@solidrt/components 0.0.65 → 0.0.66
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/docs/window.md +1 -1
- package/package.json +2 -2
package/README.md
CHANGED
|
@@ -195,7 +195,7 @@ function App() {
|
|
|
195
195
|
}
|
|
196
196
|
```
|
|
197
197
|
|
|
198
|
-
The window takes the theme's finish (see Theming) whenever the theme has one; a theme without a finish declares no shader at all. `shader` is the window's own finish, a core window shader declaration forwarded as-is; set, it replaces the theme's, and `shader={null}` opts out of it. A window shader runs past the point snapshots read, so a finish is checked with `
|
|
198
|
+
The window takes the theme's finish (see Theming) whenever the theme has one; a theme without a finish declares no shader at all. `shader` is the window's own finish, a core window shader declaration forwarded as-is; set, it replaces the theme's, and `shader={null}` opts out of it. A window shader runs past the point snapshots read, so a finish is checked with `sol render`, not `get_snapshot`.
|
|
199
199
|
|
|
200
200
|
API: `Window`, `WindowProps` - typed and commented in [src/window.tsx](./src/window.tsx).
|
|
201
201
|
|
package/docs/window.md
CHANGED
|
@@ -14,4 +14,4 @@ function App() {
|
|
|
14
14
|
}
|
|
15
15
|
```
|
|
16
16
|
|
|
17
|
-
The window takes the theme's finish (see Theming) whenever the theme has one; a theme without a finish declares no shader at all. `shader` is the window's own finish, a core window shader declaration forwarded as-is; set, it replaces the theme's, and `shader={null}` opts out of it. A window shader runs past the point snapshots read, so a finish is checked with `
|
|
17
|
+
The window takes the theme's finish (see Theming) whenever the theme has one; a theme without a finish declares no shader at all. `shader` is the window's own finish, a core window shader declaration forwarded as-is; set, it replaces the theme's, and `shader={null}` opts out of it. A window shader runs past the point snapshots read, so a finish is checked with `sol render`, not `get_snapshot`.
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@solidrt/components",
|
|
3
|
-
"version": "0.0.
|
|
3
|
+
"version": "0.0.66",
|
|
4
4
|
"license": "MIT",
|
|
5
5
|
"funding": "https://github.com/sponsors/wellawaretech",
|
|
6
6
|
"author": "Antoine van Wel",
|
|
@@ -21,6 +21,6 @@
|
|
|
21
21
|
},
|
|
22
22
|
"peerDependencies": {
|
|
23
23
|
"@solidjs/signals": "2.0.0-rc.13",
|
|
24
|
-
"@solidrt/core": "0.0.
|
|
24
|
+
"@solidrt/core": "0.0.66"
|
|
25
25
|
}
|
|
26
26
|
}
|