@sonordev/site-kit 5.1.0 → 5.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (246) hide show
  1. package/README.md +15 -0
  2. package/agent-manifest.json +23 -2
  3. package/dist/AnalyticsProvider-2YV4ZVZD.js +31 -0
  4. package/dist/{AnalyticsProvider-V2U3TQMH.js.map → AnalyticsProvider-2YV4ZVZD.js.map} +1 -1
  5. package/dist/AnalyticsProvider-XSPROVHM.mjs +10 -0
  6. package/dist/{AnalyticsProvider-2LCSA6G3.mjs.map → AnalyticsProvider-XSPROVHM.mjs.map} +1 -1
  7. package/dist/{BlogViewTracker-COTPD7WL.js → BlogViewTracker-BQBJTL5L.js} +6 -6
  8. package/dist/{BlogViewTracker-COTPD7WL.js.map → BlogViewTracker-BQBJTL5L.js.map} +1 -1
  9. package/dist/{BlogViewTracker-HG25ONRP.mjs → BlogViewTracker-FEAXIUEW.mjs} +5 -5
  10. package/dist/{BlogViewTracker-HG25ONRP.mjs.map → BlogViewTracker-FEAXIUEW.mjs.map} +1 -1
  11. package/dist/ChatWidget-B2DI2OWH.mjs +11 -0
  12. package/dist/{ChatWidget-RWO7R7EJ.mjs.map → ChatWidget-B2DI2OWH.mjs.map} +1 -1
  13. package/dist/ChatWidget-GPBFJ4A3.js +20 -0
  14. package/dist/{ChatWidget-4QUJYFXU.js.map → ChatWidget-GPBFJ4A3.js.map} +1 -1
  15. package/dist/EngageWidget-JXJSFONK.js +18 -0
  16. package/dist/{EngageWidget-RSOXB3YM.js.map → EngageWidget-JXJSFONK.js.map} +1 -1
  17. package/dist/EngageWidget-KF4HU4YA.mjs +9 -0
  18. package/dist/{EngageWidget-LF4AC4QN.mjs.map → EngageWidget-KF4HU4YA.mjs.map} +1 -1
  19. package/dist/{FileField-S2GUM3QB.js → FileField-22BB34L3.js} +6 -6
  20. package/dist/{FileField-S2GUM3QB.js.map → FileField-22BB34L3.js.map} +1 -1
  21. package/dist/{FileField-YJ7DZXC3.mjs → FileField-WI6SADBA.mjs} +5 -5
  22. package/dist/{FileField-YJ7DZXC3.mjs.map → FileField-WI6SADBA.mjs.map} +1 -1
  23. package/dist/{FormSpotlight-HLH5LQKI.mjs → FormSpotlight-6FZV6JOA.mjs} +3 -3
  24. package/dist/{FormSpotlight-HLH5LQKI.mjs.map → FormSpotlight-6FZV6JOA.mjs.map} +1 -1
  25. package/dist/{FormSpotlight-7WAXLXZA.js → FormSpotlight-QCIN67NB.js} +15 -15
  26. package/dist/{FormSpotlight-7WAXLXZA.js.map → FormSpotlight-QCIN67NB.js.map} +1 -1
  27. package/dist/{FormStage-Q5JW75AF.mjs → FormStage-P3IIHVCC.mjs} +3 -3
  28. package/dist/{FormStage-Q5JW75AF.mjs.map → FormStage-P3IIHVCC.mjs.map} +1 -1
  29. package/dist/{FormStage-LEZYERJB.js → FormStage-SBQQZDW6.js} +13 -13
  30. package/dist/{FormStage-LEZYERJB.js.map → FormStage-SBQQZDW6.js.map} +1 -1
  31. package/dist/ManagedForm-6LII4DED.js +23 -0
  32. package/dist/{ManagedForm-H4SEFSAF.js.map → ManagedForm-6LII4DED.js.map} +1 -1
  33. package/dist/ManagedForm-O3JRRWZ6.mjs +14 -0
  34. package/dist/{ManagedForm-U3NFIVEC.mjs.map → ManagedForm-O3JRRWZ6.mjs.map} +1 -1
  35. package/dist/{ManagedNewsletterForm-YKYW7B6P.mjs → ManagedNewsletterForm-FFFF5UEX.mjs} +7 -7
  36. package/dist/{ManagedNewsletterForm-YKYW7B6P.mjs.map → ManagedNewsletterForm-FFFF5UEX.mjs.map} +1 -1
  37. package/dist/{ManagedNewsletterForm-KT2NGUNW.js → ManagedNewsletterForm-Z7NYZPAN.js} +8 -8
  38. package/dist/{ManagedNewsletterForm-KT2NGUNW.js.map → ManagedNewsletterForm-Z7NYZPAN.js.map} +1 -1
  39. package/dist/{SignalCore-2BH5PUGS.mjs → SignalCore-IUOSVYUE.mjs} +5 -5
  40. package/dist/{SignalCore-2BH5PUGS.mjs.map → SignalCore-IUOSVYUE.mjs.map} +1 -1
  41. package/dist/{SignalCore-JM4ODFL2.js → SignalCore-WL5WKQEI.js} +11 -11
  42. package/dist/{SignalCore-JM4ODFL2.js.map → SignalCore-WL5WKQEI.js.map} +1 -1
  43. package/dist/SitemapSync-2O5UM4GM.mjs +8 -0
  44. package/dist/{SitemapSync-5CXS2JGB.mjs.map → SitemapSync-2O5UM4GM.mjs.map} +1 -1
  45. package/dist/SitemapSync-LA67GKKS.js +17 -0
  46. package/dist/{SitemapSync-J4UMJRTO.js.map → SitemapSync-LA67GKKS.js.map} +1 -1
  47. package/dist/analytics/index.js +9 -9
  48. package/dist/analytics/index.mjs +4 -4
  49. package/dist/blog/index.js +20 -20
  50. package/dist/blog/index.mjs +3 -3
  51. package/dist/blog/server-ui.js +14 -14
  52. package/dist/blog/server-ui.mjs +2 -2
  53. package/dist/{chunk-MCXHQHIX.js → chunk-2OZ2SMZH.js} +4 -4
  54. package/dist/{chunk-MCXHQHIX.js.map → chunk-2OZ2SMZH.js.map} +1 -1
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  57. package/dist/chunk-3PTKHSF7.mjs +6 -0
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  152. package/dist/{chunk-FZISCIJV.mjs.map → chunk-YUOVAWCL.mjs.map} +1 -1
  153. package/dist/cli/index.js +3 -3
  154. package/dist/cli/index.mjs +1 -1
  155. package/dist/client/index.js +4 -4
  156. package/dist/client/index.mjs +3 -3
  157. package/dist/commerce/index.js +56 -56
  158. package/dist/commerce/index.mjs +5 -5
  159. package/dist/engage/index.js +13 -13
  160. package/dist/engage/index.mjs +7 -7
  161. package/dist/fleet/index.js +8 -8
  162. package/dist/fleet/index.mjs +4 -4
  163. package/dist/forms/ga4-identity.d.ts +31 -0
  164. package/dist/forms/ga4-identity.d.ts.map +1 -0
  165. package/dist/forms/ga4-identity.test.d.ts +2 -0
  166. package/dist/forms/ga4-identity.test.d.ts.map +1 -0
  167. package/dist/forms/index.js +22 -22
  168. package/dist/forms/index.mjs +9 -9
  169. package/dist/forms/server.js +10 -10
  170. package/dist/forms/server.mjs +8 -8
  171. package/dist/forms/static.js +7 -7
  172. package/dist/forms/static.mjs +6 -6
  173. package/dist/forms/submitForm.d.ts.map +1 -1
  174. package/dist/forms/types.d.ts +13 -0
  175. package/dist/forms/types.d.ts.map +1 -1
  176. package/dist/images/index.js +11 -11
  177. package/dist/images/index.mjs +4 -4
  178. package/dist/index.js +63 -63
  179. package/dist/index.mjs +9 -9
  180. package/dist/layout/client.js +8 -8
  181. package/dist/layout/client.mjs +7 -7
  182. package/dist/layout/index.js +10 -10
  183. package/dist/layout/index.mjs +8 -8
  184. package/dist/maps/index.js +5 -5
  185. package/dist/maps/index.mjs +3 -3
  186. package/dist/motion/Parallax.d.ts +42 -0
  187. package/dist/motion/Parallax.d.ts.map +1 -0
  188. package/dist/motion/Reveal.d.ts +59 -0
  189. package/dist/motion/Reveal.d.ts.map +1 -0
  190. package/dist/motion/ScrollScene.d.ts +42 -0
  191. package/dist/motion/ScrollScene.d.ts.map +1 -0
  192. package/dist/motion/engine.d.ts +74 -0
  193. package/dist/motion/engine.d.ts.map +1 -0
  194. package/dist/motion/failsafe.d.ts +20 -0
  195. package/dist/motion/failsafe.d.ts.map +1 -0
  196. package/dist/motion/gsap.d.ts +84 -0
  197. package/dist/motion/gsap.d.ts.map +1 -0
  198. package/dist/motion/gsap.js +103 -0
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  202. package/dist/motion/index.d.ts +31 -0
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  204. package/dist/motion/index.js +252 -0
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  206. package/dist/motion/index.mjs +230 -0
  207. package/dist/motion/index.mjs.map +1 -0
  208. package/dist/motion/motion.test.d.ts +16 -0
  209. package/dist/motion/motion.test.d.ts.map +1 -0
  210. package/dist/motion/three.d.ts +105 -0
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  216. package/dist/search/index.js +4 -4
  217. package/dist/search/index.mjs +3 -3
  218. package/dist/seo/client.js +5 -5
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  220. package/dist/seo/index.js +5 -5
  221. package/dist/seo/index.mjs +4 -4
  222. package/dist/server/index.js +3 -3
  223. package/dist/server/index.mjs +2 -2
  224. package/dist/shared/build-entries.d.ts +7 -1
  225. package/dist/shared/build-entries.d.ts.map +1 -1
  226. package/dist/shared/version.d.ts +1 -1
  227. package/dist/signal/index.js +11 -11
  228. package/dist/signal/index.mjs +2 -2
  229. package/dist/sync/index.js +16 -16
  230. package/dist/sync/index.mjs +4 -4
  231. package/package.json +28 -2
  232. package/skills/site-kit/SKILL.md +6 -0
  233. package/dist/AnalyticsProvider-2LCSA6G3.mjs +0 -10
  234. package/dist/AnalyticsProvider-V2U3TQMH.js +0 -31
  235. package/dist/ChatWidget-4QUJYFXU.js +0 -20
  236. package/dist/ChatWidget-RWO7R7EJ.mjs +0 -11
  237. package/dist/EngageWidget-LF4AC4QN.mjs +0 -9
  238. package/dist/EngageWidget-RSOXB3YM.js +0 -18
  239. package/dist/ManagedForm-H4SEFSAF.js +0 -23
  240. package/dist/ManagedForm-U3NFIVEC.mjs +0 -14
  241. package/dist/SitemapSync-5CXS2JGB.mjs +0 -8
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  245. package/dist/chunk-YPEX4RDE.js +0 -8
  246. package/dist/chunk-ZFZMN4LT.mjs.map +0 -1
@@ -0,0 +1,230 @@
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+ 'use client';
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+ import { prefersReducedMotion, registerScene } from '../chunk-MLXUMVBK.mjs';
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+ export { prefersReducedMotion, refreshScenes, registerScene, sceneProgress } from '../chunk-MLXUMVBK.mjs';
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+ import '../chunk-BEXTDHO4.mjs';
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+ import { useRef, useEffect } from 'react';
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+ import { jsx } from 'react/jsx-runtime';
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+
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+ // src/motion/failsafe.ts
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+ var scrolled = false;
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+ var armed = false;
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+ function arm() {
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+ if (armed || typeof window === "undefined") return;
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+ armed = true;
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+ window.addEventListener(
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+ "scroll",
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+ () => {
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+ scrolled = true;
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+ },
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+ { passive: true, once: true }
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+ );
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+ }
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+ function onNoScroll(fn, ms = 2500) {
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+ if (typeof window === "undefined") return () => {
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+ };
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+ arm();
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+ const t = setTimeout(() => {
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+ if (!scrolled) fn();
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+ }, ms);
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+ return () => clearTimeout(t);
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+ }
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+ var DEFAULT_EASING = "cubic-bezier(0.22, 1, 0.36, 1)";
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+ var DEFAULT_STAGGER = 0.08;
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+ function hiddenTransform(from, distance, scale) {
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+ let t = "";
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+ if (from === "up") t = `translate3d(0, ${distance}px, 0)`;
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+ else if (from === "down") t = `translate3d(0, ${-distance}px, 0)`;
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+ else if (from === "left") t = `translate3d(${-distance}px, 0, 0)`;
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+ else if (from === "right") t = `translate3d(${distance}px, 0, 0)`;
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+ if (scale !== void 0) t = `${t} scale(${scale})`.trim();
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+ return t;
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+ }
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+ function Reveal({
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+ children,
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+ as = "div",
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+ className,
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+ style,
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+ id,
48
+ from = "up",
49
+ distance = 24,
50
+ delay = 0,
51
+ duration = 0.7,
52
+ stagger = false,
53
+ once = true,
54
+ threshold = 0.15,
55
+ scale,
56
+ opacity = 0,
57
+ easing = DEFAULT_EASING
58
+ }) {
59
+ const ref = useRef(null);
60
+ const Tag = as;
61
+ useEffect(() => {
62
+ const el = ref.current;
63
+ if (!el) return;
64
+ if (prefersReducedMotion()) return;
65
+ const step = stagger === true ? DEFAULT_STAGGER : stagger || 0;
66
+ const targets = () => step > 0 && el.children.length > 0 ? Array.from(el.children) : [el];
67
+ const hiddenOpacity = String(opacity);
68
+ const transform = hiddenTransform(from, distance, scale);
69
+ let clearTimer;
70
+ let animObserver = null;
71
+ let cancelFailsafe;
72
+ let shown = false;
73
+ const hide = (animated) => {
74
+ clearTimeout(clearTimer);
75
+ for (const t of targets()) {
76
+ t.style.transition = animated ? `opacity ${duration * 0.5}s ${easing}, transform ${duration * 0.5}s ${easing}` : "none";
77
+ t.style.opacity = hiddenOpacity;
78
+ t.style.transform = transform;
79
+ }
80
+ };
81
+ const show = () => {
82
+ const list = targets();
83
+ let total = 0;
84
+ list.forEach((t, i) => {
85
+ const d = delay + step * i;
86
+ total = Math.max(total, d + duration);
87
+ t.style.transition = `opacity ${duration}s ${easing} ${d}s, transform ${duration}s ${easing} ${d}s`;
88
+ t.style.opacity = "";
89
+ t.style.transform = "";
90
+ });
91
+ clearTimeout(clearTimer);
92
+ clearTimer = setTimeout(() => {
93
+ for (const t of list) t.style.transition = "";
94
+ }, total * 1e3 + 100);
95
+ };
96
+ const restore = () => {
97
+ clearTimeout(clearTimer);
98
+ for (const t of targets()) {
99
+ t.style.transition = "";
100
+ t.style.opacity = "";
101
+ t.style.transform = "";
102
+ }
103
+ };
104
+ const foldObserver = new IntersectionObserver(([entry]) => {
105
+ foldObserver.disconnect();
106
+ if (!el.isConnected || entry?.isIntersecting) return;
107
+ hide(false);
108
+ cancelFailsafe = onNoScroll(() => {
109
+ animObserver?.disconnect();
110
+ restore();
111
+ });
112
+ animObserver = new IntersectionObserver(
113
+ ([e]) => {
114
+ if (!e) return;
115
+ if (e.isIntersecting) {
116
+ shown = true;
117
+ if (once) animObserver?.disconnect();
118
+ show();
119
+ } else if (shown && !once) {
120
+ hide(true);
121
+ }
122
+ },
123
+ // Fire when the element's top crosses `threshold` up from the
124
+ // bottom edge — the same trigger line as GSAP's "top 85%", and it
125
+ // works for elements taller than the viewport.
126
+ { rootMargin: `0px 0px -${Math.round(threshold * 100)}% 0px`, threshold: 0 }
127
+ );
128
+ animObserver.observe(el);
129
+ });
130
+ foldObserver.observe(el);
131
+ return () => {
132
+ foldObserver.disconnect();
133
+ animObserver?.disconnect();
134
+ cancelFailsafe?.();
135
+ clearTimeout(clearTimer);
136
+ };
137
+ }, [from, distance, delay, duration, stagger, once, threshold, scale, opacity, easing]);
138
+ return /* @__PURE__ */ jsx(Tag, { ref, id, className, style, "data-sk-reveal": "", children });
139
+ }
140
+ function useParallax(ref, options = {}) {
141
+ const { y = [40, -40], x, scale, opacity, rotate } = options;
142
+ const easeRef = useRef(options.ease);
143
+ easeRef.current = options.ease;
144
+ const key = JSON.stringify([y, x, scale, opacity, rotate]);
145
+ useEffect(() => {
146
+ const el = ref.current;
147
+ if (!el) return;
148
+ if (prefersReducedMotion()) return;
149
+ const between = (r, q) => r[0] + (r[1] - r[0]) * q;
150
+ return registerScene(
151
+ el,
152
+ (p, info) => {
153
+ const q = easeRef.current ? easeRef.current(p) : p;
154
+ let t = `translate3d(${x ? between(x, q) : 0}px, ${between(y, q)}px, 0)`;
155
+ if (scale) t += ` scale(${between(scale, q)})`;
156
+ if (rotate) t += ` rotate(${between(rotate, q)}deg)`;
157
+ el.style.transform = t;
158
+ if (opacity) el.style.opacity = String(between(opacity, q));
159
+ el.style.willChange = info.visible ? "transform" : "";
160
+ },
161
+ { mode: "view", lerp: 1 }
162
+ );
163
+ }, [ref, key]);
164
+ }
165
+ function Parallax({ children, as = "div", className, style, id, ...options }) {
166
+ const ref = useRef(null);
167
+ const Tag = as;
168
+ useParallax(ref, options);
169
+ return /* @__PURE__ */ jsx(Tag, { ref, id, className, style, "data-sk-parallax": "", children });
170
+ }
171
+ function useScrollScene(ref, onProgress, options = {}) {
172
+ const cbRef = useRef(onProgress);
173
+ cbRef.current = onProgress;
174
+ const { continuous, reducedP, mode, lerp, cssVar } = options;
175
+ useEffect(() => {
176
+ const el = ref.current;
177
+ if (!el) return;
178
+ const prop = cssVar === false ? null : cssVar ?? "--sk-p";
179
+ return registerScene(
180
+ el,
181
+ (p, info) => {
182
+ if (prop) el.style.setProperty(prop, p.toFixed(4));
183
+ cbRef.current?.(p, info);
184
+ },
185
+ { continuous, reducedP, mode, lerp }
186
+ );
187
+ }, [ref, continuous, reducedP, mode, lerp, cssVar]);
188
+ }
189
+ function ScrollScene({
190
+ children,
191
+ length = "300vh",
192
+ as = "section",
193
+ className,
194
+ style,
195
+ id,
196
+ stageClassName,
197
+ stageStyle,
198
+ onProgress,
199
+ continuous,
200
+ reducedP,
201
+ lerp,
202
+ cssVar
203
+ }) {
204
+ const ref = useRef(null);
205
+ const Tag = as;
206
+ useScrollScene(ref, onProgress, { continuous, reducedP, lerp, cssVar, mode: "pin" });
207
+ return /* @__PURE__ */ jsx(
208
+ Tag,
209
+ {
210
+ ref,
211
+ id,
212
+ className,
213
+ style: { position: "relative", height: length, ...style },
214
+ "data-sk-scene": "",
215
+ children: /* @__PURE__ */ jsx(
216
+ "div",
217
+ {
218
+ className: stageClassName,
219
+ style: { position: "sticky", top: 0, height: "100svh", overflow: "hidden", ...stageStyle },
220
+ "data-sk-stage": "",
221
+ children
222
+ }
223
+ )
224
+ }
225
+ );
226
+ }
227
+
228
+ export { Parallax, Reveal, ScrollScene, onNoScroll, useParallax, useScrollScene };
229
+ //# sourceMappingURL=index.mjs.map
230
+ //# sourceMappingURL=index.mjs.map
@@ -0,0 +1 @@
1
+ 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* Renderer failsafe for scroll-entrance reveals.\n *\n * Headless renderers — Google's Web Rendering Service included — execute\n * JavaScript but never scroll, so a scroll-triggered reveal would leave\n * below-the-fold content transparent in the rendered snapshot that gets\n * indexed. (Measured at ~85 transparent elements on one page before this\n * guard existed.) If the visitor hasn't scrolled shortly after a reveal\n * arms, we assume nobody is going to and show the content. Real visitors\n * scroll well inside the window, so animations are unaffected.\n *\n * Single source of truth for every reveal system in the kit. Ported from\n * upforge.io's lib/reveal-failsafe.\n */\n\nlet scrolled = false\nlet armed = false\n\nfunction arm() {\n if (armed || typeof window === 'undefined') return\n armed = true\n window.addEventListener(\n 'scroll',\n () => {\n scrolled = true\n },\n { passive: true, once: true },\n )\n}\n\n/**\n * Run `fn` after `ms` milliseconds unless the visitor scrolls first.\n * Returns a cancel function for effect cleanups.\n */\nexport function onNoScroll(fn: () => void, ms = 2500): () => void {\n if (typeof window === 'undefined') return () => {}\n arm()\n const t = setTimeout(() => {\n if (!scrolled) fn()\n }, ms)\n return () => clearTimeout(t)\n}\n","'use client'\n\nimport { useEffect, useRef, type CSSProperties, type ElementType, type ReactNode } from 'react'\nimport { prefersReducedMotion } from './engine'\nimport { onNoScroll } from './failsafe'\n\n/**\n * <Reveal> — scroll-entrance reveal with no animation library.\n *\n * The SEO contract, in order of importance:\n *\n * 1. The server HTML is fully visible. Nothing is hidden by a stylesheet or\n * an inline style at render time, so crawlers, no-JS visitors, and the\n * LCP measurement all see the finished page.\n * 2. Above-the-fold content is never touched. On mount, one\n * IntersectionObserver pass asks whether the element is already on\n * screen; if it is, this component does nothing at all.\n * 3. Only below-the-fold content is hidden (offscreen, so nobody sees the\n * swap) and revealed with a compositor-only CSS transition on opacity\n * and transform as it scrolls in.\n * 4. A headless renderer that never scrolls gets the content back after\n * 2.5s (see ./failsafe), so the indexed snapshot is never transparent.\n * 5. prefers-reduced-motion disables all of it.\n *\n * Replaces the per-site Reveal / ScrollReveal / RevealOnScroll components.\n */\n\nexport type RevealDirection = 'up' | 'down' | 'left' | 'right' | 'none'\n\nexport interface RevealProps {\n children?: ReactNode\n /** Element to render. Default \"div\". */\n as?: ElementType\n className?: string\n style?: CSSProperties\n id?: string\n /** Where the element travels in from. Default \"up\" (starts lower). */\n from?: RevealDirection\n /** Travel distance in px. Default 24. */\n distance?: number\n /** Seconds before the transition starts. Default 0. */\n delay?: number\n /** Transition length in seconds. Default 0.7. */\n duration?: number\n /**\n * Reveal the element's direct children one after another instead of the\n * element itself. `true` = 0.08s apart; a number = that many seconds.\n */\n stagger?: boolean | number\n /** Play once (default) or re-hide when the element scrolls back out. */\n once?: boolean\n /**\n * How far up the viewport the element's top must travel before it\n * reveals, as a fraction of viewport height. 0.15 (default) = reveal when\n * the top crosses 85% down the screen.\n */\n threshold?: number\n /** Starting scale, e.g. 0.96. Off by default. */\n scale?: number\n /** Starting opacity. Default 0. */\n opacity?: number\n /** CSS easing. Default an ease-out-quint curve. */\n easing?: string\n}\n\nconst DEFAULT_EASING = 'cubic-bezier(0.22, 1, 0.36, 1)'\nconst DEFAULT_STAGGER = 0.08\n\nfunction hiddenTransform(from: RevealDirection, distance: number, scale?: number): string {\n let t = ''\n if (from === 'up') t = `translate3d(0, ${distance}px, 0)`\n else if (from === 'down') t = `translate3d(0, ${-distance}px, 0)`\n else if (from === 'left') t = `translate3d(${-distance}px, 0, 0)`\n else if (from === 'right') t = `translate3d(${distance}px, 0, 0)`\n if (scale !== undefined) t = `${t} scale(${scale})`.trim()\n return t\n}\n\nexport function Reveal({\n children,\n as = 'div',\n className,\n style,\n id,\n from = 'up',\n distance = 24,\n delay = 0,\n duration = 0.7,\n stagger = false,\n once = true,\n threshold = 0.15,\n scale,\n opacity = 0,\n easing = DEFAULT_EASING,\n}: RevealProps) {\n const ref = useRef<HTMLElement>(null)\n const Tag = as as ElementType\n\n useEffect(() => {\n const el = ref.current\n if (!el) return\n if (prefersReducedMotion()) return\n\n const step = stagger === true ? DEFAULT_STAGGER : stagger || 0\n const targets = (): HTMLElement[] =>\n step > 0 && el.children.length > 0\n ? (Array.from(el.children) as HTMLElement[])\n : [el]\n const hiddenOpacity = String(opacity)\n const transform = hiddenTransform(from, distance, scale)\n\n let clearTimer: ReturnType<typeof setTimeout> | undefined\n let animObserver: IntersectionObserver | null = null\n let cancelFailsafe: (() => void) | undefined\n let shown = false\n\n const hide = (animated: boolean) => {\n clearTimeout(clearTimer)\n for (const t of targets()) {\n t.style.transition = animated\n ? `opacity ${duration * 0.5}s ${easing}, transform ${duration * 0.5}s ${easing}`\n : 'none'\n t.style.opacity = hiddenOpacity\n t.style.transform = transform\n }\n }\n\n const show = () => {\n const list = targets()\n let total = 0\n list.forEach((t, i) => {\n const d = delay + step * i\n total = Math.max(total, d + duration)\n t.style.transition = `opacity ${duration}s ${easing} ${d}s, transform ${duration}s ${easing} ${d}s`\n t.style.opacity = ''\n t.style.transform = ''\n })\n // Once the transition has run, drop the inline transition too, so the\n // element is back to exactly what the stylesheet says.\n clearTimeout(clearTimer)\n clearTimer = setTimeout(() => {\n for (const t of list) t.style.transition = ''\n }, total * 1000 + 100)\n }\n\n const restore = () => {\n clearTimeout(clearTimer)\n for (const t of targets()) {\n t.style.transition = ''\n t.style.opacity = ''\n t.style.transform = ''\n }\n }\n\n // Pass 1: one observation with no margin tells us above-vs-below fold\n // without a forced layout read. Above the fold: leave the static render\n // alone. Below: hide (offscreen, unseen) and arm the reveal.\n const foldObserver = new IntersectionObserver(([entry]) => {\n foldObserver.disconnect()\n if (!el.isConnected || entry?.isIntersecting) return\n\n hide(false)\n\n cancelFailsafe = onNoScroll(() => {\n animObserver?.disconnect()\n restore()\n })\n\n animObserver = new IntersectionObserver(\n ([e]) => {\n if (!e) return\n if (e.isIntersecting) {\n shown = true\n if (once) animObserver?.disconnect()\n show()\n } else if (shown && !once) {\n hide(true)\n }\n },\n // Fire when the element's top crosses `threshold` up from the\n // bottom edge — the same trigger line as GSAP's \"top 85%\", and it\n // works for elements taller than the viewport.\n { rootMargin: `0px 0px -${Math.round(threshold * 100)}% 0px`, threshold: 0 },\n )\n animObserver.observe(el)\n })\n foldObserver.observe(el)\n\n return () => {\n foldObserver.disconnect()\n animObserver?.disconnect()\n cancelFailsafe?.()\n clearTimeout(clearTimer)\n }\n }, [from, distance, delay, duration, stagger, once, threshold, scale, opacity, easing])\n\n return (\n <Tag ref={ref} id={id} className={className} style={style} data-sk-reveal=\"\">\n {children}\n </Tag>\n )\n}\n","'use client'\n\nimport {\n useEffect,\n useRef,\n type CSSProperties,\n type ElementType,\n type ReactNode,\n type RefObject,\n} from 'react'\nimport { prefersReducedMotion, registerScene } from './engine'\n\n/**\n * Scroll-linked parallax with no animation library.\n *\n * The element's progress through the viewport (0 as its top enters at the\n * bottom, 1 as its bottom leaves at the top) is mapped onto transform and\n * opacity — compositor-only properties, so a page full of these never\n * triggers layout or paint. Driven by the shared engine, so thirty of them\n * cost one requestAnimationFrame.\n *\n * Server-rendered exactly as authored: no offset, no hidden state. Under\n * prefers-reduced-motion nothing registers and the element stays put.\n *\n * Replaces the per-site ParallaxImage / ParallaxY components: wrap the\n * image in an overflow-hidden frame and give <Parallax> a scale so the\n * travel never shows the frame's edges.\n */\n\nexport interface ParallaxOptions {\n /** Vertical travel in px as [at p=0, at p=1]. Default [40, -40]. */\n y?: [number, number]\n /** Horizontal travel in px. */\n x?: [number, number]\n /** Scale as [from, to]. */\n scale?: [number, number]\n /** Opacity as [from, to]. */\n opacity?: [number, number]\n /** Rotation in degrees as [from, to]. */\n rotate?: [number, number]\n /** Remap progress before it's applied (e.g. an ease-in-out). */\n ease?: (p: number) => number\n}\n\nexport function useParallax(ref: RefObject<HTMLElement | null>, options: ParallaxOptions = {}): void {\n const { y = [40, -40], x, scale, opacity, rotate } = options\n const easeRef = useRef(options.ease)\n easeRef.current = options.ease\n // Ranges are small tuples; a string key keeps the effect stable across\n // renders that pass a fresh array literal with the same values.\n const key = JSON.stringify([y, x, scale, opacity, rotate])\n\n useEffect(() => {\n const el = ref.current\n if (!el) return\n if (prefersReducedMotion()) return\n\n const between = (r: [number, number], q: number) => r[0] + (r[1] - r[0]) * q\n\n return registerScene(\n el,\n (p, info) => {\n const q = easeRef.current ? easeRef.current(p) : p\n let t = `translate3d(${x ? between(x, q) : 0}px, ${between(y, q)}px, 0)`\n if (scale) t += ` scale(${between(scale, q)})`\n if (rotate) t += ` rotate(${between(rotate, q)}deg)`\n el.style.transform = t\n if (opacity) el.style.opacity = String(between(opacity, q))\n // Promote to its own layer only while it's actually moving on screen.\n el.style.willChange = info.visible ? 'transform' : ''\n },\n { mode: 'view', lerp: 1 },\n )\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [ref, key])\n}\n\nexport interface ParallaxProps extends ParallaxOptions {\n children?: ReactNode\n /** Element to render. Default \"div\". */\n as?: ElementType\n className?: string\n style?: CSSProperties\n id?: string\n}\n\nexport function Parallax({ children, as = 'div', className, style, id, ...options }: ParallaxProps) {\n const ref = useRef<HTMLElement>(null)\n const Tag = as as ElementType\n useParallax(ref, options)\n return (\n <Tag ref={ref} id={id} className={className} style={style} data-sk-parallax=\"\">\n {children}\n </Tag>\n )\n}\n","'use client'\n\nimport {\n useEffect,\n useRef,\n type CSSProperties,\n type ElementType,\n type ReactNode,\n type RefObject,\n} from 'react'\nimport { registerScene, type SceneInfo, type SceneOptions } from './engine'\n\n/**\n * A pinned scene: a tall wrapper with a sticky, viewport-sized stage inside\n * it. As the visitor scrolls the wrapper's height, the stage stays put and\n * the scene's progress runs 0 → 1. This is the unit of scroll cinema.\n *\n * What it does for you on every frame:\n * - writes progress to a CSS custom property on the wrapper (`--sk-p` by\n * default), so choreography can be pure CSS: `opacity: var(--sk-p)`,\n * `transform: translateX(calc(var(--sk-p) * -40vw))` — no per-frame JS.\n * - calls `onProgress(p, info)` for anything that needs code (canvas\n * frame-scrub, three.js, DOM measured moves).\n *\n * The children are server-rendered. A \"use client\" component still renders\n * its children on the server when they arrive as props, so the copy inside\n * a scene is in the HTML for crawlers and for first paint. What you must\n * NOT do is load this (or a component containing it) through\n * `dynamic(..., { ssr: false })` — that de-opts the whole subtree to client\n * rendering and the copy disappears from the HTML.\n */\n\nexport interface UseScrollSceneOptions extends SceneOptions {\n /** CSS custom property to write progress to. Default \"--sk-p\"; false to skip. */\n cssVar?: string | false\n}\n\nexport function useScrollScene(\n ref: RefObject<HTMLElement | null>,\n onProgress?: (p: number, info: SceneInfo) => void,\n options: UseScrollSceneOptions = {},\n): void {\n const cbRef = useRef(onProgress)\n cbRef.current = onProgress\n const { continuous, reducedP, mode, lerp, cssVar } = options\n\n useEffect(() => {\n const el = ref.current\n if (!el) return\n const prop = cssVar === false ? null : (cssVar ?? '--sk-p')\n return registerScene(\n el,\n (p, info) => {\n if (prop) el.style.setProperty(prop, p.toFixed(4))\n cbRef.current?.(p, info)\n },\n { continuous, reducedP, mode, lerp },\n )\n }, [ref, continuous, reducedP, mode, lerp, cssVar])\n}\n\nexport interface ScrollSceneProps extends Omit<UseScrollSceneOptions, 'mode'> {\n children?: ReactNode\n /** Scroll length of the scene — the wrapper's height. Default \"300vh\". */\n length?: string\n /** Wrapper element. Default \"section\". */\n as?: ElementType\n className?: string\n style?: CSSProperties\n id?: string\n /** Class/style for the sticky stage that holds the children. */\n stageClassName?: string\n stageStyle?: CSSProperties\n onProgress?: (p: number, info: SceneInfo) => void\n}\n\nexport function ScrollScene({\n children,\n length = '300vh',\n as = 'section',\n className,\n style,\n id,\n stageClassName,\n stageStyle,\n onProgress,\n continuous,\n reducedP,\n lerp,\n cssVar,\n}: ScrollSceneProps) {\n const ref = useRef<HTMLElement>(null)\n const Tag = as as ElementType\n useScrollScene(ref, onProgress, { continuous, reducedP, lerp, cssVar, mode: 'pin' })\n return (\n <Tag\n ref={ref}\n id={id}\n className={className}\n style={{ position: 'relative', height: length, ...style }}\n data-sk-scene=\"\"\n >\n <div\n className={stageClassName}\n style={{ position: 'sticky', top: 0, height: '100svh', overflow: 'hidden', ...stageStyle }}\n data-sk-stage=\"\"\n >\n {children}\n </div>\n </Tag>\n )\n}\n"]}
@@ -0,0 +1,16 @@
1
+ /**
2
+ * The motion module's contracts:
3
+ *
4
+ * 1. Server HTML never hides content. Every primitive renders its children
5
+ * fully visible with no opacity/transform in the markup — that is the
6
+ * whole reason this module exists instead of the per-site reveals it
7
+ * replaces (crawlers, no-JS visitors, and LCP all read the server HTML).
8
+ * 2. The progress math is exact.
9
+ * 3. The tiers are real: nothing outside src/motion/gsap.ts imports gsap,
10
+ * nothing outside src/motion/three.ts imports three. A stray import in
11
+ * the zero-dep tier would force every consumer of ./motion to install a
12
+ * library it never asked for — bundlers resolve even dynamic import()
13
+ * at build time.
14
+ */
15
+ export {};
16
+ //# sourceMappingURL=motion.test.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"motion.test.d.ts","sourceRoot":"","sources":["../../src/motion/motion.test.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG"}
@@ -0,0 +1,105 @@
1
+ /**
2
+ * @sonordev/site-kit/motion/three — the Upforge motion standard, tier 2.
3
+ *
4
+ * WebGL stages driven by the scroll engine. Requires the optional peer
5
+ * `three` (~180KB gzipped — flagship builds only):
6
+ *
7
+ * npm i three && npm i -D @types/three
8
+ *
9
+ * A site that never imports this subpath never installs three. NOTHING
10
+ * outside this file may import from 'three' (src/motion/motion.test.tsx
11
+ * enforces it).
12
+ *
13
+ * How it must be used, so the page still ranks and still paints fast:
14
+ *
15
+ * - The scene component that calls `useThreeStage` is loaded with
16
+ * `dynamic(() => import('./Scene'), { ssr: false })` and mounted as a
17
+ * CHILDLESS sibling next to the server-rendered stage — never wrapping
18
+ * it. The copy stays in the HTML; three arrives as its own chunk, on
19
+ * approach.
20
+ * - The canvas is created here at runtime and slotted behind the stage's
21
+ * content. Give that content `position: relative` (and a z-index if
22
+ * needed) so it paints above the canvas.
23
+ * - Every word of copy lives in the DOM, never in the canvas.
24
+ * - `canRunWebGL()` is false under reduced motion, Save-Data, or without
25
+ * WebGL; the hook then mounts nothing and the visitor keeps the
26
+ * server-rendered still. Mobile gets composed stills by design.
27
+ * - Byte budget: ≤5MB of models/textures per scene, fetched on approach.
28
+ *
29
+ * upforgelabs.com is the reference build (components/cinema/SiteScene.tsx).
30
+ */
31
+ import { type RefObject } from 'react';
32
+ import { PerspectiveCamera, Scene, WebGLRenderer, type Object3D, type Texture } from 'three';
33
+ import { type SceneInfo, type SceneOptions } from './engine';
34
+ /**
35
+ * Whether a WebGL scene should run for this visitor at all. False under
36
+ * prefers-reduced-motion, Save-Data, or when the browser has no WebGL.
37
+ * Always false on the server.
38
+ */
39
+ export declare function canRunWebGL(): boolean;
40
+ export interface ThreeStage {
41
+ renderer: WebGLRenderer;
42
+ scene: Scene;
43
+ camera: PerspectiveCamera;
44
+ canvas: HTMLCanvasElement;
45
+ /** CSS pixel size of the stage. */
46
+ width: number;
47
+ height: number;
48
+ dpr: number;
49
+ }
50
+ export interface UseThreeStageOptions extends Pick<SceneOptions, 'continuous' | 'reducedP' | 'lerp'> {
51
+ /** Draw the frame for progress p. Called only while the scene is near the viewport. */
52
+ render: (p: number, stage: ThreeStage, info: SceneInfo) => void;
53
+ /** Build the scene. May return a cleanup for anything it allocated outside the scene graph. */
54
+ onReady?: (stage: ThreeStage) => void | (() => void);
55
+ /** Called after every resize, with the camera already updated. */
56
+ onResize?: (stage: ThreeStage) => void;
57
+ /**
58
+ * Element the canvas fills and is sized to. Default: the pin's
59
+ * `[data-sk-stage]` child (what <ScrollScene> renders), else the pin.
60
+ */
61
+ mount?: RefObject<HTMLElement | null>;
62
+ /** Cap on devicePixelRatio. Default 1.75. */
63
+ maxDpr?: number;
64
+ alpha?: boolean;
65
+ antialias?: boolean;
66
+ fov?: number;
67
+ near?: number;
68
+ far?: number;
69
+ /** DOM event dispatched on the pin once the stage is ready. Default "sk:scene-ready"; false to skip. */
70
+ readyEvent?: string | false;
71
+ /** Override the canRunWebGL() gate. */
72
+ enabled?: boolean;
73
+ }
74
+ /**
75
+ * Mount a three.js renderer on a pinned scene and drive it from scroll.
76
+ * Owns the canvas, sizing, DPR, context loss, and disposal.
77
+ *
78
+ * @example
79
+ * // Scene.tsx — loaded with dynamic(..., { ssr: false }) as a childless sibling
80
+ * 'use client'
81
+ * export default function Scene({ pin }: { pin: RefObject<HTMLElement | null> }) {
82
+ * useThreeStage(pin, {
83
+ * onReady: ({ scene, camera }) => { camera.position.z = 5; scene.add(mesh) },
84
+ * render: (p, { renderer, scene, camera }) => {
85
+ * camera.position.z = 5 - p * 4
86
+ * renderer.render(scene, camera)
87
+ * },
88
+ * })
89
+ * return null
90
+ * }
91
+ */
92
+ export declare function useThreeStage(pin: RefObject<HTMLElement | null>, options: UseThreeStageOptions): void;
93
+ /**
94
+ * Load a texture and never throw: resolves null on any failure (a
95
+ * cross-origin image without CORS headers, a 404), so one bad asset can't
96
+ * take a whole scene down. sRGB by default, which is right for photographs
97
+ * and screenshots.
98
+ */
99
+ export declare function loadTexture(url: string, options?: {
100
+ crossOrigin?: string;
101
+ colorSpace?: Texture['colorSpace'];
102
+ }): Promise<Texture | null>;
103
+ /** Dispose every geometry, material, and texture under `root`. */
104
+ export declare function disposeObject(root: Object3D): void;
105
+ //# sourceMappingURL=three.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"three.d.ts","sourceRoot":"","sources":["../../src/motion/three.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AAIH,OAAO,EAAqB,KAAK,SAAS,EAAE,MAAM,OAAO,CAAA;AACzD,OAAO,EACL,iBAAiB,EACjB,KAAK,EAGL,aAAa,EACb,KAAK,QAAQ,EACb,KAAK,OAAO,EACb,MAAM,OAAO,CAAA;AACd,OAAO,EAAsD,KAAK,SAAS,EAAE,KAAK,YAAY,EAAE,MAAM,UAAU,CAAA;AAIhH;;;;GAIG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAcrC;AAED,MAAM,WAAW,UAAU;IACzB,QAAQ,EAAE,aAAa,CAAA;IACvB,KAAK,EAAE,KAAK,CAAA;IACZ,MAAM,EAAE,iBAAiB,CAAA;IACzB,MAAM,EAAE,iBAAiB,CAAA;IACzB,mCAAmC;IACnC,KAAK,EAAE,MAAM,CAAA;IACb,MAAM,EAAE,MAAM,CAAA;IACd,GAAG,EAAE,MAAM,CAAA;CACZ;AAED,MAAM,WAAW,oBAAqB,SAAQ,IAAI,CAAC,YAAY,EAAE,YAAY,GAAG,UAAU,GAAG,MAAM,CAAC;IAClG,uFAAuF;IACvF,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,SAAS,KAAK,IAAI,CAAA;IAC/D,+FAA+F;IAC/F,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,GAAG,CAAC,MAAM,IAAI,CAAC,CAAA;IACpD,kEAAkE;IAClE,QAAQ,CAAC,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,IAAI,CAAA;IACtC;;;OAGG;IACH,KAAK,CAAC,EAAE,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,CAAA;IACrC,6CAA6C;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,KAAK,CAAC,EAAE,OAAO,CAAA;IACf,SAAS,CAAC,EAAE,OAAO,CAAA;IACnB,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,GAAG,CAAC,EAAE,MAAM,CAAA;IACZ,wGAAwG;IACxG,UAAU,CAAC,EAAE,MAAM,GAAG,KAAK,CAAA;IAC3B,uCAAuC;IACvC,OAAO,CAAC,EAAE,OAAO,CAAA;CAClB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,aAAa,CAAC,GAAG,EAAE,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,EAAE,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAuGrG;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,GAAG,EAAE,MAAM,EACX,OAAO,GAAE;IAAE,WAAW,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAA;CAAO,GACzE,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,CAczB;AAED,kEAAkE;AAClE,wBAAgB,aAAa,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,CAiBlD"}
@@ -0,0 +1,150 @@
1
+ 'use client';
2
+ 'use strict';
3
+
4
+ var chunkAEW7EFYU_js = require('../chunk-AEW7EFYU.js');
5
+ require('../chunk-SNAQBZPT.js');
6
+ var react = require('react');
7
+ var three = require('three');
8
+
9
+ var webglProbe = null;
10
+ function canRunWebGL() {
11
+ if (typeof window === "undefined") return false;
12
+ if (chunkAEW7EFYU_js.prefersReducedMotion()) return false;
13
+ const nav = navigator;
14
+ if (nav.connection?.saveData) return false;
15
+ if (webglProbe === null) {
16
+ try {
17
+ const c = document.createElement("canvas");
18
+ webglProbe = !!(c.getContext("webgl2") || c.getContext("webgl"));
19
+ } catch {
20
+ webglProbe = false;
21
+ }
22
+ }
23
+ return webglProbe;
24
+ }
25
+ function useThreeStage(pin, options) {
26
+ const optsRef = react.useRef(options);
27
+ optsRef.current = options;
28
+ react.useEffect(() => {
29
+ const pinEl = pin.current;
30
+ if (!pinEl) return;
31
+ const o = optsRef.current;
32
+ if (o.enabled === false || o.enabled === void 0 && !canRunWebGL()) return;
33
+ const host = o.mount?.current ?? pinEl.querySelector("[data-sk-stage]") ?? pinEl;
34
+ const canvas = document.createElement("canvas");
35
+ Object.assign(canvas.style, {
36
+ position: "absolute",
37
+ inset: "0",
38
+ width: "100%",
39
+ height: "100%",
40
+ display: "block",
41
+ pointerEvents: "none"
42
+ });
43
+ canvas.setAttribute("data-sk-three", "");
44
+ canvas.setAttribute("aria-hidden", "true");
45
+ if (getComputedStyle(host).position === "static") host.style.position = "relative";
46
+ host.prepend(canvas);
47
+ let renderer;
48
+ try {
49
+ renderer = new three.WebGLRenderer({
50
+ canvas,
51
+ alpha: o.alpha ?? true,
52
+ antialias: o.antialias ?? true,
53
+ powerPreference: "high-performance"
54
+ });
55
+ } catch {
56
+ canvas.remove();
57
+ return;
58
+ }
59
+ const scene = new three.Scene();
60
+ const camera = new three.PerspectiveCamera(o.fov ?? 50, 1, o.near ?? 0.1, o.far ?? 1e3);
61
+ const stage = { renderer, scene, camera, canvas, width: 1, height: 1, dpr: 1 };
62
+ const size = () => {
63
+ const w = host.clientWidth || 1;
64
+ const h = host.clientHeight || 1;
65
+ stage.width = w;
66
+ stage.height = h;
67
+ stage.dpr = Math.min(window.devicePixelRatio || 1, optsRef.current.maxDpr ?? 1.75);
68
+ renderer.setPixelRatio(stage.dpr);
69
+ renderer.setSize(w, h, false);
70
+ camera.aspect = w / h;
71
+ camera.updateProjectionMatrix();
72
+ optsRef.current.onResize?.(stage);
73
+ };
74
+ size();
75
+ let lost = false;
76
+ const onLost = (e) => {
77
+ e.preventDefault();
78
+ lost = true;
79
+ };
80
+ const onRestored = () => {
81
+ lost = false;
82
+ chunkAEW7EFYU_js.refreshScenes();
83
+ };
84
+ canvas.addEventListener("webglcontextlost", onLost);
85
+ canvas.addEventListener("webglcontextrestored", onRestored);
86
+ const ro = new ResizeObserver(() => {
87
+ size();
88
+ chunkAEW7EFYU_js.refreshScenes();
89
+ });
90
+ ro.observe(host);
91
+ const cleanupReady = optsRef.current.onReady?.(stage);
92
+ const unregister = chunkAEW7EFYU_js.registerScene(
93
+ pinEl,
94
+ (p, info) => {
95
+ if (lost) return;
96
+ optsRef.current.render(p, stage, info);
97
+ },
98
+ { continuous: o.continuous, reducedP: o.reducedP, lerp: o.lerp, mode: "pin" }
99
+ );
100
+ const evt = o.readyEvent === false ? null : o.readyEvent ?? "sk:scene-ready";
101
+ if (evt) pinEl.dispatchEvent(new CustomEvent(evt, { bubbles: true }));
102
+ return () => {
103
+ unregister();
104
+ ro.disconnect();
105
+ canvas.removeEventListener("webglcontextlost", onLost);
106
+ canvas.removeEventListener("webglcontextrestored", onRestored);
107
+ if (typeof cleanupReady === "function") cleanupReady();
108
+ disposeObject(scene);
109
+ renderer.dispose();
110
+ canvas.remove();
111
+ };
112
+ }, [pin]);
113
+ }
114
+ function loadTexture(url, options = {}) {
115
+ return new Promise((resolve) => {
116
+ const loader = new three.TextureLoader();
117
+ loader.setCrossOrigin(options.crossOrigin ?? "anonymous");
118
+ loader.load(
119
+ url,
120
+ (t) => {
121
+ t.colorSpace = options.colorSpace ?? three.SRGBColorSpace;
122
+ resolve(t);
123
+ },
124
+ void 0,
125
+ () => resolve(null)
126
+ );
127
+ });
128
+ }
129
+ function disposeObject(root) {
130
+ root.traverse((obj) => {
131
+ const mesh = obj;
132
+ mesh.geometry?.dispose();
133
+ const mats = Array.isArray(mesh.material) ? mesh.material : mesh.material ? [mesh.material] : [];
134
+ for (const m of mats) {
135
+ for (const v of Object.values(m)) {
136
+ if (v && typeof v === "object" && v.isTexture) {
137
+ v.dispose();
138
+ }
139
+ }
140
+ m.dispose();
141
+ }
142
+ });
143
+ }
144
+
145
+ exports.canRunWebGL = canRunWebGL;
146
+ exports.disposeObject = disposeObject;
147
+ exports.loadTexture = loadTexture;
148
+ exports.useThreeStage = useThreeStage;
149
+ //# sourceMappingURL=three.js.map
150
+ //# sourceMappingURL=three.js.map
@@ -0,0 +1 @@
1
+ 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* @sonordev/site-kit/motion/three — the Upforge motion standard, tier 2.\n *\n * WebGL stages driven by the scroll engine. Requires the optional peer\n * `three` (~180KB gzipped — flagship builds only):\n *\n * npm i three && npm i -D @types/three\n *\n * A site that never imports this subpath never installs three. NOTHING\n * outside this file may import from 'three' (src/motion/motion.test.tsx\n * enforces it).\n *\n * How it must be used, so the page still ranks and still paints fast:\n *\n * - The scene component that calls `useThreeStage` is loaded with\n * `dynamic(() => import('./Scene'), { ssr: false })` and mounted as a\n * CHILDLESS sibling next to the server-rendered stage — never wrapping\n * it. The copy stays in the HTML; three arrives as its own chunk, on\n * approach.\n * - The canvas is created here at runtime and slotted behind the stage's\n * content. Give that content `position: relative` (and a z-index if\n * needed) so it paints above the canvas.\n * - Every word of copy lives in the DOM, never in the canvas.\n * - `canRunWebGL()` is false under reduced motion, Save-Data, or without\n * WebGL; the hook then mounts nothing and the visitor keeps the\n * server-rendered still. Mobile gets composed stills by design.\n * - Byte budget: ≤5MB of models/textures per scene, fetched on approach.\n *\n * upforgelabs.com is the reference build (components/cinema/SiteScene.tsx).\n */\n\n'use client'\n\nimport { useEffect, useRef, type RefObject } from 'react'\nimport {\n PerspectiveCamera,\n Scene,\n SRGBColorSpace,\n TextureLoader,\n WebGLRenderer,\n type Object3D,\n type Texture,\n} from 'three'\nimport { prefersReducedMotion, refreshScenes, registerScene, type SceneInfo, type SceneOptions } from './engine'\n\nlet webglProbe: boolean | null = null\n\n/**\n * Whether a WebGL scene should run for this visitor at all. False under\n * prefers-reduced-motion, Save-Data, or when the browser has no WebGL.\n * Always false on the server.\n */\nexport function canRunWebGL(): boolean {\n if (typeof window === 'undefined') return false\n if (prefersReducedMotion()) return false\n const nav = navigator as Navigator & { connection?: { saveData?: boolean } }\n if (nav.connection?.saveData) return false\n if (webglProbe === null) {\n try {\n const c = document.createElement('canvas')\n webglProbe = !!(c.getContext('webgl2') || c.getContext('webgl'))\n } catch {\n webglProbe = false\n }\n }\n return webglProbe\n}\n\nexport interface ThreeStage {\n renderer: WebGLRenderer\n scene: Scene\n camera: PerspectiveCamera\n canvas: HTMLCanvasElement\n /** CSS pixel size of the stage. */\n width: number\n height: number\n dpr: number\n}\n\nexport interface UseThreeStageOptions extends Pick<SceneOptions, 'continuous' | 'reducedP' | 'lerp'> {\n /** Draw the frame for progress p. Called only while the scene is near the viewport. */\n render: (p: number, stage: ThreeStage, info: SceneInfo) => void\n /** Build the scene. May return a cleanup for anything it allocated outside the scene graph. */\n onReady?: (stage: ThreeStage) => void | (() => void)\n /** Called after every resize, with the camera already updated. */\n onResize?: (stage: ThreeStage) => void\n /**\n * Element the canvas fills and is sized to. Default: the pin's\n * `[data-sk-stage]` child (what <ScrollScene> renders), else the pin.\n */\n mount?: RefObject<HTMLElement | null>\n /** Cap on devicePixelRatio. Default 1.75. */\n maxDpr?: number\n alpha?: boolean\n antialias?: boolean\n fov?: number\n near?: number\n far?: number\n /** DOM event dispatched on the pin once the stage is ready. Default \"sk:scene-ready\"; false to skip. */\n readyEvent?: string | false\n /** Override the canRunWebGL() gate. */\n enabled?: boolean\n}\n\n/**\n * Mount a three.js renderer on a pinned scene and drive it from scroll.\n * Owns the canvas, sizing, DPR, context loss, and disposal.\n *\n * @example\n * // Scene.tsx — loaded with dynamic(..., { ssr: false }) as a childless sibling\n * 'use client'\n * export default function Scene({ pin }: { pin: RefObject<HTMLElement | null> }) {\n * useThreeStage(pin, {\n * onReady: ({ scene, camera }) => { camera.position.z = 5; scene.add(mesh) },\n * render: (p, { renderer, scene, camera }) => {\n * camera.position.z = 5 - p * 4\n * renderer.render(scene, camera)\n * },\n * })\n * return null\n * }\n */\nexport function useThreeStage(pin: RefObject<HTMLElement | null>, options: UseThreeStageOptions): void {\n const optsRef = useRef(options)\n optsRef.current = options\n\n useEffect(() => {\n const pinEl = pin.current\n if (!pinEl) return\n const o = optsRef.current\n if (o.enabled === false || (o.enabled === undefined && !canRunWebGL())) return\n\n const host =\n o.mount?.current ??\n (pinEl.querySelector('[data-sk-stage]') as HTMLElement | null) ??\n pinEl\n\n const canvas = document.createElement('canvas')\n Object.assign(canvas.style, {\n position: 'absolute',\n inset: '0',\n width: '100%',\n height: '100%',\n display: 'block',\n pointerEvents: 'none',\n } satisfies Partial<CSSStyleDeclaration>)\n canvas.setAttribute('data-sk-three', '')\n canvas.setAttribute('aria-hidden', 'true')\n if (getComputedStyle(host).position === 'static') host.style.position = 'relative'\n host.prepend(canvas)\n\n let renderer: WebGLRenderer\n try {\n renderer = new WebGLRenderer({\n canvas,\n alpha: o.alpha ?? true,\n antialias: o.antialias ?? true,\n powerPreference: 'high-performance',\n })\n } catch {\n canvas.remove()\n return\n }\n\n const scene = new Scene()\n const camera = new PerspectiveCamera(o.fov ?? 50, 1, o.near ?? 0.1, o.far ?? 1000)\n const stage: ThreeStage = { renderer, scene, camera, canvas, width: 1, height: 1, dpr: 1 }\n\n const size = () => {\n const w = host.clientWidth || 1\n const h = host.clientHeight || 1\n stage.width = w\n stage.height = h\n stage.dpr = Math.min(window.devicePixelRatio || 1, optsRef.current.maxDpr ?? 1.75)\n renderer.setPixelRatio(stage.dpr)\n renderer.setSize(w, h, false)\n camera.aspect = w / h\n camera.updateProjectionMatrix()\n optsRef.current.onResize?.(stage)\n }\n size()\n\n let lost = false\n const onLost = (e: Event) => {\n e.preventDefault()\n lost = true\n }\n const onRestored = () => {\n lost = false\n refreshScenes()\n }\n canvas.addEventListener('webglcontextlost', onLost)\n canvas.addEventListener('webglcontextrestored', onRestored)\n\n const ro = new ResizeObserver(() => {\n size()\n refreshScenes()\n })\n ro.observe(host)\n\n const cleanupReady = optsRef.current.onReady?.(stage)\n\n const unregister = registerScene(\n pinEl,\n (p, info) => {\n if (lost) return\n optsRef.current.render(p, stage, info)\n },\n { continuous: o.continuous, reducedP: o.reducedP, lerp: o.lerp, mode: 'pin' },\n )\n\n const evt = o.readyEvent === false ? null : (o.readyEvent ?? 'sk:scene-ready')\n if (evt) pinEl.dispatchEvent(new CustomEvent(evt, { bubbles: true }))\n\n return () => {\n unregister()\n ro.disconnect()\n canvas.removeEventListener('webglcontextlost', onLost)\n canvas.removeEventListener('webglcontextrestored', onRestored)\n if (typeof cleanupReady === 'function') cleanupReady()\n disposeObject(scene)\n renderer.dispose()\n canvas.remove()\n }\n }, [pin])\n}\n\n/**\n * Load a texture and never throw: resolves null on any failure (a\n * cross-origin image without CORS headers, a 404), so one bad asset can't\n * take a whole scene down. sRGB by default, which is right for photographs\n * and screenshots.\n */\nexport function loadTexture(\n url: string,\n options: { crossOrigin?: string; colorSpace?: Texture['colorSpace'] } = {},\n): Promise<Texture | null> {\n return new Promise((resolve) => {\n const loader = new TextureLoader()\n loader.setCrossOrigin(options.crossOrigin ?? 'anonymous')\n loader.load(\n url,\n (t) => {\n t.colorSpace = options.colorSpace ?? SRGBColorSpace\n resolve(t)\n },\n undefined,\n () => resolve(null),\n )\n })\n}\n\n/** Dispose every geometry, material, and texture under `root`. */\nexport function disposeObject(root: Object3D): void {\n root.traverse((obj) => {\n const mesh = obj as Object3D & {\n geometry?: { dispose(): void }\n material?: unknown\n }\n mesh.geometry?.dispose()\n const mats = Array.isArray(mesh.material) ? mesh.material : mesh.material ? [mesh.material] : []\n for (const m of mats as Array<Record<string, unknown> & { dispose(): void }>) {\n for (const v of Object.values(m)) {\n if (v && typeof v === 'object' && (v as { isTexture?: boolean }).isTexture) {\n ;(v as Texture).dispose()\n }\n }\n m.dispose()\n }\n })\n}\n"]}