@soonspacejs/plugin-first-person-controls 2.13.9 → 2.13.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +214 -214
- package/dist/index.esm.js +1 -1
- package/dist/tools.d.ts +7 -7
- package/package.json +3 -3
package/dist/index.d.ts
CHANGED
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@@ -1,214 +1,214 @@
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1
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import { Vector3, Vector2, Intersection, Sphere, Object3D, Box3, Camera } from 'three';
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import SoonSpace, { Position, Rotation } from 'soonspacejs';
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export type ClashCheckAxis = 'front' | 'back' | 'left' | 'right' | 'up' | 'down';
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/**
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* 碰撞对象过滤器
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* @remarks
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* 会在遍历对象时逐个调用该方法
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*
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* @param obj - Object3D 对象
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* @returns true:表示检测该对象的碰撞;false | null | undefined | void:表示不检测该对象的碰撞;
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*/
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export type ClashFilter = (obj: Object3D) => boolean | null | undefined | void;
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export interface StartOptions {
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position?: Position | null;
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rotation?: Rotation | null;
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moveSpeed?: number;
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eyeHeight?: number;
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kneeHeight?: number;
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jumpHeight?: number;
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enableClash?: boolean;
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enableGravity?: boolean;
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/**
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* 模型对象的搜索半径的系数
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* @remarks
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* 搜索半径是 clashCheckDistance 的多少倍
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*/
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searchRadiusFactor?: number;
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/**
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* 碰撞距离
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*/
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clashDistance?: number;
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/**
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* 碰撞检测距离
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*/
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clashCheckDistance?: number;
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/**
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* 重力速度
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*/
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gravitySpeed?: number;
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/**
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* 重力搜索系数
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* @remarks
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* 重力搜索系数 表示 向下搜索多少个 eyeHeight 的深度
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*/
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gravitySearchFactor?: number;
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/**
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* 碰撞对象过滤器
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* @remarks
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* 会在遍历对象时逐个调用该方法
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*
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* @param obj - Object3D 对象
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* @returns true:表示检测该对象的碰撞;false | null | undefined | void:表示不检测该对象的碰撞;
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*/
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clashFilter?: ClashFilter;
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/**
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* 碰撞检测的层级
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*/
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clashLayers?: number[];
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/**
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* 反向旋转
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*/
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reverseRotate?: boolean | null;
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/**
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* 是否开启旋转
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*/
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rotate?: boolean | null;
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/**
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* 旋转速度
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*/
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rotateSpeed?: number;
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/**
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/**
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* 是否开启水平方向的旋转
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*/
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horizontalRotate?: boolean | null;
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/**
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* 是否开启垂直方向旋转
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*/
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verticalRotate?: boolean | null;
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/**
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* 开启双击前进
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*/
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dblClickForward?: boolean;
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}
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export default class FirstPersonControlsPlugin {
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ssp: SoonSpace;
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viewport: SoonSpace['viewport'];
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controls: SoonSpace['controls'];
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protected camera: Camera;
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protected container: HTMLElement;
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enabled: boolean;
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keyCodeMap: {
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moveForward: string[];
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moveBackward: string[];
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moveLeft: string[];
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moveRight: string[];
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moveUp: string[];
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moveDown: string[];
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rotateUp: string[];
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rotateDown: string[];
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rotateLeft: string[];
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rotateRight: string[];
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jump: string[];
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};
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private state;
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/**
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* 移动速度
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*/
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moveSpeed: number;
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/**
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* 重力速度
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*/
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gravitySpeed: number;
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jumpOffset: number;
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/**
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* 碰撞检测距离
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*/
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clashCheckDistance: number;
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/**
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* 碰撞距离
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*/
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clashDistance: number;
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eyeHeight: number;
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kneeHeight: number;
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jumpHeight: number;
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enableClash: boolean;
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enableGravity: boolean;
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/**
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* 反向旋转
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*/
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reverseRotate: boolean;
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_rotate: boolean;
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/**
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* 是否能旋转
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*/
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get rotate(): boolean;
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set rotate(value: boolean);
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/**
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* 旋转速度
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*/
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rotateSpeed: number;
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/**
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* 是否开启水平方向的旋转
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*/
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horizontalRotate: boolean;
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/**
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* 是否开启垂直方向旋转
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*/
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verticalRotate: boolean;
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/**
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* 开启双击前进
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*/
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dblClickForward: boolean;
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readonly movement: Vector2;
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/**
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* 碰撞对象过滤器
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* @remarks
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* 会在遍历对象时逐个调用该方法
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*
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* @param obj - Object3D 对象
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* @returns true:表示检测该对象的碰撞;false | null | undefined | void:表示不检测该对象的碰撞;
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*/
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clashFilter?: ClashFilter;
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/**
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* 碰撞检测的层级
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*/
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clashLayers?: number[];
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/**
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*
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* @param ssp
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* @param camera - 自定义的摄像机,默认会自动生成一个新的摄像机
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*/
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constructor(ssp: SoonSpace);
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onKeyDown(event: KeyboardEvent): void;
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onKeyUp(event: KeyboardEvent): void;
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private _dblVector;
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private _dblDeltaVector;
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onDblClick(event: MouseEvent): void;
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private _pointerId;
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onPointerDown(event: PointerEvent): void;
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/**
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* events handler for pointer movement
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*/
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onPointerMove(event: PointerEvent): void;
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onPointerUp(event: PointerEvent): void;
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clearClashCache(): void;
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lastDirection: Vector3;
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onClashCheck(origin: Vector3, direction: Vector3): boolean;
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/**
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* 模型对象的搜索半径的系数
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* @remarks
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* 搜索半径是 clashCheckDistance 的多少倍
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*/
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searchRadiusFactor: number;
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checkedSphere: Sphere;
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getCheckedObjects(origin: Vector3): Object3D<import("three").Object3DEventMap>[];
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/**
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* 重力搜索系数
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* @remarks
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* 重力搜索系数 表示 向下搜索多少个 eyeHeight 的深度
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*/
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gravitySearchFactor: number;
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gravityCheckedObjects: Object3D[] | null;
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gravityCheckedBox: Box3;
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getGravityCheckedObjects(origin: Vector3, dropY: number): Object3D<import("three").Object3DEventMap>[];
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gravityClashCheck(origin: Vector3, dropY: number): Intersection<Object3D<import("three").Object3DEventMap>>;
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setOptions(options: StartOptions): void;
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start(options: StartOptions): void;
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stop(): void;
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gravityInterObject?: Intersection | null;
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kneeInterObject?: Intersection | null;
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eyeInterObject?: Intersection | null;
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update(): void;
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}
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1
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import { Vector3, Vector2, Intersection, Sphere, Object3D, Box3, Camera } from 'three';
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2
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import SoonSpace, { Position, Rotation } from 'soonspacejs';
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3
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export type ClashCheckAxis = 'front' | 'back' | 'left' | 'right' | 'up' | 'down';
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4
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+
/**
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5
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+
* 碰撞对象过滤器
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6
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+
* @remarks
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7
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* 会在遍历对象时逐个调用该方法
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8
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*
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9
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* @param obj - Object3D 对象
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10
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* @returns true:表示检测该对象的碰撞;false | null | undefined | void:表示不检测该对象的碰撞;
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11
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*/
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12
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export type ClashFilter = (obj: Object3D) => boolean | null | undefined | void;
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13
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export interface StartOptions {
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14
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position?: Position | null;
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15
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rotation?: Rotation | null;
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16
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moveSpeed?: number;
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17
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eyeHeight?: number;
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18
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kneeHeight?: number;
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19
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jumpHeight?: number;
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20
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enableClash?: boolean;
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21
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enableGravity?: boolean;
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22
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+
/**
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23
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* 模型对象的搜索半径的系数
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|
24
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* @remarks
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|
25
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* 搜索半径是 clashCheckDistance 的多少倍
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26
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+
*/
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27
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searchRadiusFactor?: number;
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28
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+
/**
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29
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* 碰撞距离
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30
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*/
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31
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clashDistance?: number;
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32
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+
/**
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33
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* 碰撞检测距离
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34
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+
*/
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35
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clashCheckDistance?: number;
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36
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/**
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37
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* 重力速度
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38
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+
*/
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39
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+
gravitySpeed?: number;
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40
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+
/**
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|
41
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+
* 重力搜索系数
|
|
42
|
+
* @remarks
|
|
43
|
+
* 重力搜索系数 表示 向下搜索多少个 eyeHeight 的深度
|
|
44
|
+
*/
|
|
45
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+
gravitySearchFactor?: number;
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|
46
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+
/**
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|
47
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+
* 碰撞对象过滤器
|
|
48
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+
* @remarks
|
|
49
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+
* 会在遍历对象时逐个调用该方法
|
|
50
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+
*
|
|
51
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+
* @param obj - Object3D 对象
|
|
52
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+
* @returns true:表示检测该对象的碰撞;false | null | undefined | void:表示不检测该对象的碰撞;
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53
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+
*/
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54
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clashFilter?: ClashFilter;
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55
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+
/**
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56
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* 碰撞检测的层级
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57
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+
*/
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58
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clashLayers?: number[];
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59
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+
/**
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60
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+
* 反向旋转
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|
61
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+
*/
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|
62
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+
reverseRotate?: boolean | null;
|
|
63
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+
/**
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64
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+
* 是否开启旋转
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|
65
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+
*/
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66
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+
rotate?: boolean | null;
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67
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+
/**
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68
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* 旋转速度
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69
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+
*/
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70
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+
rotateSpeed?: number;
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71
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+
/**
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|
72
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+
/**
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|
73
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+
* 是否开启水平方向的旋转
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|
74
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+
*/
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75
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+
horizontalRotate?: boolean | null;
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76
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+
/**
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77
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+
* 是否开启垂直方向旋转
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|
78
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+
*/
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79
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verticalRotate?: boolean | null;
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80
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+
/**
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81
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+
* 开启双击前进
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|
82
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+
*/
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|
83
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+
dblClickForward?: boolean;
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84
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+
}
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85
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+
export default class FirstPersonControlsPlugin {
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86
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ssp: SoonSpace;
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87
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viewport: SoonSpace['viewport'];
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88
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controls: SoonSpace['controls'];
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89
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protected camera: Camera;
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protected container: HTMLElement;
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enabled: boolean;
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keyCodeMap: {
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93
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moveForward: string[];
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94
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moveBackward: string[];
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95
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moveLeft: string[];
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96
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moveRight: string[];
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97
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moveUp: string[];
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98
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moveDown: string[];
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99
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rotateUp: string[];
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100
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rotateDown: string[];
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101
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rotateLeft: string[];
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102
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rotateRight: string[];
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103
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jump: string[];
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104
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};
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105
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private state;
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106
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+
/**
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107
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* 移动速度
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108
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+
*/
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|
109
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+
moveSpeed: number;
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|
110
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+
/**
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111
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* 重力速度
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112
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+
*/
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113
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+
gravitySpeed: number;
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114
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jumpOffset: number;
|
|
115
|
+
/**
|
|
116
|
+
* 碰撞检测距离
|
|
117
|
+
*/
|
|
118
|
+
clashCheckDistance: number;
|
|
119
|
+
/**
|
|
120
|
+
* 碰撞距离
|
|
121
|
+
*/
|
|
122
|
+
clashDistance: number;
|
|
123
|
+
eyeHeight: number;
|
|
124
|
+
kneeHeight: number;
|
|
125
|
+
jumpHeight: number;
|
|
126
|
+
enableClash: boolean;
|
|
127
|
+
enableGravity: boolean;
|
|
128
|
+
/**
|
|
129
|
+
* 反向旋转
|
|
130
|
+
*/
|
|
131
|
+
reverseRotate: boolean;
|
|
132
|
+
_rotate: boolean;
|
|
133
|
+
/**
|
|
134
|
+
* 是否能旋转
|
|
135
|
+
*/
|
|
136
|
+
get rotate(): boolean;
|
|
137
|
+
set rotate(value: boolean);
|
|
138
|
+
/**
|
|
139
|
+
* 旋转速度
|
|
140
|
+
*/
|
|
141
|
+
rotateSpeed: number;
|
|
142
|
+
/**
|
|
143
|
+
* 是否开启水平方向的旋转
|
|
144
|
+
*/
|
|
145
|
+
horizontalRotate: boolean;
|
|
146
|
+
/**
|
|
147
|
+
* 是否开启垂直方向旋转
|
|
148
|
+
*/
|
|
149
|
+
verticalRotate: boolean;
|
|
150
|
+
/**
|
|
151
|
+
* 开启双击前进
|
|
152
|
+
*/
|
|
153
|
+
dblClickForward: boolean;
|
|
154
|
+
readonly movement: Vector2;
|
|
155
|
+
/**
|
|
156
|
+
* 碰撞对象过滤器
|
|
157
|
+
* @remarks
|
|
158
|
+
* 会在遍历对象时逐个调用该方法
|
|
159
|
+
*
|
|
160
|
+
* @param obj - Object3D 对象
|
|
161
|
+
* @returns true:表示检测该对象的碰撞;false | null | undefined | void:表示不检测该对象的碰撞;
|
|
162
|
+
*/
|
|
163
|
+
clashFilter?: ClashFilter;
|
|
164
|
+
/**
|
|
165
|
+
* 碰撞检测的层级
|
|
166
|
+
*/
|
|
167
|
+
clashLayers?: number[];
|
|
168
|
+
/**
|
|
169
|
+
*
|
|
170
|
+
* @param ssp
|
|
171
|
+
* @param camera - 自定义的摄像机,默认会自动生成一个新的摄像机
|
|
172
|
+
*/
|
|
173
|
+
constructor(ssp: SoonSpace);
|
|
174
|
+
onKeyDown(event: KeyboardEvent): void;
|
|
175
|
+
onKeyUp(event: KeyboardEvent): void;
|
|
176
|
+
private _dblVector;
|
|
177
|
+
private _dblDeltaVector;
|
|
178
|
+
onDblClick(event: MouseEvent): void;
|
|
179
|
+
private _pointerId;
|
|
180
|
+
onPointerDown(event: PointerEvent): void;
|
|
181
|
+
/**
|
|
182
|
+
* events handler for pointer movement
|
|
183
|
+
*/
|
|
184
|
+
onPointerMove(event: PointerEvent): void;
|
|
185
|
+
onPointerUp(event: PointerEvent): void;
|
|
186
|
+
clearClashCache(): void;
|
|
187
|
+
lastDirection: Vector3;
|
|
188
|
+
onClashCheck(origin: Vector3, direction: Vector3): boolean;
|
|
189
|
+
/**
|
|
190
|
+
* 模型对象的搜索半径的系数
|
|
191
|
+
* @remarks
|
|
192
|
+
* 搜索半径是 clashCheckDistance 的多少倍
|
|
193
|
+
*/
|
|
194
|
+
searchRadiusFactor: number;
|
|
195
|
+
checkedSphere: Sphere;
|
|
196
|
+
getCheckedObjects(origin: Vector3): Object3D<import("three").Object3DEventMap>[];
|
|
197
|
+
/**
|
|
198
|
+
* 重力搜索系数
|
|
199
|
+
* @remarks
|
|
200
|
+
* 重力搜索系数 表示 向下搜索多少个 eyeHeight 的深度
|
|
201
|
+
*/
|
|
202
|
+
gravitySearchFactor: number;
|
|
203
|
+
gravityCheckedObjects: Object3D[] | null;
|
|
204
|
+
gravityCheckedBox: Box3;
|
|
205
|
+
getGravityCheckedObjects(origin: Vector3, dropY: number): Object3D<import("three").Object3DEventMap>[];
|
|
206
|
+
gravityClashCheck(origin: Vector3, dropY: number): Intersection<Object3D<import("three").Object3DEventMap>>;
|
|
207
|
+
setOptions(options: StartOptions): void;
|
|
208
|
+
start(options: StartOptions): void;
|
|
209
|
+
stop(): void;
|
|
210
|
+
gravityInterObject?: Intersection | null;
|
|
211
|
+
kneeInterObject?: Intersection | null;
|
|
212
|
+
eyeInterObject?: Intersection | null;
|
|
213
|
+
update(): void;
|
|
214
|
+
}
|
package/dist/index.esm.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
import{Vector2 as t,Vector3 as e,Sphere as s,Box3 as i,Raycaster as o,Matrix4 as n,Euler as a,Quaternion as r}from"three";import h from"soonspacejs";const{utils:{isObjectVisible:c}}=h;function l(t,e){const s=h.utils.getBoundingBox(e);return t.intersectsBox(s)}function d(t,e){t.disableAll();for(const s of e)t.enable(s)}function p(t,e){return t.intersectObjects(e).filter((({object:t})=>c(t)))}const{EPSILON:v,approxEquals:m}=h.utils,{utils:y}=h;class u{get rotate(){return this._rotate&&(this.horizontalRotate||this.verticalRotate)}set rotate(t){this._rotate=t}constructor(o){this.enabled=!1,this.keyCodeMap={moveForward:["ArrowUp","KeyW"],moveBackward:["ArrowDown","KeyS"],moveLeft:["ArrowLeft","KeyA"],moveRight:["ArrowRight","KeyD"],moveUp:["KeyQ"],moveDown:["KeyE"],rotateUp:["KeyI"],rotateDown:["KeyK"],rotateLeft:["KeyJ"],rotateRight:["KeyL"],jump:["Space"]},this.state={moveForward:!1,moveBackward:!1,moveLeft:!1,moveRight:!1,moveUp:!1,moveDown:!1,canJump:!1,canRotate:!1},this.moveSpeed=10,this.gravitySpeed=10,this.jumpOffset=0,this.clashCheckDistance=200,this.clashDistance=50,this.eyeHeight=160,this.kneeHeight=50,this.jumpHeight=110,this.enableClash=!0,this.enableGravity=!0,this.reverseRotate=!1,this._rotate=!0,this.rotateSpeed=1,this.horizontalRotate=!0,this.verticalRotate=!0,this.dblClickForward=!1,this.movement=new t,this._dblVector=new e,this._dblDeltaVector=new e,this._pointerId=null,this.lastDirection=new e,this.searchRadiusFactor=3,this.checkedSphere=new s,this.gravitySearchFactor=3,this.gravityCheckedObjects=null,this.gravityCheckedBox=new i,this.gravityInterObject=null,this.kneeInterObject=null,this.eyeInterObject=null,this.ssp=o,this.viewport=o.viewport,this.controls=o.controls,this.camera=o.controls.camera,this.container=o.viewport.container,this.onKeyDown=this.onKeyDown.bind(this),this.onKeyUp=this.onKeyUp.bind(this),this.onDblClick=this.onDblClick.bind(this),this.onPointerDown=this.onPointerDown.bind(this),this.onPointerMove=this.onPointerMove.bind(this),this.onPointerUp=this.onPointerUp.bind(this)}onKeyDown(t){if(!1!==this.enabled){t:for(const[e,s]of Object.entries(this.keyCodeMap))if(s.includes(t.code))switch(e){case"moveForward":this.state.moveForward=!0;break t;case"moveBackward":this.state.moveBackward=!0;break t;case"moveLeft":this.state.moveLeft=!0;break t;case"moveRight":this.state.moveRight=!0;break t;case"moveUp":this.state.moveUp=!0;break t;case"moveDown":this.state.moveDown=!0;break t;case"rotateUp":this.state.canRotate=!0,this.movement.x=0,this.movement.y=-10;break t;case"rotateDown":this.state.canRotate=!0,this.movement.x=0,this.movement.y=10;break t;case"rotateLeft":this.state.canRotate=!0,this.movement.x=-10,this.movement.y=0;break t;case"rotateRight":this.state.canRotate=!0,this.movement.x=10,this.movement.y=0;break t;case"jump":!0===this.state.canJump&&!1===t.repeat&&(this.jumpOffset=this.jumpHeight),this.state.canJump=!1;break t}(this.jumpOffset>0||Object.values(this.state).some((t=>t)))&&this.ssp.render()}}onKeyUp(t){t:for(const[e,s]of Object.entries(this.keyCodeMap))if(s.includes(t.code))switch(e){case"moveForward":this.state.moveForward=!1;break t;case"moveBackward":this.state.moveBackward=!1;break t;case"moveLeft":this.state.moveLeft=!1;break t;case"moveRight":this.state.moveRight=!1;break t;case"moveUp":this.state.moveUp=!1;break t;case"moveDown":this.state.moveDown=!1;break t;case"rotateUp":case"rotateDown":case"rotateLeft":case"rotateRight":this.state.canRotate=!1;break t}}onDblClick(t){if(!0===this.dblClickForward){const[e]=this.ssp.viewport.getIntersects(t);if(e){const{point:t}=e;t.y+=this.eyeHeight,t.sub(this.camera.position),this._dblVector.copy(t),this._dblDeltaVector.set(0,0,0),this.ssp.render()}}}onPointerDown(t){null===this._pointerId&&0===t.button&&(this.container.setPointerCapture(t.pointerId),this._pointerId=t.pointerId,this.state.canRotate=!0)}onPointerMove(t){if(t.preventDefault(),this.enabled&&this.state.canRotate){let e=t.movementY,s=t.movementX;this.reverseRotate&&(s=-s,e=-e),this.movement.x=s,this.movement.y=e,this.ssp.render()}}onPointerUp(t){null!==this._pointerId&&(this.container.releasePointerCapture(t.pointerId),this._pointerId=null,this.state.canRotate=!1)}clearClashCache(){this.kneeInterObject=null,this.eyeInterObject=null}onClashCheck(t,e){const s=e.length(),i=e.clone().divideScalar(s);i.distanceToSquared(this.lastDirection)>1e-9&&this.clearClashCache(),this.lastDirection=i;const{eyeHeight:n,kneeHeight:a,camera:r,clashCheckDistance:h,clashDistance:c,clashLayers:l}=this;let{kneeInterObject:v,eyeInterObject:m}=this;if(!v){const e=t.clone().setY(t.y-n+a),s=new o(e,i,0,h);s.firstHitOnly=!0,null!=l&&d(s.layers,l),s.camera=r;const c=p(s,this.getCheckedObjects(e));this.kneeInterObject=v=c[0]}let y=-s;if(v&&(y+=v.distance,y<c))return!0;if(!m){const e=new o(t,i,0,h);e.firstHitOnly=!0,null!=l&&d(e.layers,l),e.camera=r;const s=p(e,this.getCheckedObjects(t));this.eyeInterObject=m=s[0]}let u=-s;if(m){if(u+=m.distance,u<c)return!0;m.distance=u}return v&&(v.distance=y),!1}getCheckedObjects(t){const{clashDistance:e,clashCheckDistance:s,searchRadiusFactor:i,clashFilter:o}=this,n=s*i,a=this.checkedSphere,r=n+e;a.set(t,r);const h=null!=o?o:function(){return!0};return this.viewport.scener.intersectsList.getAll().filter((t=>!!h(t)&&l(a,t)))}getGravityCheckedObjects(t,s){const i=this.gravityCheckedBox;let o=this.gravityCheckedObjects;if(o){const e=t.clone();e.y=s,i.containsPoint(t)&&i.containsPoint(e)||(o=null)}if(!o){const{eyeHeight:s,clashCheckDistance:n,gravitySearchFactor:a,clashDistance:r,clashFilter:h}=this,c=n+r,d=new e(c,c,0),p=t.clone().add(d),v=t.clone().sub(d);v.y-=s*a,i.set(v,p);const m=this.viewport.scener.intersectsList.getAll(),y=null!=h?h:function(){return!0};o=m.filter((t=>!!y(t)&&l(i,t)))}return o}gravityClashCheck(t,s){var i;let a=this.gravityInterObject;if(a){const{object:s,face:o,instanceId:r}=a,h=null===(i=s.geometry)||void 0===i?void 0:i.getAttribute("position");if(h&&o){let i=a.facePoints;if(!i){let t=s.matrixWorld;if(null!=r){const e=new n;s.getMatrixAt(r,e),t=e.premultiply(t)}const{a:c,b:l,c:d}=o,p=new e(h.getX(c),h.getY(c),h.getZ(c));p.applyMatrix4(t),p.setY(0);const v=new e(h.getX(l),h.getY(l),h.getZ(l));v.applyMatrix4(t),v.setY(0);const m=new e(h.getX(d),h.getY(d),h.getZ(d));m.applyMatrix4(t),m.setY(0),a.facePoints=i=[p,v,m]}let c=i[2],l=null;const d=t.clone();d.y=0;i.every((t=>{const e=t.clone();e.sub(c);const s=d.clone();if(s.sub(c),e.cross(s),l){if(e.dot(l)<=0)return!1}return l=e,c=t,!0}))||(this.gravityInterObject=a=null)}}if(!a){const i=new o(t,new e(0,-1,0));i.firstHitOnly=!0;const n=this.clashLayers;null!=n&&d(i.layers,n),i.camera=this.camera;const r=p(i,this.getGravityCheckedObjects(t,s));this.gravityInterObject=a=r[0]}return a}setOptions(t){const{position:s=new e,rotation:i=new a,moveSpeed:o,eyeHeight:n,kneeHeight:r,jumpHeight:h,enableClash:c,enableGravity:l,searchRadiusFactor:d,clashDistance:p,clashCheckDistance:m,gravitySpeed:u,gravitySearchFactor:b,reverseRotate:g,rotate:w,rotateSpeed:f,horizontalRotate:k,verticalRotate:C,dblClickForward:D,clashFilter:j,clashLayers:R}=t;if(n&&(this.eyeHeight=n),r&&(this.kneeHeight=r),h&&(this.jumpHeight=h),d&&(this.searchRadiusFactor=d),p&&(this.clashDistance=p),m&&(this.clashCheckDistance=m),u&&(this.gravitySpeed=u),b&&(this.gravitySearchFactor=b),null!=g&&(this.reverseRotate=g),null!=w&&(this.rotate=w),null!=k&&(this.horizontalRotate=k),null!=C&&(this.verticalRotate=C),y.isBoolean(D)&&(this.dblClickForward=D),y.isNumber(f)&&(this.rotateSpeed=f),null!=c&&(this.enableClash=c),null!=l&&(this.enableGravity=l),null!=j&&(this.clashFilter=j),null!=R&&(this.clashLayers=R),s&&(this.controls.setPosition(s.x,s.y+this.eyeHeight,s.z),this.gravityInterObject=null,this.clearClashCache()),i){const t=y.computeTargetByRotation(this.controls.getPosition(new e),i,v);this.controls.setTarget(t.x,t.y,t.z)}o&&(this.moveSpeed=o)}start(t){this.viewport.controls.saveState(),this.viewport.controls.enabled=!1,this.enabled=!0,this.setOptions(t),this.viewport.postRender.set("FirstPersonControls",this.update.bind(this)),this.ssp.signals.dblClick.add(this.onDblClick),this.ssp.signals.keyDown.add(this.onKeyDown),this.ssp.signals.keyUp.add(this.onKeyUp);const e=this.container;e.addEventListener("pointerdown",this.onPointerDown),e.addEventListener("pointermove",this.onPointerMove),e.addEventListener("pointerup",this.onPointerUp),e.style.touchAction="none",e.style.userSelect="none"}stop(){this.viewport.controls.reset(),this.viewport.controls.enabled=!0,this.enabled=!1,this.viewport.postRender.delete("FirstPersonControls"),this.ssp.signals.dblClick.remove(this.onDblClick),this.ssp.signals.keyDown.remove(this.onKeyDown),this.ssp.signals.keyUp.remove(this.onKeyUp);const t=this.container;t.removeEventListener("pointerdown",this.onPointerDown),t.removeEventListener("pointermove",this.onPointerMove),t.removeEventListener("pointerup",this.onPointerUp),t.style.touchAction="auto",t.style.userSelect="auto",this.ssp.render()}update(){if(!this.enabled)return;const{delta:t}=this.viewport.state,s=new e,{controls:i,state:o,camera:n,eyeHeight:h,kneeHeight:c}=this,l=i.getPosition(new e),d=20*this.moveSpeed,p=20*this.gravitySpeed;o.moveForward&&(s.z-=d),o.moveBackward&&(s.z+=d),o.moveLeft&&(s.x-=d),o.moveRight&&(s.x+=d),o.moveUp&&(s.y+=2*p),o.moveDown&&(s.y-=2*p),s.multiplyScalar(t);const{x:y,y:u}=this.movement,b=this.horizontalRotate&&0!==y,g=this.verticalRotate&&0!==u;if(this.rotate&&o.canRotate&&(b||g)){let{azimuthAngle:t,polarAngle:e}=i;g&&(e-=.003*u*this.rotateSpeed),b&&(t-=.003*y*this.rotateSpeed),i.rotateTo(t,e)}const w=new a(0,0,0,"YXZ");if(w.setFromQuaternion(n.quaternion),0!==w.y&&!s.equals(new e)){const t=new r;t.setFromAxisAngle(new e(0,1,0),w.y),s.applyQuaternion(t)}if(!this._dblVector.equals(new e)){const e=this._dblVector.clone().multiplyScalar(t);this._dblDeltaVector.add(e),this._dblDeltaVector.length()>this._dblVector.length()?(this._dblVector.set(0,0,0),this._dblDeltaVector.set(0,0,0)):s.add(e)}const f=l.clone();if((!this.enableClash||!this.onClashCheck(l,s))&&(f.add(s),this.gravityInterObject)){const t=this.gravityInterObject.point.clone().sub(f);t.y=0,t.length()>c&&(this.gravityInterObject=null)}let k=f.y;if(this.enableGravity){const e=k;this.jumpOffset>0&&(this.jumpOffset-=p*t,k+=2*p*t),k-=p*t,o.canJump=!1;const s=this.gravityClashCheck(f,k);if(s){const t=s.point.y+h;k<t&&(k=t,this.jumpOffset=0,o.canJump=!0)}e!==k&&this.clearClashCache()}f.y=k,m(l.x,f.x)&&m(l.y,f.y)&&m(l.z,f.z)||(i.moveTo(f.x,f.y,f.z),i.dollyTo(v))}}export{u as default};
|
|
1
|
+
import{Vector2 as t,Vector3 as e,Sphere as s,Box3 as i,Raycaster as o,Matrix4 as n,Euler as a,Quaternion as r}from"three";import h from"soonspacejs";const{utils:{isObjectVisible:c}}=h;function l(t,e){const s=h.utils.getBoundingBox(e);return t.intersectsBox(s)}function d(t,e){t.disableAll();for(const s of e)t.enable(s)}function p(t,e){return t.intersectObjects(e).filter(({object:t})=>c(t))}const{EPSILON:v,approxEquals:m}=h.utils,{utils:y}=h;class u{get rotate(){return this._rotate&&(this.horizontalRotate||this.verticalRotate)}set rotate(t){this._rotate=t}constructor(o){this.enabled=!1,this.keyCodeMap={moveForward:["ArrowUp","KeyW"],moveBackward:["ArrowDown","KeyS"],moveLeft:["ArrowLeft","KeyA"],moveRight:["ArrowRight","KeyD"],moveUp:["KeyQ"],moveDown:["KeyE"],rotateUp:["KeyI"],rotateDown:["KeyK"],rotateLeft:["KeyJ"],rotateRight:["KeyL"],jump:["Space"]},this.state={moveForward:!1,moveBackward:!1,moveLeft:!1,moveRight:!1,moveUp:!1,moveDown:!1,canJump:!1,canRotate:!1},this.moveSpeed=10,this.gravitySpeed=10,this.jumpOffset=0,this.clashCheckDistance=200,this.clashDistance=50,this.eyeHeight=160,this.kneeHeight=50,this.jumpHeight=110,this.enableClash=!0,this.enableGravity=!0,this.reverseRotate=!1,this._rotate=!0,this.rotateSpeed=1,this.horizontalRotate=!0,this.verticalRotate=!0,this.dblClickForward=!1,this.movement=new t,this._dblVector=new e,this._dblDeltaVector=new e,this._pointerId=null,this.lastDirection=new e,this.searchRadiusFactor=3,this.checkedSphere=new s,this.gravitySearchFactor=3,this.gravityCheckedObjects=null,this.gravityCheckedBox=new i,this.gravityInterObject=null,this.kneeInterObject=null,this.eyeInterObject=null,this.ssp=o,this.viewport=o.viewport,this.controls=o.controls,this.camera=o.controls.camera,this.container=o.viewport.container,this.onKeyDown=this.onKeyDown.bind(this),this.onKeyUp=this.onKeyUp.bind(this),this.onDblClick=this.onDblClick.bind(this),this.onPointerDown=this.onPointerDown.bind(this),this.onPointerMove=this.onPointerMove.bind(this),this.onPointerUp=this.onPointerUp.bind(this)}onKeyDown(t){if(!1!==this.enabled){t:for(const[e,s]of Object.entries(this.keyCodeMap))if(s.includes(t.code))switch(e){case"moveForward":this.state.moveForward=!0;break t;case"moveBackward":this.state.moveBackward=!0;break t;case"moveLeft":this.state.moveLeft=!0;break t;case"moveRight":this.state.moveRight=!0;break t;case"moveUp":this.state.moveUp=!0;break t;case"moveDown":this.state.moveDown=!0;break t;case"rotateUp":this.state.canRotate=!0,this.movement.x=0,this.movement.y=-10;break t;case"rotateDown":this.state.canRotate=!0,this.movement.x=0,this.movement.y=10;break t;case"rotateLeft":this.state.canRotate=!0,this.movement.x=-10,this.movement.y=0;break t;case"rotateRight":this.state.canRotate=!0,this.movement.x=10,this.movement.y=0;break t;case"jump":!0===this.state.canJump&&!1===t.repeat&&(this.jumpOffset=this.jumpHeight),this.state.canJump=!1;break t}(this.jumpOffset>0||Object.values(this.state).some(t=>t))&&this.ssp.render()}}onKeyUp(t){t:for(const[e,s]of Object.entries(this.keyCodeMap))if(s.includes(t.code))switch(e){case"moveForward":this.state.moveForward=!1;break t;case"moveBackward":this.state.moveBackward=!1;break t;case"moveLeft":this.state.moveLeft=!1;break t;case"moveRight":this.state.moveRight=!1;break t;case"moveUp":this.state.moveUp=!1;break t;case"moveDown":this.state.moveDown=!1;break t;case"rotateUp":case"rotateDown":case"rotateLeft":case"rotateRight":this.state.canRotate=!1;break t}}onDblClick(t){if(!0===this.dblClickForward){const[e]=this.ssp.viewport.getIntersects(t);if(e){const{point:t}=e;t.y+=this.eyeHeight,t.sub(this.camera.position),this._dblVector.copy(t),this._dblDeltaVector.set(0,0,0),this.ssp.render()}}}onPointerDown(t){null===this._pointerId&&0===t.button&&(this.container.setPointerCapture(t.pointerId),this._pointerId=t.pointerId,this.state.canRotate=!0)}onPointerMove(t){if(t.preventDefault(),this.enabled&&this.state.canRotate){let e=t.movementY,s=t.movementX;this.reverseRotate&&(s=-s,e=-e),this.movement.x=s,this.movement.y=e,this.ssp.render()}}onPointerUp(t){null!==this._pointerId&&(this.container.releasePointerCapture(t.pointerId),this._pointerId=null,this.state.canRotate=!1)}clearClashCache(){this.kneeInterObject=null,this.eyeInterObject=null}onClashCheck(t,e){const s=e.length(),i=e.clone().divideScalar(s);i.distanceToSquared(this.lastDirection)>1e-9&&this.clearClashCache(),this.lastDirection=i;const{eyeHeight:n,kneeHeight:a,camera:r,clashCheckDistance:h,clashDistance:c,clashLayers:l}=this;let{kneeInterObject:v,eyeInterObject:m}=this;if(!v){const e=t.clone().setY(t.y-n+a),s=new o(e,i,0,h);s.firstHitOnly=!0,null!=l&&d(s.layers,l),s.camera=r;const c=p(s,this.getCheckedObjects(e));this.kneeInterObject=v=c[0]}let y=-s;if(v&&(y+=v.distance,y<c))return!0;if(!m){const e=new o(t,i,0,h);e.firstHitOnly=!0,null!=l&&d(e.layers,l),e.camera=r;const s=p(e,this.getCheckedObjects(t));this.eyeInterObject=m=s[0]}let u=-s;if(m){if(u+=m.distance,u<c)return!0;m.distance=u}return v&&(v.distance=y),!1}getCheckedObjects(t){const{clashDistance:e,clashCheckDistance:s,searchRadiusFactor:i,clashFilter:o}=this,n=s*i,a=this.checkedSphere,r=n+e;a.set(t,r);const h=null!=o?o:function(){return!0};return this.viewport.scener.intersectsList.getAll().filter(t=>!!h(t)&&l(a,t))}getGravityCheckedObjects(t,s){const i=this.gravityCheckedBox;let o=this.gravityCheckedObjects;if(o){const e=t.clone();e.y=s,i.containsPoint(t)&&i.containsPoint(e)||(o=null)}if(!o){const{eyeHeight:s,clashCheckDistance:n,gravitySearchFactor:a,clashDistance:r,clashFilter:h}=this,c=n+r,d=new e(c,c,0),p=t.clone().add(d),v=t.clone().sub(d);v.y-=s*a,i.set(v,p);const m=this.viewport.scener.intersectsList.getAll(),y=null!=h?h:function(){return!0};o=m.filter(t=>!!y(t)&&l(i,t))}return o}gravityClashCheck(t,s){var i;let a=this.gravityInterObject;if(a){const{object:s,face:o,instanceId:r}=a,h=null===(i=s.geometry)||void 0===i?void 0:i.getAttribute("position");if(h&&o){let i=a.facePoints;if(!i){let t=s.matrixWorld;if(null!=r){const e=new n;s.getMatrixAt(r,e),t=e.premultiply(t)}const{a:c,b:l,c:d}=o,p=new e(h.getX(c),h.getY(c),h.getZ(c));p.applyMatrix4(t),p.setY(0);const v=new e(h.getX(l),h.getY(l),h.getZ(l));v.applyMatrix4(t),v.setY(0);const m=new e(h.getX(d),h.getY(d),h.getZ(d));m.applyMatrix4(t),m.setY(0),a.facePoints=i=[p,v,m]}let c=i[2],l=null;const d=t.clone();d.y=0;i.every(t=>{const e=t.clone();e.sub(c);const s=d.clone();if(s.sub(c),e.cross(s),l){if(e.dot(l)<=0)return!1}return l=e,c=t,!0})||(this.gravityInterObject=a=null)}}if(!a){const i=new o(t,new e(0,-1,0));i.firstHitOnly=!0;const n=this.clashLayers;null!=n&&d(i.layers,n),i.camera=this.camera;const r=p(i,this.getGravityCheckedObjects(t,s));this.gravityInterObject=a=r[0]}return a}setOptions(t){const{position:s=new e,rotation:i=new a,moveSpeed:o,eyeHeight:n,kneeHeight:r,jumpHeight:h,enableClash:c,enableGravity:l,searchRadiusFactor:d,clashDistance:p,clashCheckDistance:m,gravitySpeed:u,gravitySearchFactor:b,reverseRotate:g,rotate:w,rotateSpeed:f,horizontalRotate:k,verticalRotate:C,dblClickForward:D,clashFilter:j,clashLayers:R}=t;if(n&&(this.eyeHeight=n),r&&(this.kneeHeight=r),h&&(this.jumpHeight=h),d&&(this.searchRadiusFactor=d),p&&(this.clashDistance=p),m&&(this.clashCheckDistance=m),u&&(this.gravitySpeed=u),b&&(this.gravitySearchFactor=b),null!=g&&(this.reverseRotate=g),null!=w&&(this.rotate=w),null!=k&&(this.horizontalRotate=k),null!=C&&(this.verticalRotate=C),y.isBoolean(D)&&(this.dblClickForward=D),y.isNumber(f)&&(this.rotateSpeed=f),null!=c&&(this.enableClash=c),null!=l&&(this.enableGravity=l),null!=j&&(this.clashFilter=j),null!=R&&(this.clashLayers=R),s&&(this.controls.setPosition(s.x,s.y+this.eyeHeight,s.z),this.gravityInterObject=null,this.clearClashCache()),i){const t=y.computeTargetByRotation(this.controls.getPosition(new e),i,v);this.controls.setTarget(t.x,t.y,t.z)}o&&(this.moveSpeed=o)}start(t){this.viewport.controls.saveState(),this.viewport.controls.enabled=!1,this.enabled=!0,this.setOptions(t),this.viewport.postRender.set("FirstPersonControls",this.update.bind(this)),this.ssp.signals.dblClick.add(this.onDblClick),this.ssp.signals.keyDown.add(this.onKeyDown),this.ssp.signals.keyUp.add(this.onKeyUp);const e=this.container;e.addEventListener("pointerdown",this.onPointerDown),e.addEventListener("pointermove",this.onPointerMove),e.addEventListener("pointerup",this.onPointerUp),e.style.touchAction="none",e.style.userSelect="none"}stop(){this.viewport.controls.reset(),this.viewport.controls.enabled=!0,this.enabled=!1,this.viewport.postRender.delete("FirstPersonControls"),this.ssp.signals.dblClick.remove(this.onDblClick),this.ssp.signals.keyDown.remove(this.onKeyDown),this.ssp.signals.keyUp.remove(this.onKeyUp);const t=this.container;t.removeEventListener("pointerdown",this.onPointerDown),t.removeEventListener("pointermove",this.onPointerMove),t.removeEventListener("pointerup",this.onPointerUp),t.style.touchAction="auto",t.style.userSelect="auto",this.ssp.render()}update(){if(!this.enabled)return;const{delta:t}=this.viewport.state,s=new e,{controls:i,state:o,camera:n,eyeHeight:h,kneeHeight:c}=this,l=i.getPosition(new e),d=20*this.moveSpeed,p=20*this.gravitySpeed;o.moveForward&&(s.z-=d),o.moveBackward&&(s.z+=d),o.moveLeft&&(s.x-=d),o.moveRight&&(s.x+=d),o.moveUp&&(s.y+=2*p),o.moveDown&&(s.y-=2*p),s.multiplyScalar(t);const{x:y,y:u}=this.movement,b=this.horizontalRotate&&0!==y,g=this.verticalRotate&&0!==u;if(this.rotate&&o.canRotate&&(b||g)){let{azimuthAngle:t,polarAngle:e}=i;g&&(e-=.003*u*this.rotateSpeed),b&&(t-=.003*y*this.rotateSpeed),i.rotateTo(t,e)}const w=new a(0,0,0,"YXZ");if(w.setFromQuaternion(n.quaternion),0!==w.y&&!s.equals(new e)){const t=new r;t.setFromAxisAngle(new e(0,1,0),w.y),s.applyQuaternion(t)}if(!this._dblVector.equals(new e)){const e=this._dblVector.clone().multiplyScalar(t);this._dblDeltaVector.add(e),this._dblDeltaVector.length()>this._dblVector.length()?(this._dblVector.set(0,0,0),this._dblDeltaVector.set(0,0,0)):s.add(e)}const f=l.clone();if((!this.enableClash||!this.onClashCheck(l,s))&&(f.add(s),this.gravityInterObject)){const t=this.gravityInterObject.point.clone().sub(f);t.y=0,t.length()>c&&(this.gravityInterObject=null)}let k=f.y;if(this.enableGravity){const e=k;this.jumpOffset>0&&(this.jumpOffset-=p*t,k+=2*p*t),k-=p*t,o.canJump=!1;const s=this.gravityClashCheck(f,k);if(s){const t=s.point.y+h;k<t&&(k=t,this.jumpOffset=0,o.canJump=!0)}e!==k&&this.clearClashCache()}f.y=k,m(l.x,f.x)&&m(l.y,f.y)&&m(l.z,f.z)||(i.moveTo(f.x,f.y,f.z),i.dollyTo(v))}}export{u as default};
|
package/dist/tools.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { Box3, Object3D, Sphere, Layers, Raycaster } from 'three';
|
|
2
|
-
/**
|
|
3
|
-
* 判断包围合 与 对象的包围盒是否相交
|
|
4
|
-
*/
|
|
5
|
-
export declare function boundingIsIntersected(target: Box3 | Sphere, obj: Object3D): boolean;
|
|
6
|
-
export declare function setLayers(layer: Layers, layerNums: number[]): void;
|
|
7
|
-
export declare function raycasterFilter(raycaster: Raycaster, objs: Object3D[]): import("three").Intersection<Object3D<import("three").Object3DEventMap>>[];
|
|
1
|
+
import { Box3, Object3D, Sphere, Layers, Raycaster } from 'three';
|
|
2
|
+
/**
|
|
3
|
+
* 判断包围合 与 对象的包围盒是否相交
|
|
4
|
+
*/
|
|
5
|
+
export declare function boundingIsIntersected(target: Box3 | Sphere, obj: Object3D): boolean;
|
|
6
|
+
export declare function setLayers(layer: Layers, layerNums: number[]): void;
|
|
7
|
+
export declare function raycasterFilter(raycaster: Raycaster, objs: Object3D[]): import("three").Intersection<Object3D<import("three").Object3DEventMap>>[];
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@soonspacejs/plugin-first-person-controls",
|
|
3
3
|
"pluginName": "FirstPersonControlsPlugin",
|
|
4
|
-
"version": "2.13.
|
|
4
|
+
"version": "2.13.11",
|
|
5
5
|
"description": "FirstPersonControls plugin for SoonSpace.js",
|
|
6
6
|
"main": "dist/index.esm.js",
|
|
7
7
|
"module": "dist/index.esm.js",
|
|
@@ -13,8 +13,8 @@
|
|
|
13
13
|
],
|
|
14
14
|
"author": "xunwei",
|
|
15
15
|
"license": "UNLICENSED",
|
|
16
|
-
"gitHead": "
|
|
16
|
+
"gitHead": "08bf9efb38c291f22ca044b936fd49269c716bbb",
|
|
17
17
|
"peerDependencies": {
|
|
18
|
-
"soonspacejs": "2.13.
|
|
18
|
+
"soonspacejs": "2.13.11"
|
|
19
19
|
}
|
|
20
20
|
}
|