@solidrt/components 0.0.67 → 0.0.68

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package/README.md CHANGED
@@ -163,9 +163,11 @@ API: `StyleProps`, `Glow`, `Glass`, `Material`, `MaterialRole`, `ElevationLevel`
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  `typeStyle(variant)` resolves a theme type-scale role (`caption`/`label`/`body`/`title`/`heading`) to font props ready to spread onto a `<text>` or `d-text`: `fontSize` carries `policy.textScale`, and `fontWeight` carries the low-DPI weight compensation. Reactive when called inside a tracked scope, like any theme/policy read. `Text` applies it for you; reach for the helpers when building custom text out of core primitives.
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+ `typeScaleStyles()` is the type scale as font styles (every role in both polarities' weights, plus the mono family at body size), and `warmTypeScale()` hands them to core's `warmText`, which makes their glyph cells ahead of the first screen on the text engine's worker. `Window` does this on mount and again when the theme or the text policy changes; an app that draws its own window calls it once at startup.
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+
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  The compensation exists because the renderer rasterizes glyphs unhinted and composites in nonlinear sRGB, which thins light-on-dark text on low-DPI displays as glyphs shrink. `typeWeight(weight, size, onDark?)` adds `policy.textWeightDelta` (0 on high-DPI displays) plus one extra step below 16px; dark-on-light text passes through untouched. `lightOnDark(text, fill)` computes the polarity for a known pair of colors (Button uses it for its fills); omitted, the theme's own palette polarity is used.
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- API: `typeStyle`, `typeWeight`, `lightOnDark` - typed and commented in [src/typography.ts](./src/typography.ts).
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+ API: `typeStyle`, `typeWeight`, `lightOnDark`, `typeScaleStyles`, `warmTypeScale` - typed and commented in [src/typography.ts](./src/typography.ts).
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  ## Spacing
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@@ -2,4 +2,6 @@
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  `typeStyle(variant)` resolves a theme type-scale role (`caption`/`label`/`body`/`title`/`heading`) to font props ready to spread onto a `<text>` or `d-text`: `fontSize` carries `policy.textScale`, and `fontWeight` carries the low-DPI weight compensation. Reactive when called inside a tracked scope, like any theme/policy read. `Text` applies it for you; reach for the helpers when building custom text out of core primitives.
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+ `typeScaleStyles()` is the type scale as font styles (every role in both polarities' weights, plus the mono family at body size), and `warmTypeScale()` hands them to core's `warmText`, which makes their glyph cells ahead of the first screen on the text engine's worker. `Window` does this on mount and again when the theme or the text policy changes; an app that draws its own window calls it once at startup.
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+
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  The compensation exists because the renderer rasterizes glyphs unhinted and composites in nonlinear sRGB, which thins light-on-dark text on low-DPI displays as glyphs shrink. `typeWeight(weight, size, onDark?)` adds `policy.textWeightDelta` (0 on high-DPI displays) plus one extra step below 16px; dark-on-light text passes through untouched. `lightOnDark(text, fill)` computes the polarity for a known pair of colors (Button uses it for its fills); omitted, the theme's own palette polarity is used.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@solidrt/components",
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- "version": "0.0.67",
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+ "version": "0.0.68",
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  "license": "MIT",
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  "funding": "https://github.com/sponsors/wellawaretech",
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  "author": "Antoine van Wel",
@@ -21,6 +21,6 @@
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  },
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  "peerDependencies": {
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  "@solidjs/signals": "2.0.0-rc.13",
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- "@solidrt/core": "0.0.67"
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+ "@solidrt/core": "0.0.68"
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  }
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  }
package/src/index.ts CHANGED
@@ -70,7 +70,7 @@ export {
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  type LayoutPolicy,
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  } from "./policy"
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  export { Density, type DensityProps, densityScale } from "./density"
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- export { typeStyle, typeWeight, lightOnDark } from "./typography"
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+ export { typeStyle, typeWeight, lightOnDark, typeScaleStyles, warmTypeScale } from "./typography"
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  export { space } from "./spacing"
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  export type {
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  StyleProps,
package/src/typography.ts CHANGED
@@ -1,4 +1,5 @@
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- import { brightness } from "@solidrt/core"
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+ import { brightness, warmText } from "@solidrt/core"
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+ import type { MeasureTextOptions } from "@solidrt/core"
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  import { theme, type TextStyle, type TextVariant } from "./theme"
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  import { policy } from "./policy"
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@@ -55,3 +56,30 @@ export function typeStyle(variant: TextVariant, onDark?: boolean) {
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  fontWeight: typeWeight(role.weight, size, onDark),
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  }
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  }
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+
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+ // Every role of the type scale, in both polarities' weights (a button's
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+ // label on its primary fill is the opposite polarity of body text), plus
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+ // the mono family at body size for code spans.
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+ const TYPE_SCALE_VARIANTS: TextVariant[] = ["caption", "label", "body", "title", "heading"]
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+
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+ // The font styles the theme's type scale draws in, as warmText takes them.
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+ // Reactive like typeStyle: a theme or policy change yields the new set.
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+ export function typeScaleStyles(): MeasureTextOptions[] {
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+ let styles: MeasureTextOptions[] = []
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+ for (let variant of TYPE_SCALE_VARIANTS) {
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+ for (let onDark of [false, true]) {
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+ let style = typeStyle(variant, onDark)
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+ styles.push({ fontFamily: style.fontFamily, fontSize: style.fontSize, fontWeight: style.fontWeight })
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+ }
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+ }
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+ let body = typeStyle("body")
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+ styles.push({ fontFamily: theme.text.monoFamily, fontSize: body.fontSize, fontWeight: body.fontWeight })
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+ return styles
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+ }
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+
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+ // Warm the text engine for the theme's type scale (see warmText in
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+ // @solidrt/core): the components' Window does this on mount and on every
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+ // theme change; an app without one calls it at startup.
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+ export function warmTypeScale(): void {
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+ warmText(typeScaleStyles())
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+ }
package/src/window.tsx CHANGED
@@ -1,8 +1,9 @@
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- import { displayScale } from "@solidrt/core"
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+ import { createEffect, displayScale, warmText } from "@solidrt/core"
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  import type { LayoutProps, PointerProps, WindowShaderProps } from "@solidrt/core"
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  import type { StyleProps } from "./types"
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  import { colorFade } from "./motion"
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  import { theme } from "./theme"
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+ import { typeScaleStyles } from "./typography"
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  export interface WindowProps extends PointerProps {
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  children?: any
@@ -35,6 +36,13 @@ function themeFinish(): WindowShaderProps | null {
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  // the paint-only backgroundColor from style applies here. Its finish is the
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  // theme's, or the app's own (`shader`).
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  export function Window(props: WindowProps) {
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+ // The theme's type scale warmed ahead of the first screen, and again
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+ // when the theme or the text policy changes it (a warmed style costs
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+ // nothing twice).
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+ createEffect(
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+ () => typeScaleStyles(),
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+ styles => warmText(styles),
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+ )
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  return (
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  <window
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  {...props.layout}