@solidrt/core 0.0.11 → 0.0.13

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package/src/window.ts CHANGED
@@ -1,4 +1,6 @@
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- import { onCleanup, onSettled, flush } from "@solidjs/signals"
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+ import { createSignal, onCleanup, onSettled, flush } from "@solidjs/signals"
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+ import { requestFrame } from "flux:rendertree"
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+ import { renderFrame } from "srt:render"
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  import { on, once } from "srt:events"
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  import { getEventHandler, getFocusedNodeId, setFocus } from "./core"
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@@ -28,12 +30,12 @@ export function onFrame(fn: (tick: number, frame: number, rate: number) => void)
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  frameId = nextFrameId++
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  animationFrames.set(frameId, extendedFn)
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  // A pending onFrame callback is a standing request for the next frame.
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- ffi.requestFrame()
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+ requestFrame()
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  }
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  frameId = nextFrameId++
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  animationFrames.set(frameId, extendedFn)
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- ffi.requestFrame()
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+ requestFrame()
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  let cleanup = () => animationFrames.delete(frameId)
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  onCleanup(cleanup)
@@ -42,6 +44,8 @@ export function onFrame(fn: (tick: number, frame: number, rate: number) => void)
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  // ------ Resize ----------------
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+ // Insets: each value is the distance from the corresponding window edge, like
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+ // CSS env(safe-area-inset-*).
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  interface SafeArea {
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  top: number
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  left: number
@@ -62,10 +66,86 @@ export function onResize(fn: (data: ResizeEvent) => void) {
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  return unsubscribe
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  }
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- // Fires after layout has been computed for the current frame but before paint.
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- // Setting properties that affect layout from this callback will be picked up
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- // by a re-layout pass before painting (one extra pass; cascades beyond that
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- // paint stale).
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+ // ------ Reactive window state ----------------
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+
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+ // Singleton accessors over the same events as onResize / onWindowFocus. There
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+ // is one window, so these are bare accessors rather than a createX instance.
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+ // Lazily subscribed on first read (resize is sticky, so the first read sees the
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+ // current value); app-lifetime, so no onCleanup.
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+
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+ let sizeAccessor: (() => { width: number; height: number }) | undefined
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+ let safeAreaAccessor: (() => SafeArea) | undefined
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+ let displayScaleAccessor: (() => number) | undefined
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+
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+ function ensureResizeState() {
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+ if (sizeAccessor) return
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+ let [size, setSize] = createSignal({ width: 0, height: 0 })
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+ let [safe, setSafe] = createSignal<SafeArea>({ top: 0, left: 0, right: 0, bottom: 0 })
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+ let [scale, setScale] = createSignal(1)
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+ on("resize", (e: ResizeEvent) => {
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+ setSize({ width: e.width, height: e.height })
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+ setSafe(e.safeArea)
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+ setScale(e.displayScale)
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+ })
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+ sizeAccessor = size
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+ safeAreaAccessor = safe
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+ displayScaleAccessor = scale
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+ }
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+
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+ /** Current window size, as a reactive accessor. */
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+ export function windowSize(): { width: number; height: number } {
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+ ensureResizeState()
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+ return sizeAccessor!()
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+ }
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+
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+ /** Current safe-area insets, as a reactive accessor. */
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+ export function safeArea(): SafeArea {
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+ ensureResizeState()
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+ return safeAreaAccessor!()
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+ }
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+
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+ /** Current display scale (device pixel ratio), as a reactive accessor. */
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+ export function displayScale(): number {
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+ ensureResizeState()
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+ return displayScaleAccessor!()
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+ }
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+
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+ let focusedAccessor: (() => boolean) | undefined
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+
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+ /** Whether the window currently has focus, as a reactive accessor. */
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+ export function windowFocused(): boolean {
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+ if (!focusedAccessor) {
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+ let [focused, setFocused] = createSignal(true)
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+ on("windowFocus", () => setFocused(true))
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+ on("windowBlur", () => setFocused(false))
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+ focusedAccessor = focused
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+ }
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+ return focusedAccessor()
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+ }
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+
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+ let keyboardHeightAccessor: (() => number) | undefined
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+
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+ /**
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+ * Height in logical pixels that the on-screen keyboard overlaps the window
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+ * (0 when hidden or on platforms without a soft keyboard), as a reactive
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+ * accessor. The window is not resized for the keyboard, so pad or lift content
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+ * by this much to keep it above the keyboard.
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+ */
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+ export function keyboardHeight(): number {
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+ if (!keyboardHeightAccessor) {
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+ let [height, setHeight] = createSignal(0)
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+ on("keyboardVisibility", ({ height: h }: { height: number }) => setHeight(h ?? 0))
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+ keyboardHeightAccessor = height
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+ }
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+ return keyboardHeightAccessor()
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+ }
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+
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+ /**
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+ * Fires after layout has been computed for the current frame but before paint.
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+ * Setting properties that affect layout from this callback will be picked up
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+ * by a re-layout pass before painting (one extra pass; cascades beyond that
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+ * paint stale).
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+ */
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  export function onLayout(fn: () => void) {
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  let unsubscribe = on("postLayout", fn)
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  onCleanup(unsubscribe)
@@ -108,7 +188,7 @@ export function attachWindow(_nodeId: number) {
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  for (let fn of frames.values()) fn(t, frame, refreshRate)
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  }
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  flush()
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- draw()
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+ renderFrame()
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  }
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  onSettled(() => {
@@ -1,55 +0,0 @@
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- import { createSignal, onCleanup } from "@solidjs/signals"
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- import { openCamera, type BarcodeResult, type Camera } from "./camera"
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-
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- // Convenience viewfinder over openCamera: opens on mount, renders the stream
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- // texture, closes on cleanup. Use openCamera directly for anything it does not
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- // cover; this is just composition, no extra capability.
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-
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- export interface CameraViewProps {
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- /** Explicit device id from listCameras(); takes precedence over facing. */
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- camera?: number
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- facing?: "front" | "back"
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- /**
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- * Size hint for the stream and explicit size of the view. Omit height to
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- * follow the stream's aspect ratio, which can flip when a phone rotates.
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- */
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- width?: number
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- height?: number
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- scan?: "qr"[]
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- onReady?: (cam: Camera) => void
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- onError?: (error: Error) => void
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- onBarcode?: (result: BarcodeResult) => void
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- }
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-
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- export function CameraView(props: CameraViewProps) {
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- let [texture, setTexture] = createSignal<number | undefined>(undefined)
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- let cam: Camera | undefined
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- let disposed = false
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-
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- openCamera({
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- camera: props.camera,
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- facing: props.facing,
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- width: props.width,
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- height: props.height,
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- scan: props.scan,
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- })
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- .then((opened) => {
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- if (disposed) {
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- opened.close()
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- return
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- }
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- cam = opened
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- if (props.onBarcode) opened.onBarcode(props.onBarcode)
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- setTexture(opened.texture)
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- props.onReady?.(opened)
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- })
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- .catch((e) => props.onError?.(e instanceof Error ? e : new Error(String(e))))
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-
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- onCleanup(() => {
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- disposed = true
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- cam?.close()
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- cam = undefined
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- })
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-
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- return <texture src={texture()} width={props.width} height={props.height} />
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- }
package/src/speech.ts DELETED
@@ -1,67 +0,0 @@
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- // Speech recognition. A session captures the microphone, segments utterances
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- // by silence (Silero VAD) and transcribes each one with Whisper, delivering
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- // final transcripts through onResult. With wakeWord the session starts
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- // asleep behind an efficient wake word detector (livekit-wakeword) and only
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- // transcribes after the wake word. startRecognition resolves once the models
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- // are loaded and listening has begun; it rejects when loading fails.
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- // Models are passed as bytes so any source composes: flux:fs file(), fetch
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- // (incl. the dev-server file proxy), or a download cache layered on top.
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- // Requires a runtime built with speech support.
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-
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- export type SpeechOptions = {
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- /** A ggml Whisper model (file contents, e.g. ggml-tiny.en.bin). */
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- model: Uint8Array
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- /** A ggml Silero VAD model (file contents). */
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- vadModel: Uint8Array
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- /** Whisper language code; "auto" detects (multilingual models only). Default "en". */
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- language?: string
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- /** Explicit microphone device id from listMicrophones(). */
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- microphone?: number
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- /** Stop automatically after the first final result (with wakeWord: re-arm instead, one result per wake). */
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- singleUtterance?: boolean
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- /** Also deliver snapshot transcripts (final: false) while an utterance is still being spoken. */
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- interimResults?: boolean
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- /**
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- * Wake word: start asleep, fire onWake when it is heard, then transcribe
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- * the speech that follows. How the wake word is specified depends on the
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- * engine. The current engine detects with a trained classifier and takes
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- * the model's bytes (livekit-wakeword ONNX, e.g. the pretrained "hey
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- * livekit"; custom phrases are trained offline with its toolkit). Phrase
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- * strings are reserved for engines that match text; passing them to this
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- * engine rejects with an error.
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- */
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- wakeWord?: Uint8Array | string | string[]
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- /** Detector confidence (0..1) that counts as a wake. Default 0.5. */
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- wakeThreshold?: number
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- }
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-
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- export type SpeechResult = {
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- /** Transcript of the utterance (a snapshot of it when final is false). */
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- text: string
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- /** True for the completed utterance, false for interim snapshots. */
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- final: boolean
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- }
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-
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- export type SpeechSession = {
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- /** Receive transcripts (replaces any previous callback). */
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- onResult(callback: (result: SpeechResult) => void): void
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- /** The user started speaking (replaces any previous callback). */
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- onSpeechStart(callback: () => void): void
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- /** The utterance ended; its final result follows once transcribed. */
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- onSpeechEnd(callback: () => void): void
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- /** The wake word was heard (wakeWordModel sessions only). */
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- onWake(callback: () => void): void
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- /** Release the microphone and discard any utterance in progress. */
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- stop(): void
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- }
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-
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- export async function startRecognition(options: SpeechOptions): Promise<SpeechSession> {
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- let started = await speech.start(options)
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- return {
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- onResult: (callback: (result: SpeechResult) => void) => speech.setResultCallback(started.handle, callback),
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- onSpeechStart: (callback: () => void) => speech.setSpeechStartCallback(started.handle, callback),
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- onSpeechEnd: (callback: () => void) => speech.setSpeechEndCallback(started.handle, callback),
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- onWake: (callback: () => void) => speech.setWakeCallback(started.handle, callback),
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- stop: () => speech.stop(started.handle),
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- }
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- }