@soonspacejs/plugin-drag-controls 2.13.7 → 2.13.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,5 +1,5 @@
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- # @soonspacejs/plugin-drag-controls
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-
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- > Drag Controls Plugin plugin for SoonSpace.js
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-
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- Document: [http://www.xwbuilders.com:8800/plugin/drag-controls.html](http://www.xwbuilders.com:8800/plugin/drag-controls.html)
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+ # @soonspacejs/plugin-drag-controls
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+
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+ > Drag Controls Plugin plugin for SoonSpace.js
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+
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+ Document: [http://www.xwbuilders.com:8800/plugin/drag-controls.html](http://www.xwbuilders.com:8800/plugin/drag-controls.html)
@@ -0,0 +1,16 @@
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+ import SoonSpace from 'soonspacejs';
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+ import { DragControls } from 'three/examples/jsm/controls/DragControls.js';
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+ import { Object3D } from 'three';
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+ export interface StartOptions {
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+ dragStart?: (object: Object3D) => void;
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+ drag?: (object: Object3D) => void;
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+ dragEnd?: (object: Object3D) => void;
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+ }
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+ declare class DragControlsPlugin {
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+ controls: DragControls | null;
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+ viewport: SoonSpace['viewport'];
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+ constructor(ssp: SoonSpace);
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+ start(objects: Object3D[], options?: StartOptions): void;
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+ stop(): void;
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+ }
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+ export default DragControlsPlugin;
package/dist/index.esm.js CHANGED
@@ -1,343 +1 @@
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- import { Plane, Vector2, Vector3, Matrix4, Controls, Raycaster, MOUSE, TOUCH } from 'three';
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-
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- const _plane = new Plane();
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-
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- const _pointer = new Vector2();
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- const _offset = new Vector3();
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- const _diff = new Vector2();
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- const _previousPointer = new Vector2();
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- const _intersection = new Vector3();
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- const _worldPosition = new Vector3();
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- const _inverseMatrix = new Matrix4();
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-
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- const _up = new Vector3();
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- const _right = new Vector3();
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-
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- let _selected = null;
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- const _intersections = [];
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-
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- const STATE = {
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- NONE: -1,
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- PAN: 0,
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- ROTATE: 1,
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- };
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-
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- class DragControls extends Controls {
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-
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- constructor ( objects, camera, domElement = null ) {
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-
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- super( camera, domElement );
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-
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- this.objects = objects;
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- this.objectSet = new WeakSet( objects );
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- this.poiNodeSet = new Set();
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- objects.forEach( obj => {
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-
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- if ( obj.stype === 'PoiNode' ) {
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-
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- this.poiNodeSet.add( obj );
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-
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- }
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-
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- } );
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-
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- this.recursive = true;
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- this.transformGroup = false;
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- this.rotateSpeed = 1;
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-
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- this.raycaster = new Raycaster();
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-
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- // interaction
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-
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- this.mouseButtons = { LEFT: MOUSE.PAN, MIDDLE: MOUSE.PAN, RIGHT: MOUSE.ROTATE, };
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- this.touches = { ONE: TOUCH.PAN, };
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-
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- // event listeners
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-
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- this._onPointerMove = onPointerMove.bind( this );
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- this._onPointerDown = onPointerDown.bind( this );
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- this._onPointerCancel = onPointerCancel.bind( this );
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-
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- //
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-
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- if ( domElement !== null ) {
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-
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- this.connect();
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-
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- }
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-
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- }
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-
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- connect () {
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-
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- this.domElement.addEventListener( 'pointermove', this._onPointerMove );
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- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
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- this.domElement.addEventListener( 'pointerup', this._onPointerCancel );
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- this.domElement.addEventListener( 'pointerleave', this._onPointerCancel );
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- this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
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-
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- this.domElement.style.touchAction = 'none'; // disable touch scroll
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- this.domElement.style.userSelect = 'none'; // disable selction
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-
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- }
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-
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- disconnect () {
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-
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- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
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- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
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- this.domElement.removeEventListener( 'pointerup', this._onPointerCancel );
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- this.domElement.removeEventListener( 'pointerleave', this._onPointerCancel );
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- this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
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-
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- this.domElement.style.touchAction = 'auto';
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- this.domElement.style.userSelect = 'auto';
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- this.domElement.style.cursor = '';
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-
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- }
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-
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- dispose () {
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-
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- this.disconnect();
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-
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- }
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-
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- _updatePointer ( event ) {
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-
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- const rect = this.domElement.getBoundingClientRect();
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-
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- _pointer.x = ( ( event.clientX - rect.left ) / rect.width ) * 2 - 1;
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- _pointer.y = ( -( event.clientY - rect.top ) / rect.height ) * 2 + 1;
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-
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- }
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-
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- _updateState ( event ) {
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-
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- // determine action
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-
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- let action;
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-
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- if ( event.pointerType === 'touch' ) {
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-
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- action = this.touches.ONE;
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-
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- } else {
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-
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- switch ( event.button ) {
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-
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- case 0:
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- action = this.mouseButtons.LEFT;
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- break
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-
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- case 1:
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- action = this.mouseButtons.MIDDLE;
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- break
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-
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- case 2:
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- action = this.mouseButtons.RIGHT;
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- break
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-
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- default:
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- action = null;
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-
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- }
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-
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- }
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-
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- // determine state
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-
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- switch ( action ) {
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-
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- case MOUSE.PAN:
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- case TOUCH.PAN:
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- this.state = STATE.PAN;
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-
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- break
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-
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- case MOUSE.ROTATE:
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- case TOUCH.ROTATE:
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- this.state = STATE.ROTATE;
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-
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- break
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-
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- default:
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- this.state = STATE.NONE;
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-
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- }
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-
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- }
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-
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- }
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-
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- function onPointerMove ( event ) {
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-
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- const camera = this.object;
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- this.domElement;
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- const raycaster = this.raycaster;
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-
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- if ( this.enabled === false ) return
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-
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- this._updatePointer( event );
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-
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- raycaster.setFromCamera( _pointer, camera );
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-
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- if ( _selected ) {
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-
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- if ( this.state === STATE.PAN ) {
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-
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- if ( raycaster.ray.intersectPlane( _plane, _intersection ) ) {
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-
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- _selected.position.copy( _intersection.sub( _offset ).applyMatrix4( _inverseMatrix ) );
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-
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- }
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-
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- } else if ( this.state === STATE.ROTATE ) {
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-
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- _diff.subVectors( _pointer, _previousPointer ).multiplyScalar( this.rotateSpeed );
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- _selected.rotateOnWorldAxis( _up, _diff.x );
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- _selected.rotateOnWorldAxis( _right.normalize(), -_diff.y );
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-
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- }
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-
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- this.dispatchEvent( { type: 'drag', object: _selected, } );
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-
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- _previousPointer.copy( _pointer );
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-
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- }
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-
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- _previousPointer.copy( _pointer );
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-
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- }
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-
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- function onPointerDown ( event ) {
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-
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- const camera = this.object;
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- const domElement = this.domElement;
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- const raycaster = this.raycaster;
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-
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- if ( this.enabled === false ) return
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-
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- this._updatePointer( event );
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- this._updateState( event );
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-
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- _intersections.length = 0;
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-
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- let intersectionObject = null;
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-
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- this.poiNodeSet.forEach( ( poiNode ) => {
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-
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- if ( poiNode.element.contains( event.target ) ) {
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-
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- intersectionObject = poiNode;
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-
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- }
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-
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- } );
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- if ( !intersectionObject ) {
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-
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- raycaster.setFromCamera( _pointer, camera );
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- raycaster.intersectObjects( this.objects, this.recursive, _intersections );
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- intersectionObject = _intersections[ 0 ] ? _intersections[ 0 ].object : null;
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-
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- }
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-
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- if ( intersectionObject ) {
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-
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- // look for the outermost group in the object's upper hierarchy
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-
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- _selected = findObject( intersectionObject, this.objectSet ) ?? intersectionObject;
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-
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- _plane.setFromNormalAndCoplanarPoint(
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- camera.getWorldDirection( _plane.normal ),
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- _worldPosition.setFromMatrixPosition( _selected.matrixWorld )
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- );
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-
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- if ( raycaster.ray.intersectPlane( _plane, _intersection ) ) {
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-
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- if ( this.state === STATE.PAN ) {
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-
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- _inverseMatrix.copy( _selected.parent.matrixWorld ).invert();
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- _offset.copy( _intersection ).sub( _worldPosition.setFromMatrixPosition( _selected.matrixWorld ) );
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-
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- } else if ( this.state === STATE.ROTATE ) {
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-
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- // the controls only support Y+ up
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- _up.set( 0, 1, 0 ).applyQuaternion( camera.quaternion ).normalize();
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- _right.set( 1, 0, 0 ).applyQuaternion( camera.quaternion ).normalize();
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-
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- }
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-
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- }
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-
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- domElement.style.cursor = 'move';
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-
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- this.dispatchEvent( { type: 'dragstart', object: _selected, } );
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-
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- }
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-
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- _previousPointer.copy( _pointer );
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-
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- }
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-
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- function onPointerCancel () {
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-
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- if ( this.enabled === false ) return
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-
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- if ( _selected ) {
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-
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- this.dispatchEvent( { type: 'dragend', object: _selected, } );
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-
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- _selected = null;
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-
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- }
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-
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- this.domElement.style.cursor = 'auto';
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-
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- this.state = STATE.NONE;
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-
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- }
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-
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- function findObject ( obj, objectSet ) {
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-
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- // ssp
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- if ( objectSet.has( obj ) ) return obj
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-
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- if ( obj.parent === null ) return null
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-
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- return findObject( obj.parent, objectSet )
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-
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- }
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-
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- class DragControlsPlugin {
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- constructor(ssp) {
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- this.controls = null;
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- this.viewport = ssp.viewport;
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- }
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- start(objects, options = {}) {
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- var _a, _b, _c;
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- if (!this.controls) {
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- const { dragStart, drag, dragEnd, } = options;
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- this.controls = new DragControls(objects, this.viewport.camera, this.viewport.container);
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- (_a = this.controls) === null || _a === void 0 ? void 0 : _a.addEventListener('dragstart', (e) => {
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- this.viewport.controls.enabled = false;
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- dragStart === null || dragStart === void 0 ? void 0 : dragStart(e.object);
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- });
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- (_b = this.controls) === null || _b === void 0 ? void 0 : _b.addEventListener('drag', (e) => {
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- this.viewport.render();
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- drag === null || drag === void 0 ? void 0 : drag(e.object);
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- });
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- (_c = this.controls) === null || _c === void 0 ? void 0 : _c.addEventListener('dragend', (e) => {
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- this.viewport.controls.enabled = true;
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- dragEnd === null || dragEnd === void 0 ? void 0 : dragEnd(e.object);
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- });
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- }
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- }
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- stop() {
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- if (this.controls) {
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- this.controls.dispose();
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- this.controls = null;
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- }
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- }
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- }
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-
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- export { DragControlsPlugin as default };
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- //# sourceMappingURL=index.esm.js.map
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+ import{Plane as t,Vector2 as e,Vector3 as n,Matrix4 as o,Controls as s,Raycaster as i,MOUSE as r,TOUCH as a}from"three";const l=new t,h=new e,c=new n,d=new e,u=new e,m=new n,p=new n,E=new o,v=new n,b=new n;let w=null;const y=[],P=-1,_=0,L=1;class x extends s{constructor(t,e,n=null){super(e,n),this.objects=t,this.objectSet=new WeakSet(t),this.poiNodeSet=new Set,t.forEach((t=>{"PoiNode"===t.stype&&this.poiNodeSet.add(t)})),this.recursive=!0,this.transformGroup=!1,this.rotateSpeed=1,this.raycaster=new i,this.mouseButtons={LEFT:r.PAN,MIDDLE:r.PAN,RIGHT:r.ROTATE},this.touches={ONE:a.PAN},this._onPointerMove=f.bind(this),this._onPointerDown=g.bind(this),this._onPointerCancel=S.bind(this),null!==n&&this.connect()}connect(){this.domElement.addEventListener("pointermove",this._onPointerMove),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointerup",this._onPointerCancel),this.domElement.addEventListener("pointerleave",this._onPointerCancel),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.style.touchAction="none",this.domElement.style.userSelect="none"}disconnect(){this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointerup",this._onPointerCancel),this.domElement.removeEventListener("pointerleave",this._onPointerCancel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.domElement.style.touchAction="auto",this.domElement.style.userSelect="auto",this.domElement.style.cursor=""}dispose(){this.disconnect()}_updatePointer(t){const e=this.domElement.getBoundingClientRect();h.x=(t.clientX-e.left)/e.width*2-1,h.y=-(t.clientY-e.top)/e.height*2+1}_updateState(t){let e;if("touch"===t.pointerType)e=this.touches.ONE;else switch(t.button){case 0:e=this.mouseButtons.LEFT;break;case 1:e=this.mouseButtons.MIDDLE;break;case 2:e=this.mouseButtons.RIGHT;break;default:e=null}switch(e){case r.PAN:case a.PAN:this.state=_;break;case r.ROTATE:case a.ROTATE:this.state=L;break;default:this.state=P}}}function f(t){const e=this.object;this.domElement;const n=this.raycaster;!1!==this.enabled&&(this._updatePointer(t),n.setFromCamera(h,e),w&&(this.state===_?n.ray.intersectPlane(l,m)&&w.position.copy(m.sub(c).applyMatrix4(E)):this.state===L&&(d.subVectors(h,u).multiplyScalar(this.rotateSpeed),w.rotateOnWorldAxis(v,d.x),w.rotateOnWorldAxis(b.normalize(),-d.y)),this.dispatchEvent({type:"drag",object:w}),u.copy(h)),u.copy(h))}function g(t){const e=this.object,n=this.domElement,o=this.raycaster;if(!1===this.enabled)return;this._updatePointer(t),this._updateState(t),y.length=0;let s=null;var i;(this.poiNodeSet.forEach((e=>{e.element.contains(t.target)&&(s=e)})),s||(o.setFromCamera(h,e),o.intersectObjects(this.objects,this.recursive,y),s=y[0]?y[0].object:null),s)&&(w=null!==(i=j(s,this.objectSet))&&void 0!==i?i:s,l.setFromNormalAndCoplanarPoint(e.getWorldDirection(l.normal),p.setFromMatrixPosition(w.matrixWorld)),o.ray.intersectPlane(l,m)&&(this.state===_?(E.copy(w.parent.matrixWorld).invert(),c.copy(m).sub(p.setFromMatrixPosition(w.matrixWorld))):this.state===L&&(v.set(0,1,0).applyQuaternion(e.quaternion).normalize(),b.set(1,0,0).applyQuaternion(e.quaternion).normalize())),n.style.cursor="move",this.dispatchEvent({type:"dragstart",object:w}));u.copy(h)}function S(){!1!==this.enabled&&(w&&(this.dispatchEvent({type:"dragend",object:w}),w=null),this.domElement.style.cursor="auto",this.state=P)}function j(t,e){return e.has(t)?t:null===t.parent?null:j(t.parent,e)}class A{constructor(t){this.controls=null,this.viewport=t.viewport}start(t,e={}){var n,o,s;if(!this.controls){const{dragStart:i,drag:r,dragEnd:a}=e;this.controls=new x(t,this.viewport.camera,this.viewport.container),null===(n=this.controls)||void 0===n||n.addEventListener("dragstart",(t=>{this.viewport.controls.enabled=!1,null==i||i(t.object)})),null===(o=this.controls)||void 0===o||o.addEventListener("drag",(t=>{this.viewport.render(),null==r||r(t.object)})),null===(s=this.controls)||void 0===s||s.addEventListener("dragend",(t=>{this.viewport.controls.enabled=!0,null==a||a(t.object)}))}}stop(){this.controls&&(this.controls.dispose(),this.controls=null)}}export{A as default};
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@soonspacejs/plugin-drag-controls",
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  "pluginName": "Drag Controls Plugin",
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- "version": "2.13.7",
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+ "version": "2.13.8",
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  "description": "Drag Controls Plugin plugin for SoonSpace.js",
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  "main": "dist/index.esm.js",
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  "module": "dist/index.esm.js",
@@ -13,8 +13,8 @@
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  ],
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  "author": "xunwei",
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  "license": "UNLICENSED",
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- "gitHead": "550040550bf20ec0015982ff1159d0cfe9b35ed3",
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+ "gitHead": "d6b6f55e087ba0621e8bb404fc63c99fd4389660",
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  "peerDependencies": {
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- "soonspacejs": "2.13.7"
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+ "soonspacejs": "2.13.8"
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  }
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  }
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- {"version":3,"file":"index.esm.js","sources":["../src/DragControls.js","../src/index.ts"],"sourcesContent":["import { Controls, Matrix4, Plane, Raycaster, Vector2, Vector3, MOUSE, TOUCH, } from 'three'\r\n\r\nconst _plane = new Plane()\r\n\r\nconst _pointer = new Vector2()\r\nconst _offset = new Vector3()\r\nconst _diff = new Vector2()\r\nconst _previousPointer = new Vector2()\r\nconst _intersection = new Vector3()\r\nconst _worldPosition = new Vector3()\r\nconst _inverseMatrix = new Matrix4()\r\n\r\nconst _up = new Vector3()\r\nconst _right = new Vector3()\r\n\r\nlet _selected = null\r\nconst _intersections = []\r\n\r\nconst STATE = {\r\n NONE: -1,\r\n PAN: 0,\r\n ROTATE: 1,\r\n}\r\n\r\nclass DragControls extends Controls {\r\n\r\n constructor ( objects, camera, domElement = null ) {\r\n\r\n super( camera, domElement )\r\n\r\n this.objects = objects\r\n this.objectSet = new WeakSet( objects )\r\n this.poiNodeSet = new Set()\r\n objects.forEach( obj => {\r\n \r\n if ( obj.stype === 'PoiNode' ) {\r\n\r\n this.poiNodeSet.add( obj )\r\n \r\n }\r\n \r\n } )\r\n\r\n this.recursive = true\r\n this.transformGroup = false\r\n this.rotateSpeed = 1\r\n\r\n this.raycaster = new Raycaster()\r\n\r\n // interaction\r\n\r\n this.mouseButtons = { LEFT: MOUSE.PAN, MIDDLE: MOUSE.PAN, RIGHT: MOUSE.ROTATE, }\r\n this.touches = { ONE: TOUCH.PAN, }\r\n\r\n // event listeners\r\n\r\n this._onPointerMove = onPointerMove.bind( this )\r\n this._onPointerDown = onPointerDown.bind( this )\r\n this._onPointerCancel = onPointerCancel.bind( this )\r\n\r\n //\r\n\r\n if ( domElement !== null ) {\r\n\r\n this.connect()\r\n \r\n }\r\n \r\n }\r\n\r\n connect () {\r\n\r\n this.domElement.addEventListener( 'pointermove', this._onPointerMove )\r\n this.domElement.addEventListener( 'pointerdown', this._onPointerDown )\r\n this.domElement.addEventListener( 'pointerup', this._onPointerCancel )\r\n this.domElement.addEventListener( 'pointerleave', this._onPointerCancel )\r\n this.domElement.addEventListener( 'contextmenu', this._onContextMenu )\r\n\r\n this.domElement.style.touchAction = 'none' // disable touch scroll\r\n this.domElement.style.userSelect = 'none' // disable selction\r\n \r\n }\r\n\r\n disconnect () {\r\n\r\n this.domElement.removeEventListener( 'pointermove', this._onPointerMove )\r\n this.domElement.removeEventListener( 'pointerdown', this._onPointerDown )\r\n this.domElement.removeEventListener( 'pointerup', this._onPointerCancel )\r\n this.domElement.removeEventListener( 'pointerleave', this._onPointerCancel )\r\n this.domElement.removeEventListener( 'contextmenu', this._onContextMenu )\r\n\r\n this.domElement.style.touchAction = 'auto'\r\n this.domElement.style.userSelect = 'auto'\r\n this.domElement.style.cursor = ''\r\n \r\n }\r\n\r\n dispose () {\r\n\r\n this.disconnect()\r\n \r\n }\r\n\r\n _updatePointer ( event ) {\r\n\r\n const rect = this.domElement.getBoundingClientRect()\r\n\r\n _pointer.x = ( ( event.clientX - rect.left ) / rect.width ) * 2 - 1\r\n _pointer.y = ( -( event.clientY - rect.top ) / rect.height ) * 2 + 1\r\n \r\n }\r\n\r\n _updateState ( event ) {\r\n\r\n // determine action\r\n\r\n let action\r\n\r\n if ( event.pointerType === 'touch' ) {\r\n\r\n action = this.touches.ONE\r\n \r\n } else {\r\n\r\n switch ( event.button ) {\r\n\r\n case 0:\r\n action = this.mouseButtons.LEFT\r\n break\r\n\r\n case 1:\r\n action = this.mouseButtons.MIDDLE\r\n break\r\n\r\n case 2:\r\n action = this.mouseButtons.RIGHT\r\n break\r\n\r\n default:\r\n action = null\r\n \r\n }\r\n \r\n }\r\n\r\n // determine state\r\n\r\n switch ( action ) {\r\n\r\n case MOUSE.PAN:\r\n case TOUCH.PAN:\r\n this.state = STATE.PAN\r\n\r\n break\r\n\r\n case MOUSE.ROTATE:\r\n case TOUCH.ROTATE:\r\n this.state = STATE.ROTATE\r\n\r\n break\r\n\r\n default:\r\n this.state = STATE.NONE\r\n \r\n }\r\n \r\n }\r\n\r\n}\r\n\r\nfunction onPointerMove ( event ) {\r\n\r\n const camera = this.object\r\n const domElement = this.domElement\r\n const raycaster = this.raycaster\r\n\r\n if ( this.enabled === false ) return\r\n\r\n this._updatePointer( event )\r\n\r\n raycaster.setFromCamera( _pointer, camera )\r\n\r\n if ( _selected ) {\r\n\r\n if ( this.state === STATE.PAN ) {\r\n\r\n if ( raycaster.ray.intersectPlane( _plane, _intersection ) ) {\r\n\r\n _selected.position.copy( _intersection.sub( _offset ).applyMatrix4( _inverseMatrix ) )\r\n \r\n }\r\n \r\n } else if ( this.state === STATE.ROTATE ) {\r\n\r\n _diff.subVectors( _pointer, _previousPointer ).multiplyScalar( this.rotateSpeed )\r\n _selected.rotateOnWorldAxis( _up, _diff.x )\r\n _selected.rotateOnWorldAxis( _right.normalize(), -_diff.y )\r\n \r\n }\r\n\r\n this.dispatchEvent( { type: 'drag', object: _selected, } )\r\n\r\n _previousPointer.copy( _pointer )\r\n \r\n } \r\n\r\n _previousPointer.copy( _pointer )\r\n\r\n}\r\n\r\nfunction onPointerDown ( event ) {\r\n\r\n const camera = this.object\r\n const domElement = this.domElement\r\n const raycaster = this.raycaster\r\n\r\n if ( this.enabled === false ) return\r\n\r\n this._updatePointer( event )\r\n this._updateState( event )\r\n\r\n _intersections.length = 0\r\n\r\n let intersectionObject = null\r\n\r\n this.poiNodeSet.forEach( ( poiNode ) => {\r\n \r\n if ( poiNode.element.contains( event.target ) ) {\r\n\r\n intersectionObject = poiNode\r\n \r\n }\r\n \r\n } )\r\n if ( !intersectionObject ) {\r\n\r\n raycaster.setFromCamera( _pointer, camera )\r\n raycaster.intersectObjects( this.objects, this.recursive, _intersections )\r\n intersectionObject = _intersections[ 0 ] ? _intersections[ 0 ].object : null\r\n \r\n }\r\n\r\n if ( intersectionObject ) {\r\n\r\n // look for the outermost group in the object's upper hierarchy\r\n\r\n _selected = findObject( intersectionObject, this.objectSet ) ?? intersectionObject\r\n \r\n _plane.setFromNormalAndCoplanarPoint(\r\n camera.getWorldDirection( _plane.normal ),\r\n _worldPosition.setFromMatrixPosition( _selected.matrixWorld )\r\n )\r\n\r\n if ( raycaster.ray.intersectPlane( _plane, _intersection ) ) {\r\n\r\n if ( this.state === STATE.PAN ) {\r\n\r\n _inverseMatrix.copy( _selected.parent.matrixWorld ).invert()\r\n _offset.copy( _intersection ).sub( _worldPosition.setFromMatrixPosition( _selected.matrixWorld ) )\r\n \r\n } else if ( this.state === STATE.ROTATE ) {\r\n\r\n // the controls only support Y+ up\r\n _up.set( 0, 1, 0 ).applyQuaternion( camera.quaternion ).normalize()\r\n _right.set( 1, 0, 0 ).applyQuaternion( camera.quaternion ).normalize()\r\n \r\n }\r\n \r\n }\r\n\r\n domElement.style.cursor = 'move'\r\n\r\n this.dispatchEvent( { type: 'dragstart', object: _selected, } )\r\n \r\n }\r\n\r\n _previousPointer.copy( _pointer )\r\n\r\n}\r\n\r\nfunction onPointerCancel () {\r\n\r\n if ( this.enabled === false ) return\r\n\r\n if ( _selected ) {\r\n\r\n this.dispatchEvent( { type: 'dragend', object: _selected, } )\r\n\r\n _selected = null\r\n \r\n }\r\n\r\n this.domElement.style.cursor = 'auto'\r\n\r\n this.state = STATE.NONE\r\n\r\n}\r\n\r\nfunction findObject ( obj, objectSet ) {\r\n\r\n // ssp\r\n if ( objectSet.has( obj ) ) return obj\r\n\r\n if ( obj.parent === null ) return null\r\n\r\n return findObject( obj.parent, objectSet )\r\n\r\n}\r\n\r\nexport { DragControls, }\r\n","import SoonSpace from 'soonspacejs'\r\nimport { DragControls as sDragControls, } from './DragControls'\r\nimport { DragControls, } from 'three/examples/jsm/controls/DragControls.js'\r\nimport { Object3D, } from 'three'\r\n\r\nexport interface StartOptions {\r\n dragStart?: ( object: Object3D ) => void;\r\n drag?: ( object: Object3D ) => void;\r\n dragEnd?: ( object: Object3D ) => void;\r\n}\r\n\r\nclass DragControlsPlugin {\r\n\r\n controls: DragControls | null = null\r\n viewport: SoonSpace['viewport']\r\n\r\n constructor ( ssp: SoonSpace ) {\r\n\r\n this.viewport = ssp.viewport\r\n \r\n }\r\n\r\n start ( objects: Object3D[], options: StartOptions = {} ) {\r\n\r\n if ( !this.controls ) {\r\n\r\n const { dragStart, drag, dragEnd, } = options\r\n\r\n this.controls = new ( sDragControls as any )( objects, this.viewport.camera, this.viewport.container )\r\n this.controls?.addEventListener( 'dragstart', ( e ) => {\r\n\r\n this.viewport.controls.enabled = false\r\n dragStart?.( e.object )\r\n \r\n } )\r\n this.controls?.addEventListener( 'drag', ( e ) => {\r\n\r\n this.viewport.render()\r\n drag?.( e.object )\r\n \r\n } )\r\n this.controls?.addEventListener( 'dragend', ( e ) => {\r\n\r\n this.viewport.controls.enabled = true\r\n dragEnd?.( e.object )\r\n \r\n } )\r\n \r\n }\r\n \r\n }\r\n\r\n stop () {\r\n\r\n if ( this.controls ) {\r\n\r\n this.controls.dispose()\r\n this.controls = null\r\n \r\n }\r\n \r\n }\r\n\r\n}\r\n\r\nexport default 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