@soonspacejs/plugin-first-person-controls 2.5.28 → 2.5.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.esm.js +1 -1
- package/package.json +2 -2
- package/dist-ori/index.d.ts +0 -57
- package/dist-ori/index.esm.js +0 -331
- package/dist-ori/index.esm.js.map +0 -1
- package/example-ori/index.html +0 -109
package/dist/index.esm.js
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let e=performance.now();let t;class s{constructor(e,t){this._camera=null,this.isExternalCamera=!1,this.gravitySpeed=10,this.jumpOffset=0,this.clashCheckDistance=200,this.clashDistance=50,this.reverseRotate=!1,this._rotate=!0,this.horizontalRotate=!0,this.verticalRotate=!0,this._touch=null,this.searchRadiusFactor=3,this.checkedObjects=null,this.sceneObjectsChanged=()=>{this.checkedObjects=null},this.gravitySearchFactor=3,this.gravityCheckedObjects=null,this.gravityInterObject=null,this.kneeInterObject=null,this.eyeInterObject=null,this.hasUpdated=!1,this.ssp=e,this._camera=null!=t?t:null,this.viewport=e.viewport,this.enabled=!1,this.rotationAngle={min:-Math.PI/2,max:Math.PI/2},this.state={moveForward:!1,moveBackward:!1,moveLeft:!1,moveRight:!1,moveUp:!1,moveDown:!1,canJump:!1,canRotate:!1},this.moveSpeed=10,this.eyeHeight=160,this.kneeHeight=50,this.jumpHeight=110,this.enableClash=!0,this.enableGravity=!0,this.onKeyDown=this.onKeyDown.bind(this),this.onKeyUp=this.onKeyUp.bind(this),this.onMouseDown=this.onMouseDown.bind(this),this.onMouseUp=this.onMouseUp.bind(this),this.onMouseMove=this.onMouseMove.bind(this),this.onTouchStart=this.onTouchStart.bind(this),this.onTouchMove=this.onTouchMove.bind(this),this.onTouchEnd=this.onTouchEnd.bind(this);const s=this.ssp.THREE,{Vector3:i,Sphere:a,Vector2:n,Box3:o}=s;this.velocity=new i,this.vector=new i,this.movement=new n,this.lastDirection=new i,this.checkedSphere=new a,this.gravityCheckedBox=new o}get camera(){let e=this._camera;return e||(e=this._camera=this.viewport.cameraManager.createCamera("firstPersonCamera"),this.isExternalCamera=!1),e}set camera(e){this._camera=e,this.isExternalCamera=!0}get rotate(){return this._rotate&&(this.horizontalRotate||this.verticalRotate)}set rotate(e){this._rotate=e}onKeyDown(e){if(!1!==this.enabled){switch(e.code){case"ArrowUp":case"KeyW":this.state.moveForward=!0;break;case"ArrowLeft":case"KeyA":this.state.moveLeft=!0;break;case"ArrowDown":case"KeyS":this.state.moveBackward=!0;break;case"ArrowRight":case"KeyD":this.state.moveRight=!0;break;case"KeyI":this.state.canRotate=!0,this.movement.x=0,this.movement.y=-10;break;case"KeyJ":this.state.canRotate=!0,this.movement.x=-10,this.movement.y=0;break;case"KeyK":this.state.canRotate=!0,this.movement.x=0,this.movement.y=10;break;case"KeyL":this.state.canRotate=!0,this.movement.x=10,this.movement.y=0;break;case"KeyQ":this.state.moveUp=!0;break;case"KeyE":this.state.moveDown=!0;break;case"Space":!0===this.state.canJump&&(this.jumpOffset+=3*this.jumpHeight),this.state.canJump=!1}(this.jumpOffset||Object.values(this.state).some((e=>e)))&&this.needUpdate()}}onKeyUp(e){if(!1!==this.enabled)switch(e.code){case"ArrowUp":case"KeyW":this.state.moveForward=!1;break;case"ArrowLeft":case"KeyA":this.state.moveLeft=!1;break;case"ArrowDown":case"KeyS":this.state.moveBackward=!1;break;case"ArrowRight":case"KeyD":this.state.moveRight=!1;break;case"KeyI":case"KeyJ":case"KeyK":case"KeyL":this.state.canRotate=!1;break;case"KeyQ":this.state.moveUp=!1;break;case"KeyE":this.state.moveDown=!1}}onMouseDown(e){this.state.canRotate=!0}onMouseUp(e){this.state.canRotate=!1}onMouseMove(e){if(this.enabled&&this.state.canRotate){let t=e.movementY,s=e.movementX;0===s&&(e.clientX<20?s=-10:e.clientX>this.viewport.interactiveContainer.clientWidth-20&&(s=10)),this.reverseRotate&&(s=-s,t=-t),this.movement.x=s,this.movement.y=t,this.needUpdate()}}onTouchStart(e){this._touch=e.targetTouches[0],this._touch&&(this.state.canRotate=!0)}onTouchEnd(e){const t=this._touch;if(!t)return;if(e.targetTouches.length>0){if(!Array.from(e.targetTouches).find((e=>e.identifier===t.identifier)))return}this._touch=null,this.state.canRotate=!1}onTouchMove(e){const t=this._touch;if(!t)return;const s=Array.from(e.targetTouches).find((e=>e.identifier===t.identifier));if(!s)return;if(!this.enabled||!this.state.canRotate)return;let i=s.screenX-t.screenX,a=s.screenY-t.screenY;0===i&&(s.clientX<20?i=-10:s.clientX>this.viewport.interactiveContainer.clientWidth-20&&(i=10)),this.reverseRotate&&(i=-i,a=-a),this.movement.x=i,this.movement.y=a,this._touch=s,this.needUpdate()}clearClashCache(){this.kneeInterObject=null,this.eyeInterObject=null}onClashCheck(e,t){const s=t.length(),i=t.clone().divideScalar(s);i.distanceToSquared(this.lastDirection)>1e-9&&this.clearClashCache(),this.lastDirection=i;const a=this.ssp.THREE,{eyeHeight:n,kneeHeight:o,camera:h,clashCheckDistance:r,clashDistance:c}=this;let{kneeInterObject:l,eyeInterObject:d}=this;if(!l){const t=e.clone().setY(e.y-n+o),s=new this.ssp.THREE.Raycaster(t,i,0,r);s.camera=h;const a=this.getCheckedObjects(t),c=s.intersectObjects(a);this.kneeInterObject=l=c[0]}let m=-s;if(l&&(m+=l.distance,m<c))return!0;if(!d){const t=new a.Raycaster(e,i,0,r);t.camera=h;const s=this.getCheckedObjects(e),n=t.intersectObjects(s);this.eyeInterObject=d=n[0]}let u=-s;if(d){if(u+=d.distance,u<c)return!0;d.distance=u}return l&&(l.distance=m),!1}getCheckedObjects(e){const{clashDistance:t,clashCheckDistance:s,searchRadiusFactor:i}=this,a=s*i,n=this.checkedSphere;let o=this.checkedObjects;if(o){e.distanceTo(n.center)>a&&(o=null)}if(!o){const s=a+t;n.set(e,s);const i=this.viewport.scener.intersectsList.getAll();this.checkedObjects=o=i.filter((e=>{const t=e.geometry;if(!t)return!0;let s=t.boundingBox;if(s||(t.computeBoundingBox(),s=t.boundingBox),s){const t=e.matrixWorld;return t&&(s=s.clone(),s.applyMatrix4(t)),n.intersectsBox(s)}return!0}))}return o}getGravityCheckedObjects(e,t){const s=this.gravityCheckedBox;let i=this.gravityCheckedObjects;if(i){const a=e.clone();a.y=t,s.containsPoint(e)&&s.containsPoint(a)||(i=null)}if(!i){const{eyeHeight:t,clashCheckDistance:a,gravitySearchFactor:n,clashDistance:o}=this,h=a+o,r=new this.ssp.THREE.Vector3(h,h,0),c=e.clone().add(r),l=e.clone().sub(r);l.y-=t*n,s.set(l,c);const d=this.viewport.scener.intersectsList.getAll();this.checkedObjects=i=d.filter((e=>{const t=e.geometry;if(!t)return!0;let i=t.boundingBox;if(i||(t.computeBoundingBox(),i=t.boundingBox),i){const t=e.matrixWorld;return t&&(i=i.clone(),i.applyMatrix4(t)),s.intersectsBox(i)}return!0}))}return i}gravityClashCheck(e,t){var s;let i=this.gravityInterObject;if(i){const{Vector3:t}=this.ssp.THREE,{object:a,face:n}=i,o=null===(s=a.geometry)||void 0===s?void 0:s.getAttribute("position");if(o&&n){let s=i.facePoints;if(!s){const e=a.matrixWorld,{a:h,b:r,c:c}=n,l=new t(o.getX(h),o.getY(h),o.getZ(h));l.applyMatrix4(e),l.setY(0);const d=new t(o.getX(r),o.getY(r),o.getZ(r));d.applyMatrix4(e),d.setY(0);const m=new t(o.getX(c),o.getY(c),o.getZ(c));m.applyMatrix4(e),m.setY(0),i.facePoints=s=[l,d,m]}let h=s[2],r=null;const c=e.clone();c.y=0;s.every((e=>{const t=e.clone();t.sub(h);const s=c.clone();if(s.sub(h),t.cross(s),r){if(t.dot(r)<=0)return!1}return r=t,h=e,!0}))||(this.gravityInterObject=i=null)}}if(!i){const s=new THREE.Raycaster(e,new THREE.Vector3(0,-1,0));s.camera=this.camera;const a=this.getGravityCheckedObjects(e,t),n=s.intersectObjects(a);this.gravityInterObject=i=n[0]}return i}start(e){const{position:s,rotation:i,moveSpeed:a,eyeHeight:n,kneeHeight:o,jumpHeight:h,enableClash:r,enableGravity:c,searchRadiusFactor:l,clashDistance:d,clashCheckDistance:m,gravitySpeed:u,gravitySearchFactor:p,reverseRotate:v,rotate:g,horizontalRotate:y,verticalRotate:b}=e;t=this.ssp.getCameraViewpoint(),this.viewport.controls.currentControls.enabled=!1,this.enabled=!0,n&&(this.eyeHeight=n),o&&(this.kneeHeight=o),h&&(this.jumpHeight=h),l&&(this.searchRadiusFactor=l),d&&(this.clashDistance=d),m&&(this.clashCheckDistance=m),u&&(this.gravitySpeed=u),p&&(this.gravitySearchFactor=p),null!=v&&(this.reverseRotate=v),null!=g&&(this.rotate=g),null!=y&&(this.horizontalRotate=y),null!=b&&(this.verticalRotate=b),this.enableClash=null==r||r,this.enableGravity=null==c||c,this.isExternalCamera||this.viewport.cameraManager.setCurrentCamera(this.camera),s&&this.camera.position.set(s.x,s.y+this.eyeHeight,s.z),i&&this.camera.rotation.set(i.x,i.y,i.z),a&&(this.moveSpeed=a),this.ssp.signals.cameraChange.dispatch(this.camera.position.clone()),this.viewport.postRender.set("FirstPersonControls",this.update.bind(this)),this.ssp.signals.mouseDown.add(this.onMouseDown),this.ssp.signals.mouseUp.add(this.onMouseUp),this.ssp.signals.mouseMove.add(this.onMouseMove),this.ssp.signals.keyDown.add(this.onKeyDown),this.ssp.signals.keyUp.add(this.onKeyUp);const w=this.ssp.viewport.container;w.addEventListener("touchstart",this.onTouchStart),w.addEventListener("touchmove",this.onTouchMove),w.addEventListener("touchend",this.onTouchEnd),this.ssp.signals.objectAdded.add(this.sceneObjectsChanged),this.ssp.signals.objectRemoved.add(this.sceneObjectsChanged)}stop(){t&&this.ssp.setCameraViewpoint(t),this.viewport.controls.currentControls.enabled=!0,this.enabled=!1,this.isExternalCamera||this.viewport.cameraManager.setCurrentCamera(this.viewport.cameraManager.getMainCamera()),this.viewport.postRender.delete("FirstPersonControls"),this.ssp.signals.mouseDown.remove(this.onMouseDown),this.ssp.signals.mouseUp.remove(this.onMouseUp),this.ssp.signals.mouseMove.remove(this.onMouseMove),this.ssp.signals.keyDown.remove(this.onKeyDown),this.ssp.signals.keyUp.remove(this.onKeyUp);const e=this.ssp.viewport.container;e.removeEventListener("touchstart",this.onTouchStart),e.removeEventListener("touchmove",this.onTouchMove),e.removeEventListener("touchend",this.onTouchEnd),this.ssp.signals.objectAdded.remove(this.sceneObjectsChanged),this.ssp.signals.objectRemoved.remove(this.sceneObjectsChanged),this.needUpdate()}needUpdate(){this.hasUpdated&&(this.hasUpdated=!1,e=performance.now(),this.ssp.signals.cameraChange.dispatch(this.camera.position.clone()))}update(){if(!this.enabled)return;const t=performance.now(),s=(t-e)/1e3;e=t;const i=this.ssp.THREE,{Vector3:a}=i,n=new i.Vector3,{state:o,camera:h,eyeHeight:r}=this,c=20*this.moveSpeed,l=20*this.gravitySpeed,{position:d,quaternion:m}=h;let u=0,p=!1;o.moveForward&&(n.z-=c),o.moveBackward&&(n.z+=c),o.moveLeft&&(n.x-=c),o.moveRight&&(n.x+=c),o.moveUp&&(u+=c),o.moveDown&&(u-=c),n.multiplyScalar(s);const v=new i.Euler(0,0,0,"YXZ");v.setFromQuaternion(m);const{x:g,y:y}=this.movement,b=this.horizontalRotate&&0!==g,w=this.verticalRotate&&0!==y;if(this.rotate&&o.canRotate&&(b||w)){w&&(v.x-=.003*y),b&&(v.y-=.003*g);const{max:e,min:t}=this.rotationAngle;v.x=Math.min(e,Math.max(v.x,t)),h.quaternion.setFromEuler(v),p=!0}const f=this.jumpOffset+u*s;if(0!==v.y&&!n.equals(new a)){const e=new i.Quaternion;e.setFromAxisAngle(new a(0,1,0),v.y),n.applyQuaternion(e)}const C=d.clone();!f&&n.equals(new a)||(n.y+=f,this.onClashCheck(d,n)||C.add(n));let k=C.y;if(this.enableGravity){const e=k;k-=l*s,o.canJump=!1;const t=this.gravityClashCheck(C,k);if(t){const e=t.point.y+r;k<e&&(k=e,o.canJump=!0)}e!==k&&this.clearClashCache()}C.y=k;const R=!d.equals(C);R&&h.position.copy(C),this.jumpOffset=0,(R||p)&&this.ssp.signals.cameraChange.dispatch(this.camera.position.clone()),this.hasUpdated=!0}}export{s as default};
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let t=performance.now();let e;class s{constructor(t,e){this._camera=null,this.isExternalCamera=!1,this.gravitySpeed=10,this.jumpOffset=0,this.clashCheckDistance=200,this.clashDistance=50,this.reverseRotate=!1,this._rotate=!0,this.horizontalRotate=!0,this.verticalRotate=!0,this._touch=null,this.searchRadiusFactor=3,this.checkedObjects=null,this.sceneObjectsChanged=()=>{this.checkedObjects=null},this.gravitySearchFactor=3,this.gravityCheckedObjects=null,this.gravityInterObject=null,this.kneeInterObject=null,this.eyeInterObject=null,this.hasUpdated=!1,this.ssp=t,this._camera=null!=e?e:null,this.viewport=t.viewport,this.enabled=!1,this.rotationAngle={min:-Math.PI/2,max:Math.PI/2},this.state={moveForward:!1,moveBackward:!1,moveLeft:!1,moveRight:!1,moveUp:!1,moveDown:!1,canJump:!1,canRotate:!1},this.moveSpeed=10,this.eyeHeight=160,this.kneeHeight=50,this.jumpHeight=110,this.enableClash=!0,this.enableGravity=!0,this.onKeyDown=this.onKeyDown.bind(this),this.onKeyUp=this.onKeyUp.bind(this),this.onMouseDown=this.onMouseDown.bind(this),this.onMouseUp=this.onMouseUp.bind(this),this.onMouseMove=this.onMouseMove.bind(this),this.onTouchStart=this.onTouchStart.bind(this),this.onTouchMove=this.onTouchMove.bind(this),this.onTouchEnd=this.onTouchEnd.bind(this);const s=this.ssp.THREE,{Vector3:i,Sphere:n,Vector2:a,Box3:o}=s;this.velocity=new i,this.vector=new i,this.movement=new a,this.lastDirection=new i,this.checkedSphere=new n,this.gravityCheckedBox=new o}get camera(){let t=this._camera;return t||(t=this._camera=this.viewport.cameraManager.createCamera("firstPersonCamera"),this.isExternalCamera=!1),t}set camera(t){this._camera=t,this.isExternalCamera=!0}get rotate(){return this._rotate&&(this.horizontalRotate||this.verticalRotate)}set rotate(t){this._rotate=t}onKeyDown(t){if(!1!==this.enabled){switch(t.code){case"ArrowUp":case"KeyW":this.state.moveForward=!0;break;case"ArrowLeft":case"KeyA":this.state.moveLeft=!0;break;case"ArrowDown":case"KeyS":this.state.moveBackward=!0;break;case"ArrowRight":case"KeyD":this.state.moveRight=!0;break;case"KeyI":this.state.canRotate=!0,this.movement.x=0,this.movement.y=-10;break;case"KeyJ":this.state.canRotate=!0,this.movement.x=-10,this.movement.y=0;break;case"KeyK":this.state.canRotate=!0,this.movement.x=0,this.movement.y=10;break;case"KeyL":this.state.canRotate=!0,this.movement.x=10,this.movement.y=0;break;case"KeyQ":this.state.moveUp=!0;break;case"KeyE":this.state.moveDown=!0;break;case"Space":!0===this.state.canJump&&(this.jumpOffset+=3*this.jumpHeight),this.state.canJump=!1}(this.jumpOffset||Object.values(this.state).some((t=>t)))&&this.needUpdate()}}onKeyUp(t){if(!1!==this.enabled)switch(t.code){case"ArrowUp":case"KeyW":this.state.moveForward=!1;break;case"ArrowLeft":case"KeyA":this.state.moveLeft=!1;break;case"ArrowDown":case"KeyS":this.state.moveBackward=!1;break;case"ArrowRight":case"KeyD":this.state.moveRight=!1;break;case"KeyI":case"KeyJ":case"KeyK":case"KeyL":this.state.canRotate=!1;break;case"KeyQ":this.state.moveUp=!1;break;case"KeyE":this.state.moveDown=!1}}onMouseDown(t){this.state.canRotate=!0}onMouseUp(t){this.state.canRotate=!1}onMouseMove(t){if(this.enabled&&this.state.canRotate){let e=t.movementY,s=t.movementX;0===s&&(t.clientX<20?s=-10:t.clientX>this.viewport.interactiveContainer.clientWidth-20&&(s=10)),this.reverseRotate&&(s=-s,e=-e),this.movement.x=s,this.movement.y=e,this.needUpdate()}}onTouchStart(t){this._touch=t.targetTouches[0],this._touch&&(this.state.canRotate=!0)}onTouchEnd(t){const e=this._touch;if(!e)return;if(t.targetTouches.length>0){if(!Array.from(t.targetTouches).find((t=>t.identifier===e.identifier)))return}this._touch=null,this.state.canRotate=!1}onTouchMove(t){const e=this._touch;if(!e)return;const s=Array.from(t.targetTouches).find((t=>t.identifier===e.identifier));if(!s)return;if(!this.enabled||!this.state.canRotate)return;let i=s.screenX-e.screenX,n=s.screenY-e.screenY;0===i&&(s.clientX<20?i=-10:s.clientX>this.viewport.interactiveContainer.clientWidth-20&&(i=10)),this.reverseRotate&&(i=-i,n=-n),this.movement.x=i,this.movement.y=n,this._touch=s,this.needUpdate()}clearClashCache(){this.kneeInterObject=null,this.eyeInterObject=null}onClashCheck(t,e){const s=e.length(),i=e.clone().divideScalar(s);i.distanceToSquared(this.lastDirection)>1e-9&&this.clearClashCache(),this.lastDirection=i;const n=this.ssp.THREE,{eyeHeight:a,kneeHeight:o,camera:h,clashCheckDistance:r,clashDistance:c}=this;let{kneeInterObject:l,eyeInterObject:u}=this;if(!l){const e=t.clone().setY(t.y-a+o),s=new this.ssp.THREE.Raycaster(e,i,0,r);s.camera=h;const n=this.getCheckedObjects(e),c=s.intersectObjects(n);this.kneeInterObject=l=c[0]}let d=-s;if(l&&(d+=l.distance,d<c))return!0;if(!u){const e=new n.Raycaster(t,i,0,r);e.camera=h;const s=this.getCheckedObjects(t),a=e.intersectObjects(s);this.eyeInterObject=u=a[0]}let m=-s;if(u){if(m+=u.distance,m<c)return!0;u.distance=m}return l&&(l.distance=d),!1}getCheckedObjects(t){const{Matrix4:e}=this.ssp.THREE,{clashDistance:s,clashCheckDistance:i,searchRadiusFactor:n}=this,a=i*n,o=this.checkedSphere;let h=this.checkedObjects;if(h){t.distanceTo(o.center)>a&&(h=null)}if(!h){const i=a+s;o.set(t,i);const n=this.viewport.scener.intersectsList.getAll();this.checkedObjects=h=n.filter((t=>{const s=t.geometry;if(!s)return!0;let i=s.boundingBox;if(i||(s.computeBoundingBox(),i=s.boundingBox),i){const s=t.matrixWorld;if(s){const{isInstancedMesh:n,count:a}=t;if(n){for(let n=0;n<a;n++){const a=new e;t.getMatrixAt(n,a),a.premultiply(s);if(i.clone().applyMatrix4(s),o.intersectsBox(i))return!0}return!1}i=i.clone(),i.applyMatrix4(s)}return o.intersectsBox(i)}return!0}))}return h}getGravityCheckedObjects(t,e){const{Matrix4:s}=this.ssp.THREE,i=this.gravityCheckedBox;let n=this.gravityCheckedObjects;if(n){const s=t.clone();s.y=e,i.containsPoint(t)&&i.containsPoint(s)||(n=null)}if(!n){const{eyeHeight:e,clashCheckDistance:a,gravitySearchFactor:o,clashDistance:h}=this,r=a+h,c=new this.ssp.THREE.Vector3(r,r,0),l=t.clone().add(c),u=t.clone().sub(c);u.y-=e*o,i.set(u,l);const d=this.viewport.scener.intersectsList.getAll();this.checkedObjects=n=d.filter((t=>{const e=t.geometry;if(!e)return!0;let n=e.boundingBox;if(n||(e.computeBoundingBox(),n=e.boundingBox),n){const e=t.matrixWorld;if(e){const{isInstancedMesh:a,count:o}=t;if(a){for(let a=0;a<o;a++){const o=new s;t.getMatrixAt(a,o),o.premultiply(e);if(n.clone().applyMatrix4(e),i.intersectsBox(n))return!0}return!1}n=n.clone(),n.applyMatrix4(e)}return i.intersectsBox(n)}return!0}))}return n}gravityClashCheck(t,e){var s;let i=this.gravityInterObject;if(i){const{Vector3:e,Matrix4:n}=this.ssp.THREE,{object:a,face:o,instanceId:h}=i,r=null===(s=a.geometry)||void 0===s?void 0:s.getAttribute("position");if(r&&o){let s=i.facePoints;if(!s){let t=a.matrixWorld;if(null!=h){const e=new n;a.getMatrixAt(h,e),t=e.premultiply(t)}const{a:c,b:l,c:u}=o,d=new e(r.getX(c),r.getY(c),r.getZ(c));d.applyMatrix4(t),d.setY(0);const m=new e(r.getX(l),r.getY(l),r.getZ(l));m.applyMatrix4(t),m.setY(0);const p=new e(r.getX(u),r.getY(u),r.getZ(u));p.applyMatrix4(t),p.setY(0),i.facePoints=s=[d,m,p]}let c=s[2],l=null;const u=t.clone();u.y=0;s.every((t=>{const e=t.clone();e.sub(c);const s=u.clone();if(s.sub(c),e.cross(s),l){if(e.dot(l)<=0)return!1}return l=e,c=t,!0}))||(this.gravityInterObject=i=null)}}if(!i){const s=new THREE.Raycaster(t,new THREE.Vector3(0,-1,0));s.camera=this.camera;const n=this.getGravityCheckedObjects(t,e),a=s.intersectObjects(n);this.gravityInterObject=i=a[0]}return i}start(t){const{position:s,rotation:i,moveSpeed:n,eyeHeight:a,kneeHeight:o,jumpHeight:h,enableClash:r,enableGravity:c,searchRadiusFactor:l,clashDistance:u,clashCheckDistance:d,gravitySpeed:m,gravitySearchFactor:p,reverseRotate:v,rotate:y,horizontalRotate:g,verticalRotate:b}=t;e=this.ssp.getCameraViewpoint(),this.viewport.controls.currentControls.enabled=!1,this.enabled=!0,a&&(this.eyeHeight=a),o&&(this.kneeHeight=o),h&&(this.jumpHeight=h),l&&(this.searchRadiusFactor=l),u&&(this.clashDistance=u),d&&(this.clashCheckDistance=d),m&&(this.gravitySpeed=m),p&&(this.gravitySearchFactor=p),null!=v&&(this.reverseRotate=v),null!=y&&(this.rotate=y),null!=g&&(this.horizontalRotate=g),null!=b&&(this.verticalRotate=b),this.enableClash=null==r||r,this.enableGravity=null==c||c,this.isExternalCamera||this.viewport.cameraManager.setCurrentCamera(this.camera),s&&this.camera.position.set(s.x,s.y+this.eyeHeight,s.z),i&&this.camera.rotation.set(i.x,i.y,i.z),n&&(this.moveSpeed=n),this.ssp.signals.cameraChange.dispatch(this.camera.position.clone()),this.viewport.postRender.set("FirstPersonControls",this.update.bind(this)),this.ssp.signals.mouseDown.add(this.onMouseDown),this.ssp.signals.mouseUp.add(this.onMouseUp),this.ssp.signals.mouseMove.add(this.onMouseMove),this.ssp.signals.keyDown.add(this.onKeyDown),this.ssp.signals.keyUp.add(this.onKeyUp);const w=this.ssp.viewport.container;w.addEventListener("touchstart",this.onTouchStart),w.addEventListener("touchmove",this.onTouchMove),w.addEventListener("touchend",this.onTouchEnd),this.ssp.signals.objectAdded.add(this.sceneObjectsChanged),this.ssp.signals.objectRemoved.add(this.sceneObjectsChanged)}stop(){e&&this.ssp.setCameraViewpoint(e),this.viewport.controls.currentControls.enabled=!0,this.enabled=!1,this.isExternalCamera||this.viewport.cameraManager.setCurrentCamera(this.viewport.cameraManager.getMainCamera()),this.viewport.postRender.delete("FirstPersonControls"),this.ssp.signals.mouseDown.remove(this.onMouseDown),this.ssp.signals.mouseUp.remove(this.onMouseUp),this.ssp.signals.mouseMove.remove(this.onMouseMove),this.ssp.signals.keyDown.remove(this.onKeyDown),this.ssp.signals.keyUp.remove(this.onKeyUp);const t=this.ssp.viewport.container;t.removeEventListener("touchstart",this.onTouchStart),t.removeEventListener("touchmove",this.onTouchMove),t.removeEventListener("touchend",this.onTouchEnd),this.ssp.signals.objectAdded.remove(this.sceneObjectsChanged),this.ssp.signals.objectRemoved.remove(this.sceneObjectsChanged),this.needUpdate()}needUpdate(){this.hasUpdated&&(this.hasUpdated=!1,t=performance.now(),this.ssp.signals.cameraChange.dispatch(this.camera.position.clone()))}update(){if(!this.enabled)return;const e=performance.now(),s=(e-t)/1e3;t=e;const i=this.ssp.THREE,{Vector3:n}=i,a=new i.Vector3,{state:o,camera:h,eyeHeight:r,kneeHeight:c}=this,l=20*this.moveSpeed,u=20*this.gravitySpeed,{position:d,quaternion:m}=h;let p=0,v=!1;o.moveForward&&(a.z-=l),o.moveBackward&&(a.z+=l),o.moveLeft&&(a.x-=l),o.moveRight&&(a.x+=l),o.moveUp&&(p+=l),o.moveDown&&(p-=l),a.multiplyScalar(s);const y=new i.Euler(0,0,0,"YXZ");y.setFromQuaternion(m);const{x:g,y:b}=this.movement,w=this.horizontalRotate&&0!==g,f=this.verticalRotate&&0!==b;if(this.rotate&&o.canRotate&&(w||f)){f&&(y.x-=.003*b),w&&(y.y-=.003*g);const{max:t,min:e}=this.rotationAngle;y.x=Math.min(t,Math.max(y.x,e)),h.quaternion.setFromEuler(y),v=!0}const C=this.jumpOffset+p*s;if(0!==y.y&&!a.equals(new n)){const t=new i.Quaternion;t.setFromAxisAngle(new n(0,1,0),y.y),a.applyQuaternion(t)}const k=d.clone();if((C||!a.equals(new n))&&(a.y+=C,!this.onClashCheck(d,a)&&(k.add(a),this.gravityInterObject))){const t=this.gravityInterObject.point.clone().sub(k);t.y=0,t.length()>c&&(this.gravityInterObject=null)}let R=k.y;if(this.enableGravity){const t=R;R-=u*s,o.canJump=!1;const e=this.gravityClashCheck(k,R);if(e){const t=e.point.y+r;R<t&&(R=t,o.canJump=!0)}t!==R&&this.clearClashCache()}k.y=R;const x=!d.equals(k);x&&h.position.copy(k),this.jumpOffset=0,(x||v)&&this.ssp.signals.cameraChange.dispatch(this.camera.position.clone()),this.hasUpdated=!0}}export{s as default};
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@soonspacejs/plugin-first-person-controls",
|
|
3
3
|
"pluginName": "FirstPersonControlsPlugin",
|
|
4
|
-
"version": "2.5.
|
|
4
|
+
"version": "2.5.30",
|
|
5
5
|
"description": "FirstPersonControls plugin for SoonSpace.js",
|
|
6
6
|
"main": "dist/index.js",
|
|
7
7
|
"module": "dist/index.esm.js",
|
|
@@ -13,5 +13,5 @@
|
|
|
13
13
|
],
|
|
14
14
|
"author": "xuek",
|
|
15
15
|
"license": "UNLICENSED",
|
|
16
|
-
"gitHead": "
|
|
16
|
+
"gitHead": "8762370e7996055bd57bb61bbf3994f7d78d2483"
|
|
17
17
|
}
|
package/dist-ori/index.d.ts
DELETED
|
@@ -1,57 +0,0 @@
|
|
|
1
|
-
import SoonSpace, { Position, Rotation } from 'soonspacejs';
|
|
2
|
-
import { PerspectiveCamera, Vector3, Vector2 } from 'three';
|
|
3
|
-
export declare type ClashCheckAxis = 'front' | 'back' | 'left' | 'right' | 'up' | 'down';
|
|
4
|
-
export interface StartOptions {
|
|
5
|
-
position: Position;
|
|
6
|
-
rotation?: Rotation;
|
|
7
|
-
moveSpeed?: number;
|
|
8
|
-
eyeHeight?: number;
|
|
9
|
-
kneeHeight?: number;
|
|
10
|
-
jumpHeight?: number;
|
|
11
|
-
enableClash?: boolean;
|
|
12
|
-
enableGravity?: boolean;
|
|
13
|
-
}
|
|
14
|
-
export default class FirstPersonControlsPlugin {
|
|
15
|
-
ssp: SoonSpace;
|
|
16
|
-
camera: PerspectiveCamera;
|
|
17
|
-
viewport: SoonSpace['viewport'];
|
|
18
|
-
enabled: boolean;
|
|
19
|
-
rotationAngle: {
|
|
20
|
-
min: number;
|
|
21
|
-
max: number;
|
|
22
|
-
};
|
|
23
|
-
state: {
|
|
24
|
-
moveForward: boolean;
|
|
25
|
-
moveBackward: boolean;
|
|
26
|
-
moveLeft: boolean;
|
|
27
|
-
moveRight: boolean;
|
|
28
|
-
canJump: boolean;
|
|
29
|
-
canRotate: boolean;
|
|
30
|
-
moveUp: boolean;
|
|
31
|
-
moveDown: boolean;
|
|
32
|
-
};
|
|
33
|
-
moveSpeed: number;
|
|
34
|
-
eyeHeight: number;
|
|
35
|
-
kneeHeight: number;
|
|
36
|
-
jumpHeight: number;
|
|
37
|
-
enableClash: boolean;
|
|
38
|
-
enableGravity: boolean;
|
|
39
|
-
readonly velocity: Vector3;
|
|
40
|
-
readonly vector: Vector3;
|
|
41
|
-
readonly movement: Vector2;
|
|
42
|
-
constructor(ssp: SoonSpace);
|
|
43
|
-
onKeyDown(event: KeyboardEvent): void;
|
|
44
|
-
onKeyUp(event: KeyboardEvent): void;
|
|
45
|
-
onMouseDown(event: MouseEvent): void;
|
|
46
|
-
onMouseUp(event: MouseEvent): void;
|
|
47
|
-
onMouseMove(event: MouseEvent): void;
|
|
48
|
-
onRotate(): void;
|
|
49
|
-
onMoveForward(distance: number): void;
|
|
50
|
-
onMoveRight(distance: number): void;
|
|
51
|
-
onMoveUp(distance: number): void;
|
|
52
|
-
onMoveDown(distance: number): void;
|
|
53
|
-
onClashCheck(clashCheckAxis: ClashCheckAxis): boolean;
|
|
54
|
-
start(options: StartOptions): void;
|
|
55
|
-
stop(): void;
|
|
56
|
-
update(): void;
|
|
57
|
-
}
|
package/dist-ori/index.esm.js
DELETED
|
@@ -1,331 +0,0 @@
|
|
|
1
|
-
let prevTime = performance.now();
|
|
2
|
-
const xAxisRotateWidth = 20;
|
|
3
|
-
let cameraViewpointData;
|
|
4
|
-
class FirstPersonControlsPlugin {
|
|
5
|
-
constructor(ssp) {
|
|
6
|
-
this.ssp = ssp;
|
|
7
|
-
this.viewport = ssp.viewport;
|
|
8
|
-
this.camera = this.viewport.cameraManager.createCamera('firstPersonCamera');
|
|
9
|
-
this.enabled = false;
|
|
10
|
-
this.rotationAngle = {
|
|
11
|
-
min: 0,
|
|
12
|
-
max: Math.PI,
|
|
13
|
-
};
|
|
14
|
-
this.state = {
|
|
15
|
-
moveForward: false,
|
|
16
|
-
moveBackward: false,
|
|
17
|
-
moveLeft: false,
|
|
18
|
-
moveRight: false,
|
|
19
|
-
moveUp: false,
|
|
20
|
-
moveDown: false,
|
|
21
|
-
canJump: false,
|
|
22
|
-
canRotate: false,
|
|
23
|
-
};
|
|
24
|
-
this.moveSpeed = 1;
|
|
25
|
-
this.eyeHeight = 160;
|
|
26
|
-
this.kneeHeight = 50;
|
|
27
|
-
this.jumpHeight = 110;
|
|
28
|
-
this.enableClash = true;
|
|
29
|
-
this.enableGravity = true;
|
|
30
|
-
this.onKeyDown = this.onKeyDown.bind(this);
|
|
31
|
-
this.onKeyUp = this.onKeyUp.bind(this);
|
|
32
|
-
this.onMouseDown = this.onMouseDown.bind(this);
|
|
33
|
-
this.onMouseUp = this.onMouseUp.bind(this);
|
|
34
|
-
this.onMouseMove = this.onMouseMove.bind(this);
|
|
35
|
-
this.velocity = new this.ssp.THREE.Vector3;
|
|
36
|
-
this.vector = new this.ssp.THREE.Vector3;
|
|
37
|
-
this.movement = new this.ssp.THREE.Vector2;
|
|
38
|
-
}
|
|
39
|
-
onKeyDown(event) {
|
|
40
|
-
if (this.enabled === false)
|
|
41
|
-
return;
|
|
42
|
-
switch (event.code) {
|
|
43
|
-
case 'ArrowUp':
|
|
44
|
-
case 'KeyW':
|
|
45
|
-
this.state.moveForward = true;
|
|
46
|
-
break;
|
|
47
|
-
case 'ArrowLeft':
|
|
48
|
-
case 'KeyA':
|
|
49
|
-
this.state.moveLeft = true;
|
|
50
|
-
break;
|
|
51
|
-
case 'ArrowDown':
|
|
52
|
-
case 'KeyS':
|
|
53
|
-
this.state.moveBackward = true;
|
|
54
|
-
break;
|
|
55
|
-
case 'ArrowRight':
|
|
56
|
-
case 'KeyD':
|
|
57
|
-
this.state.moveRight = true;
|
|
58
|
-
break;
|
|
59
|
-
case 'KeyI':
|
|
60
|
-
this.state.canRotate = true;
|
|
61
|
-
this.movement.x = 0;
|
|
62
|
-
this.movement.y = -10;
|
|
63
|
-
break;
|
|
64
|
-
case 'KeyJ':
|
|
65
|
-
this.state.canRotate = true;
|
|
66
|
-
this.movement.x = -10;
|
|
67
|
-
this.movement.y = 0;
|
|
68
|
-
break;
|
|
69
|
-
case 'KeyK':
|
|
70
|
-
this.state.canRotate = true;
|
|
71
|
-
this.movement.x = 0;
|
|
72
|
-
this.movement.y = 10;
|
|
73
|
-
break;
|
|
74
|
-
case 'KeyL':
|
|
75
|
-
this.state.canRotate = true;
|
|
76
|
-
this.movement.x = 10;
|
|
77
|
-
this.movement.y = 0;
|
|
78
|
-
break;
|
|
79
|
-
case 'KeyQ':
|
|
80
|
-
this.state.moveUp = true;
|
|
81
|
-
break;
|
|
82
|
-
case 'KeyE':
|
|
83
|
-
this.state.moveDown = true;
|
|
84
|
-
break;
|
|
85
|
-
case 'Space':
|
|
86
|
-
if (this.state.canJump === true)
|
|
87
|
-
this.velocity.y += this.jumpHeight * 3;
|
|
88
|
-
this.state.canJump = false;
|
|
89
|
-
break;
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
onKeyUp(event) {
|
|
93
|
-
if (this.enabled === false)
|
|
94
|
-
return;
|
|
95
|
-
switch (event.code) {
|
|
96
|
-
case 'ArrowUp':
|
|
97
|
-
case 'KeyW':
|
|
98
|
-
this.state.moveForward = false;
|
|
99
|
-
break;
|
|
100
|
-
case 'ArrowLeft':
|
|
101
|
-
case 'KeyA':
|
|
102
|
-
this.state.moveLeft = false;
|
|
103
|
-
break;
|
|
104
|
-
case 'ArrowDown':
|
|
105
|
-
case 'KeyS':
|
|
106
|
-
this.state.moveBackward = false;
|
|
107
|
-
break;
|
|
108
|
-
case 'ArrowRight':
|
|
109
|
-
case 'KeyD':
|
|
110
|
-
this.state.moveRight = false;
|
|
111
|
-
break;
|
|
112
|
-
case 'KeyI':
|
|
113
|
-
case 'KeyJ':
|
|
114
|
-
case 'KeyK':
|
|
115
|
-
case 'KeyL':
|
|
116
|
-
this.state.canRotate = false;
|
|
117
|
-
break;
|
|
118
|
-
case 'KeyQ':
|
|
119
|
-
this.state.moveUp = false;
|
|
120
|
-
break;
|
|
121
|
-
case 'KeyE':
|
|
122
|
-
this.state.moveDown = false;
|
|
123
|
-
break;
|
|
124
|
-
}
|
|
125
|
-
}
|
|
126
|
-
onMouseDown(event) {
|
|
127
|
-
this.state.canRotate = true;
|
|
128
|
-
}
|
|
129
|
-
onMouseUp(event) {
|
|
130
|
-
this.state.canRotate = false;
|
|
131
|
-
}
|
|
132
|
-
onMouseMove(event) {
|
|
133
|
-
if (this.enabled && this.state.canRotate) {
|
|
134
|
-
const movementY = event.movementY;
|
|
135
|
-
let movementX = event.movementX;
|
|
136
|
-
if (movementX === 0) {
|
|
137
|
-
if (event.clientX < xAxisRotateWidth)
|
|
138
|
-
movementX = -10;
|
|
139
|
-
else if (event.clientX > this.viewport.interactiveContainer.clientWidth - xAxisRotateWidth)
|
|
140
|
-
movementX = 10;
|
|
141
|
-
}
|
|
142
|
-
this.movement.x = movementX;
|
|
143
|
-
this.movement.y = movementY;
|
|
144
|
-
}
|
|
145
|
-
}
|
|
146
|
-
onRotate() {
|
|
147
|
-
const euler = new this.ssp.THREE.Euler(0, 0, 0, 'YXZ');
|
|
148
|
-
euler.setFromQuaternion(this.camera.quaternion);
|
|
149
|
-
euler.x -= this.movement.y * 0.003;
|
|
150
|
-
euler.y -= this.movement.x * 0.003;
|
|
151
|
-
euler.x = Math.max(Math.PI / 2 - this.rotationAngle.max, Math.min(Math.PI / 2 - this.rotationAngle.min, euler.x));
|
|
152
|
-
this.camera.quaternion.setFromEuler(euler);
|
|
153
|
-
}
|
|
154
|
-
onMoveForward(distance) {
|
|
155
|
-
this.vector.setFromMatrixColumn(this.camera.matrix, 0);
|
|
156
|
-
this.vector.crossVectors(this.camera.up, this.vector);
|
|
157
|
-
this.camera.position.addScaledVector(this.vector, distance);
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}
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onMoveRight(distance) {
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this.vector.setFromMatrixColumn(this.camera.matrix, 0);
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this.camera.position.addScaledVector(this.vector, distance);
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}
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onMoveUp(distance) {
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this.vector.setFromMatrixColumn(this.camera.matrix, 0);
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this.camera.position.addScaledVector(new this.ssp.THREE.Vector3(0, 1, 0), distance);
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// this.camera.position.addScaledVector(this.vector, distance)
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}
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onMoveDown(distance) {
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this.vector.setFromMatrixColumn(this.camera.matrix, 0);
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this.camera.position.addScaledVector(this.vector, distance);
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}
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onClashCheck(clashCheckAxis) {
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const initDirection = this.camera.getWorldDirection(new this.ssp.THREE.Vector3);
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const useDirection = new this.ssp.THREE.Vector3;
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if (clashCheckAxis === 'front') {
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useDirection.copy(initDirection.clone());
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}
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else if (clashCheckAxis === 'back') {
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useDirection.copy(initDirection.clone().applyAxisAngle(new this.ssp.THREE.Vector3(0, 1, 0), Math.PI));
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}
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else if (clashCheckAxis === 'left') {
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useDirection.copy(initDirection.clone().applyAxisAngle(new this.ssp.THREE.Vector3(0, 1, 0), Math.PI / 2));
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}
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else if (clashCheckAxis === 'right') {
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useDirection.copy(initDirection.clone().applyAxisAngle(new this.ssp.THREE.Vector3(0, 1, 0), -Math.PI / 2));
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}
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else if (clashCheckAxis === 'up') {
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useDirection.copy(new this.ssp.THREE.Vector3(0, 1, 0));
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}
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else if (clashCheckAxis === 'down') {
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useDirection.copy(new this.ssp.THREE.Vector3(0, -1, 0));
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}
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const eyePosition = this.camera.position.clone();
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const eyeRaycaster = new this.ssp.THREE.Raycaster(eyePosition, useDirection, 0, this.eyeHeight / 3);
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eyeRaycaster.camera = this.camera;
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const eyeIntersections = eyeRaycaster.intersectObjects(this.viewport.scener.intersectsList.meshOfModelList);
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const kneePosition = eyePosition.clone().setY(eyePosition.y - this.eyeHeight + this.kneeHeight);
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const kneeRaycaster = new this.ssp.THREE.Raycaster(kneePosition, useDirection, 0, this.eyeHeight / 3);
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kneeRaycaster.camera = this.camera;
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const kneeIntersections = kneeRaycaster.intersectObjects(this.viewport.scener.intersectsList.meshOfModelList);
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if (eyeIntersections.length === 0 && kneeIntersections.length === 0)
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return false;
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else
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return true;
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}
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start(options) {
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const { position, rotation = { x: 0, y: 0, z: 0, }, moveSpeed, eyeHeight, kneeHeight, jumpHeight, enableClash, enableGravity, } = options;
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cameraViewpointData = this.ssp.getCameraViewpoint();
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this.viewport.controls.enabled = false;
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this.enabled = true;
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if (eyeHeight)
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this.eyeHeight = eyeHeight;
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if (kneeHeight)
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this.kneeHeight = kneeHeight;
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if (jumpHeight)
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this.jumpHeight = jumpHeight;
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this.enableClash = enableClash !== null && enableClash !== void 0 ? enableClash : true;
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this.enableGravity = enableGravity !== null && enableGravity !== void 0 ? enableGravity : true;
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this.viewport.cameraManager.setCurrentCamera(this.camera);
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this.camera.position.set(position.x, position.y + this.eyeHeight, position.z);
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this.camera.rotation.set(rotation.x, rotation.y, rotation.z);
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if (moveSpeed)
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this.moveSpeed = moveSpeed;
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this.ssp.signals.cameraChange.dispatch(this.camera.position.clone());
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this.viewport.postRender.set('FirstPersonControls', this.update.bind(this));
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this.ssp.signals.mouseDown.add(this.onMouseDown);
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this.ssp.signals.mouseUp.add(this.onMouseUp);
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this.ssp.signals.mouseMove.add(this.onMouseMove);
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this.ssp.signals.keyDown.add(this.onKeyDown);
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this.ssp.signals.keyUp.add(this.onKeyUp);
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}
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stop() {
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cameraViewpointData && this.ssp.setCameraViewpoint(cameraViewpointData);
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this.viewport.controls.enabled = true;
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this.enabled = false;
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this.viewport.cameraManager.setCurrentCamera(this.viewport.cameraManager.getMainCamera());
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this.viewport.postRender.delete('FirstPersonControls');
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this.ssp.signals.mouseDown.remove(this.onMouseDown);
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this.ssp.signals.mouseUp.remove(this.onMouseUp);
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this.ssp.signals.mouseMove.remove(this.onMouseMove);
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this.ssp.signals.keyDown.remove(this.onKeyDown);
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this.ssp.signals.keyUp.remove(this.onKeyUp);
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|
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this.ssp.signals.cameraChange.dispatch(this.camera.position.clone());
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}
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|
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update() {
|
|
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|
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const time = performance.now();
|
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247
|
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if (this.enabled === true) {
|
|
248
|
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const gravityRaycaster = new this.ssp.THREE.Raycaster(this.camera.position, new this.ssp.THREE.Vector3(0, -1, 0));
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249
|
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gravityRaycaster.camera = this.camera;
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|
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const gravityIntersections = gravityRaycaster.intersectObjects(this.viewport.scener.intersectsList.getAll());
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|
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const delta = (time - prevTime) / 1000;
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|
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this.velocity.x = 0;
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|
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this.velocity.z = 0;
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|
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if (this.enableGravity) {
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|
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this.velocity.y -= delta * 1000;
|
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|
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}
|
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|
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else {
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|
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this.velocity.y = 0;
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|
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}
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260
|
-
if (this.state.moveForward) {
|
|
261
|
-
if (this.enableClash && this.onClashCheck('front'))
|
|
262
|
-
this.velocity.z = 0;
|
|
263
|
-
else
|
|
264
|
-
this.velocity.z -= 400.0 * delta;
|
|
265
|
-
}
|
|
266
|
-
if (this.state.moveBackward) {
|
|
267
|
-
if (this.enableClash && this.onClashCheck('back'))
|
|
268
|
-
this.velocity.z = 0;
|
|
269
|
-
else
|
|
270
|
-
this.velocity.z += 400.0 * delta;
|
|
271
|
-
}
|
|
272
|
-
if (this.state.moveLeft) {
|
|
273
|
-
if (this.enableClash && this.onClashCheck('left'))
|
|
274
|
-
this.velocity.x = 0;
|
|
275
|
-
else
|
|
276
|
-
this.velocity.x += 400.0 * delta;
|
|
277
|
-
}
|
|
278
|
-
if (this.state.moveRight) {
|
|
279
|
-
if (this.enableClash && this.onClashCheck('right'))
|
|
280
|
-
this.velocity.x = 0;
|
|
281
|
-
else
|
|
282
|
-
this.velocity.x -= 400.0 * delta;
|
|
283
|
-
}
|
|
284
|
-
if (this.state.moveUp) {
|
|
285
|
-
if (this.enableClash && this.onClashCheck('up'))
|
|
286
|
-
this.velocity.y = 0;
|
|
287
|
-
else
|
|
288
|
-
this.velocity.y += 400.0 * delta;
|
|
289
|
-
}
|
|
290
|
-
if (this.state.moveDown) {
|
|
291
|
-
if (this.enableClash && this.onClashCheck('down'))
|
|
292
|
-
this.velocity.y = 0;
|
|
293
|
-
else
|
|
294
|
-
this.velocity.y -= 400.0 * delta;
|
|
295
|
-
}
|
|
296
|
-
this.onMoveRight(-this.velocity.x * delta * 10 * this.moveSpeed);
|
|
297
|
-
this.onMoveForward(-this.velocity.z * delta * 10 * this.moveSpeed);
|
|
298
|
-
//不需要重力检测时,才会有抬起下降功能
|
|
299
|
-
if (!this.enableGravity)
|
|
300
|
-
this.onMoveUp(-this.velocity.y * delta * 10 * this.moveSpeed);
|
|
301
|
-
else {
|
|
302
|
-
this.camera.position.y += (this.velocity.y * delta);
|
|
303
|
-
}
|
|
304
|
-
if (gravityIntersections.length > 0) {
|
|
305
|
-
const minheight = gravityIntersections[0].point.y + this.eyeHeight;
|
|
306
|
-
if (this.camera.position.y < minheight) {
|
|
307
|
-
this.camera.position.y = minheight;
|
|
308
|
-
this.velocity.y = 0;
|
|
309
|
-
this.state.canJump = true;
|
|
310
|
-
}
|
|
311
|
-
}
|
|
312
|
-
else {
|
|
313
|
-
if (this.enableGravity) {
|
|
314
|
-
this.velocity.y -= 100 * delta,
|
|
315
|
-
this.camera.position.y += (this.velocity.y * delta),
|
|
316
|
-
this.state.canJump = false;
|
|
317
|
-
}
|
|
318
|
-
else {
|
|
319
|
-
this.velocity.y = 0;
|
|
320
|
-
}
|
|
321
|
-
}
|
|
322
|
-
if (this.state.canRotate)
|
|
323
|
-
this.onRotate();
|
|
324
|
-
}
|
|
325
|
-
prevTime = time;
|
|
326
|
-
this.ssp.signals.cameraChange.dispatch(this.camera.position.clone());
|
|
327
|
-
}
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
export { FirstPersonControlsPlugin as default };
|
|
331
|
-
//# sourceMappingURL=index.esm.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"index.esm.js","sources":["../src/index.ts"],"sourcesContent":["import SoonSpace, { Position, Rotation, CameraViewpointData, } from 'soonspacejs'\nimport { PerspectiveCamera, Vector3, Vector2, } from 'three'\n\nlet prevTime = performance.now()\nconst xAxisRotateWidth = 20\n\nlet cameraViewpointData: CameraViewpointData | undefined\n\nexport type ClashCheckAxis = 'front' | 'back' | 'left' | 'right' | 'up' | 'down' \n\nexport interface StartOptions {\n position: Position;\n rotation?: Rotation;\n moveSpeed?: number;\n eyeHeight?: number;\n kneeHeight?: number;\n jumpHeight?: number;\n enableClash?: boolean;\n enableGravity?: boolean;\n}\n\nexport default class FirstPersonControlsPlugin {\n\n ssp: SoonSpace\n camera: PerspectiveCamera\n viewport: SoonSpace['viewport']\n enabled: boolean\n\n rotationAngle: {\n min: number;\n max: number;\n }\n state: {\n moveForward: boolean;\n moveBackward: boolean;\n moveLeft: boolean;\n moveRight: boolean;\n canJump: boolean;\n canRotate: boolean;\n moveUp: boolean;\n moveDown: boolean;\n }\n\n moveSpeed: number\n\n eyeHeight: number\n kneeHeight: number\n jumpHeight: number\n\n enableClash: boolean\n enableGravity: boolean\n\n readonly velocity: Vector3\n readonly vector: Vector3\n readonly movement: Vector2\n\n constructor ( ssp: SoonSpace ) {\n\n this.ssp = ssp\n\n this.viewport = ssp.viewport\n this.camera = this.viewport.cameraManager.createCamera( 'firstPersonCamera' )\n\n this.enabled = false\n\n this.rotationAngle = {\n min: 0,\n max: Math.PI,\n }\n\n this.state = {\n moveForward: false,\n moveBackward: false,\n moveLeft: false,\n moveRight: false,\n moveUp: false,\n moveDown: false,\n canJump: false,\n canRotate: false,\n }\n\n this.moveSpeed = 1\n\n this.eyeHeight = 160\n this.kneeHeight = 50\n this.jumpHeight = 110\n\n this.enableClash = true\n this.enableGravity = true\n\n this.onKeyDown = this.onKeyDown.bind( this )\n this.onKeyUp = this.onKeyUp.bind( this )\n this.onMouseDown = this.onMouseDown.bind( this )\n this.onMouseUp = this.onMouseUp.bind( this )\n this.onMouseMove = this.onMouseMove.bind( this )\n\n this.velocity = new this.ssp.THREE.Vector3\n this.vector = new this.ssp.THREE.Vector3\n this.movement = new this.ssp.THREE.Vector2\n\n }\n\n onKeyDown ( event: KeyboardEvent ): void {\n\n if ( this.enabled === false ) return\n\n switch ( event.code ) {\n\n case 'ArrowUp':\n case 'KeyW':\n this.state.moveForward = true\n break\n\n case 'ArrowLeft':\n case 'KeyA':\n this.state.moveLeft = true\n break\n\n case 'ArrowDown':\n case 'KeyS':\n this.state.moveBackward = true\n break\n\n case 'ArrowRight':\n case 'KeyD':\n this.state.moveRight = true\n break\n\n case 'KeyI':\n this.state.canRotate = true\n this.movement.x = 0\n this.movement.y = -10\n break\n\n case 'KeyJ':\n this.state.canRotate = true\n this.movement.x = -10\n this.movement.y = 0\n break\n\n case 'KeyK':\n this.state.canRotate = true\n this.movement.x = 0\n this.movement.y = 10\n break\n\n case 'KeyL':\n this.state.canRotate = true\n this.movement.x = 10\n this.movement.y = 0\n break\n\n case 'KeyQ':\n this.state.moveUp = true\n break\n case 'KeyE':\n this.state.moveDown = true\n break\n\n case 'Space':\n if ( this.state.canJump === true ) this.velocity.y += this.jumpHeight * 3\n this.state.canJump = false\n break\n\n }\n\n }\n\n onKeyUp ( event: KeyboardEvent ): void {\n\n if ( this.enabled === false ) return\n\n switch ( event.code ) {\n \n case 'ArrowUp':\n case 'KeyW':\n this.state.moveForward = false\n break\n\n case 'ArrowLeft':\n case 'KeyA':\n this.state.moveLeft = false\n break\n\n case 'ArrowDown':\n case 'KeyS':\n this.state.moveBackward = false\n break\n\n case 'ArrowRight':\n case 'KeyD':\n this.state.moveRight = false\n break\n\n case 'KeyI':\n case 'KeyJ':\n case 'KeyK':\n case 'KeyL':\n this.state.canRotate = false\n break\n case 'KeyQ':\n this.state.moveUp = false\n break\n case 'KeyE':\n this.state.moveDown = false\n break\n \n }\n\n }\n\n onMouseDown ( event: MouseEvent ): void {\n\n this.state.canRotate = true\n \n }\n\n onMouseUp ( event: MouseEvent ): void {\n\n this.state.canRotate = false\n \n }\n\n onMouseMove ( event: MouseEvent ): void {\n\n if ( this.enabled && this.state.canRotate ) {\n\n const movementY = event.movementY\n let movementX = event.movementX\n\n if ( movementX === 0 ) {\n\n if ( event.clientX < xAxisRotateWidth ) movementX = -10\n else if ( event.clientX > this.viewport.interactiveContainer.clientWidth - xAxisRotateWidth ) movementX = 10\n \n }\n\n this.movement.x = movementX\n this.movement.y = movementY\n\n }\n\n }\n\n onRotate () {\n\n const euler = new this.ssp.THREE.Euler( 0, 0, 0, 'YXZ' )\n\n euler.setFromQuaternion( this.camera.quaternion )\n\n euler.x -= this.movement.y * 0.003\n euler.y -= this.movement.x * 0.003\n\n euler.x = Math.max( Math.PI / 2 - this.rotationAngle.max, Math.min( Math.PI / 2 - this.rotationAngle.min, euler.x ) )\n\n this.camera.quaternion.setFromEuler( euler )\n\n }\n\n onMoveForward ( distance: number ): void {\n\n this.vector.setFromMatrixColumn( this.camera.matrix, 0 )\n\n this.vector.crossVectors( this.camera.up, this.vector )\n\n this.camera.position.addScaledVector( this.vector, distance ) \n \n }\n\n onMoveRight ( distance: number ): void {\n\n this.vector.setFromMatrixColumn( this.camera.matrix, 0 )\n\n this.camera.position.addScaledVector( this.vector, distance )\n\n }\n\n onMoveUp ( distance: number ): void {\n\n this.vector.setFromMatrixColumn( this.camera.matrix, 0 )\n\n this.camera.position.addScaledVector( new this.ssp.THREE.Vector3( 0, 1, 0 ), distance )\n // this.camera.position.addScaledVector(this.vector, distance)\n \n }\n\n onMoveDown ( distance: number ): void {\n\n this.vector.setFromMatrixColumn( this.camera.matrix, 0 )\n\n this.camera.position.addScaledVector( this.vector, distance )\n\n }\n\n onClashCheck ( clashCheckAxis: ClashCheckAxis ): boolean {\n\n const initDirection = this.camera.getWorldDirection( new this.ssp.THREE.Vector3 )\n const useDirection = new this.ssp.THREE.Vector3\n\n if ( clashCheckAxis === 'front' ) {\n\n useDirection.copy( initDirection.clone() )\n \n } else if ( clashCheckAxis === 'back' ) {\n\n useDirection.copy( initDirection.clone().applyAxisAngle( new this.ssp.THREE.Vector3( 0, 1, 0 ), Math.PI ) )\n \n } else if ( clashCheckAxis === 'left' ) {\n\n useDirection.copy( initDirection.clone().applyAxisAngle( new this.ssp.THREE.Vector3( 0, 1, 0 ), Math.PI / 2 ) )\n \n } else if ( clashCheckAxis === 'right' ) {\n\n useDirection.copy( initDirection.clone().applyAxisAngle( new this.ssp.THREE.Vector3( 0, 1, 0 ), -Math.PI / 2 ) )\n \n } else if ( clashCheckAxis === 'up' ) {\n\n useDirection.copy( new this.ssp.THREE.Vector3( 0, 1, 0 ) )\n \n } else if ( clashCheckAxis === 'down' ) {\n\n useDirection.copy( new this.ssp.THREE.Vector3( 0, -1, 0 ) )\n \n }\n\n const eyePosition = this.camera.position.clone()\n const eyeRaycaster = new this.ssp.THREE.Raycaster( eyePosition, useDirection, 0, this.eyeHeight / 3 )\n\n eyeRaycaster.camera = this.camera\n\n const eyeIntersections = eyeRaycaster.intersectObjects( this.viewport.scener.intersectsList.meshOfModelList )\n\n const kneePosition = eyePosition.clone().setY( eyePosition.y - this.eyeHeight + this.kneeHeight )\n const kneeRaycaster = new this.ssp.THREE.Raycaster( kneePosition, useDirection, 0, this.eyeHeight / 3 )\n\n kneeRaycaster.camera = this.camera\n\n const kneeIntersections = kneeRaycaster.intersectObjects( this.viewport.scener.intersectsList.meshOfModelList )\n\n if ( eyeIntersections.length === 0 && kneeIntersections.length === 0 ) return false\n else return true\n \n }\n\n start ( options: StartOptions ): void {\n\n const {\n position,\n rotation = { x: 0, y: 0, z: 0, },\n moveSpeed,\n eyeHeight,\n kneeHeight,\n jumpHeight,\n enableClash,\n enableGravity,\n } = options\n\n cameraViewpointData = this.ssp.getCameraViewpoint()\n\n this.viewport.controls.enabled = false\n this.enabled = true\n\n if ( eyeHeight ) this.eyeHeight = eyeHeight\n if ( kneeHeight ) this.kneeHeight = kneeHeight\n if ( jumpHeight ) this.jumpHeight = jumpHeight\n this.enableClash = enableClash ?? true\n this.enableGravity = enableGravity ?? true\n\n this.viewport.cameraManager.setCurrentCamera( this.camera )\n\n this.camera.position.set( position.x, position.y + this.eyeHeight, position.z )\n this.camera.rotation.set( rotation.x, rotation.y, rotation.z )\n\n if ( moveSpeed ) this.moveSpeed = moveSpeed\n\n this.ssp.signals.cameraChange.dispatch( this.camera.position.clone() )\n\n this.viewport.postRender.set( 'FirstPersonControls', this.update.bind( this ) )\n\n this.ssp.signals.mouseDown.add( this.onMouseDown )\n this.ssp.signals.mouseUp.add( this.onMouseUp )\n this.ssp.signals.mouseMove.add( this.onMouseMove )\n this.ssp.signals.keyDown.add( this.onKeyDown )\n this.ssp.signals.keyUp.add( this.onKeyUp )\n \n }\n\n stop (): void {\n\n cameraViewpointData && this.ssp.setCameraViewpoint( cameraViewpointData )\n this.viewport.controls.enabled = true\n this.enabled = false\n\n this.viewport.cameraManager.setCurrentCamera( this.viewport.cameraManager.getMainCamera() )\n\n this.viewport.postRender.delete( 'FirstPersonControls' )\n\n this.ssp.signals.mouseDown.remove( this.onMouseDown )\n this.ssp.signals.mouseUp.remove( this.onMouseUp )\n this.ssp.signals.mouseMove.remove( this.onMouseMove )\n this.ssp.signals.keyDown.remove( this.onKeyDown )\n this.ssp.signals.keyUp.remove( this.onKeyUp )\n\n this.ssp.signals.cameraChange.dispatch( this.camera.position.clone() )\n \n }\n\n update (): void {\n\n const time = performance.now()\n\n if ( this.enabled === true ) {\n\n const gravityRaycaster = new this.ssp.THREE.Raycaster( this.camera.position, new this.ssp.THREE.Vector3( 0, -1, 0 ) )\n\n gravityRaycaster.camera = this.camera\n \n const gravityIntersections = gravityRaycaster.intersectObjects( this.viewport.scener.intersectsList.getAll() )\n\n const delta = ( time - prevTime ) / 1000\n\n this.velocity.x = 0\n this.velocity.z = 0\n if ( this.enableGravity ) {\n\n this.velocity.y -= delta * 1000\n \n }\n else {\n\n this.velocity.y = 0\n \n }\n if ( this.state.moveForward ) {\n\n if ( this.enableClash && this.onClashCheck( 'front' ) ) this.velocity.z = 0\n else this.velocity.z -= 400.0 * delta\n \n }\n\n if ( this.state.moveBackward ) {\n\n if ( this.enableClash && this.onClashCheck( 'back' ) ) this.velocity.z = 0\n else this.velocity.z += 400.0 * delta\n \n }\n\n if ( this.state.moveLeft ) {\n\n if ( this.enableClash && this.onClashCheck( 'left' ) ) this.velocity.x = 0\n else this.velocity.x += 400.0 * delta\n \n }\n\n if ( this.state.moveRight ) {\n\n if ( this.enableClash && this.onClashCheck( 'right' ) ) this.velocity.x = 0\n else this.velocity.x -= 400.0 * delta\n \n }\n\n if ( this.state.moveUp ) {\n\n if ( this.enableClash && this.onClashCheck( 'up' ) ) this.velocity.y = 0\n else this.velocity.y += 400.0 * delta\n \n }\n\n if ( this.state.moveDown ) {\n\n if ( this.enableClash && this.onClashCheck( 'down' ) ) this.velocity.y = 0\n else this.velocity.y -= 400.0 * delta\n \n }\n\n this.onMoveRight( -this.velocity.x * delta * 10 * this.moveSpeed )\n this.onMoveForward( -this.velocity.z * delta * 10 * this.moveSpeed )\n //不需要重力检测时,才会有抬起下降功能\n if ( !this.enableGravity ) this.onMoveUp( -this.velocity.y * delta * 10 * this.moveSpeed )\n else {\n\n this.camera.position.y += ( this.velocity.y * delta )\n \n }\n\n if ( gravityIntersections.length > 0 ) {\n\n const minheight = gravityIntersections[ 0 ].point.y + this.eyeHeight\n\n if ( this.camera.position.y < minheight ) {\n\n this.camera.position.y = minheight\n this.velocity.y = 0\n this.state.canJump = true\n \n }\n \n } else {\n\n if ( this.enableGravity ) {\n\n this.velocity.y -= 100 * delta,\n this.camera.position.y += ( this.velocity.y * delta ),\n this.state.canJump = false\n \n }\n else {\n\n this.velocity.y = 0\n \n }\n\n }\n\n if ( this.state.canRotate ) this.onRotate()\n\n }\n\n prevTime = time\n\n this.ssp.signals.cameraChange.dispatch( this.camera.position.clone() )\n\n 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x: 100,
|
|
55
|
-
y: 500,
|
|
56
|
-
z: 0
|
|
57
|
-
},
|
|
58
|
-
})
|
|
59
|
-
|
|
60
|
-
ssp.loadModel({
|
|
61
|
-
id: 'room',
|
|
62
|
-
// url: '../../../../__test__/model/sbk/changjing02/changjing02_1F_0.sbm',
|
|
63
|
-
url: '../../../../__test__/model/sbmx/区间疏散平台0610-out/区间疏散平台0610.sbmx',
|
|
64
|
-
position: {
|
|
65
|
-
x: 100,
|
|
66
|
-
y: 120,
|
|
67
|
-
z: 100
|
|
68
|
-
}
|
|
69
|
-
})
|
|
70
|
-
ssp.loadModel({
|
|
71
|
-
id: 'room',
|
|
72
|
-
url: '../../../../__test__/model/sbk/changjing02/changjing02_1F_0.sbm',
|
|
73
|
-
position: {
|
|
74
|
-
x: 100,
|
|
75
|
-
y: 120,
|
|
76
|
-
z: 100
|
|
77
|
-
}
|
|
78
|
-
})
|
|
79
|
-
.then(sbm => {
|
|
80
|
-
return ssp.flyToObj(sbm, "leftFrontTop", { padding: 100 })
|
|
81
|
-
})
|
|
82
|
-
.then(sbm => {
|
|
83
|
-
const firstPersonControls = ssp.registerPlugin(FirstPersonControlsPlugin, 'firstPersonControls')
|
|
84
|
-
console.log(firstPersonControls)
|
|
85
|
-
|
|
86
|
-
firstPersonControls.start({
|
|
87
|
-
position: { x: 260, y: 50, z: 100 },
|
|
88
|
-
rotation: { x: 0, y: 0, z: 0 },
|
|
89
|
-
moveSpeed: 10.0,
|
|
90
|
-
enableClash: true,
|
|
91
|
-
enableGravity: true
|
|
92
|
-
})
|
|
93
|
-
})
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
// function animation() {
|
|
97
|
-
// requestAnimationFrame(animation)
|
|
98
|
-
|
|
99
|
-
// let str = "sssssssdashjdgwaygdklasujgdsadiu";
|
|
100
|
-
// for (let i = 0; i < 300000; i++) {
|
|
101
|
-
// JSON.parse(JSON.stringify(str));
|
|
102
|
-
// }
|
|
103
|
-
// }
|
|
104
|
-
|
|
105
|
-
// animation()
|
|
106
|
-
</script>
|
|
107
|
-
</body>
|
|
108
|
-
|
|
109
|
-
</html>
|