@solidrt/flux-types 0.0.47 → 0.0.48
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- package/gui/gpu.d.ts +4 -1
- package/package.json +1 -1
package/gui/gpu.d.ts
CHANGED
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@@ -95,7 +95,10 @@ declare module "flux:gpu" {
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95
95
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* Shader uniform values by name. A number drives a scalar uniform (`float`,
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* or `int`/`bool`, truncated); a flat number array drives a typed uniform
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* whose declared GLSL type sets the expected length: 2/3/4 for
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98
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-
* `vec2`/`vec3`/`vec4`, 16 (column-major) for `mat4`.
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98
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+
* `vec2`/`vec3`/`vec4`, 16 (column-major) for `mat4`. An array uniform
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99
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* (`vec3 uLight[4]`) goes by its bare name and takes one flat array of
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100
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* element length times array size (12 here; a light list or palette is one
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+
* write). Dispatch follows the
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* shader's own declaration, and every write is validated against it at the
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* call site: a name with no active uniform, a value whose length does not
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* fit the declared type, a `sampler2D` named here (samplers bind via
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