@solidrt/components 0.0.22 → 0.0.24

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package/AGENTS.md CHANGED
@@ -28,7 +28,7 @@ Most components group props into two objects, plus top-level event handlers:
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  - `Window` - root surface; renders a core `<window>`, so `render()` accepts it.
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  Applies `layout` and `style.backgroundColor` only (a window cannot be
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- transformed or bordered). Also: `title`, `fullscreen`, `vsync`, `fps`.
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+ transformed or bordered). Also: `title`, `fullscreen`.
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  - `View` - general box; draws a background/border when the matching `style`
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  props are set.
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  - `Text` - text in a layout box; font fields go in `layout`, `color` in `style`.
@@ -37,7 +37,7 @@ Most components group props into two objects, plus top-level event handlers:
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  uncontrolled, plus `placeholder`, `maxLength`, `autoFocus`, `disabled`.
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  - `ScrollView` - scrollable region; vertical by default, `horizontal` to flip.
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  Wheel + drag, no momentum yet. Backed by `createScroll` from
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- `@solidrt/core/scroll` (headless offset+clamp geometry).
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+ `@solidrt/core` (headless offset+clamp geometry).
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  - `Pressable` - pressable box; `onPress` on a primary press released inside,
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  `disabled` opts out. `children`/`style` can be functions of `{ pressed,
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  hovered }`. No pointer capture: a drag out cancels via onPointerLeave.
package/README.md CHANGED
@@ -109,8 +109,6 @@ function App() {
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  | ------------ | ------------- | ------- | ------------------------------------ |
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  | `title` | `string` | - | Window title. |
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  | `fullscreen` | `boolean` | - | Open fullscreen. |
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- | `vsync` | `boolean` | - | Enable vsync. |
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- | `fps` | `boolean` | - | Show an FPS counter. |
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  | `layout` | `LayoutProps` | - | Layout properties. |
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  | `style` | `StyleProps` | - | Only `backgroundColor` is applied. |
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  | `children` | `any` | - | Content. |
@@ -291,7 +289,7 @@ Accepts all pointer event props, plus:
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  | `ref` | `(node: { id: number }) => void` | Reference to the outer box. |
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  | `children` | `any` | Scrollable content. |
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- The underlying geometry primitive `createScroll` is available from `@solidrt/core/scroll` for building custom scrollers.
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+ The underlying geometry primitive `createScroll` is available from `@solidrt/core` for building custom scrollers.
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  ### Pressable
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@solidrt/components",
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- "version": "0.0.22",
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+ "version": "0.0.24",
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  "license": "MIT",
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  "author": "Antoine van Wel",
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  "type": "module",
@@ -18,6 +18,6 @@
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  },
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  "peerDependencies": {
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  "@solidjs/signals": "2.0.0-beta.15",
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- "@solidrt/core": "0.0.22"
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+ "@solidrt/core": "0.0.24"
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  }
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  }
@@ -1,4 +1,4 @@
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- import { createScroll } from "@solidrt/core/scroll"
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+ import { createScroll } from "@solidrt/core"
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  import type { LayoutProps, PointerEvent, PointerProps, WheelEvent } from "@solidrt/core"
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  import type { StyleProps } from "./types"
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package/src/window.tsx CHANGED
@@ -5,8 +5,6 @@ export interface WindowProps extends PointerProps {
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  children?: any
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  title?: string
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  fullscreen?: boolean
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- vsync?: boolean
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- fps?: boolean
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  layout?: LayoutProps
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  style?: StyleProps
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  }
@@ -19,8 +17,6 @@ export function Window(props: WindowProps) {
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  {...props.layout}
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  title={props.title}
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  fullscreen={props.fullscreen}
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- vsync={props.vsync}
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- fps={props.fps}
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  onPointerEnter={props.onPointerEnter}
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  onPointerLeave={props.onPointerLeave}
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  onPointerDown={props.onPointerDown}