@soomo/react-text-annotator 3.0.0-staging.30 → 3.0.0-staging.32

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- {"version":3,"file":"react-text-annotator.es25.js","sources":["../../../node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 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'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (isYAxis) {\n availableWidth = alignment || noShift ? min(overflowAvailableWidth, maximumClippingWidth) : maximumClippingWidth;\n } else {\n availableHeight = alignment || noShift ? min(overflowAvailableHeight, maximumClippingHeight) : maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin 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+ {"version":3,"file":"react-text-annotator.es25.js","sources":["../../../node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? 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1
1
  import { j as jsxRuntimeExports } from "./react-text-annotator.es7.js";
2
2
  import { useState, useEffect, useCallback } from "react";
3
3
  import { useAnnotator, useSelection } from "@annotorious/react";
4
+ import { denormalizeRectWithOffset, toDomRectList } from "@soomo/text-annotator";
4
5
  import { useFloating, useDismiss, useRole, useInteractions } from "./react-text-annotator.es9.js";
5
- import { offset, inline, shift } from "./react-text-annotator.es10.js";
6
+ import { offset, inline, flip, shift } from "./react-text-annotator.es10.js";
6
7
  import { autoUpdate } from "./react-text-annotator.es11.js";
7
8
  const TextAnnotatorPopup = (props) => {
8
9
  var _a;
9
10
  const r = useAnnotator();
10
- const { selected, pointerEvent } = useSelection();
11
+ const { selected, event } = useSelection();
11
12
  const annotation = (_a = selected[0]) == null ? void 0 : _a.annotation;
12
13
  const [isOpen, setOpen] = useState((selected == null ? void 0 : selected.length) > 0);
13
- const { refs, floatingStyles, context } = useFloating({
14
+ const { refs, floatingStyles, update, context } = useFloating({
14
15
  placement: "top",
15
16
  open: isOpen,
16
17
  onOpenChange: (open, _event, reason) => {
@@ -22,6 +23,7 @@ const TextAnnotatorPopup = (props) => {
22
23
  middleware: [
23
24
  offset(10),
24
25
  inline(),
26
+ flip(),
25
27
  shift({ mainAxis: false, crossAxis: true, padding: 10 })
26
28
  ],
27
29
  whileElementsMounted: autoUpdate
@@ -31,26 +33,40 @@ const TextAnnotatorPopup = (props) => {
31
33
  const { getFloatingProps } = useInteractions([dismiss, role]);
32
34
  const selectedKey = selected.map((a) => a.annotation.id).join("-");
33
35
  useEffect(() => {
34
- if (pointerEvent) {
35
- setOpen(selected.length > 0 && pointerEvent.type === "pointerup");
36
+ if (event) {
37
+ setOpen(selected.length > 0 && (event.type === "pointerup" || event.type === "keyup"));
36
38
  }
37
- }, [pointerEvent == null ? void 0 : pointerEvent.type, selectedKey]);
39
+ }, [event, selectedKey]);
38
40
  useEffect(() => {
39
- if (!isOpen || !annotation) return;
40
- const {
41
- target: {
42
- selector: [{ range }]
43
- }
44
- } = annotation;
41
+ if (!isOpen || !(annotation == null ? void 0 : annotation.id) || !r) return;
45
42
  refs.setPositionReference({
46
- getBoundingClientRect: range.getBoundingClientRect.bind(range),
47
- getClientRects: range.getClientRects.bind(range)
43
+ getBoundingClientRect: () => denormalizeRectWithOffset(
44
+ r.state.store.getAnnotationBounds(annotation.id),
45
+ r.element.getBoundingClientRect()
46
+ ),
47
+ getClientRects: () => {
48
+ const rects = r.state.store.getAnnotationRects(annotation.id);
49
+ const denormalizedRects = rects.map(
50
+ (rect) => denormalizeRectWithOffset(rect, r.element.getBoundingClientRect())
51
+ );
52
+ return toDomRectList(denormalizedRects);
53
+ }
48
54
  });
49
- }, [isOpen, annotation, refs]);
55
+ }, [isOpen, annotation == null ? void 0 : annotation.id, r]);
50
56
  const getStopEventsPropagationProps = useCallback(
51
- () => ({ onPointerUp: (event) => event.stopPropagation() }),
57
+ () => ({ onPointerUp: (event2) => event2.stopPropagation() }),
52
58
  []
53
59
  );
60
+ useEffect(() => {
61
+ const config = { attributes: true, childList: true, subtree: true };
62
+ const mutationObserver = new MutationObserver(() => update());
63
+ mutationObserver.observe(document.body, config);
64
+ window.document.addEventListener("scroll", update, true);
65
+ return () => {
66
+ mutationObserver.disconnect();
67
+ window.document.removeEventListener("scroll", update, true);
68
+ };
69
+ }, [update]);
54
70
  return isOpen && selected.length > 0 ? /* @__PURE__ */ jsxRuntimeExports.jsx(
55
71
  "div",
56
72
  {
@@ -1 +1 @@
1
- {"version":3,"file":"react-text-annotator.es5.js","sources":["../src/TextAnnotatorPopup.tsx"],"sourcesContent":["import { ReactNode, useCallback, useEffect, useState, PointerEvent } from 'react';\nimport { useAnnotator, useSelection } from '@annotorious/react';\nimport { type TextAnnotation, type TextAnnotator } from '@soomo/text-annotator';\nimport {\n autoUpdate,\n inline,\n offset,\n shift,\n useDismiss,\n useFloating,\n useInteractions,\n useRole\n} from '@floating-ui/react';\n\ninterface TextAnnotationPopupProps {\n\n popup(props: TextAnnotatorPopupProps): ReactNode;\n\n}\n\nexport interface TextAnnotatorPopupProps {\n\n selected: { annotation: TextAnnotation, editable?: boolean }[];\n\n}\n\nexport const TextAnnotatorPopup = (props: TextAnnotationPopupProps) => {\n const r = useAnnotator<TextAnnotator>();\n\n const { selected, pointerEvent } = useSelection<TextAnnotation>();\n\n const annotation = selected[0]?.annotation;\n\n const [isOpen, setOpen] = useState(selected?.length > 0);\n\n const { refs, floatingStyles, context } = useFloating({\n placement: 'top',\n open: isOpen,\n onOpenChange: (open, _event, reason) => {\n setOpen(open);\n if (!open && reason === 'escape-key') {\n r?.cancelSelected();\n }\n },\n middleware: [\n offset(10),\n inline(),\n\n shift({ mainAxis: false, crossAxis: true, padding: 10 })\n ],\n whileElementsMounted: autoUpdate\n });\n\n const dismiss = useDismiss(context);\n const role = useRole(context, { role: 'tooltip' });\n const { getFloatingProps } = useInteractions([dismiss, role]);\n\n const selectedKey = selected.map(a => a.annotation.id).join('-');\n useEffect(() => {\n // Ignore all selection changes except those accompanied by a pointer event.\n if (pointerEvent) {\n setOpen(selected.length > 0 && pointerEvent.type === 'pointerup');\n }\n }, [pointerEvent?.type, selectedKey]);\n\n useEffect(() => {\n if (!isOpen || !annotation) return;\n\n const {\n target: {\n selector: [{ range }]\n }\n } = annotation;\n\n refs.setPositionReference({\n getBoundingClientRect: range.getBoundingClientRect.bind(range),\n getClientRects: range.getClientRects.bind(range)\n });\n }, [isOpen, annotation, refs]);\n\n // Prevent text-annotator from handling the irrelevant events triggered from the popup\n const getStopEventsPropagationProps = useCallback(\n () => ({ onPointerUp: (event: PointerEvent<HTMLDivElement>) => event.stopPropagation() }),\n []\n );\n\n return isOpen && selected.length > 0 ? (\n <div\n className=\"annotation-popup text-annotation-popup not-annotatable\"\n ref={refs.setFloating}\n style={floatingStyles}\n {...getFloatingProps()}\n {...getStopEventsPropagationProps()}>\n {props.popup({ selected })}\n </div>\n ) : null;\n\n}\n"],"names":["jsx"],"mappings":";;;;;;AA0Ba,MAAA,qBAAqB,CAAC,UAAoC;;AACrE,QAAM,IAAI;AAEV,QAAM,EAAE,UAAU,aAAa,IAAI,aAA6B;AAE1D,QAAA,cAAa,cAAS,CAAC,MAAV,mBAAa;AAEhC,QAAM,CAAC,QAAQ,OAAO,IAAI,UAAS,qCAAU,UAAS,CAAC;AAEvD,QAAM,EAAE,MAAM,gBAAgB,QAAA,IAAY,YAAY;AAAA,IACpD,WAAW;AAAA,IACX,MAAM;AAAA,IACN,cAAc,CAAC,MAAM,QAAQ,WAAW;AACtC,cAAQ,IAAI;AACR,UAAA,CAAC,QAAQ,WAAW,cAAc;AACpC,+BAAG;AAAA,MACL;AAAA,IACF;AAAA,IACA,YAAY;AAAA,MACV,OAAO,EAAE;AAAA,MACT,OAAO;AAAA,MAEP,MAAM,EAAE,UAAU,OAAO,WAAW,MAAM,SAAS,IAAI;AAAA,IACzD;AAAA,IACA,sBAAsB;AAAA,EAAA,CACvB;AAEK,QAAA,UAAU,WAAW,OAAO;AAClC,QAAM,OAAO,QAAQ,SAAS,EAAE,MAAM,WAAW;AACjD,QAAM,EAAE,iBAAiB,IAAI,gBAAgB,CAAC,SAAS,IAAI,CAAC;AAEtD,QAAA,cAAc,SAAS,IAAI,CAAA,MAAK,EAAE,WAAW,EAAE,EAAE,KAAK,GAAG;AAC/D,YAAU,MAAM;AAEd,QAAI,cAAc;AAChB,cAAQ,SAAS,SAAS,KAAK,aAAa,SAAS,WAAW;AAAA,IAClE;AAAA,EACC,GAAA,CAAC,6CAAc,MAAM,WAAW,CAAC;AAEpC,YAAU,MAAM;AACV,QAAA,CAAC,UAAU,CAAC,WAAY;AAEtB,UAAA;AAAA,MACJ,QAAQ;AAAA,QACN,UAAU,CAAC,EAAE,OAAO;AAAA,MACtB;AAAA,IACE,IAAA;AAEJ,SAAK,qBAAqB;AAAA,MACxB,uBAAuB,MAAM,sBAAsB,KAAK,KAAK;AAAA,MAC7D,gBAAgB,MAAM,eAAe,KAAK,KAAK;AAAA,IAAA,CAChD;AAAA,EACA,GAAA,CAAC,QAAQ,YAAY,IAAI,CAAC;AAG7B,QAAM,gCAAgC;AAAA,IACpC,OAAO,EAAE,aAAa,CAAC,UAAwC,MAAM,gBAAkB,EAAA;AAAA,IACvF,CAAC;AAAA,EAAA;AAGI,SAAA,UAAU,SAAS,SAAS,IACjCA,kCAAA;AAAA,IAAC;AAAA,IAAA;AAAA,MACC,WAAU;AAAA,MACV,KAAK,KAAK;AAAA,MACV,OAAO;AAAA,MACN,GAAG,iBAAiB;AAAA,MACpB,GAAG,8BAA8B;AAAA,MACjC,UAAM,MAAA,MAAM,EAAE,SAAA,CAAU;AAAA,IAAA;AAAA,EAEzB,IAAA;AAEN;"}
1
+ {"version":3,"file":"react-text-annotator.es5.js","sources":["../src/TextAnnotatorPopup.tsx"],"sourcesContent":["import { PointerEvent, ReactNode, useCallback, useEffect, useState } from 'react';\nimport { useAnnotator, useSelection } from '@annotorious/react';\nimport { toDomRectList, denormalizeRectWithOffset, type TextAnnotation, type TextAnnotator } from '@soomo/text-annotator';\nimport {\n autoUpdate,\n inline,\n offset,\n flip,\n shift,\n useDismiss,\n useFloating,\n useInteractions,\n useRole\n} from '@floating-ui/react';\n\ninterface TextAnnotationPopupProps {\n\n popup(props: TextAnnotatorPopupProps): ReactNode;\n\n}\n\nexport interface TextAnnotatorPopupProps {\n\n selected: { annotation: TextAnnotation, editable?: boolean }[];\n\n}\n\nexport const TextAnnotatorPopup = (props: TextAnnotationPopupProps) => {\n\n const r = useAnnotator<TextAnnotator>();\n\n const { selected, event } = useSelection<TextAnnotation>();\n const annotation = selected[0]?.annotation;\n\n const [isOpen, setOpen] = useState(selected?.length > 0);\n\n const { refs, floatingStyles, update, context } = useFloating({\n placement: 'top',\n open: isOpen,\n onOpenChange: (open, _event, reason) => {\n setOpen(open);\n if (!open && reason === 'escape-key') {\n r?.cancelSelected();\n }\n },\n middleware: [\n offset(10),\n inline(),\n flip(),\n shift({ mainAxis: false, crossAxis: true, padding: 10 })\n ],\n whileElementsMounted: autoUpdate\n });\n\n const dismiss = useDismiss(context);\n\n const role = useRole(context, { role: 'tooltip' });\n\n const { getFloatingProps } = useInteractions([dismiss, role]);\n\n const selectedKey = selected.map(a => a.annotation.id).join('-');\n\n useEffect(() => {\n // Ignore all selection changes except those accompanied by a user event.\n if (event) {\n setOpen(selected.length > 0 && (event.type === 'pointerup' || event.type === 'keyup'));\n }\n }, [event, selectedKey]);\n\n useEffect(() => {\n if (!isOpen || !annotation?.id || !r) return;\n\n refs.setPositionReference({\n getBoundingClientRect: () => denormalizeRectWithOffset(\n r.state.store.getAnnotationBounds(annotation.id),\n r.element.getBoundingClientRect()\n ),\n getClientRects: () => {\n const rects = r.state.store.getAnnotationRects(annotation.id);\n const denormalizedRects = rects.map(\n rect => denormalizeRectWithOffset(rect, r.element.getBoundingClientRect())\n );\n return toDomRectList(denormalizedRects);\n }\n });\n }, [isOpen, annotation?.id, r]);\n\n // Prevent text-annotator from handling the irrelevant events triggered from the popup\n const getStopEventsPropagationProps = useCallback(\n () => ({ onPointerUp: (event: PointerEvent<HTMLDivElement>) => event.stopPropagation() }),\n []\n );\n\n useEffect(() => {\n const config: MutationObserverInit = { attributes: true, childList: true, subtree: true };\n\n const mutationObserver = new MutationObserver(() => update());\n mutationObserver.observe(document.body, config);\n\n window.document.addEventListener('scroll', update, true);\n\n return () => {\n mutationObserver.disconnect();\n window.document.removeEventListener('scroll', update, true);\n }\n }, [update]);\n\n return isOpen && selected.length > 0 ? 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@@ -1,22 +1,22 @@
1
- const Yt = "not-annotatable", D = `.${Yt}`, gt = (t) => {
1
+ const Yt = "not-annotatable", D = `.${Yt}`, pt = (t) => {
2
2
  const e = t.cloneContents();
3
3
  return e.querySelectorAll(D).forEach((n) => n.remove()), e;
4
4
  }, oe = (t, e, n = 10, o) => {
5
- const i = e, r = document.createRange();
6
- r.setStart(i, 0), r.setEnd(t.startContainer, t.startOffset);
7
- const s = gt(r).textContent, a = document.createRange();
8
- a.setStart(t.endContainer, t.endOffset), i === document.body ? a.setEnd(i, i.childNodes.length) : a.setEndAfter(i);
9
- const u = gt(a).textContent;
5
+ const r = e, i = document.createRange();
6
+ i.setStart(r, 0), i.setEnd(t.startContainer, t.startOffset);
7
+ const s = pt(i).textContent, a = document.createRange();
8
+ a.setStart(t.endContainer, t.endOffset), r === document.body ? a.setEnd(r, r.childNodes.length) : a.setEndAfter(r);
9
+ const u = pt(a).textContent;
10
10
  return {
11
11
  prefix: s.substring(s.length - n),
12
12
  suffix: u.substring(0, n)
13
13
  };
14
14
  };
15
- var V = [];
15
+ var U = [];
16
16
  for (var lt = 0; lt < 256; ++lt)
17
- V.push((lt + 256).toString(16).slice(1));
17
+ U.push((lt + 256).toString(16).slice(1));
18
18
  function Re(t, e = 0) {
19
- return (V[t[e + 0]] + V[t[e + 1]] + V[t[e + 2]] + V[t[e + 3]] + "-" + V[t[e + 4]] + V[t[e + 5]] + "-" + V[t[e + 6]] + V[t[e + 7]] + "-" + V[t[e + 8]] + V[t[e + 9]] + "-" + V[t[e + 10]] + V[t[e + 11]] + V[t[e + 12]] + V[t[e + 13]] + V[t[e + 14]] + V[t[e + 15]]).toLowerCase();
19
+ return (U[t[e + 0]] + U[t[e + 1]] + U[t[e + 2]] + U[t[e + 3]] + "-" + U[t[e + 4]] + U[t[e + 5]] + "-" + U[t[e + 6]] + U[t[e + 7]] + "-" + U[t[e + 8]] + U[t[e + 9]] + "-" + U[t[e + 10]] + U[t[e + 11]] + U[t[e + 12]] + U[t[e + 13]] + U[t[e + 14]] + U[t[e + 15]]).toLowerCase();
20
20
  }
21
21
  var Z, Ne = new Uint8Array(16);
22
22
  function Me() {
@@ -35,9 +35,9 @@ function Ht(t, e, n) {
35
35
  var o = t.random || (t.rng || Me)();
36
36
  return o[6] = o[6] & 15 | 64, o[8] = o[8] & 63 | 128, Re(o);
37
37
  }
38
- var U = [];
38
+ var V = [];
39
39
  for (var ht = 0; ht < 256; ++ht)
40
- U.push((ht + 256).toString(16).slice(1));
40
+ V.push((ht + 256).toString(16).slice(1));
41
41
  typeof crypto < "u" && crypto.randomUUID && crypto.randomUUID.bind(crypto);
42
42
  const on = "useandom-26T198340PX75pxJACKVERYMINDBUSHWOLF_GQZbfghjklqvwyzrict";
43
43
  let cn = (t = 21) => {
@@ -49,82 +49,82 @@ let cn = (t = 21) => {
49
49
  const dn = (t) => {
50
50
  const e = JSON.stringify(t);
51
51
  let n = 0;
52
- for (let o = 0, i = e.length; o < i; o++) {
53
- let r = e.charCodeAt(o);
54
- n = (n << 5) - n + r, n |= 0;
52
+ for (let o = 0, r = e.length; o < r; o++) {
53
+ let i = e.charCodeAt(o);
54
+ n = (n << 5) - n + i, n |= 0;
55
55
  }
56
56
  return `${n}`;
57
57
  }, Ft = (t) => t ? typeof t == "object" ? { ...t } : t : void 0, un = (t, e) => (Array.isArray(t) ? t : [t]).map((n) => {
58
- const { id: o, type: i, purpose: r, value: s, created: a, modified: u, creator: h, ...m } = n;
58
+ const { id: o, type: r, purpose: i, value: s, created: a, modified: u, creator: f, ...g } = n;
59
59
  return {
60
60
  id: o || `temp-${dn(n)}`,
61
61
  annotation: e,
62
- type: i,
63
- purpose: r,
62
+ type: r,
63
+ purpose: i,
64
64
  value: s,
65
- creator: Ft(h),
65
+ creator: Ft(f),
66
66
  created: a ? new Date(a) : void 0,
67
67
  updated: u ? new Date(u) : void 0,
68
- ...m
68
+ ...g
69
69
  };
70
70
  }), hn = (t) => t.map((e) => {
71
71
  var n;
72
- const { annotation: o, created: i, updated: r, ...s } = e, a = {
72
+ const { annotation: o, created: r, updated: i, ...s } = e, a = {
73
73
  ...s,
74
- created: i == null ? void 0 : i.toISOString(),
75
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74
+ created: r == null ? void 0 : r.toISOString(),
75
+ modified: i == null ? void 0 : i.toISOString()
76
76
  };
77
77
  return (n = a.id) != null && n.startsWith("temp-") && delete a.id, a;
78
78
  });
79
79
  cn();
80
- const Un = (t, e) => ({
81
- parse: (n) => gn(n),
80
+ const Vn = (t, e) => ({
81
+ parse: (n) => pn(n),
82
82
  serialize: (n) => mn(n, t, e)
83
- }), fn = (t) => t.quote !== void 0 && t.start !== void 0 && t.end !== void 0, pn = (t) => {
83
+ }), fn = (t) => t.quote !== void 0 && t.start !== void 0 && t.end !== void 0, gn = (t) => {
84
84
  const {
85
85
  id: e,
86
86
  creator: n,
87
87
  created: o,
88
- modified: i,
89
- target: r
90
- } = t, s = Array.isArray(r) ? r : [r], a = {
88
+ modified: r,
89
+ target: i
90
+ } = t, s = Array.isArray(i) ? i : [i], a = {
91
91
  creator: Ft(n),
92
92
  created: o ? new Date(o) : void 0,
93
- updated: i ? new Date(i) : void 0,
93
+ updated: r ? new Date(r) : void 0,
94
94
  annotation: e,
95
95
  selector: []
96
96
  };
97
97
  for (const u of s) {
98
- const m = (Array.isArray(u.selector) ? u.selector : [u.selector]).reduce((l, g) => {
99
- switch (g.type) {
98
+ const g = (Array.isArray(u.selector) ? u.selector : [u.selector]).reduce((d, m) => {
99
+ switch (m.type) {
100
100
  case "TextQuoteSelector":
101
- l.quote = g.exact;
101
+ d.quote = m.exact;
102
102
  break;
103
103
  case "TextPositionSelector":
104
- l.start = g.start, l.end = g.end;
104
+ d.start = m.start, d.end = m.end;
105
105
  break;
106
106
  }
107
- return l;
107
+ return d;
108
108
  }, {});
109
- if (fn(m))
110
- a.selector.push({ id: u.id, ...m });
109
+ if (fn(g))
110
+ a.selector.push({ id: u.id, ...g });
111
111
  else {
112
- const l = [
113
- m.start ? void 0 : "TextPositionSelector",
114
- m.quote ? void 0 : "TextQuoteSelector"
112
+ const d = [
113
+ g.start ? void 0 : "TextPositionSelector",
114
+ g.quote ? void 0 : "TextQuoteSelector"
115
115
  ].filter(Boolean);
116
- return { error: Error(`Missing selector types: ${l.join(" and ")} for annotation: ${t.id}`) };
116
+ return { error: Error(`Missing selector types: ${d.join(" and ")} for annotation: ${t.id}`) };
117
117
  }
118
118
  }
119
119
  return { parsed: a };
120
- }, gn = (t) => {
120
+ }, pn = (t) => {
121
121
  const e = t.id || Ht(), {
122
122
  creator: n,
123
123
  created: o,
124
- modified: i,
125
- body: r,
124
+ modified: r,
125
+ body: i,
126
126
  ...s
127
- } = t, a = un(r, e), u = pn(t);
127
+ } = t, a = un(i, e), u = gn(t);
128
128
  return "error" in u ? { error: u.error } : {
129
129
  parsed: {
130
130
  ...s,
@@ -134,17 +134,17 @@ const Un = (t, e) => ({
134
134
  }
135
135
  };
136
136
  }, mn = (t, e, n) => {
137
- const { bodies: o, target: i, ...r } = t, {
137
+ const { bodies: o, target: r, ...i } = t, {
138
138
  selector: s,
139
139
  creator: a,
140
140
  created: u,
141
- updated: h,
142
- ...m
143
- } = i, l = s.map((g) => {
144
- const { quote: p, start: w, end: y, range: f } = g, { prefix: d, suffix: c } = oe(f, n), v = [{
141
+ updated: f,
142
+ ...g
143
+ } = r, d = s.map((m) => {
144
+ const { quote: h, start: w, end: y, range: p } = m, { prefix: l, suffix: c } = oe(p, n), b = [{
145
145
  type: "TextQuoteSelector",
146
- exact: p,
147
- prefix: d,
146
+ exact: h,
147
+ prefix: l,
148
148
  suffix: c
149
149
  }, {
150
150
  type: "TextPositionSelector",
@@ -152,31 +152,31 @@ const Un = (t, e) => ({
152
152
  end: y
153
153
  }];
154
154
  return {
155
- ...m,
156
- id: g.id,
155
+ ...g,
156
+ id: m.id,
157
157
  source: e,
158
- selector: v
158
+ selector: b
159
159
  };
160
160
  });
161
161
  return {
162
- ...r,
162
+ ...i,
163
163
  "@context": "http://www.w3.org/ns/anno.jsonld",
164
164
  id: t.id,
165
165
  type: "Annotation",
166
166
  body: hn(t.bodies),
167
167
  creator: a,
168
168
  created: u == null ? void 0 : u.toISOString(),
169
- modified: h == null ? void 0 : h.toISOString(),
170
- target: l
169
+ modified: f == null ? void 0 : f.toISOString(),
170
+ target: d
171
171
  };
172
172
  };
173
173
  export {
174
174
  Yt as NOT_ANNOTATABLE_CLASS,
175
175
  D as NOT_ANNOTATABLE_SELECTOR,
176
- Un as W3CTextFormat,
176
+ Vn as W3CTextFormat,
177
177
  oe as getQuoteContext,
178
- gt as getRangeAnnotatableContents,
179
- gn as parseW3CTextAnnotation,
178
+ pt as getRangeAnnotatableContents,
179
+ pn as parseW3CTextAnnotation,
180
180
  mn as serializeW3CTextAnnotation
181
181
  };
182
182
  //# sourceMappingURL=react-text-annotator.es6.js.map