@solidrt/test 0.0.71 → 0.0.73

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package/AGENTS.md CHANGED
@@ -37,7 +37,8 @@ agents/testing.md.
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  `.record` (the `/tree` record).
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  - Input is the real pipeline: `app.tap(locator)`, `app.drag(from, to, {
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  durationMs })`, `app.key("Enter")`, `app.type("text")` (to the focused
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- node), `app.input([...])` for raw events in the `send_input` shape. A tap
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+ node), `app.back()` (the user's back, into the `onBack` stack),
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+ `app.input([...])` for raw events in the `send_input` shape. A tap
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  on a node that something covers at its center throws and names the
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  cover; a point (`{ x, y }`) lands on whatever is there. Each verb returns
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  after the frame its last event landed in, so the tree is current.
@@ -58,6 +59,13 @@ agents/testing.md.
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  app registered with `registerDebug` and returns its value: the way to
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  put a loaded app into a state its UI reaches slowly. A `gamepad` event
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  in `app.input` seats and drives a synthetic pad, as `send_input` does.
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+ - `await app.camera({ width, height, pixels })` makes an RGBA8 image (a
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+ `decodeImage` result, or pixels the test builds) what the camera sees:
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+ every camera the app opens shows it, with no device and no prompt, and
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+ an open one shows it from the next frame. Call it before the app opens
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+ its camera; call it again to show another image. A QR code in it is
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+ decoded as from a real camera, so `settle()` after the open and read
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+ the app's barcode state.
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  - Past a node's record: `locator.outline()` is the subtree as an outline
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  (kind, label, text, box per line, no ids) to pin a layout or print it;
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  `locator.pixel(x, y)` is `[r, g, b, a]` at a point of the node and
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@solidrt/test",
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- "version": "0.0.71",
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+ "version": "0.0.73",
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  "license": "MIT",
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  "funding": "https://github.com/sponsors/wellawaretech",
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  "author": "Antoine van Wel",
@@ -14,9 +14,9 @@
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  "AGENTS.md"
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  ],
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  "devDependencies": {
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- "@solidrt/flux-types": "0.0.71"
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+ "@solidrt/flux-types": "0.0.73"
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  },
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  "peerDependencies": {
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- "@solidrt/core": "0.0.71"
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+ "@solidrt/core": "0.0.73"
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  }
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  }
package/src/index.ts CHANGED
@@ -16,7 +16,7 @@
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  import { test as register, expect } from "flux:test"
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  import * as gui from "flux:test/gui"
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- import { capture, debug, frame as stepFrame, frameRate, inputPlan, inputStep, link, painted as paintFrame, setFrameRate, settle, time, windowReady } from "sol:test"
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+ import { camera as installCamera, capture, debug, frame as stepFrame, frameRate, inputPlan, inputStep, link, painted as paintFrame, setFrameRate, settle, time, windowReady } from "sol:test"
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  import { createElement, insert, render } from "@solidrt/core"
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  export { expect }
@@ -145,7 +145,7 @@ export interface Pixels {
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  export type RefLocator = Locator & ((node: { id: number }) => void)
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  /** One event in the control API's `/input` shape. */
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- export type InputEvent = Record<string, unknown> & { type: "pointer" | "key" | "wheel" | "text" | "gamepad" }
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+ export type InputEvent = Record<string, unknown> & { type: "pointer" | "key" | "wheel" | "text" | "gamepad" | "back" }
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  export interface PointerOptions {
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  /** "mouse" (the default) or "touch". */
@@ -158,13 +158,24 @@ export interface PointerOptions {
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  meta?: boolean
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  }
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+ /** An RGBA8 image, tightly packed rows top to bottom: what `decodeImage` returns. */
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+ export interface CameraImage {
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+ width: number
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+ height: number
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+ pixels: Uint8Array
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+ }
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+
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  /** The app under test, as a test's function receives it. */
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  export interface TestApp {
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  /**
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  * Mounts `ui` and returns a locator for the window it is in. `ui` is what
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  * an app hands `render`: its `<window>`, or any content, which is then
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  * put in a window of its own. Once per test (a test is one app). The
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- * first frame is built when this returns; no app time has passed.
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+ * first frame is built when this returns; no app time has passed, and
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+ * no animation clock is stamped yet: a transition written before the
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+ * first `frame` or `advance` starts at the first frame that runs (the
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+ * startup anchor), not at `time` 0, so a test timing a track against
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+ * `time` runs one frame first and writes after it.
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  * `ui` runs as a component body, the owner of what it creates: a
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  * pointer feed, an input map, a GPU buffer or a scene is created inside
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  * it, never at the top of the test.
@@ -187,6 +198,23 @@ export interface TestApp {
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  * `settle()` after it.
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  */
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  link(link: string): Promise<void>
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+ /**
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+ * Makes `image` what the camera sees: every camera the app opens from
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+ * now on shows it (a `createCamera` or `open` resolves at once, no device
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+ * and no permission prompt), and a camera already open shows it from the
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+ * next frame. Call it before `mount` or `load` so the app's own open finds
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+ * it; call it again to show the app another image. A QR code in the
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+ * image is decoded like one in front of a real camera: `settle()` after
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+ * the open and the app's barcode handler has run. Pass a `decodeImage`
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+ * result, or pixels the test builds.
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+ *
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+ * @example
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+ * await app.camera(decodeImage(png))
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+ * let cam = createCamera({ scan: ["qr"] })
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+ * await app.settle()
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+ * expect(cam.barcode()?.data).toBe("solidrt")
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+ */
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+ camera(image: CameraImage): Promise<void>
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  /**
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  * Calls a debug command the app registered (`registerDebug` of
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  * `sol:dev`), runs a frame, and returns what the command returned. The
@@ -276,6 +304,12 @@ export interface TestApp {
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  key(key: string, options?: { holdMs?: number; shift?: boolean; ctrl?: boolean; alt?: boolean; meta?: boolean }): Promise<void>
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  /** Text as an input method commits it, to the focused node. */
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  type(text: string): Promise<void>
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+ /**
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+ * The user's back intent, the event the Android button, a pad's back
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+ * button and the desktop dev chord become: into the `onBack` stack,
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+ * never a key.
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+ */
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+ back(): Promise<void>
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  /**
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  * Events in the control API's `/input` shape, as `send_input` takes them.
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  * `delayMs` and `holdMs` are app time: frames run to cover them. One
@@ -487,6 +521,15 @@ let app: TestApp = {
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  if (!link(target)) throw new Error(`link: the app does not listen for links (no onLink handler), so ${JSON.stringify(target)} went nowhere`)
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  await app.frame()
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  },
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+ async camera(image) {
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+ let ok = image !== null && typeof image === "object" && image.pixels instanceof Uint8Array
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+ if (!ok) throw new TypeError("camera: pass { width, height, pixels }, with the pixels a Uint8Array of RGBA8")
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+ let { width, height, pixels } = image
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+ if (!Number.isInteger(width) || !Number.isInteger(height) || width <= 0 || height <= 0) throw new TypeError(`camera: the size must be positive integers, got ${width} x ${height}`)
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+ if (pixels.length !== width * height * RGBA) throw new TypeError(`camera: ${width} x ${height} RGBA8 is ${width * height * RGBA} bytes, got ${pixels.length}`)
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+ installCamera(width, height, pixels)
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+ await app.frame()
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+ },
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  async debug(name, args) {
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  let result = debug(name, args === undefined ? null : JSON.stringify(args))
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  await app.frame()
@@ -543,6 +586,9 @@ let app: TestApp = {
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  type(text) {
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  return app.input([{ type: "text", text }])
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  },
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+ back() {
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+ return app.input([{ type: "back" }])
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+ },
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  async input(events) {
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  let waits = inputPlan(JSON.stringify(events))
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  for (let i = 0; i < waits.length; i++) {