@solidjs/signals 2.0.0-rc.14 → 2.0.0-rc.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/dist/dev-shared.js +248 -189
  2. package/dist/dev.attribution.js +124 -41
  3. package/dist/dev.js +553 -322
  4. package/dist/observe/affects.js +34 -31
  5. package/dist/observe/boundaries.js +166 -132
  6. package/dist/observe/core/async.js +90 -83
  7. package/dist/observe/core/attribution-queries.js +1 -1
  8. package/dist/observe/core/attribution.js +281 -197
  9. package/dist/observe/core/constants.js +7 -2
  10. package/dist/observe/core/context.js +3 -3
  11. package/dist/observe/core/core.js +277 -245
  12. package/dist/observe/core/dev.js +3 -3
  13. package/dist/observe/core/effect.js +21 -21
  14. package/dist/observe/core/external.js +2 -2
  15. package/dist/observe/core/graph.js +25 -25
  16. package/dist/observe/core/heap.js +9 -9
  17. package/dist/observe/core/lanes.js +206 -160
  18. package/dist/observe/core/owner.js +27 -27
  19. package/dist/observe/core/scheduler.js +92 -86
  20. package/dist/observe/core/verdict.js +66 -54
  21. package/dist/observe/map.js +35 -35
  22. package/dist/observe/reveal.js +24 -24
  23. package/dist/observe/signals.js +38 -28
  24. package/dist/observe/store/affects.js +75 -68
  25. package/dist/observe/store/hooks.js +13 -0
  26. package/dist/observe/store/index.js +0 -2
  27. package/dist/observe/store/optimistic.js +67 -34
  28. package/dist/observe/store/projection.js +37 -31
  29. package/dist/observe/store/reconcile.js +32 -30
  30. package/dist/observe/store/store.js +128 -85
  31. package/dist/prod/affects.js +34 -31
  32. package/dist/prod/boundaries.js +143 -109
  33. package/dist/prod/core/async.js +64 -67
  34. package/dist/prod/core/constants.js +7 -2
  35. package/dist/prod/core/context.js +3 -3
  36. package/dist/prod/core/core.js +302 -270
  37. package/dist/prod/core/effect.js +38 -38
  38. package/dist/prod/core/external.js +4 -4
  39. package/dist/prod/core/graph.js +27 -27
  40. package/dist/prod/core/heap.js +30 -30
  41. package/dist/prod/core/lanes.js +257 -211
  42. package/dist/prod/core/owner.js +39 -39
  43. package/dist/prod/core/scheduler.js +125 -119
  44. package/dist/prod/core/verdict.js +70 -58
  45. package/dist/prod/map.js +73 -73
  46. package/dist/prod/reveal.js +38 -38
  47. package/dist/prod/signals.js +30 -20
  48. package/dist/prod/store/affects.js +75 -68
  49. package/dist/prod/store/hooks.js +13 -0
  50. package/dist/prod/store/index.js +0 -2
  51. package/dist/prod/store/optimistic.js +114 -81
  52. package/dist/prod/store/projection.js +30 -24
  53. package/dist/prod/store/reconcile.js +32 -30
  54. package/dist/prod/store/store.js +136 -93
  55. package/dist/types/boundaries.d.ts +4 -0
  56. package/dist/types/core/attribution.d.ts +6 -2
  57. package/dist/types/core/constants.d.ts +5 -0
  58. package/dist/types/core/core.d.ts +33 -3
  59. package/dist/types/core/lanes.d.ts +10 -0
  60. package/dist/types/core/scheduler.d.ts +12 -6
  61. package/dist/types/core/types.d.ts +0 -6
  62. package/dist/types/store/affects.d.ts +11 -0
  63. package/dist/types/store/hooks.d.ts +48 -0
  64. package/dist/types/store/index.d.ts +0 -1
  65. package/dist/types/store/store.d.ts +3 -38
  66. package/package.json +1 -1
@@ -22,16 +22,16 @@ import { globalQueue, schedule, GlobalQueue, haltReactivity } from "./scheduler.
22
22
  // staged); the flush's commit replays this effect. Its first run is not this
23
23
  // creation's (A29). A lane's node likewise: its run is the lane's, queued
24
24
  // by the pass and released at the reveal (lanes.ts).
25
- !E?.defer && r.Ae === NOT_PENDING && !r.m?.ke?.Z && (r.i === EFFECT_USER || E?.schedule ? globalQueue.enqueue(r.i, runEffect.bind(null, r)) : runEffect(r, r.i));
25
+ !E?.defer && r.Oe === NOT_PENDING && !r.m?.He?.B && (r.u === EFFECT_USER || E?.schedule ? globalQueue.enqueue(r.u, runEffect.bind(null, r)) : runEffect(r, r.u));
26
26
  }
27
27
 
28
28
  function notifyEffectStatus(e, t) {
29
29
  // Use passed values if provided, otherwise read from node
30
- const u = e !== undefined ? e : this.G;
31
- const E = t !== undefined ? t : this.m?.V;
30
+ const u = e !== undefined ? e : this.S;
31
+ const E = t !== undefined ? t : this.m?.F;
32
32
  if (u & STATUS_ERROR) {
33
33
  globalQueue.notify(this, STATUS_PENDING, 0);
34
- if (this.i === EFFECT_USER) {
34
+ if (this.u === EFFECT_USER) {
35
35
  // The error handler is the error arm of the effect phase (#2840 ruling):
36
36
  // queue it like the effect function. It runs in the same imperative,
37
37
  // writable scope and throws escalate the same way. No payload is queued — the node already carries `_statusFlags`/`_error`,
@@ -39,9 +39,9 @@ function notifyEffectStatus(e, t) {
39
39
  // phase takes the success arm instead. Blocked forwards (explicit
40
40
  // `status` arg without node-state writes) don't queue: the status
41
41
  // re-propagates unblocked at commit.
42
- if (this.G & STATUS_ERROR) {
43
- this.Fe = true;
44
- globalQueue.enqueue(this.i, this.J ??= runEffect.bind(null, this));
42
+ if (this.S & STATUS_ERROR) {
43
+ this.Ge = true;
44
+ globalQueue.enqueue(this.u, this.Y ??= runEffect.bind(null, this));
45
45
  }
46
46
  return;
47
47
  }
@@ -49,13 +49,13 @@ function notifyEffectStatus(e, t) {
49
49
  haltReactivity(unwrapStatusError(E));
50
50
  throw E;
51
51
  }
52
- } else if (this.i === EFFECT_RENDER) {
52
+ } else if (this.u === EFFECT_RENDER) {
53
53
  globalQueue.notify(this, STATUS_PENDING | STATUS_ERROR, u, E);
54
54
  }
55
55
  }
56
56
 
57
57
  function runEffect(e, t) {
58
- if (!e.Fe || e.R & REACTIVE_DISPOSED) return;
58
+ if (!e.Ge || e.R & REACTIVE_DISPOSED) return;
59
59
  // A queued run behind a fallback (boundaries.ts) waits for the reveal: a
60
60
  // user effect's, which would read a DOM that is not attached, and a render
61
61
  // effect's update too (maintainer, 2026-10-02: "we held the queue but let
@@ -64,7 +64,7 @@ function runEffect(e, t) {
64
64
  // hidden subtree. The synchronous first render on creation is not a queued
65
65
  // run and goes through. `_modified` stays set; the boundary re-queues the
66
66
  // run (`release`).
67
- if (GlobalQueue.de && GlobalQueue.de(e)) return;
67
+ if (GlobalQueue.Ee && GlobalQueue.Ee(e)) return;
68
68
  // Error arm (#2840), user effects only: a compute-phase error that is still
69
69
  // the node's settled state at effect time runs the bundle's error handler in
70
70
  // this same imperative, writable scope. Unwrap the StatusError used for
@@ -75,14 +75,14 @@ function runEffect(e, t) {
75
75
  // Render effects bypass: their errors route to boundaries synchronously in
76
76
  // notifyEffectStatus, and a runner queued by an earlier valueChanged in the
77
77
  // same flush must not be hijacked by a later-arriving error status.
78
- if (e.G & STATUS_ERROR && e.i === EFFECT_USER) {
79
- const t = unwrapStatusError(e.m?.V);
80
- e.Ze = e.pe;
81
- e.Fe = false;
78
+ if (e.S & STATUS_ERROR && e.u === EFFECT_USER) {
79
+ const t = unwrapStatusError(e.m?.F);
80
+ e.be = e.Ae;
81
+ e.Ge = false;
82
82
  try {
83
- e.it ? e.it(t, () => {
84
- const t = e.lt;
85
- e.lt = undefined;
83
+ e.ut ? e.ut(t, () => {
84
+ const t = e.st;
85
+ e.st = undefined;
86
86
  t?.();
87
87
  }) : console.error(t);
88
88
  } catch (t) {
@@ -95,25 +95,25 @@ function runEffect(e, t) {
95
95
  }
96
96
  // Captured before the callback: its own throw errors the node below, but
97
97
  // the compute pass that produced `_value` was clean, so its tail still goes.
98
- const u = e.m?.V == null;
99
- const E = e.lt;
100
- e.lt = undefined;
98
+ const u = e.m?.F == null;
99
+ const E = e.st;
100
+ e.st = undefined;
101
101
  try {
102
102
  E?.();
103
- const t = e.st(e.pe, e.Ze);
103
+ const t = e.Et(e.Ae, e.be);
104
104
  if (false && t !== undefined && typeof t !== "function") ;
105
105
  // The final cleanup is invoked by disposeChildren at true disposal.
106
- e.lt = t;
106
+ e.st = t;
107
107
  } catch (t) {
108
- ext(e).V = new StatusError(e, t);
109
- e.G |= STATUS_ERROR;
108
+ ext(e).F = new StatusError(e, t);
109
+ e.S |= STATUS_ERROR;
110
110
  if (!globalQueue.notify(e, STATUS_ERROR, STATUS_ERROR)) {
111
111
  haltReactivity(t);
112
112
  throw t;
113
113
  }
114
114
  } finally {
115
- e.Ze = e.pe;
116
- e.Fe = false;
115
+ e.be = e.Ae;
116
+ e.Ge = false;
117
117
  // The run applied: this is the frame now, so the dependency tail the
118
118
  // compute pass left linked goes (A30, #3438 — `recompute` defers an
119
119
  // effect's trim while a run is owed; the twin of `commitPendingNode`'s
@@ -123,7 +123,7 @@ function runEffect(e, t) {
123
123
  }
124
124
  }
125
125
 
126
- GlobalQueue.X = runEffect;
126
+ GlobalQueue.q = runEffect;
127
127
 
128
128
  /**
129
129
  * Internal tracked effect - bypasses heap, goes directly to effect queue.
@@ -134,31 +134,31 @@ GlobalQueue.X = runEffect;
134
134
  // `_modified` is NOT redundant with the heap: the heap dedups within a
135
135
  // pass, but several passes in one flush each enqueue `_run` into the same
136
136
  // user queue, and this gate is what collapses them into one run.
137
- if (!u.Fe || u.R & REACTIVE_DISPOSED) return;
138
- if (GlobalQueue.de && GlobalQueue.de(u)) return;
137
+ if (!u.Ge || u.R & REACTIVE_DISPOSED) return;
138
+ if (GlobalQueue.Ee && GlobalQueue.Ee(u)) return;
139
139
  try {
140
- u.Fe = false;
140
+ u.Ge = false;
141
141
  recompute(u);
142
142
  } finally {}
143
143
  };
144
144
  const u = computed(() => {
145
- const t = u.lt;
146
- u.lt = undefined;
145
+ const t = u.st;
146
+ u.st = undefined;
147
147
  t?.();
148
148
  const E = staleValues(e);
149
- u.lt = E;
149
+ u.st = E;
150
150
  }, {
151
151
  ...t,
152
152
  lazy: true
153
153
  });
154
- u.lt = undefined;
155
- u.u = u.u & ~CONFIG_AUTO_DISPOSE | CONFIG_CHILDREN_FORBIDDEN;
156
- u.Fe = true;
157
- u.i = EFFECT_TRACKED;
154
+ u.st = undefined;
155
+ u.i = u.i & ~CONFIG_AUTO_DISPOSE | CONFIG_CHILDREN_FORBIDDEN;
156
+ u.Ge = true;
157
+ u.u = EFFECT_TRACKED;
158
158
  // Status dispatch rides the SHARED notifier (statusNotifierOf keys off
159
159
  // _type): its error arm is behavior-identical to the closure that used to
160
160
  // live here, without the per-node NodeExtension allocation.
161
- u.q = run;
161
+ u.M = run;
162
162
  // The first run rides the heap like every wake (GlobalQueue._update), so a
163
163
  // tracked effect created inside a render-effect callback runs after that
164
164
  // pass's staged writes commit, not before.
@@ -46,11 +46,11 @@ function wireExternalSource(e) {
46
46
  equals: false,
47
47
  ownedWrite: true
48
48
  });
49
- const r = externalSourceConfig.factory(e.re, () => {
49
+ const r = externalSourceConfig.factory(e.ee, () => {
50
50
  setSignal(n, undefined);
51
51
  });
52
52
  cleanup(() => r.dispose());
53
- e.re = e => {
53
+ e.ee = e => {
54
54
  read(n);
55
55
  return r.track(e);
56
56
  };
@@ -64,8 +64,8 @@ function externalUntrack(e) {
64
64
  // removed on reset) so core's presence checks stay equivalent to the old
65
65
  // `externalSourceConfig` truthiness checks.
66
66
  function syncExternalHooks() {
67
- GlobalQueue._t = externalSourceConfig ? wireExternalSource : undefined;
68
- GlobalQueue.It = externalSourceConfig ? externalUntrack : undefined;
67
+ GlobalQueue.it = externalSourceConfig ? wireExternalSource : undefined;
68
+ GlobalQueue._t = externalSourceConfig ? externalUntrack : undefined;
69
69
  }
70
70
 
71
71
  function enableExternalSource(e) {
@@ -1,4 +1,4 @@
1
- import { CONFIG_AUTO_DISPOSE, STATUS_PENDING, REACTIVE_DISPOSED, REACTIVE_ZOMBIE, CONFIG_SLOT_NODE, REACTIVE_RECOMPUTING_DEPS } from "./constants.js";
1
+ import { CONFIG_AUTO_DISPOSE, STATUS_PENDING, REACTIVE_DISPOSED, REACTIVE_ZOMBIE, REACTIVE_RECOMPUTING_DEPS, CONFIG_SLOT_NODE } from "./constants.js";
2
2
 
3
3
  import { deleteFromHeap } from "./heap.js";
4
4
 
@@ -18,16 +18,16 @@ function setSlotUnobserved(e) {
18
18
  // https://github.com/stackblitz/alien-signals/blob/v2.0.3/src/system.ts#L100
19
19
  function unlinkSubs(e) {
20
20
  const n = e.I;
21
- const o = e.p;
22
- const l = e.l;
21
+ const o = e._;
22
+ const l = e.o;
23
23
  const t = e.en;
24
- if (l !== null) l.en = t; else n.qe = t;
25
- if (t !== null) t.l = l; else {
24
+ if (l !== null) l.en = t; else n.Ye = t;
25
+ if (t !== null) t.o = l; else {
26
26
  n.t = l;
27
27
  if (l === null) {
28
28
  // Store slot nodes dispatch to the ONE shared hook — no per-node
29
29
  // unobserved closure, no NodeExtension to hold it.
30
- if (n.u & CONFIG_SLOT_NODE) slotUnobservedHook(n); else n.m?.Xe?.();
30
+ if (n.i & CONFIG_SLOT_NODE) slotUnobservedHook(n); else n.m?.Je?.();
31
31
  // No more subscribers; only tear down if CONFIG_AUTO_DISPOSE is set.
32
32
  // A pending node is exempt: its in-flight async work is an observer —
33
33
  // tearing down would orphan the work and re-execute it on the next
@@ -35,20 +35,20 @@ function unlinkSubs(e) {
35
35
  // observer releases (the untracked-read dormancy sweep guards on
36
36
  // pending identically).
37
37
  const e = n;
38
- e.re && e.u & CONFIG_AUTO_DISPOSE && !(e.R & REACTIVE_ZOMBIE) && !(e.G & STATUS_PENDING) && unobserved(e);
38
+ e.ee && e.i & CONFIG_AUTO_DISPOSE && !(e.R & REACTIVE_ZOMBIE) && !(e.S & STATUS_PENDING) && unobserved(e);
39
39
  }
40
40
  }
41
41
  return o;
42
42
  }
43
43
 
44
44
  function trimStaleDeps(e) {
45
- const n = e.S;
46
- let o = n !== null ? n.p : e._;
45
+ const n = e.G;
46
+ let o = n !== null ? n._ : e.p;
47
47
  if (o !== null) {
48
48
  do {
49
49
  o = unlinkSubs(o);
50
50
  } while (o !== null);
51
- if (n !== null) n.p = null; else e._ = null;
51
+ if (n !== null) n._ = null; else e.p = null;
52
52
  }
53
53
  }
54
54
 
@@ -57,13 +57,13 @@ function trimStaleDeps(e) {
57
57
  // and skipping early also avoids adding one (hidden-class churn) via the
58
58
  // null-out below.
59
59
  function clearDeps(e) {
60
- let n = e._;
60
+ let n = e.p;
61
61
  if (!n) return;
62
62
  do {
63
63
  n = unlinkSubs(n);
64
64
  } while (n !== null);
65
- e._ = null;
66
- e.S = null;
65
+ e.p = null;
66
+ e.G = null;
67
67
  }
68
68
 
69
69
  function unobserved(e) {
@@ -101,7 +101,7 @@ function sweepDormant() {
101
101
  // is an observer; the settle path re-runs last-one-out), lost its
102
102
  // AUTO_DISPOSE bit (owner teardown strips it, #3024), or already been
103
103
  // torn down.
104
- if (!e.t && e.u & CONFIG_AUTO_DISPOSE && !(e.G & STATUS_PENDING) && !(e.R & (REACTIVE_DISPOSED | REACTIVE_ZOMBIE))) {
104
+ if (!e.t && e.i & CONFIG_AUTO_DISPOSE && !(e.S & STATUS_PENDING) && !(e.R & (REACTIVE_DISPOSED | REACTIVE_ZOMBIE))) {
105
105
  unobserved(e);
106
106
  }
107
107
  }
@@ -110,15 +110,15 @@ function sweepDormant() {
110
110
 
111
111
  // https://github.com/stackblitz/alien-signals/blob/v2.0.3/src/system.ts#L52
112
112
  function link(e, n) {
113
- const o = n.S;
113
+ const o = n.G;
114
114
  if (o !== null && o.I === e) return;
115
115
  let l = null;
116
116
  const t = n.R & REACTIVE_RECOMPUTING_DEPS;
117
117
  if (t) {
118
- l = o !== null ? o.p : n._;
118
+ l = o !== null ? o._ : n.p;
119
119
  if (l !== null && l.I === e) {
120
- l.Ue = n.Ge;
121
- n.S = l;
120
+ l.Pe = n.pe;
121
+ n.G = l;
122
122
  return;
123
123
  }
124
124
  }
@@ -127,18 +127,18 @@ function link(e, n) {
127
127
  // [deps.._depsTail] prefix — the O(1) equivalent of scanning the dep list
128
128
  // (the old alien-signals `isValidLink` walk, O(n²) when a computation
129
129
  // re-reads earlier deps non-consecutively, e.g. store leaf reads).
130
- const s = e.qe;
131
- if (s !== null && s.o === n && (!t || s.Ue === n.Ge)) return;
132
- const u = n.S = e.qe = {
130
+ const s = e.Ye;
131
+ if (s !== null && s.l === n && (!t || s.Pe === n.pe)) return;
132
+ const u = n.G = e.Ye = {
133
133
  I: e,
134
- o: n,
135
- p: l,
134
+ l: n,
135
+ _: l,
136
136
  en: s,
137
- l: null,
138
- Ue: n.Ge
137
+ o: null,
138
+ Pe: n.pe
139
139
  };
140
- if (o !== null) o.p = u; else n._ = u;
141
- if (s !== null) s.l = u; else e.t = u;
140
+ if (o !== null) o._ = u; else n.p = u;
141
+ if (s !== null) s.o = u; else e.t = u;
142
142
  // New subscriber edge: staged-rewrite skips (§12d) must not miss it.
143
143
  bumpNotifyEpoch();
144
144
  }
@@ -11,22 +11,22 @@ import { dirtyQueue } from "./scheduler.js";
11
11
  * callback to the user queue once the pass has committed (see
12
12
  * GlobalQueue._update, #3291).
13
13
  */ function enqueueSub(e) {
14
- if (dirtyQueue.He > e.Le) dirtyQueue.He = e.Le;
14
+ if (dirtyQueue.Ue > e.me) dirtyQueue.Ue = e.me;
15
15
  insertIntoHeap(e, dirtyQueue);
16
16
  }
17
17
 
18
18
  function actualInsertIntoHeap(e, t) {
19
- const E = (e._parent?.Et ? e._parent.ut?.Le : e._parent?.Le) ?? -1;
20
- if (E >= e.Le) e.Le = E + 1;
21
- const n = e.Le;
19
+ const E = (e._parent?.$e ? e._parent.et?.me : e._parent?.me) ?? -1;
20
+ if (E >= e.me) e.me = E + 1;
21
+ const n = e.me;
22
22
  const I = t.Ht[n];
23
23
  if (I === undefined) t.Ht[n] = e; else {
24
- const t = I.Ke;
24
+ const t = I.we;
25
25
  t.je = e;
26
- e.Ke = t;
27
- I.Ke = e;
26
+ e.we = t;
27
+ I.we = e;
28
28
  }
29
- if (n > t.At) t.At = n;
29
+ if (n > t.ft) t.ft = n;
30
30
  }
31
31
 
32
32
  function insertIntoHeap(e, t) {
@@ -49,7 +49,7 @@ function insertIntoHeap(e, t) {
49
49
  // parked in the heap for a synchronous mount (each row writing a ref
50
50
  // signal its effect subscribes to), mounting N rows was O(N²) (#3350).
51
51
  // markNode's own guard skips an already-DIRTY node.
52
- if (t.C) markNode(e);
52
+ if (t.N) markNode(e);
53
53
  }
54
54
  if (!(E & REACTIVE_IN_HEAP_HEIGHT)) actualInsertIntoHeap(e, t);
55
55
  }
@@ -65,22 +65,22 @@ function deleteFromHeap(e, t) {
65
65
  const E = e.R;
66
66
  if (!(E & (REACTIVE_IN_HEAP | REACTIVE_IN_HEAP_HEIGHT))) return;
67
67
  e.R = E & -25;
68
- const n = e.Le;
69
- if (e.Ke === e) t.Ht[n] = undefined; else {
68
+ const n = e.me;
69
+ if (e.we === e) t.Ht[n] = undefined; else {
70
70
  const E = e.je;
71
71
  const I = t.Ht[n];
72
72
  const i = E ?? I;
73
- if (e === I) t.Ht[n] = E; else e.Ke.je = E;
74
- i.Ke = e.Ke;
73
+ if (e === I) t.Ht[n] = E; else e.we.je = E;
74
+ i.we = e.we;
75
75
  }
76
- e.Ke = e;
76
+ e.we = e;
77
77
  e.je = undefined;
78
78
  }
79
79
 
80
80
  function markHeap(e) {
81
- if (e.C) return;
82
- e.C = true;
83
- for (let t = 0; t <= e.At; t++) {
81
+ if (e.N) return;
82
+ e.N = true;
83
+ for (let t = 0; t <= e.ft; t++) {
84
84
  for (let E = e.Ht[t]; E !== undefined; E = E.je) {
85
85
  if (E.R & REACTIVE_IN_HEAP) markNode(E);
86
86
  }
@@ -91,33 +91,33 @@ function markNode(e, t = REACTIVE_DIRTY) {
91
91
  const E = e.R;
92
92
  if ((E & (REACTIVE_CHECK | REACTIVE_DIRTY)) >= t) return;
93
93
  e.R = E & -4 | t;
94
- for (let t = e.t; t !== null; t = t.l) {
95
- markNode(t.o, REACTIVE_CHECK);
94
+ for (let t = e.t; t !== null; t = t.o) {
95
+ markNode(t.l, REACTIVE_CHECK);
96
96
  }
97
97
  }
98
98
 
99
99
  function runHeap(e, t) {
100
- e.C = false;
101
- for (e.He = 0; e.He <= e.At; e.He++) {
102
- let E = e.Ht[e.He];
100
+ e.N = false;
101
+ for (e.Ue = 0; e.Ue <= e.ft; e.Ue++) {
102
+ let E = e.Ht[e.Ue];
103
103
  while (E !== undefined) {
104
104
  if (E.R & REACTIVE_IN_HEAP) t(E); else adjustHeight(E, e);
105
- E = e.Ht[e.He];
105
+ E = e.Ht[e.Ue];
106
106
  }
107
107
  }
108
- e.At = 0;
108
+ e.ft = 0;
109
109
  }
110
110
 
111
111
  function adjustHeight(e, t) {
112
112
  deleteFromHeap(e, t);
113
- let E = e.Le;
114
- for (let t = e._; t; t = t.p) {
113
+ let E = e.me;
114
+ for (let t = e.p; t; t = t._) {
115
115
  const e = t.I;
116
- if (e.re && e.Le >= E) E = e.Le + 1;
116
+ if (e.ee && e.me >= E) E = e.me + 1;
117
117
  }
118
- if (e.Le !== E) {
119
- e.Le = E;
120
- for (let E = e.t; E !== null; E = E.l) insertIntoHeapHeight(E.o, t);
118
+ if (e.me !== E) {
119
+ e.me = E;
120
+ for (let E = e.t; E !== null; E = E.o) insertIntoHeapHeight(E.l, t);
121
121
  }
122
122
  }
123
123