@solidtv/renderer 1.3.2 → 1.4.0

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Files changed (58) hide show
  1. package/dist/src/core/CoreNode.d.ts +0 -2
  2. package/dist/src/core/CoreNode.js.map +1 -1
  3. package/dist/src/core/Stage.js +1 -2
  4. package/dist/src/core/Stage.js.map +1 -1
  5. package/dist/src/core/lib/ImageWorker.d.ts +16 -1
  6. package/dist/src/core/lib/ImageWorker.js +52 -17
  7. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  8. package/dist/src/core/lib/WebGlContextWrapper.d.ts +2 -32
  9. package/dist/src/core/lib/WebGlContextWrapper.js +26 -81
  10. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  11. package/dist/src/core/renderers/CoreRenderer.d.ts +0 -1
  12. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  13. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +1 -7
  14. package/dist/src/core/renderers/webgl/WebGlRenderer.js +9 -13
  15. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  16. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -3
  17. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -7
  19. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +3 -19
  20. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  21. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +0 -33
  22. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +0 -50
  23. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  24. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +0 -1
  25. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  26. package/dist/src/core/text-rendering/CanvasFontHandler.js +0 -5
  27. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  28. package/dist/src/core/text-rendering/SdfTextRenderer.js +23 -4
  29. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  30. package/dist/src/main-api/Inspector.d.ts +2 -1
  31. package/dist/src/main-api/Inspector.js +43 -15
  32. package/dist/src/main-api/Inspector.js.map +1 -1
  33. package/dist/src/main-api/Renderer.d.ts +0 -10
  34. package/dist/src/main-api/Renderer.js +1 -3
  35. package/dist/src/main-api/Renderer.js.map +1 -1
  36. package/dist/src/utils.d.ts +1 -1
  37. package/dist/src/utils.js +2 -2
  38. package/dist/src/utils.js.map +1 -1
  39. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  40. package/package.json +1 -1
  41. package/src/core/CoreNode.ts +0 -3
  42. package/src/core/Stage.ts +0 -2
  43. package/src/core/lib/ImageWorker.test.ts +106 -0
  44. package/src/core/lib/ImageWorker.ts +60 -22
  45. package/src/core/lib/WebGlContextWrapper.ts +32 -101
  46. package/src/core/renderers/CoreRenderer.ts +0 -1
  47. package/src/core/renderers/webgl/WebGlRenderer.ts +9 -26
  48. package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -3
  49. package/src/core/renderers/webgl/WebGlShaderProgram.ts +3 -20
  50. package/src/core/renderers/webgl/internal/RendererUtils.ts +0 -87
  51. package/src/core/renderers/webgl/internal/ShaderUtils.ts +0 -1
  52. package/src/core/text-rendering/CanvasFontHandler.ts +0 -6
  53. package/src/core/text-rendering/SdfTextRenderer.test.ts +17 -0
  54. package/src/core/text-rendering/SdfTextRenderer.ts +24 -4
  55. package/src/main-api/Inspector.ts +46 -16
  56. package/src/main-api/Renderer.ts +1 -14
  57. package/src/utils.ts +1 -2
  58. package/src/core/renderers/webgl/internal/WebGlUtils.ts +0 -16
@@ -131,3 +131,20 @@ describe('SdfTextRenderer layout cache', () => {
131
131
  expect(SdfFontHandler.getFontData).toHaveBeenCalledTimes(0);
132
132
  });
133
133
  });
134
+
135
+ describe('SdfTextRenderer lazy shader compile', () => {
136
+ it('registers the SDF shader at init but defers compilation', () => {
137
+ const shManager = {
138
+ registerShaderType: vi.fn(),
139
+ createShader: vi.fn(() => ({})),
140
+ };
141
+ const fakeStage = { options: { textLayoutCacheSize: 10 }, shManager };
142
+
143
+ SdfTextRenderer.init(fakeStage as never);
144
+
145
+ // Registration is cheap and stays at boot; the expensive compile + link is
146
+ // deferred until the first SDF glyph actually renders (see getSdfShader).
147
+ expect(shManager.registerShaderType).toHaveBeenCalledTimes(1);
148
+ expect(shManager.createShader).not.toHaveBeenCalled();
149
+ });
150
+ });
@@ -38,9 +38,27 @@ const init = (stage: Stage): void => {
38
38
  maxLayoutCacheSize = configuredCacheSize;
39
39
  }
40
40
 
41
- // Register SDF shader with the shader manager
41
+ // Register the SDF shader, but defer the (expensive) compile + link until the
42
+ // first SDF glyph actually renders — see getSdfShader / renderQuads. SDF fonts
43
+ // load asynchronously, so the first frame almost never needs the shader, and
44
+ // compiling it during Stage construction sits on the critical path to first
45
+ // paint for no benefit.
42
46
  stage.shManager.registerShaderType('Sdf', Sdf);
43
- sdfShader = stage.shManager.createShader('Sdf') as WebGlShaderNode;
47
+ sdfShader = null;
48
+ };
49
+
50
+ /**
51
+ * Lazily compile (and memoize) the SDF shader on first use.
52
+ *
53
+ * @remarks
54
+ * The shader program is compiled and linked the first time an SDF glyph is
55
+ * actually drawn, not at boot. Subsequent calls return the cached node.
56
+ */
57
+ const getSdfShader = (stage: Stage): WebGlShaderNode => {
58
+ if (sdfShader === null) {
59
+ sdfShader = stage.shManager.createShader('Sdf') as WebGlShaderNode;
60
+ }
61
+ return sdfShader;
44
62
  };
45
63
 
46
64
  const font: FontHandler = SdfFontHandler;
@@ -141,6 +159,8 @@ const renderQuads = (
141
159
  const webGlRenderer = renderer as WebGlRenderer;
142
160
  const cache = renderProps.sdfCache;
143
161
  const ctxTexture = atlasTexture.ctxTexture as WebGlCtxTexture;
162
+ // Compiles on the first real SDF draw; cheap memoized lookup thereafter.
163
+ const shader = getSdfShader(webGlRenderer.stage);
144
164
 
145
165
  // --- Cache-hit fast path ------------------------------------------------
146
166
  if (cache !== undefined && cache.vertices !== null) {
@@ -167,7 +187,7 @@ const renderQuads = (
167
187
  layout.height,
168
188
  renderProps.parentHasRenderTexture,
169
189
  renderProps.framebufferDimensions,
170
- sdfShader!,
190
+ shader,
171
191
  );
172
192
  return null;
173
193
  }
@@ -189,7 +209,7 @@ const renderQuads = (
189
209
  layout.height,
190
210
  renderProps.parentHasRenderTexture,
191
211
  renderProps.framebufferDimensions,
192
- sdfShader!,
212
+ shader,
193
213
  );
194
214
 
195
215
  // Snapshot the written vertex data into the cache for future frames
@@ -230,6 +230,11 @@ const knownProperties = new Set<string>([
230
230
  'parent',
231
231
  'data',
232
232
  'text',
233
+ 'texture',
234
+ 'rtt',
235
+ 'mount',
236
+ 'mountX',
237
+ 'mountY',
233
238
  'componentName',
234
239
  'componentLocation',
235
240
  ]);
@@ -293,6 +298,10 @@ export class Inspector {
293
298
  private scaleX = 1;
294
299
  private scaleY = 1;
295
300
  private textureMetrics = new Map<Texture, TextureMetrics>();
301
+ // Stable reference so the same function can be passed to both
302
+ // add/removeEventListener — `.bind()` returns a new fn each call, so binding
303
+ // inline in destroy() would never actually remove the listener.
304
+ private boundSetRootPosition = this.setRootPosition.bind(this);
296
305
 
297
306
  // Performance monitoring for frequent setter calls
298
307
  private static setterCallCount = new Map<
@@ -393,7 +402,7 @@ export class Inspector {
393
402
  this.resizeObserver.observe(canvas);
394
403
 
395
404
  //listen for changes on window
396
- window.addEventListener('resize', this.setRootPosition.bind(this));
405
+ window.addEventListener('resize', this.boundSetRootPosition);
397
406
 
398
407
  // Start animation stats timer if enabled
399
408
  this.startAnimationStatsTimer();
@@ -1033,7 +1042,7 @@ export class Inspector {
1033
1042
  });
1034
1043
  coreNodeListeners.clear();
1035
1044
 
1036
- this.destroyNode(node.id);
1045
+ this.destroyNode(node);
1037
1046
  originalDestroy.call(node, isChild);
1038
1047
  },
1039
1048
  configurable: true,
@@ -1151,7 +1160,7 @@ export class Inspector {
1151
1160
  this.resizeObserver.disconnect();
1152
1161
 
1153
1162
  // Remove resize listener
1154
- window.removeEventListener('resize', this.setRootPosition.bind(this));
1163
+ window.removeEventListener('resize', this.boundSetRootPosition);
1155
1164
  if (this.root && this.root.parentNode) {
1156
1165
  this.root.remove();
1157
1166
  }
@@ -1160,8 +1169,11 @@ export class Inspector {
1160
1169
  Inspector.clearAnimationStats();
1161
1170
  }
1162
1171
 
1163
- destroyNode(id: number) {
1164
- const div = document.getElementById(id.toString());
1172
+ destroyNode(node: CoreNode) {
1173
+ // Use the mirror div stored on the node rather than a document-global
1174
+ // getElementById, which would collide across multiple renderer/inspector
1175
+ // instances sharing one document.
1176
+ const div = (node as CoreNode & { div?: HTMLElement }).div;
1165
1177
  div?.remove();
1166
1178
  }
1167
1179
 
@@ -1180,23 +1192,41 @@ export class Inspector {
1180
1192
  * Special case for parent property
1181
1193
  */
1182
1194
  if (property === 'parent') {
1183
- const parentId: number = value.id;
1184
-
1185
- // only way to detect if the parent is the root node
1186
- // if you are reading this and have a better way, please let me know
1187
- if (parentId === 1) {
1188
- this.root.appendChild(div);
1189
- return;
1190
- }
1195
+ // value is the parent CoreNode. Its mirror div is stored on the node
1196
+ // itself (see createNode/createTextNode), so use that reference instead
1197
+ // of a document-global getElementById the latter collides across
1198
+ // multiple renderer/inspector instances sharing one document.
1199
+ //
1200
+ // The stage root (the only node with parent === null) is mirrored by
1201
+ // `this.root`, the container that is actually attached to the document.
1202
+ // createNodes() also makes a plain div for the root node, but that div is
1203
+ // never attached, so the root's direct children must be parented to
1204
+ // `this.root` instead — otherwise the whole mirror tree ends up detached
1205
+ // from the document. This replaces the old `parentId === 1` heuristic.
1206
+ const parentNode = value as CoreNode & { div?: HTMLElement };
1207
+ const parentDiv =
1208
+ parentNode.parent === null ? this.root : parentNode.div ?? this.root;
1209
+ parentDiv.appendChild(div);
1210
+ return;
1211
+ }
1191
1212
 
1192
- const parent = document.getElementById(parentId.toString());
1193
- parent?.appendChild(div);
1213
+ // special case for mount changes — mount has no CSS equivalent, but it
1214
+ // shifts the node's left/top, so recompute position from the latest props.
1215
+ if (
1216
+ property === 'mount' ||
1217
+ property === 'mountX' ||
1218
+ property === 'mountY'
1219
+ ) {
1220
+ div.style.left = `${props.x - props.w * (props.mountX ?? 0)}px`;
1221
+ div.style.top = `${props.y - props.h * (props.mountY ?? 0)}px`;
1194
1222
  return;
1195
1223
  }
1196
1224
 
1197
1225
  // special case for text
1198
1226
  if (property === 'text') {
1199
- div.innerHTML = String(value);
1227
+ // textContent (not innerHTML): text may contain <, &, etc. which would
1228
+ // corrupt the mirror tree or act as an injection vector via innerHTML.
1229
+ div.textContent = String(value);
1200
1230
 
1201
1231
  // Keep DOM text invisible without breaking visibility checks
1202
1232
  // Use very low opacity (0.001) instead of 0 so Playwright still detects it
@@ -514,17 +514,6 @@ export type RendererMainSettings = RendererRuntimeSettings & {
514
514
  */
515
515
  textBaselineMode: TextBaselineMode;
516
516
 
517
- /**
518
- * Force WebGL2
519
- *
520
- * @remarks
521
- * Force the renderer to use WebGL2. This can be used to force the renderer to
522
- * use WebGL2 even if the browser supports WebGL1.
523
- *
524
- * @defaultValue `false`
525
- */
526
- forceWebGL2: boolean;
527
-
528
517
  /**
529
518
  * Canvas object to use for rendering
530
519
  *
@@ -699,7 +688,6 @@ export class RendererMain extends EventEmitter {
699
688
  numImageWorkers:
700
689
  settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
701
690
  enableContextSpy: settings.enableContextSpy ?? false,
702
- forceWebGL2: settings.forceWebGL2 ?? false,
703
691
  inspector: settings.inspector ?? false,
704
692
  inspectorOptions: settings.inspectorOptions ?? {},
705
693
  renderEngine: settings.renderEngine,
@@ -761,7 +749,6 @@ export class RendererMain extends EventEmitter {
761
749
  deviceLogicalPixelRatio,
762
750
  devicePhysicalPixelRatio,
763
751
  enableContextSpy: settings.enableContextSpy!,
764
- forceWebGL2: settings.forceWebGL2!,
765
752
  fpsUpdateInterval: settings.fpsUpdateInterval!,
766
753
  enableClear: settings.enableClear!,
767
754
  numImageWorkers: settings.numImageWorkers!,
@@ -941,7 +928,7 @@ export class RendererMain extends EventEmitter {
941
928
  */
942
929
  destroyNode(node: INode) {
943
930
  if (ENABLE_INSPECTOR && this.inspector) {
944
- this.inspector.destroyNode(node.id);
931
+ this.inspector.destroyNode(node as unknown as CoreNode);
945
932
  }
946
933
 
947
934
  return node.destroy();
package/src/utils.ts CHANGED
@@ -2,7 +2,6 @@ import type { ContextSpy } from './core/lib/ContextSpy.js';
2
2
 
3
3
  export function createWebGLContext(
4
4
  canvas: HTMLCanvasElement | OffscreenCanvas,
5
- forceWebGL2 = false,
6
5
  contextSpy: ContextSpy | null,
7
6
  ): WebGLRenderingContext {
8
7
  const config: WebGLContextAttributes = {
@@ -20,7 +19,7 @@ export function createWebGLContext(
20
19
  const gl =
21
20
  // TODO: Remove this assertion once this issue is fixed in TypeScript
22
21
  // https://github.com/microsoft/TypeScript/issues/53614
23
- (canvas.getContext(forceWebGL2 ? 'webgl2' : 'webgl', config) ||
22
+ (canvas.getContext('webgl', config) ||
24
23
  canvas.getContext(
25
24
  'experimental-webgl' as 'webgl',
26
25
  config,
@@ -1,16 +0,0 @@
1
- /**
2
- * Generic WebGL Utility Functions
3
- *
4
- * @remarks
5
- * Nothing here should be coupled to Renderer logic / types.
6
- *
7
- * @param gl
8
- * @returns
9
- */
10
- export function isWebGl2(
11
- gl: WebGLRenderingContext,
12
- ): gl is WebGL2RenderingContext {
13
- return (
14
- self.WebGL2RenderingContext && gl instanceof self.WebGL2RenderingContext
15
- );
16
- }