@solidrt/flux-types 0.0.23 → 0.0.24
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- package/README.md +1 -1
- package/gui/audio.d.ts +27 -0
- package/index.d.ts +1 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -47,7 +47,7 @@ rely on must be named.
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- `Flux` global (`version`, `capabilities`).
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- `flux:*` modules: `flux:http`, `flux:fs`, `flux:sqlite`, `flux:subprocess`,
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`flux:p2p`, `flux:process`, `flux:path`, and (on a gui-enabled runtime)
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-
`flux:camera`, `flux:microphone`, `flux:gpu`.
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+
`flux:camera`, `flux:microphone`, `flux:audio`, `flux:gpu`.
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- Web-standard globals: `console`, `fetch` + `Headers`/`Request`/`Response`,
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`setTimeout`/`setInterval`/`queueMicrotask`, `performance`, `WebSocket`,
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`TextEncoder`/`TextDecoder`. These are deliberate subsets matching exactly what
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package/gui/audio.d.ts
ADDED
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@@ -0,0 +1,27 @@
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1
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// Sound playback (gui-enabled runtime only). The imperative primitive; `play`
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// decodes an encoded clip (Ogg/Vorbis or WAV) and returns a handle whose
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// `stop()` halts just that sound, so the raw track id never leaves the runtime.
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declare module "flux:audio" {
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/** Options for {@link play}. */
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type PlayOptions = {
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/** Repeat the clip until stopped. Defaults to false. */
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loop?: boolean
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/** Volume scale, 1.0 leaves the clip unchanged. Defaults to 1.0. */
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gain?: number
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}
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/** A playing sound with controls bound to it. */
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type SoundHandle = {
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/** Stop this sound. A no-op if it already finished. */
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stop(): void
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}
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/**
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* Decode and start an encoded audio clip (Ogg/Vorbis or WAV). Returns
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* immediately; the sound plays on the mixer's own thread.
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*/
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export function play(bytes: Uint8Array, options?: PlayOptions): SoundHandle
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/** Stop every playing sound. */
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export function stopAll(): void
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}
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package/index.d.ts
CHANGED
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@@ -25,6 +25,7 @@
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/// <reference path="./gui/rendertree.d.ts" />
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/// <reference path="./gui/camera.d.ts" />
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/// <reference path="./gui/microphone.d.ts" />
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/// <reference path="./gui/audio.d.ts" />
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/// <reference path="./gui/gpu.d.ts" />
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/// <reference path="./gui/raf.d.ts" />
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