@solidtv/renderer 1.3.1 → 1.4.0

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Files changed (108) hide show
  1. package/dist/src/core/CoreNode.d.ts +0 -10
  2. package/dist/src/core/CoreNode.js +7 -14
  3. package/dist/src/core/CoreNode.js.map +1 -1
  4. package/dist/src/core/Stage.d.ts +7 -15
  5. package/dist/src/core/Stage.js +23 -41
  6. package/dist/src/core/Stage.js.map +1 -1
  7. package/dist/src/core/TextureMemoryManager.js +4 -3
  8. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  9. package/dist/src/core/lib/ImageWorker.d.ts +16 -1
  10. package/dist/src/core/lib/ImageWorker.js +52 -17
  11. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  12. package/dist/src/core/lib/WebGlContextWrapper.d.ts +2 -32
  13. package/dist/src/core/lib/WebGlContextWrapper.js +26 -81
  14. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  15. package/dist/src/core/lib/utils.d.ts +0 -1
  16. package/dist/src/core/lib/utils.js +0 -3
  17. package/dist/src/core/lib/utils.js.map +1 -1
  18. package/dist/src/core/platforms/web/WebPlatform.js +1 -0
  19. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  20. package/dist/src/core/renderers/CoreRenderer.d.ts +0 -1
  21. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  22. package/dist/src/core/renderers/CoreShaderNode.d.ts +16 -0
  23. package/dist/src/core/renderers/CoreShaderNode.js +22 -0
  24. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  25. package/dist/src/core/renderers/canvas/CanvasRenderer.js +23 -3
  26. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -1
  28. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -1
  29. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  30. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +1 -1
  31. package/dist/src/core/renderers/canvas/CanvasTexture.js +25 -6
  32. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  33. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +1 -7
  34. package/dist/src/core/renderers/webgl/WebGlRenderer.js +9 -13
  35. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -4
  37. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -1
  38. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  39. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -7
  40. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +3 -19
  41. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +0 -33
  43. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +0 -50
  44. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  45. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +0 -1
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  47. package/dist/src/core/text-rendering/CanvasFontHandler.js +0 -5
  48. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  49. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +1 -0
  50. package/dist/src/core/text-rendering/CanvasTextRenderer.js +23 -0
  51. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -1
  52. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +1 -0
  53. package/dist/src/core/text-rendering/SdfTextRenderer.js +50 -4
  54. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  55. package/dist/src/core/text-rendering/TextRenderer.d.ts +7 -0
  56. package/dist/src/core/textures/ImageTexture.js +11 -0
  57. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  58. package/dist/src/core/textures/SubTexture.d.ts +1 -0
  59. package/dist/src/core/textures/SubTexture.js +12 -0
  60. package/dist/src/core/textures/SubTexture.js.map +1 -1
  61. package/dist/src/core/textures/Texture.js +10 -0
  62. package/dist/src/core/textures/Texture.js.map +1 -1
  63. package/dist/src/main-api/Inspector.d.ts +2 -1
  64. package/dist/src/main-api/Inspector.js +43 -15
  65. package/dist/src/main-api/Inspector.js.map +1 -1
  66. package/dist/src/main-api/Renderer.d.ts +16 -10
  67. package/dist/src/main-api/Renderer.js +3 -3
  68. package/dist/src/main-api/Renderer.js.map +1 -1
  69. package/dist/src/utils.d.ts +1 -1
  70. package/dist/src/utils.js +2 -2
  71. package/dist/src/utils.js.map +1 -1
  72. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  73. package/package.json +1 -1
  74. package/src/core/CoreNode.ts +8 -26
  75. package/src/core/Stage.ts +24 -49
  76. package/src/core/TextureMemoryManager.ts +4 -3
  77. package/src/core/lib/ImageWorker.test.ts +106 -0
  78. package/src/core/lib/ImageWorker.ts +60 -22
  79. package/src/core/lib/WebGlContextWrapper.ts +32 -101
  80. package/src/core/lib/utils.ts +0 -4
  81. package/src/core/platforms/web/WebPlatform.outOfMemory.test.ts +1 -0
  82. package/src/core/platforms/web/WebPlatform.ts +1 -0
  83. package/src/core/renderers/CoreRenderer.ts +0 -1
  84. package/src/core/renderers/CoreShaderNode.test.ts +53 -0
  85. package/src/core/renderers/CoreShaderNode.ts +23 -0
  86. package/src/core/renderers/canvas/CanvasRenderer.test.ts +34 -0
  87. package/src/core/renderers/canvas/CanvasRenderer.ts +33 -4
  88. package/src/core/renderers/canvas/CanvasShaderNode.ts +0 -1
  89. package/src/core/renderers/canvas/CanvasTexture.test.ts +31 -0
  90. package/src/core/renderers/canvas/CanvasTexture.ts +35 -7
  91. package/src/core/renderers/webgl/WebGlRenderer.ts +9 -26
  92. package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -4
  93. package/src/core/renderers/webgl/WebGlShaderProgram.ts +3 -20
  94. package/src/core/renderers/webgl/internal/RendererUtils.ts +0 -87
  95. package/src/core/renderers/webgl/internal/ShaderUtils.ts +0 -1
  96. package/src/core/text-rendering/CanvasFontHandler.ts +0 -6
  97. package/src/core/text-rendering/CanvasTextRenderer.ts +26 -0
  98. package/src/core/text-rendering/SdfTextRenderer.test.ts +150 -0
  99. package/src/core/text-rendering/SdfTextRenderer.ts +54 -4
  100. package/src/core/text-rendering/TextRenderer.ts +7 -0
  101. package/src/core/textures/ImageTexture.ts +18 -0
  102. package/src/core/textures/SubTexture.test.ts +45 -0
  103. package/src/core/textures/SubTexture.ts +13 -0
  104. package/src/core/textures/Texture.ts +12 -0
  105. package/src/main-api/Inspector.ts +46 -16
  106. package/src/main-api/Renderer.ts +20 -14
  107. package/src/utils.ts +1 -2
  108. package/src/core/renderers/webgl/internal/WebGlUtils.ts +0 -16
@@ -0,0 +1,150 @@
1
+ import { describe, it, expect, vi, beforeEach } from 'vitest';
2
+ import type { CoreTextNodeProps } from '../CoreTextNode.js';
3
+
4
+ // Mock the font handler so renderText/generateTextLayout can run without a
5
+ // real loaded font. getFontData is only invoked on a layout-cache MISS, so the
6
+ // call count is our probe for cache hits vs misses.
7
+ vi.mock('./SdfFontHandler.js', () => {
8
+ const fontData = {
9
+ data: {
10
+ common: { base: 0, scaleW: 512, scaleH: 512, lineHeight: 50 },
11
+ info: { size: 42 },
12
+ distanceField: { distanceRange: 4 },
13
+ },
14
+ glyphMap: new Map(),
15
+ kernings: {},
16
+ atlasTexture: {},
17
+ metrics: {},
18
+ maxCharHeight: 50,
19
+ };
20
+ const metrics = {
21
+ ascender: 40,
22
+ descender: -10,
23
+ lineGap: 0,
24
+ capHeight: 30,
25
+ xHeight: 20,
26
+ };
27
+ return {
28
+ type: 'sdf',
29
+ init: vi.fn(),
30
+ getFontData: vi.fn(() => fontData),
31
+ getFontMetrics: vi.fn(() => metrics),
32
+ measureText: vi.fn((text: string) => text.length * 10),
33
+ getAtlas: vi.fn(() => null),
34
+ };
35
+ });
36
+
37
+ import SdfTextRenderer from './SdfTextRenderer.js';
38
+ import * as SdfFontHandler from './SdfFontHandler.js';
39
+
40
+ const makeProps = (text: string): CoreTextNodeProps =>
41
+ ({
42
+ text,
43
+ fontFamily: 'Test',
44
+ fontStyle: 'normal',
45
+ fontSize: 42,
46
+ letterSpacing: 0,
47
+ lineHeight: 0,
48
+ maxHeight: 0,
49
+ maxWidth: 100000,
50
+ maxLines: 0,
51
+ textAlign: 'left',
52
+ wordBreak: 'normal',
53
+ overflowSuffix: '',
54
+ } as unknown as CoreTextNodeProps);
55
+
56
+ const initRenderer = (cacheSize: number): void => {
57
+ const fakeStage = {
58
+ options: { textLayoutCacheSize: cacheSize },
59
+ shManager: {
60
+ registerShaderType: vi.fn(),
61
+ createShader: vi.fn(() => ({})),
62
+ },
63
+ };
64
+ SdfTextRenderer.init(fakeStage as never);
65
+ };
66
+
67
+ const render = (text: string): void => {
68
+ SdfTextRenderer.renderText(makeProps(text));
69
+ };
70
+
71
+ describe('SdfTextRenderer layout cache', () => {
72
+ beforeEach(() => {
73
+ // Empty the module-level cache between tests, then reset call counts.
74
+ initRenderer(0);
75
+ SdfTextRenderer.cleanup();
76
+ vi.clearAllMocks();
77
+ });
78
+
79
+ it('reuses the cached layout for identical strings', () => {
80
+ initRenderer(10);
81
+
82
+ render('Badge');
83
+ render('Badge');
84
+
85
+ // Second render is a cache hit: no fresh layout generation.
86
+ expect(SdfFontHandler.getFontData).toHaveBeenCalledTimes(1);
87
+ });
88
+
89
+ it('caches long strings too (no length-based skip)', () => {
90
+ initRenderer(10);
91
+ const long = 'x'.repeat(500);
92
+
93
+ render(long);
94
+ render(long);
95
+
96
+ // Bounded purely by the LRU cap, not by length.
97
+ expect(SdfFontHandler.getFontData).toHaveBeenCalledTimes(1);
98
+ });
99
+
100
+ it('cleanup trims to the cap and evicts least-recently-used first', () => {
101
+ initRenderer(2);
102
+
103
+ render('A');
104
+ render('B');
105
+ render('C');
106
+ // Re-access 'A' so it becomes most-recently-used; 'B' is now the LRU.
107
+ render('A');
108
+
109
+ SdfTextRenderer.cleanup();
110
+
111
+ vi.clearAllMocks();
112
+ render('B'); // evicted -> miss
113
+ render('A'); // survived -> hit
114
+ render('C'); // survived -> hit
115
+
116
+ expect(SdfFontHandler.getFontData).toHaveBeenCalledTimes(1);
117
+ });
118
+
119
+ it('cleanup is a no-op while under the cap', () => {
120
+ initRenderer(10);
121
+
122
+ render('one');
123
+ render('two');
124
+
125
+ SdfTextRenderer.cleanup();
126
+
127
+ vi.clearAllMocks();
128
+ render('one'); // still cached -> hit
129
+ render('two'); // still cached -> hit
130
+
131
+ expect(SdfFontHandler.getFontData).toHaveBeenCalledTimes(0);
132
+ });
133
+ });
134
+
135
+ describe('SdfTextRenderer lazy shader compile', () => {
136
+ it('registers the SDF shader at init but defers compilation', () => {
137
+ const shManager = {
138
+ registerShaderType: vi.fn(),
139
+ createShader: vi.fn(() => ({})),
140
+ };
141
+ const fakeStage = { options: { textLayoutCacheSize: 10 }, shManager };
142
+
143
+ SdfTextRenderer.init(fakeStage as never);
144
+
145
+ // Registration is cheap and stays at boot; the expensive compile + link is
146
+ // deferred until the first SDF glyph actually renders (see getSdfShader).
147
+ expect(shManager.registerShaderType).toHaveBeenCalledTimes(1);
148
+ expect(shManager.createShader).not.toHaveBeenCalled();
149
+ });
150
+ });
@@ -24,13 +24,41 @@ const type = 'sdf' as const;
24
24
 
25
25
  let sdfShader: WebGlShaderNode | null = null;
26
26
 
27
+ // Upper bound on layoutCache entries, enforced on idle via `cleanup`.
28
+ // Overridden from stage options in `init`. The cache is allowed to grow past
29
+ // this during active rendering and is trimmed back to it when the stage idles.
30
+ let maxLayoutCacheSize = 250;
31
+
27
32
  // Initialize the SDF text renderer
28
33
  const init = (stage: Stage): void => {
29
34
  SdfFontHandler.init();
30
35
 
31
- // Register SDF shader with the shader manager
36
+ const configuredCacheSize = stage.options.textLayoutCacheSize;
37
+ if (configuredCacheSize !== undefined) {
38
+ maxLayoutCacheSize = configuredCacheSize;
39
+ }
40
+
41
+ // Register the SDF shader, but defer the (expensive) compile + link until the
42
+ // first SDF glyph actually renders — see getSdfShader / renderQuads. SDF fonts
43
+ // load asynchronously, so the first frame almost never needs the shader, and
44
+ // compiling it during Stage construction sits on the critical path to first
45
+ // paint for no benefit.
32
46
  stage.shManager.registerShaderType('Sdf', Sdf);
33
- sdfShader = stage.shManager.createShader('Sdf') as WebGlShaderNode;
47
+ sdfShader = null;
48
+ };
49
+
50
+ /**
51
+ * Lazily compile (and memoize) the SDF shader on first use.
52
+ *
53
+ * @remarks
54
+ * The shader program is compiled and linked the first time an SDF glyph is
55
+ * actually drawn, not at boot. Subsequent calls return the cached node.
56
+ */
57
+ const getSdfShader = (stage: Stage): WebGlShaderNode => {
58
+ if (sdfShader === null) {
59
+ sdfShader = stage.shManager.createShader('Sdf') as WebGlShaderNode;
60
+ }
61
+ return sdfShader;
34
62
  };
35
63
 
36
64
  const font: FontHandler = SdfFontHandler;
@@ -58,6 +86,11 @@ const renderText = (props: CoreTextNodeProps): TextRenderInfo => {
58
86
  const cacheKey = getLayoutCacheKey(props);
59
87
  let layout = layoutCache.get(cacheKey);
60
88
  if (layout !== undefined) {
89
+ // Refresh LRU recency: re-insert moves the key to the most-recently-used
90
+ // end so idle `cleanup` evicts genuinely cold entries first. renderText
91
+ // runs on text/layout change, not per frame, so this re-insert is cheap.
92
+ layoutCache.delete(cacheKey);
93
+ layoutCache.set(cacheKey, layout);
61
94
  return {
62
95
  remainingLines: 0,
63
96
  hasRemainingText: false,
@@ -126,6 +159,8 @@ const renderQuads = (
126
159
  const webGlRenderer = renderer as WebGlRenderer;
127
160
  const cache = renderProps.sdfCache;
128
161
  const ctxTexture = atlasTexture.ctxTexture as WebGlCtxTexture;
162
+ // Compiles on the first real SDF draw; cheap memoized lookup thereafter.
163
+ const shader = getSdfShader(webGlRenderer.stage);
129
164
 
130
165
  // --- Cache-hit fast path ------------------------------------------------
131
166
  if (cache !== undefined && cache.vertices !== null) {
@@ -152,7 +187,7 @@ const renderQuads = (
152
187
  layout.height,
153
188
  renderProps.parentHasRenderTexture,
154
189
  renderProps.framebufferDimensions,
155
- sdfShader!,
190
+ shader,
156
191
  );
157
192
  return null;
158
193
  }
@@ -174,7 +209,7 @@ const renderQuads = (
174
209
  layout.height,
175
210
  renderProps.parentHasRenderTexture,
176
211
  renderProps.framebufferDimensions,
177
- sdfShader!,
212
+ shader,
178
213
  );
179
214
 
180
215
  // Snapshot the written vertex data into the cache for future frames
@@ -357,6 +392,20 @@ const generateTextLayout = (
357
392
  };
358
393
  };
359
394
 
395
+ /**
396
+ * Trim the layout cache back down to `maxLayoutCacheSize`, evicting the
397
+ * least-recently-used entries first. Called when the stage goes idle so this
398
+ * never competes with active rendering. A fresh iterator is taken each step so
399
+ * we always delete the current front (oldest) key without iterator-invalidation
400
+ * concerns; this runs at most once per idle transition and only when over cap.
401
+ */
402
+ const cleanup = (): void => {
403
+ while (layoutCache.size > maxLayoutCacheSize) {
404
+ const oldest = layoutCache.keys().next().value as string;
405
+ layoutCache.delete(oldest);
406
+ }
407
+ };
408
+
360
409
  /**
361
410
  * SDF Text Renderer - implements TextRenderer interface
362
411
  */
@@ -367,6 +416,7 @@ const SdfTextRenderer = {
367
416
  addQuads,
368
417
  renderQuads,
369
418
  init,
419
+ cleanup,
370
420
  };
371
421
 
372
422
  export default SdfTextRenderer;
@@ -435,6 +435,13 @@ export interface TextRenderer {
435
435
  renderProps: TextRenderProps,
436
436
  ) => void | SdfRenderOp | null;
437
437
  init: (stage: Stage) => void;
438
+ /**
439
+ * Trim internal caches back down to their configured limits.
440
+ * Called when the stage goes idle so cache eviction never competes with
441
+ * active rendering. Backends with no bounded cache may implement this as a
442
+ * no-op.
443
+ */
444
+ cleanup: () => void;
438
445
  }
439
446
 
440
447
  /**
@@ -269,6 +269,24 @@ export class ImageTexture extends Texture {
269
269
  }
270
270
 
271
271
  override async getTextureSource(): Promise<TextureData> {
272
+ // Compressed textures are not supported by the Canvas2D renderer.
273
+ // Fail fast here before incurring a network fetch or binary decode.
274
+ if (this.txManager.renderer?.mode === 'canvas') {
275
+ const { src, type } = this.props;
276
+ if (
277
+ type === 'compressed' ||
278
+ (typeof src === 'string' && isCompressedTextureContainer(src) === true)
279
+ ) {
280
+ const err = new Error(
281
+ `ImageTexture: Compressed textures are not supported in Canvas2D render mode (src: ${String(
282
+ src,
283
+ )})`,
284
+ );
285
+ this.setState('failed', err);
286
+ return { data: null };
287
+ }
288
+ }
289
+
272
290
  let resp: TextureData;
273
291
  try {
274
292
  resp = await this.determineImageTypeAndLoadImage();
@@ -0,0 +1,45 @@
1
+ import { describe, it, expect, vi } from 'vitest';
2
+ import { SubTexture } from './SubTexture.js';
3
+ import { ImageTexture } from './ImageTexture.js';
4
+ import type { CoreTextureManager } from '../CoreTextureManager.js';
5
+
6
+ const flushMicrotasks = () => Promise.resolve();
7
+
8
+ describe('SubTexture lifecycle', () => {
9
+ it('detaches its parent-texture listeners on destroy', async () => {
10
+ // 'initial' state means the constructor's microtask attaches listeners
11
+ // without synchronously firing any of the state handlers.
12
+ const parent = {
13
+ state: 'initial',
14
+ dimensions: null,
15
+ error: null,
16
+ on: vi.fn(),
17
+ off: vi.fn(),
18
+ };
19
+ const txManager = {
20
+ maxRetryCount: 0,
21
+ platform: {},
22
+ resolveParentTexture: () => parent,
23
+ } as unknown as CoreTextureManager;
24
+
25
+ const parentImage = new ImageTexture(txManager, {} as never);
26
+ const sub = new SubTexture(txManager, {
27
+ texture: parentImage,
28
+ x: 0,
29
+ y: 0,
30
+ w: 10,
31
+ h: 10,
32
+ });
33
+
34
+ // Listeners are attached in a microtask after construction.
35
+ await flushMicrotasks();
36
+ expect(parent.on).toHaveBeenCalledTimes(4);
37
+
38
+ sub.destroy();
39
+
40
+ const offEvents = (parent.off.mock.calls as Array<[string]>)
41
+ .map((c) => c[0])
42
+ .sort();
43
+ expect(offEvents).toEqual(['failed', 'freed', 'loaded', 'loading']);
44
+ });
45
+ });
@@ -133,6 +133,19 @@ export class SubTexture extends Texture {
133
133
  this.parentTexture.setRenderableOwner(this.subtextureId, isRenderable);
134
134
  }
135
135
 
136
+ override destroy(): void {
137
+ // Detach from the parent texture's event emitter. The parent is typically a
138
+ // long-lived shared atlas (preventCleanup), so without this each destroyed
139
+ // SubTexture — and everything its handlers capture — would be retained by
140
+ // the parent's listener lists for the rest of the session.
141
+ const parentTx = this.parentTexture;
142
+ parentTx.off('loading', this.onParentTxLoading);
143
+ parentTx.off('loaded', this.onParentTxLoaded);
144
+ parentTx.off('failed', this.onParentTxFailed);
145
+ parentTx.off('freed', this.onParentTxFreed);
146
+ super.destroy();
147
+ }
148
+
136
149
  override async getTextureSource(): Promise<TextureData> {
137
150
  // Check if parent texture is loaded
138
151
  return new Promise((resolve, reject) => {
@@ -240,6 +240,11 @@ export abstract class Texture extends EventEmitter {
240
240
  return false;
241
241
  }
242
242
 
243
+ // Don't cleanup a texture that is in the process of loading
244
+ if (this.state === 'loading') {
245
+ return false;
246
+ }
247
+
243
248
  // Don't cleanup if not renderable
244
249
  if (this.renderable === true) {
245
250
  return false;
@@ -341,6 +346,9 @@ export abstract class Texture extends EventEmitter {
341
346
  */
342
347
  free(): void {
343
348
  this.ctxTexture?.free();
349
+ // Null out the freed ctxTexture so a subsequent reload re-creates it via
350
+ // getCtxTexture() instead of reusing a stale, already-freed reference.
351
+ this.ctxTexture = undefined;
344
352
  }
345
353
 
346
354
  /**
@@ -370,6 +378,10 @@ export abstract class Texture extends EventEmitter {
370
378
 
371
379
  // Always free texture data regardless of state
372
380
  this.freeTextureData();
381
+
382
+ // Drop any remaining subscribers so a texture destroyed while something
383
+ // still holds a listener does not retain it (and its captures).
384
+ this.removeAllListeners();
373
385
  }
374
386
 
375
387
  /**
@@ -230,6 +230,11 @@ const knownProperties = new Set<string>([
230
230
  'parent',
231
231
  'data',
232
232
  'text',
233
+ 'texture',
234
+ 'rtt',
235
+ 'mount',
236
+ 'mountX',
237
+ 'mountY',
233
238
  'componentName',
234
239
  'componentLocation',
235
240
  ]);
@@ -293,6 +298,10 @@ export class Inspector {
293
298
  private scaleX = 1;
294
299
  private scaleY = 1;
295
300
  private textureMetrics = new Map<Texture, TextureMetrics>();
301
+ // Stable reference so the same function can be passed to both
302
+ // add/removeEventListener — `.bind()` returns a new fn each call, so binding
303
+ // inline in destroy() would never actually remove the listener.
304
+ private boundSetRootPosition = this.setRootPosition.bind(this);
296
305
 
297
306
  // Performance monitoring for frequent setter calls
298
307
  private static setterCallCount = new Map<
@@ -393,7 +402,7 @@ export class Inspector {
393
402
  this.resizeObserver.observe(canvas);
394
403
 
395
404
  //listen for changes on window
396
- window.addEventListener('resize', this.setRootPosition.bind(this));
405
+ window.addEventListener('resize', this.boundSetRootPosition);
397
406
 
398
407
  // Start animation stats timer if enabled
399
408
  this.startAnimationStatsTimer();
@@ -1033,7 +1042,7 @@ export class Inspector {
1033
1042
  });
1034
1043
  coreNodeListeners.clear();
1035
1044
 
1036
- this.destroyNode(node.id);
1045
+ this.destroyNode(node);
1037
1046
  originalDestroy.call(node, isChild);
1038
1047
  },
1039
1048
  configurable: true,
@@ -1151,7 +1160,7 @@ export class Inspector {
1151
1160
  this.resizeObserver.disconnect();
1152
1161
 
1153
1162
  // Remove resize listener
1154
- window.removeEventListener('resize', this.setRootPosition.bind(this));
1163
+ window.removeEventListener('resize', this.boundSetRootPosition);
1155
1164
  if (this.root && this.root.parentNode) {
1156
1165
  this.root.remove();
1157
1166
  }
@@ -1160,8 +1169,11 @@ export class Inspector {
1160
1169
  Inspector.clearAnimationStats();
1161
1170
  }
1162
1171
 
1163
- destroyNode(id: number) {
1164
- const div = document.getElementById(id.toString());
1172
+ destroyNode(node: CoreNode) {
1173
+ // Use the mirror div stored on the node rather than a document-global
1174
+ // getElementById, which would collide across multiple renderer/inspector
1175
+ // instances sharing one document.
1176
+ const div = (node as CoreNode & { div?: HTMLElement }).div;
1165
1177
  div?.remove();
1166
1178
  }
1167
1179
 
@@ -1180,23 +1192,41 @@ export class Inspector {
1180
1192
  * Special case for parent property
1181
1193
  */
1182
1194
  if (property === 'parent') {
1183
- const parentId: number = value.id;
1184
-
1185
- // only way to detect if the parent is the root node
1186
- // if you are reading this and have a better way, please let me know
1187
- if (parentId === 1) {
1188
- this.root.appendChild(div);
1189
- return;
1190
- }
1195
+ // value is the parent CoreNode. Its mirror div is stored on the node
1196
+ // itself (see createNode/createTextNode), so use that reference instead
1197
+ // of a document-global getElementById the latter collides across
1198
+ // multiple renderer/inspector instances sharing one document.
1199
+ //
1200
+ // The stage root (the only node with parent === null) is mirrored by
1201
+ // `this.root`, the container that is actually attached to the document.
1202
+ // createNodes() also makes a plain div for the root node, but that div is
1203
+ // never attached, so the root's direct children must be parented to
1204
+ // `this.root` instead — otherwise the whole mirror tree ends up detached
1205
+ // from the document. This replaces the old `parentId === 1` heuristic.
1206
+ const parentNode = value as CoreNode & { div?: HTMLElement };
1207
+ const parentDiv =
1208
+ parentNode.parent === null ? this.root : parentNode.div ?? this.root;
1209
+ parentDiv.appendChild(div);
1210
+ return;
1211
+ }
1191
1212
 
1192
- const parent = document.getElementById(parentId.toString());
1193
- parent?.appendChild(div);
1213
+ // special case for mount changes — mount has no CSS equivalent, but it
1214
+ // shifts the node's left/top, so recompute position from the latest props.
1215
+ if (
1216
+ property === 'mount' ||
1217
+ property === 'mountX' ||
1218
+ property === 'mountY'
1219
+ ) {
1220
+ div.style.left = `${props.x - props.w * (props.mountX ?? 0)}px`;
1221
+ div.style.top = `${props.y - props.h * (props.mountY ?? 0)}px`;
1194
1222
  return;
1195
1223
  }
1196
1224
 
1197
1225
  // special case for text
1198
1226
  if (property === 'text') {
1199
- div.innerHTML = String(value);
1227
+ // textContent (not innerHTML): text may contain <, &, etc. which would
1228
+ // corrupt the mirror tree or act as an injection vector via innerHTML.
1229
+ div.textContent = String(value);
1200
1230
 
1201
1231
  // Keep DOM text invisible without breaking visibility checks
1202
1232
  // Use very low opacity (0.001) instead of 0 so Playwright still detects it
@@ -393,6 +393,23 @@ export interface RendererRuntimeSettings {
393
393
  * Configuration settings for {@link RendererMain}
394
394
  */
395
395
  export type RendererMainSettings = RendererRuntimeSettings & {
396
+ /**
397
+ * Maximum number of entries kept in the SDF text layout cache
398
+ *
399
+ * @remarks
400
+ * The SDF text renderer caches the computed glyph layout for a given
401
+ * `text` + font + layout-prop combination so that identical strings (e.g.
402
+ * repeated badges/labels) are not re-laid-out. The cache is content-keyed
403
+ * and shared across nodes, and is trimmed down to this many (most recently
404
+ * used) entries whenever the stage goes idle.
405
+ *
406
+ * Set this higher for content-dense UIs with many simultaneous unique
407
+ * strings, or lower to cap memory more aggressively.
408
+ *
409
+ * @defaultValue `250`
410
+ */
411
+ textLayoutCacheSize: number;
412
+
396
413
  /**
397
414
  * Include context call (i.e. WebGL) information in FPS updates
398
415
  *
@@ -497,17 +514,6 @@ export type RendererMainSettings = RendererRuntimeSettings & {
497
514
  */
498
515
  textBaselineMode: TextBaselineMode;
499
516
 
500
- /**
501
- * Force WebGL2
502
- *
503
- * @remarks
504
- * Force the renderer to use WebGL2. This can be used to force the renderer to
505
- * use WebGL2 even if the browser supports WebGL1.
506
- *
507
- * @defaultValue `false`
508
- */
509
- forceWebGL2: boolean;
510
-
511
517
  /**
512
518
  * Canvas object to use for rendering
513
519
  *
@@ -678,10 +684,10 @@ export class RendererMain extends EventEmitter {
678
684
  fpsUpdateInterval: settings.fpsUpdateInterval || 0,
679
685
  enableClear: settings.enableClear ?? true,
680
686
  targetFPS: settings.targetFPS || 0,
687
+ textLayoutCacheSize: settings.textLayoutCacheSize ?? 250,
681
688
  numImageWorkers:
682
689
  settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
683
690
  enableContextSpy: settings.enableContextSpy ?? false,
684
- forceWebGL2: settings.forceWebGL2 ?? false,
685
691
  inspector: settings.inspector ?? false,
686
692
  inspectorOptions: settings.inspectorOptions ?? {},
687
693
  renderEngine: settings.renderEngine,
@@ -743,7 +749,6 @@ export class RendererMain extends EventEmitter {
743
749
  deviceLogicalPixelRatio,
744
750
  devicePhysicalPixelRatio,
745
751
  enableContextSpy: settings.enableContextSpy!,
746
- forceWebGL2: settings.forceWebGL2!,
747
752
  fpsUpdateInterval: settings.fpsUpdateInterval!,
748
753
  enableClear: settings.enableClear!,
749
754
  numImageWorkers: settings.numImageWorkers!,
@@ -755,6 +760,7 @@ export class RendererMain extends EventEmitter {
755
760
  textBaselineMode: settings.textBaselineMode!,
756
761
  inspector: settings.inspector !== null,
757
762
  targetFPS: settings.targetFPS!,
763
+ textLayoutCacheSize: settings.textLayoutCacheSize!,
758
764
  textureProcessingTimeLimit: settings.textureProcessingTimeLimit!,
759
765
  createImageBitmapSupport: settings.createImageBitmapSupport!,
760
766
  premultiplyAlphaHonored: settings.premultiplyAlphaHonored,
@@ -922,7 +928,7 @@ export class RendererMain extends EventEmitter {
922
928
  */
923
929
  destroyNode(node: INode) {
924
930
  if (ENABLE_INSPECTOR && this.inspector) {
925
- this.inspector.destroyNode(node.id);
931
+ this.inspector.destroyNode(node as unknown as CoreNode);
926
932
  }
927
933
 
928
934
  return node.destroy();
package/src/utils.ts CHANGED
@@ -2,7 +2,6 @@ import type { ContextSpy } from './core/lib/ContextSpy.js';
2
2
 
3
3
  export function createWebGLContext(
4
4
  canvas: HTMLCanvasElement | OffscreenCanvas,
5
- forceWebGL2 = false,
6
5
  contextSpy: ContextSpy | null,
7
6
  ): WebGLRenderingContext {
8
7
  const config: WebGLContextAttributes = {
@@ -20,7 +19,7 @@ export function createWebGLContext(
20
19
  const gl =
21
20
  // TODO: Remove this assertion once this issue is fixed in TypeScript
22
21
  // https://github.com/microsoft/TypeScript/issues/53614
23
- (canvas.getContext(forceWebGL2 ? 'webgl2' : 'webgl', config) ||
22
+ (canvas.getContext('webgl', config) ||
24
23
  canvas.getContext(
25
24
  'experimental-webgl' as 'webgl',
26
25
  config,
@@ -1,16 +0,0 @@
1
- /**
2
- * Generic WebGL Utility Functions
3
- *
4
- * @remarks
5
- * Nothing here should be coupled to Renderer logic / types.
6
- *
7
- * @param gl
8
- * @returns
9
- */
10
- export function isWebGl2(
11
- gl: WebGLRenderingContext,
12
- ): gl is WebGL2RenderingContext {
13
- return (
14
- self.WebGL2RenderingContext && gl instanceof self.WebGL2RenderingContext
15
- );
16
- }