@solidjs/signals 0.4.0 → 0.4.1

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package/dist/dev.js CHANGED
@@ -678,7 +678,7 @@ var Effect = class extends Computation {
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  this._compute = (p) => getClock() > this._queue.created && !(this._stateFlags & ERROR_BIT) ? latest(() => compute2(p)) : compute2(p);
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  }
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  this._updateIfNecessary();
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- !options?.defer && (this._type === EFFECT_USER ? this._queue.enqueue(this._type, this._runEffect.bind(this)) : this._runEffect(this._type));
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+ !options?.defer && (this._type === EFFECT_USER ? this._queue.enqueue(this._type, this._run.bind(this)) : this._run(this._type));
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  if (!this._parent)
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  console.warn("Effects created outside a reactive context will never be disposed");
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  }
@@ -700,7 +700,7 @@ var Effect = class extends Computation {
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  if (this._state >= state || skipQueue)
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  return;
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  if (this._state === STATE_CLEAN)
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- this._queue.enqueue(this._type, this._runEffect.bind(this));
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+ this._queue.enqueue(this._type, this._run.bind(this));
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  this._state = state;
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  }
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  _setError(error) {
@@ -730,7 +730,7 @@ var Effect = class extends Computation {
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  this._cleanup = void 0;
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  super._disposeNode();
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  }
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- _runEffect(type) {
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+ _run(type) {
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  if (type) {
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  if (this._modified && this._state !== STATE_DISPOSED) {
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  this._cleanup?.();
@@ -748,9 +748,6 @@ var Effect = class extends Computation {
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  this._state !== STATE_CLEAN && runTop(this);
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  }
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  };
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- function runComputation() {
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- this._state !== STATE_CLEAN && runTop(this);
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- }
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  var EagerComputation = class extends Computation {
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  constructor(initialValue, compute2, options) {
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  super(initialValue, compute2, options);
@@ -762,9 +759,12 @@ var EagerComputation = class extends Computation {
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  if (this._state >= state && !this._forceNotify)
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  return;
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  if (!skipQueue && (this._state === STATE_CLEAN || this._state === STATE_CHECK && this._forceNotify))
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- this._queue.enqueue(EFFECT_PURE, runComputation.bind(this));
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+ this._queue.enqueue(EFFECT_PURE, this._run.bind(this));
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  super._notify(state, skipQueue);
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  }
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+ _run() {
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+ this._state !== STATE_CLEAN && runTop(this);
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+ }
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  };
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  var FirewallComputation = class extends Computation {
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  firewall = true;
@@ -777,10 +777,13 @@ var FirewallComputation = class extends Computation {
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  if (this._state >= state && !this._forceNotify)
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  return;
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  if (!skipQueue && (this._state === STATE_CLEAN || this._state === STATE_CHECK && this._forceNotify))
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- this._queue.enqueue(EFFECT_PURE, runComputation.bind(this));
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+ this._queue.enqueue(EFFECT_PURE, this._run.bind(this));
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  super._notify(state, true);
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  this._forceNotify = !!skipQueue;
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  }
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+ _run() {
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+ this._state !== STATE_CLEAN && runTop(this);
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+ }
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  };
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  function runTop(node) {
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  const ancestors = [];
@@ -1919,7 +1922,7 @@ function createErrorBoundary(fn, fallback) {
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  incrementClock();
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  for (let node of queue._nodes) {
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  node._state = STATE_DIRTY;
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- node._queue?.enqueue(node._type, node);
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+ node._queue?.enqueue(node._type, node._run.bind(node));
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  }
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  })
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  );