@solidrt/core 0.0.17 → 0.0.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/examples/README.md +7 -1
- package/examples/binary-import.tsx +26 -0
- package/examples/logo.png +0 -0
- package/examples/svg.tsx +45 -0
- package/jsx-runtime.d.ts +5 -4
- package/package.json +1 -1
- package/src/capabilities.ts +48 -0
- package/src/environment.ts +155 -0
- package/src/image.ts +1 -1
- package/src/index.ts +5 -0
- package/src/renderer.ts +45 -12
- package/src/runtime-modules.d.ts +52 -0
- package/src/types.d.ts +19 -28
- package/src/window.ts +69 -16
package/examples/README.md
CHANGED
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@@ -24,4 +24,10 @@ for the element/prop model see `@solidrt/core/AGENTS.md`.
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## Images and GPU
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- `image.tsx` - `createImage` (async value: fetch + decode + upload) read inside a `<Loading>` boundary and shown with `<texture>`.
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-
- `gpu-shader.tsx` - a GLSL fragment shader rendered to a texture, animated via `setShaderParams`.
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- `gpu-shader.tsx` - a GLSL fragment shader rendered to a texture, animated via `setShaderParams`.
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## Vector graphics
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- `svg.tsx` - `<svg src={...}>` draws a whole SVG *document string* (not HTML/JSX children); multi-color fills vs a `currentColor` icon recolored by the `color` prop. This is how to use existing icon libraries (Lucide, Heroicons, etc.) - hand their SVG source to `src`.
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## Bundling assets
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- `binary-import.tsx` - `import bytes from "./file" with { type: "binary" }` inlines a file's bytes into the bundle as a `Uint8Array` (combine with `image.tsx` to display an inlined image). `with { type: "text" }` works the same way for a string.
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@@ -0,0 +1,26 @@
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// Importing a file with `with { type: "binary" }` inlines its bytes into the
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// bundle as a Uint8Array. The data travels inside the compiled bytecode, so it
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// is available synchronously - no runtime fetch, works offline. Reach for this
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// with small assets you want baked in; for large or many assets prefer a string
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// URL source loaded at runtime instead.
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//
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// This example shows only the binary import itself: it reports the imported
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// file's length and leading bytes. What you do with the bytes afterwards is a
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// separate concern - e.g. hand them to createImage to decode and display an
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// image (see image.tsx), or to decodeImage/createTexture for manual control.
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import { render } from "@solidrt/core"
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import bytes from "./logo.png" with { type: "binary" }
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// The PNG magic number: 89 50 4e 47 ... - proof the real bytes are inlined.
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let head = Array.from(bytes.slice(0, 8), (b) => b.toString(16).padStart(2, "0")).join(" ")
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function App() {
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return (
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<window alignItems="center" justifyContent="center" gap={8}>
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<text fontSize={18} color="#e6e6e6">{bytes.length} bytes inlined</text>
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<text color="#888">starts with {head}</text>
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</window>
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)
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}
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render(() => <App />)
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Binary file
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package/examples/svg.tsx
ADDED
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@@ -0,0 +1,45 @@
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// <svg> draws a whole SVG *document* passed as a STRING in the `src` prop. This
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// is not HTML: there are no per-element <rect>/<circle>/<path> JSX children to
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// nest. You hand it the SVG source text and usvg parses it (CSS, transforms,
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// defs/use, gradients, clips) into a flat path tree the element renders. So an
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// SVG is a value (a string you import, fetch, or inline), not markup you author
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// inline with JSX.
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//
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// width/height set the drawn box (percentages work too); a multi-color document
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// keeps each shape's own fill, while a monochrome icon using stroke/fill
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// "currentColor" is recolored by the host `color` prop. For per-shape authored
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// or animated vector art, compose <d-path> instead of this document layer.
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//
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// This is how you use an existing icon library (Lucide, Heroicons, Feather,
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// Material, etc.): those ship SVG source, so import/inline the icon string and
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// hand it to `src`. The `currentColor` convention they follow means the `color`
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// prop recolors them, exactly as `currentColor` would in a browser.
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import { render } from "@solidrt/core"
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// Multi-color document: each shape carries its own fill, no host color needed.
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const HOUSE = `
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<svg viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
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<rect x="20" y="45" width="60" height="45" fill="#457b9d"/>
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<path d="M10 50 L50 15 L90 50 Z" fill="#e63946"/>
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<rect x="42" y="62" width="16" height="28" fill="#f1faee"/>
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<circle cx="50" cy="35" r="6" fill="#ffd166"/>
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</svg>`
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// Monochrome icon (Lucide arrow-right) drawn with currentColor, recolored below.
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const ARROW = `
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"
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stroke-linecap="round" stroke-linejoin="round">
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<path d="M5 12h14"/>
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<path d="M12 5l7 7-7 7"/>
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</svg>`
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function App() {
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return (
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<window justifyContent="center" alignItems="center" flexDirection="row" gap={32}>
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<svg width={120} height={120} src={HOUSE} />
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<svg width={120} height={120} src={ARROW} color="#4f8cff" />
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</window>
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)
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}
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render(() => <App />)
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package/jsx-runtime.d.ts
CHANGED
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@@ -8,13 +8,14 @@ import type {
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TextProps,
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TextureProps,
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AudioProps,
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LayoutProps
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LayoutProps,
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Element as CoreElement,
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ElementChildrenAttribute as CoreElementChildrenAttribute
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} from "./src/types"
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import type { JSX as SolidJSX } from "@solidjs/signals"
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export namespace JSX {
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type Element =
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type ElementChildrenAttribute =
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type Element = CoreElement
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type ElementChildrenAttribute = CoreElementChildrenAttribute
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// Return type is unconstrained: a ref callback's return value is ignored, so
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// an arrow like `ref={n => (this.node = n)}` (which returns the assignment)
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package/package.json
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@@ -0,0 +1,48 @@
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import { env } from "./environment"
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// Capabilities: what interactions are possible in the current environment.
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// Derived from Environment State on every read - computed, never stored - so
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// they are reactive wherever env is. Capabilities describe what is possible,
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// not how the UI should behave; behavior lives in the policy layer on top.
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//
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// Device presence wins when the runtime reports it (so unplugging the mouse
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// drops hover); the traffic-inferred seen-flags are the fallback for runtimes
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// without device enumeration.
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export type WindowSizeClass = "compact" | "medium" | "expanded"
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export type Capabilities = {
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/** A pointer can rest over content without pressing (mouse/trackpad). */
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hover: boolean
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/** Pixel-precise pointing (mouse/trackpad), as opposed to a finger. */
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precisePointer: boolean
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/** Direct touch input. */
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touch: boolean
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/** Hardware-key navigation (tab/arrow traversal, shortcuts). */
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keyboardNav: boolean
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/** How much horizontal room the window offers (Material breakpoints). */
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windowSizeClass: WindowSizeClass
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}
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// Material 3 width breakpoints, in logical pixels.
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const MEDIUM_MIN_WIDTH = 600
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const EXPANDED_MIN_WIDTH = 840
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export let capabilities: Capabilities = {
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get hover() {
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return env.inputDevices?.mouse ?? env.mouseSeen
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},
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get precisePointer() {
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return env.inputDevices?.mouse ?? env.mouseSeen
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},
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get touch() {
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return env.inputDevices?.touch ?? env.touchSeen
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},
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get keyboardNav() {
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return env.inputDevices?.keyboard ?? env.keyboardSeen
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},
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get windowSizeClass(): WindowSizeClass {
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let w = env.windowSize.width
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return w >= EXPANDED_MIN_WIDTH ? "expanded" : w >= MEDIUM_MIN_WIDTH ? "medium" : "compact"
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},
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}
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import { createSignal } from "@solidjs/signals"
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import { on } from "srt:events"
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import { windowSize, safeArea, displayScale, windowFocused, keyboardHeight } from "./window"
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// Environment State: reactive facts about the current execution environment.
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//
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// Device presence comes from the runtime's sticky "inputDevices" event (init +
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// hotplug). Runtimes that do not emit it leave `inputDevices` undefined, and
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// the seen-flags below act as the fallback: a pointer type or key press has
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// been seen this session. Seen-flags only ever go from false to true, so a
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// capability derived from them can appear mid-session (e.g. the first mouse
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// move) but never flickers away.
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/** Connected input device classes, as reported by the runtime. */
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export interface InputDevices {
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keyboard: boolean
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mouse: boolean
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touch: boolean
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}
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export type SystemTheme = "dark" | "light" | "unknown"
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export type Orientation = "portrait" | "portraitFlipped" | "landscape" | "landscapeFlipped" | "unknown"
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let devicesAccessor: (() => InputDevices | undefined) | undefined
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function ensureDevicesState() {
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if (devicesAccessor) return
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let [devices, setDevices] = createSignal<InputDevices | undefined>(undefined)
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// Sticky: the current state replays on subscribe, so the first read already
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// sees it on runtimes that report devices.
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on("inputDevices", (d: InputDevices) => {
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setDevices({ keyboard: !!d.keyboard, mouse: !!d.mouse, touch: !!d.touch })
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})
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devicesAccessor = devices
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}
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let systemThemeAccessor: (() => SystemTheme) | undefined
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function ensureSystemThemeState() {
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if (systemThemeAccessor) return
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let [theme, setTheme] = createSignal<SystemTheme>("unknown")
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on("systemTheme", (e: { theme?: SystemTheme }) => setTheme(e.theme ?? "unknown"))
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systemThemeAccessor = theme
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}
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let orientationAccessor: (() => Orientation) | undefined
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function ensureOrientationState() {
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if (orientationAccessor) return
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let [orientation, setOrientation] = createSignal<Orientation>("unknown")
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on("displayOrientation", (e: { orientation?: Orientation }) => {
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setOrientation(e.orientation ?? "unknown")
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})
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orientationAccessor = orientation
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}
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let mouseSeenAccessor: (() => boolean) | undefined
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let touchSeenAccessor: (() => boolean) | undefined
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function ensurePointerState() {
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if (mouseSeenAccessor) return
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let [mouse, setMouse] = createSignal(false)
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let [touch, setTouch] = createSignal(false)
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let sawMouse = false
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let sawTouch = false
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let unsubs: (() => void)[] = []
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let note = (e: { pointerType?: string }) => {
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if (e.pointerType === "mouse" && !sawMouse) {
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sawMouse = true
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setMouse(true)
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} else if (e.pointerType === "touch" && !sawTouch) {
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sawTouch = true
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setTouch(true)
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}
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// Both types observed: nothing left to learn, stop listening.
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if (sawMouse && sawTouch) for (let u of unsubs) u()
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}
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unsubs.push(on("pointerMove", note), on("pointerDown", note))
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mouseSeenAccessor = mouse
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touchSeenAccessor = touch
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}
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let keyboardSeenAccessor: (() => boolean) | undefined
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function ensureKeyboardState() {
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if (keyboardSeenAccessor) return
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let [keyboard, setKeyboard] = createSignal(false)
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// Soft keyboards also deliver some keydowns (Backspace, Return), so this can
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// read true on a touch-only device once the user types in a field. Only a
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// fallback: capabilities prefer runtime-reported device presence.
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let unsub = on("keydown", () => {
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setKeyboard(true)
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unsub()
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})
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keyboardSeenAccessor = keyboard
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}
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/**
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* Reactive Environment State: what the framework observes about where it is
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* running. Read properties inside a tracked scope (JSX, memo, effect) to re-run
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* when they change. Behavior decisions should go through `capabilities` and the
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* policy layer; read `env` directly only when the raw fact itself is needed.
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*/
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export let env = {
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get windowSize() {
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return windowSize()
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},
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get safeArea() {
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return safeArea()
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},
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get displayScale() {
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return displayScale()
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},
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get windowFocused() {
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return windowFocused()
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},
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get keyboardHeight() {
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return keyboardHeight()
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},
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/**
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* Connected input device classes, or undefined until the runtime reports
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* them (it does so at startup, so undefined normally means the runtime has
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* no device enumeration).
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*/
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get inputDevices(): InputDevices | undefined {
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ensureDevicesState()
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return devicesAccessor!()
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},
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/** The OS-level dark/light preference. */
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get systemTheme(): SystemTheme {
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ensureSystemThemeState()
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return systemThemeAccessor!()
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},
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/** Orientation of the display the window is on. */
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get orientation(): Orientation {
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ensureOrientationState()
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return orientationAccessor!()
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},
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/** A mouse (or trackpad) pointer has produced events this session. */
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get mouseSeen(): boolean {
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ensurePointerState()
|
|
143
|
+
return mouseSeenAccessor!()
|
|
144
|
+
},
|
|
145
|
+
/** A touch pointer has produced events this session. */
|
|
146
|
+
get touchSeen(): boolean {
|
|
147
|
+
ensurePointerState()
|
|
148
|
+
return touchSeenAccessor!()
|
|
149
|
+
},
|
|
150
|
+
/** A key press has been delivered this session. */
|
|
151
|
+
get keyboardSeen(): boolean {
|
|
152
|
+
ensureKeyboardState()
|
|
153
|
+
return keyboardSeenAccessor!()
|
|
154
|
+
},
|
|
155
|
+
}
|
package/src/image.ts
CHANGED
|
@@ -56,7 +56,7 @@ export function createImage(src: ImageSource | (() => ImageSource)): () => numbe
|
|
|
56
56
|
// If the source changed while we were loading, this run is superseded. Skip
|
|
57
57
|
// the GPU upload and stay pending: a texture created here would leak, since
|
|
58
58
|
// superseded async runs are not otherwise cleaned up. The newer run wins.
|
|
59
|
-
if (mine !== generation) throw new NotReadyError()
|
|
59
|
+
if (mine !== generation) throw new NotReadyError(source)
|
|
60
60
|
|
|
61
61
|
let { data, width, height } = decodeImage(bytes)
|
|
62
62
|
holder.id = createTexture(data, width, height)
|
package/src/index.ts
CHANGED
|
@@ -4,7 +4,12 @@ export type { BoundingBox } from "./core"
|
|
|
4
4
|
export { parseColor, createLinearGradient, createRadialGradient } from "./color"
|
|
5
5
|
export type { Gradient, GradientStop } from "./color"
|
|
6
6
|
export { onFrame, onLayout, onResize, onWindowFocus, onWindowBlur } from "./window"
|
|
7
|
+
export { setPointerCapture, releasePointerCapture } from "./window"
|
|
7
8
|
export { windowSize, safeArea, displayScale, windowFocused, keyboardHeight } from "./window"
|
|
9
|
+
export { env } from "./environment"
|
|
10
|
+
export type { InputDevices, SystemTheme, Orientation } from "./environment"
|
|
11
|
+
export { capabilities } from "./capabilities"
|
|
12
|
+
export type { Capabilities, WindowSizeClass } from "./capabilities"
|
|
8
13
|
export { createTexture } from "./gpu"
|
|
9
14
|
export { createImage, decodeImage } from "./image"
|
|
10
15
|
export type { DecodedImage, ImageSource } from "./image"
|
package/src/renderer.ts
CHANGED
|
@@ -30,9 +30,42 @@ function createProxyNode(elementType: ElementType): ProxyNode {
|
|
|
30
30
|
return node
|
|
31
31
|
}
|
|
32
32
|
|
|
33
|
-
//
|
|
34
|
-
//
|
|
35
|
-
|
|
33
|
+
// Nodes detached this tick and awaiting the destroy sweep, keyed by id so a
|
|
34
|
+
// re-insert can cancel one. See removeNode / flushDestroy.
|
|
35
|
+
let pendingDestroy = new Map<number, ProxyNode>()
|
|
36
|
+
let destroyScheduled = false
|
|
37
|
+
|
|
38
|
+
// Frees a detached node and its subtree on both sides. Descendants that were
|
|
39
|
+
// moved out (their parent no longer points here) are left alone. Clear focus
|
|
40
|
+
// before dropping handlers so onBlur still fires for a focused descendant.
|
|
41
|
+
function destroyNode(node: ProxyNode): void {
|
|
42
|
+
tree.destroyNode(node.id)
|
|
43
|
+
let cleanup = (n: ProxyNode) => {
|
|
44
|
+
for (let child of n.children) if (child.parent === n) cleanup(child)
|
|
45
|
+
if (n.id === getFocusedNodeId()) setFocus(null)
|
|
46
|
+
nodes.delete(n.id)
|
|
47
|
+
cleanupNodeHandlers(n.id)
|
|
48
|
+
}
|
|
49
|
+
cleanup(node)
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
// End-of-tick sweep: destroy every still-detached pending node. A node that was
|
|
53
|
+
// re-inserted this tick had its entry removed by insertNode (it moved, not
|
|
54
|
+
// died); one still parentless here is genuinely gone.
|
|
55
|
+
function flushDestroy(): void {
|
|
56
|
+
destroyScheduled = false
|
|
57
|
+
let batch = pendingDestroy
|
|
58
|
+
pendingDestroy = new Map()
|
|
59
|
+
for (let node of batch.values()) {
|
|
60
|
+
if (node.parent === undefined) destroyNode(node)
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
// Detaches `node` from `parent`, keeping the subtree alive so it can be
|
|
65
|
+
// re-inserted elsewhere (a move) - matching DOM removeChild. Destruction is
|
|
66
|
+
// deferred to an end-of-tick sweep; if nothing re-attaches the node by then it
|
|
67
|
+
// is freed. Hoisted out of the renderer config so createPortal can reuse it
|
|
68
|
+
// (createRenderer does not return its removeNode hook).
|
|
36
69
|
function removeNode(parent: ProxyNode, node: ProxyNode): void {
|
|
37
70
|
if (!node || !parent) return
|
|
38
71
|
|
|
@@ -45,17 +78,13 @@ function removeNode(parent: ProxyNode, node: ProxyNode): void {
|
|
|
45
78
|
}
|
|
46
79
|
node.parent = undefined
|
|
47
80
|
|
|
48
|
-
tree.
|
|
81
|
+
tree.detachNode(parent.id, node.id)
|
|
49
82
|
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
if (n.id === getFocusedNodeId()) setFocus(null)
|
|
55
|
-
nodes.delete(n.id)
|
|
56
|
-
cleanupNodeHandlers(n.id)
|
|
83
|
+
pendingDestroy.set(node.id, node)
|
|
84
|
+
if (!destroyScheduled) {
|
|
85
|
+
destroyScheduled = true
|
|
86
|
+
Promise.resolve().then(flushDestroy)
|
|
57
87
|
}
|
|
58
|
-
cleanup(node)
|
|
59
88
|
}
|
|
60
89
|
|
|
61
90
|
export let {
|
|
@@ -123,6 +152,10 @@ export let {
|
|
|
123
152
|
insertNode: (parent: ProxyNode, node: ProxyNode, anchor?: ProxyNode): void => {
|
|
124
153
|
if (!node) return
|
|
125
154
|
|
|
155
|
+
// A re-inserted node is being moved, not destroyed: cancel its pending
|
|
156
|
+
// destroy so the end-of-tick sweep leaves it (and its subtree) alone.
|
|
157
|
+
pendingDestroy.delete(node.id)
|
|
158
|
+
|
|
126
159
|
if (parent) {
|
|
127
160
|
node.parent = parent
|
|
128
161
|
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
// Lattice runner builtin modules (the "srt:*" surface). These are ambient
|
|
2
|
+
// module declarations, so they live in this global-script .d.ts (no top-level
|
|
3
|
+
// import/export) rather than in types.d.ts: an ambient `declare module` only
|
|
4
|
+
// becomes globally visible to consumers from a non-module declaration file.
|
|
5
|
+
|
|
6
|
+
declare module "*.svg" {
|
|
7
|
+
const content: string
|
|
8
|
+
export default content
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
// Binary asset imports: `import data from "./pic.png" with { type: "binary" }`.
|
|
12
|
+
// The bundler inlines the file's bytes as a Uint8Array (see packages/cli
|
|
13
|
+
// bundler `binaryImport`); feed it straight into createImage/decodeImage.
|
|
14
|
+
declare module "*.png" {
|
|
15
|
+
const bytes: Uint8Array
|
|
16
|
+
export default bytes
|
|
17
|
+
}
|
|
18
|
+
declare module "*.jpg" {
|
|
19
|
+
const bytes: Uint8Array
|
|
20
|
+
export default bytes
|
|
21
|
+
}
|
|
22
|
+
declare module "*.jpeg" {
|
|
23
|
+
const bytes: Uint8Array
|
|
24
|
+
export default bytes
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
// UI event bus (lattice), provided by the runtime as a builtin module.
|
|
28
|
+
// on/once return an unsubscribe function.
|
|
29
|
+
declare module "srt:events" {
|
|
30
|
+
export function on(event: string, callback: (data: any) => void): () => void
|
|
31
|
+
export function once(event: string, callback: (data: any) => void): () => void
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
// Dev-server control surface (lattice). Present only in dev/go builds; in other
|
|
35
|
+
// builds `available` is false and the functions are no-ops.
|
|
36
|
+
declare module "srt:dev" {
|
|
37
|
+
export const available: boolean
|
|
38
|
+
export const canDiscover: boolean
|
|
39
|
+
export const recents: string[]
|
|
40
|
+
export function connect(address: string): void
|
|
41
|
+
export function discover(): void
|
|
42
|
+
export function stop(): void
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
// Frame draw (lattice runner). renderFrame() synchronously renders the current
|
|
46
|
+
// frame: layout, the postLayout hook, paint and hover refresh, then builds and
|
|
47
|
+
// submits the display list. To schedule a future frame instead, use
|
|
48
|
+
// requestFrame() from "flux:rendertree". The tree-building surface itself is
|
|
49
|
+
// "flux:rendertree" (from @solidrt/flux-types).
|
|
50
|
+
declare module "srt:render" {
|
|
51
|
+
export function renderFrame(): void
|
|
52
|
+
}
|
package/src/types.d.ts
CHANGED
|
@@ -1,34 +1,12 @@
|
|
|
1
1
|
/// <reference types="@solidrt/flux-types" />
|
|
2
|
+
/// <reference path="./runtime-modules.d.ts" />
|
|
2
3
|
|
|
3
|
-
import type { JSX as SolidJSX } from "@solidjs/signals"
|
|
4
4
|
import type { Gradient } from "./color"
|
|
5
|
+
import type { Element } from "solid-js"
|
|
5
6
|
|
|
6
|
-
//
|
|
7
|
-
//
|
|
8
|
-
|
|
9
|
-
export function on(event: string, callback: (data: any) => void): () => void
|
|
10
|
-
export function once(event: string, callback: (data: any) => void): () => void
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
// Dev-server control surface (lattice). Present only in dev/go builds; in other
|
|
14
|
-
// builds `available` is false and the functions are no-ops.
|
|
15
|
-
declare module "srt:dev" {
|
|
16
|
-
export const available: boolean
|
|
17
|
-
export const canDiscover: boolean
|
|
18
|
-
export const recents: string[]
|
|
19
|
-
export function connect(address: string): void
|
|
20
|
-
export function discover(): void
|
|
21
|
-
export function stop(): void
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
// Frame draw (lattice runner). renderFrame() synchronously renders the current
|
|
25
|
-
// frame: layout, the postLayout hook, paint and hover refresh, then builds and
|
|
26
|
-
// submits the display list. To schedule a future frame instead, use
|
|
27
|
-
// requestFrame() from "flux:rendertree". The tree-building surface itself is
|
|
28
|
-
// "flux:rendertree" (from @solidrt/flux-types).
|
|
29
|
-
declare module "srt:render" {
|
|
30
|
-
export function renderFrame(): void
|
|
31
|
-
}
|
|
7
|
+
// The "srt:*" lattice runner modules are declared in ./runtime-modules.d.ts
|
|
8
|
+
// (referenced above) - ambient `declare module` only reaches consumers from a
|
|
9
|
+
// non-module declaration file, and this file is a module.
|
|
32
10
|
|
|
33
11
|
declare global {
|
|
34
12
|
let image: {
|
|
@@ -48,7 +26,16 @@ declare global {
|
|
|
48
26
|
}
|
|
49
27
|
}
|
|
50
28
|
|
|
51
|
-
type
|
|
29
|
+
// JSX value model. The element type is solid-js's (its control-flow components
|
|
30
|
+
// like <For> return it, so JSX.Element must match). @solidjs/signals ships no
|
|
31
|
+
// JSX namespace and solid-js defines no ElementChildrenAttribute, so we supply
|
|
32
|
+
// that here - its single key tells TS which prop receives JSX children.
|
|
33
|
+
export type { Element }
|
|
34
|
+
export interface ElementChildrenAttribute {
|
|
35
|
+
children: {}
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
type Children = Element
|
|
52
39
|
|
|
53
40
|
interface FlexboxProps {
|
|
54
41
|
gap?: number
|
|
@@ -166,6 +153,10 @@ export interface PointerEvent {
|
|
|
166
153
|
ctrlKey: boolean
|
|
167
154
|
altKey: boolean
|
|
168
155
|
metaKey: boolean
|
|
156
|
+
// Stops the event from reaching ancestor handlers. Events dispatch leaf->root
|
|
157
|
+
// (bubbling), so calling this in a child prevents the enclosing node from
|
|
158
|
+
// seeing it (e.g. a slider claiming a drag so an ancestor scroller ignores it).
|
|
159
|
+
stopPropagation: () => void
|
|
169
160
|
}
|
|
170
161
|
|
|
171
162
|
export interface WheelEvent extends PointerEvent {
|
package/src/window.ts
CHANGED
|
@@ -4,6 +4,28 @@ import { renderFrame } from "srt:render"
|
|
|
4
4
|
import { on, once } from "srt:events"
|
|
5
5
|
import { getEventHandler, getFocusedNodeId, setFocus } from "./core"
|
|
6
6
|
|
|
7
|
+
// ------ Pointer capture -----------------
|
|
8
|
+
|
|
9
|
+
// Active pointer captures, pointerId -> nodeId. While a pointer is captured, its
|
|
10
|
+
// move/up events dispatch straight to the captured node (bypassing hit testing),
|
|
11
|
+
// so a drag keeps working when the pointer drifts off the element. Modeled on the
|
|
12
|
+
// web setPointerCapture; capture auto-releases on pointerUp.
|
|
13
|
+
let pointerCaptures = new Map<number, number>()
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Routes all further move/up events for `pointerId` to `nodeId` until release,
|
|
17
|
+
* regardless of what is under the pointer. Call from a pointerdown handler to own
|
|
18
|
+
* a drag (e.g. a slider). Auto-releases on the matching pointerup.
|
|
19
|
+
*/
|
|
20
|
+
export function setPointerCapture(nodeId: number, pointerId: number) {
|
|
21
|
+
pointerCaptures.set(pointerId, nodeId)
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
/** Ends a capture early. Not needed for the common case (pointerup releases it). */
|
|
25
|
+
export function releasePointerCapture(pointerId: number) {
|
|
26
|
+
pointerCaptures.delete(pointerId)
|
|
27
|
+
}
|
|
28
|
+
|
|
7
29
|
// ------ Animation frames ----------------
|
|
8
30
|
|
|
9
31
|
let nextFrameId = 1
|
|
@@ -201,12 +223,24 @@ export function attachWindow(_nodeId: number) {
|
|
|
201
223
|
runFrame(time * 1000, frame)
|
|
202
224
|
})
|
|
203
225
|
|
|
226
|
+
// Dispatch an event to every node on the hit path, leaf->root (bubbling), so
|
|
227
|
+
// a child handler can call e.stopPropagation() to keep the event from
|
|
228
|
+
// reaching its ancestors. `targets` arrives root->leaf, hence the reverse.
|
|
229
|
+
let bubble = (targets: number[], handler: string, e: any) => {
|
|
230
|
+
let stopped = false
|
|
231
|
+
e.stopPropagation = () => {
|
|
232
|
+
stopped = true
|
|
233
|
+
}
|
|
234
|
+
for (let i = targets.length - 1; i >= 0; i--) {
|
|
235
|
+
getEventHandler(targets[i]!, handler)?.(e)
|
|
236
|
+
if (stopped) break
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
|
|
204
240
|
unsubDown = on(
|
|
205
241
|
"pointerDown",
|
|
206
242
|
({ targets, ...e }: { targets: number[]; [k: string]: any }) => {
|
|
207
|
-
|
|
208
|
-
getEventHandler(nodeId, "onPointerDown")?.(e)
|
|
209
|
-
}
|
|
243
|
+
bubble(targets, "onPointerDown", e)
|
|
210
244
|
// Outside-tap blur. Read focus AFTER per-node handlers so a tap that
|
|
211
245
|
// moves focus to a new node is not immediately blurred again.
|
|
212
246
|
let focused = getFocusedNodeId()
|
|
@@ -217,42 +251,61 @@ export function attachWindow(_nodeId: number) {
|
|
|
217
251
|
)
|
|
218
252
|
|
|
219
253
|
unsubUp = on("pointerUp", ({ targets, ...e }: { targets: number[]; [k: string]: any }) => {
|
|
220
|
-
|
|
221
|
-
|
|
254
|
+
let captured = pointerCaptures.get(e.pointerId)
|
|
255
|
+
if (captured != null) {
|
|
256
|
+
// Deliver to the captured node, then release (web auto-release on up).
|
|
257
|
+
e.stopPropagation = () => {}
|
|
258
|
+
getEventHandler(captured, "onPointerUp")?.(e)
|
|
259
|
+
pointerCaptures.delete(e.pointerId)
|
|
260
|
+
return
|
|
222
261
|
}
|
|
262
|
+
bubble(targets, "onPointerUp", e)
|
|
223
263
|
})
|
|
224
264
|
|
|
225
265
|
unsubMove = on(
|
|
226
266
|
"pointerMove",
|
|
227
267
|
({ targets, ...e }: { targets: number[]; [k: string]: any }) => {
|
|
228
|
-
|
|
229
|
-
|
|
268
|
+
let captured = pointerCaptures.get(e.pointerId)
|
|
269
|
+
if (captured != null) {
|
|
270
|
+
// Captured drags get moves anywhere over the window, bypassing hit test.
|
|
271
|
+
e.stopPropagation = () => {}
|
|
272
|
+
getEventHandler(captured, "onPointerMove")?.(e)
|
|
273
|
+
return
|
|
230
274
|
}
|
|
275
|
+
bubble(targets, "onPointerMove", e)
|
|
231
276
|
},
|
|
232
277
|
)
|
|
233
278
|
|
|
279
|
+
// Enter/leave keep their hover-diff order (already leaf->root for leave,
|
|
280
|
+
// root->leaf for enter), but still honor stopPropagation for a consistent
|
|
281
|
+
// event shape.
|
|
282
|
+
let dispatchOrdered = (targets: number[], handler: string, e: any) => {
|
|
283
|
+
let stopped = false
|
|
284
|
+
e.stopPropagation = () => {
|
|
285
|
+
stopped = true
|
|
286
|
+
}
|
|
287
|
+
for (let nodeId of targets) {
|
|
288
|
+
getEventHandler(nodeId, handler)?.(e)
|
|
289
|
+
if (stopped) break
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
|
|
234
293
|
unsubEnter = on(
|
|
235
294
|
"pointerEnter",
|
|
236
295
|
({ targets, ...e }: { targets: number[]; [k: string]: any }) => {
|
|
237
|
-
|
|
238
|
-
getEventHandler(nodeId, "onPointerEnter")?.(e)
|
|
239
|
-
}
|
|
296
|
+
dispatchOrdered(targets, "onPointerEnter", e)
|
|
240
297
|
},
|
|
241
298
|
)
|
|
242
299
|
|
|
243
300
|
unsubLeave = on(
|
|
244
301
|
"pointerLeave",
|
|
245
302
|
({ targets, ...e }: { targets: number[]; [k: string]: any }) => {
|
|
246
|
-
|
|
247
|
-
getEventHandler(nodeId, "onPointerLeave")?.(e)
|
|
248
|
-
}
|
|
303
|
+
dispatchOrdered(targets, "onPointerLeave", e)
|
|
249
304
|
},
|
|
250
305
|
)
|
|
251
306
|
|
|
252
307
|
unsubWheel = on("wheel", ({ targets, ...e }: { targets: number[]; [k: string]: any }) => {
|
|
253
|
-
|
|
254
|
-
getEventHandler(nodeId, "onWheel")?.(e)
|
|
255
|
-
}
|
|
308
|
+
bubble(targets, "onWheel", e)
|
|
256
309
|
})
|
|
257
310
|
|
|
258
311
|
unsubKeyDown = on("keydown", (e: any) => {
|