Ys(t=new s,e=new s,n=new s){Ns.call(this),this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}function Zs(t=new v,e=new v,n=new v){Ns.call(this),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}function Js(t=[]){Ns.call(this),this.type="SplineCurve",this.points=t}Fs.prototype=Object.create(Ns.prototype),Fs.prototype.constructor=Fs,Fs.prototype.isCatmullRomCurve3=!0,Fs.prototype.getPoint=function(t,e=new v){const n=e,i=this.points,r=i.length,o=(r-(this.closed?0:1))*t;let s,a,c=Math.floor(o),l=o-c;this.closed?c+=c>0?0:(Math.floor(Math.abs(c)/r)+1)*r:0===l&&c===r-1&&(c=r-2,l=1),this.closed||c>0?s=i[(c-1)%r]:(zs.subVectors(i[0],i[1]).add(i[0]),s=zs);const h=i[c%r],u=i[(c+1)%r];if(this.closed||c+2<r?a=i[(c+2)%r]:(zs.subVectors(i[r-1],i[r-2]).add(i[r-1]),a=zs),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(s.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(a),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),Us.initNonuniformCatmullRom(s.x,h.x,u.x,a.x,e,n,i),Bs.initNonuniformCatmullRom(s.y,h.y,u.y,a.y,e,n,i),Hs.initNonuniformCatmullRom(s.z,h.z,u.z,a.z,e,n,i)}else"catmullrom"===this.curveType&&(Us.initCatmullRom(s.x,h.x,u.x,a.x,this.tension),Bs.initCatmullRom(s.y,h.y,u.y,a.y,this.tension),Hs.initCatmullRom(s.z,h.z,u.z,a.z,this.tension));return n.set(Us.calc(l),Bs.calc(l),Hs.calc(l)),n},Fs.prototype.copy=function(t){Ns.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},Fs.prototype.toJSON=function(){const t=Ns.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t},Fs.prototype.fromJSON=function(t){Ns.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new v).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},Ws.prototype=Object.create(Ns.prototype),Ws.prototype.constructor=Ws,Ws.prototype.isCubicBezierCurve=!0,Ws.prototype.getPoint=function(t,e=new s){const n=e,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Vs(t,i.x,r.x,o.x,a.x),Vs(t,i.y,r.y,o.y,a.y)),n},Ws.prototype.copy=function(t){return Ns.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},Ws.prototype.toJSON=function(){const t=Ns.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},Ws.prototype.fromJSON=function(t){return Ns.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},js.prototype=Object.create(Ns.prototype),js.prototype.constructor=js,js.prototype.isCubicBezierCurve3=!0,js.prototype.getPoint=function(t,e=new v){const n=e,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(Vs(t,i.x,r.x,o.x,s.x),Vs(t,i.y,r.y,o.y,s.y),Vs(t,i.z,r.z,o.z,s.z)),n},js.prototype.copy=function(t){return Ns.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},js.prototype.toJSON=function(){const t=Ns.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},js.prototype.fromJSON=function(t){return Ns.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},qs.prototype=Object.create(Ns.prototype),qs.prototype.constructor=qs,qs.prototype.isLineCurve=!0,qs.prototype.getPoint=function(t,e=new s){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},qs.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},qs.prototype.getTangent=function(t,e){const n=e||new s;return n.copy(this.v2).sub(this.v1).normalize(),n},qs.prototype.copy=function(t){return Ns.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},qs.prototype.toJSON=function(){const t=Ns.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},qs.prototype.fromJSON=function(t){return Ns.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Xs.prototype=Object.create(Ns.prototype),Xs.prototype.constructor=Xs,Xs.prototype.isLineCurve3=!0,Xs.prototype.getPoint=function(t,e=new v){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},Xs.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},Xs.prototype.copy=function(t){return Ns.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Xs.prototype.toJSON=function(){const t=Ns.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Xs.prototype.fromJSON=function(t){return Ns.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Ys.prototype=Object.create(Ns.prototype),Ys.prototype.constructor=Ys,Ys.prototype.isQuadraticBezierCurve=!0,Ys.prototype.getPoint=function(t,e=new s){const n=e,i=this.v0,r=this.v1,o=this.v2;return n.set(ks(t,i.x,r.x,o.x),ks(t,i.y,r.y,o.y)),n},Ys.prototype.copy=function(t){return Ns.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Ys.prototype.toJSON=function(){const t=Ns.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Ys.prototype.fromJSON=function(t){return Ns.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Zs.prototype=Object.create(Ns.prototype),Zs.prototype.constructor=Zs,Zs.prototype.isQuadraticBezierCurve3=!0,Zs.prototype.getPoint=function(t,e=new v){const n=e,i=this.v0,r=this.v1,o=this.v2;return n.set(ks(t,i.x,r.x,o.x),ks(t,i.y,r.y,o.y),ks(t,i.z,r.z,o.z)),n},Zs.prototype.copy=function(t){return Ns.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Zs.prototype.toJSON=function(){const t=Ns.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Zs.prototype.fromJSON=function(t){return Ns.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Js.prototype=Object.create(Ns.prototype),Js.prototype.constructor=Js,Js.prototype.isSplineCurve=!0,Js.prototype.getPoint=function(t,e=new s){const n=e,i=this.points,r=(i.length-1)*t,o=Math.floor(r),a=r-o,c=i[0===o?o:o-1],l=i[o],h=i[o>i.length-2?i.length-1:o+1],u=i[o>i.length-3?i.length-1:o+2];return n.set(Gs(a,c.x,l.x,h.x,u.x),Gs(a,c.y,l.y,h.y,u.y)),n},Js.prototype.copy=function(t){Ns.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this},Js.prototype.toJSON=function(){const t=Ns.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t},Js.prototype.fromJSON=function(t){Ns.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new s).fromArray(n))}return this};var Qs=Object.freeze({__proto__:null,ArcCurve:Os,CatmullRomCurve3:Fs,CubicBezierCurve:Ws,CubicBezierCurve3:js,EllipseCurve:Is,LineCurve:qs,LineCurve3:Xs,QuadraticBezierCurve:Ys,QuadraticBezierCurve3:Zs,SplineCurve:Js});function Ks(){Ns.call(this),this.type="CurvePath",this.curves=[],this.autoClose=!1}function $s(t){Ks.call(this),this.type="Path",this.currentPoint=new s,t&&this.setFromPoints(t)}function ta(t){$s.call(this,t),this.uuid=o.generateUUID(),this.type="Shape",this.holes=[]}function ea(t,e=1){gt.call(this),this.type="Light",this.color=new Bt(t),this.intensity=e}function na(t,e,n){ea.call(this,t,n),this.type="HemisphereLight",this.position.copy(gt.DefaultUp),this.updateMatrix(),this.groundColor=new Bt(e)}function ia(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new s(512,512),this.map=null,this.mapPass=null,this.matrix=new j,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Xe,this._frameExtents=new s(1,1),this._viewportCount=1,this._viewports=[new p(0,0,1,1)]}function ra(){ia.call(this,new Fe(50,1,.5,500)),this.focus=1}function oa(t,e,n,i,r,o){ea.call(this,t,e),this.type="SpotLight",this.position.copy(gt.DefaultUp),this.updateMatrix(),this.target=new gt,Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(t){this.intensity=t/Math.PI}}),this.distance=void 0!==n?n:0,this.angle=void 0!==i?i:Math.PI/3,this.penumbra=void 0!==r?r:0,this.decay=void 0!==o?o:1,this.shadow=new ra}function sa(){ia.call(this,new Fe(90,1,.5,500)),this._frameExtents=new s(4,2),this._viewportCount=6,this._viewports=[new p(2,1,1,1),new p(0,1,1,1),new p(3,1,1,1),new p(1,1,1,1),new p(3,0,1,1),new p(1,0,1,1)],this._cubeDirections=[new v(1,0,0),new v(-1,0,0),new v(0,0,1),new v(0,0,-1),new v(0,1,0),new v(0,-1,0)],this._cubeUps=[new v(0,1,0),new v(0,1,0),new v(0,1,0),new v(0,1,0),new v(0,0,1),new v(0,0,-1)]}function aa(t,e,n,i){ea.call(this,t,e),this.type="PointLight",Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(t){this.intensity=t/(4*Math.PI)}}),this.distance=void 0!==n?n:0,this.decay=void 0!==i?i:1,this.shadow=new sa}function ca(t=-1,e=1,n=1,i=-1,r=.1,o=2e3){He.call(this),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}function la(){ia.call(this,new ca(-5,5,5,-5,.5,500))}function ha(t,e){ea.call(this,t,e),this.type="DirectionalLight",this.position.copy(gt.DefaultUp),this.updateMatrix(),this.target=new gt,this.shadow=new la}function ua(t,e){ea.call(this,t,e),this.type="AmbientLight"}function da(t,e,n,i){ea.call(this,t,e),this.type="RectAreaLight",this.width=void 0!==n?n:10,this.height=void 0!==i?i:10}Ks.prototype=Object.assign(Object.create(Ns.prototype),{constructor:Ks,add:function(t){this.curves.push(t)},closePath:function(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new qs(e,t))},getPoint:function(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=e){const t=n[i]-e,r=this.curves[i],o=r.getLength(),s=0===o?0:1-t/o;return r.getPointAt(s)}i++}return null},getLength:function(){const t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t},getSpacedPoints:function(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e},getPoints:function(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],s=o&&o.isEllipseCurve?2*t:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?t*o.points.length:t,a=o.getPoints(s);for(let t=0;t<a.length;t++){const i=a[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},copy:function(t){Ns.prototype.copy.call(this,t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this},toJSON:function(){const t=Ns.prototype.toJSON.call(this);t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t},fromJSON:function(t){Ns.prototype.fromJSON.call(this,t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new Qs[n.type]).fromJSON(n))}return this}}),$s.prototype=Object.assign(Object.create(Ks.prototype),{constructor:$s,setFromPoints:function(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this},moveTo:function(t,e){return this.currentPoint.set(t,e),this},lineTo:function(t,e){const n=new qs(this.currentPoint.clone(),new s(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this},quadraticCurveTo:function(t,e,n,i){const r=new Ys(this.currentPoint.clone(),new s(t,e),new s(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this},bezierCurveTo:function(t,e,n,i,r,o){const a=new Ws(this.currentPoint.clone(),new s(t,e),new s(n,i),new s(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this},splineThru:function(t){const e=new Js([this.currentPoint.clone()].concat(t));return this.curves.push(e),this.currentPoint.copy(t[t.length-1]),this},arc:function(t,e,n,i,r,o){const s=this.currentPoint.x,a=this.currentPoint.y;return this.absarc(t+s,e+a,n,i,r,o),this},absarc:function(t,e,n,i,r,o){return this.absellipse(t,e,n,n,i,r,o),this},ellipse:function(t,e,n,i,r,o,s,a){const c=this.currentPoint.x,l=this.currentPoint.y;return this.absellipse(t+c,e+l,n,i,r,o,s,a),this},absellipse:function(t,e,n,i,r,o,s,a){const c=new Is(t,e,n,i,r,o,s,a);if(this.curves.length>0){const t=c.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(c);const l=c.getPoint(1);return this.currentPoint.copy(l),this},copy:function(t){return Ks.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){const t=Ks.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return Ks.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),ta.prototype=Object.assign(Object.create($s.prototype),{constructor:ta,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e},extractPoints:function(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}},copy:function(t){$s.prototype.copy.call(this,t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this},toJSON:function(){const t=$s.prototype.toJSON.call(this);t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t},fromJSON:function(t){$s.prototype.fromJSON.call(this,t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new $s).fromJSON(n))}return this}}),ea.prototype=Object.assign(Object.create(gt.prototype),{constructor:ea,isLight:!0,copy:function(t){return gt.prototype.copy.call(this,t),this.color.copy(t.color),this.intensity=t.intensity,this},toJSON:function(t){const e=gt.prototype.toJSON.call(this,t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}),na.prototype=Object.assign(Object.create(ea.prototype),{constructor:na,isHemisphereLight:!0,copy:function(t){return ea.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}),Object.assign(ia.prototype,{_projScreenMatrix:new j,_lightPositionWorld:new v,_lookTarget:new v,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(t){const e=this.camera,n=this.matrix,i=this._projScreenMatrix,r=this._lookTarget,o=this._lightPositionWorld;o.setFromMatrixPosition(t.matrixWorld),e.position.copy(o),r.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(r),e.updateMatrixWorld(),i.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(i),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)},getViewport:function(t){return this._viewports[t]},getFrameExtents:function(){return this._frameExtents},copy:function(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}),ra.prototype=Object.assign(Object.create(ia.prototype),{constructor:ra,isSpotLightShadow:!0,updateMatrices:function(t){const e=this.camera,n=2*o.RAD2DEG*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),ia.prototype.updateMatrices.call(this,t)}}),oa.prototype=Object.assign(Object.create(ea.prototype),{constructor:oa,isSpotLight:!0,copy:function(t){return ea.prototype.copy.call(this,t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),sa.prototype=Object.assign(Object.create(ia.prototype),{constructor:sa,isPointLightShadow:!0,updateMatrices:function(t,e=0){const n=this.camera,i=this.matrix,r=this._lightPositionWorld,o=this._lookTarget,s=this._projScreenMatrix;r.setFromMatrixPosition(t.matrixWorld),n.position.copy(r),o.copy(n.position),o.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(o),n.updateMatrixWorld(),i.makeTranslation(-r.x,-r.y,-r.z),s.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(s)}}),aa.prototype=Object.assign(Object.create(ea.prototype),{constructor:aa,isPointLight:!0,copy:function(t){return ea.prototype.copy.call(this,t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}),ca.prototype=Object.assign(Object.create(He.prototype),{constructor:ca,isOrthographicCamera:!0,copy:function(t,e){return He.prototype.copy.call(this,t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this},setViewOffset:function(t,e,n,i,r,o){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,o=n+t,s=i+e,a=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,o=r+t*this.view.width,s-=e*this.view.offsetY,a=s-e*this.view.height}this.projectionMatrix.makeOrthographic(r,o,s,a,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=gt.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}),la.prototype=Object.assign(Object.create(ia.prototype),{constructor:la,isDirectionalLightShadow:!0,updateMatrices:function(t){ia.prototype.updateMatrices.call(this,t)}}),ha.prototype=Object.assign(Object.create(ea.prototype),{constructor:ha,isDirectionalLight:!0,copy:function(t){return ea.prototype.copy.call(this,t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),ua.prototype=Object.assign(Object.create(ea.prototype),{constructor:ua,isAmbientLight:!0}),da.prototype=Object.assign(Object.create(ea.prototype),{constructor:da,isRectAreaLight:!0,copy:function(t){return ea.prototype.copy.call(this,t),this.width=t.width,this.height=t.height,this},toJSON:function(t){const e=ea.prototype.toJSON.call(this,t);return e.object.width=this.width,e.object.height=this.height,e}});class pa{constructor(){Object.defineProperty(this,"isSphericalHarmonics3",{value:!0}),this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new v)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.282095),e.addScaledVector(o[1],.488603*i),e.addScaledVector(o[2],.488603*r),e.addScaledVector(o[3],.488603*n),e.addScaledVector(o[4],n*i*1.092548),e.addScaledVector(o[5],i*r*1.092548),e.addScaledVector(o[6],.315392*(3*r*r-1)),e.addScaledVector(o[7],n*r*1.092548),e.addScaledVector(o[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.886227),e.addScaledVector(o[1],1.023328*i),e.addScaledVector(o[2],1.023328*r),e.addScaledVector(o[3],1.023328*n),e.addScaledVector(o[4],.858086*n*i),e.addScaledVector(o[5],.858086*i*r),e.addScaledVector(o[6],.743125*r*r-.247708),e.addScaledVector(o[7],.858086*n*r),e.addScaledVector(o[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}function fa(t,e){ea.call(this,void 0,e),this.type="LightProbe",this.sh=void 0!==t?t:new pa}function ma(t){Ms.call(this,t),this.textures={}}fa.prototype=Object.assign(Object.create(ea.prototype),{constructor:fa,isLightProbe:!0,copy:function(t){return ea.prototype.copy.call(this,t),this.sh.copy(t.sh),this},fromJSON:function(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this},toJSON:function(t){const e=ea.prototype.toJSON.call(this,t);return e.object.sh=this.sh.toArray(),e}}),ma.prototype=Object.assign(Object.create(Ms.prototype),{constructor:ma,load:function(t,e,n,i){const r=this,o=new Es(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new os[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=(new Bt).setHex(t.sheen)),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(i.skinning=t.skinning),void 0!==t.morphTargets&&(i.morphTargets=t.morphTargets),void 0!==t.morphNormals&&(i.morphNormals=t.morphNormals),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.vertexTangents&&(i.vertexTangents=t.vertexTangents),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Bt).setHex(r.value);break;case"v2":i.uniforms[e].value=(new s).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new v).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new p).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new a).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new j).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new s).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new s).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});const ga=function(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)};function va(){pe.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function ya(t,e,n,i){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),jt.call(this,t,e,n),this.meshPerAttribute=i||1}function xa(t){Ms.call(this,t)}function _a(t){"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),Ms.call(this,t),this.options={premultiplyAlpha:"none"}}function ba(){this.type="ShapePath",this.color=new Bt,this.subPaths=[],this.currentPath=null}function wa(t){this.type="Font",this.data=t}function Ma(t,e,n,i,r){const o=r.glyphs[t]||r.glyphs["?"];if(!o)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+r.familyName+".");const s=new ba;let a,c,l,h,u,d,p,f;if(o.o){const t=o._cachedOutline||(o._cachedOutline=o.o.split(" "));for(let r=0,o=t.length;r<o;){switch(t[r++]){case"m":a=t[r++]*e+n,c=t[r++]*e+i,s.moveTo(a,c);break;case"l":a=t[r++]*e+n,c=t[r++]*e+i,s.lineTo(a,c);break;case"q":l=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,s.quadraticCurveTo(u,d,l,h);break;case"b":l=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,p=t[r++]*e+n,f=t[r++]*e+i,s.bezierCurveTo(u,d,p,f,l,h)}}}return{offsetX:o.ha*e,path:s}}function Sa(t){Ms.call(this,t)}let Ea;va.prototype=Object.assign(Object.create(pe.prototype),{constructor:va,isInstancedBufferGeometry:!0,copy:function(t){return pe.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t=pe.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),ya.prototype=Object.assign(Object.create(jt.prototype),{constructor:ya,isInstancedBufferAttribute:!0,copy:function(t){return jt.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){const t=jt.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}),xa.prototype=Object.assign(Object.create(Ms.prototype),{constructor:xa,load:function(t,e,n,i){const r=this,o=new Es(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],o=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),s=new ir(oe(r.type,o),r.stride);return s.uuid=r.uuid,e[i]=s,s}const r=t.isInstancedBufferGeometry?new va:new pe,o=t.data.index;if(void 0!==o){const t=oe(o.type,o.array);r.setIndex(new jt(t,1))}const s=t.data.attributes;for(const e in s){const n=s[e];let o;if(n.isInterleavedBufferAttribute){o=new or(i(t.data,n.data),n.itemSize,n.offset,n.normalized)}else{const t=oe(n.type,n.array);o=new(n.isInstancedBufferAttribute?ya:jt)(t,n.itemSize,n.normalized)}void 0!==n.name&&(o.name=n.name),r.setAttribute(e,o)}const a=t.data.morphAttributes;if(a)for(const e in a){const n=a[e],o=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let s;if(r.isInterleavedBufferAttribute){s=new or(i(t.data,r.data),r.itemSize,r.offset,r.normalized)}else{s=new jt(oe(r.type,r.array),r.itemSize,r.normalized)}void 0!==r.name&&(s.name=r.name),o.push(s)}r.morphAttributes[e]=o}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const c=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==c)for(let t=0,e=c.length;t!==e;++t){const e=c[t];r.addGroup(e.start,e.count,e.materialIndex)}const l=t.data.boundingSphere;if(void 0!==l){const t=new v;void 0!==l.center&&t.fromArray(l.center),r.boundingSphere=new z(t,l.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}}),_a.prototype=Object.assign(Object.create(Ms.prototype),{constructor:_a,isImageBitmapLoader:!0,setOptions:function(t){return this.options=t,this},load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=bs.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;const s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",fetch(t,s).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,r.options)})).then((function(n){bs.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}),Object.assign(ba.prototype,{moveTo:function(t,e){return this.currentPath=new $s,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this},lineTo:function(t,e){return this.currentPath.lineTo(t,e),this},quadraticCurveTo:function(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this},bezierCurveTo:function(t,e,n,i,r,o){return this.currentPath.bezierCurveTo(t,e,n,i,r,o),this},splineThru:function(t){return this.currentPath.splineThru(t),this},toShapes:function(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new ta;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,o=0;o<n;r=o++){let n=e[r],s=e[o],a=s.x-n.x,c=s.y-n.y;if(Math.abs(c)>Number.EPSILON){if(c<0&&(n=e[o],a=-a,s=e[r],c=-c),t.y<n.y||t.y>s.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=c*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(s.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=s.x)return!0}}return i}const r=Ho.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);let s,a,c;const l=[];if(1===o.length)return a=o[0],c=new ta,c.curves=a.curves,l.push(c),l;let h=!r(o[0].getPoints());h=t?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let e=0,n=o.length;e<n;e++)a=o[e],p=a.getPoints(),s=r(p),s=t?!s:s,s?(!h&&d[g]&&g++,d[g]={s:new ta,p:p},d[g].s.curves=a.curves,h&&g++,m[g]=[]):m[g].push({h:a,p:p[0]});if(!d[0])return n(o);if(d.length>1){let t=!1;const e=[];for(let t=0,e=d.length;t<e;t++)u[t]=[];for(let n=0,r=d.length;n<r;n++){const r=m[n];for(let o=0;o<r.length;o++){const s=r[o];let a=!0;for(let r=0;r<d.length;r++)i(s.p,d[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:o}),a?(a=!1,u[r].push(s)):t=!0);a&&u[n].push(s)}}e.length>0&&(t||(m=u))}for(let t=0,e=d.length;t<e;t++){c=d[t].s,l.push(c),f=m[t];for(let t=0,e=f.length;t<e;t++)c.holes.push(f[t].h)}return l}}),Object.assign(wa.prototype,{isFont:!0,generateShapes:function(t,e=100){const n=[],i=function(t,e,n){const i=Array.from?Array.from(t):String(t).split(""),r=e/n.resolution,o=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*r,s=[];let a=0,c=0;for(let t=0;t<i.length;t++){const e=i[t];if("\n"===e)a=0,c-=o;else{const t=Ma(e,r,a,c,n);a+=t.offsetX,s.push(t.path)}}return s}(t,e,this.data);for(let t=0,e=i.length;t<e;t++)Array.prototype.push.apply(n,i[t].toShapes());return n}}),Sa.prototype=Object.assign(Object.create(Ms.prototype),{constructor:Sa,load:function(t,e,n,i){const r=this,o=new Es(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)},parse:function(t){return new wa(t)}});const Ta=function(){return void 0===Ea&&(Ea=new(window.AudioContext||window.webkitAudioContext)),Ea};function Aa(t){Ms.call(this,t)}function La(t,e,n){fa.call(this,void 0,n);const i=(new Bt).set(t),r=(new Bt).set(e),o=new v(i.r,i.g,i.b),s=new v(r.r,r.g,r.b),a=Math.sqrt(Math.PI),c=a*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(s).multiplyScalar(a),this.sh.coefficients[1].copy(o).sub(s).multiplyScalar(c)}function Ra(t,e){fa.call(this,void 0,e);const n=(new Bt).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}Aa.prototype=Object.assign(Object.create(Ms.prototype),{constructor:Aa,load:function(t,e,n,i){const r=this,o=new Es(r.manager);o.setResponseType("arraybuffer"),o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{const t=n.slice(0);Ta().decodeAudioData(t,(function(t){e(t)}))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}}),La.prototype=Object.assign(Object.create(fa.prototype),{constructor:La,isHemisphereLightProbe:!0,copy:function(t){return fa.prototype.copy.call(this,t),this},toJSON:function(t){return fa.prototype.toJSON.call(this,t)}}),Ra.prototype=Object.assign(Object.create(fa.prototype),{constructor:Ra,isAmbientLightProbe:!0,copy:function(t){return fa.prototype.copy.call(this,t),this},toJSON:function(t){return fa.prototype.toJSON.call(this,t)}});const Pa=new j,Ca=new j;Object.assign(function(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Fe,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Fe,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}.prototype,{update:function(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;const n=t.projectionMatrix.clone(),i=e.eyeSep/2,r=i*e.near/e.focus,s=e.near*Math.tan(o.DEG2RAD*e.fov*.5)/e.zoom;let a,c;Ca.elements[12]=-i,Pa.elements[12]=i,a=-s*e.aspect+r,c=s*e.aspect+r,n.elements[0]=2*e.near/(c-a),n.elements[8]=(c+a)/(c-a),this.cameraL.projectionMatrix.copy(n),a=-s*e.aspect-r,c=s*e.aspect-r,n.elements[0]=2*e.near/(c-a),n.elements[8]=(c+a)/(c-a),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Ca),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Pa)}});function Na(t,e,n){let i,r,o;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}Object.assign(Na.prototype,{accumulate:function(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let o=this.cumulativeWeight;if(0===o){for(let t=0;t!==i;++t)n[r+t]=n[t];o=e}else{o+=e;const t=e/o;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=o},accumulateAdditive:function(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t},apply:function(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){s.setValue(n,i);break}},saveOriginalState:function(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1},_setAdditiveIdentityOther:function(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]},_select:function(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]},_slerp:function(t,e,n,i){g.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,r){const o=this._workIndex*r;g.multiplyQuaternionsFlat(t,o,t,e,t,n),g.slerpFlat(t,e,t,e,t,o,i)},_lerp:function(t,e,n,i,r){const o=1-i;for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]*o+t[n+s]*i}},_lerpAdditive:function(t,e,n,i,r){for(let o=0;o!==r;++o){const r=e+o;t[r]=t[r]+t[n+o]*i}}});const Ia=new RegExp("[\\[\\]\\.:\\/]","g"),Oa="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",Da=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),za=/(WCOD+)?/.source.replace("WCOD",Oa),Ua=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Ba=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Ha=new RegExp("^"+Da+za+Ua+Ba+"$"),Fa=["material","materials","bones"];function Ga(t,e,n){const i=n||ka.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function ka(t,e,n){this.path=e,this.parsedPath=n||ka.parseTrackName(e),this.node=ka.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}Object.assign(Ga.prototype,{getValue:function(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)},bind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(ka,{Composite:Ga,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new ka.Composite(t,e,n):new ka(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(Ia,"")},parseTrackName:function(t){const e=Ha.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Fa.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const o=n(r.children);if(o)return o}return null},i=n(t.children);if(i)return i}return null}}),Object.assign(ka.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.targetObject[this.propertyName]=t[e]},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=ka.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const o=t[i];if(void 0===o){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let s=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let a=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}a=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else void 0!==o.fromArray&&void 0!==o.toArray?(a=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(a=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[a],this.setValue=this.SetterByBindingTypeAndVersioning[a][s]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(ka.prototype,{_getValue_unbound:ka.prototype.getValue,_setValue_unbound:ka.prototype.setValue}),Object.assign(function(){this.uuid=o.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}.prototype,{isAnimationObjectGroup:!0,add:function(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let s,a=t.length,c=this.nCachedObjects_;for(let l=0,h=arguments.length;l!==h;++l){const h=arguments[l],u=h.uuid;let d=e[u];if(void 0===d){d=a++,e[u]=d,t.push(h);for(let t=0,e=o;t!==e;++t)r[t].push(new ka(h,n[t],i[t]))}else if(d<c){s=t[d];const a=--c,l=t[a];e[l.uuid]=d,t[d]=l,e[u]=a,t[a]=h;for(let t=0,e=o;t!==e;++t){const e=r[t],o=e[a];let s=e[d];e[d]=o,void 0===s&&(s=new ka(h,n[t],i[t])),e[a]=s}}else t[d]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,s=arguments.length;o!==s;++o){const s=arguments[o],a=s.uuid,c=e[a];if(void 0!==c&&c>=r){const o=r++,l=t[o];e[l.uuid]=c,t[c]=l,e[a]=o,t[o]=s;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[o],r=e[c];e[c]=i,e[o]=r}}}this.nCachedObjects_=r},uncache:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=t.length;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s].uuid,c=e[a];if(void 0!==c)if(delete e[a],c<r){const s=--r,a=t[s],l=--o,h=t[l];e[a.uuid]=c,t[c]=a,e[h.uuid]=s,t[s]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[c]=i,e[s]=r,e.pop()}}else{const r=--o,s=t[r];r>0&&(e[s.uuid]=c),t[c]=s,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[c]=e[r],e.pop()}}}this.nCachedObjects_=r},subscribe_:function(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const o=this._paths,s=this._parsedPaths,a=this._objects,c=a.length,l=this.nCachedObjects_,h=new Array(c);i=r.length,n[t]=i,o.push(t),s.push(e),r.push(h);for(let n=l,i=a.length;n!==i;++n){const i=a[n];h[n]=new ka(i,t,e)}return h},unsubscribe_:function(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,o=this._bindings,s=o.length-1,a=o[s];e[t[s]]=n,o[n]=a,o.pop(),r[n]=r[s],r.pop(),i[n]=i[s],i.pop()}}});class Va{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,o=r.length,s=new Array(o),a={endingStart:2400,endingEnd:2400};for(let t=0;t!==o;++t){const e=r[t].createInterpolant(null);s[t]=e,e.settings=a}this._interpolantSettings=a,this._interpolants=s,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,o=n/i;t.warp(1,r,e),this.warp(o,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,o=this.timeScale;let s=this._timeScaleInterpolant;null===s&&(s=i._lendControlInterpolant(),this._timeScaleInterpolant=s);const a=s.parameterPositions,c=s.sampleValues;return a[0]=r,a[1]=r+n,c[0]=t/o,c[1]=e/o,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const o=this._updateTime(e),s=this._updateWeight(t);if(s>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case 2501:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(o),e[n].accumulateAdditive(s);break;case 2500:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(o),e[n].accumulate(i,s)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const o=2202===n;if(0===t)return-1===r?i:o&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){const e=t<0;this._setEndings(e,!e,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(o&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=t?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=e?this.zeroSlopeAtEnd?2401:2400:2402)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const s=o.parameterPositions,a=o.sampleValues;return s[0]=r,a[0]=e,s[1]=r+t,a[1]=n,this}}function Wa(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}Wa.prototype=Object.assign(Object.create(n.prototype),{constructor:Wa,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,o=t._propertyBindings,s=t._interpolants,a=n.uuid,c=this._bindingsByRootAndName;let l=c[a];void 0===l&&(l={},c[a]=l);for(let t=0;t!==r;++t){const r=i[t],c=r.name;let h=l[c];if(void 0!==h)o[t]=h;else{if(h=o[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,a,c));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new Na(ka.create(n,c,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,a,c),o[t]=h}s[t].resultBuffer=h.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions},_addInactiveAction:function(t,e,n){const i=this._actions,r=this._actionsByClip;let o=r[e];if(void 0===o)o={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=o;else{const e=o.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),o.actionByRoot[n]=t},_removeInactiveAction:function(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,o=this._actionsByClip,s=o[r],a=s.knownActions,c=a[a.length-1],l=t._byClipCacheIndex;c._byClipCacheIndex=l,a[l]=c,a.pop(),t._byClipCacheIndex=null;delete s.actionByRoot[(t._localRoot||this._root).uuid],0===a.length&&delete o[r],this._removeInactiveBindingsForAction(t)},_removeInactiveBindingsForAction:function(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}},_lendAction:function(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackAction:function(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_addInactiveBinding:function(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[e];void 0===o&&(o={},i[e]=o),o[n]=t,t._cacheIndex=r.length,r.push(t)},_removeInactiveBinding:function(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,s=o[i],a=e[e.length-1],c=t._cacheIndex;a._cacheIndex=c,e[c]=a,e.pop(),delete s[r],0===Object.keys(s).length&&delete o[i]},_lendBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_lendControlInterpolant:function(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new ls(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n},_takeBackControlInterpolant:function(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(t,e,n){const i=e||this._root,r=i.uuid;let o="string"==typeof t?xs.findByName(i,t):t;const s=null!==o?o.uuid:t,a=this._actionsByClip[s];let c=null;if(void 0===n&&(n=null!==o?o.blendMode:2500),void 0!==a){const t=a.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;c=a.knownActions[0],null===o&&(o=c._clip)}if(null===o)return null;const l=new Va(this,o,e,n);return this._bindAction(l,c),this._addInactiveAction(l,s,r),l},existingAction:function(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?xs.findByName(n,t):t,o=r?r.uuid:t,s=this._actionsByClip[o];return void 0!==s&&s.actionByRoot[i]||null},stopAllAction:function(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),o=this._accuIndex^=1;for(let s=0;s!==n;++s){e[s]._update(i,t,r,o)}const s=this._bindings,a=this._nActiveBindings;for(let t=0;t!==a;++t)s[t].apply(o);return this},setTime:function(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)},getRoot:function(){return this._root},uncacheClip:function(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,o=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,o._cacheIndex=r,e[r]=o,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}},uncacheRoot:function(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}},uncacheAction:function(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}});class ja{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new ja(void 0===this.value.clone?this.value:this.value.clone())}}function qa(t,e,n){ir.call(this,t,e),this.meshPerAttribute=n||1}function Xa(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}function Ya(t,e,n,i){this.ray=new W(t,e),this.near=n||0,this.far=i||1/0,this.camera=null,this.layers=new nt,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function Za(t,e){return t.distance-e.distance}function Ja(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)Ja(i[t],e,n,!0)}}qa.prototype=Object.assign(Object.create(ir.prototype),{constructor:qa,isInstancedInterleavedBuffer:!0,copy:function(t){return ir.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},clone:function(t){const e=ir.prototype.clone.call(this,t);return e.meshPerAttribute=this.meshPerAttribute,e},toJSON:function(t){const e=ir.prototype.toJSON.call(this,t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}),Object.defineProperty(Xa.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Xa.prototype,{isGLBufferAttribute:!0,setBuffer:function(t){return this.buffer=t,this},setType:function(t,e){return this.type=t,this.elementSize=e,this},setItemSize:function(t){return this.itemSize=t,this},setCount:function(t){return this.count=t,this}}),Object.assign(Ya.prototype,{set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)},intersectObject:function(t,e,n){const i=n||[];return Ja(t,this,i,e),i.sort(Za),i},intersectObjects:function(t,e,n){const i=n||[];if(!1===Array.isArray(t))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),i;for(let n=0,r=t.length;n<r;n++)Ja(t[n],this,i,e);return i.sort(Za),i}});const Qa=new s;function Ka(t){gt.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}function $a(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Fs.call(this,t),this.type="catmullrom"}Ka.prototype=Object.create(gt.prototype),Ka.prototype.constructor=Ka,Ka.prototype.isImmediateRenderObject=!0,Ns.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Ns.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Ks.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new po;for(let n=0,i=t.length;n<i;n++){const i=t[n];e.vertices.push(new v(i.x,i.y,i.z||0))}return e}}),Object.assign($s.prototype,{fromPoints:function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)}}),$a.prototype=Object.create(Fs.prototype),Object.assign($a.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),Object.assign(Ms.prototype,{extractUrlBase:function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),ga(t)}}),Ms.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Object.assign(class{constructor(t,e){Object.defineProperty(this,"isBox2",{value:!0}),this.min=void 0!==t?t:new s(1/0,1/0),this.max=void 0!==e?e:new s(-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Qa.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return void 0===t&&(console.warn("THREE.Box2: .getCenter() target is now required"),t=new s),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box2: .getSize() target is now required"),t=new s),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new s),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new s),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Qa.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(_.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(z.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Xe.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Object.assign(o,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),o.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),o.ceilPowerOfTwo(t)}}),Object.assign(a.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},getInverse:function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),Object.assign(j.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new v).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,r,o){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,o)},getInverse:function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),_t.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},Object.assign(g.prototype,{multiplyVector3:function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},inverse:function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()}}),Object.assign(W.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(Ct.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(Ct,{barycoordFromPoint:function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Ct.getBarycoord(t,e,n,i,r)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Ct.getNormal(t,e,n,i)}}),Object.assign(ta.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Wo(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Yo(this,t)}}),Object.assign(s.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(v.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(p.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(po.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(t){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.assign(gt.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(gt.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(Ce.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(Ce.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(Sr.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(Or.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),Pr.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Ns.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),Fe.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(ea.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(jt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(35048)}}}),Object.assign(jt.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(pe.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new jt(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(pe.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(va.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(Ya.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(ir.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),35048===this.usage},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(ir.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(ko.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(class extends gt{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(ja.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(Gt.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Bt}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties($o.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(Ko.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(Be.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(er.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(er.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?3001:3e3}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(qi.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(f.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(class extends gt{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}.prototype,{load:{value:function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new Aa).load(t,(function(t){e.setBuffer(t)})),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),Ge.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},Ge.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},l.crossOrigin=void 0,l.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new Cs;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},l.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new Rs;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},l.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},l.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"124"}}));var tc=function(){function n(t){this.ssp=t,this.object=null,this.objectBbox=new this.ssp.THREE.Box3(new this.ssp.THREE.Vector3,new this.ssp.THREE.Vector3),this.objectSourcePosition=new this.ssp.THREE.Vector3,this.sceneMesh=[],this.helper=null,this.placedObject=[],this.options={},this.mouseDownModelPosition=new this.ssp.THREE.Vector3,this.onMouseMove=this.onMouseMove.bind(this),this.onMouseDown=this.onMouseDown.bind(this),this.onClick=this.onClick.bind(this),this.onRightClick=this.onRightClick.bind(this),this.onDblClick=this.onDblClick.bind(this),this.onKeyUp=this.onKeyUp.bind(this)}return n.prototype.start=function(t,e){var n=this;void 0===e&&(e={}),this.options=e,this.object=t,this.objectBbox.setFromObject(t),this.objectSourcePosition.copy(t.position.clone()),this.sceneMesh=this.ssp.viewport.scener.intersectsList.getAll();var i=this.options,r=i.openHelper,o=void 0===r||r,s=i.helperColor,a=void 0===s?16776960:s;!o||"Sbm"!==this.object.stype&&"Model"!==this.object.stype||(t.updateWorldMatrix(!0,!0),this.helper=this.ssp.addBoxHelper({id:"followMouseBoxHelper",box:this.objectBbox,color:a}),this.ssp.signals.sceneChanged.dispatch()),t.traverse((function(t){var e=n.sceneMesh.findIndex((function(e){return e.uuid===t.uuid}));-1!==e&&n.sceneMesh.splice(e,1)})),this.ssp.signals.mouseMove.add(this.onMouseMove),this.ssp.signals.mouseDown.add(this.onMouseDown),this.ssp.signals.click.add(this.onClick),this.ssp.signals.rightClick.add(this.onRightClick),this.ssp.signals.dblClick.add(this.onDblClick),this.ssp.signals.keyUp.add(this.onKeyUp)},n.prototype.stop=function(){var t;null===(t=this.object)||void 0===t||t.position.copy(this.objectSourcePosition.clone()),this.ssp.removeHelperById("followMouseBoxHelper"),this.object=null,this.objectBbox=new this.ssp.THREE.Box3(new this.ssp.THREE.Vector3,new this.ssp.THREE.Vector3),this.objectSourcePosition=new this.ssp.THREE.Vector3,this.sceneMesh=[],this.helper=null,this.placedObject=[],this.options={},this.mouseDownModelPosition=new this.ssp.THREE.Vector3,this.ssp.signals.mouseMove.remove(this.onMouseMove),this.ssp.signals.mouseDown.remove(this.onMouseDown),this.ssp.signals.click.remove(this.onClick),this.ssp.signals.dblClick.remove(this.onDblClick),this.ssp.signals.keyUp.remove(this.onKeyUp)},n.prototype.onMouseMove=function(t){if(t.preventDefault(),this.object){var e=this.options.offset,n=void 0===e?new this.ssp.THREE.Vector3(1,1,1):e,i=this.ssp.viewport.getIntersects(t,this.sceneMesh),r=this.object.getWorldPosition(new this.ssp.THREE.Vector3).sub(this.object.position),o=new this.ssp.THREE.Vector3,s="y";if(i.length>0){var a=i[0],c=a.point,l=a.face;if(o.copy(c.clone()),l){var h=l.normal;0===h.y&&0===h.z&&(1===h.x?s="x":-1===h.x&&(s="-x")),0===h.x&&0===h.z&&(1===h.y?s="y":-1===h.y&&(s="-y")),0===h.x&&0===h.y&&(1===h.z?s="z":-1===h.z&&(s="-z"))}}else o.copy(this.ssp.getPositionByOffset(t,.1));var u=o.sub(r),d=this.objectBbox.getSize(new this.ssp.THREE.Vector3);switch(s){case"x":u.setX(u.x+d.x/2+n.x);break;case"-x":u.setX(u.x-d.x/2-n.x);break;case"y":u.setY(u.y+n.y);break;case"-y":u.setY(u.y-d.y-n.y);break;case"z":u.setZ(u.z+d.z/2+n.z);break;case"-z":u.setZ(u.z-d.z/2-n.z)}this.object.position.copy(u).setY(u.y),this.helper&&this.helper.box.copy(new this.ssp.THREE.Box3(new this.ssp.THREE.Vector3,new this.ssp.THREE.Vector3).setFromObject(this.object)),this.ssp.signals.sceneChanged.dispatch()}},n.prototype.onMouseDown=function(t){this.object&&this.mouseDownModelPosition.copy(this.object.getWorldPosition(new v))},n.prototype.onClick=function(t){this.onPlace()},n.prototype.onRightClick=function(t){this.onDelPrev()},n.prototype.onDblClick=function(n){return t(this,void 0,void 0,(function(){return e(this,(function(t){switch(t.label){case 0:return[4,this.onPlace()];case 1:return t.sent(),this.options.onDone&&this.options.onDone(this.placedObject),this.stop(),[2]}}))}))},n.prototype.onKeyUp=function(t){switch(t.code){case"Backspace":this.onDelPrev();break;case"Enter":this.options.onDone&&this.options.onDone(this.placedObject),this.stop();break;case"Escape":this.options.onCancel&&this.options.onCancel(),this.stop()}},n.prototype.onPlace=function(){var t,e,n,i=this;if("Sbm"===(null===(t=this.object)||void 0===t?void 0:t.stype))return this.ssp.cloneSbm(this.object,{id:"clone_"+this.object.sid+"_"+(this.placedObject.length+1),position:this.mouseDownModelPosition.clone()}).then((function(t){return i.placedObject.push(t),i.options.onPlace&&i.options.onPlace(t),Promise.resolve()}));if("Model"===(null===(e=this.object)||void 0===e?void 0:e.stype))return this.ssp.cloneModel(this.object,{id:"clone_"+this.object.sid+"_"+(this.placedObject.length+1),position:this.mouseDownModelPosition.clone()}).then((function(t){return i.placedObject.push(t),i.options.onPlace&&i.options.onPlace(t),Promise.resolve()}));if("Poi"===(null===(n=this.object)||void 0===n?void 0:n.stype)){var r=this.ssp.clonePoi(this.object,{id:"clone_"+this.object.sid+"_"+(this.placedObject.length+1),position:this.mouseDownModelPosition.clone()});return r?(this.placedObject.push(r),this.options.onPlace&&this.options.onPlace(r),Promise.resolve()):Promise.reject("In soonspacejs: 插件(plugin-follow-mouse)摆放 Poi 对象时错误!")}return Promise.reject("In soonspacejs: 插件(plugin-follow-mouse)传入对象类型错误,仅支持 sbm、model、poi !")},n.prototype.onDelPrev=function(){if(0!==this.placedObject.length){var t=this.placedObject[this.placedObject.length-1];this.ssp.removeSbmById(t.sid)&&this.placedObject.splice(this.placedObject.length-1,1),this.options.onBack&&this.options.onBack(t)}},n}();export default tc;
|
|
15
|
+
function t(t,e,n,i){return new(n||(n=Promise))((function(r,o){function s(t){try{c(i.next(t))}catch(t){o(t)}}function a(t){try{c(i.throw(t))}catch(t){o(t)}}function c(t){var e;t.done?r(t.value):(e=t.value,e instanceof n?e:new n((function(t){t(e)}))).then(s,a)}c((i=i.apply(t,e||[])).next())}))}function e(){}Object.assign(e.prototype,{addEventListener:function(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)},hasEventListener:function(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)},removeEventListener:function(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}},dispatchEvent:function(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e<i;e++)n[e].call(this,t)}}});const n=[];for(let t=0;t<256;t++)n[t]=(t<16?"0":"")+t.toString(16);let i=1234567;const r={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){const t=4294967295*Math.random()|0,e=4294967295*Math.random()|0,i=4294967295*Math.random()|0,r=4294967295*Math.random()|0;return(n[255&t]+n[t>>8&255]+n[t>>16&255]+n[t>>24&255]+"-"+n[255&e]+n[e>>8&255]+"-"+n[e>>16&15|64]+n[e>>24&255]+"-"+n[63&i|128]+n[i>>8&255]+"-"+n[i>>16&255]+n[i>>24&255]+n[255&r]+n[r>>8&255]+n[r>>16&255]+n[r>>24&255]).toUpperCase()},clamp:function(t,e,n){return Math.max(e,Math.min(n,t))},euclideanModulo:function(t,e){return(t%e+e)%e},mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},lerp:function(t,e,n){return(1-n)*t+n*e},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(i=t%2147483647),i=16807*i%2147483647,(i-1)/2147483646},degToRad:function(t){return t*r.DEG2RAD},radToDeg:function(t){return t*r.RAD2DEG},isPowerOfTwo:function(t){return 0==(t&t-1)&&0!==t},ceilPowerOfTwo:function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},floorPowerOfTwo:function(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))},setQuaternionFromProperEuler:function(t,e,n,i,r){const o=Math.cos,s=Math.sin,a=o(n/2),c=s(n/2),l=o((e+i)/2),h=s((e+i)/2),u=o((e-i)/2),d=s((e-i)/2),p=o((i-e)/2),f=s((i-e)/2);switch(r){case"XYX":t.set(a*h,c*u,c*d,a*l);break;case"YZY":t.set(c*d,a*h,c*u,a*l);break;case"ZXZ":t.set(c*u,c*d,a*h,a*l);break;case"XZX":t.set(a*h,c*f,c*p,a*l);break;case"YXY":t.set(c*p,a*h,c*f,a*l);break;case"ZYZ":t.set(c*f,c*p,a*h,a*l);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}};class o{constructor(t=0,e=0){Object.defineProperty(this,"isVector2",{value:!0}),this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,o=this.y-t.y;return this.x=r*n-o*i+t.x,this.y=r*i+o*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}class s{constructor(){Object.defineProperty(this,"isMatrix3",{value:!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,c){const l=this.elements;return l[0]=t,l[1]=i,l[2]=s,l[3]=e,l[4]=r,l[5]=a,l[6]=n,l[7]=o,l[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}clone(){return(new this.constructor).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[3],a=n[6],c=n[1],l=n[4],h=n[7],u=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],b=i[5],w=i[8];return r[0]=o*f+s*v+a*_,r[3]=o*m+s*y+a*b,r[6]=o*g+s*x+a*w,r[1]=c*f+l*v+h*_,r[4]=c*m+l*y+h*b,r[7]=c*g+l*x+h*w,r[2]=u*f+d*v+p*_,r[5]=u*m+d*y+p*b,r[8]=u*g+d*x+p*w,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8];return e*o*l-e*s*c-n*r*l+n*s*a+i*r*c-i*o*a}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8],h=l*o-s*c,u=s*a-l*r,d=c*r-o*a,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(i*c-l*n)*f,t[2]=(s*n-i*o)*f,t[3]=u*f,t[4]=(l*e-i*a)*f,t[5]=(i*r-s*e)*f,t[6]=d*f,t[7]=(n*a-c*e)*f,t[8]=(o*e-n*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).copy(this).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,o,s){const a=Math.cos(r),c=Math.sin(r);return this.set(n*a,n*c,-n*(a*o+c*s)+o+t,-i*c,i*a,-i*(-c*o+a*s)+s+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],o=i[3],s=i[6],a=i[1],c=i[4],l=i[7];return i[0]=e*r+n*a,i[3]=e*o+n*c,i[6]=e*s+n*l,i[1]=-n*r+e*a,i[4]=-n*o+e*c,i[7]=-n*s+e*l,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}}let a;const c={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===a&&(a=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),a.width=t.width,a.height=t.height;const n=a.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=a}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let l=0;function h(t=h.DEFAULT_IMAGE,e=h.DEFAULT_MAPPING,n=1001,i=1001,a=1006,c=1008,u=1023,d=1009,p=1,f=3e3){Object.defineProperty(this,"id",{value:l++}),this.uuid=r.generateUUID(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=a,this.minFilter=c,this.anisotropy=p,this.format=u,this.internalFormat=null,this.type=d,this.offset=new o(0,0),this.repeat=new o(1,1),this.center=new o(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new s,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=f,this.version=0,this.onUpdate=null}function u(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?c.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}h.DEFAULT_IMAGE=void 0,h.DEFAULT_MAPPING=300,h.prototype=Object.assign(Object.create(e.prototype),{constructor:h,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=r.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(u(i[t].image)):e.push(u(i[t]))}else e=u(i);t.images[i.uuid]={uuid:i.uuid,url:e}}n.image=i.uuid}return e||(t.textures[this.uuid]=n),n},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(t){if(300!==this.mapping)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case 1e3:t.x=t.x-Math.floor(t.x);break;case 1001:t.x=t.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case 1e3:t.y=t.y-Math.floor(t.y);break;case 1001:t.y=t.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(h.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});class d{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*e+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*e+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*e+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const o=.01,s=.1,a=t.elements,c=a[0],l=a[4],h=a[8],u=a[1],d=a[5],p=a[9],f=a[2],m=a[6],g=a[10];if(Math.abs(l-u)<o&&Math.abs(h-f)<o&&Math.abs(p-m)<o){if(Math.abs(l+u)<s&&Math.abs(h+f)<s&&Math.abs(p+m)<s&&Math.abs(c+d+g-3)<s)return this.set(1,0,0,0),this;e=Math.PI;const t=(c+1)/2,a=(d+1)/2,v=(g+1)/2,y=(l+u)/4,x=(h+f)/4,_=(p+m)/4;return t>a&&t>v?t<o?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=y/n,r=x/n):a>v?a<o?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(a),n=y/i,r=_/i):v<o?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=_/r),this.set(n,i,r,e),this}let v=Math.sqrt((m-p)*(m-p)+(h-f)*(h-f)+(u-l)*(u-l));return Math.abs(v)<.001&&(v=1),this.x=(m-p)/v,this.y=(h-f)/v,this.z=(u-l)/v,this.w=Math.acos((c+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}function p(t,e,n){this.width=t,this.height=e,this.scissor=new d(0,0,t,e),this.scissorTest=!1,this.viewport=new d(0,0,t,e),n=n||{},this.texture=new h(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:1006,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function f(t,e,n){p.call(this,t,e,n),this.samples=4}p.prototype=Object.assign(Object.create(e.prototype),{constructor:p,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),f.prototype=Object.assign(Object.create(p.prototype),{constructor:f,isWebGLMultisampleRenderTarget:!0,copy:function(t){return p.prototype.copy.call(this,t),this.samples=t.samples,this}});class m{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=t,this._y=e,this._z=n,this._w=i}static slerp(t,e,n,i){return n.copy(t).slerp(e,i)}static slerpFlat(t,e,n,i,r,o,s){let a=n[i+0],c=n[i+1],l=n[i+2],h=n[i+3];const u=r[o+0],d=r[o+1],p=r[o+2],f=r[o+3];if(h!==f||a!==u||c!==d||l!==p){let t=1-s;const e=a*u+c*d+l*p+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),o=Math.atan2(r,e*n);t=Math.sin(t*o)/r,s=Math.sin(s*o)/r}const r=s*n;if(a=a*t+u*r,c=c*t+d*r,l=l*t+p*r,h=h*t+f*r,t===1-s){const t=1/Math.sqrt(a*a+c*c+l*l+h*h);a*=t,c*=t,l*=t,h*=t}}t[e]=a,t[e+1]=c,t[e+2]=l,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,o){const s=n[i],a=n[i+1],c=n[i+2],l=n[i+3],h=r[o],u=r[o+1],d=r[o+2],p=r[o+3];return t[e]=s*p+l*h+a*d-c*u,t[e+1]=a*p+l*u+c*h-s*d,t[e+2]=c*p+l*d+s*u-a*h,t[e+3]=l*p-s*h-a*u-c*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,o=t._order,s=Math.cos,a=Math.sin,c=s(n/2),l=s(i/2),h=s(r/2),u=a(n/2),d=a(i/2),p=a(r/2);switch(o){case"XYZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"YXZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"ZXY":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"ZYX":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"YZX":this._x=u*l*h+c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h-u*d*p;break;case"XZY":this._x=u*l*h-c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],o=e[1],s=e[5],a=e[9],c=e[2],l=e[6],h=e[10],u=n+s+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(r-c)*t,this._z=(o-i)*t}else if(n>s&&n>h){const t=2*Math.sqrt(1+n-s-h);this._w=(l-a)/t,this._x=.25*t,this._y=(i+o)/t,this._z=(r+c)/t}else if(s>h){const t=2*Math.sqrt(1+s-n-h);this._w=(r-c)/t,this._x=(i+o)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+h-n-s);this._w=(o-i)/t,this._x=(r+c)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(r.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,o=t._w,s=e._x,a=e._y,c=e._z,l=e._w;return this._x=n*l+o*s+i*c-r*a,this._y=i*l+o*a+r*s-n*c,this._z=r*l+o*c+n*a-i*s,this._w=o*l-n*s-i*a-r*c,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,o=this._w;let s=o*t._w+n*t._x+i*t._y+r*t._z;if(s<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,s=-s):this.copy(t),s>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const a=1-s*s;if(a<=Number.EPSILON){const t=1-e;return this._w=t*o+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,s),h=Math.sin((1-e)*l)/c,u=Math.sin(e*l)/c;return this._w=o*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}class g{constructor(t=0,e=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(y.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(y.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,o=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,s=t.z,a=t.w,c=a*e+o*i-s*n,l=a*n+s*e-r*i,h=a*i+r*n-o*e,u=-r*e-o*n-s*i;return this.x=c*a+u*-r+l*-s-h*-o,this.y=l*a+u*-o+h*-r-c*-s,this.z=h*a+u*-s+c*-o-l*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,o=e.x,s=e.y,a=e.z;return this.x=i*a-r*s,this.y=r*o-n*a,this.z=n*s-i*o,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return v.copy(this).projectOnVector(t),this.sub(v)}reflect(t){return this.sub(v.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(r.clamp(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const v=new g,y=new m;class x{constructor(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new g(1/0,1/0,1/0),this.max=void 0!==e?e:new g(-1/0,-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.length;a<c;a+=3){const c=t[a],l=t[a+1],h=t[a+2];c<e&&(e=c),l<n&&(n=l),h<i&&(i=h),c>r&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.count;a<c;a++){const c=t.getX(a),l=t.getY(a),h=t.getZ(a);c<e&&(e=c),l<n&&(n=l),h<i&&(i=h),c>r&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=w.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t){return this.makeEmpty(),this.expandByObject(t)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return void 0===t&&(console.warn("THREE.Box3: .getCenter() target is now required"),t=new g),this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box3: .getSize() target is now required"),t=new g),this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t){t.updateWorldMatrix(!1,!1);const e=t.geometry;void 0!==e&&(null===e.boundingBox&&e.computeBoundingBox(),M.copy(e.boundingBox),M.applyMatrix4(t.matrixWorld),this.union(M));const n=t.children;for(let t=0,e=n.length;t<e;t++)this.expandByObject(n[t]);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new g),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,w),w.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(P),C.subVectors(this.max,P),S.subVectors(t.a,P),E.subVectors(t.b,P),T.subVectors(t.c,P),A.subVectors(E,S),L.subVectors(T,E),R.subVectors(S,T);let e=[0,-A.z,A.y,0,-L.z,L.y,0,-R.z,R.y,A.z,0,-A.x,L.z,0,-L.x,R.z,0,-R.x,-A.y,A.x,0,-L.y,L.x,0,-R.y,R.x,0];return!!_(e,S,E,T,C)&&(e=[1,0,0,0,1,0,0,0,1],!!_(e,S,E,T,C)&&(N.crossVectors(A,L),e=[N.x,N.y,N.z],_(e,S,E,T,C)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new g),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return w.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(w).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(b[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),b[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),b[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),b[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),b[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),b[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),b[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),b[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(b)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}function _(t,e,n,i,r){for(let o=0,s=t.length-3;o<=s;o+=3){I.fromArray(t,o);const s=r.x*Math.abs(I.x)+r.y*Math.abs(I.y)+r.z*Math.abs(I.z),a=e.dot(I),c=n.dot(I),l=i.dot(I);if(Math.max(-Math.max(a,c,l),Math.min(a,c,l))>s)return!1}return!0}const b=[new g,new g,new g,new g,new g,new g,new g,new g],w=new g,M=new x,S=new g,E=new g,T=new g,A=new g,L=new g,R=new g,P=new g,C=new g,N=new g,I=new g,O=new x;class D{constructor(t,e){this.center=void 0!==t?t:new g,this.radius=void 0!==e?e:-1}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):O.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return void 0===e&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),e=new g),e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new x),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}}const z=new g,U=new g,B=new g,H=new g,F=new g,G=new g,k=new g;class V{constructor(t,e){this.origin=void 0!==t?t:new g,this.direction=void 0!==e?e:new g(0,0,-1)}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new g),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,z)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new g),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=z.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(z.copy(this.direction).multiplyScalar(e).add(this.origin),z.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){U.copy(t).add(e).multiplyScalar(.5),B.copy(e).sub(t).normalize(),H.copy(this.origin).sub(U);const r=.5*t.distanceTo(e),o=-this.direction.dot(B),s=H.dot(this.direction),a=-H.dot(B),c=H.lengthSq(),l=Math.abs(1-o*o);let h,u,d,p;if(l>0)if(h=o*a-s,u=o*s-a,p=r*l,h>=0)if(u>=-p)if(u<=p){const t=1/l;h*=t,u*=t,d=h*(h+o*u+2*s)+u*(o*h+u+2*a)+c}else u=r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u=-r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u<=-p?(h=Math.max(0,-(-o*r+s)),u=h>0?-r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c):u<=p?(h=0,u=Math.min(Math.max(-r,-a),r),d=u*(u+2*a)+c):(h=Math.max(0,-(o*r+s)),u=h>0?r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c);else u=o>0?-r:r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(B).multiplyScalar(u).add(U),d}intersectSphere(t,e){z.subVectors(t.center,this.origin);const n=z.dot(this.direction),i=z.dot(z)-n*n,r=t.radius*t.radius;if(i>r)return null;const o=Math.sqrt(r-i),s=n-o,a=n+o;return s<0&&a<0?null:s<0?this.at(a,e):this.at(s,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,o,s,a;const c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,i=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,i=(t.min.x-u.x)*c),l>=0?(r=(t.min.y-u.y)*l,o=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,o=(t.min.y-u.y)*l),n>o||r>i?null:((r>n||n!=n)&&(n=r),(o<i||i!=i)&&(i=o),h>=0?(s=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(s=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||s>i?null:((s>n||n!=n)&&(n=s),(a<i||i!=i)&&(i=a),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,z)}intersectTriangle(t,e,n,i,r){F.subVectors(e,t),G.subVectors(n,t),k.crossVectors(F,G);let o,s=this.direction.dot(k);if(s>0){if(i)return null;o=1}else{if(!(s<0))return null;o=-1,s=-s}H.subVectors(this.origin,t);const a=o*this.direction.dot(G.crossVectors(H,G));if(a<0)return null;const c=o*this.direction.dot(F.cross(H));if(c<0)return null;if(a+c>s)return null;const l=-o*H.dot(k);return l<0?null:this.at(l/s,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}}class W{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,c,l,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=s,g[13]=a,g[2]=c,g[6]=l,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new W).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/j.setFromMatrixColumn(t,0).length(),r=1/j.setFromMatrixColumn(t,1).length(),o=1/j.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*o,e[9]=n[9]*o,e[10]=n[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,o=Math.cos(n),s=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=-a*h,e[8]=c,e[1]=n+i*c,e[5]=t-r*c,e[9]=-s*a,e[2]=r-t*c,e[6]=i+n*c,e[10]=o*a}else if("YXZ"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t+r*s,e[4]=i*s-n,e[8]=o*c,e[1]=o*h,e[5]=o*l,e[9]=-s,e[2]=n*s-i,e[6]=r+t*s,e[10]=o*a}else if("ZXY"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t-r*s,e[4]=-o*h,e[8]=i+n*s,e[1]=n+i*s,e[5]=o*l,e[9]=r-t*s,e[2]=-o*c,e[6]=s,e[10]=o*a}else if("ZYX"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=i*c-n,e[8]=t*c+r,e[1]=a*h,e[5]=r*c+t,e[9]=n*c-i,e[2]=-c,e[6]=s*a,e[10]=o*a}else if("YZX"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=o*l,e[9]=-s*l,e[2]=-c*l,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=-h,e[8]=c*l,e[1]=t*h+r,e[5]=o*l,e[9]=n*h-i,e[2]=i*h-n,e[6]=s*l,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(X,t,Y)}lookAt(t,e,n){const i=this.elements;return Q.subVectors(t,e),0===Q.lengthSq()&&(Q.z=1),Q.normalize(),Z.crossVectors(n,Q),0===Z.lengthSq()&&(1===Math.abs(n.z)?Q.x+=1e-4:Q.z+=1e-4,Q.normalize(),Z.crossVectors(n,Q)),Z.normalize(),J.crossVectors(Q,Z),i[0]=Z.x,i[4]=J.x,i[8]=Q.x,i[1]=Z.y,i[5]=J.y,i[9]=Q.y,i[2]=Z.z,i[6]=J.z,i[10]=Q.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[4],a=n[8],c=n[12],l=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],w=i[4],M=i[8],S=i[12],E=i[1],T=i[5],A=i[9],L=i[13],R=i[2],P=i[6],C=i[10],N=i[14],I=i[3],O=i[7],D=i[11],z=i[15];return r[0]=o*b+s*E+a*R+c*I,r[4]=o*w+s*T+a*P+c*O,r[8]=o*M+s*A+a*C+c*D,r[12]=o*S+s*L+a*N+c*z,r[1]=l*b+h*E+u*R+d*I,r[5]=l*w+h*T+u*P+d*O,r[9]=l*M+h*A+u*C+d*D,r[13]=l*S+h*L+u*N+d*z,r[2]=p*b+f*E+m*R+g*I,r[6]=p*w+f*T+m*P+g*O,r[10]=p*M+f*A+m*C+g*D,r[14]=p*S+f*L+m*N+g*z,r[3]=v*b+y*E+x*R+_*I,r[7]=v*w+y*T+x*P+_*O,r[11]=v*M+y*A+x*C+_*D,r[15]=v*S+y*L+x*N+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],o=t[1],s=t[5],a=t[9],c=t[13],l=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*a*h-i*c*h-r*s*u+n*c*u+i*s*d-n*a*d)+t[7]*(+e*a*d-e*c*u+r*o*u-i*o*d+i*c*l-r*a*l)+t[11]*(+e*c*h-e*s*d-r*o*h+n*o*d+r*s*l-n*c*l)+t[15]*(-i*s*l-e*a*h+e*s*u+i*o*h-n*o*u+n*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*c-f*u*c+f*a*d-s*m*d-h*a*g+s*u*g,y=p*u*c-l*m*c-p*a*d+o*m*d+l*a*g-o*u*g,x=l*f*c-p*h*c+p*s*d-o*f*d-l*s*g+o*h*g,_=p*h*a-l*f*a-p*s*u+o*f*u+l*s*m-o*h*m,b=e*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const w=1/b;return t[0]=v*w,t[1]=(f*u*r-h*m*r-f*i*d+n*m*d+h*i*g-n*u*g)*w,t[2]=(s*m*r-f*a*r+f*i*c-n*m*c-s*i*g+n*a*g)*w,t[3]=(h*a*r-s*u*r-h*i*c+n*u*c+s*i*d-n*a*d)*w,t[4]=y*w,t[5]=(l*m*r-p*u*r+p*i*d-e*m*d-l*i*g+e*u*g)*w,t[6]=(p*a*r-o*m*r-p*i*c+e*m*c+o*i*g-e*a*g)*w,t[7]=(o*u*r-l*a*r+l*i*c-e*u*c-o*i*d+e*a*d)*w,t[8]=x*w,t[9]=(p*h*r-l*f*r-p*n*d+e*f*d+l*n*g-e*h*g)*w,t[10]=(o*f*r-p*s*r+p*n*c-e*f*c-o*n*g+e*s*g)*w,t[11]=(l*s*r-o*h*r-l*n*c+e*h*c+o*n*d-e*s*d)*w,t[12]=_*w,t[13]=(l*f*i-p*h*i+p*n*u-e*f*u-l*n*m+e*h*m)*w,t[14]=(p*s*i-o*f*i-p*n*a+e*f*a+o*n*m-e*s*m)*w,t[15]=(o*h*i-l*s*i+l*n*a-e*h*a-o*n*u+e*s*u)*w,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,o=t.x,s=t.y,a=t.z,c=r*o,l=r*s;return this.set(c*o+n,c*s-i*a,c*a+i*s,0,c*s+i*a,l*s+n,l*a-i*o,0,c*a-i*s,l*a+i*o,r*a*a+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,o=e._y,s=e._z,a=e._w,c=r+r,l=o+o,h=s+s,u=r*c,d=r*l,p=r*h,f=o*l,m=o*h,g=s*h,v=a*c,y=a*l,x=a*h,_=n.x,b=n.y,w=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*w,i[9]=(m-v)*w,i[10]=(1-(u+f))*w,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=j.set(i[0],i[1],i[2]).length();const o=j.set(i[4],i[5],i[6]).length(),s=j.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],q.copy(this);const a=1/r,c=1/o,l=1/s;return q.elements[0]*=a,q.elements[1]*=a,q.elements[2]*=a,q.elements[4]*=c,q.elements[5]*=c,q.elements[6]*=c,q.elements[8]*=l,q.elements[9]*=l,q.elements[10]*=l,e.setFromRotationMatrix(q),n.x=r,n.y=o,n.z=s,this}makePerspective(t,e,n,i,r,o){void 0===o&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,a=2*r/(e-t),c=2*r/(n-i),l=(e+t)/(e-t),h=(n+i)/(n-i),u=-(o+r)/(o-r),d=-2*o*r/(o-r);return s[0]=a,s[4]=0,s[8]=l,s[12]=0,s[1]=0,s[5]=c,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=d,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,i,r,o){const s=this.elements,a=1/(e-t),c=1/(n-i),l=1/(o-r),h=(e+t)*a,u=(n+i)*c,d=(o+r)*l;return s[0]=2*a,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=-2*l,s[14]=-d,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const j=new g,q=new W,X=new g(0,0,0),Y=new g(1,1,1),Z=new g,J=new g,Q=new g;class K{constructor(t=0,e=0,n=0,i=K.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=r.clamp,o=t.elements,s=o[0],a=o[4],c=o[8],l=o[1],h=o[5],u=o[9],d=o[2],p=o[6],f=o[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-u,f),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(p,h),this._z=0);break;case"YXZ":this._x=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(c,f),this._z=Math.atan2(l,h)):(this._y=Math.atan2(-d,s),this._z=0);break;case"ZXY":this._x=Math.asin(i(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-d,f),this._z=Math.atan2(-a,h)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-i(d,-1,1)),Math.abs(d)<.9999999?(this._x=Math.atan2(p,f),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,h));break;case"YZX":this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,h),this._y=Math.atan2(-d,s)):(this._x=0,this._y=Math.atan2(c,f));break;case"XZY":this._z=Math.asin(-i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(p,h),this._y=Math.atan2(c,s)):(this._x=Math.atan2(-u,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return $.makeRotationFromQuaternion(t),this.setFromRotationMatrix($,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return tt.setFromEuler(this),this.setFromQuaternion(tt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new g(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}K.DefaultOrder="XYZ",K.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const $=new W,tt=new m;class et{constructor(){this.mask=1}set(t){this.mask=1<<t|0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}}let nt=0;const it=new g,rt=new m,ot=new W,st=new g,at=new g,ct=new g,lt=new m,ht=new g(1,0,0),ut=new g(0,1,0),dt=new g(0,0,1),pt={type:"added"},ft={type:"removed"};function mt(){Object.defineProperty(this,"id",{value:nt++}),this.uuid=r.generateUUID(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=mt.DefaultUp.clone();const t=new g,e=new K,n=new m,i=new g(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new W},normalMatrix:{value:new s}}),this.matrix=new W,this.matrixWorld=new W,this.matrixAutoUpdate=mt.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new et,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}mt.DefaultUp=new g(0,1,0),mt.DefaultMatrixAutoUpdate=!0,mt.prototype=Object.assign(Object.create(e.prototype),{constructor:mt,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(t){return this.quaternion.premultiply(t),this},setRotationFromAxisAngle:function(t,e){this.quaternion.setFromAxisAngle(t,e)},setRotationFromEuler:function(t){this.quaternion.setFromEuler(t,!0)},setRotationFromMatrix:function(t){this.quaternion.setFromRotationMatrix(t)},setRotationFromQuaternion:function(t){this.quaternion.copy(t)},rotateOnAxis:function(t,e){return rt.setFromAxisAngle(t,e),this.quaternion.multiply(rt),this},rotateOnWorldAxis:function(t,e){return rt.setFromAxisAngle(t,e),this.quaternion.premultiply(rt),this},rotateX:function(t){return this.rotateOnAxis(ht,t)},rotateY:function(t){return this.rotateOnAxis(ut,t)},rotateZ:function(t){return this.rotateOnAxis(dt,t)},translateOnAxis:function(t,e){return it.copy(t).applyQuaternion(this.quaternion),this.position.add(it.multiplyScalar(e)),this},translateX:function(t){return this.translateOnAxis(ht,t)},translateY:function(t){return this.translateOnAxis(ut,t)},translateZ:function(t){return this.translateOnAxis(dt,t)},localToWorld:function(t){return t.applyMatrix4(this.matrixWorld)},worldToLocal:function(t){return t.applyMatrix4(ot.copy(this.matrixWorld).invert())},lookAt:function(t,e,n){t.isVector3?st.copy(t):st.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),at.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?ot.lookAt(at,st,this.up):ot.lookAt(st,at,this.up),this.quaternion.setFromRotationMatrix(ot),i&&(ot.extractRotation(i.matrixWorld),rt.setFromRotationMatrix(ot),this.quaternion.premultiply(rt.invert()))},add:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(pt)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)},remove:function(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(ft)),this},clear:function(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(ft)}return this.children.length=0,this},attach:function(t){return this.updateWorldMatrix(!0,!1),ot.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),ot.multiply(t.parent.matrixWorld)),t.applyMatrix4(ot),t.updateWorldMatrix(!1,!1),this.add(t),this},getObjectById:function(t){return this.getObjectByProperty("id",t)},getObjectByName:function(t){return this.getObjectByProperty("name",t)},getObjectByProperty:function(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}},getWorldPosition:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),t=new g),this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),t=new m),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(at,t,ct),t},getWorldScale:function(t){return void 0===t&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),t=new g),this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(at,lt,t),t},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),t=new g),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()},raycast:function(){},traverse:function(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)},traverseVisible:function(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)},traverseAncestors:function(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)},updateWorldMatrix:function(t,e){const n=this.parent;if(!0===t&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++)t[e].updateWorldMatrix(!1,!0)}},toJSON:function(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON()),this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=o(t.geometries),i=o(t.materials),r=o(t.textures),s=o(t.images),a=o(t.shapes),c=o(t.skeletons),l=o(t.animations);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),a.length>0&&(n.shapes=a),c.length>0&&(n.skeletons=c),l.length>0&&(n.animations=l)}return n.object=i,n;function o(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}});const gt=new g,vt=new g,yt=new s;class xt{constructor(t,e){Object.defineProperty(this,"isPlane",{value:!0}),this.normal=void 0!==t?t:new g(1,0,0),this.constant=void 0!==e?e:0}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=gt.subVectors(n,e).cross(vt.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new g),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new g);const n=t.delta(gt),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?void 0:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new g),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||yt.getNormalMatrix(t),i=this.coplanarPoint(gt).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}const _t=new g,bt=new g,wt=new g,Mt=new g,St=new g,Et=new g,Tt=new g,At=new g,Lt=new g,Rt=new g;class Pt{constructor(t,e,n){this.a=void 0!==t?t:new g,this.b=void 0!==e?e:new g,this.c=void 0!==n?n:new g}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new g),i.subVectors(n,e),_t.subVectors(t,e),i.cross(_t);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){_t.subVectors(i,e),bt.subVectors(n,e),wt.subVectors(t,e);const o=_t.dot(_t),s=_t.dot(bt),a=_t.dot(wt),c=bt.dot(bt),l=bt.dot(wt),h=o*c-s*s;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new g),0===h)return r.set(-2,-1,-1);const u=1/h,d=(c*a-s*l)*u,p=(o*l-s*a)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Mt),Mt.x>=0&&Mt.y>=0&&Mt.x+Mt.y<=1}static getUV(t,e,n,i,r,o,s,a){return this.getBarycoord(t,e,n,i,Mt),a.set(0,0),a.addScaledVector(r,Mt.x),a.addScaledVector(o,Mt.y),a.addScaledVector(s,Mt.z),a}static isFrontFacing(t,e,n,i){return _t.subVectors(n,e),bt.subVectors(t,e),_t.cross(bt).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return _t.subVectors(this.c,this.b),bt.subVectors(this.a,this.b),.5*_t.cross(bt).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new g),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return Pt.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new xt),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return Pt.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return Pt.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return Pt.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return Pt.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new g);const n=this.a,i=this.b,r=this.c;let o,s;St.subVectors(i,n),Et.subVectors(r,n),At.subVectors(t,n);const a=St.dot(At),c=Et.dot(At);if(a<=0&&c<=0)return e.copy(n);Lt.subVectors(t,i);const l=St.dot(Lt),h=Et.dot(Lt);if(l>=0&&h<=l)return e.copy(i);const u=a*h-l*c;if(u<=0&&a>=0&&l<=0)return o=a/(a-l),e.copy(n).addScaledVector(St,o);Rt.subVectors(t,r);const d=St.dot(Rt),p=Et.dot(Rt);if(p>=0&&d<=p)return e.copy(r);const f=d*c-a*p;if(f<=0&&c>=0&&p<=0)return s=c/(c-p),e.copy(n).addScaledVector(Et,s);const m=l*p-d*h;if(m<=0&&h-l>=0&&d-p>=0)return Tt.subVectors(r,i),s=(h-l)/(h-l+(d-p)),e.copy(i).addScaledVector(Tt,s);const v=1/(m+f+u);return o=f*v,s=u*v,e.copy(n).addScaledVector(St,o).addScaledVector(Et,s)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const Ct={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Nt={h:0,s:0,l:0},It={h:0,s:0,l:0};function Ot(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Dt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function zt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ut{constructor(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=r.euclideanModulo(t,1),e=r.clamp(e,0,1),n=r.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Ot(r,i,t+1/3),this.g=Ot(r,i,t),this.b=Ot(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=Ct[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Dt(t.r),this.g=Dt(t.g),this.b=Dt(t.b),this}copyLinearToSRGB(t){return this.r=zt(t.r),this.g=zt(t.g),this.b=zt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),o=Math.min(e,n,i);let s,a;const c=(o+r)/2;if(o===r)s=0,a=0;else{const t=r-o;switch(a=c<=.5?t/(r+o):t/(2-r-o),r){case e:s=(n-i)/t+(n<i?6:0);break;case n:s=(i-e)/t+2;break;case i:s=(e-n)/t+4}s/=6}return t.h=s,t.s=a,t.l=c,t}getStyle(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"}offsetHSL(t,e,n){return this.getHSL(Nt),Nt.h+=t,Nt.s+=e,Nt.l+=n,this.setHSL(Nt.h,Nt.s,Nt.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpHSL(t,e){this.getHSL(Nt),t.getHSL(It);const n=r.lerp(Nt.h,It.h,e),i=r.lerp(Nt.s,It.s,e),o=r.lerp(Nt.l,It.l,e);return this.setHSL(n,i,o),this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),!0===t.normalized&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}Ut.NAMES=Ct,Ut.prototype.r=1,Ut.prototype.g=1,Ut.prototype.b=1;class Bt{constructor(t,e,n,i,r,o=0){this.a=t,this.b=e,this.c=n,this.normal=i&&i.isVector3?i:new g,this.vertexNormals=Array.isArray(i)?i:[],this.color=r&&r.isColor?r:new Ut,this.vertexColors=Array.isArray(r)?r:[],this.materialIndex=o}clone(){return(new this.constructor).copy(this)}copy(t){this.a=t.a,this.b=t.b,this.c=t.c,this.normal.copy(t.normal),this.color.copy(t.color),this.materialIndex=t.materialIndex;for(let e=0,n=t.vertexNormals.length;e<n;e++)this.vertexNormals[e]=t.vertexNormals[e].clone();for(let e=0,n=t.vertexColors.length;e<n;e++)this.vertexColors[e]=t.vertexColors[e].clone();return this}}let Ht=0;function Ft(){Object.defineProperty(this,"id",{value:Ht++}),this.uuid=r.generateUUID(),this.name="",this.type="Material",this.fog=!0,this.blending=1,this.side=0,this.flatShading=!1,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaTest=0,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0}function Gt(t){Ft.call(this),this.type="MeshBasicMaterial",this.color=new Ut(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}Ft.prototype=Object.assign(Object.create(e.prototype),{constructor:Ft,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}},toJSON:function(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),this.sheen&&this.sheen.isColor&&(n.sheen=this.sheen.getHex()),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,n.reflectivity=this.reflectivity,n.refractionRatio=this.refractionRatio,void 0!==this.combine&&(n.combine=this.combine),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity)),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.size&&(n.size=this.size),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),!0===this.flatShading&&(n.flatShading=this.flatShading),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Ft.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Gt.prototype=Object.create(Ft.prototype),Gt.prototype.constructor=Gt,Gt.prototype.isMeshBasicMaterial=!0,Gt.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const kt=new g,Vt=new o;function Wt(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0}function jt(t,e,n){Wt.call(this,new Int8Array(t),e,n)}function qt(t,e,n){Wt.call(this,new Uint8Array(t),e,n)}function Xt(t,e,n){Wt.call(this,new Uint8ClampedArray(t),e,n)}function Yt(t,e,n){Wt.call(this,new Int16Array(t),e,n)}function Zt(t,e,n){Wt.call(this,new Uint16Array(t),e,n)}function Jt(t,e,n){Wt.call(this,new Int32Array(t),e,n)}function Qt(t,e,n){Wt.call(this,new Uint32Array(t),e,n)}function Kt(t,e,n){Wt.call(this,new Uint16Array(t),e,n)}function $t(t,e,n){Wt.call(this,new Float32Array(t),e,n)}function te(t,e,n){Wt.call(this,new Float64Array(t),e,n)}Object.defineProperty(Wt.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Wt.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this},copyArray:function(t){return this.array.set(t),this},copyColorsArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),r=new Ut),e[n++]=r.r,e[n++]=r.g,e[n++]=r.b}return this},copyVector2sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),r=new o),e[n++]=r.x,e[n++]=r.y}return this},copyVector3sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),r=new g),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z}return this},copyVector4sArray:function(t){const e=this.array;let n=0;for(let i=0,r=t.length;i<r;i++){let r=t[i];void 0===r&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),r=new d),e[n++]=r.x,e[n++]=r.y,e[n++]=r.z,e[n++]=r.w}return this},applyMatrix3:function(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Vt.fromBufferAttribute(this,e),Vt.applyMatrix3(t),this.setXY(e,Vt.x,Vt.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)kt.fromBufferAttribute(this,e),kt.applyMatrix3(t),this.setXYZ(e,kt.x,kt.y,kt.z);return this},applyMatrix4:function(t){for(let e=0,n=this.count;e<n;e++)kt.x=this.getX(e),kt.y=this.getY(e),kt.z=this.getZ(e),kt.applyMatrix4(t),this.setXYZ(e,kt.x,kt.y,kt.z);return this},applyNormalMatrix:function(t){for(let e=0,n=this.count;e<n;e++)kt.x=this.getX(e),kt.y=this.getY(e),kt.z=this.getZ(e),kt.applyNormalMatrix(t),this.setXYZ(e,kt.x,kt.y,kt.z);return this},transformDirection:function(t){for(let e=0,n=this.count;e<n;e++)kt.x=this.getX(e),kt.y=this.getY(e),kt.z=this.getZ(e),kt.transformDirection(t),this.setXYZ(e,kt.x,kt.y,kt.z);return this},set:function(t,e=0){return this.array.set(t,e),this},getX:function(t){return this.array[t*this.itemSize]},setX:function(t,e){return this.array[t*this.itemSize]=e,this},getY:function(t){return this.array[t*this.itemSize+1]},setY:function(t,e){return this.array[t*this.itemSize+1]=e,this},getZ:function(t){return this.array[t*this.itemSize+2]},setZ:function(t,e){return this.array[t*this.itemSize+2]=e,this},getW:function(t){return this.array[t*this.itemSize+3]},setW:function(t,e){return this.array[t*this.itemSize+3]=e,this},setXY:function(t,e,n){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t*=this.itemSize,this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this},onUpload:function(t){return this.onUploadCallback=t,this},clone:function(){return new this.constructor(this.array,this.itemSize).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}}),jt.prototype=Object.create(Wt.prototype),jt.prototype.constructor=jt,qt.prototype=Object.create(Wt.prototype),qt.prototype.constructor=qt,Xt.prototype=Object.create(Wt.prototype),Xt.prototype.constructor=Xt,Yt.prototype=Object.create(Wt.prototype),Yt.prototype.constructor=Yt,Zt.prototype=Object.create(Wt.prototype),Zt.prototype.constructor=Zt,Jt.prototype=Object.create(Wt.prototype),Jt.prototype.constructor=Jt,Qt.prototype=Object.create(Wt.prototype),Qt.prototype.constructor=Qt,Kt.prototype=Object.create(Wt.prototype),Kt.prototype.constructor=Kt,Kt.prototype.isFloat16BufferAttribute=!0,$t.prototype=Object.create(Wt.prototype),$t.prototype.constructor=$t,te.prototype=Object.create(Wt.prototype),te.prototype.constructor=te;class ee{constructor(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}computeGroups(t){const e=[];let n,i,r;const o=t.faces;for(i=0;i<o.length;i++){const t=o[i];t.materialIndex!==r&&(r=t.materialIndex,void 0!==n&&(n.count=3*i-n.start,e.push(n)),n={start:3*i,materialIndex:r})}void 0!==n&&(n.count=3*i-n.start,e.push(n)),this.groups=e}fromGeometry(t){const e=t.faces,n=t.vertices,i=t.faceVertexUvs,r=i[0]&&i[0].length>0,s=i[1]&&i[1].length>0,a=t.morphTargets,c=a.length;let l;if(c>0){l=[];for(let t=0;t<c;t++)l[t]={name:a[t].name,data:[]};this.morphTargets.position=l}const h=t.morphNormals,u=h.length;let d;if(u>0){d=[];for(let t=0;t<u;t++)d[t]={name:h[t].name,data:[]};this.morphTargets.normal=d}const p=t.skinIndices,f=t.skinWeights,m=p.length===n.length,g=f.length===n.length;n.length>0&&0===e.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let t=0;t<e.length;t++){const v=e[t];this.vertices.push(n[v.a],n[v.b],n[v.c]);const y=v.vertexNormals;if(3===y.length)this.normals.push(y[0],y[1],y[2]);else{const t=v.normal;this.normals.push(t,t,t)}const x=v.vertexColors;if(3===x.length)this.colors.push(x[0],x[1],x[2]);else{const t=v.color;this.colors.push(t,t,t)}if(!0===r){const e=i[0][t];void 0!==e?this.uvs.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",t),this.uvs.push(new o,new o,new o))}if(!0===s){const e=i[1][t];void 0!==e?this.uvs2.push(e[0],e[1],e[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",t),this.uvs2.push(new o,new o,new o))}for(let t=0;t<c;t++){const e=a[t].vertices;l[t].data.push(e[v.a],e[v.b],e[v.c])}for(let e=0;e<u;e++){const n=h[e].vertexNormals[t];d[e].data.push(n.a,n.b,n.c)}m&&this.skinIndices.push(p[v.a],p[v.b],p[v.c]),g&&this.skinWeights.push(f[v.a],f[v.b],f[v.c])}return this.computeGroups(t),this.verticesNeedUpdate=t.verticesNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this}}function ne(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;n<i;++n)t[n]>e&&(e=t[n]);return e}const ie={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!=typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function re(t,e){return new ie[t](e)}let oe=1;const se=new W,ae=new mt,ce=new g,le=new x,he=new x,ue=new g;function de(){Object.defineProperty(this,"id",{value:oe+=2}),this.uuid=r.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}de.prototype=Object.assign(Object.create(e.prototype),{constructor:de,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(ne(t)>65535?Qt:Zt)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},hasAttribute:function(t){return void 0!==this.attributes[t]},addGroup:function(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new s).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return se.makeRotationX(t),this.applyMatrix4(se),this},rotateY:function(t){return se.makeRotationY(t),this.applyMatrix4(se),this},rotateZ:function(t){return se.makeRotationZ(t),this.applyMatrix4(se),this},translate:function(t,e,n){return se.makeTranslation(t,e,n),this.applyMatrix4(se),this},scale:function(t,e,n){return se.makeScale(t,e,n),this.applyMatrix4(se),this},lookAt:function(t){return ae.lookAt(t),ae.updateMatrix(),this.applyMatrix4(ae.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(ce).negate(),this.translate(ce.x,ce.y,ce.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const t=new $t(3*e.vertices.length,3),n=new $t(3*e.colors.length,3);if(this.setAttribute("position",t.copyVector3sArray(e.vertices)),this.setAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const t=new $t(e.lineDistances.length,1);this.setAttribute("lineDistance",t.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new $t(e,3)),this},updateFromObject:function(t){let e=t.geometry;if(t.isMesh){let t=e.__directGeometry;if(!0===e.elementsNeedUpdate&&(t=void 0,e.elementsNeedUpdate=!1),void 0===t)return this.fromGeometry(e);t.verticesNeedUpdate=e.verticesNeedUpdate,t.normalsNeedUpdate=e.normalsNeedUpdate,t.colorsNeedUpdate=e.colorsNeedUpdate,t.uvsNeedUpdate=e.uvsNeedUpdate,t.groupsNeedUpdate=e.groupsNeedUpdate,e.verticesNeedUpdate=!1,e.normalsNeedUpdate=!1,e.colorsNeedUpdate=!1,e.uvsNeedUpdate=!1,e.groupsNeedUpdate=!1,e=t}if(!0===e.verticesNeedUpdate){const t=this.attributes.position;void 0!==t&&(t.copyVector3sArray(e.vertices),t.needsUpdate=!0),e.verticesNeedUpdate=!1}if(!0===e.normalsNeedUpdate){const t=this.attributes.normal;void 0!==t&&(t.copyVector3sArray(e.normals),t.needsUpdate=!0),e.normalsNeedUpdate=!1}if(!0===e.colorsNeedUpdate){const t=this.attributes.color;void 0!==t&&(t.copyColorsArray(e.colors),t.needsUpdate=!0),e.colorsNeedUpdate=!1}if(e.uvsNeedUpdate){const t=this.attributes.uv;void 0!==t&&(t.copyVector2sArray(e.uvs),t.needsUpdate=!0),e.uvsNeedUpdate=!1}if(e.lineDistancesNeedUpdate){const t=this.attributes.lineDistance;void 0!==t&&(t.copyArray(e.lineDistances),t.needsUpdate=!0),e.lineDistancesNeedUpdate=!1}return e.groupsNeedUpdate&&(e.computeGroups(t.geometry),this.groups=e.groups,e.groupsNeedUpdate=!1),this},fromGeometry:function(t){return t.__directGeometry=(new ee).fromGeometry(t),this.fromDirectGeometry(t.__directGeometry)},fromDirectGeometry:function(t){const e=new Float32Array(3*t.vertices.length);if(this.setAttribute("position",new Wt(e,3).copyVector3sArray(t.vertices)),t.normals.length>0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new Wt(e,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const e=new Float32Array(3*t.colors.length);this.setAttribute("color",new Wt(e,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const e=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new Wt(e,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const e=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new Wt(e,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const e in t.morphTargets){const n=[],i=t.morphTargets[e];for(let t=0,e=i.length;t<e;t++){const e=i[t],r=new $t(3*e.data.length,3);r.name=e.name,n.push(r.copyVector3sArray(e.data))}this.morphAttributes[e]=n}if(t.skinIndices.length>0){const e=new $t(4*t.skinIndices.length,4);this.setAttribute("skinIndex",e.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const e=new $t(4*t.skinWeights.length,4);this.setAttribute("skinWeight",e.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new x);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new g(-1/0,-1/0,-1/0),new g(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];le.setFromBufferAttribute(n),this.morphTargetsRelative?(ue.addVectors(this.boundingBox.min,le.min),this.boundingBox.expandByPoint(ue),ue.addVectors(this.boundingBox.max,le.max),this.boundingBox.expandByPoint(ue)):(this.boundingBox.expandByPoint(le.min),this.boundingBox.expandByPoint(le.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new D);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new g,1/0);if(t){const n=this.boundingSphere.center;if(le.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];he.setFromBufferAttribute(n),this.morphTargetsRelative?(ue.addVectors(le.min,he.min),le.expandByPoint(ue),ue.addVectors(le.max,he.max),le.expandByPoint(ue)):(le.expandByPoint(he.min),le.expandByPoint(he.max))}le.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)ue.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(ue));if(e)for(let r=0,o=e.length;r<o;r++){const o=e[r],s=this.morphTargetsRelative;for(let e=0,r=o.count;e<r;e++)ue.fromBufferAttribute(o,e),s&&(ce.fromBufferAttribute(t,e),ue.add(ce)),i=Math.max(i,n.distanceToSquared(ue))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new Wt(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new g,r=new g,o=new g,s=new g,a=new g,c=new g,l=new g,h=new g;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),f=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),o.fromBufferAttribute(e,f),l.subVectors(o,r),h.subVectors(i,r),l.cross(h),s.fromBufferAttribute(n,d),a.fromBufferAttribute(n,p),c.fromBufferAttribute(n,f),s.add(l),a.add(l),c.add(l),n.setXYZ(d,s.x,s.y,s.z),n.setXYZ(p,a.x,a.y,a.z),n.setXYZ(f,c.x,c.y,c.z)}else for(let t=0,s=e.count;t<s;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),o.fromBufferAttribute(e,t+2),l.subVectors(o,r),h.subVectors(i,r),l.cross(h),n.setXYZ(t+0,l.x,l.y,l.z),n.setXYZ(t+1,l.x,l.y,l.z),n.setXYZ(t+2,l.x,l.y,l.z);this.normalizeNormals(),n.needsUpdate=!0}},merge:function(t,e){if(!t||!t.isBufferGeometry)return void console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",t);void 0===e&&(e=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(void 0===t.attributes[i])continue;const r=n[i].array,o=t.attributes[i],s=o.array,a=o.itemSize*e,c=Math.min(s.length,r.length-a);for(let t=0,e=a;t<c;t++,e++)r[e]=s[t]}return this},normalizeNormals:function(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)ue.fromBufferAttribute(t,e),ue.normalize(),t.setXYZ(e,ue.x,ue.y,ue.z)},toNonIndexed:function(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,o=new n.constructor(e.length*i);let s=0,a=0;for(let t=0,r=e.length;t<r;t++){s=e[t]*i;for(let t=0;t<i;t++)o[a++]=n[s++]}return new Wt(o,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;const e=new de,n=this.index.array,i=this.attributes;for(const r in i){const o=t(i[r],n);e.setAttribute(r,o)}const r=this.morphAttributes;for(const i in r){const o=[],s=r[i];for(let e=0,i=s.length;e<i;e++){const i=t(s[e],n);o.push(i)}e.morphAttributes[i]=o}e.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let t=0,n=o.length;t<n;t++){const n=o[t];e.addGroup(n.start,n.count,n.materialIndex)}return e},toJSON:function(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),t.data.attributes[e]=r}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],o=[];for(let e=0,i=n.length;e<i;e++){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),o.push(r)}o.length>0&&(i[e]=o,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const s=this.boundingSphere;return null!==s&&(t.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),t},clone:function(){return(new de).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const o=t.groups;for(let t=0,e=o.length;t<e;t++){const e=o[t];this.addGroup(e.start,e.count,e.materialIndex)}const s=t.boundingBox;null!==s&&(this.boundingBox=s.clone());const a=t.boundingSphere;return null!==a&&(this.boundingSphere=a.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this},dispose:function(){this.dispatchEvent({type:"dispose"})}});const pe=new W,fe=new V,me=new D,ge=new g,ve=new g,ye=new g,xe=new g,_e=new g,be=new g,we=new g,Me=new g,Se=new g,Ee=new o,Te=new o,Ae=new o,Le=new g,Re=new g;function Pe(t=new de,e=new Gt){mt.call(this),this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}function Ce(t,e,n,i,r,o,s,a){let c;if(c=1===e.side?i.intersectTriangle(s,o,r,!0,a):i.intersectTriangle(r,o,s,2!==e.side,a),null===c)return null;Re.copy(a),Re.applyMatrix4(t.matrixWorld);const l=n.ray.origin.distanceTo(Re);return l<n.near||l>n.far?null:{distance:l,point:Re.clone(),object:t}}function Ne(t,e,n,i,r,s,a,c,l,h,u,d){ge.fromBufferAttribute(r,h),ve.fromBufferAttribute(r,u),ye.fromBufferAttribute(r,d);const p=t.morphTargetInfluences;if(e.morphTargets&&s&&p){we.set(0,0,0),Me.set(0,0,0),Se.set(0,0,0);for(let t=0,e=s.length;t<e;t++){const e=p[t],n=s[t];0!==e&&(xe.fromBufferAttribute(n,h),_e.fromBufferAttribute(n,u),be.fromBufferAttribute(n,d),a?(we.addScaledVector(xe,e),Me.addScaledVector(_e,e),Se.addScaledVector(be,e)):(we.addScaledVector(xe.sub(ge),e),Me.addScaledVector(_e.sub(ve),e),Se.addScaledVector(be.sub(ye),e)))}ge.add(we),ve.add(Me),ye.add(Se)}t.isSkinnedMesh&&(t.boneTransform(h,ge),t.boneTransform(u,ve),t.boneTransform(d,ye));const f=Ce(t,e,n,i,ge,ve,ye,Le);if(f){c&&(Ee.fromBufferAttribute(c,h),Te.fromBufferAttribute(c,u),Ae.fromBufferAttribute(c,d),f.uv=Pt.getUV(Le,ge,ve,ye,Ee,Te,Ae,new o)),l&&(Ee.fromBufferAttribute(l,h),Te.fromBufferAttribute(l,u),Ae.fromBufferAttribute(l,d),f.uv2=Pt.getUV(Le,ge,ve,ye,Ee,Te,Ae,new o));const t=new Bt(h,u,d);Pt.getNormal(ge,ve,ye,t.normal),f.face=t}return f}Pe.prototype=Object.assign(Object.create(mt.prototype),{constructor:Pe,isMesh:!0,copy:function(t){return mt.prototype.copy.call(this,t),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),me.copy(n.boundingSphere),me.applyMatrix4(r),!1===t.ray.intersectsSphere(me))return;if(pe.copy(r).invert(),fe.copy(t.ray).applyMatrix4(pe),null!==n.boundingBox&&!1===fe.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position,a=n.morphAttributes.position,c=n.morphTargetsRelative,l=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n<p;n++){const p=u[n],f=i[p.materialIndex];for(let n=Math.max(p.start,d.start),i=Math.min(p.start+p.count,d.start+d.count);n<i;n+=3){const i=r.getX(n),u=r.getX(n+1),d=r.getX(n+2);s=Ne(this,f,t,fe,o,a,c,l,h,i,u,d),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=p.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),u=Math.min(r.count,d.start+d.count);n<u;n+=3){const u=r.getX(n),d=r.getX(n+1),p=r.getX(n+2);s=Ne(this,i,t,fe,o,a,c,l,h,u,d,p),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}else if(void 0!==o)if(Array.isArray(i))for(let n=0,r=u.length;n<r;n++){const r=u[n],p=i[r.materialIndex];for(let n=Math.max(r.start,d.start),i=Math.min(r.start+r.count,d.start+d.count);n<i;n+=3){s=Ne(this,p,t,fe,o,a,c,l,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),s.face.materialIndex=r.materialIndex,e.push(s))}}else{for(let n=Math.max(0,d.start),r=Math.min(o.count,d.start+d.count);n<r;n+=3){s=Ne(this,i,t,fe,o,a,c,l,h,n,n+1,n+2),s&&(s.faceIndex=Math.floor(n/3),e.push(s))}}}else if(n.isGeometry){const r=Array.isArray(i),a=n.vertices,c=n.faces;let l;const h=n.faceVertexUvs[0];h.length>0&&(l=h);for(let n=0,h=c.length;n<h;n++){const h=c[n],u=r?i[h.materialIndex]:i;if(void 0===u)continue;const d=a[h.a],p=a[h.b],f=a[h.c];if(s=Ce(this,u,t,fe,d,p,f,Le),s){if(l&&l[n]){const t=l[n];Ee.copy(t[0]),Te.copy(t[1]),Ae.copy(t[2]),s.uv=Pt.getUV(Le,d,p,f,Ee,Te,Ae,new o)}s.face=h,s.faceIndex=n,e.push(s)}}}}});class Ie extends de{constructor(t=1,e=1,n=1,i=1,r=1,o=1){super(),this.type="BoxBufferGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const s=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const a=[],c=[],l=[],h=[];let u=0,d=0;function p(t,e,n,i,r,o,p,f,m,v,y){const x=o/m,_=p/v,b=o/2,w=p/2,M=f/2,S=m+1,E=v+1;let T=0,A=0;const L=new g;for(let o=0;o<E;o++){const s=o*_-w;for(let a=0;a<S;a++){const u=a*x-b;L[t]=u*i,L[e]=s*r,L[n]=M,c.push(L.x,L.y,L.z),L[t]=0,L[e]=0,L[n]=f>0?1:-1,l.push(L.x,L.y,L.z),h.push(a/m),h.push(1-o/v),T+=1}}for(let t=0;t<v;t++)for(let e=0;e<m;e++){const n=u+e+S*t,i=u+e+S*(t+1),r=u+(e+1)+S*(t+1),o=u+(e+1)+S*t;a.push(n,i,o),a.push(i,r,o),A+=6}s.addGroup(d,A,y),d+=A,u+=T}p("z","y","x",-1,-1,n,e,t,o,r,0),p("z","y","x",1,-1,n,e,-t,o,r,1),p("x","z","y",1,1,t,n,e,i,o,2),p("x","z","y",1,-1,t,n,-e,i,o,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(a),this.setAttribute("position",new $t(c,3)),this.setAttribute("normal",new $t(l,3)),this.setAttribute("uv",new $t(h,2))}}function Oe(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture)?e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function De(t){const e={};for(let n=0;n<t.length;n++){const i=Oe(t[n]);for(const t in i)e[t]=i[t]}return e}const ze={clone:Oe,merge:De};function Ue(t){Ft.call(this),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&(void 0!==t.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(t))}function Be(){mt.call(this),this.type="Camera",this.matrixWorldInverse=new W,this.projectionMatrix=new W,this.projectionMatrixInverse=new W}function He(t=50,e=1,n=.1,i=2e3){Be.call(this),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}Ue.prototype=Object.create(Ft.prototype),Ue.prototype.constructor=Ue,Ue.prototype.isShaderMaterial=!0,Ue.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Oe(t.uniforms),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.lights=t.lights,this.clipping=t.clipping,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this},Ue.prototype.toJSON=function(t){const e=Ft.prototype.toJSON.call(this,t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},Be.prototype=Object.assign(Object.create(mt.prototype),{constructor:Be,isCamera:!0,copy:function(t,e){return mt.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new g),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){mt.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){mt.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),He.prototype=Object.assign(Object.create(Be.prototype),{constructor:He,isPerspectiveCamera:!0,copy:function(t,e){return Be.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*r.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*r.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*r.RAD2DEG*Math.atan(Math.tan(.5*r.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,o){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=this.near;let e=t*Math.tan(.5*r.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,o=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,r=s.fullHeight;o+=s.offsetX*i/t,e-=s.offsetY*n/r,i*=s.width/t,n*=s.height/r}const a=this.filmOffset;0!==a&&(o+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(o,o+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=mt.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});function Fe(t,e,n){if(mt.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new He(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new g(1,0,0)),this.add(i);const r=new He(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new g(-1,0,0)),this.add(r);const o=new He(90,1,t,e);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new g(0,1,0)),this.add(o);const s=new He(90,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new g(0,-1,0)),this.add(s);const a=new He(90,1,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new g(0,0,1)),this.add(a);const c=new He(90,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new g(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const l=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,o),t.setRenderTarget(n,3),t.render(e,s),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(h),t.xr.enabled=l}}function Ge(t,e,n,i,r,o,s,a,c,l){t=void 0!==t?t:[],e=void 0!==e?e:301,s=void 0!==s?s:1022,h.call(this,t,e,n,i,r,o,s,a,c,l),this.flipY=!1,this._needsFlipEnvMap=!0}function ke(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),p.call(this,t,t,e),e=e||{},this.texture=new Ge(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function Ve(t,e,n,i,r,o,s,a,c,l,u,d){h.call(this,null,o,s,a,c,l,i,r,u,d),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:1003,this.minFilter=void 0!==l?l:1003,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}Fe.prototype=Object.create(mt.prototype),Fe.prototype.constructor=Fe,Ge.prototype=Object.create(h.prototype),Ge.prototype.constructor=Ge,Ge.prototype.isCubeTexture=!0,Object.defineProperty(Ge.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),ke.prototype=Object.create(p.prototype),ke.prototype.constructor=ke,ke.prototype.isWebGLCubeRenderTarget=!0,ke.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=1023,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include <begin_vertex>\n\t\t\t\t#include <project_vertex>\n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},i=new Ie(5,5,5),r=new Ue({name:"CubemapFromEquirect",uniforms:Oe(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const o=new Pe(i,r),s=e.minFilter;1008===e.minFilter&&(e.minFilter=1006);return new Fe(1,10,this).update(t,o),e.minFilter=s,o.geometry.dispose(),o.material.dispose(),this},ke.prototype.clear=function(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)},Ve.prototype=Object.create(h.prototype),Ve.prototype.constructor=Ve,Ve.prototype.isDataTexture=!0;const We=new D,je=new g;class qe{constructor(t,e,n,i,r,o){this.planes=[void 0!==t?t:new xt,void 0!==e?e:new xt,void 0!==n?n:new xt,void 0!==i?i:new xt,void 0!==r?r:new xt,void 0!==o?o:new xt]}set(t,e,n,i,r,o){const s=this.planes;return s[0].copy(t),s[1].copy(e),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(o),this}clone(){return(new this.constructor).copy(this)}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],o=n[2],s=n[3],a=n[4],c=n[5],l=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(s-i,h-a,f-u,y-m).normalize(),e[1].setComponents(s+i,h+a,f+u,y+m).normalize(),e[2].setComponents(s+r,h+c,f+d,y+g).normalize(),e[3].setComponents(s-r,h-c,f-d,y-g).normalize(),e[4].setComponents(s-o,h-l,f-p,y-v).normalize(),e[5].setComponents(s+o,h+l,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),We.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(We)}intersectsSprite(t){return We.center.set(0,0,0),We.radius=.7071067811865476,We.applyMatrix4(t.matrixWorld),this.intersectsSphere(We)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(je.x=i.normal.x>0?t.max.x:t.min.x,je.y=i.normal.y>0?t.max.y:t.min.y,je.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(je)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}}function Xe(){let t=null,e=!1,n=null,i=null;function r(e,o){n(e,o),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Ye(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const o=i.get(e);void 0===o?i.set(e,function(e,i){const r=e.array,o=e.usage,s=t.createBuffer();t.bindBuffer(i,s),t.bufferData(i,r,o),e.onUploadCallback();let a=5126;return r instanceof Float32Array?a=5126:r instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):r instanceof Uint16Array?e.isFloat16BufferAttribute?n?a=5131:console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."):a=5123:r instanceof Int16Array?a=5122:r instanceof Uint32Array?a=5125:r instanceof Int32Array?a=5124:r instanceof Int8Array?a=5120:r instanceof Uint8Array&&(a=5121),{buffer:s,type:a,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):o.version<e.version&&(!function(e,i,r){const o=i.array,s=i.updateRange;t.bindBuffer(r,e),-1===s.count?t.bufferSubData(r,0,o):(n?t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o,s.offset,s.count):t.bufferSubData(r,s.offset*o.BYTES_PER_ELEMENT,o.subarray(s.offset,s.offset+s.count)),s.count=-1)}(o.buffer,e,r),o.version=e.version)}}}class Ze extends de{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneBufferGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,o=e/2,s=Math.floor(n),a=Math.floor(i),c=s+1,l=a+1,h=t/s,u=e/a,d=[],p=[],f=[],m=[];for(let t=0;t<l;t++){const e=t*u-o;for(let n=0;n<c;n++){const i=n*h-r;p.push(i,-e,0),f.push(0,0,1),m.push(n/s),m.push(1-t/a)}}for(let t=0;t<a;t++)for(let e=0;e<s;e++){const n=e+c*t,i=e+c*(t+1),r=e+1+c*(t+1),o=e+1+c*t;d.push(n,i,o),d.push(i,r,o)}this.setIndex(d),this.setAttribute("position",new $t(p,3)),this.setAttribute("normal",new $t(f,3)),this.setAttribute("uv",new $t(m,2))}}const Je={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <transmissionmap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <transmissionmap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},Qe={common:{diffuse:{value:new Ut(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new s},uv2Transform:{value:new s},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new o(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ut(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ut(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new s}},sprite:{diffuse:{value:new Ut(15658734)},opacity:{value:1},center:{value:new o(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new s}}},Ke={basic:{uniforms:De([Qe.common,Qe.specularmap,Qe.envmap,Qe.aomap,Qe.lightmap,Qe.fog]),vertexShader:Je.meshbasic_vert,fragmentShader:Je.meshbasic_frag},lambert:{uniforms:De([Qe.common,Qe.specularmap,Qe.envmap,Qe.aomap,Qe.lightmap,Qe.emissivemap,Qe.fog,Qe.lights,{emissive:{value:new Ut(0)}}]),vertexShader:Je.meshlambert_vert,fragmentShader:Je.meshlambert_frag},phong:{uniforms:De([Qe.common,Qe.specularmap,Qe.envmap,Qe.aomap,Qe.lightmap,Qe.emissivemap,Qe.bumpmap,Qe.normalmap,Qe.displacementmap,Qe.fog,Qe.lights,{emissive:{value:new Ut(0)},specular:{value:new Ut(1118481)},shininess:{value:30}}]),vertexShader:Je.meshphong_vert,fragmentShader:Je.meshphong_frag},standard:{uniforms:De([Qe.common,Qe.envmap,Qe.aomap,Qe.lightmap,Qe.emissivemap,Qe.bumpmap,Qe.normalmap,Qe.displacementmap,Qe.roughnessmap,Qe.metalnessmap,Qe.fog,Qe.lights,{emissive:{value:new Ut(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Je.meshphysical_vert,fragmentShader:Je.meshphysical_frag},toon:{uniforms:De([Qe.common,Qe.aomap,Qe.lightmap,Qe.emissivemap,Qe.bumpmap,Qe.normalmap,Qe.displacementmap,Qe.gradientmap,Qe.fog,Qe.lights,{emissive:{value:new Ut(0)}}]),vertexShader:Je.meshtoon_vert,fragmentShader:Je.meshtoon_frag},matcap:{uniforms:De([Qe.common,Qe.bumpmap,Qe.normalmap,Qe.displacementmap,Qe.fog,{matcap:{value:null}}]),vertexShader:Je.meshmatcap_vert,fragmentShader:Je.meshmatcap_frag},points:{uniforms:De([Qe.points,Qe.fog]),vertexShader:Je.points_vert,fragmentShader:Je.points_frag},dashed:{uniforms:De([Qe.common,Qe.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Je.linedashed_vert,fragmentShader:Je.linedashed_frag},depth:{uniforms:De([Qe.common,Qe.displacementmap]),vertexShader:Je.depth_vert,fragmentShader:Je.depth_frag},normal:{uniforms:De([Qe.common,Qe.bumpmap,Qe.normalmap,Qe.displacementmap,{opacity:{value:1}}]),vertexShader:Je.normal_vert,fragmentShader:Je.normal_frag},sprite:{uniforms:De([Qe.sprite,Qe.fog]),vertexShader:Je.sprite_vert,fragmentShader:Je.sprite_frag},background:{uniforms:{uvTransform:{value:new s},t2D:{value:null}},vertexShader:Je.background_vert,fragmentShader:Je.background_frag},cube:{uniforms:De([Qe.envmap,{opacity:{value:1}}]),vertexShader:Je.cube_vert,fragmentShader:Je.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Je.equirect_vert,fragmentShader:Je.equirect_frag},distanceRGBA:{uniforms:De([Qe.common,Qe.displacementmap,{referencePosition:{value:new g},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Je.distanceRGBA_vert,fragmentShader:Je.distanceRGBA_frag},shadow:{uniforms:De([Qe.lights,Qe.fog,{color:{value:new Ut(0)},opacity:{value:1}}]),vertexShader:Je.shadow_vert,fragmentShader:Je.shadow_frag}};function $e(t,e,n,i,r){const o=new Ut(0);let s,a,c=0,l=null,h=0,u=null;function d(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return o},setClearColor:function(t,e=1){o.set(t),c=e,d(o,c)},getClearAlpha:function(){return c},setClearAlpha:function(t){c=t,d(o,c)},render:function(n,r,p,f){let m=!0===r.isScene?r.background:null;m&&m.isTexture&&(m=e.get(m));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(m=null),null===m?d(o,c):m&&m.isColor&&(d(m,1),f=!0),(t.autoClear||f)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),m&&(m.isCubeTexture||m.isWebGLCubeRenderTarget||306===m.mapping)?(void 0===a&&(a=new Pe(new Ie(1,1,1),new Ue({name:"BackgroundCubeMaterial",uniforms:Oe(Ke.cube.uniforms),vertexShader:Ke.cube.vertexShader,fragmentShader:Ke.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),a.geometry.deleteAttribute("uv"),a.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(a.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(a)),m.isWebGLCubeRenderTarget&&(m=m.texture),a.material.uniforms.envMap.value=m,a.material.uniforms.flipEnvMap.value=m.isCubeTexture&&m._needsFlipEnvMap?-1:1,l===m&&h===m.version&&u===t.toneMapping||(a.material.needsUpdate=!0,l=m,h=m.version,u=t.toneMapping),n.unshift(a,a.geometry,a.material,0,0,null)):m&&m.isTexture&&(void 0===s&&(s=new Pe(new Ze(2,2),new Ue({name:"BackgroundMaterial",uniforms:Oe(Ke.background.uniforms),vertexShader:Ke.background.vertexShader,fragmentShader:Ke.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),s.geometry.deleteAttribute("normal"),Object.defineProperty(s.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(s)),s.material.uniforms.t2D.value=m,!0===m.matrixAutoUpdate&&m.updateMatrix(),s.material.uniforms.uvTransform.value.copy(m.matrix),l===m&&h===m.version&&u===t.toneMapping||(s.material.needsUpdate=!0,l=m,h=m.version,u=t.toneMapping),n.unshift(s,s.geometry,s.material,0,0,null))}}}function tn(t,e,n,i){const r=t.getParameter(34921),o=i.isWebGL2?null:e.get("OES_vertex_array_object"),s=i.isWebGL2||null!==o,a={},c=d(null);let l=c;function h(e){return i.isWebGL2?t.bindVertexArray(e):o.bindVertexArrayOES(e)}function u(e){return i.isWebGL2?t.deleteVertexArray(e):o.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t<r;t++)e[t]=0,n[t]=0,i[t]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:e,enabledAttributes:n,attributeDivisors:i,object:t,attributes:{},index:null}}function p(){const t=l.newAttributes;for(let e=0,n=t.length;e<n;e++)t[e]=0}function f(t){m(t,0)}function m(n,r){const o=l.newAttributes,s=l.enabledAttributes,a=l.attributeDivisors;if(o[n]=1,0===s[n]&&(t.enableVertexAttribArray(n),s[n]=1),a[n]!==r){(i.isWebGL2?t:e.get("ANGLE_instanced_arrays"))[i.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](n,r),a[n]=r}}function g(){const e=l.newAttributes,n=l.enabledAttributes;for(let i=0,r=n.length;i<r;i++)n[i]!==e[i]&&(t.disableVertexAttribArray(i),n[i]=0)}function v(e,n,r,o,s,a){!0!==i.isWebGL2||5124!==r&&5125!==r?t.vertexAttribPointer(e,n,r,o,s,a):t.vertexAttribIPointer(e,n,r,s,a)}function y(){x(),l!==c&&(l=c,h(l.object))}function x(){c.geometry=null,c.program=null,c.wireframe=!1}return{setup:function(r,c,u,y,x){let _=!1;if(s){const e=function(e,n,r){const s=!0===r.wireframe;let c=a[e.id];void 0===c&&(c={},a[e.id]=c);let l=c[n.id];void 0===l&&(l={},c[n.id]=l);let h=l[s];void 0===h&&(h=d(i.isWebGL2?t.createVertexArray():o.createVertexArrayOES()),l[s]=h);return h}(y,u,c);l!==e&&(l=e,h(l.object)),_=function(t,e){const n=l.attributes,i=t.attributes;let r=0;for(const t in i){const e=n[t],o=i[t];if(void 0===e)return!0;if(e.attribute!==o)return!0;if(e.data!==o.data)return!0;r++}return l.attributesNum!==r||l.index!==e}(y,x),_&&function(t,e){const n={},i=t.attributes;let r=0;for(const t in i){const e=i[t],o={};o.attribute=e,e.data&&(o.data=e.data),n[t]=o,r++}l.attributes=n,l.attributesNum=r,l.index=e}(y,x)}else{const t=!0===c.wireframe;l.geometry===y.id&&l.program===u.id&&l.wireframe===t||(l.geometry=y.id,l.program=u.id,l.wireframe=t,_=!0)}!0===r.isInstancedMesh&&(_=!0),null!==x&&n.update(x,34963),_&&(!function(r,o,s,a){if(!1===i.isWebGL2&&(r.isInstancedMesh||a.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;p();const c=a.attributes,l=s.getAttributes(),h=o.defaultAttributeValues;for(const e in l){const i=l[e];if(i>=0){const o=c[e];if(void 0!==o){const e=o.normalized,r=o.itemSize,s=n.get(o);if(void 0===s)continue;const c=s.buffer,l=s.type,h=s.bytesPerElement;if(o.isInterleavedBufferAttribute){const n=o.data,s=n.stride,u=o.offset;n&&n.isInstancedInterleavedBuffer?(m(i,n.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=n.meshPerAttribute*n.count)):f(i),t.bindBuffer(34962,c),v(i,r,l,e,s*h,u*h)}else o.isInstancedBufferAttribute?(m(i,o.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=o.meshPerAttribute*o.count)):f(i),t.bindBuffer(34962,c),v(i,r,l,e,0,0)}else if("instanceMatrix"===e){const e=n.get(r.instanceMatrix);if(void 0===e)continue;const o=e.buffer,s=e.type;m(i+0,1),m(i+1,1),m(i+2,1),m(i+3,1),t.bindBuffer(34962,o),t.vertexAttribPointer(i+0,4,s,!1,64,0),t.vertexAttribPointer(i+1,4,s,!1,64,16),t.vertexAttribPointer(i+2,4,s,!1,64,32),t.vertexAttribPointer(i+3,4,s,!1,64,48)}else if("instanceColor"===e){const e=n.get(r.instanceColor);if(void 0===e)continue;const o=e.buffer,s=e.type;m(i,1),t.bindBuffer(34962,o),t.vertexAttribPointer(i,3,s,!1,12,0)}else if(void 0!==h){const n=h[e];if(void 0!==n)switch(n.length){case 2:t.vertexAttrib2fv(i,n);break;case 3:t.vertexAttrib3fv(i,n);break;case 4:t.vertexAttrib4fv(i,n);break;default:t.vertexAttrib1fv(i,n)}}}}g()}(r,c,u,y),null!==x&&t.bindBuffer(34963,n.get(x).buffer))},reset:y,resetDefaultState:x,dispose:function(){y();for(const t in a){const e=a[t];for(const t in e){const n=e[t];for(const t in n)u(n[t].object),delete n[t];delete e[t]}delete a[t]}},releaseStatesOfGeometry:function(t){if(void 0===a[t.id])return;const e=a[t.id];for(const t in e){const n=e[t];for(const t in n)u(n[t].object),delete n[t];delete e[t]}delete a[t.id]},releaseStatesOfProgram:function(t){for(const e in a){const n=a[e];if(void 0===n[t.id])continue;const i=n[t.id];for(const t in i)u(i[t].object),delete i[t];delete n[t.id]}},initAttributes:p,enableAttribute:f,disableUnusedAttributes:g}}function en(t,e,n,i){const r=i.isWebGL2;let o;this.setMode=function(t){o=t},this.render=function(e,i){t.drawArrays(o,e,i),n.update(i,o,1)},this.renderInstances=function(i,s,a){if(0===a)return;let c,l;if(r)c=t,l="drawArraysInstanced";else if(c=e.get("ANGLE_instanced_arrays"),l="drawArraysInstancedANGLE",null===c)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");c[l](o,i,s,a),n.update(s,o,a)}}function nn(t,e,n){let i;function r(e){if("highp"===e){if(t.getShaderPrecisionFormat(35633,36338).precision>0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let s=void 0!==n.precision?n.precision:"highp";const a=r(s);a!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",a,"instead."),s=a);const c=!0===n.logarithmicDepthBuffer,l=t.getParameter(34930),h=t.getParameter(35660),u=t.getParameter(3379),d=t.getParameter(34076),p=t.getParameter(34921),f=t.getParameter(36347),m=t.getParameter(36348),g=t.getParameter(36349),v=h>0,y=o||!!e.get("OES_texture_float");return{isWebGL2:o,getMaxAnisotropy:function(){if(void 0!==i)return i;const n=e.get("EXT_texture_filter_anisotropic");return i=null!==n?t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,i},getMaxPrecision:r,precision:s,logarithmicDepthBuffer:c,maxTextures:l,maxVertexTextures:h,maxTextureSize:u,maxCubemapSize:d,maxAttributes:p,maxVertexUniforms:f,maxVaryings:m,maxFragmentUniforms:g,vertexTextures:v,floatFragmentTextures:y,floatVertexTextures:v&&y,maxSamples:o?t.getParameter(36183):0}}function rn(t){const e=this;let n=null,i=0,r=!1,o=!1;const a=new xt,c=new s,l={value:null,needsUpdate:!1};function h(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(t,n,i,r){const o=null!==t?t.length:0;let s=null;if(0!==o){if(s=l.value,!0!==r||null===s){const e=i+4*o,r=n.matrixWorldInverse;c.getNormalMatrix(r),(null===s||s.length<e)&&(s=new Float32Array(e));for(let e=0,n=i;e!==o;++e,n+=4)a.copy(t[e]).applyMatrix4(r,c),a.normal.toArray(s,n),s[n+3]=a.constant}l.value=s,l.needsUpdate=!0}return e.numPlanes=o,e.numIntersection=0,s}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(t,e,o){const s=0!==t.length||e||0!==i||r;return r=e,n=u(t,o,0),i=t.length,s},this.beginShadows=function(){o=!0,u(null)},this.endShadows=function(){o=!1,h()},this.setState=function(e,s,a){const c=e.clippingPlanes,d=e.clipIntersection,p=e.clipShadows,f=t.get(e);if(!r||null===c||0===c.length||o&&!p)o?u(null):h();else{const t=o?0:i,e=4*t;let r=f.clippingState||null;l.value=r,r=u(c,s,e,a);for(let t=0;t!==e;++t)r[t]=n[t];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=t}}}function on(t){let e=new WeakMap;function n(t,e){return 303===e?t.mapping=301:304===e&&(t.mapping=302),t}function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const o=r.mapping;if(303===o||304===o){if(e.has(r)){return n(e.get(r).texture,r.mapping)}{const o=r.image;if(o&&o.height>0){const s=t.getRenderList(),a=t.getRenderTarget(),c=new ke(o.height/2);return c.fromEquirectangularTexture(t,r),e.set(r,c),t.setRenderTarget(a),t.setRenderList(s),r.addEventListener("dispose",i),n(c.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}function sn(t){const e={};return{has:function(n){if(void 0!==e[n])return null!==e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return e[n]=i,null!==i},get:function(t){return this.has(t)||console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e[t]}}}function an(t,e,n,i){const r=new WeakMap,o=new WeakMap;function s(t){const a=t.target,c=r.get(a);null!==c.index&&e.remove(c.index);for(const t in c.attributes)e.remove(c.attributes[t]);a.removeEventListener("dispose",s),r.delete(a);const l=o.get(c);l&&(e.remove(l),o.delete(c)),i.releaseStatesOfGeometry(c),!0===a.isInstancedBufferGeometry&&delete a._maxInstanceCount,n.memory.geometries--}function a(t){const n=[],i=t.index,r=t.attributes.position;let s=0;if(null!==i){const t=i.array;s=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],o=t[e+2];n.push(i,r,r,o,o,i)}}else{const t=r.array;s=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const t=e+0,i=e+1,r=e+2;n.push(t,i,i,r,r,t)}}const a=new(ne(n)>65535?Qt:Zt)(n,1);a.version=s;const c=o.get(t);c&&e.remove(c),o.set(t,a)}return{get:function(t,e){let i=r.get(e);return i||(e.addEventListener("dispose",s),e.isBufferGeometry?i=e:e.isGeometry&&(void 0===e._bufferGeometry&&(e._bufferGeometry=(new de).setFromObject(t)),i=e._bufferGeometry),r.set(e,i),n.memory.geometries++,i)},update:function(t){const n=t.attributes;for(const t in n)e.update(n[t],34962);const i=t.morphAttributes;for(const t in i){const n=i[t];for(let t=0,i=n.length;t<i;t++)e.update(n[t],34962)}},getWireframeAttribute:function(t){const e=o.get(t);if(e){const n=t.index;null!==n&&e.version<n.version&&a(t)}else a(t);return o.get(t)}}}function cn(t,e,n,i){const r=i.isWebGL2;let o,s,a;this.setMode=function(t){o=t},this.setIndex=function(t){s=t.type,a=t.bytesPerElement},this.render=function(e,i){t.drawElements(o,i,s,e*a),n.update(i,o,1)},this.renderInstances=function(i,c,l){if(0===l)return;let h,u;if(r)h=t,u="drawElementsInstanced";else if(h=e.get("ANGLE_instanced_arrays"),u="drawElementsInstancedANGLE",null===h)return void console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");h[u](o,c,s,i*a,l),n.update(c,o,l)}}function ln(t){const e={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:e,programs:null,autoReset:!0,reset:function(){e.frame++,e.calls=0,e.triangles=0,e.points=0,e.lines=0},update:function(t,n,i){switch(e.calls++,n){case 4:e.triangles+=i*(t/3);break;case 1:e.lines+=i*(t/2);break;case 3:e.lines+=i*(t-1);break;case 2:e.lines+=i*t;break;case 0:e.points+=i*t;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",n)}}}}function hn(t,e){return t[0]-e[0]}function un(t,e){return Math.abs(e[1])-Math.abs(t[1])}function dn(t){const e={},n=new Float32Array(8),i=[];for(let t=0;t<8;t++)i[t]=[t,0];return{update:function(r,o,s,a){const c=r.morphTargetInfluences,l=void 0===c?0:c.length;let h=e[o.id];if(void 0===h){h=[];for(let t=0;t<l;t++)h[t]=[t,0];e[o.id]=h}for(let t=0;t<l;t++){const e=h[t];e[0]=t,e[1]=c[t]}h.sort(un);for(let t=0;t<8;t++)t<l&&h[t][1]?(i[t][0]=h[t][0],i[t][1]=h[t][1]):(i[t][0]=Number.MAX_SAFE_INTEGER,i[t][1]=0);i.sort(hn);const u=s.morphTargets&&o.morphAttributes.position,d=s.morphNormals&&o.morphAttributes.normal;let p=0;for(let t=0;t<8;t++){const e=i[t],r=e[0],s=e[1];r!==Number.MAX_SAFE_INTEGER&&s?(u&&o.getAttribute("morphTarget"+t)!==u[r]&&o.setAttribute("morphTarget"+t,u[r]),d&&o.getAttribute("morphNormal"+t)!==d[r]&&o.setAttribute("morphNormal"+t,d[r]),n[t]=s,p+=s):(u&&!0===o.hasAttribute("morphTarget"+t)&&o.deleteAttribute("morphTarget"+t),d&&!0===o.hasAttribute("morphNormal"+t)&&o.deleteAttribute("morphNormal"+t),n[t]=0)}const f=o.morphTargetsRelative?1:1-p;a.getUniforms().setValue(t,"morphTargetBaseInfluence",f),a.getUniforms().setValue(t,"morphTargetInfluences",n)}}}function pn(t,e,n,i){let r=new WeakMap;function o(t){const e=t.target;e.removeEventListener("dispose",o),n.remove(e.instanceMatrix),null!==e.instanceColor&&n.remove(e.instanceColor)}return{update:function(t){const s=i.render.frame,a=t.geometry,c=e.get(t,a);return r.get(c)!==s&&(a.isGeometry&&c.updateFromObject(t),e.update(c),r.set(c,s)),t.isInstancedMesh&&(!1===t.hasEventListener("dispose",o)&&t.addEventListener("dispose",o),n.update(t.instanceMatrix,34962),null!==t.instanceColor&&n.update(t.instanceColor,34962)),c},dispose:function(){r=new WeakMap}}}function fn(t=null,e=1,n=1,i=1){h.call(this,null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.needsUpdate=!0}function mn(t=null,e=1,n=1,i=1){h.call(this,null),this.image={data:t,width:e,height:n,depth:i},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.needsUpdate=!0}Ke.physical={uniforms:De([Ke.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new o(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new Ut(0)},transmission:{value:0},transmissionMap:{value:null}}]),vertexShader:Je.meshphysical_vert,fragmentShader:Je.meshphysical_frag},fn.prototype=Object.create(h.prototype),fn.prototype.constructor=fn,fn.prototype.isDataTexture2DArray=!0,mn.prototype=Object.create(h.prototype),mn.prototype.constructor=mn,mn.prototype.isDataTexture3D=!0;const gn=new h,vn=new fn,yn=new mn,xn=new Ge,_n=[],bn=[],wn=new Float32Array(16),Mn=new Float32Array(9),Sn=new Float32Array(4);function En(t,e,n){const i=t[0];if(i<=0||i>0)return t;const r=e*n;let o=_n[r];if(void 0===o&&(o=new Float32Array(r),_n[r]=o),0!==e){i.toArray(o,0);for(let i=1,r=0;i!==e;++i)r+=n,t[i].toArray(o,r)}return o}function Tn(t,e){if(t.length!==e.length)return!1;for(let n=0,i=t.length;n<i;n++)if(t[n]!==e[n])return!1;return!0}function An(t,e){for(let n=0,i=e.length;n<i;n++)t[n]=e[n]}function Ln(t,e){let n=bn[e];void 0===n&&(n=new Int32Array(e),bn[e]=n);for(let i=0;i!==e;++i)n[i]=t.allocateTextureUnit();return n}function Rn(t,e){const n=this.cache;n[0]!==e&&(t.uniform1f(this.addr,e),n[0]=e)}function Pn(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y||(t.uniform2f(this.addr,e.x,e.y),n[0]=e.x,n[1]=e.y);else{if(Tn(n,e))return;t.uniform2fv(this.addr,e),An(n,e)}}function Cn(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z||(t.uniform3f(this.addr,e.x,e.y,e.z),n[0]=e.x,n[1]=e.y,n[2]=e.z);else if(void 0!==e.r)n[0]===e.r&&n[1]===e.g&&n[2]===e.b||(t.uniform3f(this.addr,e.r,e.g,e.b),n[0]=e.r,n[1]=e.g,n[2]=e.b);else{if(Tn(n,e))return;t.uniform3fv(this.addr,e),An(n,e)}}function Nn(t,e){const n=this.cache;if(void 0!==e.x)n[0]===e.x&&n[1]===e.y&&n[2]===e.z&&n[3]===e.w||(t.uniform4f(this.addr,e.x,e.y,e.z,e.w),n[0]=e.x,n[1]=e.y,n[2]=e.z,n[3]=e.w);else{if(Tn(n,e))return;t.uniform4fv(this.addr,e),An(n,e)}}function In(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Tn(n,e))return;t.uniformMatrix2fv(this.addr,!1,e),An(n,e)}else{if(Tn(n,i))return;Sn.set(i),t.uniformMatrix2fv(this.addr,!1,Sn),An(n,i)}}function On(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Tn(n,e))return;t.uniformMatrix3fv(this.addr,!1,e),An(n,e)}else{if(Tn(n,i))return;Mn.set(i),t.uniformMatrix3fv(this.addr,!1,Mn),An(n,i)}}function Dn(t,e){const n=this.cache,i=e.elements;if(void 0===i){if(Tn(n,e))return;t.uniformMatrix4fv(this.addr,!1,e),An(n,e)}else{if(Tn(n,i))return;wn.set(i),t.uniformMatrix4fv(this.addr,!1,wn),An(n,i)}}function zn(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTexture2D(e||gn,r)}function Un(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(e||vn,r)}function Bn(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(e||yn,r)}function Hn(t,e,n){const i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(t.uniform1i(this.addr,r),i[0]=r),n.safeSetTextureCube(e||xn,r)}function Fn(t,e){const n=this.cache;n[0]!==e&&(t.uniform1i(this.addr,e),n[0]=e)}function Gn(t,e){const n=this.cache;Tn(n,e)||(t.uniform2iv(this.addr,e),An(n,e))}function kn(t,e){const n=this.cache;Tn(n,e)||(t.uniform3iv(this.addr,e),An(n,e))}function Vn(t,e){const n=this.cache;Tn(n,e)||(t.uniform4iv(this.addr,e),An(n,e))}function Wn(t,e){const n=this.cache;n[0]!==e&&(t.uniform1ui(this.addr,e),n[0]=e)}function jn(t,e){t.uniform1fv(this.addr,e)}function qn(t,e){t.uniform1iv(this.addr,e)}function Xn(t,e){t.uniform2iv(this.addr,e)}function Yn(t,e){t.uniform3iv(this.addr,e)}function Zn(t,e){t.uniform4iv(this.addr,e)}function Jn(t,e){const n=En(e,this.size,2);t.uniform2fv(this.addr,n)}function Qn(t,e){const n=En(e,this.size,3);t.uniform3fv(this.addr,n)}function Kn(t,e){const n=En(e,this.size,4);t.uniform4fv(this.addr,n)}function $n(t,e){const n=En(e,this.size,4);t.uniformMatrix2fv(this.addr,!1,n)}function ti(t,e){const n=En(e,this.size,9);t.uniformMatrix3fv(this.addr,!1,n)}function ei(t,e){const n=En(e,this.size,16);t.uniformMatrix4fv(this.addr,!1,n)}function ni(t,e,n){const i=e.length,r=Ln(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTexture2D(e[t]||gn,r[t])}function ii(t,e,n){const i=e.length,r=Ln(n,i);t.uniform1iv(this.addr,r);for(let t=0;t!==i;++t)n.safeSetTextureCube(e[t]||xn,r[t])}function ri(t,e,n){this.id=t,this.addr=n,this.cache=[],this.setValue=function(t){switch(t){case 5126:return Rn;case 35664:return Pn;case 35665:return Cn;case 35666:return Nn;case 35674:return In;case 35675:return On;case 35676:return Dn;case 5124:case 35670:return Fn;case 35667:case 35671:return Gn;case 35668:case 35672:return kn;case 35669:case 35673:return Vn;case 5125:return Wn;case 35678:case 36198:case 36298:case 36306:case 35682:return zn;case 35679:case 36299:case 36307:return Bn;case 35680:case 36300:case 36308:case 36293:return Hn;case 36289:case 36303:case 36311:case 36292:return Un}}(e.type)}function oi(t,e,n){this.id=t,this.addr=n,this.cache=[],this.size=e.size,this.setValue=function(t){switch(t){case 5126:return jn;case 35664:return Jn;case 35665:return Qn;case 35666:return Kn;case 35674:return $n;case 35675:return ti;case 35676:return ei;case 5124:case 35670:return qn;case 35667:case 35671:return Xn;case 35668:case 35672:return Yn;case 35669:case 35673:return Zn;case 35678:case 36198:case 36298:case 36306:case 35682:return ni;case 35680:case 36300:case 36308:case 36293:return ii}}(e.type)}function si(t){this.id=t,this.seq=[],this.map={}}oi.prototype.updateCache=function(t){const e=this.cache;t instanceof Float32Array&&e.length!==t.length&&(this.cache=new Float32Array(t.length)),An(e,t)},si.prototype.setValue=function(t,e,n){const i=this.seq;for(let r=0,o=i.length;r!==o;++r){const o=i[r];o.setValue(t,e[o.id],n)}};const ai=/(\w+)(\])?(\[|\.)?/g;function ci(t,e){t.seq.push(e),t.map[e.id]=e}function li(t,e,n){const i=t.name,r=i.length;for(ai.lastIndex=0;;){const o=ai.exec(i),s=ai.lastIndex;let a=o[1];const c="]"===o[2],l=o[3];if(c&&(a|=0),void 0===l||"["===l&&s+2===r){ci(n,void 0===l?new ri(a,t,e):new oi(a,t,e));break}{let t=n.map[a];void 0===t&&(t=new si(a),ci(n,t)),n=t}}}function hi(t,e){this.seq=[],this.map={};const n=t.getProgramParameter(e,35718);for(let i=0;i<n;++i){const n=t.getActiveUniform(e,i);li(n,t.getUniformLocation(e,n.name),this)}}function ui(t,e,n){const i=t.createShader(e);return t.shaderSource(i,n),t.compileShader(i),i}hi.prototype.setValue=function(t,e,n,i){const r=this.map[e];void 0!==r&&r.setValue(t,n,i)},hi.prototype.setOptional=function(t,e,n){const i=e[n];void 0!==i&&this.setValue(t,n,i)},hi.upload=function(t,e,n,i){for(let r=0,o=e.length;r!==o;++r){const o=e[r],s=n[o.id];!1!==s.needsUpdate&&o.setValue(t,s.value,i)}},hi.seqWithValue=function(t,e){const n=[];for(let i=0,r=t.length;i!==r;++i){const r=t[i];r.id in e&&n.push(r)}return n};let di=0;function pi(t){switch(t){case 3e3:return["Linear","( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE","( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD","( value, 256.0 )"];case 3007:return["Gamma","( value, float( GAMMA_FACTOR ) )"];case 3003:return["LogLuv","( value )"];default:return console.warn("THREE.WebGLProgram: Unsupported encoding:",t),["Linear","( value )"]}}function fi(t,e,n){const i=t.getShaderParameter(e,35713),r=t.getShaderInfoLog(e).trim();if(i&&""===r)return"";return"THREE.WebGLShader: gl.getShaderInfoLog() "+n+"\n"+r+function(t){const e=t.split("\n");for(let t=0;t<e.length;t++)e[t]=t+1+": "+e[t];return e.join("\n")}(t.getShaderSource(e))}function mi(t,e){const n=pi(e);return"vec4 "+t+"( vec4 value ) { return "+n[0]+"ToLinear"+n[1]+"; }"}function gi(t,e){const n=pi(e);return"vec4 "+t+"( vec4 value ) { return LinearTo"+n[0]+n[1]+"; }"}function vi(t,e){let n;switch(e){case 1:n="Linear";break;case 2:n="Reinhard";break;case 3:n="OptimizedCineon";break;case 4:n="ACESFilmic";break;case 5:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),n="Linear"}return"vec3 "+t+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}function yi(t){return""!==t}function xi(t,e){return t.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function _i(t,e){return t.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const bi=/^[ \t]*#include +<([\w\d./]+)>/gm;function wi(t){return t.replace(bi,Mi)}function Mi(t,e){const n=Je[e];if(void 0===n)throw new Error("Can not resolve #include <"+e+">");return wi(n)}const Si=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Ei=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Ti(t){return t.replace(Ei,Li).replace(Si,Ai)}function Ai(t,e,n,i){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."),Li(t,e,n,i)}function Li(t,e,n,i){let r="";for(let t=parseInt(e);t<parseInt(n);t++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+t+" ]").replace(/UNROLLED_LOOP_INDEX/g,t);return r}function Ri(t){let e="precision "+t.precision+" float;\nprecision "+t.precision+" int;";return"highp"===t.precision?e+="\n#define HIGH_PRECISION":"mediump"===t.precision?e+="\n#define MEDIUM_PRECISION":"lowp"===t.precision&&(e+="\n#define LOW_PRECISION"),e}function Pi(t,e,n,i){const r=t.getContext(),o=n.defines;let s=n.vertexShader,a=n.fragmentShader;const c=function(t){let e="SHADOWMAP_TYPE_BASIC";return 1===t.shadowMapType?e="SHADOWMAP_TYPE_PCF":2===t.shadowMapType?e="SHADOWMAP_TYPE_PCF_SOFT":3===t.shadowMapType&&(e="SHADOWMAP_TYPE_VSM"),e}(n),l=function(t){let e="ENVMAP_TYPE_CUBE";if(t.envMap)switch(t.envMapMode){case 301:case 302:e="ENVMAP_TYPE_CUBE";break;case 306:case 307:e="ENVMAP_TYPE_CUBE_UV"}return e}(n),h=function(t){let e="ENVMAP_MODE_REFLECTION";if(t.envMap)switch(t.envMapMode){case 302:case 307:e="ENVMAP_MODE_REFRACTION"}return e}(n),u=function(t){let e="ENVMAP_BLENDING_NONE";if(t.envMap)switch(t.combine){case 0:e="ENVMAP_BLENDING_MULTIPLY";break;case 1:e="ENVMAP_BLENDING_MIX";break;case 2:e="ENVMAP_BLENDING_ADD"}return e}(n),d=t.gammaFactor>0?t.gammaFactor:1,p=n.isWebGL2?"":function(t){return[t.extensionDerivatives||t.envMapCubeUV||t.bumpMap||t.tangentSpaceNormalMap||t.clearcoatNormalMap||t.flatShading||"physical"===t.shaderID?"#extension GL_OES_standard_derivatives : enable":"",(t.extensionFragDepth||t.logarithmicDepthBuffer)&&t.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",t.extensionDrawBuffers&&t.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(yi).join("\n")}(n),f=function(t){const e=[];for(const n in t){const i=t[n];!1!==i&&e.push("#define "+n+" "+i)}return e.join("\n")}(o),m=r.createProgram();let g,v,y=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(g=[f].filter(yi).join("\n"),g.length>0&&(g+="\n"),v=[p,f].filter(yi).join("\n"),v.length>0&&(v+="\n")):(g=[Ri(n),"#define SHADER_NAME "+n.shaderName,f,n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+d,"#define MAX_BONES "+n.maxBones,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+h:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.displacementMap&&n.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.useVertexTexture?"#define BONE_TEXTURE":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+c:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","\tattribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","\tattribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(yi).join("\n"),v=[p,Ri(n),"#define SHADER_NAME "+n.shaderName,f,n.alphaTest?"#define ALPHATEST "+n.alphaTest+(n.alphaTest%1?"":".0"):"","#define GAMMA_FACTOR "+d,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+l:"",n.envMap?"#define "+h:"",n.envMap?"#define "+u:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.sheen?"#define USE_SHEEN":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+c:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(n.extensionShaderTextureLOD||n.envMap)&&n.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",0!==n.toneMapping?"#define TONE_MAPPING":"",0!==n.toneMapping?Je.tonemapping_pars_fragment:"",0!==n.toneMapping?vi("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",Je.encodings_pars_fragment,n.map?mi("mapTexelToLinear",n.mapEncoding):"",n.matcap?mi("matcapTexelToLinear",n.matcapEncoding):"",n.envMap?mi("envMapTexelToLinear",n.envMapEncoding):"",n.emissiveMap?mi("emissiveMapTexelToLinear",n.emissiveMapEncoding):"",n.lightMap?mi("lightMapTexelToLinear",n.lightMapEncoding):"",gi("linearToOutputTexel",n.outputEncoding),n.depthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(yi).join("\n")),s=wi(s),s=xi(s,n),s=_i(s,n),a=wi(a),a=xi(a,n),a=_i(a,n),s=Ti(s),a=Ti(a),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(y="#version 300 es\n",g=["#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+g,v=["#define varying in","300 es"===n.glslVersion?"":"out highp vec4 pc_fragColor;","300 es"===n.glslVersion?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+v);const x=y+v+a,_=ui(r,35633,y+g+s),b=ui(r,35632,x);if(r.attachShader(m,_),r.attachShader(m,b),void 0!==n.index0AttributeName?r.bindAttribLocation(m,0,n.index0AttributeName):!0===n.morphTargets&&r.bindAttribLocation(m,0,"position"),r.linkProgram(m),t.debug.checkShaderErrors){const t=r.getProgramInfoLog(m).trim(),e=r.getShaderInfoLog(_).trim(),n=r.getShaderInfoLog(b).trim();let i=!0,o=!0;if(!1===r.getProgramParameter(m,35714)){i=!1;const e=fi(r,_,"vertex"),n=fi(r,b,"fragment");console.error("THREE.WebGLProgram: shader error: ",r.getError(),"35715",r.getProgramParameter(m,35715),"gl.getProgramInfoLog",t,e,n)}else""!==t?console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",t):""!==e&&""!==n||(o=!1);o&&(this.diagnostics={runnable:i,programLog:t,vertexShader:{log:e,prefix:g},fragmentShader:{log:n,prefix:v}})}let w,M;return r.deleteShader(_),r.deleteShader(b),this.getUniforms=function(){return void 0===w&&(w=new hi(r,m)),w},this.getAttributes=function(){return void 0===M&&(M=function(t,e){const n={},i=t.getProgramParameter(e,35721);for(let r=0;r<i;r++){const i=t.getActiveAttrib(e,r).name;n[i]=t.getAttribLocation(e,i)}return n}(r,m)),M},this.destroy=function(){i.releaseStatesOfProgram(this),r.deleteProgram(m),this.program=void 0},this.name=n.shaderName,this.id=di++,this.cacheKey=e,this.usedTimes=1,this.program=m,this.vertexShader=_,this.fragmentShader=b,this}function Ci(t,e,n,i,r,o){const s=[],a=i.isWebGL2,c=i.logarithmicDepthBuffer,l=i.floatVertexTextures,h=i.maxVertexUniforms,u=i.vertexTextures;let d=i.precision;const p={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},f=["precision","isWebGL2","supportsVertexTextures","outputEncoding","instancing","instancingColor","map","mapEncoding","matcap","matcapEncoding","envMap","envMapMode","envMapEncoding","envMapCubeUV","lightMap","lightMapEncoding","aoMap","emissiveMap","emissiveMapEncoding","bumpMap","normalMap","objectSpaceNormalMap","tangentSpaceNormalMap","clearcoatMap","clearcoatRoughnessMap","clearcoatNormalMap","displacementMap","specularMap","roughnessMap","metalnessMap","gradientMap","alphaMap","combine","vertexColors","vertexTangents","vertexUvs","uvsVertexOnly","fog","useFog","fogExp2","flatShading","sizeAttenuation","logarithmicDepthBuffer","skinning","maxBones","useVertexTexture","morphTargets","morphNormals","maxMorphTargets","maxMorphNormals","premultipliedAlpha","numDirLights","numPointLights","numSpotLights","numHemiLights","numRectAreaLights","numDirLightShadows","numPointLightShadows","numSpotLightShadows","shadowMapEnabled","shadowMapType","toneMapping","physicallyCorrectLights","alphaTest","doubleSided","flipSided","numClippingPlanes","numClipIntersection","depthPacking","dithering","sheen","transmissionMap"];function m(t){let e;return t&&t.isTexture?e=t.encoding:t&&t.isWebGLRenderTarget?(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),e=t.texture.encoding):e=3e3,e}return{getParameters:function(r,s,f,g,v){const y=g.fog,x=r.isMeshStandardMaterial?g.environment:null,_=e.get(r.envMap||x),b=p[r.type],w=v.isSkinnedMesh?function(t){const e=t.skeleton.bones;if(l)return 1024;{const t=h,n=Math.floor((t-20)/4),i=Math.min(n,e.length);return i<e.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+e.length+" bones. This GPU supports "+i+"."),0):i}}(v):0;let M,S;if(null!==r.precision&&(d=i.getMaxPrecision(r.precision),d!==r.precision&&console.warn("THREE.WebGLProgram.getParameters:",r.precision,"not supported, using",d,"instead.")),b){const t=Ke[b];M=t.vertexShader,S=t.fragmentShader}else M=r.vertexShader,S=r.fragmentShader;const E=t.getRenderTarget();return{isWebGL2:a,shaderID:b,shaderName:r.type,vertexShader:M,fragmentShader:S,defines:r.defines,isRawShaderMaterial:!0===r.isRawShaderMaterial,glslVersion:r.glslVersion,precision:d,instancing:!0===v.isInstancedMesh,instancingColor:!0===v.isInstancedMesh&&null!==v.instanceColor,supportsVertexTextures:u,outputEncoding:null!==E?m(E.texture):t.outputEncoding,map:!!r.map,mapEncoding:m(r.map),matcap:!!r.matcap,matcapEncoding:m(r.matcap),envMap:!!_,envMapMode:_&&_.mapping,envMapEncoding:m(_),envMapCubeUV:!!_&&(306===_.mapping||307===_.mapping),lightMap:!!r.lightMap,lightMapEncoding:m(r.lightMap),aoMap:!!r.aoMap,emissiveMap:!!r.emissiveMap,emissiveMapEncoding:m(r.emissiveMap),bumpMap:!!r.bumpMap,normalMap:!!r.normalMap,objectSpaceNormalMap:1===r.normalMapType,tangentSpaceNormalMap:0===r.normalMapType,clearcoatMap:!!r.clearcoatMap,clearcoatRoughnessMap:!!r.clearcoatRoughnessMap,clearcoatNormalMap:!!r.clearcoatNormalMap,displacementMap:!!r.displacementMap,roughnessMap:!!r.roughnessMap,metalnessMap:!!r.metalnessMap,specularMap:!!r.specularMap,alphaMap:!!r.alphaMap,gradientMap:!!r.gradientMap,sheen:!!r.sheen,transmissionMap:!!r.transmissionMap,combine:r.combine,vertexTangents:r.normalMap&&r.vertexTangents,vertexColors:r.vertexColors,vertexUvs:!!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatMap||r.clearcoatRoughnessMap||r.clearcoatNormalMap||r.displacementMap||r.transmissionMap),uvsVertexOnly:!(r.map||r.bumpMap||r.normalMap||r.specularMap||r.alphaMap||r.emissiveMap||r.roughnessMap||r.metalnessMap||r.clearcoatNormalMap||r.transmissionMap||!r.displacementMap),fog:!!y,useFog:r.fog,fogExp2:y&&y.isFogExp2,flatShading:r.flatShading,sizeAttenuation:r.sizeAttenuation,logarithmicDepthBuffer:c,skinning:r.skinning&&w>0,maxBones:w,useVertexTexture:l,morphTargets:r.morphTargets,morphNormals:r.morphNormals,maxMorphTargets:t.maxMorphTargets,maxMorphNormals:t.maxMorphNormals,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:r.dithering,shadowMapEnabled:t.shadowMap.enabled&&f.length>0,shadowMapType:t.shadowMap.type,toneMapping:r.toneMapped?t.toneMapping:0,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:r.premultipliedAlpha,alphaTest:r.alphaTest,doubleSided:2===r.side,flipSided:1===r.side,depthPacking:void 0!==r.depthPacking&&r.depthPacking,index0AttributeName:r.index0AttributeName,extensionDerivatives:r.extensions&&r.extensions.derivatives,extensionFragDepth:r.extensions&&r.extensions.fragDepth,extensionDrawBuffers:r.extensions&&r.extensions.drawBuffers,extensionShaderTextureLOD:r.extensions&&r.extensions.shaderTextureLOD,rendererExtensionFragDepth:a||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:a||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:a||n.has("EXT_shader_texture_lod"),customProgramCacheKey:r.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t<f.length;t++)n.push(e[f[t]]);n.push(t.outputEncoding),n.push(t.gammaFactor)}return n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=p[t.type];let n;if(e){const t=Ke[e];n=ze.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=s.length;t<e;t++){const e=s[t];if(e.cacheKey===n){i=e,++i.usedTimes;break}}return void 0===i&&(i=new Pi(t,n,e,r),s.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=s.indexOf(t);s[e]=s[s.length-1],s.pop(),t.destroy()}},programs:s}}function Ni(){let t=new WeakMap;return{get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function Ii(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.program!==e.program?t.program.id-e.program.id:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function Oi(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Di(t){const e=[];let n=0;const i=[],r=[],o={id:-1};function s(i,r,s,a,c,l){let h=e[n];const u=t.get(s);return void 0===h?(h={id:i.id,object:i,geometry:r,material:s,program:u.program||o,groupOrder:a,renderOrder:i.renderOrder,z:c,group:l},e[n]=h):(h.id=i.id,h.object=i,h.geometry=r,h.material=s,h.program=u.program||o,h.groupOrder=a,h.renderOrder=i.renderOrder,h.z=c,h.group=l),n++,h}return{opaque:i,transparent:r,init:function(){n=0,i.length=0,r.length=0},push:function(t,e,n,o,a,c){const l=s(t,e,n,o,a,c);(!0===n.transparent?r:i).push(l)},unshift:function(t,e,n,o,a,c){const l=s(t,e,n,o,a,c);(!0===n.transparent?r:i).unshift(l)},finish:function(){for(let t=n,i=e.length;t<i;t++){const n=e[t];if(null===n.id)break;n.id=null,n.object=null,n.geometry=null,n.material=null,n.program=null,n.group=null}},sort:function(t,e){i.length>1&&i.sort(t||Ii),r.length>1&&r.sort(e||Oi)}}}function zi(t){let e=new WeakMap;return{get:function(n,i){const r=e.get(n);let o;return void 0===r?(o=new Di(t),e.set(n,new WeakMap),e.get(n).set(i,o)):(o=r.get(i),void 0===o&&(o=new Di(t),r.set(i,o))),o},dispose:function(){e=new WeakMap}}}function Ui(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new g,color:new Ut};break;case"SpotLight":n={position:new g,direction:new g,color:new Ut,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new g,color:new Ut,distance:0,decay:0};break;case"HemisphereLight":n={direction:new g,skyColor:new Ut,groundColor:new Ut};break;case"RectAreaLight":n={color:new Ut,position:new g,halfWidth:new g,halfHeight:new g}}return t[e.id]=n,n}}}let Bi=0;function Hi(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Fi(t,e){const n=new Ui,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new o};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new o,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new g);const s=new g,a=new W,c=new W;return{setup:function(o){let s=0,a=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let l=0,h=0,u=0,d=0,p=0,f=0,m=0,g=0;o.sort(Hi);for(let t=0,e=o.length;t<e;t++){const e=o[t],v=e.color,y=e.intensity,x=e.distance,_=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)s+=v.r*y,a+=v.g*y,c+=v.b*y;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],y);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[l]=n,r.directionalShadowMap[l]=_,r.directionalShadowMatrix[l]=e.shadow.matrix,f++}r.directional[l]=t,l++}else if(e.isSpotLight){const t=n.get(e);if(t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(v).multiplyScalar(y),t.distance=x,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.spotShadow[u]=n,r.spotShadowMap[u]=_,r.spotShadowMatrix[u]=e.shadow.matrix,g++}r.spot[u]=t,u++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(v).multiplyScalar(y),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[d]=t,d++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[h]=n,r.pointShadowMap[h]=_,r.pointShadowMatrix[h]=e.shadow.matrix,m++}r.point[h]=t,h++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(y),t.groundColor.copy(e.groundColor).multiplyScalar(y),r.hemi[p]=t,p++}}d>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Qe.LTC_FLOAT_1,r.rectAreaLTC2=Qe.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Qe.LTC_HALF_1,r.rectAreaLTC2=Qe.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=s,r.ambient[1]=a,r.ambient[2]=c;const v=r.hash;v.directionalLength===l&&v.pointLength===h&&v.spotLength===u&&v.rectAreaLength===d&&v.hemiLength===p&&v.numDirectionalShadows===f&&v.numPointShadows===m&&v.numSpotShadows===g||(r.directional.length=l,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=p,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=m,r.pointShadowMap.length=m,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=m,r.spotShadowMatrix.length=g,v.directionalLength=l,v.pointLength=h,v.spotLength=u,v.rectAreaLength=d,v.hemiLength=p,v.numDirectionalShadows=f,v.numPointShadows=m,v.numSpotShadows=g,r.version=Bi++)},setupView:function(t,e){let n=0,i=0,o=0,l=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[o];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),o++}else if(d.isRectAreaLight){const t=r.rectArea[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),c.identity(),a.copy(d.matrixWorld),a.premultiply(u),c.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(c),t.halfHeight.applyMatrix4(c),l++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),t.direction.normalize(),h++}}},state:r}}function Gi(t,e){const n=new Fi(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(){n.setup(i)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function ki(t,e){let n=new WeakMap;return{get:function(i,r=0){let o;return!1===n.has(i)?(o=new Gi(t,e),n.set(i,[]),n.get(i).push(o)):r>=n.get(i).length?(o=new Gi(t,e),n.get(i).push(o)):o=n.get(i)[r],o},dispose:function(){n=new WeakMap}}}function Vi(t){Ft.call(this),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function Wi(t){Ft.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new g,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}Vi.prototype=Object.create(Ft.prototype),Vi.prototype.constructor=Vi,Vi.prototype.isMeshDepthMaterial=!0,Vi.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Wi.prototype=Object.create(Ft.prototype),Wi.prototype.constructor=Wi,Wi.prototype.isMeshDistanceMaterial=!0,Wi.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};function ji(t,e,n){let i=new qe;const r=new o,s=new o,a=new d,c=[],l=[],h={},u={0:1,1:0,2:2},f=new Ue({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new o},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=f.clone();m.defines.HORIZONTAL_PASS=1;const g=new de;g.setAttribute("position",new Wt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const v=new Pe(g,f),y=this;function x(n,i){const r=e.update(v);f.uniforms.shadow_pass.value=n.map.texture,f.uniforms.resolution.value=n.mapSize,f.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,f,v,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,v,null)}function _(t,e,n){const i=t<<0|e<<1|n<<2;let r=c[i];return void 0===r&&(r=new Vi({depthPacking:3201,morphTargets:t,skinning:e}),c[i]=r),r}function b(t,e,n){const i=t<<0|e<<1|n<<2;let r=l[i];return void 0===r&&(r=new Wi({morphTargets:t,skinning:e}),l[i]=r),r}function w(e,n,i,r,o,s,a){let c=null,l=_,d=e.customDepthMaterial;if(!0===r.isPointLight&&(l=b,d=e.customDistanceMaterial),void 0===d){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e));c=l(t,r,!0===e.isInstancedMesh)}else c=d;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=c.uuid,e=i.uuid;let n=h[t];void 0===n&&(n={},h[t]=n);let r=n[e];void 0===r&&(r=c.clone(),n[e]=r),c=r}return c.visible=i.visible,c.wireframe=i.wireframe,c.side=3===a?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],c.clipShadows=i.clipShadows,c.clippingPlanes=i.clippingPlanes,c.clipIntersection=i.clipIntersection,c.wireframeLinewidth=i.wireframeLinewidth,c.linewidth=i.linewidth,!0===r.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(r.matrixWorld),c.nearDistance=o,c.farDistance=s),c}function M(n,r,o,s,a){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===a)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(o.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let c=0,l=e.length;c<l;c++){const l=e[c],h=r[l.materialIndex];if(h&&h.visible){const e=w(n,i,h,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,l)}}}else if(r.visible){const e=w(n,i,r,s,o.near,o.far,a);t.renderBufferDirect(o,null,i,e,n,null)}}const c=n.children;for(let t=0,e=c.length;t<e;t++)M(c[t],r,o,s,a)}this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1,this.render=function(e,o,c){if(!1===y.enabled)return;if(!1===y.autoUpdate&&!1===y.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),h=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(0),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);for(let l=0,h=e.length;l<h;l++){const h=e[l],u=h.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",h,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const f=u.getFrameExtents();if(r.multiply(f),s.copy(u.mapSize),(r.x>n||r.y>n)&&(r.x>n&&(s.x=Math.floor(n/f.x),r.x=s.x*f.x,u.mapSize.x=s.x),r.y>n&&(s.y=Math.floor(n/f.y),r.y=s.y*f.y,u.mapSize.y=s.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const t={minFilter:1006,magFilter:1006,format:1023};u.map=new p(r.x,r.y,t),u.map.texture.name=h.name+".shadowMap",u.mapPass=new p(r.x,r.y,t),u.camera.updateProjectionMatrix()}if(null===u.map){const t={minFilter:1003,magFilter:1003,format:1023};u.map=new p(r.x,r.y,t),u.map.texture.name=h.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const m=u.getViewportCount();for(let t=0;t<m;t++){const e=u.getViewport(t);a.set(s.x*e.x,s.y*e.y,s.x*e.z,s.y*e.w),d.viewport(a),u.updateMatrices(h,t),i=u.getFrustum(),M(o,c,u.camera,h,this.type)}u.isPointLightShadow||3!==this.type||x(u,c),u.needsUpdate=!1}y.needsUpdate=!1,t.setRenderTarget(l,h,u)}}function qi(t,e,n){const i=n.isWebGL2;const r=new function(){let e=!1;const n=new d;let i=null;const r=new d(0,0,0,0);return{setMask:function(n){i===n||e||(t.colorMask(n,n,n,n),i=n)},setLocked:function(t){e=t},setClear:function(e,i,o,s,a){!0===a&&(e*=s,i*=s,o*=s),n.set(e,i,o,s),!1===r.equals(n)&&(t.clearColor(e,i,o,s),r.copy(n))},reset:function(){e=!1,i=null,r.set(-1,0,0,0)}}},o=new function(){let e=!1,n=null,i=null,r=null;return{setTest:function(t){t?O(2929):D(2929)},setMask:function(i){n===i||e||(t.depthMask(i),n=i)},setFunc:function(e){if(i!==e){if(e)switch(e){case 0:t.depthFunc(512);break;case 1:t.depthFunc(519);break;case 2:t.depthFunc(513);break;case 3:t.depthFunc(515);break;case 4:t.depthFunc(514);break;case 5:t.depthFunc(518);break;case 6:t.depthFunc(516);break;case 7:t.depthFunc(517);break;default:t.depthFunc(515)}else t.depthFunc(515);i=e}},setLocked:function(t){e=t},setClear:function(e){r!==e&&(t.clearDepth(e),r=e)},reset:function(){e=!1,n=null,i=null,r=null}}},s=new function(){let e=!1,n=null,i=null,r=null,o=null,s=null,a=null,c=null,l=null;return{setTest:function(t){e||(t?O(2960):D(2960))},setMask:function(i){n===i||e||(t.stencilMask(i),n=i)},setFunc:function(e,n,s){i===e&&r===n&&o===s||(t.stencilFunc(e,n,s),i=e,r=n,o=s)},setOp:function(e,n,i){s===e&&a===n&&c===i||(t.stencilOp(e,n,i),s=e,a=n,c=i)},setLocked:function(t){e=t},setClear:function(e){l!==e&&(t.clearStencil(e),l=e)},reset:function(){e=!1,n=null,i=null,r=null,o=null,s=null,a=null,c=null,l=null}}};let a={},c=null,l=null,h=null,u=null,p=null,f=null,m=null,g=null,v=null,y=!1,x=null,_=null,b=null,w=null,M=null;const S=t.getParameter(35661);let E=!1,T=0;const A=t.getParameter(7938);-1!==A.indexOf("WebGL")?(T=parseFloat(/^WebGL (\d)/.exec(A)[1]),E=T>=1):-1!==A.indexOf("OpenGL ES")&&(T=parseFloat(/^OpenGL ES (\d)/.exec(A)[1]),E=T>=2);let L=null,R={};const P=new d,C=new d;function N(e,n,i){const r=new Uint8Array(4),o=t.createTexture();t.bindTexture(e,o),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;e<i;e++)t.texImage2D(n+e,0,6408,1,1,0,6408,5121,r);return o}const I={};function O(e){!0!==a[e]&&(t.enable(e),a[e]=!0)}function D(e){!1!==a[e]&&(t.disable(e),a[e]=!1)}I[3553]=N(3553,3553,1),I[34067]=N(34067,34069,6),r.setClear(0,0,0,1),o.setClear(1),s.setClear(0),O(2929),o.setFunc(3),H(!1),F(1),O(2884),B(0);const z={100:32774,101:32778,102:32779};if(i)z[103]=32775,z[104]=32776;else{const t=e.get("EXT_blend_minmax");null!==t&&(z[103]=t.MIN_EXT,z[104]=t.MAX_EXT)}const U={200:0,201:1,202:768,204:770,210:776,208:774,206:772,203:769,205:771,209:775,207:773};function B(e,n,i,r,o,s,a,c){if(0!==e){if(l||(O(3042),l=!0),5===e)o=o||n,s=s||i,a=a||r,n===u&&o===m||(t.blendEquationSeparate(z[n],z[o]),u=n,m=o),i===p&&r===f&&s===g&&a===v||(t.blendFuncSeparate(U[i],U[r],U[s],U[a]),p=i,f=r,g=s,v=a),h=e,y=null;else if(e!==h||c!==y){if(100===u&&100===m||(t.blendEquation(32774),u=100,m=100),c)switch(e){case 1:t.blendFuncSeparate(1,771,1,771);break;case 2:t.blendFunc(1,1);break;case 3:t.blendFuncSeparate(0,0,769,771);break;case 4:t.blendFuncSeparate(0,768,0,770);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}else switch(e){case 1:t.blendFuncSeparate(770,771,1,771);break;case 2:t.blendFunc(770,1);break;case 3:t.blendFunc(0,769);break;case 4:t.blendFunc(0,768);break;default:console.error("THREE.WebGLState: Invalid blending: ",e)}p=null,f=null,g=null,v=null,h=e,y=c}}else l&&(D(3042),l=!1)}function H(e){x!==e&&(e?t.frontFace(2304):t.frontFace(2305),x=e)}function F(e){0!==e?(O(2884),e!==_&&(1===e?t.cullFace(1029):2===e?t.cullFace(1028):t.cullFace(1032))):D(2884),_=e}function G(e,n,i){e?(O(32823),w===n&&M===i||(t.polygonOffset(n,i),w=n,M=i)):D(32823)}function k(e){void 0===e&&(e=33984+S-1),L!==e&&(t.activeTexture(e),L=e)}return{buffers:{color:r,depth:o,stencil:s},enable:O,disable:D,useProgram:function(e){return c!==e&&(t.useProgram(e),c=e,!0)},setBlending:B,setMaterial:function(t,e){2===t.side?D(2884):O(2884);let n=1===t.side;e&&(n=!n),H(n),1===t.blending&&!1===t.transparent?B(0):B(t.blending,t.blendEquation,t.blendSrc,t.blendDst,t.blendEquationAlpha,t.blendSrcAlpha,t.blendDstAlpha,t.premultipliedAlpha),o.setFunc(t.depthFunc),o.setTest(t.depthTest),o.setMask(t.depthWrite),r.setMask(t.colorWrite);const i=t.stencilWrite;s.setTest(i),i&&(s.setMask(t.stencilWriteMask),s.setFunc(t.stencilFunc,t.stencilRef,t.stencilFuncMask),s.setOp(t.stencilFail,t.stencilZFail,t.stencilZPass)),G(t.polygonOffset,t.polygonOffsetFactor,t.polygonOffsetUnits)},setFlipSided:H,setCullFace:F,setLineWidth:function(e){e!==b&&(E&&t.lineWidth(e),b=e)},setPolygonOffset:G,setScissorTest:function(t){t?O(3089):D(3089)},activeTexture:k,bindTexture:function(e,n){null===L&&k();let i=R[L];void 0===i&&(i={type:void 0,texture:void 0},R[L]=i),i.type===e&&i.texture===n||(t.bindTexture(e,n||I[e]),i.type=e,i.texture=n)},unbindTexture:function(){const e=R[L];void 0!==e&&void 0!==e.type&&(t.bindTexture(e.type,null),e.type=void 0,e.texture=void 0)},compressedTexImage2D:function(){try{t.compressedTexImage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texImage2D:function(){try{t.texImage2D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},texImage3D:function(){try{t.texImage3D.apply(t,arguments)}catch(t){console.error("THREE.WebGLState:",t)}},scissor:function(e){!1===P.equals(e)&&(t.scissor(e.x,e.y,e.z,e.w),P.copy(e))},viewport:function(e){!1===C.equals(e)&&(t.viewport(e.x,e.y,e.z,e.w),C.copy(e))},reset:function(){a={},L=null,R={},c=null,l=null,h=null,u=null,p=null,f=null,m=null,g=null,v=null,y=!1,x=null,_=null,b=null,w=null,M=null,r.reset(),o.reset(),s.reset()}}}function Xi(t,e,n,i,o,s,a){const c=o.isWebGL2,l=o.maxTextures,h=o.maxCubemapSize,u=o.maxTextureSize,d=o.maxSamples,p=new WeakMap;let f,m=!1;try{m="undefined"!=typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(t){}function g(t,e){return m?new OffscreenCanvas(t,e):document.createElementNS("http://www.w3.org/1999/xhtml","canvas")}function v(t,e,n,i){let o=1;if((t.width>i||t.height>i)&&(o=i/Math.max(t.width,t.height)),o<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?r.floorPowerOfTwo:Math.floor,s=i(o*t.width),a=i(o*t.height);void 0===f&&(f=g(s,a));const c=n?g(s,a):f;c.width=s,c.height=a;return c.getContext("2d").drawImage(t,0,0,s,a),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+s+"x"+a+")."),c}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function y(t){return r.isPowerOfTwo(t.width)&&r.isPowerOfTwo(t.height)}function x(t,e){return t.generateMipmaps&&e&&1003!==t.minFilter&&1006!==t.minFilter}function _(e,n,r,o){t.generateMipmap(e);i.get(n).__maxMipLevel=Math.log(Math.max(r,o))*Math.LOG2E}function b(n,i,r){if(!1===c)return i;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let o=i;return 6403===i&&(5126===r&&(o=33326),5131===r&&(o=33325),5121===r&&(o=33321)),6407===i&&(5126===r&&(o=34837),5131===r&&(o=34843),5121===r&&(o=32849)),6408===i&&(5126===r&&(o=34836),5131===r&&(o=34842),5121===r&&(o=32856)),33325!==o&&33326!==o&&34842!==o&&34836!==o||e.get("EXT_color_buffer_float"),o}function w(t){return 1003===t||1004===t||1005===t?9728:9729}function M(e){const n=e.target;n.removeEventListener("dispose",M),function(e){const n=i.get(e);if(void 0===n.__webglInit)return;t.deleteTexture(n.__webglTexture),i.remove(e)}(n),n.isVideoTexture&&p.delete(n),a.memory.textures--}function S(e){const n=e.target;n.removeEventListener("dispose",S),function(e){const n=i.get(e),r=i.get(e.texture);if(!e)return;void 0!==r.__webglTexture&&t.deleteTexture(r.__webglTexture);e.depthTexture&&e.depthTexture.dispose();if(e.isWebGLCubeRenderTarget)for(let e=0;e<6;e++)t.deleteFramebuffer(n.__webglFramebuffer[e]),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer[e]);else t.deleteFramebuffer(n.__webglFramebuffer),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer),n.__webglMultisampledFramebuffer&&t.deleteFramebuffer(n.__webglMultisampledFramebuffer),n.__webglColorRenderbuffer&&t.deleteRenderbuffer(n.__webglColorRenderbuffer),n.__webglDepthRenderbuffer&&t.deleteRenderbuffer(n.__webglDepthRenderbuffer);i.remove(e.texture),i.remove(e)}(n),a.memory.textures--}let E=0;function T(t,e){const r=i.get(t);if(t.isVideoTexture&&function(t){const e=a.render.frame;p.get(t)!==e&&(p.set(t,e),t.update())}(t),t.version>0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void N(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function A(e,r){const o=i.get(e);e.version>0&&o.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;C(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY);const o=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),a=i.image[0]&&i.image[0].isDataTexture,l=[];for(let t=0;t<6;t++)l[t]=o||a?a?i.image[t].image:i.image[t]:v(i.image[t],!1,!0,h);const u=l[0],d=y(u)||c,p=s.convert(i.format),f=s.convert(i.type),m=b(i.internalFormat,p,f);let g;if(P(34067,i,d),o){for(let t=0;t<6;t++){g=l[t].mipmaps;for(let e=0;e<g.length;e++){const r=g[e];1023!==i.format&&1022!==i.format?null!==p?n.compressedTexImage2D(34069+t,e,m,r.width,r.height,0,r.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):n.texImage2D(34069+t,e,m,r.width,r.height,0,p,f,r.data)}}e.__maxMipLevel=g.length-1}else{g=i.mipmaps;for(let t=0;t<6;t++)if(a){n.texImage2D(34069+t,0,m,l[t].width,l[t].height,0,p,f,l[t].data);for(let e=0;e<g.length;e++){const i=g[e].image[t].image;n.texImage2D(34069+t,e+1,m,i.width,i.height,0,p,f,i.data)}}else{n.texImage2D(34069+t,0,m,p,f,l[t]);for(let e=0;e<g.length;e++){const i=g[e];n.texImage2D(34069+t,e+1,m,p,f,i.image[t])}}e.__maxMipLevel=g.length}x(i,d)&&_(34067,i,u.width,u.height);e.__version=i.version,i.onUpdate&&i.onUpdate(i)}(o,e,r):(n.activeTexture(33984+r),n.bindTexture(34067,o.__webglTexture))}const L={1e3:10497,1001:33071,1002:33648},R={1003:9728,1004:9984,1005:9986,1006:9729,1007:9985,1008:9987};function P(n,r,s){s?(t.texParameteri(n,10242,L[r.wrapS]),t.texParameteri(n,10243,L[r.wrapT]),32879!==n&&35866!==n||t.texParameteri(n,32882,L[r.wrapR]),t.texParameteri(n,10240,R[r.magFilter]),t.texParameteri(n,10241,R[r.minFilter])):(t.texParameteri(n,10242,33071),t.texParameteri(n,10243,33071),32879!==n&&35866!==n||t.texParameteri(n,32882,33071),1001===r.wrapS&&1001===r.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),t.texParameteri(n,10240,w(r.magFilter)),t.texParameteri(n,10241,w(r.minFilter)),1003!==r.minFilter&&1006!==r.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));const a=e.get("EXT_texture_filter_anisotropic");if(a){if(1015===r.type&&null===e.get("OES_texture_float_linear"))return;if(1016===r.type&&null===(c||e.get("OES_texture_half_float_linear")))return;(r.anisotropy>1||i.get(r).__currentAnisotropy)&&(t.texParameterf(n,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(r.anisotropy,o.getMaxAnisotropy())),i.get(r).__currentAnisotropy=r.anisotropy)}}function C(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",M),e.__webglTexture=t.createTexture(),a.memory.textures++)}function N(e,i,r){let o=3553;i.isDataTexture2DArray&&(o=35866),i.isDataTexture3D&&(o=32879),C(e,i),n.activeTexture(33984+r),n.bindTexture(o,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment);const a=function(t){return!c&&(1001!==t.wrapS||1001!==t.wrapT||1003!==t.minFilter&&1006!==t.minFilter)}(i)&&!1===y(i.image),l=v(i.image,a,!1,u),h=y(l)||c,d=s.convert(i.format);let p,f=s.convert(i.type),m=b(i.internalFormat,d,f);P(o,i,h);const g=i.mipmaps;if(i.isDepthTexture)m=6402,c?m=1015===i.type?36012:1014===i.type?33190:1020===i.type?35056:33189:1015===i.type&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),1026===i.format&&6402===m&&1012!==i.type&&1014!==i.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=1012,f=s.convert(i.type)),1027===i.format&&6402===m&&(m=34041,1020!==i.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),i.type=1020,f=s.convert(i.type))),n.texImage2D(3553,0,m,l.width,l.height,0,d,f,null);else if(i.isDataTexture)if(g.length>0&&h){for(let t=0,e=g.length;t<e;t++)p=g[t],n.texImage2D(3553,t,m,p.width,p.height,0,d,f,p.data);i.generateMipmaps=!1,e.__maxMipLevel=g.length-1}else n.texImage2D(3553,0,m,l.width,l.height,0,d,f,l.data),e.__maxMipLevel=0;else if(i.isCompressedTexture){for(let t=0,e=g.length;t<e;t++)p=g[t],1023!==i.format&&1022!==i.format?null!==d?n.compressedTexImage2D(3553,t,m,p.width,p.height,0,p.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):n.texImage2D(3553,t,m,p.width,p.height,0,d,f,p.data);e.__maxMipLevel=g.length-1}else if(i.isDataTexture2DArray)n.texImage3D(35866,0,m,l.width,l.height,l.depth,0,d,f,l.data),e.__maxMipLevel=0;else if(i.isDataTexture3D)n.texImage3D(32879,0,m,l.width,l.height,l.depth,0,d,f,l.data),e.__maxMipLevel=0;else if(g.length>0&&h){for(let t=0,e=g.length;t<e;t++)p=g[t],n.texImage2D(3553,t,m,d,f,p);i.generateMipmaps=!1,e.__maxMipLevel=g.length-1}else n.texImage2D(3553,0,m,d,f,l),e.__maxMipLevel=0;x(i,h)&&_(o,i,l.width,l.height),e.__version=i.version,i.onUpdate&&i.onUpdate(i)}function I(e,r,o,a){const c=s.convert(r.texture.format),l=s.convert(r.texture.type),h=b(r.texture.internalFormat,c,l);n.texImage2D(a,0,h,r.width,r.height,0,c,l,null),t.bindFramebuffer(36160,e),t.framebufferTexture2D(36160,o,a,i.get(r.texture).__webglTexture,0),t.bindFramebuffer(36160,null)}function O(e,n,i){if(t.bindRenderbuffer(36161,e),n.depthBuffer&&!n.stencilBuffer){let r=33189;if(i){const e=n.depthTexture;e&&e.isDepthTexture&&(1015===e.type?r=36012:1014===e.type&&(r=33190));const i=z(n);t.renderbufferStorageMultisample(36161,i,r,n.width,n.height)}else t.renderbufferStorage(36161,r,n.width,n.height);t.framebufferRenderbuffer(36160,36096,36161,e)}else if(n.depthBuffer&&n.stencilBuffer){if(i){const e=z(n);t.renderbufferStorageMultisample(36161,e,35056,n.width,n.height)}else t.renderbufferStorage(36161,34041,n.width,n.height);t.framebufferRenderbuffer(36160,33306,36161,e)}else{const e=s.convert(n.texture.format),r=s.convert(n.texture.type),o=b(n.texture.internalFormat,e,r);if(i){const e=z(n);t.renderbufferStorageMultisample(36161,e,o,n.width,n.height)}else t.renderbufferStorage(36161,o,n.width,n.height)}t.bindRenderbuffer(36161,null)}function D(e){const n=i.get(e),r=!0===e.isWebGLCubeRenderTarget;if(e.depthTexture){if(r)throw new Error("target.depthTexture not supported in Cube render targets");!function(e,n){if(n&&n.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,e),!n.depthTexture||!n.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(n.depthTexture).__webglTexture&&n.depthTexture.image.width===n.width&&n.depthTexture.image.height===n.height||(n.depthTexture.image.width=n.width,n.depthTexture.image.height=n.height,n.depthTexture.needsUpdate=!0),T(n.depthTexture,0);const r=i.get(n.depthTexture).__webglTexture;if(1026===n.depthTexture.format)t.framebufferTexture2D(36160,36096,3553,r,0);else{if(1027!==n.depthTexture.format)throw new Error("Unknown depthTexture format");t.framebufferTexture2D(36160,33306,3553,r,0)}}(n.__webglFramebuffer,e)}else if(r){n.__webglDepthbuffer=[];for(let i=0;i<6;i++)t.bindFramebuffer(36160,n.__webglFramebuffer[i]),n.__webglDepthbuffer[i]=t.createRenderbuffer(),O(n.__webglDepthbuffer[i],e,!1)}else t.bindFramebuffer(36160,n.__webglFramebuffer),n.__webglDepthbuffer=t.createRenderbuffer(),O(n.__webglDepthbuffer,e,!1);t.bindFramebuffer(36160,null)}function z(t){return c&&t.isWebGLMultisampleRenderTarget?Math.min(d,t.samples):0}let U=!1,B=!1;this.allocateTextureUnit=function(){const t=E;return t>=l&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+l),E+=1,t},this.resetTextureUnits=function(){E=0},this.setTexture2D=T,this.setTexture2DArray=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?N(r,t,e):(n.activeTexture(33984+e),n.bindTexture(35866,r.__webglTexture))},this.setTexture3D=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?N(r,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,r.__webglTexture))},this.setTextureCube=A,this.setupRenderTarget=function(e){const r=i.get(e),o=i.get(e.texture);e.addEventListener("dispose",S),o.__webglTexture=t.createTexture(),a.memory.textures++;const l=!0===e.isWebGLCubeRenderTarget,h=!0===e.isWebGLMultisampleRenderTarget,u=y(e)||c;if(!c||1022!==e.texture.format||1015!==e.texture.type&&1016!==e.texture.type||(e.texture.format=1023,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),l){r.__webglFramebuffer=[];for(let e=0;e<6;e++)r.__webglFramebuffer[e]=t.createFramebuffer()}else if(r.__webglFramebuffer=t.createFramebuffer(),h)if(c){r.__webglMultisampledFramebuffer=t.createFramebuffer(),r.__webglColorRenderbuffer=t.createRenderbuffer(),t.bindRenderbuffer(36161,r.__webglColorRenderbuffer);const n=s.convert(e.texture.format),i=s.convert(e.texture.type),o=b(e.texture.internalFormat,n,i),a=z(e);t.renderbufferStorageMultisample(36161,a,o,e.width,e.height),t.bindFramebuffer(36160,r.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064,36161,r.__webglColorRenderbuffer),t.bindRenderbuffer(36161,null),e.depthBuffer&&(r.__webglDepthRenderbuffer=t.createRenderbuffer(),O(r.__webglDepthRenderbuffer,e,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){n.bindTexture(34067,o.__webglTexture),P(34067,e.texture,u);for(let t=0;t<6;t++)I(r.__webglFramebuffer[t],e,36064,34069+t);x(e.texture,u)&&_(34067,e.texture,e.width,e.height),n.bindTexture(34067,null)}else n.bindTexture(3553,o.__webglTexture),P(3553,e.texture,u),I(r.__webglFramebuffer,e,36064,3553),x(e.texture,u)&&_(3553,e.texture,e.width,e.height),n.bindTexture(3553,null);e.depthBuffer&&D(e)},this.updateRenderTargetMipmap=function(t){const e=t.texture;if(x(e,y(t)||c)){const r=t.isWebGLCubeRenderTarget?34067:3553,o=i.get(e).__webglTexture;n.bindTexture(r,o),_(r,e,t.width,t.height),n.bindTexture(r,null)}},this.updateMultisampleRenderTarget=function(e){if(e.isWebGLMultisampleRenderTarget)if(c){const n=i.get(e);t.bindFramebuffer(36008,n.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,n.__webglFramebuffer);const r=e.width,o=e.height;let s=16384;e.depthBuffer&&(s|=256),e.stencilBuffer&&(s|=1024),t.blitFramebuffer(0,0,r,o,0,0,r,o,s,9728),t.bindFramebuffer(36160,n.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")},this.safeSetTexture2D=function(t,e){t&&t.isWebGLRenderTarget&&(!1===U&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),U=!0),t=t.texture),T(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===B&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),B=!0),t=t.texture),A(t,e)}}function Yi(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(1009===t)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(1012===t)return 5123;if(1013===t)return 5124;if(1014===t)return 5125;if(1015===t)return 5126;if(1016===t)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(1022===t)return 6407;if(1023===t)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(1026===t)return 6402;if(1027===t)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(33776===t||33777===t||33778===t||33779===t){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(33776===t)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===t)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===t)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===t)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===t||35841===t||35842===t||35843===t){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(35840===t)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===t)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===t)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===t)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((37492===t||37496===t)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(37492===t)return n.COMPRESSED_RGB8_ETC2;if(37496===t)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):36492===t?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):1020===t?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}function Zi(t=[]){He.call(this),this.cameras=t}function Ji(){mt.call(this),this.type="Group"}function Qi(){this._targetRay=null,this._grip=null,this._hand=null}function Ki(t,e){const n=this;let i=null,r=1,o=null,s="local-floor",a=null;const c=[],l=new Map,h=new He;h.layers.enable(1),h.viewport=new d;const u=new He;u.layers.enable(2),u.viewport=new d;const p=[h,u],f=new Zi;f.layers.enable(1),f.layers.enable(2);let m=null,v=null;function y(t){const e=l.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function x(){l.forEach((function(t,e){t.disconnect(e)})),l.clear(),t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),T.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function _(t){o=t,T.setContext(i),T.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function b(t){const e=i.inputSources;for(let t=0;t<c.length;t++)l.set(e[t],c[t]);for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=l.get(n);i&&(i.dispatchEvent({type:"disconnected",data:n}),l.delete(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e],i=l.get(n);i&&i.dispatchEvent({type:"connected",data:n})}}this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=c[t];return void 0===e&&(e=new Qi,c[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=c[t];return void 0===e&&(e=new Qi,c[t]=e),e.getGripSpace()},this.getHand=function(t){let e=c[t];return void 0===e&&(e=new Qi,c[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){s=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getSession=function(){return i},this.setSession=function(t){if(i=t,null!==i){i.addEventListener("select",y),i.addEventListener("selectstart",y),i.addEventListener("selectend",y),i.addEventListener("squeeze",y),i.addEventListener("squeezestart",y),i.addEventListener("squeezeend",y),i.addEventListener("end",x);const t=e.getContextAttributes();!0!==t.xrCompatible&&e.makeXRCompatible();const n={antialias:t.antialias,alpha:t.alpha,depth:t.depth,stencil:t.stencil,framebufferScaleFactor:r},o=new XRWebGLLayer(i,e,n);i.updateRenderState({baseLayer:o}),i.requestReferenceSpace(s).then(_),i.addEventListener("inputsourceschange",b)}};const w=new g,M=new g;function S(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.getCamera=function(t){f.near=u.near=h.near=t.near,f.far=u.far=h.far=t.far,m===f.near&&v===f.far||(i.updateRenderState({depthNear:f.near,depthFar:f.far}),m=f.near,v=f.far);const e=t.parent,n=f.cameras;S(f,e);for(let t=0;t<n.length;t++)S(n[t],e);t.matrixWorld.copy(f.matrixWorld);const r=t.children;for(let t=0,e=r.length;t<e;t++)r[t].updateMatrixWorld(!0);return 2===n.length?function(t,e,n){w.setFromMatrixPosition(e.matrixWorld),M.setFromMatrixPosition(n.matrixWorld);const i=w.distanceTo(M),r=e.projectionMatrix.elements,o=n.projectionMatrix.elements,s=r[14]/(r[10]-1),a=r[14]/(r[10]+1),c=(r[9]+1)/r[5],l=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(o[8]+1)/o[0],d=s*h,p=s*u,f=i/(-h+u),m=f*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(m),t.translateZ(f),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=s+f,v=a+f,y=d-m,x=p+(i-m),_=c*a/v*g,b=l*a/v*g;t.projectionMatrix.makePerspective(y,x,_,b,g,v)}(f,h,u):f.projectionMatrix.copy(h.projectionMatrix),f};let E=null;const T=new Xe;T.setAnimationLoop((function(e,n){if(a=n.getViewerPose(o),null!==a){const e=a.views,n=i.renderState.baseLayer;t.setFramebuffer(n.framebuffer);let r=!1;e.length!==f.cameras.length&&(f.cameras.length=0,r=!0);for(let t=0;t<e.length;t++){const i=e[t],o=n.getViewport(i),s=p[t];s.matrix.fromArray(i.transform.matrix),s.projectionMatrix.fromArray(i.projectionMatrix),s.viewport.set(o.x,o.y,o.width,o.height),0===t&&f.matrix.copy(s.matrix),!0===r&&f.cameras.push(s)}}const r=i.inputSources;for(let t=0;t<c.length;t++){const e=c[t],i=r[t];e.update(i,n,o)}E&&E(e,n)})),this.setAnimationLoop=function(t){E=t},this.dispose=function(){}}function $i(t){function e(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map),n.alphaMap&&(e.alphaMap.value=n.alphaMap),n.specularMap&&(e.specularMap.value=n.specularMap);const i=t.get(n).envMap;if(i){e.envMap.value=i,e.flipEnvMap.value=i.isCubeTexture&&i._needsFlipEnvMap?-1:1,e.reflectivity.value=n.reflectivity,e.refractionRatio.value=n.refractionRatio;const r=t.get(i).__maxMipLevel;void 0!==r&&(e.maxMipLevel.value=r)}let r,o;n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity),n.map?r=n.map:n.specularMap?r=n.specularMap:n.displacementMap?r=n.displacementMap:n.normalMap?r=n.normalMap:n.bumpMap?r=n.bumpMap:n.roughnessMap?r=n.roughnessMap:n.metalnessMap?r=n.metalnessMap:n.alphaMap?r=n.alphaMap:n.emissiveMap?r=n.emissiveMap:n.clearcoatMap?r=n.clearcoatMap:n.clearcoatNormalMap?r=n.clearcoatNormalMap:n.clearcoatRoughnessMap&&(r=n.clearcoatRoughnessMap),void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),!0===r.matrixAutoUpdate&&r.updateMatrix(),e.uvTransform.value.copy(r.matrix)),n.aoMap?o=n.aoMap:n.lightMap&&(o=n.lightMap),void 0!==o&&(o.isWebGLRenderTarget&&(o=o.texture),!0===o.matrixAutoUpdate&&o.updateMatrix(),e.uv2Transform.value.copy(o.matrix))}function n(e,n){e.roughness.value=n.roughness,e.metalness.value=n.metalness,n.roughnessMap&&(e.roughnessMap.value=n.roughnessMap),n.metalnessMap&&(e.metalnessMap.value=n.metalnessMap),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap),n.bumpMap&&(e.bumpMap.value=n.bumpMap,e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias);t.get(n).envMap&&(e.envMapIntensity.value=n.envMapIntensity)}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,o){i.isMeshBasicMaterial?e(t,i):i.isMeshLambertMaterial?(e(t,i),function(t,e){e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap)}(t,i)):i.isMeshToonMaterial?(e(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap);e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshPhongMaterial?(e(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4),e.emissiveMap&&(t.emissiveMap.value=e.emissiveMap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshStandardMaterial?(e(t,i),i.isMeshPhysicalMaterial?function(t,e){n(t,e),t.reflectivity.value=e.reflectivity,t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&t.sheen.value.copy(e.sheen);e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap);e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap);e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate());t.transmission.value=e.transmission,e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap)}(t,i):n(t,i)):i.isMeshMatcapMaterial?(e(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap);e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDepthMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isMeshDistanceMaterial?(e(t,i),function(t,e){e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias);t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?(e(t,i),function(t,e){e.bumpMap&&(t.bumpMap.value=e.bumpMap,t.bumpScale.value=e.bumpScale,1===e.side&&(t.bumpScale.value*=-1));e.normalMap&&(t.normalMap.value=e.normalMap,t.normalScale.value.copy(e.normalScale),1===e.side&&t.normalScale.value.negate());e.displacementMap&&(t.displacementMap.value=e.displacementMap,t.displacementScale.value=e.displacementScale,t.displacementBias.value=e.displacementBias)}(t,i)):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,o):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function tr(t){const e=void 0!==(t=t||{}).canvas?t.canvas:function(){const t=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0!==t.alpha&&t.alpha,s=void 0===t.depth||t.depth,a=void 0===t.stencil||t.stencil,c=void 0!==t.antialias&&t.antialias,l=void 0===t.premultipliedAlpha||t.premultipliedAlpha,h=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,u=void 0!==t.powerPreference?t.powerPreference:"default",p=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let f=null,m=null;const v=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.gammaFactor=2,this.outputEncoding=3e3,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1,this.maxMorphTargets=8,this.maxMorphNormals=4;const y=this;let x=!1,_=null,b=0,w=0,M=null,S=null,E=-1,T=null;const A=new d,L=new d;let R=null,P=e.width,C=e.height,N=1,I=null,O=null;const D=new d(0,0,P,C),z=new d(0,0,P,C);let U=!1;const B=new qe;let H=!1,F=!1;const G=new W,k=new g,V={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function j(){return null===M?N:1}let q,X,Y,Z,J,Q,K,$,tt,et,nt,it,rt,ot,st,at,ct,lt,ht,ut,dt,pt=n;function ft(t,n){for(let i=0;i<t.length;i++){const r=t[i],o=e.getContext(r,n);if(null!==o)return o}return null}try{const t={alpha:i,depth:s,stencil:a,antialias:c,premultipliedAlpha:l,preserveDrawingBuffer:h,powerPreference:u,failIfMajorPerformanceCaveat:p};if(e.addEventListener("webglcontextlost",yt,!1),e.addEventListener("webglcontextrestored",xt,!1),null===pt){const e=["webgl2","webgl","experimental-webgl"];if(!0===y.isWebGL1Renderer&&e.shift(),pt=ft(e,t),null===pt)throw ft(e)?new Error("Error creating WebGL context with your selected attributes."):new Error("Error creating WebGL context.")}void 0===pt.getShaderPrecisionFormat&&(pt.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(t){throw console.error("THREE.WebGLRenderer: "+t.message),t}function mt(){q=new sn(pt),X=new nn(pt,q,t),!1===X.isWebGL2&&(q.get("WEBGL_depth_texture"),q.get("OES_texture_float"),q.get("OES_texture_half_float"),q.get("OES_texture_half_float_linear"),q.get("OES_standard_derivatives"),q.get("OES_element_index_uint"),q.get("OES_vertex_array_object"),q.get("ANGLE_instanced_arrays")),q.get("OES_texture_float_linear"),ut=new Yi(pt,q,X),Y=new qi(pt,q,X),Y.scissor(L.copy(z).multiplyScalar(N).floor()),Y.viewport(A.copy(D).multiplyScalar(N).floor()),Z=new ln(pt),J=new Ni,Q=new Xi(pt,q,Y,J,X,ut,Z),K=new on(y),$=new Ye(pt,X),dt=new tn(pt,q,$,X),tt=new an(pt,$,Z,dt),et=new pn(pt,tt,$,Z),ct=new dn(pt),st=new rn(J),nt=new Ci(y,K,q,X,dt,st),it=new $i(J),rt=new zi(J),ot=new ki(q,X),at=new $e(y,K,Y,et,l),lt=new en(pt,q,Z,X),ht=new cn(pt,q,Z,X),Z.programs=nt.programs,y.capabilities=X,y.extensions=q,y.properties=J,y.renderLists=rt,y.state=Y,y.info=Z}mt();const gt=new Ki(y,pt);this.xr=gt;const vt=new ji(y,et,X.maxTextureSize);function yt(t){t.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),x=!0}function xt(){console.log("THREE.WebGLRenderer: Context Restored."),x=!1,mt()}function _t(t){const e=t.target;e.removeEventListener("dispose",_t),function(t){bt(t),J.remove(t)}(e)}function bt(t){const e=J.get(t).program;void 0!==e&&nt.releaseProgram(e)}this.shadowMap=vt,this.getContext=function(){return pt},this.getContextAttributes=function(){return pt.getContextAttributes()},this.forceContextLoss=function(){const t=q.get("WEBGL_lose_context");t&&t.loseContext()},this.forceContextRestore=function(){const t=q.get("WEBGL_lose_context");t&&t.restoreContext()},this.getPixelRatio=function(){return N},this.setPixelRatio=function(t){void 0!==t&&(N=t,this.setSize(P,C,!1))},this.getSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),t=new o),t.set(P,C)},this.setSize=function(t,n,i){gt.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(P=t,C=n,e.width=Math.floor(t*N),e.height=Math.floor(n*N),!1!==i&&(e.style.width=t+"px",e.style.height=n+"px"),this.setViewport(0,0,t,n))},this.getDrawingBufferSize=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),t=new o),t.set(P*N,C*N).floor()},this.setDrawingBufferSize=function(t,n,i){P=t,C=n,N=i,e.width=Math.floor(t*i),e.height=Math.floor(n*i),this.setViewport(0,0,t,n)},this.getCurrentViewport=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),t=new d),t.copy(A)},this.getViewport=function(t){return t.copy(D)},this.setViewport=function(t,e,n,i){t.isVector4?D.set(t.x,t.y,t.z,t.w):D.set(t,e,n,i),Y.viewport(A.copy(D).multiplyScalar(N).floor())},this.getScissor=function(t){return t.copy(z)},this.setScissor=function(t,e,n,i){t.isVector4?z.set(t.x,t.y,t.z,t.w):z.set(t,e,n,i),Y.scissor(L.copy(z).multiplyScalar(N).floor())},this.getScissorTest=function(){return U},this.setScissorTest=function(t){Y.setScissorTest(U=t)},this.setOpaqueSort=function(t){I=t},this.setTransparentSort=function(t){O=t},this.getClearColor=function(t){return void 0===t&&(console.warn("WebGLRenderer: .getClearColor() now requires a Color as an argument"),t=new Ut),t.copy(at.getClearColor())},this.setClearColor=function(){at.setClearColor.apply(at,arguments)},this.getClearAlpha=function(){return at.getClearAlpha()},this.setClearAlpha=function(){at.setClearAlpha.apply(at,arguments)},this.clear=function(t,e,n){let i=0;(void 0===t||t)&&(i|=16384),(void 0===e||e)&&(i|=256),(void 0===n||n)&&(i|=1024),pt.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){e.removeEventListener("webglcontextlost",yt,!1),e.removeEventListener("webglcontextrestored",xt,!1),rt.dispose(),ot.dispose(),J.dispose(),K.dispose(),et.dispose(),dt.dispose(),gt.dispose(),Mt.stop()},this.renderBufferImmediate=function(t,e){dt.initAttributes();const n=J.get(t);t.hasPositions&&!n.position&&(n.position=pt.createBuffer()),t.hasNormals&&!n.normal&&(n.normal=pt.createBuffer()),t.hasUvs&&!n.uv&&(n.uv=pt.createBuffer()),t.hasColors&&!n.color&&(n.color=pt.createBuffer());const i=e.getAttributes();t.hasPositions&&(pt.bindBuffer(34962,n.position),pt.bufferData(34962,t.positionArray,35048),dt.enableAttribute(i.position),pt.vertexAttribPointer(i.position,3,5126,!1,0,0)),t.hasNormals&&(pt.bindBuffer(34962,n.normal),pt.bufferData(34962,t.normalArray,35048),dt.enableAttribute(i.normal),pt.vertexAttribPointer(i.normal,3,5126,!1,0,0)),t.hasUvs&&(pt.bindBuffer(34962,n.uv),pt.bufferData(34962,t.uvArray,35048),dt.enableAttribute(i.uv),pt.vertexAttribPointer(i.uv,2,5126,!1,0,0)),t.hasColors&&(pt.bindBuffer(34962,n.color),pt.bufferData(34962,t.colorArray,35048),dt.enableAttribute(i.color),pt.vertexAttribPointer(i.color,3,5126,!1,0,0)),dt.disableUnusedAttributes(),pt.drawArrays(4,0,t.count),t.count=0},this.renderBufferDirect=function(t,e,n,i,r,o){null===e&&(e=V);const s=r.isMesh&&r.matrixWorld.determinant()<0,a=Lt(t,e,i,r);Y.setMaterial(i,s);let c=n.index;const l=n.attributes.position;if(null===c){if(void 0===l||0===l.count)return}else if(0===c.count)return;let h,u=1;!0===i.wireframe&&(c=tt.getWireframeAttribute(n),u=2),(i.morphTargets||i.morphNormals)&&ct.update(r,n,i,a),dt.setup(r,i,a,n,c);let d=lt;null!==c&&(h=$.get(c),d=ht,d.setIndex(h));const p=null!==c?c.count:l.count,f=n.drawRange.start*u,m=n.drawRange.count*u,g=null!==o?o.start*u:0,v=null!==o?o.count*u:1/0,y=Math.max(f,g),x=Math.min(p,f+m,g+v)-1,_=Math.max(0,x-y+1);if(0!==_){if(r.isMesh)!0===i.wireframe?(Y.setLineWidth(i.wireframeLinewidth*j()),d.setMode(1)):d.setMode(4);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),Y.setLineWidth(t*j()),r.isLineSegments?d.setMode(1):r.isLineLoop?d.setMode(2):d.setMode(3)}else r.isPoints?d.setMode(0):r.isSprite&&d.setMode(4);if(r.isInstancedMesh)d.renderInstances(y,_,r.count);else if(n.isInstancedBufferGeometry){const t=Math.min(n.instanceCount,n._maxInstanceCount);d.renderInstances(y,_,t)}else d.render(y,_)}},this.compile=function(t,e){m=ot.get(t),m.init(),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(m.pushLight(t),t.castShadow&&m.pushShadow(t))})),m.setupLights();const n=new WeakMap;t.traverse((function(e){const i=e.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){const o=i[r];!1===n.has(o)&&(At(o,t,e),n.set(o))}else!1===n.has(i)&&(At(i,t,e),n.set(i))}))};let wt=null;const Mt=new Xe;function St(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)m.pushLight(t),t.castShadow&&m.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||B.intersectsSprite(t)){i&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G);const e=et.update(t),r=t.material;r.visible&&f.push(t,e,r,n,k.z,null)}}else if(t.isImmediateRenderObject)i&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G),f.push(t,null,t.material,n,k.z,null);else if((t.isMesh||t.isLine||t.isPoints)&&(t.isSkinnedMesh&&t.skeleton.frame!==Z.render.frame&&(t.skeleton.update(),t.skeleton.frame=Z.render.frame),!t.frustumCulled||B.intersectsObject(t))){i&&k.setFromMatrixPosition(t.matrixWorld).applyMatrix4(G);const e=et.update(t),r=t.material;if(Array.isArray(r)){const i=e.groups;for(let o=0,s=i.length;o<s;o++){const s=i[o],a=r[s.materialIndex];a&&a.visible&&f.push(t,e,a,n,k.z,s)}}else r.visible&&f.push(t,e,r,n,k.z,null)}const r=t.children;for(let t=0,o=r.length;t<o;t++)St(r[t],e,n,i)}function Et(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,o=t.length;r<o;r++){const o=t[r],s=o.object,a=o.geometry,c=null===i?o.material:i,l=o.group;if(n.isArrayCamera){const t=n.cameras;for(let n=0,i=t.length;n<i;n++){const i=t[n];s.layers.test(i.layers)&&(Y.viewport(A.copy(i.viewport)),m.setupLightsView(i),Tt(s,e,i,a,c,l))}}else Tt(s,e,n,a,c,l)}}function Tt(t,e,n,i,r,o){if(t.onBeforeRender(y,e,n,i,r,o),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),t.isImmediateRenderObject){const i=Lt(n,e,r,t);Y.setMaterial(r),dt.reset(),function(t,e){t.render((function(t){y.renderBufferImmediate(t,e)}))}(t,i)}else y.renderBufferDirect(n,e,i,r,t,o);t.onAfterRender(y,e,n,i,r,o)}function At(t,e,n){!0!==e.isScene&&(e=V);const i=J.get(t),r=m.state.lights,o=m.state.shadowsArray,s=r.state.version,a=nt.getParameters(t,r.state,o,e,n),c=nt.getProgramCacheKey(a);let l=i.program,h=!0;if(void 0===l)t.addEventListener("dispose",_t);else if(l.cacheKey!==c)bt(t);else if(i.lightsStateVersion!==s)h=!1;else{if(void 0!==a.shaderID){const n=t.isMeshStandardMaterial?e.environment:null;return void(i.envMap=K.get(t.envMap||n))}h=!1}h&&(a.uniforms=nt.getUniforms(t),t.onBeforeCompile(a,y),l=nt.acquireProgram(a,c),i.program=l,i.uniforms=a.uniforms,i.outputEncoding=a.outputEncoding);const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=st.numPlanes,i.numIntersection=st.numIntersection,u.clippingPlanes=st.uniform),i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=K.get(t.envMap||i.environment),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=s,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotShadowMatrix.value=r.state.spotShadowMatrix,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=i.program.getUniforms(),p=hi.seqWithValue(d.seq,u);i.uniformsList=p}function Lt(t,e,n,i){!0!==e.isScene&&(e=V),Q.resetTextureUnits();const o=e.fog,s=n.isMeshStandardMaterial?e.environment:null,a=null===M?y.outputEncoding:M.texture.encoding,c=K.get(n.envMap||s),l=J.get(n),h=m.state.lights;if(!0===H&&(!0===F||t!==T)){const e=t===T&&n.id===E;st.setState(n,t,e)}n.version===l.__version?n.fog&&l.fog!==o||l.environment!==s||l.needsLights&&l.lightsStateVersion!==h.state.version?At(n,e,i):void 0===l.numClippingPlanes||l.numClippingPlanes===st.numPlanes&&l.numIntersection===st.numIntersection?(l.outputEncoding!==a||l.envMap!==c)&&At(n,e,i):At(n,e,i):(At(n,e,i),l.__version=n.version);let u=!1,d=!1,p=!1;const f=l.program,g=f.getUniforms(),v=l.uniforms;if(Y.useProgram(f.program)&&(u=!0,d=!0,p=!0),n.id!==E&&(E=n.id,d=!0),u||T!==t){if(g.setValue(pt,"projectionMatrix",t.projectionMatrix),X.logarithmicDepthBuffer&&g.setValue(pt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),T!==t&&(T=t,d=!0,p=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=g.map.cameraPosition;void 0!==e&&e.setValue(pt,k.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&g.setValue(pt,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&g.setValue(pt,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){g.setOptional(pt,i,"bindMatrix"),g.setOptional(pt,i,"bindMatrixInverse");const t=i.skeleton;if(t){const e=t.bones;if(X.floatVertexTextures){if(null===t.boneTexture){let n=Math.sqrt(4*e.length);n=r.ceilPowerOfTwo(n),n=Math.max(n,4);const i=new Float32Array(n*n*4);i.set(t.boneMatrices);const o=new Ve(i,n,n,1023,1015);t.boneMatrices=i,t.boneTexture=o,t.boneTextureSize=n}g.setValue(pt,"boneTexture",t.boneTexture,Q),g.setValue(pt,"boneTextureSize",t.boneTextureSize)}else g.setOptional(pt,t,"boneMatrices")}}var x,_;return(d||l.receiveShadow!==i.receiveShadow)&&(l.receiveShadow=i.receiveShadow,g.setValue(pt,"receiveShadow",i.receiveShadow)),d&&(g.setValue(pt,"toneMappingExposure",y.toneMappingExposure),l.needsLights&&(_=p,(x=v).ambientLightColor.needsUpdate=_,x.lightProbe.needsUpdate=_,x.directionalLights.needsUpdate=_,x.directionalLightShadows.needsUpdate=_,x.pointLights.needsUpdate=_,x.pointLightShadows.needsUpdate=_,x.spotLights.needsUpdate=_,x.spotLightShadows.needsUpdate=_,x.rectAreaLights.needsUpdate=_,x.hemisphereLights.needsUpdate=_),o&&n.fog&&it.refreshFogUniforms(v,o),it.refreshMaterialUniforms(v,n,N,C),hi.upload(pt,l.uniformsList,v,Q)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(hi.upload(pt,l.uniformsList,v,Q),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&g.setValue(pt,"center",i.center),g.setValue(pt,"modelViewMatrix",i.modelViewMatrix),g.setValue(pt,"normalMatrix",i.normalMatrix),g.setValue(pt,"modelMatrix",i.matrixWorld),f}Mt.setAnimationLoop((function(t){gt.isPresenting||wt&&wt(t)})),"undefined"!=typeof window&&Mt.setContext(window),this.setAnimationLoop=function(t){wt=t,gt.setAnimationLoop(t),null===t?Mt.stop():Mt.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===x)return;dt.resetDefaultState(),E=-1,T=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===gt.enabled&&!0===gt.isPresenting&&(e=gt.getCamera(e)),!0===t.isScene&&t.onBeforeRender(y,t,e,n||M),m=ot.get(t,v.length),m.init(),v.push(m),G.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),B.setFromProjectionMatrix(G),F=this.localClippingEnabled,H=st.init(this.clippingPlanes,F,e),f=rt.get(t,e),f.init(),St(t,e,0,y.sortObjects),f.finish(),!0===y.sortObjects&&f.sort(I,O),!0===H&&st.beginShadows();const r=m.state.shadowsArray;vt.render(r,t,e),m.setupLights(),m.setupLightsView(e),!0===H&&st.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),at.render(f,t,e,i);const o=f.opaque,s=f.transparent;o.length>0&&Et(o,t,e),s.length>0&&Et(s,t,e),!0===t.isScene&&t.onAfterRender(y,t,e),null!==M&&(Q.updateRenderTargetMipmap(M),Q.updateMultisampleRenderTarget(M)),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1),v.pop(),m=v.length>0?v[v.length-1]:null,f=null},this.setFramebuffer=function(t){_!==t&&null===M&&pt.bindFramebuffer(36160,t),_=t},this.getActiveCubeFace=function(){return b},this.getActiveMipmapLevel=function(){return w},this.getRenderList=function(){return f},this.setRenderList=function(t){f=t},this.getRenderTarget=function(){return M},this.setRenderTarget=function(t,e=0,n=0){M=t,b=e,w=n,t&&void 0===J.get(t).__webglFramebuffer&&Q.setupRenderTarget(t);let i=_,r=!1;if(t){const n=J.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=n[e],r=!0):i=t.isWebGLMultisampleRenderTarget?J.get(t).__webglMultisampledFramebuffer:n,A.copy(t.viewport),L.copy(t.scissor),R=t.scissorTest}else A.copy(D).multiplyScalar(N).floor(),L.copy(z).multiplyScalar(N).floor(),R=U;if(S!==i&&(pt.bindFramebuffer(36160,i),S=i),Y.viewport(A),Y.scissor(L),Y.setScissorTest(R),r){const i=J.get(t.texture);pt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,i,r,o,s){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=J.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==s&&(a=a[s]),a){let s=!1;a!==S&&(pt.bindFramebuffer(36160,a),s=!0);try{const a=t.texture,c=a.format,l=a.type;if(1023!==c&&ut.convert(c)!==pt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(1009===l||ut.convert(l)===pt.getParameter(35738)||1015===l&&(X.isWebGL2||q.get("OES_texture_float")||q.get("WEBGL_color_buffer_float"))||1016===l&&(X.isWebGL2?q.get("EXT_color_buffer_float"):q.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===pt.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&pt.readPixels(e,n,i,r,ut.convert(c),ut.convert(l),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&pt.bindFramebuffer(36160,S)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),o=Math.floor(e.image.height*i),s=ut.convert(e.format);Q.setTexture2D(e,0),pt.copyTexImage2D(3553,n,s,t.x,t.y,r,o,0),Y.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,o=e.image.height,s=ut.convert(n.format),a=ut.convert(n.type);Q.setTexture2D(n,0),pt.pixelStorei(37440,n.flipY),pt.pixelStorei(37441,n.premultiplyAlpha),pt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?pt.texSubImage2D(3553,i,t.x,t.y,r,o,s,a,e.image.data):e.isCompressedTexture?pt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,s,e.mipmaps[0].data):pt.texSubImage2D(3553,i,t.x,t.y,s,a,e.image),0===i&&n.generateMipmaps&&pt.generateMipmap(3553),Y.unbindTexture()},this.initTexture=function(t){Q.setTexture2D(t,0),Y.unbindTexture()},this.resetState=function(){Y.reset(),dt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function er(t){tr.call(this,t)}Zi.prototype=Object.assign(Object.create(He.prototype),{constructor:Zi,isArrayCamera:!0}),Ji.prototype=Object.assign(Object.create(mt.prototype),{constructor:Ji,isGroup:!0}),Object.assign(Qi.prototype,{constructor:Qi,getHandSpace:function(){if(null===this._hand&&(this._hand=new Ji,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){const t=new Ji;t.matrixAutoUpdate=!1,t.visible=!1,this._hand.joints.push(t),this._hand.add(t)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Ji,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Ji,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,o=null;const s=this._targetRay,a=this._grip,c=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(c&&t.hand){o=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(t.hand[i]){const r=e.getJointPose(t.hand[i],n),o=c.joints[i];null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.jointRadius=r.radius),o.visible=null!==r;const s=c.joints[window.XRHand.INDEX_PHALANX_TIP],a=c.joints[window.XRHand.THUMB_PHALANX_TIP],l=s.position.distanceTo(a.position),h=.02,u=.005;c.inputState.pinching&&l>h+u?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&l<=h-u&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==s&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale))),null!==a&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==s&&(s.visible=null!==i),null!==a&&(a.visible=null!==r),null!==c&&(c.visible=null!==o),this}}),Object.assign(Ki.prototype,e.prototype),er.prototype=Object.assign(Object.create(tr.prototype),{constructor:er,isWebGL1Renderer:!0});function nr(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=r.generateUUID()}Object.defineProperty(nr.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(nr.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this},set:function(t,e=0){return this.array.set(t,e),this},clone:function(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=r.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new nr(new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),this.stride);return e.setUsage(this.usage),e},onUpload:function(t){return this.onUploadCallback=t,this},toJSON:function(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=r.generateUUID()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});const ir=new g;function rr(t,e,n,i){this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=!0===i}function or(t){Ft.call(this),this.type="SpriteMaterial",this.color=new Ut(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(t)}let sr;Object.defineProperties(rr.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}},needsUpdate:{set:function(t){this.data.needsUpdate=t}}}),Object.assign(rr.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(t){for(let e=0,n=this.data.count;e<n;e++)ir.x=this.getX(e),ir.y=this.getY(e),ir.z=this.getZ(e),ir.applyMatrix4(t),this.setXYZ(e,ir.x,ir.y,ir.z);return this},setX:function(t,e){return this.data.array[t*this.data.stride+this.offset]=e,this},setY:function(t,e){return this.data.array[t*this.data.stride+this.offset+1]=e,this},setZ:function(t,e){return this.data.array[t*this.data.stride+this.offset+2]=e,this},setW:function(t,e){return this.data.array[t*this.data.stride+this.offset+3]=e,this},getX:function(t){return this.data.array[t*this.data.stride+this.offset]},getY:function(t){return this.data.array[t*this.data.stride+this.offset+1]},getZ:function(t){return this.data.array[t*this.data.stride+this.offset+2]},getW:function(t){return this.data.array[t*this.data.stride+this.offset+3]},setXY:function(t,e,n){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this},setXYZ:function(t,e,n,i){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this},setXYZW:function(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this},clone:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new Wt(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new rr(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}),or.prototype=Object.create(Ft.prototype),or.prototype.constructor=or,or.prototype.isSpriteMaterial=!0,or.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this};const ar=new g,cr=new g,lr=new g,hr=new o,ur=new o,dr=new W,pr=new g,fr=new g,mr=new g,gr=new o,vr=new o,yr=new o;function xr(t){if(mt.call(this),this.type="Sprite",void 0===sr){sr=new de;const t=new nr(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);sr.setIndex([0,1,2,0,2,3]),sr.setAttribute("position",new rr(t,3,0,!1)),sr.setAttribute("uv",new rr(t,2,3,!1))}this.geometry=sr,this.material=void 0!==t?t:new or,this.center=new o(.5,.5)}function _r(t,e,n,i,r,o){hr.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(ur.x=o*hr.x-r*hr.y,ur.y=r*hr.x+o*hr.y):ur.copy(hr),t.copy(e),t.x+=ur.x,t.y+=ur.y,t.applyMatrix4(dr)}xr.prototype=Object.assign(Object.create(mt.prototype),{constructor:xr,isSprite:!0,raycast:function(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),cr.setFromMatrixScale(this.matrixWorld),dr.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),lr.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&cr.multiplyScalar(-lr.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const s=this.center;_r(pr.set(-.5,-.5,0),lr,s,cr,i,r),_r(fr.set(.5,-.5,0),lr,s,cr,i,r),_r(mr.set(.5,.5,0),lr,s,cr,i,r),gr.set(0,0),vr.set(1,0),yr.set(1,1);let a=t.ray.intersectTriangle(pr,fr,mr,!1,ar);if(null===a&&(_r(fr.set(-.5,.5,0),lr,s,cr,i,r),vr.set(0,1),a=t.ray.intersectTriangle(pr,mr,fr,!1,ar),null===a))return;const c=t.ray.origin.distanceTo(ar);c<t.near||c>t.far||e.push({distance:c,point:ar.clone(),uv:Pt.getUV(ar,pr,fr,mr,gr,vr,yr,new o),face:null,object:this})},copy:function(t){return mt.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});const br=new g,wr=new g;function Mr(){mt.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}Mr.prototype=Object.assign(Object.create(mt.prototype),{constructor:Mr,isLOD:!0,copy:function(t){mt.prototype.copy.call(this,t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance)}return this.autoUpdate=t.autoUpdate,this},addLevel:function(t,e=0){e=Math.abs(e);const n=this.levels;let i;for(i=0;i<n.length&&!(e<n[i].distance);i++);return n.splice(i,0,{distance:e,object:t}),this.add(t),this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i&&!(t<e[n].distance);n++);return e[n-1].object}return null},raycast:function(t,e){if(this.levels.length>0){br.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(br);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){const e=this.levels;if(e.length>1){br.setFromMatrixPosition(t.matrixWorld),wr.setFromMatrixPosition(this.matrixWorld);const n=br.distanceTo(wr)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r&&n>=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}},toJSON:function(t){const e=mt.prototype.toJSON.call(this,t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance})}return e}});const Sr=new g,Er=new d,Tr=new d,Ar=new g,Lr=new W;function Rr(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),Pe.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new W,this.bindMatrixInverse=new W}function Pr(){mt.call(this),this.type="Bone"}Rr.prototype=Object.assign(Object.create(Pe.prototype),{constructor:Rr,isSkinnedMesh:!0,copy:function(t){return Pe.prototype.copy.call(this,t),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,this},bind:function(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()},pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){const t=new d,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.x=e.getX(n),t.y=e.getY(n),t.z=e.getZ(n),t.w=e.getW(n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}},updateMatrixWorld:function(t){Pe.prototype.updateMatrixWorld.call(this,t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(t,e){const n=this.skeleton,i=this.geometry;Er.fromBufferAttribute(i.attributes.skinIndex,t),Tr.fromBufferAttribute(i.attributes.skinWeight,t),Sr.fromBufferAttribute(i.attributes.position,t).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=Tr.getComponent(t);if(0!==i){const r=Er.getComponent(t);Lr.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(Ar.copy(Sr).applyMatrix4(Lr),i)}}return e.applyMatrix4(this.bindMatrixInverse)}}),Pr.prototype=Object.assign(Object.create(mt.prototype),{constructor:Pr,isBone:!0});const Cr=new W,Nr=new W;function Ir(t=[],e=[]){this.uuid=r.generateUUID(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}Object.assign(Ir.prototype,{init:function(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new W)}},calculateInverses:function(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new W;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}},pose:function(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}},update:function(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:Nr;Cr.multiplyMatrices(r,e[i]),Cr.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)},clone:function(){return new Ir(this.bones,this.boneInverses)},getBoneByName:function(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}},dispose:function(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)},fromJSON:function(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new Pr),this.bones.push(r),this.boneInverses.push((new W).fromArray(t.boneInverses[n]))}return this.init(),this},toJSON:function(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const o=n[i];t.boneInverses.push(o.toArray())}return t}});const Or=new W,Dr=new W,zr=[],Ur=new Pe;function Br(t,e,n){Pe.call(this,t,e),this.instanceMatrix=new Wt(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}function Hr(t){Ft.call(this),this.type="LineBasicMaterial",this.color=new Ut(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.morphTargets=!1,this.setValues(t)}Br.prototype=Object.assign(Object.create(Pe.prototype),{constructor:Br,isInstancedMesh:!0,copy:function(t){return Pe.prototype.copy.call(this,t),this.instanceMatrix.copy(t.instanceMatrix),this.count=t.count,this},getColorAt:function(t,e){e.fromArray(this.instanceColor.array,3*t)},getMatrixAt:function(t,e){e.fromArray(this.instanceMatrix.array,16*t)},raycast:function(t,e){const n=this.matrixWorld,i=this.count;if(Ur.geometry=this.geometry,Ur.material=this.material,void 0!==Ur.material)for(let r=0;r<i;r++){this.getMatrixAt(r,Or),Dr.multiplyMatrices(n,Or),Ur.matrixWorld=Dr,Ur.raycast(t,zr);for(let t=0,n=zr.length;t<n;t++){const n=zr[t];n.instanceId=r,n.object=this,e.push(n)}zr.length=0}},setColorAt:function(t,e){null===this.instanceColor&&(this.instanceColor=new Wt(new Float32Array(3*this.count),3)),e.toArray(this.instanceColor.array,3*t)},setMatrixAt:function(t,e){e.toArray(this.instanceMatrix.array,16*t)},updateMorphTargets:function(){},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Hr.prototype=Object.create(Ft.prototype),Hr.prototype.constructor=Hr,Hr.prototype.isLineBasicMaterial=!0,Hr.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.color.copy(t.color),this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.morphTargets=t.morphTargets,this};const Fr=new g,Gr=new g,kr=new W,Vr=new V,Wr=new D;function jr(t=new de,e=new Hr){mt.call(this),this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}jr.prototype=Object.assign(Object.create(mt.prototype),{constructor:jr,isLine:!0,copy:function(t){return mt.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Fr.fromBufferAttribute(e,t-1),Gr.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Fr.distanceTo(Gr);t.setAttribute("lineDistance",new $t(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;n[0]=0;for(let t=1,i=e.length;t<i;t++)n[t]=n[t-1],n[t]+=e[t-1].distanceTo(e[t])}return this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Wr.copy(n.boundingSphere),Wr.applyMatrix4(i),Wr.radius+=r,!1===t.ray.intersectsSphere(Wr))return;kr.copy(i).invert(),Vr.copy(t.ray).applyMatrix4(kr);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o,a=new g,c=new g,l=new g,h=new g,u=this.isLineSegments?2:1;if(n.isBufferGeometry){const i=n.index,r=n.attributes.position;if(null!==i){const n=i.array;for(let i=0,o=n.length-1;i<o;i+=u){const o=n[i],u=n[i+1];a.fromBufferAttribute(r,o),c.fromBufferAttribute(r,u);if(Vr.distanceSqToSegment(a,c,h,l)>s)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);d<t.near||d>t.far||e.push({distance:d,point:l.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.count-1;n<i;n+=u){a.fromBufferAttribute(r,n),c.fromBufferAttribute(r,n+1);if(Vr.distanceSqToSegment(a,c,h,l)>s)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);i<t.near||i>t.far||e.push({distance:i,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;n<r-1;n+=u){if(Vr.distanceSqToSegment(i[n],i[n+1],h,l)>s)continue;h.applyMatrix4(this.matrixWorld);const r=t.ray.origin.distanceTo(h);r<t.near||r>t.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const qr=new g,Xr=new g;function Yr(t,e){jr.call(this,t,e),this.type="LineSegments"}function Zr(t,e){jr.call(this,t,e),this.type="LineLoop"}function Jr(t){Ft.call(this),this.type="PointsMaterial",this.color=new Ut(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}Yr.prototype=Object.assign(Object.create(jr.prototype),{constructor:Yr,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)qr.fromBufferAttribute(e,t),Xr.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+qr.distanceTo(Xr);t.setAttribute("lineDistance",new $t(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(t.isGeometry){const e=t.vertices,n=t.lineDistances;for(let t=0,i=e.length;t<i;t+=2)qr.copy(e[t]),Xr.copy(e[t+1]),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+qr.distanceTo(Xr)}return this}}),Zr.prototype=Object.assign(Object.create(jr.prototype),{constructor:Zr,isLineLoop:!0}),Jr.prototype=Object.create(Ft.prototype),Jr.prototype.constructor=Jr,Jr.prototype.isPointsMaterial=!0,Jr.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.morphTargets=t.morphTargets,this};const Qr=new W,Kr=new V,$r=new D,to=new g;function eo(t=new de,e=new Jr){mt.call(this),this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}function no(t,e,n,i,r,o,s){const a=Kr.distanceSqToPoint(t);if(a<n){const n=new g;Kr.closestPointToPoint(t,n),n.applyMatrix4(i);const c=r.ray.origin.distanceTo(n);if(c<r.near||c>r.far)return;o.push({distance:c,distanceToRay:Math.sqrt(a),point:n,index:e,face:null,object:s})}}function io(t,e,n,i,r,o,s,a,c){h.call(this,t,e,n,i,r,o,s,a,c),this.format=void 0!==s?s:1022,this.minFilter=void 0!==o?o:1006,this.magFilter=void 0!==r?r:1006,this.generateMipmaps=!1;const l=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){l.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function ro(t,e,n,i,r,o,s,a,c,l,u,d){h.call(this,null,o,s,a,c,l,i,r,u,d),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function oo(t,e,n,i,r,o,s,a,c){h.call(this,t,e,n,i,r,o,s,a,c),this.needsUpdate=!0}function so(t,e,n,i,r,o,s,a,c,l){if(1026!==(l=void 0!==l?l:1026)&&1027!==l)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&1026===l&&(n=1012),void 0===n&&1027===l&&(n=1020),h.call(this,null,i,r,o,s,a,l,n,c),this.image={width:t,height:e},this.magFilter=void 0!==s?s:1003,this.minFilter=void 0!==a?a:1003,this.flipY=!1,this.generateMipmaps=!1}eo.prototype=Object.assign(Object.create(mt.prototype),{constructor:eo,isPoints:!0,copy:function(t){return mt.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),$r.copy(n.boundingSphere),$r.applyMatrix4(i),$r.radius+=r,!1===t.ray.intersectsSphere($r))return;Qr.copy(i).invert(),Kr.copy(t.ray).applyMatrix4(Qr);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position;if(null!==r){const n=r.array;for(let r=0,a=n.length;r<a;r++){const a=n[r];to.fromBufferAttribute(o,a),no(to,a,s,i,t,e,this)}}else for(let n=0,r=o.count;n<r;n++)to.fromBufferAttribute(o,n),no(to,n,s,i,t,e,this)}else{const r=n.vertices;for(let n=0,o=r.length;n<o;n++)no(r[n],n,s,i,t,e,this)}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e<n;e++){const n=t[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[n]=e}}}}else{const e=t.morphTargets;void 0!==e&&e.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),io.prototype=Object.assign(Object.create(h.prototype),{constructor:io,clone:function(){return new this.constructor(this.image).copy(this)},isVideoTexture:!0,update:function(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),ro.prototype=Object.create(h.prototype),ro.prototype.constructor=ro,ro.prototype.isCompressedTexture=!0,oo.prototype=Object.create(h.prototype),oo.prototype.constructor=oo,oo.prototype.isCanvasTexture=!0,so.prototype=Object.create(h.prototype),so.prototype.constructor=so,so.prototype.isDepthTexture=!0;let ao=0;const co=new W,lo=new mt,ho=new g;function uo(){Object.defineProperty(this,"id",{value:ao+=2}),this.uuid=r.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}uo.prototype=Object.assign(Object.create(e.prototype),{constructor:uo,isGeometry:!0,applyMatrix4:function(t){const e=(new s).getNormalMatrix(t);for(let e=0,n=this.vertices.length;e<n;e++){this.vertices[e].applyMatrix4(t)}for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];n.normal.applyMatrix3(e).normalize();for(let t=0,i=n.vertexNormals.length;t<i;t++)n.vertexNormals[t].applyMatrix3(e).normalize()}return null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this.verticesNeedUpdate=!0,this.normalsNeedUpdate=!0,this},rotateX:function(t){return co.makeRotationX(t),this.applyMatrix4(co),this},rotateY:function(t){return co.makeRotationY(t),this.applyMatrix4(co),this},rotateZ:function(t){return co.makeRotationZ(t),this.applyMatrix4(co),this},translate:function(t,e,n){return co.makeTranslation(t,e,n),this.applyMatrix4(co),this},scale:function(t,e,n){return co.makeScale(t,e,n),this.applyMatrix4(co),this},lookAt:function(t){return lo.lookAt(t),lo.updateMatrix(),this.applyMatrix4(lo.matrix),this},fromBufferGeometry:function(t){const e=this,n=null!==t.index?t.index:void 0,i=t.attributes;if(void 0===i.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),this;const r=i.position,s=i.normal,a=i.color,c=i.uv,l=i.uv2;void 0!==l&&(this.faceVertexUvs[1]=[]);for(let t=0;t<r.count;t++)e.vertices.push((new g).fromBufferAttribute(r,t)),void 0!==a&&e.colors.push((new Ut).fromBufferAttribute(a,t));function h(t,n,i,r){const h=void 0===a?[]:[e.colors[t].clone(),e.colors[n].clone(),e.colors[i].clone()],u=void 0===s?[]:[(new g).fromBufferAttribute(s,t),(new g).fromBufferAttribute(s,n),(new g).fromBufferAttribute(s,i)],d=new Bt(t,n,i,u,h,r);e.faces.push(d),void 0!==c&&e.faceVertexUvs[0].push([(new o).fromBufferAttribute(c,t),(new o).fromBufferAttribute(c,n),(new o).fromBufferAttribute(c,i)]),void 0!==l&&e.faceVertexUvs[1].push([(new o).fromBufferAttribute(l,t),(new o).fromBufferAttribute(l,n),(new o).fromBufferAttribute(l,i)])}const u=t.groups;if(u.length>0)for(let t=0;t<u.length;t++){const e=u[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)void 0!==n?h(n.getX(t),n.getX(t+1),n.getX(t+2),e.materialIndex):h(t,t+1,t+2,e.materialIndex)}else if(void 0!==n)for(let t=0;t<n.count;t+=3)h(n.getX(t),n.getX(t+1),n.getX(t+2));else for(let t=0;t<r.count;t+=3)h(t,t+1,t+2);return this.computeFaceNormals(),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(ho).negate(),this.translate(ho.x,ho.y,ho.z),this},normalize:function(){this.computeBoundingSphere();const t=this.boundingSphere.center,e=this.boundingSphere.radius,n=0===e?1:1/e,i=new W;return i.set(n,0,0,-n*t.x,0,n,0,-n*t.y,0,0,n,-n*t.z,0,0,0,1),this.applyMatrix4(i),this},computeFaceNormals:function(){const t=new g,e=new g;for(let n=0,i=this.faces.length;n<i;n++){const i=this.faces[n],r=this.vertices[i.a],o=this.vertices[i.b],s=this.vertices[i.c];t.subVectors(s,o),e.subVectors(r,o),t.cross(e),t.normalize(),i.normal.copy(t)}},computeVertexNormals:function(t=!0){const e=new Array(this.vertices.length);for(let t=0,n=this.vertices.length;t<n;t++)e[t]=new g;if(t){const t=new g,n=new g;for(let i=0,r=this.faces.length;i<r;i++){const r=this.faces[i],o=this.vertices[r.a],s=this.vertices[r.b],a=this.vertices[r.c];t.subVectors(a,s),n.subVectors(o,s),t.cross(n),e[r.a].add(t),e[r.b].add(t),e[r.c].add(t)}}else{this.computeFaceNormals();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t];e[n.a].add(n.normal),e[n.b].add(n.normal),e[n.c].add(n.normal)}}for(let t=0,n=this.vertices.length;t<n;t++)e[t].normalize();for(let t=0,n=this.faces.length;t<n;t++){const n=this.faces[t],i=n.vertexNormals;3===i.length?(i[0].copy(e[n.a]),i[1].copy(e[n.b]),i[2].copy(e[n.c])):(i[0]=e[n.a].clone(),i[1]=e[n.b].clone(),i[2]=e[n.c].clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],n=e.vertexNormals;3===n.length?(n[0].copy(e.normal),n[1].copy(e.normal),n[2].copy(e.normal)):(n[0]=e.normal.clone(),n[1]=e.normal.clone(),n[2]=e.normal.clone())}this.faces.length>0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]);for(let t=0,n=e.vertexNormals.length;t<n;t++)e.__originalVertexNormals[t]?e.__originalVertexNormals[t].copy(e.vertexNormals[t]):e.__originalVertexNormals[t]=e.vertexNormals[t].clone()}const t=new uo;t.faces=this.faces;for(let e=0,n=this.morphTargets.length;e<n;e++){if(!this.morphNormals[e]){this.morphNormals[e]={},this.morphNormals[e].faceNormals=[],this.morphNormals[e].vertexNormals=[];const t=this.morphNormals[e].faceNormals,n=this.morphNormals[e].vertexNormals;for(let e=0,i=this.faces.length;e<i;e++){const e=new g,i={a:new g,b:new g,c:new g};t.push(e),n.push(i)}}const n=this.morphNormals[e];t.vertices=this.morphTargets[e].vertices,t.computeFaceNormals(),t.computeVertexNormals();for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t],i=n.faceNormals[t],r=n.vertexNormals[t];i.copy(e.normal),r.a.copy(e.vertexNormals[0]),r.b.copy(e.vertexNormals[1]),r.c.copy(e.vertexNormals[2])}}for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals}},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new x),this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new D),this.boundingSphere.setFromPoints(this.vertices)},merge:function(t,e,n=0){if(!t||!t.isGeometry)return void console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",t);let i;const r=this.vertices.length,o=this.vertices,a=t.vertices,c=this.faces,l=t.faces,h=this.colors,u=t.colors;void 0!==e&&(i=(new s).getNormalMatrix(e));for(let t=0,n=a.length;t<n;t++){const n=a[t].clone();void 0!==e&&n.applyMatrix4(e),o.push(n)}for(let t=0,e=u.length;t<e;t++)h.push(u[t].clone());for(let t=0,e=l.length;t<e;t++){const e=l[t];let o,s;const a=e.vertexNormals,h=e.vertexColors,u=new Bt(e.a+r,e.b+r,e.c+r);u.normal.copy(e.normal),void 0!==i&&u.normal.applyMatrix3(i).normalize();for(let t=0,e=a.length;t<e;t++)o=a[t].clone(),void 0!==i&&o.applyMatrix3(i).normalize(),u.vertexNormals.push(o);u.color.copy(e.color);for(let t=0,e=h.length;t<e;t++)s=h[t],u.vertexColors.push(s.clone());u.materialIndex=e.materialIndex+n,c.push(u)}for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],r=[];for(let t=0,e=i.length;t<e;t++)r.push(i[t].clone());this.faceVertexUvs[e].push(r)}}},mergeMesh:function(t){t&&t.isMesh?(t.matrixAutoUpdate&&t.updateMatrix(),this.merge(t.geometry,t.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",t)},mergeVertices:function(t=4){const e={},n=[],i=[],r=Math.pow(10,t);for(let t=0,o=this.vertices.length;t<o;t++){const o=this.vertices[t],s=Math.round(o.x*r)+"_"+Math.round(o.y*r)+"_"+Math.round(o.z*r);void 0===e[s]?(e[s]=t,n.push(this.vertices[t]),i[t]=n.length-1):i[t]=i[e[s]]}const o=[];for(let t=0,e=this.faces.length;t<e;t++){const e=this.faces[t];e.a=i[e.a],e.b=i[e.b],e.c=i[e.c];const n=[e.a,e.b,e.c];for(let e=0;e<3;e++)if(n[e]===n[(e+1)%3]){o.push(t);break}}for(let t=o.length-1;t>=0;t--){const e=o[t];this.faces.splice(e,1);for(let t=0,n=this.faceVertexUvs.length;t<n;t++)this.faceVertexUvs[t].splice(e,1)}const s=this.vertices.length-n.length;return this.vertices=n,s},setFromPoints:function(t){this.vertices=[];for(let e=0,n=t.length;e<n;e++){const n=t[e];this.vertices.push(new g(n.x,n.y,n.z||0))}return this},sortFacesByMaterialIndex:function(){const t=this.faces,e=t.length;for(let n=0;n<e;n++)t[n]._id=n;t.sort((function(t,e){return t.materialIndex-e.materialIndex}));const n=this.faceVertexUvs[0],i=this.faceVertexUvs[1];let r,o;n&&n.length===e&&(r=[]),i&&i.length===e&&(o=[]);for(let s=0;s<e;s++){const e=t[s]._id;r&&r.push(n[e]),o&&o.push(i[e])}r&&(this.faceVertexUvs[0]=r),o&&(this.faceVertexUvs[1]=o)},toJSON:function(){const t={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}const e=[];for(let t=0;t<this.vertices.length;t++){const n=this.vertices[t];e.push(n.x,n.y,n.z)}const n=[],i=[],r={},o=[],s={},a=[],c={};for(let t=0;t<this.faces.length;t++){const e=this.faces[t],i=!0,r=!1,o=void 0!==this.faceVertexUvs[0][t],s=e.normal.length()>0,a=e.vertexNormals.length>0,c=1!==e.color.r||1!==e.color.g||1!==e.color.b,p=e.vertexColors.length>0;let f=0;if(f=l(f,0,0),f=l(f,1,i),f=l(f,2,r),f=l(f,3,o),f=l(f,4,s),f=l(f,5,a),f=l(f,6,c),f=l(f,7,p),n.push(f),n.push(e.a,e.b,e.c),n.push(e.materialIndex),o){const e=this.faceVertexUvs[0][t];n.push(d(e[0]),d(e[1]),d(e[2]))}if(s&&n.push(h(e.normal)),a){const t=e.vertexNormals;n.push(h(t[0]),h(t[1]),h(t[2]))}if(c&&n.push(u(e.color)),p){const t=e.vertexColors;n.push(u(t[0]),u(t[1]),u(t[2]))}}function l(t,e,n){return n?t|1<<e:t&~(1<<e)}function h(t){const e=t.x.toString()+t.y.toString()+t.z.toString();return void 0!==r[e]||(r[e]=i.length/3,i.push(t.x,t.y,t.z)),r[e]}function u(t){const e=t.r.toString()+t.g.toString()+t.b.toString();return void 0!==s[e]||(s[e]=o.length,o.push(t.getHex())),s[e]}function d(t){const e=t.x.toString()+t.y.toString();return void 0!==c[e]||(c[e]=a.length/2,a.push(t.x,t.y)),c[e]}return t.data={},t.data.vertices=e,t.data.normals=i,o.length>0&&(t.data.colors=o),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return(new uo).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let t=0,n=e.length;t<n;t++)this.vertices.push(e[t].clone());const n=t.colors;for(let t=0,e=n.length;t<e;t++)this.colors.push(n[t].clone());const i=t.faces;for(let t=0,e=i.length;t<e;t++)this.faces.push(i[t].clone());for(let e=0,n=t.faceVertexUvs.length;e<n;e++){const n=t.faceVertexUvs[e];void 0===this.faceVertexUvs[e]&&(this.faceVertexUvs[e]=[]);for(let t=0,i=n.length;t<i;t++){const i=n[t],r=[];for(let t=0,e=i.length;t<e;t++){const e=i[t];r.push(e.clone())}this.faceVertexUvs[e].push(r)}}const r=t.morphTargets;for(let t=0,e=r.length;t<e;t++){const e={};if(e.name=r[t].name,void 0!==r[t].vertices){e.vertices=[];for(let n=0,i=r[t].vertices.length;n<i;n++)e.vertices.push(r[t].vertices[n].clone())}if(void 0!==r[t].normals){e.normals=[];for(let n=0,i=r[t].normals.length;n<i;n++)e.normals.push(r[t].normals[n].clone())}this.morphTargets.push(e)}const o=t.morphNormals;for(let t=0,e=o.length;t<e;t++){const e={};if(void 0!==o[t].vertexNormals){e.vertexNormals=[];for(let n=0,i=o[t].vertexNormals.length;n<i;n++){const i=o[t].vertexNormals[n],r={};r.a=i.a.clone(),r.b=i.b.clone(),r.c=i.c.clone(),e.vertexNormals.push(r)}}if(void 0!==o[t].faceNormals){e.faceNormals=[];for(let n=0,i=o[t].faceNormals.length;n<i;n++)e.faceNormals.push(o[t].faceNormals[n].clone())}this.morphNormals.push(e)}const s=t.skinWeights;for(let t=0,e=s.length;t<e;t++)this.skinWeights.push(s[t].clone());const a=t.skinIndices;for(let t=0,e=a.length;t<e;t++)this.skinIndices.push(a[t].clone());const c=t.lineDistances;for(let t=0,e=c.length;t<e;t++)this.lineDistances.push(c[t]);const l=t.boundingBox;null!==l&&(this.boundingBox=l.clone());const h=t.boundingSphere;return null!==h&&(this.boundingSphere=h.clone()),this.elementsNeedUpdate=t.elementsNeedUpdate,this.verticesNeedUpdate=t.verticesNeedUpdate,this.uvsNeedUpdate=t.uvsNeedUpdate,this.normalsNeedUpdate=t.normalsNeedUpdate,this.colorsNeedUpdate=t.colorsNeedUpdate,this.lineDistancesNeedUpdate=t.lineDistancesNeedUpdate,this.groupsNeedUpdate=t.groupsNeedUpdate,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),new g,new g,new g,new Pt;const po=function(t,e,n){n=n||2;const i=e&&e.length,r=i?e[0]*n:t.length;let o=fo(t,0,r,n,!0);const s=[];if(!o||o.next===o.prev)return s;let a,c,l,h,u,d,p;if(i&&(o=function(t,e,n,i){const r=[];let o,s,a,c,l;for(o=0,s=e.length;o<s;o++)a=e[o]*i,c=o<s-1?e[o+1]*i:t.length,l=fo(t,a,c,i,!1),l===l.next&&(l.steiner=!0),r.push(Eo(l));for(r.sort(bo),o=0;o<r.length;o++)wo(r[o],n),n=mo(n,n.next);return n}(t,e,o,n)),t.length>80*n){a=l=t[0],c=h=t[1];for(let e=n;e<r;e+=n)u=t[e],d=t[e+1],u<a&&(a=u),d<c&&(c=d),u>l&&(l=u),d>h&&(h=d);p=Math.max(l-a,h-c),p=0!==p?1/p:0}return go(o,s,n,a,c,p),s};function fo(t,e,n,i,r){let o,s;if(r===function(t,e,n,i){let r=0;for(let o=e,s=n-i;o<n;o+=i)r+=(t[s]-t[o])*(t[o+1]+t[s+1]),s=o;return r}(t,e,n,i)>0)for(o=e;o<n;o+=i)s=Do(o,t[o],t[o+1],s);else for(o=n-i;o>=e;o-=i)s=Do(o,t[o],t[o+1],s);return s&&Ro(s,s.next)&&(zo(s),s=s.next),s}function mo(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!Ro(i,i.next)&&0!==Lo(i.prev,i,i.next))i=i.next;else{if(zo(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function go(t,e,n,i,r,o,s){if(!t)return;!s&&o&&function(t,e,n,i){let r=t;do{null===r.z&&(r.z=So(r.x,r.y,e,n,i)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next}while(r!==t);r.prevZ.nextZ=null,r.prevZ=null,function(t){let e,n,i,r,o,s,a,c,l=1;do{for(n=t,t=null,o=null,s=0;n;){for(s++,i=n,a=0,e=0;e<l&&(a++,i=i.nextZ,i);e++);for(c=l;a>0||c>0&&i;)0!==a&&(0===c||!i||n.z<=i.z)?(r=n,n=n.nextZ,a--):(r=i,i=i.nextZ,c--),o?o.nextZ=r:t=r,r.prevZ=o,o=r;n=i}o.nextZ=null,l*=2}while(s>1)}(r)}(t,i,r,o);let a,c,l=t;for(;t.prev!==t.next;)if(a=t.prev,c=t.next,o?yo(t,i,r,o):vo(t))e.push(a.i/n),e.push(t.i/n),e.push(c.i/n),zo(t),t=c.next,l=c.next;else if((t=c)===l){s?1===s?go(t=xo(mo(t),e,n),e,n,i,r,o,2):2===s&&_o(t,e,n,i,r,o):go(mo(t),e,n,i,r,o,1);break}}function vo(t){const e=t.prev,n=t,i=t.next;if(Lo(e,n,i)>=0)return!1;let r=t.next.next;for(;r!==t.prev;){if(To(e.x,e.y,n.x,n.y,i.x,i.y,r.x,r.y)&&Lo(r.prev,r,r.next)>=0)return!1;r=r.next}return!0}function yo(t,e,n,i){const r=t.prev,o=t,s=t.next;if(Lo(r,o,s)>=0)return!1;const a=r.x<o.x?r.x<s.x?r.x:s.x:o.x<s.x?o.x:s.x,c=r.y<o.y?r.y<s.y?r.y:s.y:o.y<s.y?o.y:s.y,l=r.x>o.x?r.x>s.x?r.x:s.x:o.x>s.x?o.x:s.x,h=r.y>o.y?r.y>s.y?r.y:s.y:o.y>s.y?o.y:s.y,u=So(a,c,e,n,i),d=So(l,h,e,n,i);let p=t.prevZ,f=t.nextZ;for(;p&&p.z>=u&&f&&f.z<=d;){if(p!==t.prev&&p!==t.next&&To(r.x,r.y,o.x,o.y,s.x,s.y,p.x,p.y)&&Lo(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,f!==t.prev&&f!==t.next&&To(r.x,r.y,o.x,o.y,s.x,s.y,f.x,f.y)&&Lo(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(;p&&p.z>=u;){if(p!==t.prev&&p!==t.next&&To(r.x,r.y,o.x,o.y,s.x,s.y,p.x,p.y)&&Lo(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;f&&f.z<=d;){if(f!==t.prev&&f!==t.next&&To(r.x,r.y,o.x,o.y,s.x,s.y,f.x,f.y)&&Lo(f.prev,f,f.next)>=0)return!1;f=f.nextZ}return!0}function xo(t,e,n){let i=t;do{const r=i.prev,o=i.next.next;!Ro(r,o)&&Po(r,i,i.next,o)&&Io(r,o)&&Io(o,r)&&(e.push(r.i/n),e.push(i.i/n),e.push(o.i/n),zo(i),zo(i.next),i=t=o),i=i.next}while(i!==t);return mo(i)}function _o(t,e,n,i,r,o){let s=t;do{let t=s.next.next;for(;t!==s.prev;){if(s.i!==t.i&&Ao(s,t)){let a=Oo(s,t);return s=mo(s,s.next),a=mo(a,a.next),go(s,e,n,i,r,o),void go(a,e,n,i,r,o)}t=t.next}s=s.next}while(s!==t)}function bo(t,e){return t.x-e.x}function wo(t,e){if(e=function(t,e){let n=e;const i=t.x,r=t.y;let o,s=-1/0;do{if(r<=n.y&&r>=n.next.y&&n.next.y!==n.y){const t=n.x+(r-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(t<=i&&t>s){if(s=t,t===i){if(r===n.y)return n;if(r===n.next.y)return n.next}o=n.x<n.next.x?n:n.next}}n=n.next}while(n!==e);if(!o)return null;if(i===s)return o;const a=o,c=o.x,l=o.y;let h,u=1/0;n=o;do{i>=n.x&&n.x>=c&&i!==n.x&&To(r<l?i:s,r,c,l,r<l?s:i,r,n.x,n.y)&&(h=Math.abs(r-n.y)/(i-n.x),Io(n,t)&&(h<u||h===u&&(n.x>o.x||n.x===o.x&&Mo(o,n)))&&(o=n,u=h)),n=n.next}while(n!==a);return o}(t,e)){const n=Oo(e,t);mo(e,e.next),mo(n,n.next)}}function Mo(t,e){return Lo(t.prev,t,e.prev)<0&&Lo(e.next,t,t.next)<0}function So(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function Eo(t){let e=t,n=t;do{(e.x<n.x||e.x===n.x&&e.y<n.y)&&(n=e),e=e.next}while(e!==t);return n}function To(t,e,n,i,r,o,s,a){return(r-s)*(e-a)-(t-s)*(o-a)>=0&&(t-s)*(i-a)-(n-s)*(e-a)>=0&&(n-s)*(o-a)-(r-s)*(i-a)>=0}function Ao(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&Po(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Io(t,e)&&Io(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,o=(t.y+e.y)/2;do{n.y>o!=n.next.y>o&&n.next.y!==n.y&&r<(n.next.x-n.x)*(o-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(Lo(t.prev,t,e.prev)||Lo(t,e.prev,e))||Ro(t,e)&&Lo(t.prev,t,t.next)>0&&Lo(e.prev,e,e.next)>0)}function Lo(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function Ro(t,e){return t.x===e.x&&t.y===e.y}function Po(t,e,n,i){const r=No(Lo(t,e,n)),o=No(Lo(t,e,i)),s=No(Lo(n,i,t)),a=No(Lo(n,i,e));return r!==o&&s!==a||(!(0!==r||!Co(t,n,e))||(!(0!==o||!Co(t,i,e))||(!(0!==s||!Co(n,t,i))||!(0!==a||!Co(n,e,i)))))}function Co(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function No(t){return t>0?1:t<0?-1:0}function Io(t,e){return Lo(t.prev,t,t.next)<0?Lo(t,e,t.next)>=0&&Lo(t,t.prev,e)>=0:Lo(t,e,t.prev)<0||Lo(t,t.next,e)<0}function Oo(t,e){const n=new Uo(t.i,t.x,t.y),i=new Uo(e.i,e.x,e.y),r=t.next,o=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,o.next=i,i.prev=o,i}function Do(t,e,n,i){const r=new Uo(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function zo(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Uo(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}const Bo={area:function(t){const e=t.length;let n=0;for(let i=e-1,r=0;r<e;i=r++)n+=t[i].x*t[r].y-t[r].x*t[i].y;return.5*n},isClockWise:function(t){return Bo.area(t)<0},triangulateShape:function(t,e){const n=[],i=[],r=[];Ho(t),Fo(n,t);let o=t.length;e.forEach(Ho);for(let t=0;t<e.length;t++)i.push(o),o+=e[t].length,Fo(n,e[t]);const s=po(n,i);for(let t=0;t<s.length;t+=3)r.push(s.slice(t,t+3));return r}};function Ho(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function Fo(t,e){for(let n=0;n<e.length;n++)t.push(e[n].x),t.push(e[n].y)}class Go extends de{constructor(t,e){super(),this.type="ExtrudeBufferGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const n=this,i=[],r=[];for(let e=0,n=t.length;e<n;e++){s(t[e])}function s(t){const s=[],a=void 0!==e.curveSegments?e.curveSegments:12,c=void 0!==e.steps?e.steps:1;let l=void 0!==e.depth?e.depth:100,h=void 0===e.bevelEnabled||e.bevelEnabled,u=void 0!==e.bevelThickness?e.bevelThickness:6,d=void 0!==e.bevelSize?e.bevelSize:u-2,p=void 0!==e.bevelOffset?e.bevelOffset:0,f=void 0!==e.bevelSegments?e.bevelSegments:3;const m=e.extrudePath,v=void 0!==e.UVGenerator?e.UVGenerator:ko;void 0!==e.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),l=e.amount);let y,x,_,b,w,M=!1;m&&(y=m.getSpacedPoints(c),M=!0,h=!1,x=m.computeFrenetFrames(c,!1),_=new g,b=new g,w=new g),h||(f=0,u=0,d=0,p=0);const S=t.extractPoints(a);let E=S.shape;const T=S.holes;if(!Bo.isClockWise(E)){E=E.reverse();for(let t=0,e=T.length;t<e;t++){const e=T[t];Bo.isClockWise(e)&&(T[t]=e.reverse())}}const A=Bo.triangulateShape(E,T),L=E;for(let t=0,e=T.length;t<e;t++){const e=T[t];E=E.concat(e)}function R(t,e,n){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),e.clone().multiplyScalar(n).add(t)}const P=E.length,C=A.length;function N(t,e,n){let i,r,s;const a=t.x-e.x,c=t.y-e.y,l=n.x-t.x,h=n.y-t.y,u=a*a+c*c,d=a*h-c*l;if(Math.abs(d)>Number.EPSILON){const d=Math.sqrt(u),p=Math.sqrt(l*l+h*h),f=e.x-c/d,m=e.y+a/d,g=((n.x-h/p-f)*h-(n.y+l/p-m)*l)/(a*h-c*l);i=f+a*g-t.x,r=m+c*g-t.y;const v=i*i+r*r;if(v<=2)return new o(i,r);s=Math.sqrt(v/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(c)===Math.sign(h)&&(t=!0),t?(i=-c,r=a,s=Math.sqrt(u)):(i=a,r=c,s=Math.sqrt(u/2))}return new o(i/s,r/s)}const I=[];for(let t=0,e=L.length,n=e-1,i=t+1;t<e;t++,n++,i++)n===e&&(n=0),i===e&&(i=0),I[t]=N(L[t],L[n],L[i]);const O=[];let D,z=I.concat();for(let t=0,e=T.length;t<e;t++){const e=T[t];D=[];for(let t=0,n=e.length,i=n-1,r=t+1;t<n;t++,i++,r++)i===n&&(i=0),r===n&&(r=0),D[t]=N(e[t],e[i],e[r]);O.push(D),z=z.concat(D)}for(let t=0;t<f;t++){const e=t/f,n=u*Math.cos(e*Math.PI/2),i=d*Math.sin(e*Math.PI/2)+p;for(let t=0,e=L.length;t<e;t++){const e=R(L[t],I[t],i);H(e.x,e.y,-n)}for(let t=0,e=T.length;t<e;t++){const e=T[t];D=O[t];for(let t=0,r=e.length;t<r;t++){const r=R(e[t],D[t],i);H(r.x,r.y,-n)}}}const U=d+p;for(let t=0;t<P;t++){const e=h?R(E[t],z[t],U):E[t];M?(b.copy(x.normals[0]).multiplyScalar(e.x),_.copy(x.binormals[0]).multiplyScalar(e.y),w.copy(y[0]).add(b).add(_),H(w.x,w.y,w.z)):H(e.x,e.y,0)}for(let t=1;t<=c;t++)for(let e=0;e<P;e++){const n=h?R(E[e],z[e],U):E[e];M?(b.copy(x.normals[t]).multiplyScalar(n.x),_.copy(x.binormals[t]).multiplyScalar(n.y),w.copy(y[t]).add(b).add(_),H(w.x,w.y,w.z)):H(n.x,n.y,l/c*t)}for(let t=f-1;t>=0;t--){const e=t/f,n=u*Math.cos(e*Math.PI/2),i=d*Math.sin(e*Math.PI/2)+p;for(let t=0,e=L.length;t<e;t++){const e=R(L[t],I[t],i);H(e.x,e.y,l+n)}for(let t=0,e=T.length;t<e;t++){const e=T[t];D=O[t];for(let t=0,r=e.length;t<r;t++){const r=R(e[t],D[t],i);M?H(r.x,r.y+y[c-1].y,y[c-1].x+n):H(r.x,r.y,l+n)}}}function B(t,e){let n=t.length;for(;--n>=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=c+2*f;t<n;t++){const n=P*t,o=P*(t+1);G(e+i+n,e+r+n,e+r+o,e+i+o)}}}function H(t,e,n){s.push(t),s.push(e),s.push(n)}function F(t,e,r){k(t),k(e),k(r);const o=i.length/3,s=v.generateTopUV(n,i,o-3,o-2,o-1);V(s[0]),V(s[1]),V(s[2])}function G(t,e,r,o){k(t),k(e),k(o),k(e),k(r),k(o);const s=i.length/3,a=v.generateSideWallUV(n,i,s-6,s-3,s-2,s-1);V(a[0]),V(a[1]),V(a[3]),V(a[1]),V(a[2]),V(a[3])}function k(t){i.push(s[3*t+0]),i.push(s[3*t+1]),i.push(s[3*t+2])}function V(t){r.push(t.x),r.push(t.y)}!function(){const t=i.length/3;if(h){let t=0,e=P*t;for(let t=0;t<C;t++){const n=A[t];F(n[2]+e,n[1]+e,n[0]+e)}t=c+2*f,e=P*t;for(let t=0;t<C;t++){const n=A[t];F(n[0]+e,n[1]+e,n[2]+e)}}else{for(let t=0;t<C;t++){const e=A[t];F(e[2],e[1],e[0])}for(let t=0;t<C;t++){const e=A[t];F(e[0]+P*c,e[1]+P*c,e[2]+P*c)}}n.addGroup(t,i.length/3-t,0)}(),function(){const t=i.length/3;let e=0;B(L,e),e+=L.length;for(let t=0,n=T.length;t<n;t++){const n=T[t];B(n,e),e+=n.length}n.addGroup(t,i.length/3-t,1)}()}this.setAttribute("position",new $t(i,3)),this.setAttribute("uv",new $t(r,2)),this.computeVertexNormals()}toJSON(){const t=de.prototype.toJSON.call(this);return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}}const ko={generateTopUV:function(t,e,n,i,r){const s=e[3*n],a=e[3*n+1],c=e[3*i],l=e[3*i+1],h=e[3*r],u=e[3*r+1];return[new o(s,a),new o(c,l),new o(h,u)]},generateSideWallUV:function(t,e,n,i,r,s){const a=e[3*n],c=e[3*n+1],l=e[3*n+2],h=e[3*i],u=e[3*i+1],d=e[3*i+2],p=e[3*r],f=e[3*r+1],m=e[3*r+2],g=e[3*s],v=e[3*s+1],y=e[3*s+2];return Math.abs(c-u)<.01?[new o(a,1-l),new o(h,1-d),new o(p,1-m),new o(g,1-y)]:[new o(c,1-l),new o(u,1-d),new o(f,1-m),new o(v,1-y)]}};class Vo extends uo{constructor(t,e){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},this.fromBufferGeometry(new Go(t,e)),this.mergeVertices()}toJSON(){const t=super.toJSON();return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}}function Wo(t,e,n){de.call(this),this.type="ParametricBufferGeometry",this.parameters={func:t,slices:e,stacks:n};const i=[],r=[],o=[],s=[],a=1e-5,c=new g,l=new g,h=new g,u=new g,d=new g;t.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const p=e+1;for(let i=0;i<=n;i++){const p=i/n;for(let n=0;n<=e;n++){const i=n/e;t(i,p,l),r.push(l.x,l.y,l.z),i-a>=0?(t(i-a,p,h),u.subVectors(l,h)):(t(i+a,p,h),u.subVectors(h,l)),p-a>=0?(t(i,p-a,h),d.subVectors(l,h)):(t(i,p+a,h),d.subVectors(h,l)),c.crossVectors(u,d).normalize(),o.push(c.x,c.y,c.z),s.push(i,p)}}for(let t=0;t<n;t++)for(let n=0;n<e;n++){const e=t*p+n,r=t*p+n+1,o=(t+1)*p+n+1,s=(t+1)*p+n;i.push(e,r,s),i.push(r,o,s)}this.setIndex(i),this.setAttribute("position",new $t(r,3)),this.setAttribute("normal",new $t(o,3)),this.setAttribute("uv",new $t(s,2))}function jo(t,e,n){uo.call(this),this.type="ParametricGeometry",this.parameters={func:t,slices:e,stacks:n},this.fromBufferGeometry(new Wo(t,e,n)),this.mergeVertices()}Wo.prototype=Object.create(de.prototype),Wo.prototype.constructor=Wo,jo.prototype=Object.create(uo.prototype),jo.prototype.constructor=jo;class qo extends de{constructor(t,e=12){super(),this.type="ShapeBufferGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],o=[];let s=0,a=0;if(!1===Array.isArray(t))c(t);else for(let e=0;e<t.length;e++)c(t[e]),this.addGroup(s,a,e),s+=a,a=0;function c(t){const s=i.length/3,c=t.extractPoints(e);let l=c.shape;const h=c.holes;!1===Bo.isClockWise(l)&&(l=l.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===Bo.isClockWise(e)&&(h[t]=e.reverse())}const u=Bo.triangulateShape(l,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];l=l.concat(e)}for(let t=0,e=l.length;t<e;t++){const e=l[t];i.push(e.x,e.y,0),r.push(0,0,1),o.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+s,r=e[1]+s,o=e[2]+s;n.push(i,r,o),a+=3}}this.setIndex(n),this.setAttribute("position",new $t(i,3)),this.setAttribute("normal",new $t(r,3)),this.setAttribute("uv",new $t(o,2))}toJSON(){const t=de.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}class Xo extends uo{constructor(t,e){super(),this.type="ShapeGeometry","object"==typeof e&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),e=e.curveSegments),this.parameters={shapes:t,curveSegments:e},this.fromBufferGeometry(new qo(t,e)),this.mergeVertices()}toJSON(){const t=uo.prototype.toJSON.call(this);return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}}function Yo(t){Ft.call(this),this.type="ShadowMaterial",this.color=new Ut(0),this.transparent=!0,this.setValues(t)}function Zo(t){Ue.call(this,t),this.type="RawShaderMaterial"}function Jo(t){Ft.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Ut(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ut(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new o(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.vertexTangents=!1,this.setValues(t)}function Qo(t){Jo.call(this),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoat=0,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new o(1,1),this.clearcoatNormalMap=null,this.reflectivity=.5,Object.defineProperty(this,"ior",{get:function(){return(1+.4*this.reflectivity)/(1-.4*this.reflectivity)},set:function(t){this.reflectivity=r.clamp(2.5*(t-1)/(t+1),0,1)}}),this.sheen=null,this.transmission=0,this.transmissionMap=null,this.setValues(t)}function Ko(t){Ft.call(this),this.type="MeshPhongMaterial",this.color=new Ut(16777215),this.specular=new Ut(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ut(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new o(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function $o(t){Ft.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ut(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ut(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new o(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function ts(t){Ft.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new o(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function es(t){Ft.call(this),this.type="MeshLambertMaterial",this.color=new Ut(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ut(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function ns(t){Ft.call(this),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ut(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new o(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function is(t){Hr.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}Yo.prototype=Object.create(Ft.prototype),Yo.prototype.constructor=Yo,Yo.prototype.isShadowMaterial=!0,Yo.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.color.copy(t.color),this},Zo.prototype=Object.create(Ue.prototype),Zo.prototype.constructor=Zo,Zo.prototype.isRawShaderMaterial=!0,Jo.prototype=Object.create(Ft.prototype),Jo.prototype.constructor=Jo,Jo.prototype.isMeshStandardMaterial=!0,Jo.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.vertexTangents=t.vertexTangents,this},Qo.prototype=Object.create(Jo.prototype),Qo.prototype.constructor=Qo,Qo.prototype.isMeshPhysicalMaterial=!0,Qo.prototype.copy=function(t){return Jo.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new Ut).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this},Ko.prototype=Object.create(Ft.prototype),Ko.prototype.constructor=Ko,Ko.prototype.isMeshPhongMaterial=!0,Ko.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},$o.prototype=Object.create(Ft.prototype),$o.prototype.constructor=$o,$o.prototype.isMeshToonMaterial=!0,$o.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},ts.prototype=Object.create(Ft.prototype),ts.prototype.constructor=ts,ts.prototype.isMeshNormalMaterial=!0,ts.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},es.prototype=Object.create(Ft.prototype),es.prototype.constructor=es,es.prototype.isMeshLambertMaterial=!0,es.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},ns.prototype=Object.create(Ft.prototype),ns.prototype.constructor=ns,ns.prototype.isMeshMatcapMaterial=!0,ns.prototype.copy=function(t){return Ft.prototype.copy.call(this,t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},is.prototype=Object.create(Hr.prototype),is.prototype.constructor=is,is.prototype.isLineDashedMaterial=!0,is.prototype.copy=function(t){return Hr.prototype.copy.call(this,t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this};var rs=Object.freeze({__proto__:null,ShadowMaterial:Yo,SpriteMaterial:or,RawShaderMaterial:Zo,ShaderMaterial:Ue,PointsMaterial:Jr,MeshPhysicalMaterial:Qo,MeshStandardMaterial:Jo,MeshPhongMaterial:Ko,MeshToonMaterial:$o,MeshNormalMaterial:ts,MeshLambertMaterial:es,MeshDepthMaterial:Vi,MeshDistanceMaterial:Wi,MeshBasicMaterial:Gt,MeshMatcapMaterial:ns,LineDashedMaterial:is,LineBasicMaterial:Hr,Material:Ft});const os={arraySlice:function(t,e,n){return os.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let o=0,s=0;s!==i;++o){const i=n[o]*e;for(let n=0;n!==e;++n)r[s++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,o=t[0];for(;void 0!==o&&void 0===o[i];)o=t[r++];if(void 0===o)return;let s=o[i];if(void 0!==s)if(Array.isArray(s))do{s=o[i],void 0!==s&&(e.push(o.time),n.push.apply(n,s)),o=t[r++]}while(void 0!==o);else if(void 0!==s.toArray)do{s=o[i],void 0!==s&&(e.push(o.time),s.toArray(n,n.length)),o=t[r++]}while(void 0!==o);else do{s=o[i],void 0!==s&&(e.push(o.time),n.push(s)),o=t[r++]}while(void 0!==o)},subclip:function(t,e,n,i,r=30){const o=t.clone();o.name=e;const s=[];for(let t=0;t<o.tracks.length;++t){const e=o.tracks[t],a=e.getValueSize(),c=[],l=[];for(let t=0;t<e.times.length;++t){const o=e.times[t]*r;if(!(o<n||o>=i)){c.push(e.times[t]);for(let n=0;n<a;++n)l.push(e.values[t*a+n])}}0!==c.length&&(e.times=os.convertArray(c,e.times.constructor),e.values=os.convertArray(l,e.values.constructor),s.push(e))}o.tracks=s;let a=1/0;for(let t=0;t<o.tracks.length;++t)a>o.tracks[t].times[0]&&(a=o.tracks[t].times[0]);for(let t=0;t<o.tracks.length;++t)o.tracks[t].shift(-1*a);return o.resetDuration(),o},makeClipAdditive:function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,o=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if("bool"===r||"string"===r)continue;const s=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===s)continue;let a=0;const c=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(a=c/3);let l=0;const h=s.getValueSize();s.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=h/3);const u=i.times.length-1;let d;if(o<=i.times[0]){const t=a,e=c-a;d=os.arraySlice(i.values,t,e)}else if(o>=i.times[u]){const t=u*c+a,e=t+c-a;d=os.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=a,n=c-a;t.evaluate(o),d=os.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new m).fromArray(d).normalize().conjugate().toArray(d)}const p=s.times.length;for(let t=0;t<p;++t){const e=t*h+l;if("quaternion"===r)m.multiplyQuaternionsFlat(s.values,e,d,0,s.values,e);else{const t=h-2*l;for(let n=0;n<t;++n)s.values[e+n]-=d[n]}}}return t.blendMode=2501,t}};function ss(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n}function as(t,e,n,i){ss.call(this,t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0}function cs(t,e,n,i){ss.call(this,t,e,n,i)}function ls(t,e,n,i){ss.call(this,t,e,n,i)}function hs(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=os.convertArray(e,this.TimeBufferType),this.values=os.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}function us(t,e,n){hs.call(this,t,e,n)}function ds(t,e,n,i){hs.call(this,t,e,n,i)}function ps(t,e,n,i){hs.call(this,t,e,n,i)}function fs(t,e,n,i){ss.call(this,t,e,n,i)}function ms(t,e,n,i){hs.call(this,t,e,n,i)}function gs(t,e,n,i){hs.call(this,t,e,n,i)}function vs(t,e,n,i){hs.call(this,t,e,n,i)}function ys(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=r.generateUUID(),this.duration<0&&this.resetDuration()}function xs(t){if(void 0===t.type)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=function(t){switch(t.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return ps;case"vector":case"vector2":case"vector3":case"vector4":return vs;case"color":return ds;case"quaternion":return ms;case"bool":case"boolean":return us;case"string":return gs}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+t)}(t.type);if(void 0===t.times){const e=[],n=[];os.flattenJSON(t.keys,e,n,"value"),t.times=e,t.values=n}return void 0!==e.parse?e.parse(t):new e(t.name,t.times,t.values,t.interpolation)}Object.assign(ss.prototype,{evaluate:function(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let o;n:{i:if(!(t<i)){for(let o=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,t,r)}if(n===o)break;if(r=i,i=e[++n],t<i)break e}o=e.length;break n}if(t>=r)break t;{const s=e[1];t<s&&(n=2,r=s);for(let o=n-2;;){if(void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(n===o)break;if(i=r,r=e[--n-1],t>=r)break e}o=n,n=0}}for(;n<o;){const i=n+o>>>1;t<e[i]?o=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.beforeStart_(0,t,i);if(void 0===i)return n=e.length,this._cachedIndex=n,this.afterEnd_(n-1,r,t)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e},interpolate_:function(){throw new Error("call to abstract method")},intervalChanged_:function(){}}),Object.assign(ss.prototype,{beforeStart_:ss.prototype.copySampleValue_,afterEnd_:ss.prototype.copySampleValue_}),as.prototype=Object.assign(Object.create(ss.prototype),{constructor:as,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(t,e,n){const i=this.parameterPositions;let r=t-2,o=t+1,s=i[r],a=i[o];if(void 0===s)switch(this.getSettings_().endingStart){case 2401:r=t,s=2*e-n;break;case 2402:r=i.length-2,s=e+i[r]-i[r+1];break;default:r=t,s=n}if(void 0===a)switch(this.getSettings_().endingEnd){case 2401:o=t,a=2*n-e;break;case 2402:o=1,a=n+i[1]-i[0];break;default:o=t-1,a=e}const c=.5*(n-e),l=this.valueSize;this._weightPrev=c/(e-s),this._weightNext=c/(a-n),this._offsetPrev=r*l,this._offsetNext=o*l},interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=t*s,c=a-s,l=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,v=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,y=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-d*f;for(let t=0;t!==s;++t)r[t]=g*o[l+t]+v*o[c+t]+y*o[a+t]+x*o[h+t];return r}}),cs.prototype=Object.assign(Object.create(ss.prototype),{constructor:cs,interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=t*s,c=a-s,l=(n-e)/(i-e),h=1-l;for(let t=0;t!==s;++t)r[t]=o[c+t]*h+o[a+t]*l;return r}}),ls.prototype=Object.assign(Object.create(ss.prototype),{constructor:ls,interpolate_:function(t){return this.copySampleValue_(t-1)}}),Object.assign(hs,{toJSON:function(t){const e=t.constructor;let n;if(void 0!==e.toJSON)n=e.toJSON(t);else{n={name:t.name,times:os.convertArray(t.times,Array),values:os.convertArray(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}}),Object.assign(hs.prototype,{constructor:hs,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(t){return new ls(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodLinear:function(t){return new cs(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:function(t){return new as(this.times,this.values,this.getValueSize(),t)},setInterpolation:function(t){let e;switch(t){case 2300:e=this.InterpolantFactoryMethodDiscrete;break;case 2301:e=this.InterpolantFactoryMethodLinear;break;case 2302:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this},scale:function(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this},trim:function(t,e){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==o&&n[o]>e;)--o;if(++o,0!==r||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const t=this.getValueSize();this.times=os.arraySlice(n,r,o),this.values=os.arraySlice(this.values,r*t,o*t)}return this},validate:function(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let o=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==o&&o>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,o),t=!1;break}o=i}if(void 0!==i&&os.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t},optimize:function(){const t=os.arraySlice(this.times),e=os.arraySlice(this.values),n=this.getValueSize(),i=2302===this.getInterpolation(),r=t.length-1;let o=1;for(let s=1;s<r;++s){let r=!1;const a=t[s];if(a!==t[s+1]&&(1!==s||a!==a[0]))if(i)r=!0;else{const t=s*n,i=t-n,o=t+n;for(let s=0;s!==n;++s){const n=e[t+s];if(n!==e[i+s]||n!==e[o+s]){r=!0;break}}}if(r){if(s!==o){t[o]=t[s];const i=s*n,r=o*n;for(let t=0;t!==n;++t)e[r+t]=e[i+t]}++o}}if(r>0){t[o]=t[r];for(let t=r*n,i=o*n,s=0;s!==n;++s)e[i+s]=e[t+s];++o}return o!==t.length?(this.times=os.arraySlice(t,0,o),this.values=os.arraySlice(e,0,o*n)):(this.times=t,this.values=e),this},clone:function(){const t=os.arraySlice(this.times,0),e=os.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}),us.prototype=Object.assign(Object.create(hs.prototype),{constructor:us,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),ds.prototype=Object.assign(Object.create(hs.prototype),{constructor:ds,ValueTypeName:"color"}),ps.prototype=Object.assign(Object.create(hs.prototype),{constructor:ps,ValueTypeName:"number"}),fs.prototype=Object.assign(Object.create(ss.prototype),{constructor:fs,interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=(n-e)/(i-e);let c=t*s;for(let t=c+s;c!==t;c+=4)m.slerpFlat(r,0,o,c-s,o,c,a);return r}}),ms.prototype=Object.assign(Object.create(hs.prototype),{constructor:ms,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(t){return new fs(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),gs.prototype=Object.assign(Object.create(hs.prototype),{constructor:gs,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),vs.prototype=Object.assign(Object.create(hs.prototype),{constructor:vs,ValueTypeName:"vector"}),Object.assign(ys,{parse:function(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(xs(n[t]).scale(i));const r=new ys(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r},toJSON:function(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(hs.toJSON(n[t]));return i},CreateFromMorphTargetSequence:function(t,e,n,i){const r=e.length,o=[];for(let t=0;t<r;t++){let s=[],a=[];s.push((t+r-1)%r,t,(t+1)%r),a.push(0,1,0);const c=os.getKeyframeOrder(s);s=os.sortedArray(s,1,c),a=os.sortedArray(a,1,c),i||0!==s[0]||(s.push(r),a.push(a[0])),o.push(new ps(".morphTargetInfluences["+e[t].name+"]",s,a).scale(1/n))}return new ys(t,-1,o)},findByName:function(t,e){let n=t;if(!Array.isArray(t)){const e=t;n=e.geometry&&e.geometry.animations||e.animations}for(let t=0;t<n.length;t++)if(n[t].name===e)return n[t];return null},CreateClipsFromMorphTargetSequences:function(t,e,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let e=0,n=t.length;e<n;e++){const n=t[e],o=n.name.match(r);if(o&&o.length>1){const t=o[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const o=[];for(const t in i)o.push(ys.CreateFromMorphTargetSequence(t,i[t],e,n));return o},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const o=[],s=[];os.flattenJSON(n,o,s,i),0!==o.length&&r.push(new t(e,o,s))}},i=[],r=t.name||"default",o=t.fps||30,s=t.blendMode;let a=t.length||-1;const c=t.hierarchy||[];for(let t=0;t<c.length;t++){const r=c[t].keys;if(r&&0!==r.length)if(r[0].morphTargets){const t={};let e;for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(const n in t){const t=[],o=[];for(let i=0;i!==r[e].morphTargets.length;++i){const i=r[e];t.push(i.time),o.push(i.morphTarget===n?1:0)}i.push(new ps(".morphTargetInfluence["+n+"]",t,o))}a=t.length*(o||1)}else{const o=".bones["+e[t].name+"]";n(vs,o+".position",r,"pos",i),n(ms,o+".quaternion",r,"rot",i),n(vs,o+".scale",r,"scl",i)}}if(0===i.length)return null;return new ys(r,a,i,s)}}),Object.assign(ys.prototype,{resetDuration:function(){let t=0;for(let e=0,n=this.tracks.length;e!==n;++e){const n=this.tracks[e];t=Math.max(t,n.times[n.times.length-1])}return this.duration=t,this},trim:function(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].trim(0,this.duration);return this},validate:function(){let t=!0;for(let e=0;e<this.tracks.length;e++)t=t&&this.tracks[e].validate();return t},optimize:function(){for(let t=0;t<this.tracks.length;t++)this.tracks[t].optimize();return this},clone:function(){const t=[];for(let e=0;e<this.tracks.length;e++)t.push(this.tracks[e].clone());return new ys(this.name,this.duration,t,this.blendMode)},toJSON:function(){return ys.toJSON(this)}});const _s={enabled:!1,files:{},add:function(t,e){!1!==this.enabled&&(this.files[t]=e)},get:function(t){if(!1!==this.enabled)return this.files[t]},remove:function(t){delete this.files[t]},clear:function(){this.files={}}};const bs=new function(t,e,n){const i=this;let r,o=!1,s=0,a=0;const c=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this.itemStart=function(t){a++,!1===o&&void 0!==i.onStart&&i.onStart(t,s,a),o=!0},this.itemEnd=function(t){s++,void 0!==i.onProgress&&i.onProgress(t,s,a),s===a&&(o=!1,void 0!==i.onLoad&&i.onLoad())},this.itemError=function(t){void 0!==i.onError&&i.onError(t)},this.resolveURL=function(t){return r?r(t):t},this.setURLModifier=function(t){return r=t,this},this.addHandler=function(t,e){return c.push(t,e),this},this.removeHandler=function(t){const e=c.indexOf(t);return-1!==e&&c.splice(e,2),this},this.getHandler=function(t){for(let e=0,n=c.length;e<n;e+=2){const n=c[e],i=c[e+1];if(n.global&&(n.lastIndex=0),n.test(t))return i}return null}};function ws(t){this.manager=void 0!==t?t:bs,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}Object.assign(ws.prototype,{load:function(){},loadAsync:function(t,e){const n=this;return new Promise((function(i,r){n.load(t,i,e,r)}))},parse:function(){},setCrossOrigin:function(t){return this.crossOrigin=t,this},setWithCredentials:function(t){return this.withCredentials=t,this},setPath:function(t){return this.path=t,this},setResourcePath:function(t){return this.resourcePath=t,this},setRequestHeader:function(t){return this.requestHeader=t,this}});const Ms={};function Ss(t){ws.call(this,t)}function Es(t){ws.call(this,t)}function Ts(t){ws.call(this,t)}function As(t){ws.call(this,t)}function Ls(t){ws.call(this,t)}function Rs(t){ws.call(this,t)}function Ps(t){ws.call(this,t)}function Cs(){this.type="Curve",this.arcLengthDivisions=200}function Ns(t,e,n,i,r,o,s,a){Cs.call(this),this.type="EllipseCurve",this.aX=t||0,this.aY=e||0,this.xRadius=n||1,this.yRadius=i||1,this.aStartAngle=r||0,this.aEndAngle=o||2*Math.PI,this.aClockwise=s||!1,this.aRotation=a||0}function Is(t,e,n,i,r,o){Ns.call(this,t,e,n,n,i,r,o),this.type="ArcCurve"}function Os(){let t=0,e=0,n=0,i=0;function r(r,o,s,a){t=r,e=s,n=-3*r+3*o-2*s-a,i=2*r-2*o+s+a}return{initCatmullRom:function(t,e,n,i,o){r(e,n,o*(n-t),o*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,o,s,a){let c=(e-t)/o-(n-t)/(o+s)+(n-e)/s,l=(n-e)/s-(i-e)/(s+a)+(i-n)/a;c*=s,l*=s,r(e,n,c,l)},calc:function(r){const o=r*r;return t+e*r+n*o+i*(o*r)}}}Ss.prototype=Object.assign(Object.create(ws.prototype),{constructor:Ss,load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=_s.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;if(void 0!==Ms[t])return void Ms[t].push({onLoad:e,onProgress:n,onError:i});const s=t.match(/^data:(.*?)(;base64)?,(.*)$/);let a;if(s){const n=s[1],o=!!s[2];let a=s[3];a=decodeURIComponent(a),o&&(a=atob(a));try{let i;const o=(this.responseType||"").toLowerCase();switch(o){case"arraybuffer":case"blob":const t=new Uint8Array(a.length);for(let e=0;e<a.length;e++)t[e]=a.charCodeAt(e);i="blob"===o?new Blob([t.buffer],{type:n}):t.buffer;break;case"document":const e=new DOMParser;i=e.parseFromString(a,n);break;case"json":i=JSON.parse(a);break;default:i=a}setTimeout((function(){e&&e(i),r.manager.itemEnd(t)}),0)}catch(e){setTimeout((function(){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}),0)}}else{Ms[t]=[],Ms[t].push({onLoad:e,onProgress:n,onError:i}),a=new XMLHttpRequest,a.open("GET",t,!0),a.addEventListener("load",(function(e){const n=this.response,i=Ms[t];if(delete Ms[t],200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),_s.add(t,n);for(let t=0,e=i.length;t<e;t++){const e=i[t];e.onLoad&&e.onLoad(n)}r.manager.itemEnd(t)}else{for(let t=0,n=i.length;t<n;t++){const n=i[t];n.onError&&n.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}}),!1),a.addEventListener("progress",(function(e){const n=Ms[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onProgress&&i.onProgress(e)}}),!1),a.addEventListener("error",(function(e){const n=Ms[t];delete Ms[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),a.addEventListener("abort",(function(e){const n=Ms[t];delete Ms[t];for(let t=0,i=n.length;t<i;t++){const i=n[t];i.onError&&i.onError(e)}r.manager.itemError(t),r.manager.itemEnd(t)}),!1),void 0!==this.responseType&&(a.responseType=this.responseType),void 0!==this.withCredentials&&(a.withCredentials=this.withCredentials),a.overrideMimeType&&a.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(const t in this.requestHeader)a.setRequestHeader(t,this.requestHeader[t]);a.send(null)}return r.manager.itemStart(t),a},setResponseType:function(t){return this.responseType=t,this},setMimeType:function(t){return this.mimeType=t,this}}),Es.prototype=Object.assign(Object.create(ws.prototype),{constructor:Es,load:function(t,e,n,i){const r=this,o=new Ss(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e=[];for(let n=0;n<t.length;n++){const i=ys.parse(t[n]);e.push(i)}return e}}),Ts.prototype=Object.assign(Object.create(ws.prototype),{constructor:Ts,load:function(t,e,n,i){const r=this,o=[],s=new ro,a=new Ss(this.manager);a.setPath(this.path),a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setWithCredentials(r.withCredentials);let c=0;function l(l){a.load(t[l],(function(t){const n=r.parse(t,!0);o[l]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},c+=1,6===c&&(1===n.mipmapCount&&(s.minFilter=1006),s.image=o,s.format=n.format,s.needsUpdate=!0,e&&e(s))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)l(e);else a.load(t,(function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){o[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)o[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),o[e].format=n.format,o[e].width=n.width,o[e].height=n.height}s.image=o}else s.image.width=n.width,s.image.height=n.height,s.mipmaps=n.mipmaps;1===n.mipmapCount&&(s.minFilter=1006),s.format=n.format,s.needsUpdate=!0,e&&e(s)}),n,i);return s}}),As.prototype=Object.assign(Object.create(ws.prototype),{constructor:As,load:function(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=_s.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;const s=document.createElementNS("http://www.w3.org/1999/xhtml","img");function a(){s.removeEventListener("load",a,!1),s.removeEventListener("error",c,!1),_s.add(t,this),e&&e(this),r.manager.itemEnd(t)}function c(e){s.removeEventListener("load",a,!1),s.removeEventListener("error",c,!1),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}return s.addEventListener("load",a,!1),s.addEventListener("error",c,!1),"data:"!==t.substr(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(t),s.src=t,s}}),Ls.prototype=Object.assign(Object.create(ws.prototype),{constructor:Ls,load:function(t,e,n,i){const r=new Ge,o=new As(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let s=0;function a(n){o.load(t[n],(function(t){r.images[n]=t,s++,6===s&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)a(e);return r}}),Rs.prototype=Object.assign(Object.create(ws.prototype),{constructor:Rs,load:function(t,e,n,i){const r=this,o=new Ve,s=new Ss(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(t,(function(t){const n=r.parse(t);n&&(void 0!==n.image?o.image=n.image:void 0!==n.data&&(o.image.width=n.width,o.image.height=n.height,o.image.data=n.data),o.wrapS=void 0!==n.wrapS?n.wrapS:1001,o.wrapT=void 0!==n.wrapT?n.wrapT:1001,o.magFilter=void 0!==n.magFilter?n.magFilter:1006,o.minFilter=void 0!==n.minFilter?n.minFilter:1006,o.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.format&&(o.format=n.format),void 0!==n.type&&(o.type=n.type),void 0!==n.mipmaps&&(o.mipmaps=n.mipmaps,o.minFilter=1008),1===n.mipmapCount&&(o.minFilter=1006),o.needsUpdate=!0,e&&e(o,n))}),n,i),o}}),Ps.prototype=Object.assign(Object.create(ws.prototype),{constructor:Ps,load:function(t,e,n,i){const r=new h,o=new As(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(t,(function(n){r.image=n;const i=t.search(/\.jpe?g($|\?)/i)>0||0===t.search(/^data\:image\/jpeg/);r.format=i?1022:1023,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}),Object.assign(Cs.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){const t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let o=1;o<=t;o++)n=this.getPoint(o/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){const n=this.getLengths();let i=0;const r=n.length;let o;o=e||t*n[r-1];let s,a=0,c=r-1;for(;a<=c;)if(i=Math.floor(a+(c-a)/2),s=n[i]-o,s<0)a=i+1;else{if(!(s>0)){c=i;break}c=i-1}if(i=c,n[i]===o)return i/(r-1);const l=n[i];return(i+(o-l)/(n[i+1]-l))/(r-1)},getTangent:function(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),c=e||(s.isVector2?new o:new g);return c.copy(a).sub(s).normalize(),c},getTangentAt:function(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){const n=new g,i=[],o=[],s=[],a=new g,c=new W;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new g),i[e].normalize()}o[0]=new g,s[0]=new g;let l=Number.MAX_VALUE;const h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=l&&(l=h,n.set(1,0,0)),u<=l&&(l=u,n.set(0,1,0)),d<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),o[0].crossVectors(i[0],a),s[0].crossVectors(i[0],o[0]);for(let e=1;e<=t;e++){if(o[e]=o[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(r.clamp(i[e-1].dot(i[e]),-1,1));o[e].applyMatrix4(c.makeRotationAxis(a,t))}s[e].crossVectors(i[e],o[e])}if(!0===e){let e=Math.acos(r.clamp(o[0].dot(o[t]),-1,1));e/=t,i[0].dot(a.crossVectors(o[0],o[t]))>0&&(e=-e);for(let n=1;n<=t;n++)o[n].applyMatrix4(c.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],o[n])}return{tangents:i,normals:o,binormals:s}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),Ns.prototype=Object.create(Cs.prototype),Ns.prototype.constructor=Ns,Ns.prototype.isEllipseCurve=!0,Ns.prototype.getPoint=function(t,e){const n=e||new o,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=s?0:i),!0!==this.aClockwise||s||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let c=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=c-this.aX,i=l-this.aY;c=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(c,l)},Ns.prototype.copy=function(t){return Cs.prototype.copy.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Ns.prototype.toJSON=function(){const t=Cs.prototype.toJSON.call(this);return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t},Ns.prototype.fromJSON=function(t){return Cs.prototype.fromJSON.call(this,t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this},Is.prototype=Object.create(Ns.prototype),Is.prototype.constructor=Is,Is.prototype.isArcCurve=!0;const Ds=new g,zs=new Os,Us=new Os,Bs=new Os;function Hs(t=[],e=!1,n="centripetal",i=.5){Cs.call(this),this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}function Fs(t,e,n,i,r){const o=.5*(i-e),s=.5*(r-n),a=t*t;return(2*n-2*i+o+s)*(t*a)+(-3*n+3*i-2*o-s)*a+o*t+n}function Gs(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function ks(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}function Vs(t=new o,e=new o,n=new o,i=new o){Cs.call(this),this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}function Ws(t=new g,e=new g,n=new g,i=new g){Cs.call(this),this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}function js(t=new o,e=new o){Cs.call(this),this.type="LineCurve",this.v1=t,this.v2=e}function qs(t=new g,e=new g){Cs.call(this),this.type="LineCurve3",this.v1=t,this.v2=e}function Xs(t=new o,e=new o,n=new o){Cs.call(this),this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}function Ys(t=new g,e=new g,n=new g){Cs.call(this),this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}function Zs(t=[]){Cs.call(this),this.type="SplineCurve",this.points=t}Hs.prototype=Object.create(Cs.prototype),Hs.prototype.constructor=Hs,Hs.prototype.isCatmullRomCurve3=!0,Hs.prototype.getPoint=function(t,e=new g){const n=e,i=this.points,r=i.length,o=(r-(this.closed?0:1))*t;let s,a,c=Math.floor(o),l=o-c;this.closed?c+=c>0?0:(Math.floor(Math.abs(c)/r)+1)*r:0===l&&c===r-1&&(c=r-2,l=1),this.closed||c>0?s=i[(c-1)%r]:(Ds.subVectors(i[0],i[1]).add(i[0]),s=Ds);const h=i[c%r],u=i[(c+1)%r];if(this.closed||c+2<r?a=i[(c+2)%r]:(Ds.subVectors(i[r-1],i[r-2]).add(i[r-1]),a=Ds),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(s.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(a),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),zs.initNonuniformCatmullRom(s.x,h.x,u.x,a.x,e,n,i),Us.initNonuniformCatmullRom(s.y,h.y,u.y,a.y,e,n,i),Bs.initNonuniformCatmullRom(s.z,h.z,u.z,a.z,e,n,i)}else"catmullrom"===this.curveType&&(zs.initCatmullRom(s.x,h.x,u.x,a.x,this.tension),Us.initCatmullRom(s.y,h.y,u.y,a.y,this.tension),Bs.initCatmullRom(s.z,h.z,u.z,a.z,this.tension));return n.set(zs.calc(l),Us.calc(l),Bs.calc(l)),n},Hs.prototype.copy=function(t){Cs.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},Hs.prototype.toJSON=function(){const t=Cs.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t},Hs.prototype.fromJSON=function(t){Cs.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new g).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this},Vs.prototype=Object.create(Cs.prototype),Vs.prototype.constructor=Vs,Vs.prototype.isCubicBezierCurve=!0,Vs.prototype.getPoint=function(t,e=new o){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(ks(t,i.x,r.x,s.x,a.x),ks(t,i.y,r.y,s.y,a.y)),n},Vs.prototype.copy=function(t){return Cs.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},Vs.prototype.toJSON=function(){const t=Cs.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},Vs.prototype.fromJSON=function(t){return Cs.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},Ws.prototype=Object.create(Cs.prototype),Ws.prototype.constructor=Ws,Ws.prototype.isCubicBezierCurve3=!0,Ws.prototype.getPoint=function(t,e=new g){const n=e,i=this.v0,r=this.v1,o=this.v2,s=this.v3;return n.set(ks(t,i.x,r.x,o.x,s.x),ks(t,i.y,r.y,o.y,s.y),ks(t,i.z,r.z,o.z,s.z)),n},Ws.prototype.copy=function(t){return Cs.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this},Ws.prototype.toJSON=function(){const t=Cs.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t},Ws.prototype.fromJSON=function(t){return Cs.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this},js.prototype=Object.create(Cs.prototype),js.prototype.constructor=js,js.prototype.isLineCurve=!0,js.prototype.getPoint=function(t,e=new o){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},js.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},js.prototype.getTangent=function(t,e){const n=e||new o;return n.copy(this.v2).sub(this.v1).normalize(),n},js.prototype.copy=function(t){return Cs.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},js.prototype.toJSON=function(){const t=Cs.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},js.prototype.fromJSON=function(t){return Cs.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},qs.prototype=Object.create(Cs.prototype),qs.prototype.constructor=qs,qs.prototype.isLineCurve3=!0,qs.prototype.getPoint=function(t,e=new g){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n},qs.prototype.getPointAt=function(t,e){return this.getPoint(t,e)},qs.prototype.copy=function(t){return Cs.prototype.copy.call(this,t),this.v1.copy(t.v1),this.v2.copy(t.v2),this},qs.prototype.toJSON=function(){const t=Cs.prototype.toJSON.call(this);return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},qs.prototype.fromJSON=function(t){return Cs.prototype.fromJSON.call(this,t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Xs.prototype=Object.create(Cs.prototype),Xs.prototype.constructor=Xs,Xs.prototype.isQuadraticBezierCurve=!0,Xs.prototype.getPoint=function(t,e=new o){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(Gs(t,i.x,r.x,s.x),Gs(t,i.y,r.y,s.y)),n},Xs.prototype.copy=function(t){return Cs.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Xs.prototype.toJSON=function(){const t=Cs.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Xs.prototype.fromJSON=function(t){return Cs.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Ys.prototype=Object.create(Cs.prototype),Ys.prototype.constructor=Ys,Ys.prototype.isQuadraticBezierCurve3=!0,Ys.prototype.getPoint=function(t,e=new g){const n=e,i=this.v0,r=this.v1,o=this.v2;return n.set(Gs(t,i.x,r.x,o.x),Gs(t,i.y,r.y,o.y),Gs(t,i.z,r.z,o.z)),n},Ys.prototype.copy=function(t){return Cs.prototype.copy.call(this,t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this},Ys.prototype.toJSON=function(){const t=Cs.prototype.toJSON.call(this);return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t},Ys.prototype.fromJSON=function(t){return Cs.prototype.fromJSON.call(this,t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this},Zs.prototype=Object.create(Cs.prototype),Zs.prototype.constructor=Zs,Zs.prototype.isSplineCurve=!0,Zs.prototype.getPoint=function(t,e=new o){const n=e,i=this.points,r=(i.length-1)*t,s=Math.floor(r),a=r-s,c=i[0===s?s:s-1],l=i[s],h=i[s>i.length-2?i.length-1:s+1],u=i[s>i.length-3?i.length-1:s+2];return n.set(Fs(a,c.x,l.x,h.x,u.x),Fs(a,c.y,l.y,h.y,u.y)),n},Zs.prototype.copy=function(t){Cs.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this},Zs.prototype.toJSON=function(){const t=Cs.prototype.toJSON.call(this);t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t},Zs.prototype.fromJSON=function(t){Cs.prototype.fromJSON.call(this,t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new o).fromArray(n))}return this};var Js=Object.freeze({__proto__:null,ArcCurve:Is,CatmullRomCurve3:Hs,CubicBezierCurve:Vs,CubicBezierCurve3:Ws,EllipseCurve:Ns,LineCurve:js,LineCurve3:qs,QuadraticBezierCurve:Xs,QuadraticBezierCurve3:Ys,SplineCurve:Zs});function Qs(){Cs.call(this),this.type="CurvePath",this.curves=[],this.autoClose=!1}function Ks(t){Qs.call(this),this.type="Path",this.currentPoint=new o,t&&this.setFromPoints(t)}function $s(t){Ks.call(this,t),this.uuid=r.generateUUID(),this.type="Shape",this.holes=[]}function ta(t,e=1){mt.call(this),this.type="Light",this.color=new Ut(t),this.intensity=e}function ea(t,e,n){ta.call(this,t,n),this.type="HemisphereLight",this.position.copy(mt.DefaultUp),this.updateMatrix(),this.groundColor=new Ut(e)}function na(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.mapSize=new o(512,512),this.map=null,this.mapPass=null,this.matrix=new W,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new qe,this._frameExtents=new o(1,1),this._viewportCount=1,this._viewports=[new d(0,0,1,1)]}function ia(){na.call(this,new He(50,1,.5,500)),this.focus=1}function ra(t,e,n,i,r,o){ta.call(this,t,e),this.type="SpotLight",this.position.copy(mt.DefaultUp),this.updateMatrix(),this.target=new mt,Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(t){this.intensity=t/Math.PI}}),this.distance=void 0!==n?n:0,this.angle=void 0!==i?i:Math.PI/3,this.penumbra=void 0!==r?r:0,this.decay=void 0!==o?o:1,this.shadow=new ia}function oa(){na.call(this,new He(90,1,.5,500)),this._frameExtents=new o(4,2),this._viewportCount=6,this._viewports=[new d(2,1,1,1),new d(0,1,1,1),new d(3,1,1,1),new d(1,1,1,1),new d(3,0,1,1),new d(1,0,1,1)],this._cubeDirections=[new g(1,0,0),new g(-1,0,0),new g(0,0,1),new g(0,0,-1),new g(0,1,0),new g(0,-1,0)],this._cubeUps=[new g(0,1,0),new g(0,1,0),new g(0,1,0),new g(0,1,0),new g(0,0,1),new g(0,0,-1)]}function sa(t,e,n,i){ta.call(this,t,e),this.type="PointLight",Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(t){this.intensity=t/(4*Math.PI)}}),this.distance=void 0!==n?n:0,this.decay=void 0!==i?i:1,this.shadow=new oa}function aa(t=-1,e=1,n=1,i=-1,r=.1,o=2e3){Be.call(this),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}function ca(){na.call(this,new aa(-5,5,5,-5,.5,500))}function la(t,e){ta.call(this,t,e),this.type="DirectionalLight",this.position.copy(mt.DefaultUp),this.updateMatrix(),this.target=new mt,this.shadow=new ca}function ha(t,e){ta.call(this,t,e),this.type="AmbientLight"}function ua(t,e,n,i){ta.call(this,t,e),this.type="RectAreaLight",this.width=void 0!==n?n:10,this.height=void 0!==i?i:10}Qs.prototype=Object.assign(Object.create(Cs.prototype),{constructor:Qs,add:function(t){this.curves.push(t)},closePath:function(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new js(e,t))},getPoint:function(t){const e=t*this.getLength(),n=this.getCurveLengths();let i=0;for(;i<n.length;){if(n[i]>=e){const t=n[i]-e,r=this.curves[i],o=r.getLength(),s=0===o?0:1-t/o;return r.getPointAt(s)}i++}return null},getLength:function(){const t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t},getSpacedPoints:function(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e},getPoints:function(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],s=o&&o.isEllipseCurve?2*t:o&&(o.isLineCurve||o.isLineCurve3)?1:o&&o.isSplineCurve?t*o.points.length:t,a=o.getPoints(s);for(let t=0;t<a.length;t++){const i=a[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},copy:function(t){Cs.prototype.copy.call(this,t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this},toJSON:function(){const t=Cs.prototype.toJSON.call(this);t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t},fromJSON:function(t){Cs.prototype.fromJSON.call(this,t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new Js[n.type]).fromJSON(n))}return this}}),Ks.prototype=Object.assign(Object.create(Qs.prototype),{constructor:Ks,setFromPoints:function(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this},moveTo:function(t,e){return this.currentPoint.set(t,e),this},lineTo:function(t,e){const n=new js(this.currentPoint.clone(),new o(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this},quadraticCurveTo:function(t,e,n,i){const r=new Xs(this.currentPoint.clone(),new o(t,e),new o(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this},bezierCurveTo:function(t,e,n,i,r,s){const a=new Vs(this.currentPoint.clone(),new o(t,e),new o(n,i),new o(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this},splineThru:function(t){const e=new Zs([this.currentPoint.clone()].concat(t));return this.curves.push(e),this.currentPoint.copy(t[t.length-1]),this},arc:function(t,e,n,i,r,o){const s=this.currentPoint.x,a=this.currentPoint.y;return this.absarc(t+s,e+a,n,i,r,o),this},absarc:function(t,e,n,i,r,o){return this.absellipse(t,e,n,n,i,r,o),this},ellipse:function(t,e,n,i,r,o,s,a){const c=this.currentPoint.x,l=this.currentPoint.y;return this.absellipse(t+c,e+l,n,i,r,o,s,a),this},absellipse:function(t,e,n,i,r,o,s,a){const c=new Ns(t,e,n,i,r,o,s,a);if(this.curves.length>0){const t=c.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(c);const l=c.getPoint(1);return this.currentPoint.copy(l),this},copy:function(t){return Qs.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){const t=Qs.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return Qs.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),$s.prototype=Object.assign(Object.create(Ks.prototype),{constructor:$s,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n<i;n++)e[n]=this.holes[n].getPoints(t);return e},extractPoints:function(t){return{shape:this.getPoints(t),holes:this.getPointsHoles(t)}},copy:function(t){Ks.prototype.copy.call(this,t),this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push(n.clone())}return this},toJSON:function(){const t=Ks.prototype.toJSON.call(this);t.uuid=this.uuid,t.holes=[];for(let e=0,n=this.holes.length;e<n;e++){const n=this.holes[e];t.holes.push(n.toJSON())}return t},fromJSON:function(t){Ks.prototype.fromJSON.call(this,t),this.uuid=t.uuid,this.holes=[];for(let e=0,n=t.holes.length;e<n;e++){const n=t.holes[e];this.holes.push((new Ks).fromJSON(n))}return this}}),ta.prototype=Object.assign(Object.create(mt.prototype),{constructor:ta,isLight:!0,copy:function(t){return mt.prototype.copy.call(this,t),this.color.copy(t.color),this.intensity=t.intensity,this},toJSON:function(t){const e=mt.prototype.toJSON.call(this,t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}),ea.prototype=Object.assign(Object.create(ta.prototype),{constructor:ea,isHemisphereLight:!0,copy:function(t){return ta.prototype.copy.call(this,t),this.groundColor.copy(t.groundColor),this}}),Object.assign(na.prototype,{_projScreenMatrix:new W,_lightPositionWorld:new g,_lookTarget:new g,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(t){const e=this.camera,n=this.matrix,i=this._projScreenMatrix,r=this._lookTarget,o=this._lightPositionWorld;o.setFromMatrixPosition(t.matrixWorld),e.position.copy(o),r.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(r),e.updateMatrixWorld(),i.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(i),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)},getViewport:function(t){return this._viewports[t]},getFrameExtents:function(){return this._frameExtents},copy:function(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}),ia.prototype=Object.assign(Object.create(na.prototype),{constructor:ia,isSpotLightShadow:!0,updateMatrices:function(t){const e=this.camera,n=2*r.RAD2DEG*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,o=t.distance||e.far;n===e.fov&&i===e.aspect&&o===e.far||(e.fov=n,e.aspect=i,e.far=o,e.updateProjectionMatrix()),na.prototype.updateMatrices.call(this,t)}}),ra.prototype=Object.assign(Object.create(ta.prototype),{constructor:ra,isSpotLight:!0,copy:function(t){return ta.prototype.copy.call(this,t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),oa.prototype=Object.assign(Object.create(na.prototype),{constructor:oa,isPointLightShadow:!0,updateMatrices:function(t,e=0){const n=this.camera,i=this.matrix,r=this._lightPositionWorld,o=this._lookTarget,s=this._projScreenMatrix;r.setFromMatrixPosition(t.matrixWorld),n.position.copy(r),o.copy(n.position),o.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(o),n.updateMatrixWorld(),i.makeTranslation(-r.x,-r.y,-r.z),s.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(s)}}),sa.prototype=Object.assign(Object.create(ta.prototype),{constructor:sa,isPointLight:!0,copy:function(t){return ta.prototype.copy.call(this,t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}),aa.prototype=Object.assign(Object.create(Be.prototype),{constructor:aa,isOrthographicCamera:!0,copy:function(t,e){return Be.prototype.copy.call(this,t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this},setViewOffset:function(t,e,n,i,r,o){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,o=n+t,s=i+e,a=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,o=r+t*this.view.width,s-=e*this.view.offsetY,a=s-e*this.view.height}this.projectionMatrix.makeOrthographic(r,o,s,a,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=mt.prototype.toJSON.call(this,t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}),ca.prototype=Object.assign(Object.create(na.prototype),{constructor:ca,isDirectionalLightShadow:!0,updateMatrices:function(t){na.prototype.updateMatrices.call(this,t)}}),la.prototype=Object.assign(Object.create(ta.prototype),{constructor:la,isDirectionalLight:!0,copy:function(t){return ta.prototype.copy.call(this,t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}),ha.prototype=Object.assign(Object.create(ta.prototype),{constructor:ha,isAmbientLight:!0}),ua.prototype=Object.assign(Object.create(ta.prototype),{constructor:ua,isRectAreaLight:!0,copy:function(t){return ta.prototype.copy.call(this,t),this.width=t.width,this.height=t.height,this},toJSON:function(t){const e=ta.prototype.toJSON.call(this,t);return e.object.width=this.width,e.object.height=this.height,e}});class da{constructor(){Object.defineProperty(this,"isSphericalHarmonics3",{value:!0}),this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new g)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.282095),e.addScaledVector(o[1],.488603*i),e.addScaledVector(o[2],.488603*r),e.addScaledVector(o[3],.488603*n),e.addScaledVector(o[4],n*i*1.092548),e.addScaledVector(o[5],i*r*1.092548),e.addScaledVector(o[6],.315392*(3*r*r-1)),e.addScaledVector(o[7],n*r*1.092548),e.addScaledVector(o[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,o=this.coefficients;return e.copy(o[0]).multiplyScalar(.886227),e.addScaledVector(o[1],1.023328*i),e.addScaledVector(o[2],1.023328*r),e.addScaledVector(o[3],1.023328*n),e.addScaledVector(o[4],.858086*n*i),e.addScaledVector(o[5],.858086*i*r),e.addScaledVector(o[6],.743125*r*r-.247708),e.addScaledVector(o[7],.858086*n*r),e.addScaledVector(o[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}function pa(t,e){ta.call(this,void 0,e),this.type="LightProbe",this.sh=void 0!==t?t:new da}function fa(t){ws.call(this,t),this.textures={}}pa.prototype=Object.assign(Object.create(ta.prototype),{constructor:pa,isLightProbe:!0,copy:function(t){return ta.prototype.copy.call(this,t),this.sh.copy(t.sh),this},fromJSON:function(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this},toJSON:function(t){const e=ta.prototype.toJSON.call(this,t);return e.object.sh=this.sh.toArray(),e}}),fa.prototype=Object.assign(Object.create(ws.prototype),{constructor:fa,load:function(t,e,n,i){const r=this,o=new Ss(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=new rs[t.type];if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=(new Ut).setHex(t.sheen)),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.skinning&&(i.skinning=t.skinning),void 0!==t.morphTargets&&(i.morphTargets=t.morphTargets),void 0!==t.morphNormals&&(i.morphNormals=t.morphNormals),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.vertexTangents&&(i.vertexTangents=t.vertexTangents),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Ut).setHex(r.value);break;case"v2":i.uniforms[e].value=(new o).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new g).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new d).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new s).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new W).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new o).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new o).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});const ma=function(t){const e=t.lastIndexOf("/");return-1===e?"./":t.substr(0,e+1)};function ga(){de.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function va(t,e,n,i){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),Wt.call(this,t,e,n),this.meshPerAttribute=i||1}function ya(t){ws.call(this,t)}function xa(t){"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),ws.call(this,t),this.options={premultiplyAlpha:"none"}}function _a(){this.type="ShapePath",this.color=new Ut,this.subPaths=[],this.currentPath=null}function ba(t){this.type="Font",this.data=t}function wa(t,e,n,i,r){const o=r.glyphs[t]||r.glyphs["?"];if(!o)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+r.familyName+".");const s=new _a;let a,c,l,h,u,d,p,f;if(o.o){const t=o._cachedOutline||(o._cachedOutline=o.o.split(" "));for(let r=0,o=t.length;r<o;){switch(t[r++]){case"m":a=t[r++]*e+n,c=t[r++]*e+i,s.moveTo(a,c);break;case"l":a=t[r++]*e+n,c=t[r++]*e+i,s.lineTo(a,c);break;case"q":l=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,s.quadraticCurveTo(u,d,l,h);break;case"b":l=t[r++]*e+n,h=t[r++]*e+i,u=t[r++]*e+n,d=t[r++]*e+i,p=t[r++]*e+n,f=t[r++]*e+i,s.bezierCurveTo(u,d,p,f,l,h)}}}return{offsetX:o.ha*e,path:s}}function Ma(t){ws.call(this,t)}let Sa;ga.prototype=Object.assign(Object.create(de.prototype),{constructor:ga,isInstancedBufferGeometry:!0,copy:function(t){return de.prototype.copy.call(this,t),this.instanceCount=t.instanceCount,this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){const t=de.prototype.toJSON.call(this);return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}),va.prototype=Object.assign(Object.create(Wt.prototype),{constructor:va,isInstancedBufferAttribute:!0,copy:function(t){return Wt.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},toJSON:function(){const t=Wt.prototype.toJSON.call(this);return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}),ya.prototype=Object.assign(Object.create(ws.prototype),{constructor:ya,load:function(t,e,n,i){const r=this,o=new Ss(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)},parse:function(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],o=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers[e],r=new Uint32Array(i).buffer;return n[e]=r,r}(t,r.buffer),s=new nr(re(r.type,o),r.stride);return s.uuid=r.uuid,e[i]=s,s}const r=t.isInstancedBufferGeometry?new ga:new de,o=t.data.index;if(void 0!==o){const t=re(o.type,o.array);r.setIndex(new Wt(t,1))}const s=t.data.attributes;for(const e in s){const n=s[e];let o;if(n.isInterleavedBufferAttribute){o=new rr(i(t.data,n.data),n.itemSize,n.offset,n.normalized)}else{const t=re(n.type,n.array);o=new(n.isInstancedBufferAttribute?va:Wt)(t,n.itemSize,n.normalized)}void 0!==n.name&&(o.name=n.name),r.setAttribute(e,o)}const a=t.data.morphAttributes;if(a)for(const e in a){const n=a[e],o=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let s;if(r.isInterleavedBufferAttribute){s=new rr(i(t.data,r.data),r.itemSize,r.offset,r.normalized)}else{s=new Wt(re(r.type,r.array),r.itemSize,r.normalized)}void 0!==r.name&&(s.name=r.name),o.push(s)}r.morphAttributes[e]=o}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const c=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==c)for(let t=0,e=c.length;t!==e;++t){const e=c[t];r.addGroup(e.start,e.count,e.materialIndex)}const l=t.data.boundingSphere;if(void 0!==l){const t=new g;void 0!==l.center&&t.fromArray(l.center),r.boundingSphere=new D(t,l.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}}),xa.prototype=Object.assign(Object.create(ws.prototype),{constructor:xa,isImageBitmapLoader:!0,setOptions:function(t){return this.options=t,this},load:function(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,o=_s.get(t);if(void 0!==o)return r.manager.itemStart(t),setTimeout((function(){e&&e(o),r.manager.itemEnd(t)}),0),o;const s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",fetch(t,s).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,r.options)})).then((function(n){_s.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}),Object.assign(_a.prototype,{moveTo:function(t,e){return this.currentPath=new Ks,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this},lineTo:function(t,e){return this.currentPath.lineTo(t,e),this},quadraticCurveTo:function(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this},bezierCurveTo:function(t,e,n,i,r,o){return this.currentPath.bezierCurveTo(t,e,n,i,r,o),this},splineThru:function(t){return this.currentPath.splineThru(t),this},toShapes:function(t,e){function n(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new $s;r.curves=i.curves,e.push(r)}return e}function i(t,e){const n=e.length;let i=!1;for(let r=n-1,o=0;o<n;r=o++){let n=e[r],s=e[o],a=s.x-n.x,c=s.y-n.y;if(Math.abs(c)>Number.EPSILON){if(c<0&&(n=e[o],a=-a,s=e[r],c=-c),t.y<n.y||t.y>s.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=c*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(s.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=s.x)return!0}}return i}const r=Bo.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);let s,a,c;const l=[];if(1===o.length)return a=o[0],c=new $s,c.curves=a.curves,l.push(c),l;let h=!r(o[0].getPoints());h=t?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let e=0,n=o.length;e<n;e++)a=o[e],p=a.getPoints(),s=r(p),s=t?!s:s,s?(!h&&d[g]&&g++,d[g]={s:new $s,p:p},d[g].s.curves=a.curves,h&&g++,m[g]=[]):m[g].push({h:a,p:p[0]});if(!d[0])return n(o);if(d.length>1){let t=!1;const e=[];for(let t=0,e=d.length;t<e;t++)u[t]=[];for(let n=0,r=d.length;n<r;n++){const r=m[n];for(let o=0;o<r.length;o++){const s=r[o];let a=!0;for(let r=0;r<d.length;r++)i(s.p,d[r].p)&&(n!==r&&e.push({froms:n,tos:r,hole:o}),a?(a=!1,u[r].push(s)):t=!0);a&&u[n].push(s)}}e.length>0&&(t||(m=u))}for(let t=0,e=d.length;t<e;t++){c=d[t].s,l.push(c),f=m[t];for(let t=0,e=f.length;t<e;t++)c.holes.push(f[t].h)}return l}}),Object.assign(ba.prototype,{isFont:!0,generateShapes:function(t,e=100){const n=[],i=function(t,e,n){const i=Array.from?Array.from(t):String(t).split(""),r=e/n.resolution,o=(n.boundingBox.yMax-n.boundingBox.yMin+n.underlineThickness)*r,s=[];let a=0,c=0;for(let t=0;t<i.length;t++){const e=i[t];if("\n"===e)a=0,c-=o;else{const t=wa(e,r,a,c,n);a+=t.offsetX,s.push(t.path)}}return s}(t,e,this.data);for(let t=0,e=i.length;t<e;t++)Array.prototype.push.apply(n,i[t].toShapes());return n}}),Ma.prototype=Object.assign(Object.create(ws.prototype),{constructor:Ma,load:function(t,e,n,i){const r=this,o=new Ss(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(t){let n;try{n=JSON.parse(t)}catch(e){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),n=JSON.parse(t.substring(65,t.length-2))}const i=r.parse(n);e&&e(i)}),n,i)},parse:function(t){return new ba(t)}});const Ea=function(){return void 0===Sa&&(Sa=new(window.AudioContext||window.webkitAudioContext)),Sa};function Ta(t){ws.call(this,t)}function Aa(t,e,n){pa.call(this,void 0,n);const i=(new Ut).set(t),r=(new Ut).set(e),o=new g(i.r,i.g,i.b),s=new g(r.r,r.g,r.b),a=Math.sqrt(Math.PI),c=a*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(s).multiplyScalar(a),this.sh.coefficients[1].copy(o).sub(s).multiplyScalar(c)}function La(t,e){pa.call(this,void 0,e);const n=(new Ut).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}Ta.prototype=Object.assign(Object.create(ws.prototype),{constructor:Ta,load:function(t,e,n,i){const r=this,o=new Ss(r.manager);o.setResponseType("arraybuffer"),o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(t,(function(n){try{const t=n.slice(0);Ea().decodeAudioData(t,(function(t){e(t)}))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}}),Aa.prototype=Object.assign(Object.create(pa.prototype),{constructor:Aa,isHemisphereLightProbe:!0,copy:function(t){return pa.prototype.copy.call(this,t),this},toJSON:function(t){return pa.prototype.toJSON.call(this,t)}}),La.prototype=Object.assign(Object.create(pa.prototype),{constructor:La,isAmbientLightProbe:!0,copy:function(t){return pa.prototype.copy.call(this,t),this},toJSON:function(t){return pa.prototype.toJSON.call(this,t)}});const Ra=new W,Pa=new W;Object.assign(function(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new He,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new He,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}.prototype,{update:function(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep;const n=t.projectionMatrix.clone(),i=e.eyeSep/2,o=i*e.near/e.focus,s=e.near*Math.tan(r.DEG2RAD*e.fov*.5)/e.zoom;let a,c;Pa.elements[12]=-i,Ra.elements[12]=i,a=-s*e.aspect+o,c=s*e.aspect+o,n.elements[0]=2*e.near/(c-a),n.elements[8]=(c+a)/(c-a),this.cameraL.projectionMatrix.copy(n),a=-s*e.aspect-o,c=s*e.aspect-o,n.elements[0]=2*e.near/(c-a),n.elements[8]=(c+a)/(c-a),this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Pa),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(Ra)}});function Ca(t,e,n){let i,r,o;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}Object.assign(Ca.prototype,{accumulate:function(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let o=this.cumulativeWeight;if(0===o){for(let t=0;t!==i;++t)n[r+t]=n[t];o=e}else{o+=e;const t=e/o;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=o},accumulateAdditive:function(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t},apply:function(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){s.setValue(n,i);break}},saveOriginalState:function(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1},_setAdditiveIdentityOther:function(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]},_select:function(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]},_slerp:function(t,e,n,i){m.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,r){const o=this._workIndex*r;m.multiplyQuaternionsFlat(t,o,t,e,t,n),m.slerpFlat(t,e,t,e,t,o,i)},_lerp:function(t,e,n,i,r){const o=1-i;for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]*o+t[n+s]*i}},_lerpAdditive:function(t,e,n,i,r){for(let o=0;o!==r;++o){const r=e+o;t[r]=t[r]+t[n+o]*i}}});const Na=new RegExp("[\\[\\]\\.:\\/]","g"),Ia="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",Oa=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),Da=/(WCOD+)?/.source.replace("WCOD",Ia),za=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Ua=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Ba=new RegExp("^"+Oa+Da+za+Ua+"$"),Ha=["material","materials","bones"];function Fa(t,e,n){const i=n||Ga.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function Ga(t,e,n){this.path=e,this.parsedPath=n||Ga.parseTrackName(e),this.node=Ga.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}Object.assign(Fa.prototype,{getValue:function(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)},bind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(Ga,{Composite:Fa,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new Ga.Composite(t,e,n):new Ga(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(Na,"")},parseTrackName:function(t){const e=Ba.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Ha.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const o=n(r.children);if(o)return o}return null},i=n(t.children);if(i)return i}return null}}),Object.assign(Ga.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(t,e){t[e]=this.node[this.propertyName]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]},function(t,e){t[e]=this.resolvedProperty[this.propertyIndex]},function(t,e){this.resolvedProperty.toArray(t,e)}],SetterByBindingTypeAndVersioning:[[function(t,e){this.targetObject[this.propertyName]=t[e]},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0},function(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty[this.propertyIndex]=t[e]},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}],[function(t,e){this.resolvedProperty.fromArray(t,e)},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0},function(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(t,e){this.bind(),this.getValue(t,e)},setValue:function(t,e){this.bind(),this.setValue(t,e)},bind:function(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=Ga.findNode(this.rootNode,e.nodeName)||this.rootNode,this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const o=t[i];if(void 0===o){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let s=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let a=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.isBufferGeometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}a=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else void 0!==o.fromArray&&void 0!==o.toArray?(a=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(a=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[a],this.setValue=this.SetterByBindingTypeAndVersioning[a][s]},unbind:function(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}),Object.assign(Ga.prototype,{_getValue_unbound:Ga.prototype.getValue,_setValue_unbound:Ga.prototype.setValue}),Object.assign(function(){this.uuid=r.generateUUID(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}.prototype,{isAnimationObjectGroup:!0,add:function(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let s,a=t.length,c=this.nCachedObjects_;for(let l=0,h=arguments.length;l!==h;++l){const h=arguments[l],u=h.uuid;let d=e[u];if(void 0===d){d=a++,e[u]=d,t.push(h);for(let t=0,e=o;t!==e;++t)r[t].push(new Ga(h,n[t],i[t]))}else if(d<c){s=t[d];const a=--c,l=t[a];e[l.uuid]=d,t[d]=l,e[u]=a,t[a]=h;for(let t=0,e=o;t!==e;++t){const e=r[t],o=e[a];let s=e[d];e[d]=o,void 0===s&&(s=new Ga(h,n[t],i[t])),e[a]=s}}else t[d]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,s=arguments.length;o!==s;++o){const s=arguments[o],a=s.uuid,c=e[a];if(void 0!==c&&c>=r){const o=r++,l=t[o];e[l.uuid]=c,t[c]=l,e[a]=o,t[o]=s;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[o],r=e[c];e[c]=i,e[o]=r}}}this.nCachedObjects_=r},uncache:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=t.length;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s].uuid,c=e[a];if(void 0!==c)if(delete e[a],c<r){const s=--r,a=t[s],l=--o,h=t[l];e[a.uuid]=c,t[c]=a,e[h.uuid]=s,t[s]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[c]=i,e[s]=r,e.pop()}}else{const r=--o,s=t[r];r>0&&(e[s.uuid]=c),t[c]=s,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[c]=e[r],e.pop()}}}this.nCachedObjects_=r},subscribe_:function(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const o=this._paths,s=this._parsedPaths,a=this._objects,c=a.length,l=this.nCachedObjects_,h=new Array(c);i=r.length,n[t]=i,o.push(t),s.push(e),r.push(h);for(let n=l,i=a.length;n!==i;++n){const i=a[n];h[n]=new Ga(i,t,e)}return h},unsubscribe_:function(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,o=this._bindings,s=o.length-1,a=o[s];e[t[s]]=n,o[n]=a,o.pop(),r[n]=r[s],r.pop(),i[n]=i[s],i.pop()}}});class ka{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,o=r.length,s=new Array(o),a={endingStart:2400,endingEnd:2400};for(let t=0;t!==o;++t){const e=r[t].createInterpolant(null);s[t]=e,e.settings=a}this._interpolantSettings=a,this._interpolants=s,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,o=n/i;t.warp(1,r,e),this.warp(o,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,o=this.timeScale;let s=this._timeScaleInterpolant;null===s&&(s=i._lendControlInterpolant(),this._timeScaleInterpolant=s);const a=s.parameterPositions,c=s.sampleValues;return a[0]=r,a[1]=r+n,c[0]=t/o,c[1]=e/o,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const o=this._updateTime(e),s=this._updateWeight(t);if(s>0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case 2501:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(o),e[n].accumulateAdditive(s);break;case 2500:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(o),e[n].accumulate(i,s)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const o=2202===n;if(0===t)return-1===r?i:o&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){const e=t<0;this._setEndings(e,!e,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(o&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=t?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=e?this.zeroSlopeAtEnd?2401:2400:2402)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const s=o.parameterPositions,a=o.sampleValues;return s[0]=r,a[0]=e,s[1]=r+t,a[1]=n,this}}function Va(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}Va.prototype=Object.assign(Object.create(e.prototype),{constructor:Va,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,o=t._propertyBindings,s=t._interpolants,a=n.uuid,c=this._bindingsByRootAndName;let l=c[a];void 0===l&&(l={},c[a]=l);for(let t=0;t!==r;++t){const r=i[t],c=r.name;let h=l[c];if(void 0!==h)o[t]=h;else{if(h=o[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,a,c));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new Ca(Ga.create(n,c,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,a,c),o[t]=h}s[t].resultBuffer=h.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions},_addInactiveAction:function(t,e,n){const i=this._actions,r=this._actionsByClip;let o=r[e];if(void 0===o)o={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=o;else{const e=o.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),o.actionByRoot[n]=t},_removeInactiveAction:function(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,o=this._actionsByClip,s=o[r],a=s.knownActions,c=a[a.length-1],l=t._byClipCacheIndex;c._byClipCacheIndex=l,a[l]=c,a.pop(),t._byClipCacheIndex=null;delete s.actionByRoot[(t._localRoot||this._root).uuid],0===a.length&&delete o[r],this._removeInactiveBindingsForAction(t)},_removeInactiveBindingsForAction:function(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}},_lendAction:function(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackAction:function(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_addInactiveBinding:function(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[e];void 0===o&&(o={},i[e]=o),o[n]=t,t._cacheIndex=r.length,r.push(t)},_removeInactiveBinding:function(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,s=o[i],a=e[e.length-1],c=t._cacheIndex;a._cacheIndex=c,e[c]=a,e.pop(),delete s[r],0===Object.keys(s).length&&delete o[i]},_lendBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_takeBackBinding:function(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r},_lendControlInterpolant:function(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new cs(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=e,t[e]=n),n},_takeBackControlInterpolant:function(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(t,e,n){const i=e||this._root,r=i.uuid;let o="string"==typeof t?ys.findByName(i,t):t;const s=null!==o?o.uuid:t,a=this._actionsByClip[s];let c=null;if(void 0===n&&(n=null!==o?o.blendMode:2500),void 0!==a){const t=a.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;c=a.knownActions[0],null===o&&(o=c._clip)}if(null===o)return null;const l=new ka(this,o,e,n);return this._bindAction(l,c),this._addInactiveAction(l,s,r),l},existingAction:function(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?ys.findByName(n,t):t,o=r?r.uuid:t,s=this._actionsByClip[o];return void 0!==s&&s.actionByRoot[i]||null},stopAllAction:function(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),o=this._accuIndex^=1;for(let s=0;s!==n;++s){e[s]._update(i,t,r,o)}const s=this._bindings,a=this._nActiveBindings;for(let t=0;t!==a;++t)s[t].apply(o);return this},setTime:function(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)},getRoot:function(){return this._root},uncacheClip:function(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,o=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,o._cacheIndex=r,e[r]=o,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}},uncacheRoot:function(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}},uncacheAction:function(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}});class Wa{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new Wa(void 0===this.value.clone?this.value:this.value.clone())}}function ja(t,e,n){nr.call(this,t,e),this.meshPerAttribute=n||1}function qa(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}function Xa(t,e,n,i){this.ray=new V(t,e),this.near=n||0,this.far=i||1/0,this.camera=null,this.layers=new et,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function Ya(t,e){return t.distance-e.distance}function Za(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)Za(i[t],e,n,!0)}}ja.prototype=Object.assign(Object.create(nr.prototype),{constructor:ja,isInstancedInterleavedBuffer:!0,copy:function(t){return nr.prototype.copy.call(this,t),this.meshPerAttribute=t.meshPerAttribute,this},clone:function(t){const e=nr.prototype.clone.call(this,t);return e.meshPerAttribute=this.meshPerAttribute,e},toJSON:function(t){const e=nr.prototype.toJSON.call(this,t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}),Object.defineProperty(qa.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(qa.prototype,{isGLBufferAttribute:!0,setBuffer:function(t){return this.buffer=t,this},setType:function(t,e){return this.type=t,this.elementSize=e,this},setItemSize:function(t){return this.itemSize=t,this},setCount:function(t){return this.count=t,this}}),Object.assign(Xa.prototype,{set:function(t,e){this.ray.set(t,e)},setFromCamera:function(t,e){e&&e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e&&e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)},intersectObject:function(t,e,n){const i=n||[];return Za(t,this,i,e),i.sort(Ya),i},intersectObjects:function(t,e,n){const i=n||[];if(!1===Array.isArray(t))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),i;for(let n=0,r=t.length;n<r;n++)Za(t[n],this,i,e);return i.sort(Ya),i}});const Ja=new o;function Qa(t){mt.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}function Ka(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Hs.call(this,t),this.type="catmullrom"}Qa.prototype=Object.create(mt.prototype),Qa.prototype.constructor=Qa,Qa.prototype.isImmediateRenderObject=!0,Cs.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Cs.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Qs.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new uo;for(let n=0,i=t.length;n<i;n++){const i=t[n];e.vertices.push(new g(i.x,i.y,i.z||0))}return e}}),Object.assign(Ks.prototype,{fromPoints:function(t){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(t)}}),Ka.prototype=Object.create(Hs.prototype),Object.assign(Ka.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}}),Object.assign(ws.prototype,{extractUrlBase:function(t){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),ma(t)}}),ws.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}},Object.assign(class{constructor(t,e){Object.defineProperty(this,"isBox2",{value:!0}),this.min=void 0!==t?t:new o(1/0,1/0),this.max=void 0!==e?e:new o(-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Ja.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return void 0===t&&(console.warn("THREE.Box2: .getCenter() target is now required"),t=new o),this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return void 0===t&&(console.warn("THREE.Box2: .getSize() target is now required"),t=new o),this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new o),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new o),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Ja.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(x.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(D.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),qe.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Object.assign(r,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),r.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),r.ceilPowerOfTwo(t)}}),Object.assign(s.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},getInverse:function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),Object.assign(W.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new g).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,r,o){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,o)},getInverse:function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),xt.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},Object.assign(m.prototype,{multiplyVector3:function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},inverse:function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()}}),Object.assign(V.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(Pt.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(Pt,{barycoordFromPoint:function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Pt.getBarycoord(t,e,n,i,r)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Pt.getNormal(t,e,n,i)}}),Object.assign($s.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Vo(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Xo(this,t)}}),Object.assign(o.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(g.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(d.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(uo.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(t){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.assign(mt.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(mt.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(Pe.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(Pe.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(Mr.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(Ir.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),Rr.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Cs.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),He.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(ta.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(Wt.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(35048)}}}),Object.assign(Wt.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(de.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new Wt(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(de.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(ga.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(Xa.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(nr.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),35048===this.usage},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(nr.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Go.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(class extends mt{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(Wa.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(Ft.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Ut}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(Ko.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(Qo.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(Ue.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(tr.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(tr.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?3001:3e3}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(ji.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(p.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(class extends mt{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}.prototype,{load:{value:function(t){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return(new Ta).load(t,(function(t){e.setBuffer(t)})),this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}}),Fe.prototype.updateCubeMap=function(t,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(t,e)},Fe.prototype.clear=function(t,e,n,i){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(t,e,n,i)},c.crossOrigin=void 0,c.loadTexture=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const r=new Ps;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},c.loadTextureCube=function(t,e,n,i){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const r=new Ls;r.setCrossOrigin(this.crossOrigin);const o=r.load(t,n,void 0,i);return e&&(o.mapping=e),o},c.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},c.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"124"}}));export default class{constructor(t){this.ssp=t,this.object=null,this.objectBbox=new this.ssp.THREE.Box3(new this.ssp.THREE.Vector3,new this.ssp.THREE.Vector3),this.objectSourcePosition=new this.ssp.THREE.Vector3,this.sceneMesh=[],this.helper=null,this.placedObject=[],this.options={},this.mouseDownModelPosition=new this.ssp.THREE.Vector3,this.onMouseMove=this.onMouseMove.bind(this),this.onMouseDown=this.onMouseDown.bind(this),this.onClick=this.onClick.bind(this),this.onRightClick=this.onRightClick.bind(this),this.onDblClick=this.onDblClick.bind(this),this.onKeyUp=this.onKeyUp.bind(this)}start(t,e={}){this.options=e,this.object=t,this.objectBbox.setFromObject(t),this.objectSourcePosition.copy(t.position.clone()),this.sceneMesh=this.ssp.viewport.scener.intersectsList.getAll();const{openHelper:n=!0,helperColor:i=16776960}=this.options;!n||"Sbm"!==this.object.stype&&"Model"!==this.object.stype||(t.updateWorldMatrix(!0,!0),this.helper=this.ssp.addBoxHelper({id:"followMouseBoxHelper",box:this.objectBbox,color:i}),this.ssp.signals.sceneChanged.dispatch()),t.traverse((t=>{const e=this.sceneMesh.findIndex((e=>e.uuid===t.uuid));-1!==e&&this.sceneMesh.splice(e,1)})),this.ssp.signals.mouseMove.add(this.onMouseMove),this.ssp.signals.mouseDown.add(this.onMouseDown),this.ssp.signals.click.add(this.onClick),this.ssp.signals.rightClick.add(this.onRightClick),this.ssp.signals.dblClick.add(this.onDblClick),this.ssp.signals.keyUp.add(this.onKeyUp)}stop(){var t;null===(t=this.object)||void 0===t||t.position.copy(this.objectSourcePosition.clone()),this.ssp.removeHelperById("followMouseBoxHelper"),this.object=null,this.objectBbox=new this.ssp.THREE.Box3(new this.ssp.THREE.Vector3,new this.ssp.THREE.Vector3),this.objectSourcePosition=new this.ssp.THREE.Vector3,this.sceneMesh=[],this.helper=null,this.placedObject=[],this.options={},this.mouseDownModelPosition=new this.ssp.THREE.Vector3,this.ssp.signals.mouseMove.remove(this.onMouseMove),this.ssp.signals.mouseDown.remove(this.onMouseDown),this.ssp.signals.click.remove(this.onClick),this.ssp.signals.dblClick.remove(this.onDblClick),this.ssp.signals.keyUp.remove(this.onKeyUp)}onMouseMove(t){if(t.preventDefault(),!this.object)return;const{offset:e=new this.ssp.THREE.Vector3(1,1,1)}=this.options,n=this.ssp.viewport.getIntersects(t,this.sceneMesh),i=this.object.getWorldPosition(new this.ssp.THREE.Vector3).sub(this.object.position),r=new this.ssp.THREE.Vector3;let o="y";if(n.length>0){const{point:t,face:e}=n[0];if(r.copy(t.clone()),e){const{normal:t}=e;0===t.y&&0===t.z&&(1===t.x?o="x":-1===t.x&&(o="-x")),0===t.x&&0===t.z&&(1===t.y?o="y":-1===t.y&&(o="-y")),0===t.x&&0===t.y&&(1===t.z?o="z":-1===t.z&&(o="-z"))}}else r.copy(this.ssp.getPositionByOffset(t,.1));const s=r.sub(i),a=this.objectBbox.getSize(new this.ssp.THREE.Vector3);switch(o){case"x":s.setX(s.x+a.x/2+e.x);break;case"-x":s.setX(s.x-a.x/2-e.x);break;case"y":s.setY(s.y+e.y);break;case"-y":s.setY(s.y-a.y-e.y);break;case"z":s.setZ(s.z+a.z/2+e.z);break;case"-z":s.setZ(s.z-a.z/2-e.z)}this.object.position.copy(s).setY(s.y),this.helper&&this.helper.box.copy(new this.ssp.THREE.Box3(new this.ssp.THREE.Vector3,new this.ssp.THREE.Vector3).setFromObject(this.object)),this.ssp.signals.sceneChanged.dispatch()}onMouseDown(t){this.object&&this.mouseDownModelPosition.copy(this.object.getWorldPosition(new g))}onClick(t){this.onPlace()}onRightClick(t){this.onDelPrev()}onDblClick(e){return t(this,void 0,void 0,(function*(){yield this.onPlace(),this.options.onDone&&this.options.onDone(this.placedObject),this.stop()}))}onKeyUp(t){switch(t.code){case"Backspace":this.onDelPrev();break;case"Enter":this.options.onDone&&this.options.onDone(this.placedObject),this.stop();break;case"Escape":this.options.onCancel&&this.options.onCancel(),this.stop()}}onPlace(){var t,e,n;if("Sbm"===(null===(t=this.object)||void 0===t?void 0:t.stype))return this.ssp.cloneSbm(this.object,{id:`clone_${this.object.sid}_${this.placedObject.length+1}`,position:this.mouseDownModelPosition.clone()}).then((t=>(this.placedObject.push(t),this.options.onPlace&&this.options.onPlace(t),Promise.resolve())));if("Model"===(null===(e=this.object)||void 0===e?void 0:e.stype))return this.ssp.cloneModel(this.object,{id:`clone_${this.object.sid}_${this.placedObject.length+1}`,position:this.mouseDownModelPosition.clone()}).then((t=>(this.placedObject.push(t),this.options.onPlace&&this.options.onPlace(t),Promise.resolve())));if("Poi"===(null===(n=this.object)||void 0===n?void 0:n.stype)){const t=this.ssp.clonePoi(this.object,{id:`clone_${this.object.sid}_${this.placedObject.length+1}`,position:this.mouseDownModelPosition.clone()});return t?(this.placedObject.push(t),this.options.onPlace&&this.options.onPlace(t),Promise.resolve()):Promise.reject("In soonspacejs: 插件(plugin-follow-mouse)摆放 Poi 对象时错误!")}return Promise.reject("In soonspacejs: 插件(plugin-follow-mouse)传入对象类型错误,仅支持 sbm、model、poi !")}onDelPrev(){if(0===this.placedObject.length)return;const t=this.placedObject[this.placedObject.length-1];this.ssp.removeSbmById(t.sid)&&this.placedObject.splice(this.placedObject.length-1,1),this.options.onBack&&this.options.onBack(t)}}
|